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4/10: 0.2.0e Patch Notes fully updated!
★ Dawn of the Hunt live now! ▶︎Best Builds
☆ HOT: Huntress | Amazon | Ritualist
★ Classes | Best Classes | Leveling Builds
┗ Smith of Kitava | Tactician | Lich
☆ Uniques | Mapping Guide | Currency Farm
This is a list of the new Unique Equipment released in Path of Exile 2 (PoE 2) Dawn of the Hunt. Read to see a list of confirmed Unique equipment and unique modifiers!
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We are currently rushing out guides as quickly as possible. More details will be added to this page soon! |
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Path of Exile 2: Dawn of the Hunt Item Guides | ||
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Uniques | Gems | Items |
List of Contents
※ Select the search criteria below and press the Search button to filter the data.
Name | Type | Implicit and Modifiers |
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Focus |
Fixed Modifiers:
・100-200% increased Energy Shield ・30-50% increased Energy Shield Recharge Rate ・30-50% faster start of Energy Shield Recharge ・20% of Elemental damage from Hits taken as Chaos damage ・+25% chance to be Poisoned |
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Charm |
Implicit: Grants Immunity to Poison Fixed Modifiers: ・Recover Life equal to 15-20% of Mana Flask's Recovery Amount when used ・Recover Mana equal to 15-20% of Life Flask's Recovery Amount when used |
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Charm |
Implicit: Grant Immunity to Ignite Fixed Modifiers: ・23% Chance to gain a Charge when you kill an enemy ・Ignite enemies in presence as though dealing Fire damage equal to 25% of your Maximum Life when used |
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Belt |
Implicit: 20-30% Increased Charm charges gained Grants Skill: ・Cast on Charm Use Fixed Modifiers: ・+50-100 to maximum Mana ・10-50% reduced Charm Effect Duration ・+2 Charm Slots ・23 to Dexterity+15-25 ・20-30% increased Charm Charges gained |
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Helmet |
Fixed Modifiers:
・80-120% increased Armour ・10-15 Life Regeneration per second ・+100-150 to Stun Threshold ・30-60% increased Presence Area of Effect ・Enemies in your Presence have at least 10% of Life Reserved |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・20-30% increased Block chance ・+13-17% to Chaos Resistance ・5-10 Life Regeneration per second ・Inflict Corrupted Blood for 1-5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second |
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Charm |
Implicit: +25% to Cold Resistance Fixed Modifiers: ・10-15% reduced Charges per use ・Grants a Power Charge on use |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・82% Increased Evasion Rating ・+80 to Maximum Mana ・+15 to Intelligence ・Infinite Projectile Parry Range ・50% Increased Parry Debuff Duration |
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Spear |
Implicit: 15-25% Chance to Maim on Hit Grants Skill: ・Spear Throw Fixed Modifiers: ・Adds 13-17 to 22-28 Physical Damage ・+100-150 to Accuracy Rating ・10% increased Attack Speed ・All Damage from Hits with this Weapon Contributes to Pin Buildup ・20-30% increased Projectile Speed with this Weapon |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・126% Increased Armour ・+38% to Fire Resistance ・+27% to Chaos Resistance ・+164 to Stun Threshold ・Gain 1% of Damage as Fire Damage per 1% Chance to Block |
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Body Armour |
Fixed Modifiers:
・50-100% increased Energy Shield ・+100-150 to maximum Mana ・50% increased Mana Regeneration Rate ・30% of Damage is taken from Mana before Life |
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Helmet |
Fixed Modifiers:
・100-140% increased Energy Shield ・+150-200 to Accuracy Rating ・+10-15 to all Attributes ・-10% to Fire Resistance ・Increases and Reductions to Spell damage also apply to Attacks |
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Wand |
Grants Skill:
・Decompose Fixed Modifiers: ・80-100% increased Spell Damage ・10-20% increased Cast Speed ・Lose 10 Life per Enemy Killed ・30-50% increased Mana Regeneration Rate ・+4 to Level of Despair Skills |
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Spear |
