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Armour is a Stats in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Armour tag, the affixes, Uniques, and what Armour is!
List of Contents
Armour reduces Physical damage from hits. Dammage reduction is proportional to size of the hit, and is more efffective at reducing smaller hits.
| Name | Implicit and Modifiers |
|---|---|
Wylund's Stake Smithing Hammer One Hand Mace |
Fixed Modifiers:
・Adds 4-6 to 8-10 Physical Damage ・Adds 4-6 to 8-10 Fire Damage ・Hits Break 30-50 Armour ・Apply Fire Exposure when fully breaking Enemy Armour - Unscalable Value ・+10-20 to Strength ・+20-30% to Fire Resistance |
Greed's Embrace Vaal Cuirass Body Armour |
Fixed Modifiers:
・50% increased Strength Requirement ・20% reduced Movement Speed ・100-150% increased Armour ・30-50% increased Rarity of Items found ・+20-30% to Fire Resistance |
Doryani's Prototype Scale Mail Body Armour |
Fixed Modifiers:
・50-100% increased Armour and Evasion ・+60-80 to maximum Life ・Armour also applies to Lightning damage taken from Hits ・Enemies in your Presence have Lightning Resistance equal to yours ・Lightning Resistance does not affect Lightning damage taken |
Infernoclasp Plate Belt Belt |
Implicit: +100-140 to Armour Fixed Modifiers: ・+100-150 to Armour ・+10-20 to Strength ・+3-5% to Maximum Fire Resistance ・+30-50% to Fire Resistance |
The Anvil Bloodstone Amulet Amulet |
Implicit: +30-40 to maximum Life Fixed Modifiers: ・10% reduced Movement Speed ・10% reduced Skill Speed ・25-50% increased Armour ・20% increased Block chance ・+3-5% to maximum Block chance |
Skin of the Loyal Garment Body Armour |
Fixed Modifiers:
・+5-40% to all Elemental Resistances ・Elemental Ailment Threshold is increased by Overcapped Chaos Resistance ・Armour is increased by Overcapped Fire Resistance ・Energy Shield is increased by Overcapped Cold Resistance ・Evasion Rating is increased by Overcapped Lightning Resistance |
Solus Ipse Grand Visage Helmet |
Fixed Modifiers:
・+60-100 to maximum Mana ・25% increased Light Radius ・100-150% increased Armour, Evasion and Energy Shield ・Equipment and Skill Gems have 25% increased Attribute Requirements ・You can use two copies of the same Support Gem in different Skills |
Sculpted Suffering Warpick One Hand Mace |
Implicit: +10-15% to Critical Damage Bonus Fixed Modifiers: ・Adds 21-26 to 25-31 Physical Damage ・10-15% increased Attack Speed ・Breaks Armour equal to 40% of damage from Hits with this weapon ・Fully Armour Broken enemies you kill with Hits Shatter |
Goregirdle Plate Belt Belt |
Implicit: +100-140 to Armour Fixed Modifiers: ・+20-30 to Strength ・10-20 Life Regeneration per second ・Defend with 200% of Armour ・Maximum Physical Damage Reduction is 50% |
|
• X% increased Armour and Energy Shield • X% increased Armour • X to Armour • X% increased Armour and Evasion • Monsters are Armoured • Break X% increased Armour • Apply Fire Exposure when fully breaking enemy Armour • Hits Break X Armour • Every Rage also grants X% increased Armour • X% increased Armour, Evasion and Energy Shield |
| Skill | Effect |
|---|---|
Sorcery Ward |
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted. |
| Skill | Effect |
|---|---|
| Armour | ・X% increased Armour$X% increased Armour if you have been Hit Recently |
Spiked Armour |
・Gain Physical Thorns damage equal to 2% of Armour from equipped Body Armour |
Heavy Armour |
・50% of Strength Requirements from Boots, Gloves and Helmets also added to Armour |
| Armour and Energy Shield |
・X% increased Armour ・X% increased maximum Energy Shield |
| Armour Break | ・Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt |
| Armour Break Duration | ・X% increased Armour Break Duration |
| Armour Break and Armour |
・X% increased Armour ・ Break X% increased Armour |
| Armour if Hit | ・X% increased Armour if you have been Hit Recently |
| Armour if Consumed Endurance Charge | ・X% increased Armour if you've consumed an Endurance Charge Recently |
| Damage vs Armour Broken Enemies | ・X% increased Damage against Enemies with Fully Broken Armour |
| Armour and Evasion |
・+X to Armour ・+X to Evasion Rating$X% increased Armour and Evasion Rating |
| Life Leech Armour and Evasion while Leeching |
・X% increased amount of Life Leeched ・X% increased Armour and Evasion Rating while Leeching |
| Armour Break and Physical Damage |
