Path of Exile 2 (PoE 2)

AoE Explained

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AoE is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the AoE tag, the affixes, Uniques, and what AoE is!

What is AoE?

AoE In-Game Description

The skill has an effect that pplies to every target in its area, rather than picking specific targets.

Areas of Effect that originate from a target hit by a skill will add that target's size to their radius.

AoE Uniques

Unique Gear with AoE

Name Implicit and Modifiers
Pillar of the Caged God Long Quarterstaff ImagePillar of the Caged God Long Quarterstaff
Quarterstaff
Implicit: 16% Increased Range
Fixed Modifiers:
・2% Increased Area of Effect for Attacks per 5 Intelligence
・2% Increased Attack Speed per 5 Dexterity
・10% Increased Weapon Damage per 5 Strength
Ezomyte Peak Soldier Greathelm ImageEzomyte Peak Soldier Greathelm
Helmet
Fixed Modifiers:
・50-100% increased Armour
・+50-80 to maximum Life
・10-20% increased Area of Effect
・Unwavering Stance
・3-6 Life Regeneration per second
Deidbell Elite Greathelm ImageDeidbell Elite Greathelm
Helmet
Fixed Modifiers:
・60-100% increased Armour
・20-30% increased Warcry Speed
・Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage
・Warcry Skills have 20-30% increased Area of Effect
・+10-20 to Strength

List of Unique Equipment

AoE Affixes

All Affixes with AoE

• X% increased Area of Effect

AoE Skills

AoE in Ascendancy Skills

We're still checking out this skill tag. Please come back for more updates!

List of Ascendancy Skills

AoE in Passives

We're still checking out this skill tag. Please come back for more updates!