Implicit: 25-35% increased Projectile Speed with this Weapon Grants Skill: ・Spear Throw Fixed Modifiers: ・Adds 10-15 to 21-26 Physical Damage ・+100 to Evasion Rating ・10-20% increased Attack Speed ・30-60% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds ・30-60% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds |
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Gloves |
Fixed Modifiers:
・100-150% increased Armour and Evasion ・5-10% increased Attack Speed ・+15-23% to Chaos Resistance ・Lose 5% of maximum Life per second ・Regenerate 5 Rage per second ・No Inherent loss of Rage |
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Bow |
Fixed Modifiers:
・Adds 5-7 to 10-12 Physical Damage ・+10 to Dexterity ・30-50% increased Mana Regeneration Rate ・Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element |
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Gloves |
Fixed Modifiers:
・60-100% Increased Armour ・20-30% Increased Critical Damage bonus ・Critical hits inflict Impale ・Critical hits cannot extract Impale ・20-31 to 31-49 Physical Thorns Damage. |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・30-50% increased Block chance ・+20-30 to Evasion Rating ・You take 50% of damage from Blocked Hits ・50% increased Parried Debuff Magnitude |
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Focus |
Fixed Modifiers:
・+20-30 maximum Energy Shield ・60-80% increased Spell Damage ・+10 to Intelligence ・+7-13% to Chaos Resistance ・Critical Hits with Spells apply 3-5 Stacks of Critical Weakness |
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Gloves |
Fixed Modifiers:
・150-200% increased Armour ・+20-30 to Strength ・Gain 30-50 Life per Enemy Killed ・10-20% increased Global Physical Damage ・Knockback direction is reversed |
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Gloves |
Fixed Modifiers:
・50-70% increased Evasion and Energy Shield ・Adds 1 to 30-50 Lightning damage to Attacks ・+15-25 to Intelligence ・+25-35% to Lightning Resistance ・Life Leech is Converted to Energy Shield Leech |
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Ring |
Implicit: 7-10% increased Cast Speed Fixed Modifiers: ・+60-100 to maximum Mana ・Allies in your Presence Gain 15-25% of Damage as Extra Chaos Damage ・Enemies in your Presence Gain 6-12% of Damage as Extra Chaos Damage |
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Charm |
Implicit: Cannot be Stunned Fixed Modifiers: ・Defend with 200% of Armour during effect |
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Charm |
Implicit: +18% to Chaos Resistance Fixed Modifiers: ・15-25% increased Duration ・50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect |
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Ring |
Implicit: +7-10% to all Elemental Resistances Fixed Modifiers: ・20-30% increased Critical Hit Chance ・20-30% increased Light Radius ・20-30% increased Rarity of Items Dropped by Enemies killed with a Critical Hit ・You have Consecrated Ground around you while stationary |
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Body Armour |
Fixed Modifiers:
・100-140% increased Energy Shield ・+30-40 to Spirit ・+25-35% to Cold Resistance ・1000% increased Energy Shield Recharge Rate ・Your base Energy Shield Recharge Delay is 10 seconds |
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Belt |
Implicit: +100-140 to Armour Fixed Modifiers: ・+20-30 to Strength ・10-20 Life Regeneration per second ・Defend with 200% of Armour ・Maximum Physical Damage Reduction is 50% |
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Gloves |
Fixed Modifiers:
・+15-25 to Dexterity ・+15-25 to Intelligence ・1% increased Attack Speed per 20 Dexterity ・Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence |
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Helmet |
Fixed Modifiers:
・50-70% increased Evasion Rating ・+60-100 to maximum Mana ・+20-30% to Fire Resistance ・+20-30% to Cold Resistance ・Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy |
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Body Armour |
Implicit: 30-40% increased Elemental Ailment Threshold Fixed Modifiers: ・100-130% increased Evasion Rating ・Adds 13-20 to 21-31 Cold damage to Attacks ・+30-40 to Dexterity ・25% increased Chill Duration on Enemies ・Can Evade all Hits if you have not been Hit Recently |
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Ring |
Implicit: Adds 1 to 4 Physical Damage to Attacks Fixed Modifiers: ・Adds 5-7 to 9-13 Physical Damage to Attacks ・+20-30 to Dexterity ・10-20% chance to Poison on Hit ・All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you ・All Damage from Hits against Poisoned targets Contributes to Chill Magnitude ・15-25% increased Magnitude of Poison you inflict |
