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AoE is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the AoE tag, the affixes, Uniques, and what AoE is!
List of Contents
The skill has an effect that pplies to every target in its area, rather than picking specific targets.
Areas of Effect that originate from a target hit by a skill will add that target's size to their radius.
Name | Type | Implicit and Modifiers |
---|---|---|
Deidbell Elite Greathelm | Helmet |
Fixed Modifiers:
・X% increased Armour ・X% increased Warcry Speed ・Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage ・Warcry Skills have X% increased Area of Effect |
Ezomyte Peak Soldier Greathelm | Helmet |
Fixed Modifiers:
・X% increased Armour ・X to maximum Life ・X% increased Area of Effect ・Unwavering Stance |
Pillar of the Caged God Long Quarterstaff | Quarterstaff |
Implicit: X% Increased Range Fixed Modifiers: ・X% Increased Area of Effect for Attacks per 5 Intelligence ・X% Increased Attack Speed per 5 Dexterity ・X% Increased Weapon Damage per 5 Strength |
• X% increased Area of Effect |
We're still checking out this skill tag. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
Gem | Effects |
---|---|
Ancestral Warrior Totem |
・Totem duration is 8 seconds ・Limit 1 Totem ・Totem base attack time is 1 second ・Totem uses its own weapon, dealing 59 to 89 base Physical damage |
Armour Breaker |
・Hits Break 15 Armour ・+2 to melee strike range ・Knock enemies back on hit ・40% more Attack Speed while Dual Wielding |
Artillery Ballista |
Ballista: ・Totem duration is 16 seconds ・Limit 1 Totem ・Totem Base Attack Time is 2.5 seconds ・Totem uses its own weapon dealing 25 to 38 Base Physical Damage Artillery: ・Converts 60% of Physical damage to Fire damage ・Bolt explosion radius is 0.5 metres. |
Ball Lightning |
・Deals 1 to 19 Lightning Damage ・Hits enemies in range every 0.2 seconds ・750% more chance to shock ・Fires beams at targets within 1.8 metres |
Bone Cage |
・Deals 15-22 Physical Damage ・Hits are Pinning ・Pins Enemies as though Dealing 20% more damage ・Cage Radius is 1.8m ・Explosion Radius is 1m ・Cage Duration is 1.6s |
Bone Offering |
Buff: ・Limit 1 Bone Offering Spike ・Spike duration is 5s Explosion: ・Deals 82 to 123 Physical Damage ・100% more Stun buildup |
Bonestorm |
Projectile: ・Deals 14 to 21 Physical Damage ・Debuffed enemies take 14 to 21 additional Physical Damage from next attack ・Can fire up to 20 Projectiles ・Debuff duration is 10s Explosion: ・Deals 11 to 17 Physical Damage ・Debuffed enemies take 14 to 21 additional physical damage from next attack ・Debuff duration is 10s ・Explosion radius is 0.5M ・40% More AoE per Power Charge consumed ・0.7M to explosion radius if a power Charge was consumed |
Charged Staff |
Buff: ・Buff Grants 1 to 6 added quarterstaff Attack Lightning Damage per Power Charge Consumed, up to your Maximum Power Charges ・Buff Duration is 6 seconds per Power Charge Consumed. Shockwave: ・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 5 Metres |
Cluster Grenade |
Primary Grenade: ・Converts 20% of Physical Damage to Fire Damage ・Explosion Radius is 2.5 metres ・Fuse duration is 2 seconds Mini Grenades Convert 40% of Physical Damage to Fire Damage;Explosion Radius is 1.2 metres;Fuse Duration is 3 seconds;and Fire exactly 14 grenades in a Nova: |
Cold Snap |
・Deals 84 to 126 Cold Damage ・Explosion Radius is 0.7 metres. |
Conductivity |
・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -32% to Lightning resistance ・Curse duration is 6.4 seconds |
Dark Effigy |
Dark Effigy: ・Totem Duration is 8s ・Limit of 1 Totem Vile Effusion: ・Deals 8 to 15 Chaos Damage ・Impact Radius is 0.8 metres |
Despair |
・Curse applies after 1.0 second delay ・Cursed Enemies have -32% to Chaos Resistance ・Curse Radius is 1.8 metres ・Curse Duration is 6.6s |
Detonate Dead |
・Deals (6–169) to (9–254) Fire Damage ・Deals Physical damage equal to 20% of Corpse's maximum Life ・Explosion radius is 2.6 metres |
Detonating Arrow |
Arrow: ・Gain 120% of damage as extra Fire Damage per stage ・Max 4 stages Explosion: ・Explosion radius is 1.8m |
Earthquake |
Impact: ・100% Increased Magnitude of Jagged Ground ・When Dual Wielding weapons hit with 30% less damage ・Impact Radius is 1.8M ・Jagged Ground radius is 2.2M ・maximum 2 Jagged Ground Patches ・Jagged Ground duration is 4s Aftershock: ・Aftershock radius is 3.4M |
Earthshatter |
Slam: ・While Dual Wielding both weapons hit with 30% less attack speed ・Maximum of 6 Spikes ・Deals damage along the fissure's path and in a 1M Radius around the emerging spike ・Spike duration is 6s Explosion: ・Explosion Radius is 2 Metres |
Ember Fusillade |
・Deals 13-19 Fire Damage ・Embers deal 5% more damage for each previous Ember fired in sequence ・Hover duration is 1.3 seconds ・Can Accumulate up to 6 embers |
Enfeeble |
Spell: ・Curse applies after 1.0s delay ・Curse Rradius is 1.6 metres ・Curse duration is 6.2s ・Cursed normal, magic or rare enemies deal 20% less damage ・Cursed unique enemies deal 10% less damage |
Escape Shot |
・Converts 100% of Physical Damage to Cold Damage ・+0.7 seconds to Total Attack Time ・300% more Freeze Buildup ・Impact radius is 2.4 metres |
Explosive Grenade |
・Converts 80% of Physical Damage to Fire Damage ・Explosion radius is 1.8 meters ・Fuse duration is 2.5 seconds |
Explosive Shot |
Explosive Shot - Projectile: ・Converts 30% of Physical Damage to Fire Damage ・Knocks Back enemies Explosive Shot - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Knocks Back enemies ・Explosion Radius is 2.6 metres Ammunition: ・30% less reload speed ・1 bolt loaded per clip |
Fireball | ・Deals 46 to 68 Fire Damage |
Firestorm |
・Deals 26 to 39 Fire Damage ・Impact Radius is 1 Metre ・Storm Radius is 5.6 Metres ・Storm duration is 6 seconds ・One impact every .1 seconds ・Limit 1 Firestorm |
Flame Wall |
・Wall duration is 4.5 Seconds ・Projectiles which pass through the wall deal 2 to 3 added Fire Damage ・Ignites as though dealing 13 to 20 Fire Damage |
Flameblast |
・Deals 28 to 43 Fire Damage ・30% more Cast Speed when tartgeting a Solar Orb ・200% more damage per stage ・10 maximum stages ・Explosion radius is 0.4 metres per stage |
Flammability |
・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -32% to Fire resistance ・Curse duration is 6.4 seconds |
Flash Grenade |
・400% more Stun Buildup ・Explosion radius is 2.5 meters ・Fuse duration is 0.85 seconds ・Blinds enemies and allies |
Flicker Strike | ・Teleports and strikes two additional times per power Charge with 285% more attack speed. You cannot gain power charges while using this skill |
Freezing Mark |
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Hits against Marked enemy cause 28% more Freeze Buildup Nova: ・24 to 36 Base Cold Damage ・+12% to Critical hit chance ・100% more Freeze Buildup ・Nova radius is 2.6 meters |
Freezing Salvo |
・Converts 80% of Physical Damage to Cold Damage ・50% more Freeze buildup ・Impact radius is 1.2 metres ・Accumulates up to 12 missiles ・Accumulates a missile every 1 second |
Frost Bomb |
・Deals 21-32 Cold Damage ・Pulse and Explosion Radius are 1.7 meters ・Exposure Duration is 5 Seconds ・Orb Duration is 3 Seconds |
Frost Wall |
・Deals 45 to 68 Cold Damage ・50% more Freeze buildup ・Explosion Radius is 2 metres ・Ice Crystal duration is 8 seconds ・Ice Crystals have 832 maximum life |
Frostbolt |
・Deals 9-14 Cold Damage ・Projectiles pierce all targets ・100% increased magnitude of Chill inflicted ・Chilled Ground radius is 0.9 metres ・Chilled Ground duration is 4 seconds |
Gas Arrow |
Arrow: ・Impact Radius is 1.8 metres Poison Cloud: ・Attack Damage: 180% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 50% more AoE per second up to 200% ・Cloud duration 4 seconds ・Cloud radius 1.8 metres Explosion: ・Converts 100% of Physical Damage to Fire Damage |
Gas Grenade |
Impact: ・Impact radius is 1.5 meters ・Fuse duration is 2 seconds Poison Cloud: ・Attack Damage: 128% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more area of effect per second, up to a maximum of 160% ・Cloud radius is 1.5 meters Explosion: ・Attack Damage: 342% ・Converts 100% of Physical Damage to Fire Damage |
Gathering Storm |
Normal Dash: ・Converts 25% of Physical Damage to Lightning Damage ・0.8 seconds to Total Attack Time ・10 to Melee strike range Perfect Dash: ・Converts 70% of Physical Damage to Lightning Damage ・10 to Melee strike range ・Shocked Ground width is 1.8 metres Shockwave: ・Converts 100% of Physical Damage to Lightning Damage ・10 to Melee Strike range ・Shockwave Radius is 2.2 metres ・maximum 8 Shockwaves per use |
Hailstorm Rounds |
Hailstorm Rounds: ・Converts 80% of Physical Damage to Cold Damage ・Impact Radius is 1.2 metres ・Rain radius is 2.5 metres Ammunition: ・50% less reload speed ・Can store up to 20 bolts |
Hammer of the Gods |
・Can't be Evaded ・While Dual Wielding both weapons hit with 30% less damage ・Impact Radius is 2.4 metres ・Hammerfall duration is 2.5 seconds |
Hand of Chayula |
・29 to 55 added Chaos damage ・Can't be Evaded ・+9% to Critical hit chance ・36% reduced effect to Socketed curses ・36% reduced effect of Socketed marks |
Hexblast |
・Deals 101 to 188 Chaos Damage ・Explosion Radius is 1.6 Metres ・Detonates Curses on enemies in a 2.5 metre radius ・Maximum 9 Explosions per Cast |
Hypothermia |
・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -32% to Cold resistance ・Curse duration is 6.4 seconds |
Ice Nova |
・Deals 4 to 6 Cold Damage ・100% more magnitude of Chill inflicted ・Knock enemies back on hit ・Nova radius is 3.2 metres |
Ice Shards |
Ice Shards: ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Ammunition: ・12 Bolts loaded per Clip Shard: ・Converts 60% of Physical Damage to Cold Damage ・Chills enemies as though dealing 240% more damage ・Explosion radius is 1.2 metres ・Shards that have existed for at least one second deal 900% more damage ・Maximum 12 Shards |
Incendiary Shot |
Incendiary Shot: ・Converts 80% of Physical Damage to Fire Damage ・Knock back enemies ・100% more chance to Ignite enemies ・Bolts shatter on impact dealing damage in a 1.9M cone ・Multiple fragments can hit the same target ・Multiple fragments that hit the same target will combine into a single hit ・Fires 10 Fragments per shot Ammunition: ・1 Bolt loaded per clip |
Incinerate |
・50% less ignite duration ・Cone length is 4.6 metres ・Deals 40% more damage per stage ・Inflicts stacking Fire exposure at maximum stages, reducing Fire Resistance by 4% per stack, up to a maximum of 50% ・8 maximum stages ・Ignites as though dealing 28 to 42 Fire Damage. |
Killing Palm |
・24 to 36 Added Attack Physical Damage ・Culling Strike ・Can't be Evaded ・7% to Critical Hit Chance |
Leap Slam |
・+0.65 seconds to Total Attack Time, plus up to +0.5% seconds based on distance travelled ・While Dual Wielding, both weapons hit with 30% less damage ・26% more Stun buildup ・Impact radius is 2.5 metres ・Consumes fully broken armour on enemies to cause 500% more Stun buildup |
Lightning Arrow |
Projectile: ・Converts 40% of Physical Damage to Lightning Damage ・Cannot Chain ・Beam targeting radius is 2.4 metres ・Fires beams at up to 2 additional enemies near the target Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Chains 2 Times ・Beam targeting radius is 2.4 metres |
Lightning Conduit |
・Deals 43 to 128 Lightning Damage ・1 second to total cast time ・100% more Damage with hits per 5% shock effect on enemy ・Cone Length is 10 metres |
Lightning Rod |
・Converts 100% of Physical Damage to Lightning Damage ・Burst radius is 2 metres ・Maximum Arrow duration is 12 seconds ・Arrow disappears after being Chained to 8 times |
Lightning Warp |
・Deal 9 to 170 Lightning Damage ・Explosion and shocked ground radius are 4 metres ・Shocked ground duration is 10 seconds |
Magnetic Salvo |
Impact: ・Converts 80% of Physical Damage to Lightning Damage ・Impact radius is 1m ・Fires up to 14 missiles Explosion: ・Attack Damage: 288% ・Converts 80% of Physical Damage to Lightning Damage ・Explosion radius is 2.4m |
Molten Blast |
Projectile: ・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding, fire twice as many projectiles with 30% less attack speed ・Explosion radius is 1.6 metres Shrapnel: ・Attack Damage: 114% ・Converts 100% Physical Damage to Fire Damage ・Fires 8 Projectiles |
Oil Grenade |
・Covering enemies in Oil Slows their movement speed by 20% ・Covering enemies in Oil applies Fire Exposure, lowering total Fire Resistance by 20% ・Oil Ground slows enemy movement speed by 30% ・Oil Ground applies Fire Exposure to enemies, lower total Fire Resistance by 20% ・Oil spray radius is 2.2 metres ・Oil and Oil Ground duration is 5 seconds ・Fuse Duration is 1.6 seconds |
Orb of Storms |
・Deals 3 to 9 Lightning Damage ・Chains 3 times ・Fires a bolt every 3.4 seconds, and when you use a lightning skill near the orb ・Orb disappears after 12 bolts ・Orb radius is 2.8 metres ・Orb duration is 10 seconds ・Limit of 1 Orb of Storms |
Pain Offering |
・Limit 1 Pain Offering Spike ・Aura Radius is 6 Metres ・Spike Duration is 6 seconds ・Aura grants minions 30% increased attack and cast speed |
Perfect Strike |
Normal Strikes: ・Converts 40% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage Perfect Strike: ・Converts 80% of Physical Damage to Fire Damage ・+14 to Melee Strike Range ・While Dual Wielding, both weapons hit with 30% less damage ・Always Ignites ・0-20% increased Magnitude of Ignite you inflict (from Quality) |
Permafrost Bolts |
Permafrost Bolts: ・Converts 80% of Physical Damage to Cold Damage ・Knocks Back Enemies ・80% more Freeze Buildup ・Bolts shatter on impact, dealing damage in a 2.7 metre cone ・Multiple fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit ・Fires 10 fragments per shot Ammunition: ・1 Bolt loaded per clip |
Plasma Blast |
Plasma Blast - Projectile: ・Projectiles Pierce ・all targets ・Converts 70% of Physical Damage to Lightning Damage ・2 seconds to Total Attack time ・Knocks back enemies ・30% more chance to shock Plasma Blast - Explosion: ・Converts 100% Physical Damage to Lightning Damage ・30% more chance to Shock ・Explosion radius is 3.2 metres Ammunition: ・1 bolt loaded per clip |
Profane Ritual |
・Deals 59.2 Base Chaos Damage per Second ・Limit 5 Active Rituals ・Ritual Radius is 1.8 metres ・Ritual Duration is 2s |
Rain of Arrows |
・Fires 34 Arrows ・Rain radius 3.6m ・Arrow impact radius .7m ・Max 1 Arrow rain ・One arrow lands every .08s ・Fires 100% more Arrows if Frenzy Charge consumed ・Fires 50% more Arrows per Frenzy Charge consumed |
Resonating Shield |
・Hits Break 14 Armour ・10 to 16 Base Off Hand Physical damage ・2 to 3 added Physical damage per 15 Armour on Shield ・Cannot be Empowered by Warcries ・Shockwave Radius 1.8 Metres |
Rolling Slam |
Rolling Slam: ・1.5 seconds to Total Attack Time ・While Dual Wielding, both weapons hit with 30% less damage First Slam: ・Attack Damage: 88% ・50% more Stun buildup ・Impact radius is 1.4 metres ・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality) Second Slam: ・Attack Damage: 176% ・Impact radius is 1.8 metres ・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality) |
Seismic Cry |
・Deals 50-75 Physical Damage ・20% increased Warcry Speed ・200% increased Knockback distancel400% more Stun Buildup ・Knockback enemies on hit ・Hits ignore enemy Physical Damage Reduction ・Empowers the next Melee Slam Attack ・Additional Attack per Endurance Charge consumed ・Warcry radius is 4M |
Shattering Palm |
Melee: ・45 to 68 added Cold damage ・Can't be Evaded ・9% to Critical Hit chance ・Attaches shards to enemies within a 3.8 metre radius Explosion: ・24 to 36 added Cold damage ・11% to Critical Hit chance ・100% more Freeze buildup ・Explosion radius is 1.6 metres |
Shield Charge |
Area of Effect: ・7 to 10 Base Off Hand Physical damage ・2 to 3 added Physical Damage per Armour on Shield ・Impact Radius is 2.4 metres Collision: ・7 to 10 Base Hand Physical Damage ・Knock Back enemies ・2 to 3 added Physical damage per 15 Armour on Shield ・50% more Stun Buildup ・Impact Radius is 2.4 Metres |
Shield Wall |
・Can have 1 Shield Wall active at a time ・15 to 23 Base Off Hand Physical damage ・2 to 4 added Physical damage per 15 armor on the shield ・Explosion radius is 2M ・Wall duration is 6s ・Wall Segments have 460 maximum Life |
Shockburst Rounds |
Shockburst Rounds - Projectile: ・Converts Physical damage to Lightning damage Shockburst Rounds - Pulse: ・Converts 100% of Physical damage to Lightning Damage ・Pulse radius is 1.8 metres Ammunition: ・20% less reload speed ・15 bolts loaded per clip |
Shockchain Arrow |
Projectile: ・Converts 20% of Physical Damage to Lightning Damage ・Cannot Chain ・Arrows always Pierce while flying towards a Shocked enemy Beam: ・Attack Damage: 80% ・Converts 100% of Physical Damage to Lightning Damage ・Chains up to 10 times Shockwave: ・Attack Damage: 121% ・Converts 100% of Physical Damage to Lightning Damage ・Shockwave radius is 2.5m |
Siege Cascade |
Siege Cascade - Impact: ・Convert 80% of Physical Damage to Fire Damage ・fire bolts at every enemy within a 2.5-metre radius ・Bolt explosion radius is 0.5 meters ・200% more damage against immobilized enemies Siege Cascade - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Fires Bolts at every enemy within a 2.5 metre radius ・Bolt explosion radius is 1 metre ・200% more damage against immobilised enemies Ammunition: ・50% less reload speed ・1 Bolt loaded per clip |
Siphoning Strike |
Dash: ・6 to Melee Strike Range ・50% more Stun Buildup ・Knock enemies back on Hit Shockwave: ・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup ・Shockwave radius is 1.8 meters |
Snipe |
Arrow: ・200% increased Critical Damage Bonus Explosion: ・200% increased Critical Damage Bonus ・Explosion Radius is 1.5 metres |
Solar Orb |
・Deals 11 to 16 Fire Damage ・Pulses every 1.4 seconds ・Explosion radius is 2.5 metres ・Orb duration is 10 seconds ・Limit to 1 Solar Orb |
Staggering Palm |
Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets Projectile (Unarmed): ・Projectiles pierce all targets ・10 to 16 added Physical damage ・+7% to Critical Hit chance |
Stampede |
Footsteps: ・While Dual Wielding both weapons hit with 30% less damage ・Jagged Ground duration is 6 seconds ・Impact and Jagged Ground radius are 1.2 metres Slam: ・While Dual Wielding both weapons hit with 30% less damage ・the impact radius is 3.2 metres Explosion: ・While Dual Wielding both weapons hit with 30% less damage ・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated. |
Storm Wave |
・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 8 Metres ・Wave Width is 1 Metre |
Stormblast Bolts |
Stormblast Bolts - Impact: ・Converts 60% of Physical damage to Lightning Damage ・Maximum of 9 Active bolts ・Impact radius is 0.8 metres ・Charged Bolt duration is 8s ・Fires 3 bolts Stormblast Bolts - Explosion: ・Converts 100% Physical damage to Lightning damage ・Maximum of 9 Active Bolts ・Explosion radius is 1.6 meters Ammunition: ・50% less reload speed ・three bolts loaded per clip |
Stormcaller Arrow |
Arrow: ・Converts 20% of Physical Damage to Lightning Damage ・Arrow duration is 1.5 seconds Bolt: ・Attack Damage: 169% ・Converts 100% of Physical Damage to Lightning Damage ・800% more chance to Shock ・Impact radius is 1 metre ・Arrow duration is 1.5 seconds |
Sunder |
Wave: ・1.4s to total Attack Time ・0.2M to Wave Length for each wave in sequence ・100% increased Critical Damage bonus ・While Dual Wielding both weapons hit with 30% less damage ・Consumes Fully Broken Armour on enemies to guarantee a Critical hit ・Wave length is 0.9M ・Wave causes shockwaves from up to 5 enemies in each area Shockwave: ・100% increased critical Damage bonus ・While Dual Wielding ・both weapons hit with 30% less damage,Consumes fully broken armour on enemies to guarantee a Critical Hit,Shockwave radius is 1.2M |
Supercharged Slam |
Impact: ・Impact Radius is 1.6M ・20% more Damage with Hits for Each Stage ・Maximum of 3 Stages ・Channelling ends 1s after reaching maximum stages ・Releases 1 Aftershock per Stage. Aftershock: ・Aftershock Radius is 2.8M ・Each successive Aftershock gains 0.5M to radius |
Tempest Bell |
Tempest Bell: ・Requires 4 Combo to Use ・Lose Combo if you Generate No Combo for 8 Seconds ・Limit 1 Bell ・Bell Duration is 6 Seconds ・Bell is Destroyed after 11 Hits Impact: ・Impact Radius is 1.8 Metres Shockwave: ・30% More AoE per .1 Metres of Knockback the Triggering Hit would have caused ・Deals 30% more Damage per Elemental Ailment Afflicting the Bell ・60% of Physical Damage Converted to the Corresponding Damage Type of each Elemental Ailment Afflicting the Bell ・Shockwave Radius is 2.4 Metres |
Temporal Chains |
・Curse applies after 1 second delay ・Curse radius is 1.9 metres ・Curse duration is 6.8 sec ・Other effects on cursed enemies expire 25% slower ・Cursed enemies are slowed by 26% |
Tornado Shot |
Impact: ・Impact radius 1m Tornado: ・Deals 28.6 base Physical DPS ・Modifiers to Projectile DMG apply to skill's DoT effect ・Tornado spits out 3 copies of Projectiles ・Limit 1 Tornado ・Max duration is 7s ・Disappears after 7 Hits ・Projectiles deal 50% less damage ・Copied projectiles max travel distance 6m |
Toxic Growth |
Attack: ・0.7 Seconds to Total Attack Time ・Fires 8 Arrows ・Stored Poison adds up to 1 metre to base explosion radius ・Stored Poison grants up to 100% more explosion damage ・Explosion Radius is 0.8 metres ・Maximum Pustule Duration is 6 seconds |
Unearth |
・Deals 5-8 Physical Damage ・Summons bone constructs from corpses ・Cone Length is 6 metres ・Bone construct duration is 12 seconds. |
Vaulting Impact |
・1 Second to total Attack Time ・30% more Stun Buildup ・Consume Daze on Enemies to Cause 300% more Stun Buildup ・Impact Radius is 2.4 Metres |
Volcanic Fissure |
・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding both weapons hit with 30% less attack speed ・Fissure duration is 12 seconds |
Voltaic Grenade |
・Converts 80% of Physical damage to Lightning damage ・50% more Electrocution Buildup ・Lightning damage from this skill contributes to electrocution buildup ・Explosion radius is 2M ・Fuse duration is 1.2s |
Voltaic Mark |
Mark: ・Limit 1 Marked target ・Mark Duration 8 secs ・Hits against Marked enemy have 50% more Shock chance ・Shock has 30% increased effect on Marked enemy Nova: ・Attack Damage: 271% ・3-57 base Lightning Damage ・+8% Critical Hit Chance ・200% Shock chance ・Nova radius 2.6 metres |
Vulnerability |
・Curse applies after 1 second delay ・Curse radius is 1.7 metres ・Curse duration is 6.4 seconds ・Hits against Cursed Enemies ignore 191 Armour |
Wave of Frost |
・Converts 80% of Physical Damage to Cold Damage ・180% More Freeze Buildup ・Wave Length is 6 Metres |
Whirling Assault | ・1.4 seconds to Total Attack time |
Wind Blast |
・150% more Stun Buildup ・Knock enemies back on hit ・Causes Daze Buildup equal to 532% of Physical damage dealt ・Cone Length is 6 metres |
Gem | Effects |
---|---|
Armour Explosion |
Support: ・Supported skills trigger an explosion when they Fully Break an enemy's Armour Explosion: ・Converts 100% of Physical damage to be Fire Damage ・Explosion radius is 1.4 metres |
Burning Inscription |
Support: ・None Burning Inscription: ・Creates Ignited Ground dealing Fire damage equal to 20% of your maximum Mana |
Bursting Plague | ・Poison from supported skills also adds 200% of damage per second to enemy as Plague, up to a maximum of 10% of enemy's maximum life. |
Concentrated Effect |
・Supported skills deal 40% more area damage ・Supported skills have 50% less area of effect |
Contagion |
・Deals 1.8 Base Chaos Damage per second ・Modifiers to Spell Damage apply to debuff's damage over time ・Debuff deals 100% more damage for each time it has spread, up to 300% ・Spread radius is 1.7 metres ・Debuff duration is 5 seconds |
Coursing Current | ・Shocking Hits from supported skills have a 50% chance to also Shock enemies in a 2.5-metre radius |
Expanse |
・Supported skills have 50% more area of effect ・Supported skills have 6 seconds to cool down |
Falling Thunder |
Melee: ・Converts 60% of Physical Damage to Lightning Damage ・Cone Length is 4 Metres |
Frost Nexus | ・Supported skills created Chilled ground for 4 seconds when they freeze an enemy. |
Frozen Locus |
・6 to 9 Base Cold Damage ・13% to Critical Hit chance ・50% more Freeze buildup ・Explosion radius is 2 Metres |
Glacial Cascade |
Wave: ・Converts 60% of Physical Damage to Cold Damage ・Burst Radius is 0.5 Metres ・Wave Length is 4.8 Metres ・Causes 8 Bursts Final Burst: ・Attack Damage: 145% ・Converts 60% of Physical Damage to Cold Damage ・Cannot Freeze ・Consumes Freeze on enemies to deal 350% more Damage ・Cannot Knock Enemies Back ・Burst radius is .7 metres |
Hex Bloom | ・Curses from supported skills spread to enemies within 3 metres when a Cursed enemy dies |
Impending Doom |
Support: ・Trigger Doom Blast when curses from supported skills expire Doom Blast: ・Cooldown Time: 0.12s (3 uses) ・Cast Time: 1.00s ・Critical Hit Chance: 5.00% ・ Deals damage in an area around the previously Cursed enemy. ・Deals base Chaos Damage equal to 15% of your current mana |
Infernal Legion |
・Minions from supported skills take 20% of their Maximum Life as Fire damage per second ・Minions from supported skills Ignite enemies within a radius of 1.5M as though dealing base Fire damage equal to 20% of Minion's maximum Life. |