Passive Skill Tree Guide and List of Passives

AoE Gems

All AoE Skill Gems

Gem Effects
Ancestral Warrior Totem ImageAncestral Warrior Totem ・Totem duration is 8 seconds
・Limit 1 Totem
・Totem base attack time is 1 second
・Totem Base Critical Hit Chance is 5%
・Totem uses its own Two Handed Mace, dealing 87-130 base Physical Damage
Armour Breaker ImageArmour Breaker ・Hits Break 15 Armour
・+2 to melee strike range
・Knock enemies back on hit
・40% more Attack Speed while Dual Wielding
Artillery Ballista ImageArtillery Ballista Ballista:
・+16 sec. to Totem Duration
・ Limit 1 Totem
・ Totem Base Attack Time is 2.5 sec.
・Totem Base Critical Hit chance is 5%
・Totem uses its own weapon, dealing 54 to 81 Nase Physical Damage
Artillery:
・Converts 60% of Physical damage to Fire damage
・Fires 3 Projectiles
・Bolt explosion radius is 0.5 metres.
Ball Lightning ImageBall Lightning ・Deals 1 to 19 Lightning Damage
・Hits enemies in range every 0.2 seconds
・750% more chance to shock
・Fires beams at targets within 1.8 metres
Blood Hunt ImageBlood Hunt Dash:
・+0.15 seconds to Total Attack Time
Explosion:
・Explosion Radius is 1.3 metres
・Deals 25% of Consumed Blood Loss as additional unscalable Physical Attack Damage
・10% more Area of Effect per 18 Blood Loss Consumed, up to 500%
・ Additional Effects from Quality: +0(0-0.4) metres to explosion radius
BloodhoundBloodhound's Mark Mark:
・Limit 1 Marked target
・Mark duration is 8 seconds
・Marked target releases a Blood Explosion when Heavy Stunned
・Marked target reelases a Blood Explosion on death if they had at least 20% Heavy Stun buildup from Blood Loss
・Marked target receives Heavy Stun buildup equal to 200% of Blood Loss
Explosion:
・67 to 100 base Physical Damage
・Cannot cause Bleeding
・Explosion radius is 2 metres
・Gains up to 100% more damage and 100% more area of effect based on the percentage of target's Heavy Stun buildup caused by Blood Loss
Bone Cage ImageBone Cage ・Deals 15-22 Physical Damage
・Hits are Pinning
・Pins Enemies as though Dealing 20% more damage
・Cage Radius is 1.8m
・Explosion Radius is 1m
・Cage Duration is 1.6s
Bone Offering ImageBone Offering Buff:
・Limit 1 Bone Offering Spike
・Spike duration is 5s
Explosion:
・Deals 82 to 123 Physical Damage
・100% more Stun buildup
Bonestorm ImageBonestorm Projectile:
・Deals 13 to 20 Physical Damage
・ 200% more Impale Magnitude
・Impale on Spell Hit
・Modifiers to cast speed also affect this skill's cost
・Can fire up to 20 Projectiles
Explosion:
・Deals 10 to 15 Physical damage
・200% more Impale Magnitude
・Impale on Spell Hit
・Modifiers to Cast Speed also affect this skill's cost
・Explosion Radius is 0.5M
・40% more area of effect per Power Charge consumed
・+0.7M to Explosion radius if a Power Charge was consumed
Charged Staff ImageCharged Staff Buff:
・Buff Grants 1 to 6 added quarterstaff Attack Lightning Damage per Power Charge Consumed, up to your Maximum Power Charges
・Buff Duration is 6 seconds per Power Charge Consumed.
Shockwave:
・Converts 80% of Physical Damage to Lightning Damage
・Wave Length is 5 Metres
Cluster Grenade ImageCluster Grenade Primary Grenade:
・Detonation time is 2 sec.
・Converts 20% of Physical damage to Fire damage
・Explosion radius is 2.5 metres
Mini Grenades:
・Attack Damage: 137%
・Detonation Time is 3 sec.
・Converts 40% of Physical damage to Fire damage
・Explosion radius is 1.4 metres
・Fires exactly 14 grenades in nova
Cold Snap ImageCold Snap ・Deals 84 to 126 Cold Damage
・Cannot Freeze
・Consume Freeze on Hit
・Explosion Radius is 1.6 metres.
Conductivity ImageConductivity ・Curse applies after 1.5 second delay
・Curse radius is 2 metres
・Cursed enemies have -25% ightning resistance
・Curse duration is 6.4 seconds
Dark Effigy ImageDark Effigy Dark Effigy:
・+8 seconds to Totem Duration
・Limit 1 Totem
Vile Effusion:
・Deals 15 to 28 Chaos Damage
・Impact Radius is 1.2 metres
Despair ImageDespair ・Curse applies after 1.5 second delay
・Curse inflicts -20% to Chaos Resistnace
・Curse radius is 2.2 metres
・Curse duration is 6.6 seconds
Detonate Dead ImageDetonate Dead ・Deals 41 to 61 Fire Damage
・Deals Physical damage equal to 6.8% of Corpse's maximum Life
・Explosion radius is 2.6 metres
Detonating Arrow ImageDetonating Arrow Arrow:
・Modifiers to attack speed also affects this Skill's cost
・Gain 120% of damage as extra Fire Damage per stage
・Max 4 stages
Explosion:
・Modifiers to attack spped also affect this Skill's cost
・Explosion radius is 2.4 metres
Disengage ImageDisengage Initial Strike:
・+0.2 seconds to Total Attack Time
・+25 to Melee Strike Range
・Additional Effects from Quality: 0(0-20)% Increased Cooldown Recovery Rate
Shockwave:
・Shockwave Radius is 2 Metres
Earthquake ImageEarthquake Impact:
・100% Increased Magnitude of Jagged Ground
・When Dual Wielding weapons hit with 30% less damage
・Impact Radius is 1.8M
・Jagged Ground radius is 2.2M
・maximum 2 Jagged Ground Patches
・Jagged Ground duration is 4s
Aftershock:
・Aftershock radius is 3.4M
Earthshatter ImageEarthshatter Slam:
・While Dual Wielding both weapons hit with 30% less attack speed
・Maximum of 6 Spikes
・Deals damage along the fissure's path and in a 1M Radius around the emerging spike
・Spike duration is 6s
Explosion:
・Explosion Radius is 2 Metres
Elemental Sundering ImageElemental Sundering Pulse:
・Pulse radius is 5 metres
・Consumes up to 9 Ailments
Cold:
・Converts 100% of Physical Damage to Cold Damage
・Cannot inflict Freeze, Shock, or Ignite
・Explosion radius is 1.6 metres
・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius
Fire:
・Converts 100% of Physical Damage to Fire Damage
・Cannot inflict Freeze, Shock, or Ignite
・Explosion radius is 1.6 metres
・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius
Lightning:
・Converts 100% of Physical Damage to Lightning Damage
・Cannot inflict Freeze, Shock, or Ignite
・Explosion radius is 1.6 metres
・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius
Ember Fusillade ImageEmber Fusillade ・Deals 13-19 Fire Damage
・Embers deal 5% more damage for each previous Ember fired in sequence
・Hover duration is 1.3 seconds
・Can Accumulate up to 6 embers
Enfeeble ImageEnfeeble Spell:
・Curse applies after 1.5s delay
・Curse Rradius is 1.6 metres
・Curse duration is 6.2s
・Cursed normal, magic or rare enemies deal 20% less damage
・Cursed unique enemies deal 10% less damage
Escape Shot ImageEscape Shot ・Converts 100% of Physical Damage to Cold Damage
・Projectile count cannot be modified
・+0.7 seconds to Attack Time
・300% more Freeze Buildup
・Impact radius is 2.4 metres
Explosive Grenade ImageExplosive Grenade ・Detonation time is 3 seconds
・Converts 80% of Physical Damage to Fire Damage
・Explosion radius is 2.1 meters
Explosive Shot ImageExplosive Shot Explosive Shot - Projectile:
・Converts 30% of Physical Damage to Fire Damage
・Knocks Back enemies
Explosive Shot - Explosion:
・Converts 80% of Physical Damage to Fire Damage
