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AoE is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the AoE tag, the affixes, Uniques, and what AoE is!
List of Contents
The skill has an effect that applies to every target in its area, rather than picking specific targets.
Areas of Effect that originate from a target hit by a skill will add that target's size to their radius.
| Name | Implicit and Modifiers |
|---|---|
Pillar of the Caged God Long Quarterstaff Quarterstaff |
Implicit: 16% Increased Range Fixed Modifiers: ・2% Increased Area of Effect for Attacks per 5 Intelligence ・2% Increased Attack Speed per 5 Dexterity ・10% Increased Weapon Damage per 5 Strength |
Ezomyte Peak Soldier Greathelm Helmet |
Fixed Modifiers:
・50-100% increased Armour ・+50-80 to maximum Life ・10-20% increased Area of Effect ・Unwavering Stance ・3-6 Life Regeneration per second |
Deidbell Elite Greathelm Helmet |
Fixed Modifiers:
・60-100% increased Armour ・20-30% increased Warcry Speed ・Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage ・Warcry Skills have 20-30% increased Area of Effect ・+10-20 to Strength |
|
• X% increased Area of Effect |
| Skill | Effect |
|---|---|
Time Freeze |
Releases a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them. |
Explosive Concoction |
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Fire attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies |
Bleeding Concoction |
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies Hit. |
Elemental Expression |
Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence. |
Into the Breach |
Creates a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active. |
Blood Boil |
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them. |
Temper Weapon |
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to combust when Hitting enemies. |
Called Shots |
Applies a socketed Mark Skill to a nearby unmarked Enemy every few secons. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every half second. |
Curse Area |
25% increased Area of Effect of Curses |
Slam Area of Effect |
Slam Skills have 8% increased Area of Effect |
Area of Effect |
8% increased Area of Effect |
Presence Area |
20% increased Presence Area of Effect |
Banner Area |
Banner Skills have 20% increased Area of Effect |
| We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Ancestral Cry
|
Warcry: ・Requires 100 Glory to Use ・Generates 100% of Monster Power as Glory for this Skill on Igniting an Enemy ・Warcry radius is 4 metres ・Warcry duration is 8 seconds ・Knocks back and interrupts enemies in a smaller area ・Consumed all Endurance Charges to increase Warcry Duration by 50% per Charge ・Converts 100% of Physical Damage to Fire Damage with Boosted Attacks. Volcanic Steps: ・Attack Damage: 149% ・Slam Radius is 1.2 metres ・Converts 100% of Physical Damage to Fire Damage. Volcanic Eruption: ・Cooldown Time: 0.40s ・Attack Damage: 82% ・Converts 100% of Physical Damage to Fire Damage ・Impact radius is 0.8 metres ・Fires 3 Molten Projectiles. |
Ancestral Warrior Totem
|
・Totem duration is 8 seconds ・Limit 1 Totem ・Totem base attack time is 1 second ・Totem Base Critical Hit Chance is 5% ・Totem uses its own Two Handed Mace, dealing 87-130 base Physical Damage |
Armour Breaker
|
・Hits Break 15 Armour ・+2 to melee strike range ・Knock enemies back on hit ・40% more Attack Speed while Dual Wielding |
Artillery Ballista
|
Ballista: ・+16 sec. to Totem Duration ・ Limit 1 Totem ・ Totem Base Attack Time is 2.5 sec. ・Totem Base Critical Hit chance is 5% ・Totem uses its own weapon, dealing 54 to 81 Nase Physical Damage Artillery: ・Converts 60% of Physical damage to Fire damage ・Fires 3 Projectiles ・Bolt explosion radius is 0.5 metres. |
Ball Lightning
|
・Deals 1 to 19 Lightning Damage ・Hits enemies in range every 0.2 seconds ・750% more chance to shock ・Fires beams at targets within 1.8 metres |
Blood Hunt
|
Dash: ・+0.15 seconds to Total Attack Time Explosion: ・Explosion Radius is 1.3 metres ・Deals 25% of Consumed Blood Loss as additional unscalable Physical Attack Damage ・10% more Area of Effect per 18 Blood Loss Consumed, up to 500% ・ Additional Effects from Quality: +0(0-0.4) metres to explosion radius |
Bloodhound's Mark
|
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Marked target releases a Blood Explosion when Heavy Stunned ・Marked target reelases a Blood Explosion on death if they had at least 20% Heavy Stun buildup from Blood Loss ・Marked target receives Heavy Stun buildup equal to 200% of Blood Loss Explosion: ・67 to 100 base Physical Damage ・Cannot cause Bleeding ・Explosion radius is 2 metres ・Gains up to 100% more damage and 100% more area of effect based on the percentage of target's Heavy Stun buildup caused by Blood Loss |
Bone Cage
|
・Deals 15-22 Physical Damage ・Hits are Pinning ・Pins Enemies as though Dealing 20% more damage ・Cage Radius is 1.8m ・Explosion Radius is 1m ・Cage Duration is 1.6s |
Bone Offering
|
Buff: ・Limit 1 Bone Offering Spike ・Spike duration is 5s Explosion: ・Deals 82 to 123 Physical Damage ・100% more Stun buildup |
Boneshatter
|
・+2 Melee strike range ・While Dual Wielding, both weapons hit with 30% less damage ・Cannot cause Stun Buildup |
Bonestorm
|
Projectile: ・Deals 13 to 20 Physical Damage ・ 200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to cast speed also affect this skill's cost ・Can fire up to 20 Projectiles Explosion: ・Deals 10 to 15 Physical damage ・200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to Cast Speed also affect this skill's cost ・Explosion Radius is 0.5M ・40% more area of effect per Power Charge consumed ・+0.7M to Explosion radius if a Power Charge was consumed |
Charged Staff
|
Buff: ・Buff Grants 1 to 6 added quarterstaff Attack Lightning Damage per Power Charge Consumed, up to your Maximum Power Charges ・Buff Duration is 6 seconds per Power Charge Consumed. Shockwave: ・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 5 Metres |
Cluster Grenade
|
Primary Grenade: ・Detonation time is 2 sec. ・Converts 20% of Physical damage to Fire damage ・Explosion radius is 2.5 metres Mini Grenades: ・Attack Damage: 137% ・Detonation Time is 3 sec. ・Converts 40% of Physical damage to Fire damage ・Explosion radius is 1.4 metres ・Fires exactly 14 grenades in nova |
Comet
|
・Deals 321 to 482 Cold Damage ・1 second to total cast time |
Conductivity
|
・Curse applies after 1.5 second delay ・Curse radius is 2 metres ・Cursed enemies have -25% ightning resistance ・Curse duration is 6.4 seconds |
Contagion
|
・Deals 1.8 Base Chaos Damage per second ・Modifiers to Spell Damage apply to debuff's damage over time ・Debuff deals 100% more damage for each time it has spread, up to 300% ・Spread radius is 1.7 metres ・Debuff duration is 5 seconds |
Cross Slash
|
Cross Slash: ・Gouge Length Is 4.7 ・Metres Gouge Width is 1.6 ・Metres Flings Ice Fragments Within 7 Metres Shockwave: ・Gouge Length is 2.4 metres gouge width is 1.6 metres flings ice fragments within 7 metres |
Cull the Weak
|
None |
Dark Effigy
|
Dark Effigy: ・+8 seconds to Totem Duration ・Limit 1 Totem Vile Effusion: ・Deals 15 to 28 Chaos Damage ・Impact Radius is 1.2 metres |
Despair
|
・Curse applies after 1.5 second delay ・Curse inflicts -20% to Chaos Resistnace ・Curse radius is 2.2 metres ・Curse duration is 6.6 seconds |
Detonate Dead
|
・Deals 41 to 61 Fire Damage ・Deals Physical damage equal to 6.8% of Corpse's maximum Life ・Explosion radius is 2.6 metres |
Detonating Arrow
|
