Path of Exile 2 (PoE 2)

Physical Explained

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Physical is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Physical tag, the modifiers, Uniques, and what Physical is!

What is Physical?

Physical In-Game Description

The most common damage type that can only be reduced by a target's armor. While this type of damage mainly comes from weapon attacks, there are certain spells that also deal physical damage.

Physical Uniques

Unique Gear with Physical

Name Implicit and Modifiers
Frostbreath Slim Mace ImageFrostbreath Slim Mace
Two Hand Mace
Fixed Modifiers:
・Adds 8-12 to 16-20 Physical Damage
・Adds 8-12 to 16-20 Cold Damage
・All Damage from Hits with this Weapon Contributes to Freeze Buildup
・Culling Strike against Frozen Enemies
・5% to Critical Hit Chance
BrynhandBrynhand's Mark Wooden Club
One Hand Mace
Fixed Modifiers:
・Adds 10-14 to 16-20 to Physical Damage
・+30-50 to Accuracy Rating
・+10-20 to Strength
・Causes Double Stun Buildup
・-20% reduced Attack Speed
NazirNazir's Judgement Steelpoint Quarterstaff
Quarterstaff
Fixed Modifiers:
・Adds 50-100 Physical Damage
・+50-100 to Accuracy Rating
・10-20% Increased Stun Duration
・Causes Daze buildup equal to 100% of Damage dealt
The Blood Thorn Wrapped Quarterstaff ImageThe Blood Thorn Wrapped Quarterstaff
Quarterstaff
Fixed Modifiers:
・Adds 8-12 to 16-18 Physical Damage
・+10-15 to Strength
・Causes Bleeding on Hit
・4-5 to 8-10 to Physical Thorns Damage
Trenchtimbre Spiked Club ImageTrenchtimbre Spiked Club
One Hand Mace
Fixed Modifiers:
・Adds 13-15 to 22-25 Physical Damage
・20-30% Increased Attack Speed
・+1-3 Level of All Minion Skills
・Increases and Reductions to Minion Attack Speed also affect you
Chober Chaber Leaden Greathammer ImageChober Chaber Leaden Greathammer
Two Hand Mace
Fixed Modifiers:
・+100 Intelligence Requirement
・Adds 58-65 to 102-110 Physical Damage
・+80-100 to Maximum Mana
・+50 to Spirit
・Increases and Reductions to Minion Damage also affect you
Hoghunt Felled Greatclub ImageHoghunt Felled Greatclub
Two Hand Mace
Fixed Modifiers:
・Adds 16-20 to 23-27 to Physical Damage
・15% to Critical Hit Chance
・10% Reduced Attack Speed
・+10 to Strength
・Main on Critical Hit
Brain Rattler Studded Greatclub ImageBrain Rattler Studded Greatclub
Two Hand Mace
Fixed Modifiers:
・Adds 18-22 to 24-28 Physical Damage
・Adds 1 to 50-55 Lightning Damage
・10-15% Increased Attack Speed
・All Damage with this Weapon causes Electrocution Buildup
Trephina Forge Maul ImageTrephina Forge Maul
Two Hand Mace
Fixed Modifiers:
・Adds 12-15 to 22-25 Physical Damage
・10-15% Increased Attack Speed
・Causes 30-50% Increased Stun Buildup
・Always Deals Critical Hits against Heavy Stunned Enemies
HrimnorHrimnor's Hymn Oak Greathammer
Two Hand Mace
Implicit: Causes 30-50% Increased Stun Buildup
Fixed Modifiers:
・80-120% Increased Physical Damage
・+10-15 to Strength
・Gain 10-20 Life per Enemy Killed
・Slam Skills you use yourself cause Aftershocks
Splinterheart Recurve Bow ImageSplinterheart Recurve Bow
Bow
Fixed Modifiers:
・120-160% increased Physical Damage
・+50-70 to Accuracy Rating
・20-30% increased Projectile Speed
・Projectiles Split towards 2 targets
Rampart Raptor Tense Crossbow ImageRampart Raptor Tense Crossbow
Crossbow
Implicit: 20-30% increased Bolt Speed
Fixed Modifiers:
・40-60% increased Physical Damage
・30-40% increased Attack Speed
・100% chance to not consume a bolt if you've Reloaded Recently
・30% reduced Reload Speed
WylundWylund's Stake Smithing Hammer
One Hand Mace
Fixed Modifiers:
・Adds 4-6 to 8-10 Physical Damage
・Adds 4-6 to 8-10 Fire Damage
・Hits Break 30-50 Armour
・Apply Fire Exposure when fully breaking Enemy Armour - Unscalable Value
・+10-20 to Strength
・+20-30% to Fire Resistance
Quecholli Crumbling Maul ImageQuecholli Crumbling Maul
Two Hand Mace
Fixed Modifiers:
・Causes Enemies to Explode on Critical kill, for X% of their Life as Physical Damage
・100-150% increased Physical Damage
・+10-15 to all Attributes
・Gain 30 Life per Enemy Killed