・Knocks Back enemies
・Explosion Radius is 2.6 metres
Ammunition:
・30% less reload speed
・1 bolt loaded per clip
Explosive Spear ImageExplosive Spear Spear:
・Detonation Time is 2.5 seconds
・Converts 60% of Physical Damage to Fire Damage
・Projectile Count cannot be modified
・Pierces all targets
・Limit 1 Lodged Spear
Explosion:
・Converts 100% of Physical Damage to Fire Damage
・Projectile Count cannot be modified
・Explosion Radius is 2.8 Metres
・Additional Effects from Quality: +0(0-0.4) metres to Explosion Radius
Frenzy-Charged:
・Converts 100% of Physical Damage to Fire Damage
・Projectile Count cannot be modified
・Explosion and Ignited Ground length are 4 metres
・Explosion and Ignited Ground width are 1.5 metres
・Ignited Ground duration is 4 seconds
・Ignited Ground ignites enemies as though dealing the explosion's damage
・Additional Effects from Quality: +0(0-0.4) metres to Explosion and Ignited Ground length
Fangs of Frost ImageFangs of Frost Stab:
・Converts 80% of Physical Damage to Cold Damage
・+4 to Melee Strike range
・56% more Freeze Buildup
・Additional Effects from Quality: +0(0-4) to Melee Strike range
Nova:
・Converts 100% of Physical Damage to Cold Damage
・168% more Freeze Buildup
・Explosion and Chilled Ground radius are 2.2 metres
Fireball ImageFireball Projectile:
・Deals 49 to 74 Fire Damage
Explosion:
・Deals 49-74 Fire Damage
・Explosion radius is 1.7 metres
Firebolts:
・Deals 31-47 Fire Damage
・ Projectile count cannot be modified
・Fires 8 Projectiles
Firestorm ImageFirestorm Firestorm:
・Deals 30-45 Fire Damage
・Impact Radius is 1 Metre
・Storm Radius is 5.6 Metres
・Storm duration is 6 seconds
・One impact every .1 seconds
・5 Improved Bolts per Ignite Consumed
・Limit 1 Firestorm
Improved Bolt:
・Deals 155 to 233 Fire Damage
・Impactradius is 1.8 metres
Flame Wall ImageFlame Wall Wall:
・Wall duration is 4.5 Seconds
・Ignites as though dealing 9 to 14 Fire Damage
Projectile Damage:
・Projectiles which pass through the wall deal 4 to 7 added Fire damage
Flameblast ImageFlameblast ・Deals 89-134 Fire Damage
・30% more Cast Speed when tartgeting a Solar Orb
・75% more damage per stage
・10 maximum stages
・Explosion radius is 0.6 metres per stage
Flammability ImageFlammability ・Curse applies after 1.5 second delay
・Curse radius is 2 metres
・Curse inflicts -25% to Fire Resistance
・Curse duration is 6.4 seconds
Flash Grenade ImageFlash Grenade ・Detonation time is 0.85 seconds
・500% more Stun Buildup
・Explosion radius is 2.7 meters
・Blinds enemies and allies
Flicker Strike ImageFlicker Strike ・Teleports and strikes two additional times per power Charge with 285% more attack speed. You cannot gain power charges while using this skill
Freezing Mark ImageFreezing Mark Mark:
・Limit 1 Marked target
・Mark duration is 8 seconds
・Hits against Marked enemy cause 28% more Freeze Buildup
Nova:
・24 to 36 Base Cold Damage
・+12% to Critical hit chance
・100% more Freeze Buildup
・Nova radius is 2.6 meters
Freezing Salvo ImageFreezing Salvo ・Converts 80% of Physical Damage to Cold Damage
・62% more Freeze buildup
・Impact radius is 1.2 metres
・Accumulates up to 12 missiles
・Accumulates up to 12 additional missiles
・Accumulates a missile every 1 second
Frost Bomb ImageFrost Bomb ・Deals 16-23 Cold Damage
・Pulse and Explosion Radius are 2.5 metres
・Exposure Duration is 8 Seconds
・Orb Duration is 3 Seconds
Frost Wall ImageFrost Wall ・Deals 44 to 66 Cold Damage
・50% more Freeze buildup
・Explosion Radius is 2 metres
・Ice Crystal duration is 8 seconds
・Ice Crystals have 832 maximum life
・Wall is 4.2 metres long
Frostbolt ImageFrostbolt Projectile:
・Deals 9-14 Cold Damage
・Projectiles pierce all targets
・100% increased magnitude of Chill inflicted
・Chilled Ground radius is 0.9 metres
・Chilled Ground duration is 4 seconds
Explosion:
・Deals 8 to 12 Cold Damage
・Explosion radius is 2.4 metres
Gas Arrow ImageGas Arrow Arrow:
・Impact Radius is 1.8 metres
Poison Cloud:
・Attack Damage: 115%
・Limit 6 Poison Clouds
・Does not Hit, but Poisons enemies as though Hitting them
・Gains 20% more radius per second, up to a maximum of +80%
・Cloud duration is 4 seconds
・Cloud radius 1.8 metres
Explosion:
・Attack Damage: 147% Converts 100% of Physical Damage to Fire Damage
Gas Grenade ImageGas Grenade Impact:
・Impact radius is 1.5 meters
・Fuse duration is 2 seconds
Poison Cloud:
・Attack Damage: 128%
・Does not Hit, but Poisons enemies as though Hitting them
・Gains 20% more radius per second, up to a maximum of 80%
・Cloud radius is 1.5 meters
Explosion:
・Attack Damage: 342%
・Converts 100% of Physical Damage to Fire Damage
Gathering Storm ImageGathering Storm Normal Dash:
・Converts 25% of Physical Damage to Lightning Damage
・0.8 seconds to Total Attack Time
・10 to Melee strike range
Perfect Dash:
・Converts 70% of Physical Damage to Lightning Damage
・10 to Melee strike range
・Shocked Ground width is 1.8 metres
Shockwave:
・Converts 100% of Physical Damage to Lightning Damage
・10 to Melee Strike range
・Shockwave Radius is 2.2 metres
・maximum 8 Shockwaves per use
Glacial Lance ImageGlacial Lance Spear:
・Converts 60% of Physical Damage to Cold Damage
・Projectile Count cannot be modified
・68% more Freeze Buildup
・Pierces all targets
・Cannot Chain
・Projectiles cannot Split
・Chilling radius is 1.2 metres
・Frenzy-Charged fragment duration is 1 second
・Fragment duration is 6 seconds
・Additional Effects from Quality: +0(0-4) metres to Chilling radius
Explosion:
・Converts 100% of Physical Damage to Cold Damage
・Projectile count cannot be modified
・136% more Freeze Buildup
・Explosion Length is 2.6 metres
・Additional Effects from Quality: +0(0-0.4) metres to Explosion length
Hailstorm Rounds ImageHailstorm Rounds Hailstorm Rounds:
・Converts 80% of Physical Damage to Cold Damage
・Impact Radius is 1.2 metres
・Rain radius is 2.5 metres
Ammunition:
・50% less reload speed
・Can store up to 20 bolts
Hammer of the Gods ImageHammer of the Gods ・Requires 20 Glory to use
・Can't be Evaded
・While Dual Wielding both weapons hit with 30% less damage
・Impact Radius is 2.4 metres
・Hammerfall duration is 2.5 seconds
Hand of Chayula ImageHand of Chayula ・47-88 added Chaos damage
・Can't be Evaded
・+9% to Critical hit chance
・Supported Curses have 36% reduced Magnitudes
・36% reduced effect of Socketed marks
Hexblast ImageHexblast ・Deals 101 to 188 Chaos Damage
・Explosion Radius is 2 Metres
・Detonates Curses on enemies in a 2.5 metre radius
・Maximum 3 Explosions per Cast
Hypothermia ImageHypothermia ・Curse applies after 1.0 second delay
・Curse radius is 1.7 metres
・Cursed enemies have -25% to Cold resistance
・Curse duration is 6.4 seconds
Ice Nova ImageIce Nova ・Deals 4 to 6 Cold Damage
・100% more magnitude of Chill inflicted
・100% more Freeze Buildup
・Knock enemies back on hit
・Nova radius is 3.2 metres
Ice Shards ImageIce Shards Ice Shards:
・Converts 60% of Physical Damage to Cold Damage
・Knocks Back Enemies