Arrow: ・Modifiers to attack speed also affects this Skill's cost ・Gain 120% of damage as extra Fire Damage per stage ・Max 4 stages Explosion: ・Modifiers to attack spped also affect this Skill's cost ・Explosion radius is 2.4 metres |
Devour
|
・Up to +0.5 Seconds to Total ・ Attack Time Based on Distance Travelled ・ Knocks Back Enemies ・ Impact Radius Is 1.8 Metres ・ Regenerates 39 Life per Enemy Or Corpse Consumed Over 1 Second ・ Consumes up to 2 Additional Corpses Near the Target |
Disengage
|
Initial Strike: ・+0.2 seconds to Total Attack Time ・+25 to Melee Strike Range ・Additional Effects from Quality: 0(0-20)% Increased Cooldown Recovery Rate Shockwave: ・Shockwave Radius is 2 Metres |
Earthquake
|
Impact: ・100% Increased Magnitude of Jagged Ground ・When Dual Wielding weapons hit with 30% less damage ・Impact Radius is 1.8M ・Jagged Ground radius is 2.2M ・maximum 2 Jagged Ground Patches ・Jagged Ground duration is 4s Aftershock: ・Aftershock radius is 3.4M |
Earthshatter
|
Slam: ・While Dual Wielding both weapons hit with 30% less attack speed ・Maximum of 6 Spikes ・Deals damage along the fissure's path and in a 1M Radius around the emerging spike ・Spike duration is 6s Explosion: ・Explosion Radius is 2 Metres |
Elemental Sundering
|
Pulse: ・Pulse radius is 5 metres ・Consumes up to 9 Ailments Cold: ・Converts 100% of Physical Damage to Cold Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Fire: ・Converts 100% of Physical Damage to Fire Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Lightning: ・Converts 100% of Physical Damage to Lightning Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius |
Elemental Weakness
|
・Curse applies after 1.5 seconds delay ・Curse does not apply to enemies above level 39 ・Curse radius is 2 metres ・Curse inflicts -46% to Elemental Resistances ・Curse duration is 6.4 seconds. |
Ember Fusillade
|
・Deals 13-19 Fire Damage ・Embers deal 5% more damage for each previous Ember fired in sequence ・Hover duration is 1.3 seconds ・Can Accumulate up to 6 embers |
Enfeeble
|
Spell: ・Curse applies after 1.5s delay ・Curse Rradius is 1.6 metres ・Curse duration is 6.2s ・Cursed normal, magic or rare enemies deal 20% less damage ・Cursed unique enemies deal 10% less damage |
Entangle
|
Fissures: ・Deals 4 to 6 Physical Damage ・Fissure Length is 8 Metres ・Attaches Vines to Enemies Within 1.5 Metres ・Limit 4 Fissures ・Fissure Duration is 8 Seconds ・ Attaches a Vine Every 0.1 Seconds ・Overgrown Fissures Expire 25% Slower Vines: ・Deals 1 to 1 Physical Damage ・Vines can Stretch to a 2 Metre Length Before Breaking ・Each Attacked Vine Slows Enemy by 15% ・Vines Remain Attached For up to 1 Second ・Can Attach Up to 3 Vines to Each Enemy ・Overgrown Fissures can Attach up to 3 Additional Vines |
Escape Shot
|
・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・+0.7 seconds to Attack Time ・585% more Freeze Buildup ・Impact radius is 2.4 metres |
Explosive Grenade
|
・Detonation time is 5 seconds ・Converts 80% of Physical Damage to Fire Damage ・Explosion radius is 2.1 meters |
Explosive Shot
|
Explosive Shot - Projectile: ・Converts 30% of Physical Damage to Fire Damage ・Knocks Back enemies Explosive Shot - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Knocks Back enemies ・Explosion Radius is 2.6 metres Ammunition: ・30% less reload speed ・1 bolt loaded per clip |
Explosive Spear
|
Spear: ・Detonation Time is 2.5 seconds ・Converts 60% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Pierces all targets ・Limit 1 Lodged Spear Explosion: ・Converts 100% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Explosion Radius is 2.8 Metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion Radius Frenzy-Charged: ・Converts 100% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Explosion and Ignited Ground length are 4 metres ・Explosion and Ignited Ground width are 1.5 metres ・Ignited Ground duration is 4 seconds ・Ignited Ground ignites enemies as though dealing the explosion's damage ・Additional Effects from Quality: +0(0-0.4) metres to Explosion and Ignited Ground length |
Falling Thunder
|
Melee: ・Converts 60% of Physical Damage to Lightning Damage ・Cone Length is 4 Metres Projectile: ・Converts 100% of Physical Damage to Lightning Damage ・Pierces all targets ・50% more damage per Power Charge consumed ・100% more damage if a Power Charge was consumed ・Fires 3 Projectiles per Power Charge consumed |
Fangs of Frost
|
Stab: ・Converts 80% of Physical Damage to Cold Damage ・+4 to Melee Strike range ・56% more Freeze Buildup ・Additional Effects from Quality: +0(0-4) to Melee Strike range Nova: ・Converts 100% of Physical Damage to Cold Damage ・168% more Freeze Buildup ・Explosion and Chilled Ground radius are 2.2 metres |
Fireball
|
Projectile: ・Deals 49 to 74 Fire Damage Explosion: ・Deals 49-74 Fire Damage ・Explosion radius is 1.7 metres Firebolts: ・Deals 31-47 Fire Damage ・ Projectile count cannot be modified ・Fires 8 Projectiles |
Firestorm
|
Firestorm: ・Deals 30-45 Fire Damage ・Impact Radius is 1 Metre ・Storm Radius is 5.6 Metres ・Storm duration is 6 seconds ・One impact every .1 seconds ・5 Improved Bolts per Ignite Consumed ・Limit 1 Firestorm Improved Bolt: ・Deals 155 to 233 Fire Damage ・Impactradius is 1.8 metres |
Flame Breath
|
・Converts 100% of physical damage to fire damage ・ 750% more ignite magnitude ・ Rage cost is ignored for first 4 seconds of channelling ・ Cannot gain rage while this skill is active ・ Immolation radius is 2 metres ・ Empowered flame breath gains 50% of damage as lightning damage ・ Empowered flame breath spends rage 50% slower |
Flame Wall
|
Wall: ・Wall duration is 4.5 Seconds ・Ignites as though dealing 9 to 14 Fire Damage Projectile Damage: ・Projectiles which pass through the wall deal 4 to 7 added Fire damage |
Flameblast
|
・Deals 89-134 Fire Damage ・30% more Cast Speed when tartgeting a Solar Orb ・75% more damage per stage ・10 maximum stages ・Explosion radius is 0.6 metres per stage |
Flammability
|
・Curse applies after 1.5 second delay ・Curse radius is 2 metres ・Curse inflicts -25% to Fire Resistance ・Curse duration is 6.4 seconds |
Flash Grenade
|
・Detonation time is 0.85 seconds ・500% more Stun Buildup ・Explosion radius is 2.7 meters ・Blinds enemies and allies |
Flicker Strike
|
・Teleports and strikes two additional times per power Charge with 285% more attack speed. You cannot gain power charges while using this skill |
Forge Hammer
|
Impact: ・Converts 30% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage ・Impact radius is 1.8 metres ・Hammer duration is 12 seconds ・Cooldown does not recover while the Hammer is lodged. Fissures: ・Attack Damage: 132% ・Converts 100% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage ・Fissure duration is 8 seconds. |
Fortifying Cry
|
Fortifying Cry: ・Warcry Radius is 4 metres ・Guard duration is 4 seconds ・Can Trigger Shield Wave once per 5 Enemy Power in range, counting up to 50 Power ・Grants 30 Guard for every 5 Enemy Power in range, counting up to 20 Power Shield Wave: ・Crit Hit Chance: 5.00% ・Attack Damage: 97% ・29 to 43 Base Off Hand Physical Damage ・6 to 8 added Physical Damage per 15 Armour on Shield ・This attack is Triggered by Fortifying Cry and counts as Empowered by it ・Shockwave Radius is 2 metres ・Modifiers to Damage with Warcries affect this skill. |
Freezing Mark
|
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Hits against Marked enemy cause 28% more Freeze Buildup Nova: ・24 to 36 Base Cold Damage ・+12% to Critical hit chance ・100% more Freeze Buildup ・Nova radius is 2.6 meters |
Freezing Salvo
|