・Break X% increased Armour ・X% increased Physical Damage |
| Armour while Surrounded | ・X% increased Armour while Surrounded |
| Area Damage and Armour Break |
・Break X% increased ・X% increased increased attack pwoer. |
| Thorns Ignore Armour | ・Thorns Damage has X% chance to ignore Enemy Armour |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Armour Breaker
|
・Hits Break 15 Armour ・+2 to melee strike range ・Knock enemies back on hit ・40% more Attack Speed while Dual Wielding |
Armour Piercing Rounds
|
Armour Piercing Rounds: ・Attack Speed: 524% of Base ・Attack Damage: 22% ・Hits Break 2 Armour ・Knocks back Enemies Ammunition: ・12 Bolts loaded per clip |
High Velocity Rounds
|
High Velocity Rounds Projectile: ・Attack Damage: 182% ・Knocks back Enemies ・Bolts Pierce 6 Targets High Velocity Rounds VS Armour Broken: ・Attack Damage: 411% ・Knocks back Enemies ・Bolts Pierce 6 Targets Ammunition: ・+1 Bolt loaded per clip |
Resonating Shield
|
・Hits Break 14 Armour ・10 to 16 Base Off Hand Physical damage ・2 to 3 added Physical damage per 15 Armour on Shield ・Cannot be Empowered by Warcries ・Shockwave Radius 1.8 Metres |
Vulnerability
|
・Curse applies after 1 second delay ・Curse radius is 1.7 metres ・Curse duration is 6.4 seconds ・Hits against Cursed Enemies ignore 191 Armour |
| Gem | Effects |
|---|---|
Armour Break I
|
・Break Armour equal to 15% of Physical Damage dealt by Supported Skill |
Armour Break II
|
・Break Armour equal to 15% of Physical Damage dealt by Supported Skill ・15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour |
Armour Break III
|
・Break Armour equal to 20% of Physical Damage dealt by Supported Skill ・20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour |
Armour Demolisher I
|
・Supported Skills Break 50% more Armour |
Armour Demolisher II
|
・Supported Skills Break 70% more Armour |
Armour Explosion
|
Support: ・Supported skills trigger an explosion when they Fully Break an enemy's Armour Explosion: ・Converts 100% of Physical damage to be Fire Damage ・Explosion radius is 1.4 metres |
Battershout
|
Support: ・Supported Skills cannot Break Armour ・Supported Skills Consume Fully Broken Armour on enemies within range to trigger Battershout Battershout: |
Break Posture
|
・Supported skills apply Daze when fully Breaking Armour ・Daze lasts for 8 seconds |
Corrosion
|
・Poison applied by supported skills also break armour equal to 80% of Poison damage dealt. |
Devastate
|
・Supported skills fully break Armour when inflicting a Heavy Stun |
Exploit Weakness
|
・Supported skills cannot Break Armour ・Supported Skills Consume enemy Fully Broken Armour to deal 40% more damage |
Outmaneuver
|
・Supported Skills break armour on hit against parried enemies equal to 25% physical damage dealt. |
Refraction I
|
・Those affected by auras from supported skills gain refractive plating ・Refractive plating causes 20% of armoour to apply to elemental hit damage taken |
Refraction II
|
・Those affected by Auras from Supported Skills gain Refractive Plating ・Refractive Plating causes 30% armour to apply to Elemental Hit Damage taken. |
Single Out
|
・Enemies marked by Supported Skills have armor broken equal to 10% of Physical Damage taken |
Syzygy
|
・Hits from Supported Skills are considered Crushing Blows against ignited and fully armour broken enemies heavily stunning enemies which are ignited and fully armour broken with supported skills will permanently intimidate them |
Tumult
|
・Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt |
Unabating
|
・25% Increased Armour while using supported skills per quarter second of Attack Time of Supported Skill |
| Gem | Effects |
|---|---|
Defiance Banner
|
・10% more Aura effect per Valour ・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura ・Aura grants 7% more Armour and Evasion ・Aura grants 5% increased movement speed |
Iron Ward
|
・Stores 65% of Mitigated Physical Damage, up to 296 ・200% more Stun Buildup ・Nova radius is 1.8 metres ・Stored Damage grants up to 200% more Area of Effect. |
Scavenged Plating
|
・Scavenged Plating duration is 8 seconds ・3% more Armour per Scavenged Plating ・Maximum 10 Scavenged Plating ・4 to 6 Thorns per Scavenged Plating |
Shard Scavenger
|
・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s |

Glossary and Basic Game Mechanics
Armour Explained



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