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☆ April 23: 0.2.0f Hotfix 6
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This guide lists all quarterstaves available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each quarterstaff, including its damage stats, level requirements, and unique effects.
List of Quarterstaves | All Unique Quarterstaves |
Note: More weapon data can be seen by scrolling horizontally. |
Name | Lv. Req. | Damage | Crit. % | APS | Implicit |
---|---|---|---|---|---|
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79 | 58-97 | 10% | 1.40 | ・+10-15% to Block Chance |
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51 | 10% | 1.40 | ・None | |
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48 | 43-72 | 11.50% | 1.40 | ・None |
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59 | 45-94 | 10% | 1.40 | ・None |
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78 | 10% | 1.40 | ・None | |
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62 | 49-82 | 10% | 1.40 | ・+10-15% to Block Chance |
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72 | 50-103 | 10% | 1.50 | ・None |
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77 | 65-108 | 10% | 1.40 | ・None |
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45 | 35-72 | 10% | 1.40 | ・None |
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67 | 55-92 | 11.50% | 1.40 | ・None |
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45 | 35-72 | 10% | 1.40 | ・16% increased Melee Strike Range with this weapon |
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55 | 40-83 | 10% | 1.50 | ・None |
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16 | 0 | 10.00% | 1.40 | ・None |
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None | 19-39 | 10.00% | 1.50 | ・None |
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11 | 16-26 | 11.50% | 1.40 | ・None |
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None | 9-18 | 10.00% | 1.40 | ・Increased Range |
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28 | 28-51 | 10.00% | 1.40 | ・None |
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None | 7-12 | 10.00% | 1.40 | ・None |
Name | Lv. Req. | Damage | Crit. % | APS | Implicit |
---|---|---|---|---|---|
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65 | 57-94 | 0.15 | 1.4 | ・None |
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20 | 19-39 | 10.00% | 1.50 | ・None |
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28 | 29-53 | 10.00% | 1.40 | ・None |
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None | 9-18 | 10.00% | 1.40 | ・16% Increased Range |
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None | 7-12 | 10.00% | 1.40 | ・None |
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11 | 10.00% | 1.40 | ・None |
・Adds X to Physical Damage ・Adds X to Physical Damage ・Lv. 2 - Glinting - Adds (2-3) to (5-7) Physical Damage to Attacks ・Lv. 13 - Burnished - Adds (5-8) to (10-15) Physical Damage to Attacks ・Lv. 21 - Polished - Adds (8-12) to (15-22) Physical Damage to Attacks ・Lv. 29 - Honed - Adds (11-17) to (20-30) Physical Damage to Attacks ・Lv. 36 - Gleaming - Adds (14-21) to (25-37) Physical Damage to Attacks ・Lv. 46 - Annealed - Adds (19-29) to (33-49) Physical Damage to Attacks ・Lv. 54 - Razor-sharp - Adds (23-35) to (39-59) Physical Damage to Attacks ・Lv. 65 - Tempered - Adds (29-44) to (50-75) Physical Damage to Attacks ・Lv. 77 - Flaring - Adds (37-55) to (63-94) Physical Damage to Attacks ・Adds X to Fire Damage ・Adds X to Fire Damage ・Lv. 1 - Heated - Adds (2-4) to (5-7) Fire Damage ・Lv. 11 - Smouldering - Adds (6-9) to (10-15) Fire Damage ・Lv. 18 - Smoking - Adds (10-16) to (17-25) Fire Damage ・Lv. 26 - Burning - Adds (16-24) to (25-37) Fire Damage ・Lv. 33 - Flaming - Adds (20-31) to (32-47) Fire Damage ・Lv. 42 - Scorching - Adds (28-43) to (44-65) Fire Damage ・Lv. 51 - Incinerating - Adds (37-55) to (56-84) Fire Damage ・Lv. 62 - Blasting - Adds (49-74) to (75-113) Fire Damage ・Lv. 74 - Cremating - Adds (64-96) to (97-146) Fire Damage ・Lv. 81 - Carbonising - Adds (74-112) to (113-169) Fire Damage ・Adds X to Cold Damage ・Adds X to Cold Damage ・Lv. 1 - Frosted - Adds (2-3) to (4-6) Cold Damage ・Lv. 12 - Chilled - Adds (5-8) to (9-13) Cold Damage ・Lv. 19 - Icy - Adds (9-13) to (14-21) Cold Damage ・Lv. 27 - Frigid - Adds (13-20) to (21-31) Cold Damage ・Lv. 34 - Freezing - Adds (17-25) to (26-39) Cold Damage ・Lv. 43 - Frozen - Adds (23-35) to (36-54) Cold Damage ・Lv. 52 - Glaciated - Adds (30-45) to (46-69) Cold Damage ・Lv. 63 - Polar - Adds (40-61) to (62-92) Cold Damage ・Lv. 75 - Entombing - Adds (52-79) to (80-119) Cold Damage ・Lv. 81 - Crystalising - Adds (59-89) to (90-135) Cold Damage ・Adds X to Lightning Damage ・Adds X to Lightning Damage ・Lv. 1 - Humming - Adds 1 to (7-10) Lightning Damage ・Lv. 13 - Buzzing - Adds 1 to (18-25) Lightning Damage ・Lv. 19 - Snapping - Adds (1-2) to (28-39) Lightning Damage ・Lv. 31 - Crackling - Adds (1-4) to (46-66) Lightning Damage ・Lv. 34 - Sparking - Adds (1-4) to (52-74) Lightning Damage ・Lv. 42 - Arcing - Adds (1-5) to (69-99) Lightning Damage ・Lv. 51 - Shocking - Adds (1-7) to (88-127) Lightning Damage ・Lv. 63 - Discharging - Adds (1-10) to (122-175) Lightning Damage ・Lv. 74 - Electrocuting - Adds (1-12) to (154-221) Lightning Damage ・Lv. 81 - Vapourising - Adds (1-14) to (178-256) Lightning Damage ・X% increased Physical Damage ・X% increased Physical Damage ・Lv. 1 - Heavy - (40-49)% increased Physical Damage ・Lv. 11 - Serrated - (50-64)% increased Physical Damage ・Lv. 23 - Wicked - (65-84)% increased Physical Damage ・Lv. 35 - Vicious - (85-109)% increased Physical Damage ・Lv. 46 - Bloodthirsty - (110-134)% increased Physical Damage ・Lv. 60 - Cruel - (135-154)% increased Physical Damage ・Lv. 73 - Tyrannical - (155-169)% increased Physical Damage ・Lv. 82 - Merciless - (170-179)% increased Physical Damage ・X% increased Physical Damage and X to Accuracy Rating ・X% increased Physical Damage and X to Accuracy Rating ・Lv. 1 - Squire's - (15–19)% increased Physical Damage and adds (16–20) to Accuracy Rating ・Lv. 11 - Journeyman's - (20–24)% increased Physical Damage and adds (21–46) to Accuracy Rating ・Lv. 23 - Reaver's - (25–34)% increased Physical Damage and adds (47–72) to Accuracy Rating ・Lv. 38 - Mercenary's - (35–44)% increased Physical Damage and adds (73–97) to Accuracy Rating ・Lv. 53 - Champion's - (45–54)% increased Physical Damage and adds (98–123) to Accuracy Rating ・Lv. 65 - Conqueror's - (55–64)% increased Physical Damage and adds (124–149) to Accuracy Rating ・Lv. 76 - Emperor's - (65–74)% increased Physical Damage and adds (150–174) to Accuracy Rating ・Lv. 81 - Dictator's - (75–79)% increased Physical Damage and adds (175–200) to Accuracy Rating ・X to Accuracy Rating ・X to Accuracy Rating ・Lv. 1 - Precise - Adds (11-32) to Accuracy Rating ・Lv. 12 - Reliable - Adds (33-60) to Accuracy Rating ・Lv. 20 - Focused - Adds (61-84) to Accuracy Rating ・Lv. 26 - Deliberate - Adds (85-123) to Accuracy Rating ・Lv. 33 - Consistent - Adds (124-167) to Accuracy Rating ・Lv. 41 - Steady - Adds (168-236) to Accuracy Rating ・Lv. 50 - Hunter's - Adds (237-346) to Accuracy Rating ・Lv. 63 - Ranger's - Adds (347-450) to Accuracy