Ammunition:
・16 Bolts loaded per Clip
Shard:
・Converts 60% of Physical Damage to Cold Damage
・Chills enemies as though dealing 240% more damage
・Explosion radius is 1.4 metres
・Shards that have existed for at least 0.5 seconds deal 700% more damage
・Maximum 16 Shards
Incendiary Shot ImageIncendiary Shot Incendiary Shot:
・Converts 80% of Physical Damage to Fire Damage
・Knock back enemies
・100% more chance to Ignite enemies
・Bolts shatter on impact dealing damage in a 1.9M cone
・Multiple fragments can hit the same target
・Multiple fragments that hit the same target will combine into a single hit
・Fires 10 Fragments per shot
Ammunition:
・1 Bolt loaded per clip
Incinerate ImageIncinerate Incinerate:
・25% less ignite duration
・Cone length is 4.6 metres
・Fire Exposure is duration is 8 seconds
・Deals 40% more damage per stage
・Inflicts stacking fire exposure at maximum stages, reducing Fire Res by 4% per stack, up to a maximum of 50%
・8 maximum stages
・Ignites as though dealing 10 to 15 Fire damage
Ignited Ground:
・Modifiers to cas speed also affect this skill's cost
・Ignited Ground duration is 4 seconds
・Ignites as though dealing 10 to 15 Fire damage
Killing Palm ImageKilling Palm ・24 to 36 Added Attack Physical Damage
・Culling Strike
・Can't be Evaded
・7% to Critical Hit Chance
Leap Slam ImageLeap Slam ・+0.65 seconds to Total Attack Time, plus up to +0.5% seconds based on distance travelled
・While Dual Wielding, both weapons hit with 30% less damage
・62% more Stun buildup
・Impact radius is 2.5 metres
・Consumes fully broken armour on enemies to cause 500% more Stun buildup
Lightning Arrow ImageLightning Arrow Projectile:
・Converts 40% of Physical Damage to Lightning Damage
・Cannot Chain
・Beam targeting radius is 2.4 metres
・Fires beams at up to 2 additional enemies near the target
Beam:
・Converts 100% of Physical Damage to Lightning Damage
・Chains 2 Times
・Beam targeting radius is 3.2 metres
Lightning Conduit ImageLightning Conduit ・Deals 43 to 128 Lightning Damage
・1 second to total cast time
・20% more Damage with hits per 5% shock effect on enemy
・Cone Length is 10 metres
Lightning Rod ImageLightning Rod ・Converts 100% of Physical Damage to Lightning Damage
・Burst radius is 2 metres
・Maximum Arrow duration is 12 seconds
・Arrow disappears after being Chained to 6 times
Lightning Spear ImageLightning Spear Spear:
・Converts 80% of Physical Damage to Lightning Damage
・100% more chance to Shock
・Projectiles can split from hitting terrain
・Spear cannot Pierce, Fork, Chain or Return
・Modifiers to the number of Projectiles fired only affect the maximum number of Lightning Bolt Projectiles
・Splits towards 3 targets when consuming a Frenzy Charge
・Deals 50% more damage when consuming a Frenzy Charge
Lightning Bolts:
・Converts 100% of Physical Damage to Fire Damage
・200% more chance to Shock
・Fires Lightning Bolts at targets within 5 metre radius
・Fires 4 Bolts
・Additional effects from Quality: Fires +0(0-2) Bolts
Lightning Warp ImageLightning Warp ・Deal 9 to 170 Lightning Damage
・Explosion and shocked ground radius are 4 metres
・Shocked ground duration is 10 seconds
Magnetic Salvo ImageMagnetic Salvo Impact:
・Attack Damage: 100%
・Converts 80% of Physical Damage to Lightning Damage
・Impact radius is 1m
・Fires up to 8 missiles
Explosion:
・Attack Damage: 155%
・Converts 80% of Physical Damage to Lightning Damage
・Explosion radius is 2.4m
Molten Blast ImageMolten Blast Projectile:
・Converts 60% of Physical Damage to Fire Damage
・While Dual Wielding, fire twice as many projectiles with 15% less attack speed
・Explosion radius is 1.6 metres
Shrapnel:
・Attack Damage: 114%
・Converts 100% Physical Damage to Fire Damage
・Fires 8 Projectiles
Oil Grenade ImageOil Grenade ・Covering enemies in Oil Slows their movement speed by 20%
・Covering enemies in Oil applies Fire Exposure, lowering total Fire Resistance by 20%
・Oil Ground slows enemy movement speed by 30%
・Oil Ground applies Fire Exposure to enemies, lower total Fire Resistance by 20%
・Oil spray radius is 2.2 metres
・Oil and Oil Ground duration is 5 seconds
・Fuse Duration is 1.6 seconds
Orb of Storms ImageOrb of Storms ・Deals 3 to 9 Lightning Damage
・Chains 3 times
・Fires a bolt every 3.4 seconds, and when you use a lightning skill near the orb
・Orb disappears after 12 bolts
・Orb radius is 2.8 metres
・Orb duration is 10 seconds
・Limit of 1 Orb of Storms
Pain Offering ImagePain Offering ・Limit 1 Pain Offering Spike
・Aura Radius is 6 Metres
・Spike Duration is 6 seconds
・Aura grants minions 28% increased damage and 22% increased attack and cast speed
Perfect Strike ImagePerfect Strike Normal Strikes:
・Converts 40% of Physical Damage to Fire Damage
・While Dual Wielding, both weapons hit with 30% less damage
Perfect Strike:
・Converts 80% of Physical Damage to Fire Damage
・+14 to Melee Strike Range
・While Dual Wielding, both weapons hit with 30% less damage
・0-20% increased Magnitude of Ignite you inflict (from Quality)
Permafrost Bolts ImagePermafrost Bolts Permafrost Bolts:
・Converts 80% of Physical Damage to Cold Damage
・Knocks Back Enemies
・80% more Freeze Buildup
・Bolts shatter on impact, dealing damage in a 2.7 metre cone
・Multiple fragments can Hit the same target
・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit
・Fires 10 fragments per shot
Ammunition:
・1 Bolt loaded per clip
Plasma Blast ImagePlasma Blast Plasma Blast - Projectile:
・Projectiles Pierce
・all targets
・Converts 70% of Physical Damage to Lightning Damage
・2 seconds to Total Attack time
・Knocks back enemies
・30% more chance to shock
Plasma Blast - Explosion:
・Converts 100% Physical Damage to Lightning Damage
・30% more chance to Shock
・Explosion radius is 3.2 metres
Ammunition:
・1 bolt loaded per clip
Primal Strikes ImagePrimal Strikes Normal Strikes:
・Converts 40% of Physical Damage to Lightning Damage
・+5 to Melee Strike range
・Additional Effects from Quality: 0(0-25)% increased Critical Damage bonus
Final Strike:
・35% less Attack Speed
・Converts 60% of Physical Damage to Lightning Damage
・+5 to Melee Strike Range
・Consume Shock on Hit
・Inflict Lightning Exposure on Hit
・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus
Spirits:
・Converts 100% of Physical Damage to Lightning Damage
・Charge Length is 8.6 metres
・Charge Width is 1.6 metres
・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus
Profane Ritual ImageProfane Ritual ・Deals 59.2 Base Chaos Damage per Second
・Limit 5 Active Rituals
・Ritual Radius is 2.2 metres
・Ritual Duration is 2s
Rain of Arrows ImageRain of Arrows ・Fires 34 Arrows
・Rain radius 3.6m
・Arrow impact radius .7m
・Max 1 Arrow rain
・One arrow lands every .08s
・Fires 100% more Arrows if Frenzy Charge consumed
・Fires 50% more Arrows per Frenzy Charge consumed
Rake ImageRake ・+0.4 seconds to Total Attack Time
・+2 to Melee Strike Range
・100% more Magnitude of Bleeding inflicted
・Deals up to 100% more damage, based on the distance travelled
・Inflicts Bleeding on Hit
・Additional Effects from Quality: Deals up to an additional +0(0-30)% more damage, based on the distance travelled
Rapid Assault ImageRapid Assault Normal Strikes:
・+6 to Melee Strike Range
Final Strike:
・Limit 5 Spearheads stuck in each target
・+12 to Melee Strike Range
・Inflicts Bleeding on Hit
・Knocks Back enemies
・Spearhead duration is 10 seconds
・Additional Effects from Quality: 0(0-20)% chance to leave an additional Spearhead in the target
Explosion:
・Inflicts Bleeding on hit
・Explosion Radius is 2.4 metres
Resonating Shield ImageResonating Shield ・Hits Break 14 Armour
・10 to 16 Base Off Hand Physical damage
・2 to 3 added Physical damage per 15 Armour on Shield
・Cannot be Empowered by Warcries
・Shockwave Radius 1.8 Metres
Rolling Slam ImageRolling Slam Rolling Slam:
・1 second to Total Attack Time
・While Dual Wielding, both weapons hit with 30% less damage
First Slam:
・Attack Damage: 88%
・50% more Stun buildup
・Impact radius is 1.4 metres
・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality)
Second Slam:
・Attack Damage: 176%
・Impact radius is 1.8 metres
・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality)
Seismic Cry ImageSeismic Cry ・Deals 50-75 Physical Damage
・20% increased Warcry Speed
・200% increased Knockback distancel400% more Stun Buildup
・Knockback enemies on hit
・Hits ignore enemy Physical Damage Reduction
・Empowers the next Melee Slam Attack
・Additional Attack per Endurance Charge consumed
・Warcry radius is 4M
Shattering Palm ImageShattering Palm Melee:
・45 to 68 added Cold damage
・Can't be Evaded
・9% to Critical Hit chance
・Attaches shards to enemies within a 3.8 metre radius
Explosion:
・24 to 36 added Cold damage
・11% to Critical Hit chance
・100% more Freeze buildup
・Explosion radius is 1.6 metres
Shield Charge ImageShield Charge Area of Effect:
・7 to 10 Base Off Hand Physical damage
・2 to 3 added Physical Damage per Armour on Shield
・Impact Radius is 2.4 metres
Collision:
・7 to 10 Base Hand Physical Damage
・Knock Back enemies
・2 to 3 added Physical damage per 15 Armour on Shield
・50% more Stun Buildup
・Impact Radius is 2.4 Metres
Shield Wall ImageShield Wall ・Can have 1 Shield Wall active at a time
・15 to 23 Base Off Hand Physical damage
・2 to 4 added Physical damage per 15 armor on the shield
・Explosion radius is 4M
・Wall duration is 6s
・Wall Segments have 460 maximum Life
Shockburst Rounds ImageShockburst Rounds Shockburst Rounds - Projectile:
・Converts Physical damage to Lightning damage
Shockburst Rounds - Pulse:
・Converts 100% of Physical damage to Lightning Damage
・Pulse radius is 1.8 metres
Ammunition:
・20% less reload speed
・15 bolts loaded per clip
Shockchain Arrow ImageShockchain Arrow Projectile:
・Converts 20% of Physical Damage to Lightning Damage
・Cannot Chain
・Arrows always Pierce while flying towards a Shocked enemy
Beam:
・Attack Damage: 80%
・Converts 100% of Physical Damage to Lightning Damage
・Chains up to 10 times
Shockwave:
・Attack Damage: 121%
・Converts 100% of Physical Damage to Lightning Damage
・Shockwave radius is 2.5m
Siege Cascade ImageSiege Cascade Siege Cascade - Impact:
・Convert 80% of Physical Damage to Fire Damage
・fire bolts at every enemy within a 2.5-metre radius
・Bolt explosion radius is 0.5 meters
・200% more damage against immobilized enemies
Siege Cascade - Explosion:
・Converts 80% of Physical Damage to Fire Damage
・Fires Bolts at every enemy within a 2.5 metre radius
・Bolt explosion radius is 1 metre
・200% more damage against immobilised enemies
Ammunition:
・50% less reload speed
・1 Bolt loaded per clip
Siphoning Strike ImageSiphoning Strike Dash:
・6 to Melee Strike Range
・50% more Stun Buildup
・Knock enemies back on Hit
Shockwave:
・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup
・Shockwave radius is 2 meters
Snipe ImageSnipe Arrow:
・200% increased Critical Damage Bonus
Explosion:
・200% increased Critical Damage Bonus
・Explosion Radius is 1.5 metres
Solar Orb ImageSolar Orb ・Deals 11 to 16 Fire Damage
・Pulses every 1.4 seconds
・Explosion radius is 2.5 metres
・Orb duration is 10 seconds
・Limit to 1 Solar Orb
Spear of Solaris ImageSpear of Solaris Impact:
・Requires 20 Glory to use
・Converts 75% of Physical Damage to Fire Damage
・+1.4 seconds to Total Attack Time
・Can't be evaded
・Impact radius is 2 metres
・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted
Pulse:
・Ground Spear pulses every 0.2 seconds, up to 20 times
・Converts 75% of Physical Damage to Fire Damage
・Pulse radius is 2 metres
・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted
Ignited Ground:
・Converts 100% of Physical Damage to Fire Damage
・Ignited Ground radius is 2 metres
・Gains radius over the ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime
・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted
Spearfield ImageSpearfield Spearfield:
・Creates 1 Spear per 0.2 metres of Radius:Spears emerge within a 4.6 metre length cone
・Spear duration is 10 seconds
・Maximum 70 active Spears
・Additional Effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered
Explosion:
・Maim on Hit
・Maims from this skill Slow an additional 10%
・Explosion Radius is 0.6 metres
・Spears that have existed for at least 0.5 seconds deal 300% more damage
・Additional effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered
Staggering Palm ImageStaggering Palm Staggering Palm:
・10 to 16 added Attack Physical Damage
・Can't be Evaded
・+7% to Critical Hit chance
・Buff Duration is 6s
Projectile (Quarterstaff):
・Projectiles Pierce all targets
Projectile (Unarmed):
・Projectiles pierce all targets
・10 to 16 added Physical damage
・+7% to Critical Hit chance
Stampede ImageStampede Footsteps:
・While Dual Wielding both weapons hit with 30% less damage
・Jagged Ground duration is 6 seconds
・Impact and Jagged Ground radius are 1.2 metres
Slam:
・While Dual Wielding both weapons hit with 30% less damage
・the impact radius is 3.2 metres
Explosion:
・While Dual Wielding both weapons hit with 30% less damage
・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated.
Storm Lance ImageStorm Lance Projectile:
・Converts 30% of Physical Damage to Lightning Damage
・Pierces all Targets
Lodged Spear:
・Converts 100% of Physical Damage to Lightning Damage
・Fires Bolts at enemies within a 2 metre radius
・Limit 3 lodged spears
・Lodged Spear duration is 6 seconds
・Bolts Chain to 4 enemies
・Fires a Bolt every 0.8 seconds
・Additional Effect from Quality: Limit 0(0-1) lodged spear
Frenzy-Charged:
・Converts 100% of Physical Damage to Lightning Damage
・Fires Bolts at enemies within a 3 metre radius
・Shocked Ground duration is 6 seconds
・Lodged Spear duration is 1.5 seconds
・Fires a Bolt every 0.2 seconds
Detonation:
・Converts 100% of Physical Damage to Lightnign Damage
・Fires Bolts at enemies within a 3 metre radius
・Fires 16 Bolts
