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Stalking Spear is a Base Spear in Path of Exile 2 (PoE 2). Learn how to get Stalking Spear, its stats, requirements, and a complete list of its modifiers.
List of Contents
Stalking Spear
|
Type | Spear | |
|---|---|---|---|
| Rarity | Base | ||
| Size | 1x4 | ||
| Stats | Damage | 44-82 | |
| Critical Chance | 5.00% | ||
| Attacks Per Second | 1.55 | ||
| Requirements | |||
| Lv. | 77 | Dex | 127 |
| Str | 50 | Int | None |
| ・Adds X to Physical Damage ・Adds X to Physical Damage ・Lv. 2 - Glinting - Adds (1-2) to (4-5) Physical Damage ・Lv. 13 - Burnished - Adds (4-6) to (7-11) Physical Damage ・Lv. 21 - Polished - Adds (6-9) to (11-16) Physical Damage ・Lv. 29 - Honed - Adds (8-12) to (14-21) Physical Damage ・Lv. 36 - Gleaming - Adds (10-15) to (18-26) Physical Damage ・Lv. 46 - Annealed - Adds (13-20) to (23-35) Physical Damage ・Lv. 54 - Razor-sharp - Adds (16-24) to (28-42) Physical Damage ・Lv. 65 - Tempered - Adds (21-31) to (36-53) Physical Damage ・Lv. 77 - Flaring - Adds (26-39) to (44-66) Physical Damage ・Adds X to Fire Damage ・Adds X to Fire Damage ・Lv. 1 - Heated - Adds (1-2) to (3-5) Fire Damage ・Lv. 11 - Smouldering - Adds (4-6) to (7-10) Fire Damage ・Lv. 18 - Smoking - Adds (7-11) to (12-18) Fire Damage ・Lv. 26 - Burning - Adds (11-17) to (18-26) Fire Damage ・Lv. 33 - Flaming - Adds (14-21) to (22-33) Fire Damage ・Lv. 42 - Scorching - Adds (20-30) to (31-46) Fire Damage ・Lv. 51 - Incinerating - Adds (26-39) to (40-59) Fire Damage ・Lv. 62 - Blasting - Adds (35-52) to (53-79) Fire Damage ・Lv. 74 - Cremating - Adds (45-67) to (68-102) Fire Damage ・Lv. 81 - Carbonising - Adds (52-78) to (79-119) Fire Damage ・Adds X to Cold Damage ・Adds X to Cold Damage ・Lv. 1 - Frosted - Adds (1-2) to (3-4) Cold Damage ・Lv. 12 - Chilled - Adds (3-5) to (6-9) Cold Damage ・Lv. 19 - Icy - Adds (6-9) to (10-15) Cold Damage ・Lv. 27 - Frigid - Adds (9-14) to (15-22) Cold Damage ・Lv. 34 - Freezing - Adds (12-18) to (19-28) Cold Damage ・Lv. 43 - Frozen - Adds (16-25) to (26-38) Cold Damage ・Lv. 52 - Glaciated - Adds (21-32) to (33-49) Cold Damage ・Lv. 63 - Polar - Adds (28-43) to (44-65) Cold Damage ・Lv. 75 - Entombing - Adds (37-55) to (56-84) Cold Damage ・Lv. 81 - Crystalising - Adds (42-63) to (64-95) Cold Damage ・Adds X to Lightning Damage ・Adds X to Lightning Damage ・Lv. 1 - Humming - Adds 1 to (4-6) Lightning Damage ・Lv. 13 - Buzzing - Adds 1 to (13-18) Lightning Damage ・Lv. 19 - Snapping - Adds 1 to (19-28) Lightning Damage ・Lv. 31 - Crackling - Adds (1-3) to (33-47) Lightning Damage ・Lv. 34 - Sparking - Adds (1-3) to (37-52) Lightning Damage ・Lv. 42 - Arcing - Adds (1-4) to (49-70) Lightning Damage ・Lv. 51 - Shocking - Adds (1-5) to (62-89) Lightning Damage ・Lv. 63 - Discharging - Adds (1-7) to (86-123) Lightning Damage ・Lv. 74 - Electrocuting - Adds (1-8) to (108-155) Lightning Damage ・Lv. 81 - Vapourising - Adds (1-10) to (125-180) Lightning Damage ・X% increased Physical Damage ・X% increased Physical Damage ・Lv. 1 - Heavy - (40-49)% increased Physical Damage ・Lv. 11 - Serrated - (50-64)% increased Physical Damage ・Lv. 23 - Wicked - (65-84)% increased Physical Damage ・Lv. 35 - Vicious - (85-109)% increased Physical Damage ・Lv. 46 - Bloodthirsty - (110-134)% increased Physical Damage ・Lv. 60 - Cruel - (135-154)% increased Physical Damage ・Lv. 73 - Tyrannical - (155-169)% increased Physical Damage ・Lv. 82 - Merciless - (170-179)% increased Physical Damage ・X% increased Physical Damage and X to Accuracy Rating ・X% increased Physical Damage and X to Accuracy Rating ・Lv. 1 - Squire's - (15–19)% increased Physical Damage and adds (16–20) to Accuracy Rating ・Lv. 11 - Journeyman's - (20–24)% increased Physical Damage and adds (21–46) to Accuracy Rating ・Lv. 23 - Reaver's - (25–34)% increased Physical Damage and adds (47–72) to Accuracy Rating ・Lv. 38 - Mercenary's - (35–44)% increased Physical Damage and adds (73–97) to Accuracy Rating ・Lv. 53 - Champion's - (45–54)% increased Physical Damage and adds (98–123) to Accuracy Rating ・Lv. 65 - Conqueror's - (55–64)% increased Physical Damage and adds (124–149) to Accuracy Rating ・Lv. 76 - Emperor's - (65–74)% increased Physical Damage and adds (150–174) to Accuracy Rating ・Lv. 81 - Dictator's - (75–79)% increased Physical Damage and adds (175–200) to Accuracy Rating ・X to Accuracy Rating ・X to Accuracy Rating ・Lv. 1 - Precise - Adds (11-32) to Accuracy Rating ・Lv. 12 - Reliable - Adds (33-60) to Accuracy Rating ・Lv. 20 - Focused - Adds (61-84) to Accuracy Rating ・Lv. 26 - Deliberate - Adds (85-123) to Accuracy Rating ・Lv. 33 - Consistent - Adds (124-167) to Accuracy Rating ・Lv. 41 - Steady - Adds (168-236) to Accuracy Rating ・Lv. 50 - Hunter's - Adds (237-346) to Accuracy Rating ・Lv. 63 - Ranger's - Adds (347-450) to Accuracy Rating ・Lv. 76 - Amazon's - Adds (451-550) to Accuracy Rating ・X% increased Elemental Damage with Attacks ・X% increased Elemental Damage with Attacks ・Lv. 4 - Catalysing - (19-34)% increased Elemental Damage with Attacks ・Lv. 15 - Infusing - (36-51)% increased Elemental Damage with Attacks ・Lv. 30 - Empowering - (53-61)% increased Elemental Damage with Attacks ・Lv. 45 - Unleashed - (63-71)% increased Elemental Damage with Attacks ・Lv. 60 - Overpowering - (73-85)% increased Elemental Damage with Attacks ・Lv. 81 - Devastating - (87-100)% increased Elemental Damage with Attacks |
| ・X to Strength ・X to Strength ・Lv. 1 - of the Brute - Adds (5-8) to Strength ・Lv. 11 - of the Wrestler - Adds (9-12) to Strength ・Lv. 22 - of the Bear - Adds (13-16) to Strength ・Lv. 33 - of the Lion - Adds (17-20) to Strength ・Lv. 44 - of the Gorilla - Adds (21-24) to Strength ・Lv. 55 - of the Goliath - Adds (25-27) to Strength ・Lv. 66 - of the Leviathan - Adds (28-30) to Strength ・Lv. 74 - of the Titan - Adds (31-33) to Strength ・X to Dexterity ・X to Dexterity ・Lv. 1 - of the Mongoose - Adds (5-8) to Dexterity ・Lv. 11 - of the Lynx - Adds (9-12) to Dexterity ・Lv. 22 - of the Fox - Adds (13-16) to Dexterity ・Lv. 33 - of the Falcon - Adds (17-20) to Dexterity ・Lv. 44 - of the Panther - Adds (21-24) to Dexterity ・Lv. 55 - of the Leopard - Adds (25-27) to Dexterity ・Lv. 66 - of the Jaguar - Adds (28-30) to Dexterity ・Lv. 74 - of the Phantom - Adds (31-33) to Dexterity ・X% Reduced Attribute Requirements ・X% Reduced Attribute Requirements ・Lv. 24 - of the Worthy - 15% reduced Attribute Requirements ・Lv. 32 - of the Apt - 20% reduced Attribute Requirements ・Lv. 40 - of the Talented - 25% reduced Attribute Requirements ・Lv. 52 - of the Skilled - 30% reduced Attribute Requirements ・Lv. 60 - of the Proficient - 35% reduced Attribute Requirements ・X to Level of all Melee Skills ・X to Level of all Melee Skills ・Lv. 2 - of Combat - Adds 1 to Level of All Melee Skills ・Lv. 18 - of Dueling - Adds 2 to