Rating ・Lv. 76 - Amazon's - Adds (451-550) to Accuracy Rating ・X% increased Elemental Damage with Attacks ・X% increased Elemental Damage with Attacks ・Lv. 4 - Catalysing - (34-47)% increased Elemental Damage with Attacks ・Lv. 15 - Infusing - (48-71)% increased Elemental Damage with Attacks ・Lv. 30 - Empowering - (72-85)% increased Elemental Damage with Attacks ・Lv. 45 - Unleashed - (86-99)% increased Elemental Damage with Attacks ・Lv. 60 - Overpowering - (100-119)% increased Elemental Damage with Attacks ・Lv. 81 - Devastating - (120-139)% increased Elemental Damage with Attacks |
・X to Dexterity ・X to Dexterity ・Lv. 1 - of the Mongoose - Adds (5-8) to Dexterity ・Lv. 11 - of the Lynx - Adds (9-12) to Dexterity ・Lv. 22 - of the Fox - Adds (13-16) to Dexterity ・Lv. 33 - of the Falcon - Adds (17-20) to Dexterity ・Lv. 44 - of the Panther - Adds (21-24) to Dexterity ・Lv. 55 - of the Leopard - Adds (25-27) to Dexterity ・Lv. 66 - of the Jaguar - Adds (28-30) to Dexterity ・Lv. 74 - of the Phantom - Adds (31-33) to Dexterity ・X to Intelligence ・X to Intelligence ・Lv. 1 - of the Pupil - Adds (5-8) to Intelligence ・Lv. 11 - of the Student - Adds (9-12) to Intelligence ・Lv. 22 - of the Prodigy - Adds (13-16) to Intelligence ・Lv. 33 - of the Augur - Adds (17-20) to Intelligence ・Lv. 44 - of the Philosopher - Adds (21-24) to Intelligence ・Lv. 55 - of the Sage - Adds (25-27) to Intelligence ・Lv. 66 - of the Savant - Adds (28-30) to Intelligence ・Lv. 74 - of the Virtuoso - Adds (31-33) to Intelligence ・X% Reduced Attribute Requirements ・X% Reduced Attribute Requirements ・Lv. 24 - of the Worthy - 15% reduced Attribute Requirements ・Lv. 32 - of the Apt - 20% reduced Attribute Requirements ・Lv. 40 - of the Talented - 25% reduced Attribute Requirements ・Lv. 52 - of the Skilled - 30% reduced Attribute Requirements ・Lv. 60 - of the Proficient - 35% reduced Attribute Requirements ・X to Level of all Melee Skills ・X to Level of all Melee Skills ・Lv. 2 - of Combat - Adds (1-2) to Level of All Melee Skills ・Lv. 18 - of Dueling - Adds 3 to Level of All Melee Skills ・Lv. 36 - of Conflict - Adds 4 to Level of All Melee Skills ・Lv. 55 - of Battle - Adds (5-6) to Level of All Melee Skill ・Lv. 81 - of War - Adds 7 to Level of All Melee Skills ・Leeches X% of Physical Damage as Life ・Leeches X% of Physical Damage as Life ・Lv. 21 - of the Parasite - Leech (5-5.9)% of Physical Attack Damage as Life ・Lv. 38 - of the Locust - Leech (6-6.9)% of Physical Attack Damage as Life ・Lv. 54 - of the Remora - Leech (7-7.9)% of Physical Attack Damage as Life ・Lv. 68 - of the Lamprey - Leech (8-8.9)% of Physical Attack Damage as Life ・Lv. 81 - of the Vampire - Leech (9-9.9)% of Physical Attack Damage as Life ・Leeches X% of Physical Damage as Mana ・Leeches X% of Physical Damage as Mana ・Lv. 21 - of the Thirsty - Leech (4-4.9)% of Physical Attack Damage as Mana ・Lv. 38 - of the Parched - Leech (5-5.9)% of Physical Attack Damage as Mana ・Lv. 54 - of the Arid - Leech (6-6.9)% of Physical Attack Damage as Mana ・Lv. 68 - of the Drought - Leech (7-7.9)% of Physical Attack Damage as Mana ・Lv. 81 - of the Desperate - Leech (8-8.9)% of Physical Attack Damage as Mana ・Gain X Life per Enemy Killed ・Gain X Life per Enemy Killed ・Lv. 1 - of Success - Gain (4-6) Life per Enemy Killed ・Lv. 11 - of Victory - Gain (7-9) Life per Enemy Killed ・Lv. 22 - of Triumph - Gain (10-18) Life per Enemy Killed ・Lv. 33 - of Conquest - Gain (19-28) Life per Enemy Killed ・Lv. 44 - of Vanquishing - Gain (29-40) Life per Enemy Killed ・Lv. 55 - of Valour - Gain (41-53) Life per Enemy Killed ・Lv. 66 - of Glory - Gain (54-68) Life per Enemy Killed ・Lv. 77 - of Legend - Gain (69-84) Life per Enemy Killed ・Gain X Mana per Enemy Killed ・Gain X Mana per Enemy Killed ・Lv. 1 - of Absorption - Gain (2-3) Mana per Enemy Killed ・Lv. 12 - of Osmosis - Gain (4-5) Mana per Enemy Killed ・Lv. 23 - of Infusion - Gain (6-9) Mana per Enemy Killed ・Lv. 34 - of Envelopming - Gain (10-14) Mana per Enemy Killed ・Lv. 45 - of Consumption - Gain (15-20) Mana per Enemy Killed ・Lv. 56 - of Siphoning - Gain (21-27) Mana per Enemy Killed ・Lv. 67 - of Devouring - Gain (28-35) Mana per Enemy Killed ・Lv. 78 - of Assimilation - Gain (36-45) Mana per Enemy Killed ・Grants X Life per Enemy Hit ・Grants X Life per Enemy Hit ・Lv. 8 - of Rejuvenation - Grant 2 Life per Enemy Hit ・Lv. 20 - of Restoration - Grant 3 Life per Enemy Hit ・Lv. 30 - of Regrowth - Grant 4 Life per Enemy Hit ・Lv. 40 - of Nourishment - Grant 5 Life per Enemy Hi ・X% increased Attack Speed ・X% increased Attack Speed ・Lv. 1 - of Skill - (5-7)% increased Attack Speed ・Lv. 11 - of Ease - (8-10)% increased Attack Speed ・Lv. 22 - of Mastery - (11-13)% increased Attack Speed ・Lv. 30 - of Renown - (14-16)% increased Attack Speed ・Lv. 37 - of Acclaim - (17-19)% increased Attack Speed ・Lv. 45 - of Fame - (20-22)% increased Attack Speed ・Lv. 60 - of Infamy - (23-25)% increased Attack Speed ・Lv. 77 - of Celebration - (26-28)% increased Attack Speed ・X% to Critical Hit Chance ・X% to Critical Hit Chance ・Lv. 1 - of Menace - Adds (1.01-1.5)% to Critical Hit Chance ・Lv. 20 - of Havoc - Adds (1.51-2.1)% to Critical Hit Chance ・Lv. 30 - of Disaster - Adds (2.11-2.7)% to Critical Hit Chance ・Lv. 44 - of Calamity - Adds (3.11-3.8)% to Critical Hit Chance ・Lv. 59 - of Ruin - Adds (3.81-4.4)% to Critical Hit Chance ・Lv. 73 - of Unmaking - Adds (4.41-5)% to Critical Hit Chance ・X% to Critical Damage Bonus ・X% to Critical Damage Bonus ・X to Accuracy Rating and X% increased Light Radius ・X to Accuracy Rating and X% increased Light Radius ・Lv. 8 - of Shining - Adds (10-20) to Accuracy Rating and 5% increased Light Radius ・Lv. 15 - of Light - Adds (21-40) to Accuracy Rating and 10% increased Light Radius ・Lv. 30 - of Radiance - Adds (41-60) to Accuracy Rating and 15% increased Light Radius ・X% increased Stun Duration ・X% increased Stun Duration ・Lv. 5 - of Impact - (11-13)% increased Stun Duration ・Lv. 18 - of Dazing - (14-16)% increased Stun Duration ・Lv. 30 - of Stunning - (17-19)% increased Stun Duration ・Lv. 44 - of Slamming - (20-22)% increased Stun Duration ・Lv. 58 - of Staggering - (23-26)% increased Stun Duration ・Lv. 71 - of the Concussion - (27-30)% increased Stun Duration ・Causes X% increased Stun Buildup ・Causes X% increased Stun Buildup ・Lv. 5 - of the Pugilist - Causes (21-30)% increased Stun Buildup ・Lv. 20 - of the Brawler - Causes (31-40)% increased Stun Buildup ・Lv. 30 - of the Boxer - Causes (41-50)% increased Stun Buildup ・Lv. 44 - of the Combatant - Causes (51-60)% increased Stun Buildup ・Lv. 58 - of the Gladiator - Causes (61-70)% increased Stun Buildup ・Lv. 74 - of the Champion - Causes (71-80)% increased Stun Buildup |
The Quarterstaff is a combo based weapon typically used by the Monk class. This two-handed hybrid weapon utilizes both Physical and Elemental attacks to deal damage while providing excellent mobility to quickly close gaps between enemies.
Weapon Types | ||
---|---|---|
Bow | Crossbow | Dagger |
One-Handed Axe | One-Handed Mace | One-Handed Sword |
Staff | Quarterstaff | Quiver |
Sceptres | Spear | Two-Handed Mace |
Two-Handed Sword | Wand | Claw |
Flail | Two-Handed Axe | - |
List of All Quarterstaves
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