・Converts 80% of Physical Damage to Cold Damage ・62% more Freeze buildup ・Impact radius is 1.2 metres ・Accumulates up to 12 missiles ・Accumulates up to 12 additional missiles ・Accumulates a missile every 1 second |
Frost Bomb
|
・Deals 16-23 Cold Damage ・Pulse and Explosion Radius are 2.5 metres ・Exposure Duration is 8 Seconds ・Orb Duration is 3 Seconds |
Frost Darts
|
Projectile: ・Deals 3 to 5 Cold Damage ・Cannot cause Freeze buildup or inflict Chill ・Fires 3 Projectiles. Ice Chunk: ・Deals 4 to 6 Cold Damage ・Cannot cause Freeze buildup or inflict Chill ・Impact Radius is 0.8 metres ・Each dart creates 2 Ice Chunks. Explosion: ・Deals 5 to 7 Cold Damage ・Cannot cause Freeze buildup or inflict Chill ・Explosion Radius is 1.8 metres ・Each explosion creates 3 Ice Chunks. |
Frost Wall
|
・Deals 44 to 66 Cold Damage ・50% more Freeze buildup ・Explosion Radius is 2 metres ・Ice Crystal duration is 8 seconds ・Ice Crystals have 832 maximum life ・Wall is 4.2 metres long |
Frostbolt
|
Projectile: ・Deals 9-14 Cold Damage ・Projectiles pierce all targets ・100% increased magnitude of Chill inflicted ・Chilled Ground radius is 0.9 metres ・Chilled Ground duration is 4 seconds Explosion: ・Deals 8 to 12 Cold Damage ・Explosion radius is 2.4 metres |
Frozen Locus
|
・6 to 9 Base Cold Damage ・13% to Critical Hit chance ・50% more Freeze buildup ・Explosion radius is 2 Metres |
Furious Slam
|
Base: ・60% More Stun Buildup ・ +0.4 Seconds to Base Attack Time if Not Standing ・ +0.4 Seconds to Base Use Time When Shapeshifting ・ Shockwave Radius Is 2 Metres ・ Spends 10 Rage to Perform Enraged Slam if Possible Enraged: ・Attack Damage: 110% ・ 60% More Stun Buildup ・ +0.4 Seconds to Base Attack Time if Not Standing ・ +0.4 Seconds to Base Use Time When Shapeshifting ・ Shockwave Radius Is 3 Metres ・ Jagged Ground Duration Is 4 Seconds |
Fury of the Mountain
|
・Converts 80% of physical damage to fire damage ・ Modifers to attack speed also affect this skill's cost ・ Gain 3 rage on hit ・ Fissure duration is 12 seconds ・ Limit 12 fissures |
Gas Arrow
|
Arrow: ・Impact Radius is 1.8 metres Poison Cloud: ・Attack Damage: 115% ・Limit 6 Poison Clouds ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of +80% ・Cloud duration is 4 seconds ・Cloud radius 1.8 metres Explosion: ・Attack Damage: 147% Converts 100% of Physical Damage to Fire Damage |
Gas Grenade
|
Impact: ・Impact radius is 1.5 meters ・Fuse duration is 2 seconds Poison Cloud: ・Attack Damage: 128% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of 80% ・Cloud radius is 1.5 meters Explosion: ・Attack Damage: 342% ・Converts 100% of Physical Damage to Fire Damage |
Gathering Storm
|
Normal Dash: ・Converts 25% of Physical Damage to Lightning Damage ・0.8 seconds to Total Attack Time ・10 to Melee strike range Perfect Dash: ・Converts 70% of Physical Damage to Lightning Damage ・10 to Melee strike range ・Shocked Ground width is 1.8 metres Shockwave: ・Converts 100% of Physical Damage to Lightning Damage ・10 to Melee Strike range ・Shockwave Radius is 2.2 metres ・maximum 8 Shockwaves per use |
Glacial Bolt
|
Glacial Bolt Projectile: ・Attack Damage: 66% ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Glacial Bolt Wall: ・Attack Damage: 102% ・Converts 100% of Physical Damage to Cold Damage ・Explosion Radius is 1.8 meters ・ Wall lasts 8.0s ・Ice Crystals have 460 Maximum Life Ammunition: ・+1 Bolt loaded per clip |
Glacial Cascade
|
Wave: ・Converts 60% of Physical Damage to Cold Damage ・Burst Radius is 0.5 Metres ・Wave Length is 4.8 Metres ・Causes 8 Bursts Final Burst: ・Attack Damage: 158% ・Converts 60% of Physical Damage to Cold Damage ・Consumes Freeze on enemies to deal 350% more Damage ・Cannot Knock Enemies Back ・Burst radius is .7 metres |
Glacial Lance
|
Spear: ・Converts 60% of Physical Damage to Cold Damage ・Projectile Count cannot be modified ・68% more Freeze Buildup ・Pierces all targets ・Cannot Chain ・Projectiles cannot Split ・Chilling radius is 1.2 metres ・Frenzy-Charged fragment duration is 1 second ・Fragment duration is 6 seconds ・Additional Effects from Quality: +0(0-4) metres to Chilling radius Explosion: ・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・136% more Freeze Buildup ・Explosion Length is 2.6 metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion length |
Hailstorm Rounds
|
Hailstorm Rounds: ・Converts 80% of Physical Damage to Cold Damage ・Impact Radius is 1.2 metres ・Rain radius is 2.5 metres Ammunition: ・50% less reload speed ・Can store up to 20 bolts |
Hammer of the Gods
|
・Requires 20 Glory to use ・Can't be Evaded ・While Dual Wielding both weapons hit with 30% less damage ・Impact Radius is 2.4 metres ・Hammerfall duration is 2.5 seconds |
Hand of Chayula
|
・47-88 added Chaos damage ・Can't be Evaded ・+9% to Critical hit chance ・Supported Curses have 36% reduced Magnitudes ・36% reduced effect of Socketed marks |
Hexblast
|
・Deals 101 to 188 Chaos Damage ・Explosion Radius is 2 Metres ・Detonates Curses on enemies in a 2.5 metre radius ・Maximum 3 Explosions per Cast |
Hypothermia
|
・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -25% to Cold resistance ・Curse duration is 6.4 seconds |
Ice Nova
|
・Deals 4 to 6 Cold Damage ・100% more magnitude of Chill inflicted ・100% more Freeze Buildup ・Knock enemies back on hit ・Nova radius is 3.2 metres |
Ice Shards
|
Ice Shards: ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Ammunition: ・16 Bolts loaded per Clip Shard: ・Converts 60% of Physical Damage to Cold Damage ・Chills enemies as though dealing 240% more damage ・Explosion radius is 1.4 metres ・Shards that have existed for at least 0.5 seconds deal 700% more damage ・Maximum 16 Shards |
Ice-Tipped Arrows
|
Ice-Tipped Arrows: ・Maximum Buff Duration is 8 seconds ・Empowers 4 Attacks. Ice Fragments: ・Cooldown Time: 0.30s ・Attack Damage: 54% ・Detonation Time is 2.5 seconds ・Converts 100% Physical Damage to Cold Damage ・Fires 3 Projectiles ・Explosion Radius is 1.3 metres. |
Incendiary Shot
|
Incendiary Shot: ・Converts 80% of Physical Damage to Fire Damage ・Knock back enemies ・100% more chance to Ignite enemies ・Bolts shatter on impact dealing damage in a 1.9M cone ・Multiple fragments can hit the same target ・Multiple fragments that hit the same target will combine into a single hit ・Fires 10 Fragments per shot Ammunition: ・1 Bolt loaded per clip |
Incinerate
|
Incinerate: ・25% less ignite duration ・Cone length is 4.6 metres ・Fire Exposure is duration is 8 seconds ・Deals 40% more damage per stage ・Inflicts stacking fire exposure at maximum stages, reducing Fire Res by 4% per stack, up to a maximum of 50% ・8 maximum stages ・Ignites as though dealing 10 to 15 Fire damage Ignited Ground: ・Modifiers to cas speed also affect this skill's cost ・Ignited Ground duration is 4 seconds ・Ignites as though dealing 10 to 15 Fire damage |
Infernal Cry
|
Infernal Cry: ・Empowers one Attack per 10 enemy Power in range, counting up to 50 Power ・ Empowered Attacks Gain 32% of damage as extra Fire damage ・ Warcry radius is 4 metres ・ Destabilises Enemies for 8 seconds Combust: ・Critical Hit Chance: 7.00% ・The enemy's Corpse violently explodes, dealing Fire damage in an area around it. ・ Deals 6 to 9 Fire Damage ・ Deals 10% more Fire Damage per 1 Power of exploding Corpse ・ Explosion radius is 1.6 metres |
Killing Palm
|
・24 to 36 Added Attack Physical Damage ・Culling Strike ・Can't be Evaded ・7% to Critical Hit Chance |
Leap Slam
|
・+0.65 seconds to Total Attack Time, plus up to +0.5% seconds based on distance travelled ・While Dual Wielding, both weapons hit with 30% less damage ・62% more Stun buildup ・Impact radius is 2.5 metres ・Consumes fully broken armour on enemies to cause 500% more Stun buildup |
Lightning Arrow
|
Projectile: ・Converts 40% of Physical Damage to Lightning Damage ・Cannot Chain ・Beam targeting radius is 2.4 metres ・Fires beams at up to 2 additional enemies near the target Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Chains 2 Times ・Beam targeting radius is 3.2 metres |
Lightning Conduit
|
・Deals 43 to 128 Lightning Damage ・1 second to total cast time ・20% more Damage with hits per 5% shock effect on enemy ・Cone Length is 10 metres |
Lightning Rod
|
・Converts 100% of Physical Damage to Lightning Damage ・Burst radius is 2 metres ・Maximum Arrow duration is 12 seconds ・Arrow disappears after being Chained to 6 times |
Lightning Spear
|
Spear: ・Converts 80% of Physical Damage to Lightning Damage ・100% more chance to Shock ・Projectiles can split from hitting terrain ・Spear cannot Pierce, Fork, Chain or Return ・Modifiers to the number of Projectiles fired only affect the maximum number of Lightning Bolt Projectiles ・Splits towards 3 targets when consuming a Frenzy Charge ・Deals 50% more damage when consuming a Frenzy Charge Lightning Bolts: ・Converts 100% of Physical Damage to Fire Damage ・200% more chance to Shock ・Fires Lightning Bolts at targets within 5 metre radius ・Fires 4 Bolts ・Additional effects from Quality: Fires +0(0-2) Bolts |
Lightning Warp
|
・Deal 9 to 170 Lightning Damage ・Explosion and shocked ground radius are 4 metres ・Shocked ground duration is 10 seconds |
Lunar Assault
|
・Converts 80% of Physical Damage to Cold Damage ・ 240% More Magnitude of Chill Inflicted ・240% More Freeze Buildup |
Lunar Blessing
|
Lunar Blessing: ・Cooldown does not recover during buff effect Knocks back enemies Buff duration is 5 seconds, plus 0.2 seconds per rage spent Buff grants 52% of damage gained as cold damage Moonbeam: ・Cooldown time: I.00s Attack damage: 149% Converts 100% of physical damage to cold damage Impact radius is 1.6 metres |
Magnetic Salvo
|
Impact: ・Attack Damage: 100% ・Converts 80% of Physical Damage to Lightning Damage ・Impact radius is 1m ・Fires up to 8 missiles Explosion: ・Attack Damage: 155% ・Converts 80% of Physical Damage to Lightning Damage ・Explosion radius is 2.4m |
Molten Blast
|
Projectile: ・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding, fire twice as many projectiles with 15% less attack speed ・Explosion radius is 1.6 metres Shrapnel: ・Attack Damage: 114% ・Converts 100% Physical Damage to Fire Damage ・Fires 8 Projectiles |
Oil Barrage
|
Base: ・Fires 3 projectiles ・ It Oil slows enemy movement speed by 20% ・ Oil applies exposure, lowering total Elemental resistances by 20% ・ Oil spray radius is 1.4 metres ・ Oil and oil ground duration is 6 seconds ・ Channelling ends after one group of projectiles Empowered: ・Attack damage: 201% ・ Converts 4096 of physical damage to lightning damage ・ Fires 3 projectiles oil slows enemy movement speed by 20% ・ Oil applies exposure, lowering total elemental resistances by 20% ・ Impact radius is 1.4 metres ・ Oil duration is 6 seconds ・ Consumes a power charge every 2 seconds to continue channelling |
Oil Grenade
|
・Covering enemies in Oil Slows their movement speed by 20% ・Covering enemies in Oil applies Fire Exposure, lowering total Fire Resistance by 20% ・Oil Ground slows enemy movement speed by 30% ・Oil Ground applies Fire Exposure to enemies, lower total Fire Resistance by 20% ・Oil spray radius is 2.2 metres ・Oil and Oil Ground duration is 5 seconds ・Fuse Duration is 1.6 seconds |
Orb of Storms
|
・Deals 3 to 9 Lightning Damage ・Chains 3 times ・Fires a bolt every 3.4 seconds, and when you use a lightning skill near the orb ・Orb disappears after 12 bolts ・Orb radius is 2.8 metres ・Orb duration is 10 seconds ・Limit of 1 Orb of Storms |
Pain Offering
|
・Limit 1 Pain Offering Spike ・Aura Radius is 6 Metres ・Spike Duration is 6 seconds ・Aura grants minions 28% increased damage and 22% increased attack and cast speed |
Perfect Strike
|
Normal Strikes: ・Converts 40% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage Perfect Strike: ・Converts 80% of Physical Damage to Fire Damage ・+14 to Melee Strike Range ・While Dual Wielding, both weapons hit with 30% less damage ・0-20% increased Magnitude of Ignite you inflict (from Quality) |
Permafrost Bolts
|
Permafrost Bolts: ・Converts 80% of Physical Damage to Cold Damage ・Knocks Back Enemies ・80% more Freeze Buildup ・Bolts shatter on impact, dealing damage in a 2.7 metre cone ・Multiple fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit ・Fires 10 fragments per shot Ammunition: ・1 Bolt loaded per clip |
Plasma Blast
|
Plasma Blast - Projectile: ・Projectiles Pierce ・all targets ・Converts 70% of Physical Damage to Lightning Damage ・2 seconds to Total Attack time ・Knocks back enemies ・30% more chance to shock Plasma Blast - Explosion: ・Converts 100% Physical Damage to Lightning Damage ・30% more chance to Shock ・Explosion radius is 3.2 metres Ammunition: ・1 bolt loaded per clip |
Poisonburst Arrow
|
None |
Pounce
|
Pounce: ・+0.2 Seconds to Total Attack Time Predator's Mark: ・Use Time: Instant ・Mark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark. ・Limit 1 Marked Target ・Mark Duration is 8 Seconds ・Marked Target Takes 3% Increased Damage for Each of Its Enemies Within 6 Metres of it, up to 45% Summon Wolf: ・This skill is Triggered when Predator's Mark Activates to Summon a Wolf Minion that follows you as long as it lives. ・ Limit 6 Summoned Wolves ・Summons +1 Wolf if Marked Target is Unique |
Primal Strikes
|
Normal Strikes: ・Converts 40% of Physical Damage to Lightning Damage ・+5 to Melee Strike range ・Additional Effects from Quality: 0(0-25)% increased Critical Damage bonus Final Strike: ・35% less Attack Speed ・Converts 60% of Physical Damage to Lightning Damage ・+5 to Melee Strike Range ・Consume Shock on Hit ・Inflict Lightning Exposure on Hit ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus Spirits: ・Converts 100% of Physical Damage to Lightning Damage ・Charge Length is 8.6 metres ・Charge Width is 1.6 metres ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus |
Profane Ritual
|
・Deals 59.2 Base Chaos Damage per Second ・Limit 5 Active Rituals ・Ritual Radius is 2.2 metres ・Ritual Duration is 2s |
Rain of Arrows
|
・Fires 34 Arrows ・Rain radius 3.6m ・Arrow impact radius .7m ・Max 1 Arrow rain ・One arrow lands every .08s ・Fires 100% more Arrows if Frenzy Charge consumed ・Fires 50% more Arrows per Frenzy Charge consumed |
Rake
|
・+0.4 seconds to Total Attack Time ・+2 to Melee Strike Range ・100% more Magnitude of Bleeding inflicted ・Deals up to 100% more damage, based on the distance travelled ・Inflicts Bleeding on Hit ・Additional Effects from Quality: Deals up to an additional +0(0-30)% more damage, based on the distance travelled |
Rampage
|
・+0.5 Seconds to Base Attack Time if not Standing ・ Rage Cost is Ignored for First 2.5 Seconds of Channelling ・ Run Speed is Affected by Movement Speed Modifiers Instead of Attack Speed Modifiers ・ Cannot Gain Rage while using this Skill ・ Impact Radius is 2.2 Metres |
Rapid Assault
|
Normal Strikes: ・+6 to Melee Strike Range Final Strike: ・Limit 5 Spearheads stuck in each target ・+12 to Melee Strike Range ・Inflicts Bleeding on Hit ・Knocks Back enemies ・Spearhead duration is 10 seconds ・Additional Effects from Quality: 0(0-20)% chance to leave an additional Spearhead in the target Explosion: ・Inflicts Bleeding on hit ・Explosion Radius is 2.4 metres |
Resonating Shield
|
・Hits Break 14 Armour ・10 to 16 Base Off Hand Physical damage ・2 to 3 added Physical damage per 15 Armour on Shield ・Cannot be Empowered by Warcries ・Shockwave Radius 1.8 Metres |
Rolling Slam
|
Rolling Slam: ・1 second to Total Attack Time ・While Dual Wielding, both weapons hit with 30% less damage First Slam: ・Attack Damage: 88% ・50% more Stun buildup ・Impact radius is 1.4 metres ・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality) Second Slam: ・Attack Damage: 176% ・Impact radius is 1.8 metres ・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality) |
Seismic Cry
|
・Deals 50-75 Physical Damage ・20% increased Warcry Speed ・200% increased Knockback distancel400% more Stun Buildup ・Knockback enemies on hit ・Hits ignore enemy Physical Damage Reduction ・Empowers the next Melee Slam Attack ・Additional Attack per Endurance Charge consumed ・Warcry radius is 4M |
Shattering Palm
|
Melee: ・45 to 68 added Cold damage ・Can't be Evaded ・9% to Critical Hit chance ・Attaches shards to enemies within a 3.8 metre radius Explosion: ・24 to 36 added Cold damage ・11% to Critical Hit chance ・100% more Freeze buildup ・Explosion radius is 1.6 metres |
Shield Charge
|
Area of Effect: ・7 to 10 Base Off Hand Physical damage ・2 to 3 added Physical Damage per Armour on Shield ・Impact Radius is 2.4 metres Collision: ・7 to 10 Base Hand Physical Damage ・Knock Back enemies ・2 to 3 added Physical damage per 15 Armour on Shield ・50% more Stun Buildup ・Impact Radius is 2.4 Metres |
Shield Wall
|
・Can have 1 Shield Wall active at a time ・15 to 23 Base Off Hand Physical damage ・2 to 4 added Physical damage per 15 armor on the shield ・Explosion radius is 4M ・Wall duration is 6s ・Wall Segments have 460 maximum Life |
Shockburst Rounds
|
Shockburst Rounds - Projectile: ・Converts Physical damage to Lightning damage Shockburst Rounds - Pulse: ・Converts 100% of Physical damage to Lightning Damage ・Pulse radius is 1.8 metres Ammunition: ・20% less reload speed ・15 bolts loaded per clip |
Shockchain Arrow
|
Projectile: ・Converts 20% of Physical Damage to Lightning Damage ・Cannot Chain ・Arrows always Pierce while flying towards a Shocked enemy Beam: ・Attack Damage: 80% ・Converts 100% of Physical Damage to Lightning Damage ・Chains up to 10 times Shockwave: ・Attack Damage: 121% ・Converts 100% of Physical Damage to Lightning Damage ・Shockwave radius is 2.5m |
Shockwave Totem
|
Totem: ・Totem duration is 12s ・Limit of 1 Totem ・Totem Base Attack Time is 3s ・Totem uses its own weapon dealing 10 to 16 base Physical Damage Slam: ・Shockwave radius is 3 metres |
Siege Cascade
|
Siege Cascade - Impact: ・Convert 80% of Physical Damage to Fire Damage ・fire bolts at every enemy within a 2.5-metre radius ・Bolt explosion radius is 0.5 meters ・200% more damage against immobilized enemies Siege Cascade - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Fires Bolts at every enemy within a 2.5 metre radius ・Bolt explosion radius is 1 metre ・200% more damage against immobilised enemies Ammunition: ・50% less reload speed ・1 Bolt loaded per clip |
Siphoning Strike
|
Dash: ・6 to Melee Strike Range ・50% more Stun Buildup ・Knock enemies back on Hit Shockwave: ・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup ・Shockwave radius is 2 meters |
Snap
|
・Deals 84 to 126 Cold Damage ・Cannot Freeze ・Consume Freeze on Hit ・Explosion Radius is 1.6 metres. |
Snipe
|
Arrow: ・200% increased Critical Damage Bonus Explosion: ・200% increased Critical Damage Bonus ・Explosion Radius is 1.5 metres |
Solar Orb
|
・Deals 11 to 16 Fire Damage ・Pulses every 1.4 seconds ・Explosion radius is 2.5 metres ・Orb duration is 10 seconds ・Limit to 1 Solar Orb |
Spear of Solaris
|
Impact: ・Requires 20 Glory to use ・Converts 75% of Physical Damage to Fire Damage ・+1.4 seconds to Total Attack Time ・Can't be evaded ・Impact radius is 2 metres ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted Pulse: ・Ground Spear pulses every 0.2 seconds, up to 20 times ・Converts 75% of Physical Damage to Fire Damage ・Pulse radius is 2 metres ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted Ignited Ground: ・Converts 100% of Physical Damage to Fire Damage ・Ignited Ground radius is 2 metres ・Gains radius over the ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted |
Spearfield
|
Spearfield: ・Creates 1 Spear per 0.2 metres of Radius:Spears emerge within a 4.6 metre length cone ・Spear duration is 10 seconds ・Maximum 70 active Spears ・Additional Effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered Explosion: ・Maim on Hit ・Maims from this skill Slow an additional 10% ・Explosion Radius is 0.6 metres ・Spears that have existed for at least 0.5 seconds deal 300% more damage ・Additional effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered |
Staggering Palm
|
Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets Projectile (Unarmed): ・Projectiles pierce all targets ・10 to 16 added Physical damage ・+7% to Critical Hit chance |
Stampede
|
Footsteps: ・While Dual Wielding both weapons hit with 30% less damage ・Jagged Ground duration is 6 seconds ・Impact and Jagged Ground radius are 1.2 metres Slam: ・While Dual Wielding both weapons hit with 30% less damage ・the impact radius is 3.2 metres Explosion: ・While Dual Wielding both weapons hit with 30% less damage ・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated. |
Storm Lance
|
Projectile: ・Converts 30% of Physical Damage to Lightning Damage ・Pierces all Targets Lodged Spear: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 2 metre radius ・Limit 3 lodged spears ・Lodged Spear duration is 6 seconds ・Bolts Chain to 4 enemies ・Fires a Bolt every 0.8 seconds ・Additional Effect from Quality: Limit 0(0-1) lodged spear Frenzy-Charged: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 3 metre radius ・Shocked Ground duration is 6 seconds ・Lodged Spear duration is 1.5 seconds ・Fires a Bolt every 0.2 seconds Detonation: ・Converts 100% of Physical Damage to Lightnign Damage ・Fires Bolts at enemies within a 3 metre radius ・Fires 16 Bolts |
Storm Wave
|
・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 8 Metres ・Wave Width is 1 Metre |
Stormblast Bolts
|
Stormblast Bolts - Impact: ・Converts 60% of Physical damage to Lightning Damage ・Maximum of 9 Active bolts ・Impact radius is 0.8 metres ・Charged Bolt duration is 8s ・Fires 3 bolts Stormblast Bolts - Explosion: ・Converts 100% Physical damage to Lightning damage ・Maximum of 9 Active Bolts ・Explosion radius is 1.6 meters Ammunition: ・50% less reload speed ・three bolts loaded per clip |
Stormcaller Arrow
|
Arrow: ・Converts 20% of Physical Damage to Lightning Damage ・Arrow duration is 1.5 seconds Bolt: ・Attack Damage: 169% ・Converts 100% of Physical Damage to Lightning Damage ・500% more chance to Shock ・Impact radius is 1 metre, or even 1.6-2.4 metres at Gem levels 3-20 ・Arrow duration is 1.5 seconds ・If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20. |
Sunder
|
Wave: ・1s to total Attack Time ・0.2M to Wave Length for each wave in sequence ・100% increased Critical Damage bonus ・While Dual Wielding both weapons hit with 30% less damage ・Consumes Fully Broken Armour on enemies to guarantee a Critical hit ・Wave length is 0.9M ・Wave causes shockwaves from up to 5 enemies in each area Shockwave: ・100% increased critical Damage bonus ・While Dual Wielding ・both weapons hit with 30% less damage,Consumes fully broken armour on enemies to guarantee a Critical Hit,Shockwave radius is 1.2M |
Supercharged Slam
|
Impact: ・Impact Radius is 1.6M ・20% more Damage with Hits for Each Stage ・Maximum of 3 Stages ・Channelling ends 1s after reaching maximum stages ・Releases 1 Aftershock per Stage. Aftershock: ・Aftershock Radius is 2.8M ・Each successive Aftershock gains 0.5M to radius |
Tempest Bell
|
Tempest Bell: ・Requires 4 Combo to Use ・Lose Combo if you Generate No Combo for 8 Seconds ・Limit 1 Bell ・Bell Duration is 6 Seconds ・Bell is Destroyed after 11 Hits Impact: ・Impact Radius is 1.8 Metres Shockwave: ・30% More AoE per .1 Metres of Knockback the Triggering Hit would have caused ・Deals 30% more Damage per Elemental Ailment Afflicting the Bell ・Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell ・Shockwave Radius is 2.4 Metres |
Temporal Chains
|
・Curse applies after 1 second delay ・Curse radius is 1.9 metres ・Curse duration is 6.8 sec ・Other effects on cursed enemies expire 25% slower ・Cursed enemies are slowed by 26% |
Thunderous Leap
|
・Converts 70% of Physical Damage to Lightning Damage ・+1.1 seconds to Total Attack Time ・Shockwave radius is 2.5 metres ・Additional Effects from Quality: +0(0-0.5) metres to Shockwave radius |
Thunderstorm
|
・Deals 1 to 16 Lightning Damage ・ Storm Radius Is 2.3 Metres ・ Impact Radius Is 0.8 Metres ・ Storm Duration Is 12 Seconds ・ Hits One Target Every 0.35 Seconds ・ Can Hit Each Enemy Only Once Every 0.50 Seconds ・ Cannot Drench Enemies Above Level 32 ・ Drenched Enemies Receive 25% More Freeze Buildup ・ Drenched Enemies Have 50% More Chance to Be Shocked ・ Drenched Lingers for 2 Second Duration ・ Limit 1 Thunderstorm |
Tornado Shot
|
Impact: ・Impact radius 1m Tornado: ・Deals 28.6 base Physical DPS ・Modifiers to Projectile DMG apply to skill's DoT effect ・Tornado spits out 3 copies of Projectiles ・Limit 1 Tornado ・Max duration is 15s at all Gem levels ・Disappears after 7 Hits ・Projectiles deal 50% less damage ・Copied projectiles max travel distance 6m |
Toxic Domain
|
Toxic Bloom: ・Toxic Bloom is 3 metres ・Toxic Bloom duration is 8 seconds ・Each Enemy can have up to 1 Pustule attached ・Regenerate 27.27 Life per Second ・Skill costs are increased by 25% ・Projectile hits attach a Pustule. Pustule Explosion: ・Attack Damage: 84% ・Always Poisons on Hit ・Pustule Detonation Rradius is 1.6 metres ・Pustule Detonates after 6 seconds ・Pustules store expected Damage of Poisons inflicted on them and will Detonate early after storing 23610 Poison Damage ・Stored Poison grants up to 300% more Explosion Damage. |
Toxic Growth
|
Attack: ・0.7 Seconds to Total Attack Time ・Fires 6 Arrows ・Stored Poison adds up to 1.5 metres to base explosion radius ・Stored Poison grants up to 100% more explosion damage ・Explosion Radius is 0.8 metres ・Maximum Pustule Duration is 15 seconds ・Maximum Pustule Limit is 6 |
Twister
|
・Blinds Enemies ・Pierces All Targets ・Twister Radius is 0.5 Metres ・Twister Duration is 3 seconds ・Consumes Whirlwinds to create an additional Twister and deal 80% more damage per Whirlwind stage ・Elemental Twisters gain 50% of damage as damage of the corresponding type ・Twisters fired at the same time can hit the same target ・Target no more than once every 0.66 seconds |
Unearth
|
・Deals 5-8 Physical Damage ・Summons bone constructs from corpses ・Cone Length is 6 metres ・Bone construct duration is 15 seconds. |
Vaulting Impact
|
・1 Second to total Attack Time ・30% more Stun Buildup ・Consume Daze on Enemies to Cause 300% more Stun Buildup ・Impact Radius is 2.4 Metres |
Vine Arrow
|
・Impact Radius is 0.8 Metres |
Volcanic Fissure
|
・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding both weapons hit with 30% less attack speed ・Fissure duration is 12 seconds |
Volcano
|
Eruption: ・Deals 4 to 6 Fire Damage ・ Modifiers to Cast Speed Also Affect This Skill’s Cost ・ Fires Projectiles Every 0.5 Seconds ・ Channelling Ends When Reaching 4 Stages ・ Eruption Radius Is 1.2 Metres ・ Volcano Duration Is 8 Seconds ・ Limit 1 Volcano ・ 150% More Eruption Damage per Additional Stage Projectiles: ・Deals 3 to 5 Fire Damage ・ Fires 3 Projectiles ・ Impact Radius Is 0.6 Metres ・ Fires Projectiles Every 0.5 Seconds, or When Slammed ・ Initial Eruption Fires 4 Additional Projectiles per Additional Stage ・ Volcano Is Destroyed After 10 Slams |
Voltaic Grenade
|
・Converts 80% of Physical damage to Lightning damage ・50% more Electrocution Buildup ・Lightning damage from this skill contributes to electrocution buildup ・Explosion radius is 2M ・Fuse duration is 2.5s |
Voltaic Mark
|
Mark: ・Limit 1 Marked target ・Mark Duration 8 secs ・Hits against Marked enemy have 50% more Shock chance ・Shock has 30% increased effect on Marked enemy Nova: ・Attack Damage: 271% ・3-57 base Lightning Damage ・+8% Critical Hit Chance ・200% Shock chance ・Nova radius 2.6 metres |
Vulnerability
|
・Curse applies after 1 second delay ・Curse radius is 1.7 metres ・Curse duration is 6.4 seconds ・Hits against Cursed Enemies ignore 191 Armour |
Walking Calamity
|
Walking Calamity: ・Supported Skills Requires 20 Glory to Use ・ +0.3 Seconds to Base Attack Time if Not Standing ・ Trigger a Meteor Every 0.05 Seconds ・ A Large Meteor Falls Every 20 Meteors ・ Meteors Fall In 8 Metre Radius ・ Buff Duration Is 10 Seconds ・ Buff Grants 5 Rage Regenerated per Second ・ Buff Grants 30% of Damage Gained as Fire Damage Meteors - Small Meteor: ・Attack Damage: 149% ・ Converts 100% of Physical Damage to Fire Damage ・ Impact Radius Is 0.8 Metres Meteors - Large Meteor: ・Attack Damage: 374% ・ Converts 100% of Physical Damage to Fire Damage ・ Impact Radius Is 1.4 Metres ・ Ignited Ground Duration Is 5 Seconds |
Wave of Frost
|
・Converts 80% of Physical Damage to Cold Damage ・390% More Freeze Buildup ・Wave Length is 6 Metres |
Whirling Assault
|
・1.4 seconds to Total Attack time |
Whirling Slash
|
Melee: ・Knocks Back Enemies Whirlwind: ・Knocks Back Enemies ・Slows enemy movement speed by 30% ・Maximum 3 Stages ・Collapse deals 150% more damage per additional Stage ・+3 to Radius per additional Stage ・10% more Knockback distance per Stage ・Whirlind Radius is 1.8 Metres ・Additional Effects From Quality: Collapse deals +0(0-40)% more damage per additional Stage |
Whirlwind Lance
|
Spear: ・None Whirlwind: ・Knocks Back enemies ・Slows enemy movement speed by 30% ・Maximum 3 stages ・Collapse deals 150% more damage per additional stage ・+3 to radius per additional stage ・10% more Knockback distance per stage ・Whirlwind radius is 1.8 metres ・Whirlwind duration is 8 seconds ・Limit 5 Whirlwinds ・Additional Effects from Quality: Collapse deals +0(0-40)% more damage per additional stage |
Wind Blast
|
・150% more Stun Buildup ・Knock enemies back on hit ・Causes Daze Buildup equal to 532% of Physical damage dealt ・Cone Length is 6 metres |
Wind Serpent's Fury
|
Thrust: ・200% more Knockback distance against Unique enemies ・Knocks Back enemies ・Thrust length is 10 metres ・Thrust width is 1.7 metres ・Requires 1 Frenzy Charge to use ・Additional Effects from Quality: 0(0-30)% increased Knockback distance Serpent: ・200% more Knockback distance against Unique enemies ・Knocks Back enemies ・Thrust length is 10 metres ・Thrust width is 1.7 metres ・Requires 1 Frenzy Charge to use ・Additional Effects from Quality: 0(0-30)% increased Knockback distance Shockwave: ・200% more Knockback distance against Unique enemies ・Cannot Knock enemies back ・Shockwave radius is 2 metres |
Wing Blast
|
Wing Blast: ・0.3 Seconds to Total Attack Time Cannot ・ Cause Stun Buildup Knocks Back ・ Enemies Blast Length Is 6 Metres ・ 10%Surpassing Chance to Grant a Power Charge on Heavy Stun, Modified by Monster Power Shockwave: |
| Gem | Effects |
|---|---|
Accelerated Growth
|
Support: ・Triggers Accelerated Growth on Overgrowing Plants Created by Supported Skills. Accelerated Growth Level 1: ・This Skill Will Copy the Level of the Gem It Is Socketed In ・ Cast Time: Instant ・ Critical Hit Chance: 10.00% ・Spawn a verdant flower that grows and explodes. ・ Deals 4 to 6 physical damage ・ Explosion radius is 1.8 metres ・ Explosion occurs after 1.2 seconds |
Armour Explosion
|
Support: ・Supported skills trigger an explosion when they Fully Break an enemy's Armour Explosion: ・Converts 100% of Physical damage to be Fire Damage ・Explosion radius is 1.4 metres |
Battershout
|
Support: ・Supported Skills cannot Break Armour ・Supported Skills Consume Fully Broken Armour on enemies within range to trigger Battershout Battershout: |
Bone Shrapnel
|
Support: ・Supported Skills cannot cause Pin buildup ・Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies Bone Shrapnel Explosion: ・Deals 25% of Pinned target's Maximum Life as Physical Damage ・Cannot cause Pin buildup ・Explosion radius is 2 metres |
Brambleslam
|
Support: ・Supported Slams create 3 Brambles Brambles: ・Cooldown Time: 0.15s (6 Uses) ・Hazardous thorns damage and Main enemies with which they come in contact. ・ Attack Damage of this skill is 35% of Default Attack Damage ・ Increases and Reductions to Thorns Damage apply to Hit Damage with this skill ・ Maim on Hit ・ 80% less damage if destroyed within 0.5s by something other than you ・ 50% more damage when Overgrown ・ Bramble Radius is 1 Metre and its Duration is 8s |
Burning Inscription
|
Support: ・None Burning Inscription: ・Creates Ignited Ground dealing Fire damage equal to 20% of your maximum Mana |
Bursting Plague
|
・Poison from supported skills also adds 200% of damage per second to enemy as Plague, up to a maximum of 10% of enemy's maximum life. |
Caltrops
|
Support: ・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops: ・Increases and reductions to Thorns Damage apply to Hit Damage with this skill ・Maim on Hit ・Caltrop radius is .5 metres ・Caltrops land within a 3 metre radius of Projectile impact ・ Caltrop duration is 8 seconds ・ Creates 1 Caltrop ・Deals 60% of your Dexterity as Physical Damage on Hit |
Catalysing Elements
|
Support: ・Supported Skills Trigger Catalysing Discharge when Boosted by an Elemental Ground Surface Catalysing Discharge: ・Level 1 ・This Skill will Copy the Level of the Gem it is Socketed In ・ Cooldown Time: 1.00s ・Cast Time: Instant ・Triggered when supported skill is boosted by an Elemental Ground Surface to deal damage of the matching Element. Catalysing Discharge - Fire: ・Critical Hit Chance: 6.00% ・Deals 7 to 10 Fire Damage ・Discharge Radius is 2 Metres Catalysing Discharge - Lightning: ・Critical Hit Chance: 9.00% ・Deals 1 to 16 Lightning Damage ・Discharge Radius is 2 Metres |
Charged Mark
|
Support: ・Supported mark skills trigger charged mark when they are activated Charged Mark: ・Level: 1 ・ This skill will copy the level of the gem it is socketed in ・ Cast time: instant ・ Shocked ground radius 1s 1.4 metres ・ Creates shocked ground with a 6 second duration |
Concentrated Area
|
・Supported skills deal 30% more area damage ・Supported skills have 50% less area of effect |
Crater
|
Support: ・Supported Skills create 3 Fissures on Landing Fissures: ・Converts 80% of Physical Damage to Fire Damage ・Attack Damage of this Skill is 35% of Default Attack Damage ・Fissure Length is 1.5 metres ・Fissure duration is 6 seconds ・Limit 9 Fissures allowed. |
Creeping Chill
|
Support: ・Consume a power charge to trigger creeping chill on an ice crystal created by supported skills Creeping Chill: ・Gains +50% more radius per second, up to a maximum of +300% ・ Chilled ground radius 1s 1.2 metres ・ Created chilled ground chills as though dealing damage ・ Equal to 100% of the ice crystal's maximum life |
Deadly Resolve
|
Support: ・Can trigger deadly resolve once every 0.3 seconds ・ Stage duration is 10 seconds ・ Gain a stage every 1 second ・ 3 maximum stages Deadly Resolve: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Critical hit chance: 5.00% ・ Attack damage: 90% ・ Creates a deadly slash towards the target, dealing attack damage. ・ 1% more damage per 5 of your armour, up to 200% ・ 7 to 11 base physical damage ・ Slash radius is 3 metres |
Echoing Cry
|
Support: ・Supported Skills Become Usable After You Have Moved 10 Metres ・ Supported Skills Become Unusable Again After Use ・ Supported Skills Have 50% Less Area of Effect ・ Supported Skills Deal 40% Less Damage ・ Supported Skills Count Enemies as Having 50% Less Power ・ Supported Skills Echo 2 Times, With a 1.3 Second Delay ・ Supported Skills Have 100% More Area of Effect per Time They Have Echoed |
Electromagnetism
|
Support: ・On shocking an enemy where there are at least 3 Shocked enemies within 4 metres that are not already in a shocking rift, supported skills consume shock of all enemies within 4 metres to trigger shocking rift Electromagnetism - Pulse: ・Level 1 skill that mimics the gem level it is socketed in, with instant cast time and a critical hit chance of 9%. It pulls enemies in and deals lightning damage in pulses, increasing with each pulse. The skill does 1 to 6 lightning damage and applies hinder for 0.9 seconds. Up to three shocking rifts can be active, each pulsing every 0.9 seconds and consuming shocks to increase pulse speed by 25%. The final pulse delivers extra damage and the skill cannot cause shock. Electromagnetism - Final Pulse: ・Deals 2 to 17 lightning damage ・ Cannot shock ・ Shocking rift radius 1s 2 metres ・ 20% more damage per pulse performed ・ Pulses apply hinder for 0.9 seconds |
Encroaching Ground
|
Support: ・Ground surfaces created by supported skills gain 20% increased area of effect per second, up to a maximum of 100% |
Expand
|
・Supported spells gain a seal every 200% of cast time, to a Maximum of 3 seals ・ Supported spells are unsealed when cast, and their Area of Effect 1s increased for each seal lost ・ Supported skills have 30% increased area of effect for each seal lost |
Expanse
|
・Supported skills have 50% more area of effect ・Supported skills have 8 seconds to cool down |
Fan The Flames
|
Support: ・Trigger fan the flames when hitting an ignited enemy with supported skills Fan The Flames: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.50s (5 uses) ・ Critical hit chance: 7.00% ・ Attack damage: 45% ・ Causes a fiery explosion in a cone behind the target, dealing attack damage. ・ 7 to 11 base fire damage ・ Explosion radius 1s 3.5 metres ・ Cannot ignite |
Fan The Flames II
|
Support: ・Trigger fan the flames when hitting an ignited enemy with supported skills Fan The Flames: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.50s (5 uses) ・ Critical hit chance: 7.00% ・ Attack damage: 45% ・ Causes a fiery explosion in a cone behind the target, dealing attack damage. ・ Hitting an enemy with fan the flames spreads that enemy's Ignite to all enemies hit ・ 7 to 11 base fire damage ・ Explosion radius 1s 3.5 metres ・ Cannot ignite |
Frost Nexus
|
・Supported skills created Chilled ground for 8 seconds when they freeze an enemy. |
Frozen Spite
|
Support: ・Supported Skills trigger Ice Fragments on Killing Frozen Enemies. Ice Fragment: ・Detonation time is 1.5 seconds ・Deals 10% of Frozen Target's Maximum Life as Cold Damage ・Cannot Feeze ・Fires 3 Projectiles ・Explosion Radius is 1.5 metres. |
Haemocrystals
|
・Supported Attacks cannot cause bleeding ・Supported skills consume bleeding on enemies they hit ・ Creating 4 Haemocrystals ・Maximum 20 active Haemocrystals. |