Storm Wave ImageStorm Wave ・Converts 80% of Physical Damage to Lightning Damage
・Wave Length is 8 Metres
・Wave Width is 1 Metre
Stormblast Bolts ImageStormblast Bolts Stormblast Bolts - Impact:
・Converts 60% of Physical damage to Lightning Damage
・Maximum of 9 Active bolts
・Impact radius is 0.8 metres
・Charged Bolt duration is 8s
・Fires 3 bolts
Stormblast Bolts - Explosion:
・Converts 100% Physical damage to Lightning damage
・Maximum of 9 Active Bolts
・Explosion radius is 1.6 meters
Ammunition:
・50% less reload speed
・three bolts loaded per clip
Stormcaller Arrow ImageStormcaller Arrow Arrow:
・Converts 20% of Physical Damage to Lightning Damage
・Arrow duration is 1.5 seconds
Bolt:
・Attack Damage: 169%
・Converts 100% of Physical Damage to Lightning Damage
・500% more chance to Shock
・Impact radius is 1 metre, or even 1.6-2.4 metres at Gem levels 3-20
・Arrow duration is 1.5 seconds
・If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20.
Sunder ImageSunder Wave:
・1s to total Attack Time
・0.2M to Wave Length for each wave in sequence
・100% increased Critical Damage bonus
・While Dual Wielding both weapons hit with 30% less damage
・Consumes Fully Broken Armour on enemies to guarantee a Critical hit
・Wave length is 0.9M
・Wave causes shockwaves from up to 5 enemies in each area
Shockwave:
・100% increased critical Damage bonus
・While Dual Wielding
・both weapons hit with 30% less damage,Consumes fully broken armour on enemies to guarantee a Critical Hit,Shockwave radius is 1.2M
Supercharged Slam ImageSupercharged Slam Impact:
・Impact Radius is 1.6M
・20% more Damage with Hits for Each Stage
・Maximum of 3 Stages
・Channelling ends 1s after reaching maximum stages
・Releases 1 Aftershock per Stage.
Aftershock:
・Aftershock Radius is 2.8M
・Each successive Aftershock gains 0.5M to radius
Tempest Bell ImageTempest Bell Tempest Bell:
・Requires 4 Combo to Use
・Lose Combo if you Generate No Combo for 8 Seconds
・Limit 1 Bell
・Bell Duration is 6 Seconds
・Bell is Destroyed after 11 Hits
Impact:
・Impact Radius is 1.8 Metres
Shockwave:
・30% More AoE per .1 Metres of Knockback the Triggering Hit would have caused
・Deals 30% more Damage per Elemental Ailment Afflicting the Bell
・Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell
・Shockwave Radius is 2.4 Metres
Temporal Chains ImageTemporal Chains ・Curse applies after 1 second delay
・Curse radius is 1.9 metres
・Curse duration is 6.8 sec
・Other effects on cursed enemies expire 25% slower
・Cursed enemies are slowed by 26%
Thunderous Leap ImageThunderous Leap ・Converts 70% of Physical Damage to Lightning Damage
・+1.1 seconds to Total Attack Time
・Shockwave radius is 2.5 metres
・Additional Effects from Quality: +0(0-0.5) metres to Shockwave radius
Tornado Shot ImageTornado Shot Impact:
・Impact radius 1m
Tornado:
・Deals 28.6 base Physical DPS
・Modifiers to Projectile DMG apply to skill's DoT effect
・Tornado spits out 3 copies of Projectiles
・Limit 1 Tornado
・Max duration is 15s at all Gem levels
・Disappears after 7 Hits
・Projectiles deal 50% less damage
・Copied projectiles max travel distance 6m
Toxic Growth ImageToxic Growth Attack:
・0.7 Seconds to Total Attack Time
・Fires 6 Arrows
・Stored Poison adds up to 1.5 metres to base explosion radius
・Stored Poison grants up to 100% more explosion damage
・Explosion Radius is 0.8 metres
・Maximum Pustule Duration is 15 seconds
・Maximum Pustule Limit is 6
Twister ImageTwister ・Blinds Enemies
・Pierces All Targets
・Twister Radius is 0.5 Metres
・Twister Duration is 3 seconds
・Consumes Whirlwinds to create an additional Twister and deal 80% more damage per Whirlwind stage
・Elemental Twisters gain 50% of damage as damage of the corresponding type
・Twisters fired at the same time can hit the same target
・Target no more than once every 0.66 seconds
Unearth ImageUnearth ・Deals 5-8 Physical Damage
・Summons bone constructs from corpses
・Cone Length is 6 metres
・Bone construct duration is 15 seconds.
Vaulting Impact ImageVaulting Impact ・1 Second to total Attack Time
・30% more Stun Buildup
・Consume Daze on Enemies to Cause 300% more Stun Buildup
・Impact Radius is 2.4 Metres
Volcanic Fissure ImageVolcanic Fissure ・Converts 60% of Physical Damage to Fire Damage
・While Dual Wielding both weapons hit with 30% less attack speed
・Fissure duration is 12 seconds
Voltaic Grenade ImageVoltaic Grenade ・Converts 80% of Physical damage to Lightning damage
・50% more Electrocution Buildup
・Lightning damage from this skill contributes to electrocution buildup
・Explosion radius is 2M
・Fuse duration is 2.5s
Voltaic Mark ImageVoltaic Mark Mark:
・Limit 1 Marked target
・Mark Duration 8 secs
・Hits against Marked enemy have 50% more Shock chance
・Shock has 30% increased effect on Marked enemy
Nova:
・Attack Damage: 271%
・3-57 base Lightning Damage
・+8% Critical Hit Chance
・200% Shock chance
・Nova radius 2.6 metres
Vulnerability ImageVulnerability ・Curse applies after 1 second delay
・Curse radius is 1.7 metres
・Curse duration is 6.4 seconds
・Hits against Cursed Enemies ignore 191 Armour
Wave of Frost ImageWave of Frost ・Converts 80% of Physical Damage to Cold Damage
・390% More Freeze Buildup
・Wave Length is 6 Metres
Whirling Assault ImageWhirling Assault ・1.4 seconds to Total Attack time
Whirling Slash ImageWhirling Slash Melee:
・Knocks Back Enemies
Whirlwind:
・Knocks Back Enemies
・Slows enemy movement speed by 30%
・Maximum 3 Stages
・Collapse deals 150% more damage per additional Stage
・+3 to Radius per additional Stage
・10% more Knockback distance per Stage
・Whirlind Radius is 1.8 Metres
・Additional Effects From Quality: Collapse deals +0(0-40)% more damage per additional Stage
Whirlwind Lance ImageWhirlwind Lance Spear:
・None
Whirlwind:
・Knocks Back enemies
・Slows enemy movement speed by 30%
・Maximum 3 stages
・Collapse deals 150% more damage per additional stage
・+3 to radius per additional stage
・10% more Knockback distance per stage
・Whirlwind radius is 1.8 metres
・Whirlwind duration is 8 seconds
・Limit 5 Whirlwinds
・Additional Effects from Quality: Collapse deals +0(0-40)% more damage per additional stage
Wind Blast ImageWind Blast ・150% more Stun Buildup
・Knock enemies back on hit
・Causes Daze Buildup equal to 532% of Physical damage dealt
・Cone Length is 6 metres
Wind SerpentWind Serpent's Fury Thrust:
・200% more Knockback distance against Unique enemies
・Knocks Back enemies
・Thrust length is 10 metres
・Thrust width is 1.7 metres
・Requires 1 Frenzy Charge to use
・Additional Effects from Quality: 0(0-30)% increased Knockback distance
Serpent:
・200% more Knockback distance against Unique enemies
・Knocks Back enemies
・Thrust length is 10 metres
・Thrust width is 1.7 metres
・Requires 1 Frenzy Charge to use
・Additional Effects from Quality: 0(0-30)% increased Knockback distance
Shockwave:
・200% more Knockback distance against Unique enemies
・Cannot Knock enemies back
・Shockwave radius is 2 metres

