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☆ April 23: 0.2.0f Hotfix 6
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Physical is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Physical tag, the modifiers, Uniques, and what Physical is!
List of Contents
The most common damage type that can only be reduced by a target's armor. While this type of damage mainly comes from weapon attacks, there are certain spells that also deal physical damage.
Name | Implicit and Modifiers |
---|---|
![]() Two Hand Mace |
Fixed Modifiers:
・Adds 8-12 to 16-20 Physical Damage ・Adds 8-12 to 16-20 Cold Damage ・All Damage from Hits with this Weapon Contributes to Freeze Buildup ・Culling Strike against Frozen Enemies ・5% to Critical Hit Chance |
![]() One Hand Mace |
Fixed Modifiers:
・Adds 10-14 to 16-20 to Physical Damage ・+30-50 to Accuracy Rating ・+10-20 to Strength ・Causes Double Stun Buildup ・-20% reduced Attack Speed |
![]() Quarterstaff |
Fixed Modifiers:
・Adds 50-100 Physical Damage ・+50-100 to Accuracy Rating ・10-20% Increased Stun Duration ・Causes Daze buildup equal to 100% of Damage dealt |
![]() Quarterstaff |
Fixed Modifiers:
・Adds 8-12 to 16-18 Physical Damage ・+10-15 to Strength ・Causes Bleeding on Hit ・4-5 to 8-10 to Physical Thorns Damage |
![]() One Hand Mace |
Fixed Modifiers:
・Adds 13-15 to 22-25 Physical Damage ・20-30% Increased Attack Speed ・+1-3 Level of All Minion Skills ・Increases and Reductions to Minion Attack Speed also affect you |
![]() Two Hand Mace |
Fixed Modifiers:
・+100 Intelligence Requirement ・Adds 58-65 to 102-110 Physical Damage ・+80-100 to Maximum Mana ・+50 to Spirit ・Increases and Reductions to Minion Damage also affect you |
![]() Two Hand Mace |
Fixed Modifiers:
・Adds 16-20 to 23-27 to Physical Damage ・15% to Critical Hit Chance ・10% Reduced Attack Speed ・+10 to Strength ・Main on Critical Hit |
![]() Two Hand Mace |
Fixed Modifiers:
・Adds 18-22 to 24-28 Physical Damage ・Adds 1 to 50-55 Lightning Damage ・10-15% Increased Attack Speed ・All Damage with this Weapon causes Electrocution Buildup |
![]() Two Hand Mace |
Fixed Modifiers:
・Adds 12-15 to 22-25 Physical Damage ・10-15% Increased Attack Speed ・Causes 30-50% Increased Stun Buildup ・Always Deals Critical Hits against Heavy Stunned Enemies |
![]() Two Hand Mace |
Implicit: Causes 30-50% