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Freeze is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Freeze tag, the affixes, Uniques, and what Freeze is!
List of Contents
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.
Cold damage from Hits Contributes to Freeze Buildup or enemies until they become Frozen.
| We're still checking out the Uniques that has this tag! |
| We're still checking out the affixes. Please come back for more updates! |
| We're still checking out this skill tag. Please come back for more updates! |
| We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Cast on Freeze
|
Buff: ・Gains 100 Energy when you Freeze an enemy with a Hit from a Skill, Once per Skill Use ・Triggers all Socketed Spells and loses all Energy on reaching Maximum Energy ・Has 10 maximum Energy per 0.11 seconds of base cast time of Socketed Spells |
Elemental Sundering
|
Pulse: ・Pulse radius is 5 metres ・Consumes up to 9 Ailments Cold: ・Converts 100% of Physical Damage to Cold Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Fire: ・Converts 100% of Physical Damage to Fire Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Lightning: ・Converts 100% of Physical Damage to Lightning Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius |
Escape Shot
|
・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・+0.7 seconds to Attack Time ・585% more Freeze Buildup ・Impact radius is 2.4 metres |
Fragmentation Rounds
|
Fragmentation Rounds Projectile: ・Knocks Back Enemies ・Consume Freeze on hit ・Fires 10 fragments per shot ・Multiple Fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit ・Bolts Pierce 2 targets Fragmentation Rounds VS Frozen: ・Base explosion is 1.8 metres Ammunition: ・+1 Bolt loaded per clip |
Glacial Cascade
|
Wave: ・Converts 60% of Physical Damage to Cold Damage ・Burst Radius is 0.5 Metres ・Wave Length is 4.8 Metres ・Causes 8 Bursts Final Burst: ・Attack Damage: 158% ・Converts 60% of Physical Damage to Cold Damage ・Consumes Freeze on enemies to deal 350% more Damage ・Cannot Knock Enemies Back ・Burst radius is .7 metres |
Ice Nova
|
・Deals 4 to 6 Cold Damage ・100% more magnitude of Chill inflicted ・100% more Freeze Buildup ・Knock enemies back on hit ・Nova radius is 3.2 metres |
| Gem | Effects |
|---|---|
Biting Frost
|
・Supported skills cannot cause Freeze buildup ・Supported skills consume Freeze on enemies to deal 50% more Damage |
Chaotic Freeze
|
・Chaos damage contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills |
Deep Freeze
|
・Supported skills have 50% increased Freeze duration on enemies. |
Freezefork
|
・Supported Skills Fork when hitting Frozen Enemies ・Supported Skills cannot cause Freeze buildup |
Frostfire
|
・100% more magnitude of Ignite inflicted on Frozen targets with supported skills ・Supported skills cannot cause Freeze buildup ・ Supported skills Consume Freeze from enemies they Ignite |
Warm Blooded
|
・50% less Freeze duration on you while a Supported Skill is active |
| Gem | Effects |
|---|---|
Cast on Elemental Ailment
|
・Gains 10 Energy per Power of Enemies you Freeze with Hits form Skills ・Gains 1 Energy per Power of Enemies you Ignite with Hits from Skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・39% Increased Energy gained ・Triggers all Socketed Spells and loses all Energy on Reaching Maximum Energy ・Has 10 Maximum Energy per 0.1 seconds of Base Cast Time of Socketed Spells. |
Combat Frenzy
|
・Gain a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy, no more than once every 5.3-4.1 seconds. |
Elemental Invocation
|
・Gains 10 Energy pero Power of Enemies you Freeze with Hits from skills ・Gains 2 Energy per Power of enemies you Ignite with Hits from skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・ 30% Increased Energy Gained ・Maximum Energy is 500 |
Shard Scavenger
|
・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s |
Siphon Elements
|
・Remnants Created by Supported Skills can be Collected from 17% Further Away ・5% chance per Power to spawn a Cold Remnant on a Freezing Target ・5% to spawn a Fire Remnant on a Non-Ignited Target ・5% to spawn a Lightning Remnant on a Non-Shocked Target. |

Glossary and Basic Game Mechanics
Freeze Explained

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