・This Weapon's Critical Hit Chance is 100%
・Critical Hits do not deal extra Damage
Quecholli Crumbling Maul ImageQuecholli Crumbling Maul
Two Hand Mace
Fixed Modifiers:
・Causes Enemies to Explode on Critical kill, for X% of their Life as Physical Damage
・100-150% increased Physical Damage
・+10-15 to all Attributes
・Gain 30 Life per Enemy Killed
・This Weapon's Critical Hit Chance is 100%
・Critical Hits do not deal extra Damage
Bramblejack Rusted Cuirass ImageBramblejack Rusted Cuirass
Body Armour
Fixed Modifiers:
・+60-100 to maximum Life
・+60-100 to Stun Threshold
・250% of Melee Physical Damage taken and reflected the attacker
・Cannot Evade Enemy Attacks
・Regenerate 5% of Life per second while Surrounded
Northpaw Suede Bracers ImageNorthpaw Suede Bracers
Gloves
Fixed Modifiers:
・Adds 3-5 to 8-10 Physical Damage to Attacks
・20-30% increased Critical Damage Bonus
・Base Critical Hit Chance for Attacks with Weapons is 8%
・15-25 to Evasion Rating
Jarngreipr Ringmail Gauntlets ImageJarngreipr Ringmail Gauntlets
Gloves
Fixed Modifiers:
・Adds 2-3 to 5-6 Physical Damage to Attacks
・+30-50 to maximum Life
・4-8% increased Attack Speed
・Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
・50% increased Armour and Evasion
Treefingers Riveted Mitts ImageTreefingers Riveted Mitts
Gloves
Fixed Modifiers:
・30-60% increased Armour
・Adds 6-10 to 12-16 Physical Damage to Attacks
・Giant's Blood
・20-30% increased Stun Buildup
・5% reduced Attack Speed
Bushwhack Lizardscale Boots ImageBushwhack Lizardscale Boots
Boots
Fixed Modifiers:
・15-25% increased Movement Speed
・50-80% increased Evasion Rating
・+10-20 to Dexterity
・Physical Damage is Pinning
The Hollow Mask Hewn Mask ImageThe Hollow Mask Hewn Mask
Helmet
Fixed Modifiers:
・+60-80 to maximum Life
・15% additional Physical Damage Reduction
・-10% to all Elemental Resistances
・13% to Chaos Resistance
Deidbell Elite Greathelm ImageDeidbell Elite Greathelm
Helmet
Fixed Modifiers:
・60-100% increased Armour
・20-30% increased Warcry Speed
・Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage
・Warcry Skills have 20-30% increased Area of Effect
・+10-20 to Strength
Cloak of Flame Silk Robe ImageCloak of Flame Silk Robe
Body Armour
Fixed Modifiers:
・30-50% to Fire Resistance
・30-50% reduced Ignite Duration on you
・40% of Physical Damage taken as Fire Damage
・25 to 35 Fire Thorns damage
Ashrend Pathfinder Coat ImageAshrend Pathfinder Coat
Body Armour
Fixed Modifiers:
・+40-60 to maximum Life
・+30-40% to Fire Resistance
・It cannot be Ignited
・-10 Physical Damage taken from Attack Hits
・+10-20 to Strength
Blackheart Iron Ring ImageBlackheart Iron Ring
Ring
Implicit: Adds 1 to 4 Physical Damage to Attacks
Fixed Modifiers:
・3-6 Life Regeneration per second
・Adds 4-6 to 8-10 Chaos Damage to Attacks
・25% chance to Intimidate Enemies for 4 seconds on Hit
Astramentis Stellar Amulet ImageAstramentis Stellar Amulet
Amulet
Implicit: +5-7 to all Attributes
Fixed Modifiers:
・+80-100 to all Attributes
・-4 Physical Damage taken from Attack Hits
Death Rush Emerald Ring ImageDeath Rush Emerald Ring
Ring
Implicit: +120-160 to Accuracy Rating
Fixed Modifiers:
・+75-125 to Accuracy Rating
・+75-125 to Evasion Rating
・Leech 5% of Physical Attack Damage as Life
・You gain Onslaught for 4 seconds on Kill
RyslathaRyslatha's Coil Ornate Belt
Belt
Implicit: 10-15% reduced Charm Charges used
Fixed Modifiers:
・+ 80-100 to maximum Life
・30-50% increased Flask Life Recovery rate
・30-40% more maximum Physical Attack Damage
・30-40% less minimum Physical Attack Damage
WinterWinter's Bite Glass Shank
Dagger
Fixed Modifiers:
・No Physical Damage
・Adds 8-10 to 15-18 Cold Damage
・Freezes Enemies that are on Full Life
Beyond Reach Visceral Quiver ImageBeyond Reach Visceral Quiver
Quiver
Implicit: 20-30% increased Critical Hit Chance for Attacks
Fixed Modifiers:
・15-10% reduced Attack Speed
・Chaos Damage from Hits also Contributes to Freeze Buildup
・Chaos Damage from Hits also Contributes to Electrocute Buildup
・Attacks Gain 10-20% of Physical Damage as extra Chaos Damage