List of Skill Gems

All AoE Support Gems

Gem Effects
Armour Explosion ImageArmour Explosion Support:
・Supported skills trigger an explosion when they Fully Break an enemy's Armour
Explosion:
・Converts 100% of Physical damage to be Fire Damage
・Explosion radius is 1.4 metres
Battershout ImageBattershout Support:
・Supported Skills cannot Break Armour
・Supported Skills Consume Fully Broken Armour on enemies within range to trigger Battershout
Battershout:
Bone Shrapnel ImageBone Shrapnel Support:
・Supported Skills cannot cause Pin buildup
・Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies
Bone Shrapnel Explosion:
・Deals 25% of Pinned target's Maximum Life as Physical Damage
・Cannot cause Pin buildup
・Explosion radius is 2 metres
Burning Inscription ImageBurning Inscription Support:
・None
Burning Inscription:
・Creates Ignited Ground dealing Fire damage equal to 20% of your maximum Mana
Bursting Plague ImageBursting Plague ・Poison from supported skills also adds 200% of damage per second to enemy as Plague, up to a maximum of 10% of enemy's maximum life.
Caltrops ImageCaltrops Support:
・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight
Caltrops:
・Increases and reductions to Thorns Damage apply to Hit Damage with this skill
・Maim on Hit
・Caltrop radius is .5 metres
・Caltrops land within a 3 metre radius of Projectile impact
・ Caltrop duration is 8 seconds
・ Creates 1 Caltrop
・Deals 60% of your Dexterity as Physical Damage on Hit
Concentrated Effect ImageConcentrated Effect ・Supported skills deal 30% more area damage
・Supported skills have 50% less area of effect
Contagion ImageContagion ・Deals 1.8 Base Chaos Damage per second
・Modifiers to Spell Damage apply to debuff's damage over time
・Debuff deals 100% more damage for each time it has spread, up to 300%
・Spread radius is 1.7 metres
・Debuff duration is 5 seconds
Coursing Current ImageCoursing Current ・Shocking Hits from supported skills have a 50% chance to also Shock enemies in a 2.5-metre radius
Expanse ImageExpanse ・Supported skills have 50% more area of effect
・Supported skills have 8 seconds to cool down
Falling Thunder ImageFalling Thunder Melee:
・Converts 60% of Physical Damage to Lightning Damage
・Cone Length is 4 Metres
Projectile:
・Converts 100% of Physical Damage to Lightning Damage
・Pierces all targets
・50% more damage per Power Charge consumed
・100% more damage if a Power Charge was consumed
・Fires 3 Projectiles per Power Charge consumed
Frost Nexus ImageFrost Nexus ・Supported skills created Chilled ground for 8 seconds when they freeze an enemy.
Frozen Locus ImageFrozen Locus ・6 to 9 Base Cold Damage
・13% to Critical Hit chance
・50% more Freeze buildup
・Explosion radius is 2 Metres
Glacial Cascade ImageGlacial Cascade Wave:
・Converts 60% of Physical Damage to Cold Damage
・Burst Radius is 0.5 Metres
・Wave Length is 4.8 Metres
・Causes 8 Bursts
Final Burst:
・Attack Damage: 158%
・Converts 60% of Physical Damage to Cold Damage
・Consumes Freeze on enemies to deal 350% more Damage
・Cannot Knock Enemies Back
・Burst radius is .7 metres
Haemocrystals ImageHaemocrystals ・Supported Attacks cannot cause bleeding
・Supported skills consume bleeding on enemies they hit
・ Creating 4 Haemocrystals
・Maximum 20 active Haemocrystals.
Hex Bloom ImageHex Bloom ・Curses from supported skills spread to enemies within 3 metres when a Cursed enemy dies
Impending Doom ImageImpending Doom Support:
・Trigger Doom Blast when curses from supported skills expire
Doom Blast:
・Cooldown Time: 0.12s (3 uses)
・Cast Time: 1.00s
・Critical Hit Chance: 7.00%
・ Deals damage in an area around the previously Cursed enemy.
・Deals base Chaos Damage equal to 15% of your current mana
Infernal Legion ImageInfernal Legion ・Minions from supported skills take 20% of their Maximum Life as Fire damage per second
・Minions from supported skills Ignite enemies within a radius of 1.5M as though dealing base Fire damage equal to 20% of Minion's maximum Life.
Jagged Ground ImageJagged Ground ・Supported Slam Skills, have a 50% chance to create Jagged Ground
・Jagged Ground lasts 4 seconds
Magnified Effect ImageMagnified Effect ・Supported Skills have 30% more area of effect.
Poisonburst Arrow ImagePoisonburst Arrow None
Quill Burst ImageQuill Burst Support:
・Supported Skills trigger quill burst on their next 3 hits after you retaliate with thorns
Quill Burst:
・Explosion radius is 1.5 metres. Deals thorns damage to other targets in an area around the triggering target.
Reach ImageReach ・Supported Skills have 80% less accuracy rating against enemies within two metres
・Supported Skills have 35% more area of effect
Shocking Leap ImageShocking Leap ・Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy
Spell Echo ImageSpell Echo ・Supported Spells Echo once
・Supported Skills have 30% less Cast Speed
・Echoes from Supported Spells have 30% more Area of Effect
Stomping Ground ImageStomping Ground Support:
・Triggers a Shockwave when you take a step while using supported skills
Shockwave:
・Deals 20% to 30% of your strength as Physical Damage. The Shockwave Radius is 1.8 metres ・Have a base Critical Hit Chance of 5%
Suffuse ImageSuffuse ・Ground Surfaces created by Supported Skills gain 20% Increased Area of Effect per second, up to a maximum of 100%
Vine Arrow ImageVine Arrow ・Impact Radius is 0.8 Metres
Volcanic Eruption ImageVolcanic Eruption ・Supported strikes trigger volcanic eruption on hitting ignited enemies.
Wildfire ImageWildfire ・Ignites inflicted by Supported Skills spread to other enemies that stay within 1.5 metres for 1 second
Wind Wave ImageWind Wave Support:
・Trigger Wind Wave when Stunned while using supported skills
Wind Wave:
・knocks back enemies
・Knock enemies back on hit