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Helmet |
Fixed Modifiers:
・60-100% increased Energy Shield ・+80-120 to maximum Mana ・35-50% increased Cost of Skills for each 200 total Mana Spent Recently ・35-50% increased Spell damage for each 200 total Mana you have Spent Recently ・Mana Recovery other than Regeneration cannot Recover Mana |
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Gloves |
Fixed Modifiers:
・60-100% increased Energy Shield ・+60-100 to maximum Mana ・10-15% increased Rarity of Items found ・Damage Penetrates 10% Elemental Resistances ・Your Hits can Penetrate Elemental Resistances down to a minimum of -50% |
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One Hand Mace |
Implicit: Grants Skill: Lightning Spell on Melee Hit Grants Skill: ・Lightning Spell Fixed Modifiers: ・+200 intelligence Requirement ・+100 Strength Requirement ・180% Increased Physical Damage ・14% Increased Attack Speed ・+1 To Level of All Lightning Skills |
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Charm |
Implicit: Grants Immunity to Freeze Fixed Modifiers: ・20-25% Chance to gain a Charge when you Kill an Enemy ・Energy Shield Recharge starts on use |
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Charm |
Implicit: +25% to Fire Resistance Fixed Modifiers: ・30-40% increased Charges ・Grants up to your maximum Rage on use |
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Gloves |
Fixed Modifiers:
・60-100% increased Energy Shield ・30-50% increased Critical Hit Chance ・+10-20 to Intelligence ・+20-30% to Cold Resistance ・150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently ・Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・+69 to Maximum Mana ・+13% To All Elemental Resistances ・20% Increased Accuracy Rating ・Parried Enemies Take More Spell Damage instead of More Attack Damage |
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Shield |
Fixed Modifiers:
・80-150% increased Armour and Energy Shield ・+20-30 to Dexterity ・+10-20% to all Elemental Resistances ・+1 to Maximum Spirit per 50 Maximum Life |
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Ring |
Implicit: Adds 1 to 4 Physical Damage to Attacks Fixed Modifiers: ・+20-30 to Strength ・Skills gain a Base Life Cost equal to 10% of Base Mana Cost ・Deal your Thorns Damage to Enemies you Stun with Melee Attacks ・24-35 to 35-53 Physical Thorns damage |
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Focus |
Fixed Modifiers:
・60-100% increased Energy Shield ・+60-100 to maximum Life ・Non-Channelling Spells cost an additional 6% of your maximum Life ・Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life ・Non-Channelling Spells deal 10% increased Damage per 100 maximum Life |
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Quiver |
Implicit: 20-30% reduced Enemy Stun Threshold Fixed Modifiers: ・Adds 7-11 to 14-20 Physical Damage to Attacks ・+120-200 to Armour ・20-30% increased Projectile Speed ・+15-25% to Block chance |
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Shield |
Fixed Modifiers:
・20-30% increased Block chance ・60-100% increased Armour ・+20-30 to Strength ・+100-150 to Stun Threshold ・Enemies in your Presence count as having double Power |
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Charm |
Implicit: 15% increased Rarity of Items found Fixed Modifiers: ・Possessed by Spirit Of The Bear for 10-20 seconds on use |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・50-150% increased Evasion Rating ・+10-20 to Dexterity ・5 Life Regeneration per second ・100% increased Block chance against Projectiles ・Curse Enemies with Enfeeble on Block |
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Body Armour |
Implicit: +20-30 to Spirit Fixed Modifiers: ・80-120% increased Armour and Energy Shield ・+20-30 to Strength ・+20-30 to Intelligence ・+17-23% to Chaos Resistance ・5-10% of Damage taken Recouped as Life ・Damage taken Recouped as Life is also Recouped as Energy Shield |
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Spear |
Grants Skill:
・Spear Throw Fixed Modifiers: ・Adds 22 to 27 Physical Damage ・Adds 27- 36 Fire Damage ・20% Chance to Cause Bleeding on Hit ・Aggravating any Bleeding with this weapon also Aggravates all Ignites on the target ・10% Chance to Aggravate Bleeding on Hit ・Cannot use Projectile attacks |
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Body Armour |
Grants Skill:
・Blink Fixed Modifiers: ・50-100% increased Evasion Rating ・+50-80 to maximum Mana ・+10-20 to Dexterity ・+10-20 to Intelligence ・+10-15% to Fire Resistance ・15-30% increased Cooldown Recovery Rate |
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Charm |
Implicit: Grants Immunity to Bleeding Fixed Modifiers: ・Creates Consecrated Ground on use ・Gains 0.15-0.20 Charges per Second |
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Helmet |
Fixed Modifiers:
・+75-150 to maximum Energy Shield ・60-100% increased Spell Damage ・+80-100 to maximum Mana ・15% reduced Cast Speed ・Take 25-100% of Mana Costs you pay for Skills as Physical Damage |
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One Hand Mace |
Implicit: +10-15% to Critical Damage Bonus Fixed Modifiers: ・Adds 21-26 to 25-31 Physical Damage ・10-15% increased Attack Speed ・Breaks Armour equal to 40% of damage from Hits with this weapon ・Fully Armour Broken enemies you kill with Hits Shatter |
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Two Hand Mace |
Fixed Modifiers:
・+50 Dexterity Requirement ・-15 Strength Requirement ・80-120% increased Physical Damage ・50% increased Attack Speed ・15-25% increased Light Radius ・Always Hits |
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Body Armour |
Implicit: 40-50% increased Mana Regeneration Rate Fixed Modifiers: ・+30-50 to Spirit ・+20-30 to Intelligence ・+10-20% to all Elemental Resistances ・30-50% increased Energy Shield Recharge Rate ・Current Energy Shield also grants Elemental Damage reduction |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・60-100% increased Evasion Rating ・+10-15% to all Elemental Resistances ・Parrying applies 10 Stacks of Critical Weakness ・100% increased Parry Damage |
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Bow |
Fixed Modifiers:
・Adds 40-48 to 65-72 Physical Damage ・+4-6% to Critical Hit Chance ・Leeches 5-8% of Physical Damage as Life ・Leeches 5-7% of Physical Damage as Mana ・Arrows Fork ・Arrows Pierce all targets after Forking |
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Staff |
Grants Skill:
・Sigil of Power Fixed Modifiers: ・80-120% increased Spell Damage ・10-20% increased Cast Speed ・+5-10% to all Elemental Resistances ・20% increased Light Radius ・Spells fire 4 additional Projectiles ・Spells fire Projectiles in a circle |
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Spear |
Grants Skill:
・Spear Throw Fixed Modifiers: ・No Physical Damage ・Adds 1 to 80-120 Lightning Damage ・15-30% increased Attack Speed ・50-100% increased chance to Shock ・Rolls only the minimum or maximum Damage value for each Damage Type |
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Body Armour |
Fixed Modifiers:
・80-120% increased Armour and Energy Shield ・+10 to Strength ・+15 to Intelligence ・20-30% reduced Totem Life ・+1 to maximum number of Summoned Totems ・Inflicts a random Curse on you when your Totems die, ignoring Curse limit |
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Spear |
Grants Skill:
・Spear Throw ・Chaotic Infusion Fixed Modifiers: ・15-20% increased Attack Speed ・Leeches 6-10% of Physical Damage as Life ・Adds 106-146 to 181-221Chaos damage ・When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion ・Life Leech recovers based on your Chaos damage instead of Physical damage |
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Helmet |
Fixed Modifiers:
・100-200% increased Evasion Rating ・15-25% increased Critical Hit Chance ・+30-40 to Dexterity ・150% increased Global Evasion Rating when on Low Life ・15% of Damage from Hits is taken from your Companion's Life before you |
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Amulet |
Implicit: +10-15 to Intelligence Fixed Modifiers: ・+50-100 to maximum Mana ・15-25% increased Cast Speed ・+15-25 to Block Chance while holding a Focus |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・100-300% increased Evasion Rating ・+1-3% to Maximum Fire Resistance ・+1-3% to Maximum Cold Resistance ・+1-3% to Maximum Lightning Resistance ・+1-3 to Level of all Cold Skills ・+1-3 to Level of all Fire Skills |
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Body Armour |
Fixed Modifiers:
・This Armour has 6 Rune Slots |
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Spear |
Grants Skill:
・Spear Throw Fixed Modifiers: ・Adds 14-18 to 30-36 Physical Damage ・+10-20 % to Critical Hit Chance ・+15-25 to Intelligence ・Forks Critical Hits ・10% of Skill Mana Costs Converted to Life Costs |
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Charm |
Implicit: Grants Immunity to Shock Fixed Modifiers: ・10-20% increased Duration ・Lightning Damage of Enemies Hitting you is Unlucky during effect |
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Helmet |
Fixed Modifiers:
・70-100% increased Evasion Rating ・10-20% increased Rarity of Items found ・+15-25% to Lightning Resistance ・Gain Tailwind on Critical Hit, no more than once per second ・Lose all Tailwind when Hit |
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Helmet |
Fixed Modifiers:
・600-800% increased Armour and Evasion ・+200-300 to Accuracy Rating ・30-60 Life Regeneration per second ・Can't use Body Armour ・You can wield Two-Handed Axes, Maces and Swords in one hand |
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Body Armour |
Grants Skill:
・Herald of Ash ・Herald of Ice ・Herald of Thunder Fixed Modifiers: ・+37% to all Elemental Resistances ・Enemies in your Presence have no Elemental Resistances |
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Helmet |
Fixed Modifiers:
・70-130% increased Armour and Energy Shield ・+70-100 to maximum Life ・+17-23% to Chaos Resistance ・50% reduced Presence Area of Effect ・10% reduced Light Radius ・Enemies in your Presence count as being on Low Life |
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Two Hand Mace |
Implicit: Strikes deal Splash damage to targets within 1.5 metres Fixed Modifiers: ・Adds 25-35 to 40-50 Physical Damage ・Leeches 10% of Physical Damage as Life ・10-20% chance to cause Bleeding on Hit ・All Attacks count as Empowered Attacks ・Cannot use Warcries |
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Charm |
Implicit: Your Speed is Unaffected by Slows Fixed Modifiers: ・Grants Onslaught during effect |
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Body Armour |
Fixed Modifiers:
・100-200% increased Armour and Evasion ・+20-30 to Strength ・+20-30 to Dexterity ・8-12 Life Regeneration per second ・-20 to maximum Valour ・Banners always have maximum Valour |
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Belt |
Implicit: 20-30% increased Flask Charges gained Fixed Modifiers: ・15-35% increased Flask Life Recovery rate ・+17-23% to Chaos Resistance ・Lose 5% of maximum Life per second ・Life Recovery from Flasks can Overflow Maximum Life |
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Two Hand Mace |
Fixed Modifiers:
・200-250% increased Physical Damage ・10% reduced Attack Speed ・+10% to all Elemental Resistances ・50% increased Mana Regeneration Rate ・Gain a random Shrine buff every 10 seconds |
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Quiver |
Implicit: Gain 2-3 Life per Enemy Hit with Attacks Fixed Modifiers: ・5-10% increased Attack Speed ・Gain 5 Life per Enemy Hit with Attacks ・15-25% chance to Pierce an Enemy ・Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount |
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Body Armour |
Fixed Modifiers:
・100-150% increased Armour and Energy Shield ・50-100% increased Energy Shield Recharge Rate ・25-35 Life Regeneration per second ・30-50% reduced Bleeding Duration on you ・30-50% reduced Ignite Duration on you ・Defend against Hits as though you had 1% more Armour per 1% current Energy Shield |
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Gloves |
Fixed Modifiers:
・200-300% increased Armour and Energy Shield ・+100 to maximum Life ・100% increased Attribute Requirements ・+20-40% to Lightning Resistance ・15-30 Life Regeneration per second ・Debuffs you inflict have 20-30% increased Slow Magnitude |
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Wand |
Grants Skill:
・Chaos Bolt Fixed Modifiers: ・60-100% increased Spell Damage ・+60-100 to maximum Mana ・+7-13% to Chaos Resistance ・Spells have a 25% chance to inflict Withered for 4 seconds on Hit |
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Two Hand Mace |
Fixed Modifiers:
・120-150% increased Physical Damage ・+2-3 to Level of all Melee Skill ・+20-30 to Intelligence ・Causes 150-200% increased Stun Buildup ・All Damage from Hits with this Weapon Contributes to Chill Magnitude |
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Spear |
Grants Skill:
・Spear Throw Fixed Modifiers: ・150-200% increased Physical Damage ・10-15% reduced Attack Speed ・+15-30 to Strength ・Strikes deal Splash damage to targets within 1.5 metres ・Knocks Back Enemies on Hit ・Cannot use Projectile Attacks |