List of Unique Equipment

Physical Modifiers

All Modifiers with Physical

• X% increased Physical Damage
• Adds X Physical Damage
• X Physical Thorns damage
• Leeches X% of Physical Damage as Life
• Leeches X% of Physical Damage as Mana
• Allies in your Presence deal X additional Attack Physical Damage
• X to Level of all Physical Spell Skills
• Adds X Physical Damage to Attacks
• Leech X% of Physical Attack Damage as Mana
• Leech X% of Physical Attack Damage as Life
• X% increased Global Physical Damage
• X% increased Spell Physical Damage
• Minions have X% additional Physical Damage Reduction
• X% additional Physical Damage Reduction
• Monsters Break Armour equal to X% of Physical Damage dealt
• Causes Enemies to Explode on Critical kill, for X% of their Life as Physical Damage
• Physical Damage is Pinning
• X Physical damage taken from Projectile Attacks
• X% of Melee Physical Damage taken reflected to Attacker
• X% of Physical Damage taken as Fire Damage
• Corpses in your Presence Explode when you Warcry, Dealing X% of their Life as Physical Damage
• X% of Fire Damage from Hits taken as Physical Damage
• X% of Physical Damage prevented Recouped as Life
• X Physical Damage taken on Minion Death

Physical Skills

Physical in Ascendancy Skills

Skill Effect
Elemental Storm ImageElemental Storm Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Encase in Jade ImageEncase in Jade Consumes all stacks of Jade to grant a Buff for a duration that absorbs all Damage from Hits, up to a maximum based on the amount of Jade consumed. While encased you cannot move or perform actions.
Bleeding Concoction ImageBleeding Concoction Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Physical attack damage in an area. Bleeding inflicted by this skill has more effect.