Level of All Melee Skills ・Lv. 36 - of Conflict - Adds 3 to Level of All Melee Skills ・Lv. 55 - of Battle - Adds 4 to Level of All Melee Skills ・Lv. 81 - of War - Adds 5 to Level of All Melee Skills ・X to Level of all Projectile Skills ・X to Level of all Projectile Skills ・Lv. 2 - of the Archer - Adds 1 to Level of All Projectile Skills ・Lv. 18 - of the Fletcher - Adds 2 to Level of All Projectile Skills ・Lv. 36 - of the Sharpshooter - Adds 3 to Level of All Projectile Skills ・Lv. 55 - of the Marksman - Adds 4 to Level of All Projectile Skills ・Lv. 81 - of the Sniper - Adds 5 to Level of All Projectile Skills ・Leeches X% of Physical Damage as Life ・Leeches X% of Physical Damage as Life ・Lv. 21 - of the Parasite - Leech (5-5.9)% of Physical Attack Damage as Life ・Lv. 38 - of the Locust - Leech (6-6.9)% of Physical Attack Damage as Life ・Lv. 54 - of the Remora - Leech (7-7.9)% of Physical Attack Damage as Life ・Lv. 68 - of the Lamprey - Leech (8-8.9)% of Physical Attack Damage as Life ・Lv. 81 - of the Vampire - Leech (9-9.9)% of Physical Attack Damage as Life ・Leeches X% of Physical Damage as Mana ・Leeches X% of Physical Damage as Mana ・Lv. 21 - of the Thirsty - Leech (4-4.9)% of Physical Attack Damage as Mana ・Lv. 38 - of the Parched - Leech (5-5.9)% of Physical Attack Damage as Mana ・Lv. 54 - of the Arid - Leech (6-6.9)% of Physical Attack Damage as Mana ・Lv. 68 - of the Drought - Leech (7-7.9)% of Physical Attack Damage as Mana ・Lv. 81 - of the Desperate - Leech (8-8.9)% of Physical Attack Damage as Mana ・Gain X Life per Enemy Killed ・Gain X Life per Enemy Killed ・Lv. 1 - of Success - Gain (4-6) Life per Enemy Killed ・Lv. 11 - of Victory - Gain (7-9) Life per Enemy Killed ・Lv. 22 - of Triumph - Gain (10-18) Life per Enemy Killed ・Lv. 33 - of Conquest - Gain (19-28) Life per Enemy Killed ・Lv. 44 - of Vanquishing - Gain (29-40) Life per Enemy Killed ・Lv. 55 - of Valour - Gain (41-53) Life per Enemy Killed ・Lv. 66 - of Glory - Gain (54-68) Life per Enemy Killed ・Lv. 77 - of Legend - Gain (69-84) Life per Enemy Killed ・Gain X Mana per Enemy Killed ・Gain X Mana per Enemy Killed ・Lv. 1 - of Absorption - Gain (2-3) Mana per Enemy Killed ・Lv. 12 - of Osmosis - Gain (4-5) Mana per Enemy Killed ・Lv. 23 - of Infusion - Gain (6-9) Mana per Enemy Killed ・Lv. 34 - of Envelopming - Gain (10-14) Mana per Enemy Killed ・Lv. 45 - of Consumption - Gain (15-20) Mana per Enemy Killed ・Lv. 56 - of Siphoning - Gain (21-27) Mana per Enemy Killed ・Lv. 67 - of Devouring - Gain (28-35) Mana per Enemy Killed ・Lv. 78 - of Assimilation - Gain (36-45) Mana per Enemy Killed ・Grants X Life per Enemy Hit ・Grants X Life per Enemy Hit ・Lv. 8 - of Rejuvenation - Grant 2 Life per Enemy Hit ・Lv. 20 - of Restoration - Grant 3 Life per Enemy Hit ・Lv. 30 - of Regrowth - Grant 4 Life per Enemy Hit ・Lv. 40 - of Nourishment - Grant 5 Life per Enemy Hi ・X% increased Attack Speed ・X% increased Attack Speed ・Lv. 1 - of Skill - (5-7)% increased Attack Speed ・Lv. 11 - of Ease - (8-10)% increased Attack Speed ・Lv. 22 - of Mastery - (11-13)% increased Attack Speed ・Lv. 30 - of Renown - (14-16)% increased Attack Speed ・Lv. 37 - of Acclaim - (17-19)% increased Attack Speed ・Lv. 45 - of Fame - (20-22)% increased Attack Speed ・Lv. 60 - of Infamy - (23-25)% increased Attack Speed ・Lv. 77 - of Celebration - (26-28)% increased Attack Speed ・X% to Critical Hit Chance ・X% to Critical Hit Chance ・Lv. 1 - of Menace - Adds (1.01-1.5)% to Critical Hit Chance ・Lv. 20 - of Havoc - Adds (1.51-2.1)% to Critical Hit Chance ・Lv. 30 - of Disaster - Adds (2.11-2.7)% to Critical Hit Chance ・Lv. 44 - of Calamity - Adds (3.11-3.8)% to Critical Hit Chance ・Lv. 59 - of Ruin - Adds (3.81-4.4)% to Critical Hit Chance ・Lv. 73 - of Unmaking - Adds (4.41-5)% to Critical Hit Chance ・X% to Critical Damage Bonus ・X% to Critical Damage Bonus ・Lv. 8 - of Ire - Adds (10-14)% increased Critical Damage Bonus ・Lv. 21 - of Anger - Adds (15-19)% increased Critical Damage Bonus ・Lv. 30 - of Rage - Adds (20-24)% increased Critical Damage Bonus ・Lv. 44 - of Fury - Adds (25-29)% increased Critical Damage Bonus ・Lv. 59 - of Ferocity - Adds (30-34)% increased Critical Damage Bonus ・Lv. 73 - of Destruction - Adds (35-39)% increased Critical Damage Bonus ・X to Accuracy Rating and X% increased Light Radius ・X to Accuracy Rating and X% increased Light Radius ・Lv. 8 - of Shining - Adds (10-20) to Accuracy Rating and 5% increased Light Radius ・Lv. 15 - of Light - Adds (21-40) to Accuracy Rating and 10% increased Light Radius ・Lv. 30 - of Radiance - Adds (41-60) to Accuracy Rating and 15% increased Light Radius ・X% increased Stun Duration ・X% increased Stun Duration ・Lv. 5 - of Impact - (11-13)% increased Stun Duration ・Lv. 18 - of Dazing - (14-16)% increased Stun Duration ・Lv. 30 - of Stunning - (17-19)% increased Stun Duration ・Lv. 44 - of Slamming - (20-22)% increased Stun Duration ・Lv. 58 - of Staggering - (23-26)% increased Stun Duration ・Lv. 71 - of the Concussion - (27-30)% increased Stun Duration ・Causes X% increased Stun Buildup ・Causes X% increased Stun Buildup ・Lv. 5 - of the Pugilist - Causes (21-30)% increased Stun Buildup ・Lv. 20 - of the Brawler - Causes (31-40)% increased Stun Buildup ・Lv. 30 - of the Boxer - Causes (41-50)% increased Stun Buildup ・Lv. 44 - of the Combatant - Causes (51-60)% increased Stun Buildup ・Lv. 58 - of the Gladiator - Causes (61-70)% increased Stun Buildup ・Lv. 74 - of the Champion - Causes (71-80)% increased Stun Buildup |
※Hover each modifier for a list of titles, required levels, and effects.

This item has a chance to drop randomly while defeating enemies you encounter. Do note that, since the level requirement for this equipment is 65 or higher, it will only start dropping after completing the Interlude Act onwards. Do note that you have a higher chance of looting this by farming areas with the same or higher monster level than the item's level requirement.

This item can be purchased from NPC shops. If you are planning to get this item using this method, make sure to regularly check the available stock.
You can also try the Gambling NPC and spend gold to receive a random equipment based on the item type you select. Note that this method can be costly, as it requires a significant amount of gold.

In the Official Path of Exile 2 Website, you can use the Trading Page to easily search for items that are being sold. You can use this to purchase items in exchange for different currencies.
| Weapon Types | ||
|---|---|---|
| Bow | Crossbow | Dagger |
| One-Handed Axe | One-Handed Mace | One-Handed Sword |
| Staff | Quarterstaff | Quiver |
| Sceptres | Spear | Two-Handed Mace |
| Two-Handed Sword | Wand | Claw |
| Flail | Two-Handed Axe | - |
Stalking Spear Stats and How to Get



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