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This guide lists all one-handed swords available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each one-anded word, including their damage stats, level requirements, and unique effects.
| List of One-Handed Sword | All Unique One-Handed Sword |
List of Contents
For Martial Weapons, the Critical Damage Bonus you can roll has been reduced from +39% to +25% while the Corruption Implicit has been lowered from +10 - 15% to +5 - 10%. Existing items are unaffected but can be made worse with a Divine Orb.
| Note: More weapon data can be seen by scrolling horizontally. |
| This section is currently under construction. |
| Name | Lv. Req. | Damage | Crit. % | APS | Implicit |
|---|---|---|---|---|---|
Bluetongue Shortsword
|
None | 6-9 | 5.00% | 1.50 | ・None |
Incomplete Vampiric Blade
|
11 | 11-20 | 5.00% | 1.50 | ・None |
Redbeak Shortsword
|
None | 6-9 | 5.00% | 1.50 | ・None |
The Dancing Dervish Scimitar
|
16 | 14-23 | 5.00% | 1.55 | ・None |
|
・Adds X to Physical Damage ・Adds X to Physical Damage ・Lv. 2 - Glinting - Adds (1-2) to (4-5) Physical Damage ・Lv. 13 - Burnished - Adds (4-6) to (7-11) Physical Damage ・Lv. 21 - Polished - Adds (6-9) to (11-16) Physical Damage ・Lv. 29 - Honed - Adds (8-12) to (14-21) Physical Damage ・Lv. 36 - Gleaming - Adds (10-15) to (18-26) Physical Damage ・Lv. 46 - Annealed - Adds (13-20) to (23-35) Physical Damage ・Lv. 54 - Razor-sharp - Adds (16-24) to (28-42) Physical Damage ・Lv. 65 - Tempered - Adds (21-31) to (36-53) Physical Damage ・Lv. 77 - Flaring - Adds (26-39) to (44-66) Physical Damage ・Adds X to Fire Damage ・Adds X to Fire Damage ・Lv. 1 - Heated - Adds (1-2) to (3-5) Fire Damage ・Lv. 11 - Smouldering - Adds (4-6) to (7-10) Fire Damage ・Lv. 18 - Smoking - Adds (7-11) to (12-18) Fire Damage ・Lv. 26 - Burning - Adds (11-17) to (18-26) Fire Damage ・Lv. 33 - Flaming - Adds (14-21) to (22-33) Fire Damage ・Lv. 42 - Scorching - Adds (20-30) to (31-46) Fire Damage ・Lv. 51 - Incinerating - Adds (26-39) to (40-59) Fire Damage ・Lv. 62 - Blasting - Adds (35-52) to (53-79) Fire Damage ・Lv. 74 - Cremating - Adds (45-67) to (68-102) Fire Damage ・Lv. 81 - Carbonising - Adds (52-78) to (79-119) Fire Damage ・Adds X to Cold Damage ・Adds X to Cold Damage ・Lv. 1 - Frosted - Adds (1-2) to (3-4) Cold Damage ・Lv. 12 - Chilled - Adds (3-5) to (6-9) Cold Damage ・Lv. 19 - Icy - Adds (6-9) to (10-15) Cold Damage ・Lv. 27 - Frigid - Adds (9-14) to (15-22) Cold Damage ・Lv. 34 - Freezing - Adds (12-18) to (19-28) Cold Damage ・Lv. 43 - Frozen - Adds (16-25) to (26-38) Cold Damage ・Lv. 52 - Glaciated - Adds (21-32) to (33-49) Cold Damage ・Lv. 63 - Polar - Adds (28-43) to (44-65) Cold Damage ・Lv. 75 - Entombing - Adds (37-55) to (56-84) Cold Damage ・Lv. 81 - Crystalising - Adds (42-63) to (64-95) Cold Damage ・Adds X to Lightning Damage ・Adds X to Lightning Damage ・Lv. 1 - Humming - Adds 1 to (4-6) Lightning Damage ・Lv. 13 - Buzzing - Adds 1 to (13-18) Lightning Damage ・Lv. 19 - Snapping - Adds 1 to (19-28) Lightning Damage ・Lv. 31 - Crackling - Adds (1-3) to (33-47) Lightning Damage ・Lv. 34 - Sparking - Adds (1-3) to (37-52) Lightning Damage ・Lv. 42 - Arcing - Adds (1-4) to (49-70) Lightning Damage ・Lv. 51 - Shocking - Adds (1-5) to (62-89) Lightning Damage ・Lv. 63 - Discharging - Adds (1-7) to (86-123) Lightning Damage ・Lv. 74 - Electrocuting - Adds (1-8) to (108-155) Lightning Damage ・Lv. 81 - Vapourising - Adds (1-10) to (125-180) Lightning Damage ・X% increased Physical Damage ・X% increased Physical Damage ・Lv. 1 - Heavy - (40-49)% increased Physical Damage ・Lv. 11 - Serrated - (50-64)% increased Physical Damage ・Lv. 23 - Wicked - (65-84)% increased Physical Damage ・Lv. 35 - Vicious - (85-109)% increased Physical Damage ・Lv. 46 - Bloodthirsty - (110-134)% increased Physical Damage ・Lv. 60 - Cruel - (135-154)% increased Physical Damage ・Lv. 73 - Tyrannical - (155-169)% increased Physical Damage ・Lv. 82 - Merciless - (170-179)% increased Physical Damage ・X% increased Physical Damage and X to Accuracy Rating ・X% increased Physical Damage and X to Accuracy Rating ・Lv. 1 - Squire's - (15–19)% increased Physical Damage and adds (16–20) to Accuracy Rating ・Lv. 11 - Journeyman's - (20–24)% increased Physical Damage and adds (21–46) to Accuracy Rating ・Lv. 23 - Reaver's - (25–34)% increased Physical Damage and adds (47–72) to Accuracy Rating ・Lv. 38 - Mercenary's - (35–44)% increased Physical Damage and adds (73–97) to Accuracy Rating ・Lv. 53 - Champion's - (45–54)% increased Physical Damage and adds (98–123) to Accuracy Rating ・Lv. 65 - Conqueror's - (55–64)% increased Physical Damage and adds (124–149) to Accuracy Rating ・Lv. 76 - Emperor's - (65–74)% increased Physical Damage and adds (150–174) to Accuracy Rating ・Lv. 81 - Dictator's - (75–79)% increased Physical Damage and adds (175–200) to Accuracy Rating ・X to Accuracy Rating ・X to Accuracy Rating ・Lv. 1 - Precise - Adds (11-32) to Accuracy Rating ・Lv. 12 - Reliable - Adds (33-60) to Accuracy Rating ・Lv. 20 - Focused - Adds (61-84) to Accuracy Rating ・Lv. 26 - Deliberate - Adds (85-123) to Accuracy Rating ・Lv. 33 - Consistent - Adds (124-167) to Accuracy Rating ・Lv. 41 - Steady - Adds (168-236) to Accuracy Rating ・Lv. 50 - Hunter's - Adds (237-346) to Accuracy Rating ・Lv. 63 - Ranger's - Adds (347-450) to Accuracy Rating ・Lv. 76 - Amazon's - Adds (451-550) to Accuracy Rating ・X% increased Elemental Damage with Attacks ・X% increased Elemental Damage with Attacks ・Lv. 4 - Catalysing - (19-34)% increased Elemental Damage with Attacks ・Lv. 15 - Infusing - (36-51)% increased Elemental Damage with Attacks ・Lv. 30 - Empowering - (53-61)% increased Elemental Damage with Attacks ・Lv. 45 - Unleashed - (63-71)% increased Elemental Damage with Attacks ・Lv. 60 - Overpowering - (73-85)% increased Elemental Damage with Attacks ・Lv. 81 - Devastating - (87-100)% increased Elemental Damage with Attacks |
|