List of Ascendancy Skills

Physical in Passives

Skill Effect
Cruel Methods ImageCruel Methods ・Break 40% increased Armour
・25% increased Physical Damage
Goring ImageGoring ・5% reduced maximum Life
・30% increased amount of Life Leeched
・40% increased Physical Damage
Blood Tearing ImageBlood Tearing ・15% increased Magnitude of Bleeding you inflict
・25% increased Physical Damage
Entropic Incarnation ImageEntropic Incarnation ・Minions have 13% to Chaos Resistance
・Minions gain 8% Physical Damage as Chaos Damage
Cut to the Bone ImageCut to the Bone ・Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
・10% chance to inflict Bleeding on Hit
・20% increased Physical Damage
Left Hand of Darkness ImageLeft Hand of Darkness ・Minions have 20% additional Physical Damage Reduction
・Minions have 23% to Chaos Resistance
Taut Flesh ImageTaut Flesh ・15% of Physical Damage taken Recouped as Life
Madness in Bones ImageMadness in Bones ・Gain 6% of Physical Damage as extra Chaos Damage
Catalysis ImageCatalysis ・20% increased Elemental Damage with Attacks
・5% of Physical Damage from Hits taken as Damage of a Random Element
Battle Fever ImageBattle Fever ・5% increased Attack and Cast Speed
・25% increased Physical Damage
Tempered Mind ImageTempered Mind ・20% increased Critical Damage Bonus
・+10 to Strength
・20% increased Physical Damage
Stylebender ImageStylebender ・Break 30% increased Armour on enemies affected by Ailments
・+10 to Strength
・25% increased Physical Damage
Staggering Palm ImageStaggering Palm ・20% increased Critical Damage Bonus
・20% increased Knockback Distance
・20% increased Physical Damage
Burning Strikes ImageBurning Strikes ・Gain 12% of Physical Damage as Fire Damage
Hardened Wood ImageHardened Wood ・Totems gain +20% to all Elemental Resistances
・Totams have 20% additional Physical Damage Reduction
Made to Last ImageMade to Last ・15% of Physical Damage prevented Recouped as Life
Physical Damage ・X% increased Physical Damage
Armour Break ・Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt
Minion Physical Damage Reduction ・Minions have X% to additional Physical Damage Reduction
Minion Life and Physical Damage Reduction ・Minions have X% increased maximum Life
・Minions have X% addtional Physical Damage Reduction
Physical Damage and Critical Chance ・X% increased Critical Hit Chance
・X% increased Physical Damage
Totem Physical Damage Reduction ・Totems have additional X% Physical Damage Reduction
Armour Break and Physical Damage ・Break X% increased Armour
・X% increased Physical Damage
Life Leech and Physical Damage ・X% increased amount of Life Leeched
・X% increased Physical Damage

Passive Skill Tree Guide and List of Passives

Physical in Equipment Skills

Skill Details
Skeletal Warrior Minion ImageSkeletal Warrior Minion Effects:
・Summons Reviving Skeletal Minions.

Equipment:
Rattling Scepter
The Dark Defiler Rattling Scepter
Bone Blast ImageBone Blast Effects:
・Deals X Physical Damage
・X% chance to inflict Bleeding on Hit
・Ritual Radius is X metres
・Ritual duration is 1 second

Equipment:
Bone Wand
Sanguine Diviner Bone Wand
Power Siphon ImagePower Siphon Effects:
・Deals X Physical Damage
・Your Spells have Culling Strike
・X% chance to grant an additional Power Charge on Cull

Equipment:
Siphoning Wand

List of All Equipment Skills

Physical Gems

All Physical Skill Gems

Gem Effects
Ancestral Warrior Totem ImageAncestral Warrior Totem ・Totem duration is 8 seconds
・Limit 1 Totem
・Totem base attack time is 1 second
・Totem Base Critical Hit Chance is 5%
・Totem uses its own Two Handed Mace, dealing 87-130 base Physical Damage
Armour Breaker ImageArmour Breaker ・Hits Break 15 Armour
・+2 to melee strike range
・Knock enemies back on hit
・40% more Attack Speed while Dual Wielding
Armour Piercing Rounds ImageArmour Piercing Rounds Armour Piercing Rounds:
・Attack Speed: 524% of Base
・Attack Damage: 22%
・Hits Break 2 Armour
・Knocks back Enemies
Ammunition:
・12 Bolts loaded per clip
Blood Hunt ImageBlood Hunt Dash:
・+0.15 seconds to Total Attack Time
Explosion:
・Explosion Radius is 1.3 metres
・Deals 25% of Consumed Blood Loss as additional unscalable Physical Attack Damage
・10% more Area of Effect per 18 Blood Loss Consumed, up to 500%
・ Additional Effects from Quality: +0(0-0.4) metres to explosion radius
BloodhoundBloodhound's Mark Mark:
・Limit 1 Marked target
・Mark duration is 8 seconds
・Marked target releases a Blood Explosion when Heavy Stunned
・Marked target reelases a Blood Explosion on death if they had at least 20% Heavy Stun buildup from Blood Loss
・Marked target receives Heavy Stun buildup equal to 200% of Blood Loss
Explosion:
・67 to 100 base Physical Damage
・Cannot cause Bleeding
・Explosion radius is 2 metres
・Gains up to 100% more damage and 100% more area of effect based on the percentage of target's Heavy Stun buildup caused by Blood Loss
Bone Cage ImageBone Cage ・Deals 15-22 Physical Damage
・Hits are Pinning
・Pins Enemies as though Dealing 20% more damage
・Cage Radius is 1.8m
・Explosion Radius is 1m
・Cage Duration is 1.6s
Bone Offering ImageBone Offering Buff:
・Limit 1 Bone Offering Spike
・Spike duration is 5s
Explosion:
・Deals 82 to 123 Physical Damage
・100% more Stun buildup
Bonestorm ImageBonestorm Projectile:
・Deals 13 to 20 Physical Damage
・ 200% more Impale Magnitude
・Impale on Spell Hit
・Modifiers to cast speed also affect this skill's cost
・Can fire up to 20 Projectiles
Explosion:
・Deals 10 to 15 Physical damage
・200% more Impale Magnitude
・Impale on Spell Hit
・Modifiers to Cast Speed also affect this skill's cost
・Explosion Radius is 0.5M
・40% more area of effect per Power Charge consumed
・+0.7M to Explosion radius if a Power Charge was consumed
Detonate Dead ImageDetonate Dead ・Deals 41 to 61 Fire Damage
・Deals Physical damage equal to 6.8% of Corpse's maximum Life
・Explosion radius is 2.6 metres
High Velocity Rounds ImageHigh Velocity Rounds High Velocity Rounds Projectile:
・Attack Damage: 182%
・Knocks back Enemies
・Bolts Pierce 6 Targets
High Velocity Rounds VS Armour Broken:
・Attack Damage: 411%
・Knocks back Enemies
・Bolts Pierce 6 Targets
Ammunition:
・+1 Bolt loaded per clip
Killing Palm ImageKilling Palm ・24 to 36 Added Attack Physical Damage
・Culling Strike
・Can't be Evaded
・7% to Critical Hit Chance
Raise Zombie ImageRaise Zombie ・Limit to 10 Raised Zombies
・Zombie duration is 20s
・Empowered Zombies take 30% less damage
・Empowered Zombies deal 100% more damage with hits
・Empowered Zombies have 25% more Movement Speed
Rake ImageRake ・+0.4 seconds to Total Attack Time
・+2 to Melee Strike Range
・100% more Magnitude of Bleeding inflicted
・Deals up to 100% more damage, based on the distance travelled
・Inflicts Bleeding on Hit
・Additional Effects from Quality: Deals up to an additional +0(0-30)% more damage, based on the distance travelled
Rapid Assault ImageRapid Assault Normal Strikes:
・+6 to Melee Strike Range
Final Strike:
・Limit 5 Spearheads stuck in each target
・+12 to Melee Strike Range
・Inflicts Bleeding on Hit
・Knocks Back enemies
・Spearhead duration is 10 seconds
・Additional Effects from Quality: 0(0-20)% chance to leave an additional Spearhead in the target
Explosion:
・Inflicts Bleeding on hit
・Explosion Radius is 2.4 metres
Resonating Shield ImageResonating Shield ・Hits Break 14 Armour
・10 to 16 Base Off Hand Physical damage
・2 to 3 added Physical damage per 15 Armour on Shield
・Cannot be Empowered by Warcries
・Shockwave Radius 1.8 Metres
Seismic Cry ImageSeismic Cry ・Deals 50-75 Physical Damage
・20% increased Warcry Speed
・200% increased Knockback distancel400% more Stun Buildup
・Knockback enemies on hit
・Hits ignore enemy Physical Damage Reduction
・Empowers the next Melee Slam Attack
・Additional Attack per Endurance Charge consumed
・Warcry radius is 4M
Shield Charge ImageShield Charge Area of Effect:
・7 to 10 Base Off Hand Physical damage
・2 to 3 added Physical Damage per Armour on Shield
・Impact Radius is 2.4 metres
Collision:
・7 to 10 Base Hand Physical Damage
・Knock Back enemies
・2 to 3 added Physical damage per 15 Armour on Shield
・50% more Stun Buildup
・Impact Radius is 2.4 Metres
Shield Wall ImageShield Wall ・Can have 1 Shield Wall active at a time
・15 to 23 Base Off Hand Physical damage
・2 to 4 added Physical damage per 15 armor on the shield
・Explosion radius is 4M
・Wall duration is 6s
・Wall Segments have 460 maximum Life
Shockwave Totem ImageShockwave Totem Totem:
・Totem duration is 12s
・Limit of 1 Totem
・Totem Base Attack Time is 3s
・Totem uses its own weapon dealing 10 to 16 base Physical Damage
Slam:
・Shockwave radius is 3 metres
Skeletal Brute ImageSkeletal Brute None
Skeletal Reaver ImageSkeletal Reaver Minion Info:
・None
Command: Enrage:
・Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage.
Skeletal Sniper ImageSkeletal Sniper Minion:
・None
Command: Gas Arrow - Impact:
・Cooldown Time: 8.00s
・Attack Speed: 120% Base
・Attack Damage: 70%
Command: Gas Arrow - Poison Cloud:
・Does not hit, but Poisons enemies as though hitting them
・Gains 20% more Radius per second, up to a maximum of 80%
・Cloud Duration is 8s
・Cloud Radius is 1.4 metres
Command: Gas Arrow - Explosion:
・Converts 100% of Physical damage to Fire Damage
Skeletal Warrior ImageSkeletal Warrior ・Summons Reviving Skeletal Minions.
Staggering Palm ImageStaggering Palm Staggering Palm:
・10 to 16 added Attack Physical Damage
・Can't be Evaded
・+7% to Critical Hit chance
・Buff Duration is 6s
Projectile (Quarterstaff):
・Projectiles Pierce all targets
Projectile (Unarmed):
・Projectiles pierce all targets
・10 to 16 added Physical damage
・+7% to Critical Hit chance
Tornado Shot ImageTornado Shot Impact:
・Impact radius 1m
Tornado:
・Deals 28.6 base Physical DPS
・Modifiers to Projectile DMG apply to skill's DoT effect
・Tornado spits out 3 copies of Projectiles
・Limit 1 Tornado
・Max duration is 15s at all Gem levels
・Disappears after 7 Hits
・Projectiles deal 50% less damage
・Copied projectiles max travel distance 6m
Unearth ImageUnearth ・Deals 5-8 Physical Damage
・Summons bone constructs from corpses
・Cone Length is 6 metres
・Bone construct duration is 15 seconds.
Vulnerability ImageVulnerability ・Curse applies after 1 second delay
・Curse radius is 1.7 metres
・Curse duration is 6.4 seconds
・Hits against Cursed Enemies ignore 191 Armour

List of Skill Gems

All Physical Support Gems

Gem Effects
Battershout ImageBattershout Support:
・Supported Skills cannot Break Armour
・Supported Skills Consume Fully Broken Armour on enemies within range to trigger Battershout
Battershout:
Blood in the Eyes ImageBlood in the Eyes ・Hobble equal to 15% of physical hit damage dealt by supported skill against bleeding enemies
Bloodlust ImageBloodlust ・Supported skills deal 30% more Melee Physical Damage against bleeding enemies
・Supported attacks cannot cause bleeding
Bone Shrapnel ImageBone Shrapnel Support:
・Supported Skills cannot cause Pin buildup
・Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies
Bone Shrapnel Explosion:
・Deals 25% of Pinned target's Maximum Life as Physical Damage
・Cannot cause Pin buildup
・Explosion radius is 2 metres
Brutality ImageBrutality ・Supported skills deal 25% more Physical Damage
・Supported skills deal no Chaos Damage
・Supported skills deal no elemental damage
Bursting Plague ImageBursting Plague ・Poison from supported skills also adds 200% of damage per second to enemy as Plague, up to a maximum of 10% of enemy's maximum life.
Caltrops ImageCaltrops Support:
・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight
Caltrops:
・Increases and reductions to Thorns Damage apply to Hit Damage with this skill
・Maim on Hit
・Caltrop radius is .5 metres
・Caltrops land within a 3 metre radius of Projectile impact
・ Caltrop duration is 8 seconds
・ Creates 1 Caltrop
・Deals 60% of your Dexterity as Physical Damage on Hit
Catharsis ImageCatharsis ・Supported Skill requires 20 Volatility on you to use
・Using Supported Skills will detonate a random amount of Volatility on you
Corrosion ImageCorrosion ・Poison applied by supported skills also break armour equal to 80% of Poison damage dealt.
Corrupting Cry ImageCorrupting Cry ・Supported Warcries have 30% less area of effect
・Corrupted Blood deals 25% of your strength as physical damage per second
・Corrupted Blood duration is 5 seconds
・Supported Warcries inflict Corrupted Blood
Discombobulate ImageDiscombobulate ・Supported attacks cause daze buildup equal to 100% of Physical Damage dealt
First Blood ImageFirst Blood ・Supported Skills have 100% increased chance to inflict Bleeding against enemies on full life
Haemocrystals ImageHaemocrystals ・Supported Attacks cannot cause bleeding
・Supported skills consume bleeding on enemies they hit
・ Creating 4 Haemocrystals
・Maximum 20 active Haemocrystals.
Heavy Swing ImageHeavy Swing ・Supported Skills deal 35% more Melee Physical Damage
・Supported Skills have 10% less Attack Speed.
Impale ImageImpale ・Supported Skills cannot Extract Impale
・Supported Skills Impale enemies on Hit
Incision ImageIncision ・Hits from Supported Skills inflict incision 3% more magnitude of bleeding inflicted with Supported Skills per incision consumed recently up to 30%
Lacerate ImageLacerate ・Supported Skills have 30% chance to inflict Bleeding.
Life Thief ImageLife Thief ・Supports Attacks, causing their Physical damage to Leech life.
Lockdown ImageLockdown ・Supported Skills have 120% more Pin buildup against enemies within 2 meters of you, scaling to no change at 12 meters.
Outmaneuver ImageOutmaneuver ・Supported Skills break armour on hit against parried enemies equal to 25% physical damage dealt.
Physical Mastery ImagePhysical Mastery ・1 to level of supported Physical skills
Pin ImagePin ・Supported skills do not cause stun build up
・Physical damage from supported skill is pinning
Quill Burst ImageQuill Burst Support:
・Supported Skills trigger quill burst on their next 3 hits after you retaliate with thorns
Quill Burst:
・Explosion radius is 1.5 metres. Deals thorns damage to other targets in an area around the triggering target.
Rip ImageRip ・Remnants created by Supported Skills last for 8 seconds
・Supported Skills create a blood remnant when dealing a killing blow to a bleeding enemy
・Remnants created this way increase life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% remnants are created within a 1.5 metre radius of the slain enemy
Rupture ImageRupture ・Supported skills aggravate bleeding on hitting heavy stunned enemies
See Red ImageSee Red ・Supported attacks have 50% increased bleeding duration
・Enemies you inflict bleeding on with Supported Skills have 15% increased attack speed
・Enemies you inflict bleeding on with supported skills have 15% increased movement speed
Single Out ImageSingle Out ・Enemies marked by Supported Skills have armor broken equal to 10% of Physical Damage taken
Soul Thief ImageSoul Thief ・Leech 8% of Physical Attack damage from supported skills as Mana
Stomping Ground ImageStomping Ground Support:
・Triggers a Shockwave when you take a step while using supported skills
Shockwave:
・Deals 20% to 30% of your strength as Physical Damage. The Shockwave Radius is 1.8 metres ・Have a base Critical Hit Chance of 5%
Tear ImageTear ・50% chance for on-kill effects caused by killing blows on bleeding enemies with supported skills to occur twice
Tumult ImageTumult ・Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt
Volatile Power ImageVolatile Power ・Gain 5 Volatility on using Supported Skills while they are Empowered
Volatility ImageVolatility ・Supported skills grant Volatility on Critical hit

List of Support Gems

All Physical Spirit Gems

Gem Effects
Herald of Blood ImageHerald of Blood Explosion:
・Base Physical Damage
・Can't Be Evaded
・Explosion Radius is 1.8 Metres
・Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage
・55% chance to Aggravate Bleeding on Hit
Buff:
・Enemies with Blood Loss you kill explode
Plague Bearer ImagePlague Bearer ・Stores 4% of Expected Poison damage
・Stores up to 197 Poison Damage
Scavenged Plating ImageScavenged Plating ・Scavenged Plating duration is 8 seconds
・3% more Armour per Scavenged Plating
・Maximum 10 Scavenged Plating
・4 to 6 Thorns per Scavenged Plating
Shard Scavenger ImageShard Scavenger ・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s

List of Spirit Gems

Path of Exile 2 Related Guides

Path of Exile 2 (PoE 2) Glossary

Glossary and Basic Game Mechanics

All Glossary Guides

Adding to Stat Totals Aftershocks Ailment
Ammunition Ancestral Boost AoE
Arcane Surge Armour Break Attack
Aura Blind Block
Buff Chaining Channelling
Chaos Chill Chilled Ground
Cold Combo Command
Companion Concentration Conditional
Corpses Covered in Oil Critical
Critical Damage Bonus Critical Hits Crossbow Ammunition Skills
Crushing Blows Culling Strike Curse
Damage Conversion Damage Gained as Extra Daze
Debuff Decimating Strike Detonator
Dexterity Dual Wielding Duration
Effect Consumption Empowered Skills Energy Shield
Evasion Exposure Fire
Flame of Chayula Freeze Grenade
Guard Hazard Heavy Stun
Herald Hit Damage Ignite
Ignited Ground Intelligence Iron Grip
Iron Will Jagged Ground Knockback
Life Leech Life Recharge Lightning
Magic Find Magnitude Mark
Melee Meta Minion
Minion Commands Nova Onslaught
Orb Payoff Persistent
Physical Pierce Pinned
Poison Primed for Stun Projectile
Remnant Resistance Reviving Minions
Rhoa Mount Shield Shock
Shocked Ground Slam Spell
Spirit Staged Strength
Strike Stun Sustained
Tailwind Totem Travel
Trigger Unholy Might Warcry

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