Hex Bloom
|
・Curses from supported skills spread to enemies within 3 metres when a Cursed enemy dies |
Impending Doom
|
Support: ・Trigger Doom Blast when curses from supported skills expire Doom Blast: ・Cooldown Time: 0.12s (3 uses) ・Cast Time: 1.00s ・Critical Hit Chance: 7.00% ・ Deals damage in an area around the previously Cursed enemy. ・Deals base Chaos Damage equal to 15% of your current mana |
Infernal Legion I
|
・Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second ・Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life |
Infernal Legion II
|
・Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second ・Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life |
Infernal Legion III
|
・Minions from Supported Skills take 30% of their maximum Life as Fire Damage per second ・Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 25% of Minion's Maximum Life |
Jagged Ground I
|
・Jagged Ground lasts 4 seconds ・Supported Skills consume an Endurance Charge on Use ・Supported Skills create Jagged Ground when consuming an Endurance Charge |
Jagged Ground II
|
・Aftershocks caused by Supported Skills create Jagged Ground |
Magnified Area I
|
・Supported Skills have 35% increased Area of Effect |
Magnified Area II
|
・Supported Skills have 45% increased Area of Effect ・Supported Skills deal 10% less Area Damage |
Overreach
|
・Supported Skills have 80% less accuracy rating against enemies within two metres ・Supported Skills have 35% more area of effect |
Poison Spores
|
Support: ・Supported skills trigger toxic pustule on hitting an enemy Toxic Pustule: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.10s ・ Attach a toxic pustule to the enemy that detonates after a delay, inflicting attack damage. Enemies can be poisoned to accelerate and intensify the detonation. ・ Overgrown pustules inflict 0.4 poison damage per second. ・ Each enemy can have up to 1 pustule attached Toxic Pustule - Pustule Explosion: ・Attack damage: 38% ・ Detonation time 1s 15 seconds ・ Always poisons on hit stored poison grants up to 300% more explosion damage ・ Explosion radius 1s 1 metre ・ Pustules store expected damage of poisons inflicted on them ・ Stored poison adds up to 1.5 metres to base explosion radius |
Quill Burst
|
Support: ・Supported Skills trigger quill burst on their next 3 hits after you retaliate with thorns Quill Burst: ・Explosion radius is 1.5 metres. Deals thorns damage to other targets in an area around the triggering target. |
Shock Conduction I
|
・Shocking Hits from supported skills have a 50% chance to also Shock enemies in a 2.5-metre radius |
Shock Conduction II
|
Support: ・Hits from supported skills always shock drenched targets ・ Shocking hits from supported skills have a 50% chance to also Shock enemies in a 2.5 metre radius |
Shocking Leap
|
・Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy |
Spell Echo
|
・Supported Spells Echo once ・Supported Skills have 30% less Cast Speed ・Echoes from Supported Spells have 30% more Area of Effect |
Static Shocks
|
Support: ・Supported skills trigger static shocks when shocking an Enemy Static Shocks: ・Level 1 skill that copies the gem's level ・ has a 0.40s cooldown (3 uses) and instant cast time. It has a 9.00% critical hit chance, inflicting 1 to 4 lightning damage with a static shock that affects the target and up to 6 nearby enemies within 3 meters. Only one static shock can be attached to a target, lasting 1 second, with pulses every 0.6 seconds for a total duration of 4 seconds and a maximum of 5 attached static shocks. Cannot shock targets. |
Stomping Ground
|
Support: ・Triggers a Shockwave when you take a step while using supported skills Shockwave: ・Deals 20% to 30% of your strength as Physical Damage. The Shockwave Radius is 1.8 metres ・Have a base Critical Hit Chance of 5% |
Suffuse
|
・Ground Surfaces created by Supported Skills gain 20% Increased Area of Effect per second, up to a maximum of 100% |
Volcanic Eruption
|
・Supported strikes trigger volcanic eruption on hitting ignited enemies. |
Wildfire
|
・Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further |
Wind Wave
|
Support: ・Trigger Wind Wave when Stunned while using supported skills Wind Wave: ・knocks back enemies ・Knock enemies back on hit |
| Gem | Effects |
|---|---|
Blasphemy
|
Buff: ・Socketed Curse Skills apply in an Aura around you ・Reserves 60 Spirit per Socketed Curse Curses: ・47% Less Effect of Socketed Curses ・Socketed Skills have +1 Metres to base radius |
Briarpatch
|
・Modifiers to Thorns damage apply to this skill's Spell damage ・Stores 1% of Physical Attack damage dealt, up to 20 ・Thorny Ground radius is 3 metres ・Limit 1 patch of Thorny Ground ・Thorny Ground duration is 6 seconds ・Cannot create more than one patch of Thorny Ground every 8 seconds ・Overgrown Thorny Ground deals damage 50% more frequently and expires 50% slower |
Defiance Banner
|
・10% more Aura effect per Valour ・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura ・Aura grants 7% more Armour and Evasion ・Aura grants 5% increased movement speed |
Dread Banner
|
・10% more Aura per Valour ・Banner Aura radius is 4 meters ・Banner duration is 6.65s, or until you leave the Aura ・Aura grants 0.17 Flask charges per second ・Aura grants 14% more Stun Threshold and Elemental Ailment Threshold |
Elemental Conflux
|
・8 second duration between element randomisations ・Buff grants 53% more damage with the affected element |
Herald of Ash
|
Explosion: ・Explosion Radius is 1.2 metre ・Ignite duration is 3 seconds ・Base Ignite damage is 18.67% Overkill Damage Buff: ・Ignite Surrounding enemies if Overkill Damage is at least 20% of Enemy's Maximum Life. |
Herald of Blood
|
Explosion: ・Base Physical Damage ・Can't Be Evaded ・Explosion Radius is 1.8 Metres ・Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage ・55% chance to Aggravate Bleeding on Hit Buff: ・Enemies with Blood Loss you kill explode |
Herald of Ice
|
・Attack Damage: 93% ・Explosion Radius is 1.6 Metres ・100% of Explosion Physical Damage ・Converted to Cold Damage |
Herald of Thunder
|
・Attack Damage: 93% ・Bolt Impact radius is 1.4 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
Iron Ward
|
・Stores 65% of Mitigated Physical Damage, up to 296 ・200% more Stun Buildup ・Nova radius is 1.8 metres ・Stored Damage grants up to 200% more Area of Effect. |
Magma Barrier
|
Buff: ・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates Magma Spray: ・6 to 8 Added Fire Damage per 15 Armour on Shield ・140 to 210 Base Offhand Fire Damage |
Plague Bearer
|
・Stores 4% of Expected Poison damage ・Stores up to 197 Poison Damage |
Trail of Caltrops
|
Trail of Caltrops: ・Scatters 3 caltrops when you dodge Caltrops: ・Base Physical Damage ・Increases and reduction to Thorns damage apply to Hit damage with this skill ・Maim on Hit ・Caltrop radius is 0.5 metres ・Caltrop duration is 8 seconds |
War Banner
|
・10% more Aura effect per Valour ・Banner Aura radius is 4M ・Banner duration is 6.15s, or until you leave the Aura ・Aura grants 30% increased accuracy ・Aura grants 5% more attack damage |
Wind Dancer
|
Buff: ・3 Maximum Stacks ・Gain a Stage every 1.44 seconds ・10% more Evasion Rating per Stage ・On being Hit by a Melee Attack, consume all stages to trigger Gale Force. Gale Force: ・Attack Damage: (27%-82%) ・Knocks back Enemies ・Explosion Radius is 1.6 meters ・100% more area of effect per stage ・50% more Damage per stage ・25% more Knockback Distance per stage |

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