List of Support Gems

All AoE Spirit Gems

Gem Effects
Blasphemy ImageBlasphemy Buff:
・Socketed Curse Skills apply in an Aura around you
・Reserves 60 Spirit per Socketed Curse
Curses:
・47% Less Effect of Socketed Curses
・Socketed Skills have +1 Metres to base radius
Boneshatter ImageBoneshatter ・+2 Melee strike range
・While Dual Wielding, both weapons hit with 30% less damage
・Cannot cause Stun Buildup
Defiance Banner ImageDefiance Banner ・10% more Aura effect per Valour
・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura
・Aura grants 7% more Armour and Evasion
・Aura grants 5% increased movement speed
Dread Banner ImageDread Banner ・10% more Aura per Valour
・Banner Aura radius is 4 meters
・Banner duration is 6.65s, or until you leave the Aura
・Aura grants 0.17 Flask charges per second
・Aura grants 14% more Stun Threshold and Elemental Ailment Threshold
Elemental Conflux ImageElemental Conflux ・8 second duration between element randomisations
・Buff grants 53% more damage with the affected element
Herald of Ash ImageHerald of Ash Explosion:
・Explosion Radius is 1.2 metre
・Ignite duration is 3 seconds
・Base Ignite damage is 18.67% Overkill Damage
Buff:
・Ignite Surrounding enemies if Overkill Damage is at least 20% of Enemy's Maximum Life.
Herald of Blood ImageHerald of Blood Explosion:
・Base Physical Damage
・Can't Be Evaded
・Explosion Radius is 1.8 Metres
・Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage
・55% chance to Aggravate Bleeding on Hit
Buff:
・Enemies with Blood Loss you kill explode
Herald of Ice ImageHerald of Ice ・Attack Damage: 93%
・Explosion Radius is 1.6 Metres
・100% of Explosion Physical Damage
・Converted to Cold Damage
Herald of Thunder ImageHerald of Thunder ・Attack Damage: 93%
・Bolt Impact radius is 1.4 metres
・100% of Bolt Physical Damage
・Converted to Lightning Damage
Infernal Cry ImageInfernal Cry ・4% increased Warcry speed
・Empowers the next melee attack you perform, plus an additional attack per endurance charge consumed
・Empowered attacks gain 25% of damage as fire damage per 5 Power of enemies in range, up to 100%
・Warcry radius is 4 metres
・Destabilises enemies for 8 seconds
Magma Barrier ImageMagma Barrier Buff:
・Raising your shield infuses it with magma for 0.5 seconds
・Cannot perform a magma infused block for 0.75 seconds after magma dissipates
Magma Spray:
・6 to 8 Added Fire Damage per 15 Armour on Shield
・140 to 210 Base Offhand Fire Damage
Plague Bearer ImagePlague Bearer ・Stores 4% of Expected Poison damage
・Stores up to 197 Poison Damage
Trail of Caltrops ImageTrail of Caltrops Trail of Caltrops:
・Scatters 3 caltrops when you dodge
Caltrops:
・Base Physical Damage
・Increases and reduction to Thorns damage apply to Hit damage with this skill
・Maim on Hit
・Caltrop radius is 0.5 metres
・Caltrop duration is 8 seconds
War Banner ImageWar Banner ・10% more Aura effect per Valour
・Banner Aura radius is 4M
・Banner duration is 6.15s, or until you leave the Aura
・Aura grants 30% increased accuracy
・Aura grants 5% more attack damage
Wind Dancer ImageWind Dancer Buff:
・3 Maximum Stacks
・Gain a Stage every 1.44 seconds
・10% more Evasion Rating per Stage
・On being Hit by a Melee Attack, consume all stages to trigger Gale Force.
Gale Force:
・Attack Damage: 53%
・Knocks back Enemies
・Explosion Radius is 1.6 meters
・100% more area of effect per stage
・50% more Damage per stage
・25% more Knockback Distance per stage

List of Spirit Gems

Path of Exile 2 Related Guides

Path of Exile 2 (PoE 2) Glossary

Glossary and Basic Game Mechanics

All Glossary Guides

Adding to Stat Totals Aftershocks Ailment
Ammunition Ancestral Boost AoE
Arcane Surge Armour Break Attack
Aura Blind Block
Buff Chaining Channelling
Chaos Chill Chilled Ground
Cold Combo Command
Companion Concentration Conditional
Corpses Covered in Oil Critical
Critical Damage Bonus Critical Hits Crossbow Ammunition Skills
Crushing Blows Culling Strike Curse
Damage Conversion Damage Gained as Extra Daze
Debuff Decimating Strike Detonator
Dexterity Dual Wielding Duration
Effect Consumption Empowered Skills Energy Shield
Evasion Exposure Fire
Flame of Chayula Freeze Grenade
Guard Hazard Heavy Stun
Herald Hit Damage Ignite
Ignited Ground Intelligence Iron Grip
Iron Will Jagged Ground Knockback
Life Leech Life Recharge Lightning
Magic Find Magnitude Mark
Melee Meta Minion
Minion Commands Nova Onslaught
Orb Payoff Persistent
Physical Pierce Pinned
Poison Primed for Stun Projectile
Remnant Resistance Reviving Minions
Rhoa Mount Shield Shock
Shocked Ground Slam Spell
Spirit Staged Strength
Strike Stun Sustained
Tailwind Totem Travel
Trigger Unholy Might Warcry

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