Jagged Ground |
・Supported Slam Skills, have a 50% chance to create Jagged Ground ・Jagged Ground lasts 4 seconds |
Magnified Effect | ・Supported Skills have 40% more area of effect. |
Poisonburst Arrow | None |
Spell Echo |
・Supported Spells Echo once ・Supported Skills have 30% less Cast Speed ・Echoes from Supported Spells have 30% more Area of Effect |
Stomping Ground |
Support: ・Triggers a Shockwave when you take a step while using supported skills Shockwave: ・Deals 20% to 30% of your strength as Physical Damage. The Shockwave Radius is 1.8 metres |
Vine Arrow | ・Impact Radius is 0.8 Metres |
Wildfire | ・Ignites inflicted by Supported Skills spread to other enemies that stay within 1.5 metres for 2 seconds |
Wind Wave |
Support: ・Trigger Wind Wave when Stunned while using supported skills Wind Wave: ・knocks back enemies ・Knock enemies back on hit |
Gem | Effects |
---|---|
Blasphemy |
Buff: ・Socketed Curse Skills apply in an Aura around you ・Reserves 60 Spirit per Socketed Curse Curses: ・47% Less Effect of Socketed Curses ・Socketed Skills have +1 Metres to base radius |
Boneshatter |
・+2 Melee strike range ・While Dual Wielding, both weapons hit with 30% less damage ・Cannot cause Stun Buildup |
Defiance Banner |
・10% more Aura effect per Valour ・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura ・Aura grants 7% more Armour and Evasion ・Aura grants 5% increased movement speed |
Dread Banner |
・10% more Aura per Valour ・Banner Aura radius is 4 meters ・Banner duration is 6.65s, or until you leave the Aura ・Aura grants 0.17 Flask charges per second ・Aura grants 14% more Stun Threshold and Elemental Ailment Threshold |
Elemental Conflux |
・8 second duration between element randomisations ・Buff grants 53% more damage with the affected element |
Herald of Ash |
・Explosion Radius is 1 metre ・Ignite duration is 3 seconds ・Base Ignite damage is 17.67% Overkill Damage |
Herald of Ice |
・Attack Damage: 93% ・Explosion Radius is 1.8 Metres ・100% of Explosion Physical Damage ・Converted to Cold Damage |
Herald of Thunder |
・Attack Damage: 93% ・Bolt Impact radius is 1.6 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
Infernal Cry |
・4% increased Warcry speed ・Empowers the next melee attack you perform, plus an additional attack per endurance charge consumed ・Empowered attacks gain 25% of damage as fire damage per 5 Power of enemies in range, up to 100% ・Warcry radius is 4 metres ・Destabilises enemies for 8 seconds |
Magma Barrier |
・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates |
Plague Bearer |
・Stores 4% of Expected Poison damage ・Stores up to 158 Poison Damage |
War Banner |
・10% more Aura effect per Valour ・Banner Aura radius is 4M ・Banner duration is 6.15s, or until you leave the Aura ・Aura grants 30% increased accuracy ・Aura grants 5% more attack damage |
Wind Dancer |
・3 Maximum Stacks ・Gain a Stage every 1.4 seconds ・17% more Evasion Rating per Stage ・On being Hit by a Melee Attack, consume all stages to trigger Gale Force. |
Glossary and Basic Game Mechanics
Ailment | Ammunition | Ancestral Boost |
AoE | Buff | Chaining |
Channelling | Chaos | Chill |
Cold | Curse | Detonator |
Dexterity | Duration | Energy Shield |
Evasion | Fire | Grenade |
Herald | Intelligence | Life Leech |
Lightning | Mark | Melee |
Meta | Nova | Payoff |
Persistent | Physical | Projectile |
Slam | Spirit | Strength |
Strike | Sustained | Tailwind |
Totem | Travel | Trigger |
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