・X to Strength ・X to Strength ・Lv. 1 - of the Brute - Adds (5-8) to Strength ・Lv. 11 - of the Wrestler - Adds (9-12) to Strength ・Lv. 22 - of the Bear - Adds (13-16) to Strength ・Lv. 33 - of the Lion - Adds (17-20) to Strength ・Lv. 44 - of the Gorilla - Adds (21-24) to Strength ・Lv. 55 - of the Goliath - Adds (25-27) to Strength ・Lv. 66 - of the Leviathan - Adds (28-30) to Strength ・Lv. 74 - of the Titan - Adds (31-33) to Strength ・X to Dexterity ・X to Dexterity ・Lv. 1 - of the Mongoose - Adds (5-8) to Dexterity ・Lv. 11 - of the Lynx - Adds (9-12) to Dexterity ・Lv. 22 - of the Fox - Adds (13-16) to Dexterity ・Lv. 33 - of the Falcon - Adds (17-20) to Dexterity ・Lv. 44 - of the Panther - Adds (21-24) to Dexterity ・Lv. 55 - of the Leopard - Adds (25-27) to Dexterity ・Lv. 66 - of the Jaguar - Adds (28-30) to Dexterity ・Lv. 74 - of the Phantom - Adds (31-33) to Dexterity ・X% Reduced Attribute Requirements ・X% Reduced Attribute Requirements ・Lv. 24 - of the Worthy - 15% reduced Attribute Requirements ・Lv. 32 - of the Apt - 20% reduced Attribute Requirements ・Lv. 40 - of the Talented - 25% reduced Attribute Requirements ・Lv. 52 - of the Skilled - 30% reduced Attribute Requirements ・Lv. 60 - of the Proficient - 35% reduced Attribute Requirements ・X to Level of all Melee Skills ・X to Level of all Melee Skills ・Lv. 2 - of Combat - Adds 1 to Level of All Melee Skills ・Lv. 18 - of Dueling - Adds 2 to Level of All Melee Skills ・Lv. 36 - of Conflict - Adds 3 to Level of All Melee Skills ・Lv. 55 - of Battle - Adds 4 to Level of All Melee Skills ・Lv. 81 - of War - Adds 5 to Level of All Melee Skills ・Leeches X% of Physical Damage as Life ・Leeches X% of Physical Damage as Life ・Lv. 21 - of the Parasite - Leech (5-5.9)% of Physical Attack Damage as Life ・Lv. 38 - of the Locust - Leech (6-6.9)% of Physical Attack Damage as Life ・Lv. 54 - of the Remora - Leech (7-7.9)% of Physical Attack Damage as Life ・Lv. 68 - of the Lamprey - Leech (8-8.9)% of Physical Attack Damage as Life ・Lv. 81 - of the Vampire - Leech (9-9.9)% of Physical Attack Damage as Life ・Leeches X% of Physical Damage as Mana ・Leeches X% of Physical Damage as Mana ・Lv. 21 - of the Thirsty - Leech (4-4.9)% of Physical Attack Damage as Mana ・Lv. 38 - of the Parched - Leech (5-5.9)% of Physical Attack Damage as Mana ・Lv. 54 - of the Arid - Leech (6-6.9)% of Physical Attack Damage as Mana ・Lv. 68 - of the Drought - Leech (7-7.9)% of Physical Attack Damage as Mana ・Lv. 81 - of the Desperate - Leech (8-8.9)% of Physical Attack Damage as Mana ・Gain X Life per Enemy Killed ・Gain X Life per Enemy Killed ・Lv. 1 - of Success - Gain (4-6) Life per Enemy Killed ・Lv. 11 - of Victory - Gain (7-9) Life per Enemy Killed ・Lv. 22 - of Triumph - Gain (10-18) Life per Enemy Killed ・Lv. 33 - of Conquest - Gain (19-28) Life per Enemy Killed ・Lv. 44 - of Vanquishing - Gain (29-40) Life per Enemy Killed ・Lv. 55 - of Valour - Gain (41-53) Life per Enemy Killed ・Lv. 66 - of Glory - Gain (54-68) Life per Enemy Killed ・Lv. 77 - of Legend - Gain (69-84) Life per Enemy Killed ・Gain X Mana per Enemy Killed ・Gain X Mana per Enemy Killed ・Lv. 1 - of Absorption - Gain (2-3) Mana per Enemy Killed ・Lv. 12 - of Osmosis - Gain (4-5) Mana per Enemy Killed ・Lv. 23 - of Infusion - Gain (6-9) Mana per Enemy Killed ・Lv. 34 - of Envelopming - Gain (10-14) Mana per Enemy Killed ・Lv. 45 - of Consumption - Gain (15-20) Mana per Enemy Killed ・Lv. 56 - of Siphoning - Gain (21-27) Mana per Enemy Killed ・Lv. 67 - of Devouring - Gain (28-35) Mana per Enemy Killed ・Lv. 78 - of Assimilation - Gain (36-45) Mana per Enemy Killed ・Grants X Life per Enemy Hit ・Grants