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Charm |
Implicit: +25% to Lightning Resistance Fixed Modifiers: ・30-40% increased Charges gained ・Grants a Frenzy Charge on use |
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Gloves |
Fixed Modifiers:
・50-100% increased Armour and Evasion ・5-10% increased Attack Speed ・+20-30 to Strength ・+20-30 to Dexterity ・+30-50% to Lightning Resistance ・100% of Fire damage Converted to Lightning damage |
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Ring |
Implicit: Adds 1 to 4 Physical Damage to Attacks Fixed Modifiers: ・Adds 5-7 to 9-13 Physical Damage to Attacks ・+20-30 to Strength ・All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you ・All Damage from Hits against Bleeding targets Contributes to Chill Magnitude ・10-20% chance to inflict Bleeding on Hit ・15-25% increased Magnitude of Bleeding you inflict |
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Ring |
Implicit: +120-160 to Accuracy Rating Fixed Modifiers: ・+100-150 to Accuracy Rating ・+100-150 to Evasion Rating ・10-20% increased Rarity of Items found ・20-30 to Dexterity ・Enemies have an Accuracy Penalty against you based on Distance ・Maximum Chance to Evade is 50% |
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Body Armour |
Fixed Modifiers:
・70-100% increased Energy Shield ・+70-100 to maximum Mana ・Minions have 50% reduced maximum Life ・Minions have Unholy Might |
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Bow |
Fixed Modifiers:
・Adds 1 to 200-300 Lightning Damage ・10-15% increased Attack Speed ・100% of Lightning Damage Converted to Chaos Damage ・Chaos Damage from Hits also Contributes to Shock Chance |
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Belt |
Implicit: 23% Increased Stun threshold Fixed Modifiers: ・+75 to Maximum Life ・+61 to maximum Mana ・26% Increased Flask Life Recovery rate ・25% Increased Flask Mana Recovery rate ・Life and Mana Flasks can be equipped in either slot |
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Body Armour |
Fixed Modifiers:
・+100-200 to maximum Energy Shield ・+20-40 to Spirit ・+25-35% to Fire Resistance ・+25-35% to Cold Resistance ・Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate ・Gain 30-50% of Maximum Mana as Armour |
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Body Armour |
Fixed Modifiers:
・100-150% increased Armour and Evasion ・+100-150 to maximum Life ・+17-23% to Chaos Resistance ・+200-300 to Ailment Threshold ・Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・60-120% increased Armour ・+60-100 to maximum Mana ・+10-15% to all Elemental Resistances ・Apply Elemental Exposure to Enemies 3 metres in front of you for 4 seconds while Shield is raised |
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Amulet |
Implicit: +30-40 to maximum Life Fixed Modifiers: ・+10-15% to all Elemental Resistances ・15-30% increased Elemental Damage ・Enemies take 5-10% increased Damage for each Elemental Ailment type among your Ailments on them ・20-30% reduced Duration of Ignite, Shock and Chill on Enemies |
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Body Armour |
Fixed Modifiers:
・100-150% increased Evasion Rating ・+80-120 to maximum Life ・+10-30 to Spirit ・40-60% reduced Bleeding Duration on you ・40-60% reduced Poison Duration on you ・You can have two Companions of different types |
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Body Armour |
Fixed Modifiers:
・73% Increased Evasion and Energy Shield ・+59 to Maximum Mana ・50% Increased Attribute Requirement ・Soul Eater |
Dawn of the Hunt or Patch Ver. 0.2.0 is the first major update during Path of Exile 2's early access. This patch will introduce more than 100 new Unique Equipment that will focus on Midgame and Endgame Tiers. This update will also introduce the first Unique Charms into the game!
Unique Weapons | ||
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Spear | ![]() |
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Claw |
Flail | ![]() |
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Unique Armors | ||
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Bucklers | - | - |
Unique Accessories | ||
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Other Unique Items | ||
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Dawn of the Hunt Guides | ||
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New Uniques | New Gems | New Items |
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