X Life per Enemy Hit ・Lv. 8 - of Rejuvenation - Grant 2 Life per Enemy Hit ・Lv. 20 - of Restoration - Grant 3 Life per Enemy Hit ・Lv. 30 - of Regrowth - Grant 4 Life per Enemy Hit ・Lv. 40 - of Nourishment - Grant 5 Life per Enemy Hi ・X% increased Attack Speed ・X% increased Attack Speed ・Lv. 1 - of Skill - (5-7)% increased Attack Speed ・Lv. 11 - of Ease - (8-10)% increased Attack Speed ・Lv. 22 - of Mastery - (11-13)% increased Attack Speed ・Lv. 30 - of Renown - (14-16)% increased Attack Speed ・Lv. 37 - of Acclaim - (17-19)% increased Attack Speed ・Lv. 45 - of Fame - (20-22)% increased Attack Speed ・Lv. 60 - of Infamy - (23-25)% increased Attack Speed ・Lv. 77 - of Celebration - (26-28)% increased Attack Speed ・X% to Critical Hit Chance ・X% to Critical Hit Chance ・Lv. 1 - of Menace - Adds (1.01-1.5)% to Critical Hit Chance ・Lv. 20 - of Havoc - Adds (1.51-2.1)% to Critical Hit Chance ・Lv. 30 - of Disaster - Adds (2.11-2.7)% to Critical Hit Chance ・Lv. 44 - of Calamity - Adds (3.11-3.8)% to Critical Hit Chance ・Lv. 59 - of Ruin - Adds (3.81-4.4)% to Critical Hit Chance ・Lv. 73 - of Unmaking - Adds (4.41-5)% to Critical Hit Chance ・X% to Critical Damage Bonus ・X% to Critical Damage Bonus ・Lv. 8 - of Ire - Adds (10-14)% increased Critical Damage Bonus ・Lv. 21 - of Anger - Adds (15-19)% increased Critical Damage Bonus ・Lv. 30 - of Rage - Adds (20-24)% increased Critical Damage Bonus ・Lv. 44 - of Fury - Adds (25-29)% increased Critical Damage Bonus ・Lv. 59 - of Ferocity - Adds (30-34)% increased Critical Damage Bonus ・Lv. 73 - of Destruction - Adds (35-39)% increased Critical Damage Bonus ・X to Accuracy Rating and X% increased Light Radius ・X to Accuracy Rating and X% increased Light Radius ・Lv. 8 - of Shining - Adds (10-20) to Accuracy Rating and 5% increased Light Radius ・Lv. 15 - of Light - Adds (21-40) to Accuracy Rating and 10% increased Light Radius ・Lv. 30 - of Radiance - Adds (41-60) to Accuracy Rating and 15% increased Light Radius ・X% increased Stun Duration ・X% increased Stun Duration ・Lv. 5 - of Impact - (11-13)% increased Stun Duration ・Lv. 18 - of Dazing - (14-16)% increased Stun Duration ・Lv. 30 - of Stunning - (17-19)% increased Stun Duration ・Lv. 44 - of Slamming - (20-22)% increased Stun Duration ・Lv. 58 - of Staggering - (23-26)% increased Stun Duration ・Lv. 71 - of the Concussion - (27-30)% increased Stun Duration ・Causes X% increased Stun Buildup ・Causes X% increased Stun Buildup ・Lv. 5 - of the Pugilist - Causes (21-30)% increased Stun Buildup ・Lv. 20 - of the Brawler - Causes (31-40)% increased Stun Buildup ・Lv. 30 - of the Boxer - Causes (41-50)% increased Stun Buildup ・Lv. 44 - of the Combatant - Causes (51-60)% increased Stun Buildup ・Lv. 58 - of the Gladiator - Causes (61-70)% increased Stun Buildup ・Lv. 74 - of the Champion - Causes (71-80)% increased Stun Buildup |
| Weapon Types | ||
|---|---|---|
| Bow | Crossbow | Dagger |
| One-Handed Axe | One-Handed Mace | One-Handed Sword |
| Staff | Quarterstaff | Quiver |
| Sceptres | Spear | Two-Handed Mace |
| Two-Handed Sword | Wand | Claw |
| Flail | Two-Handed Axe | - |
List of One-Handed Swords



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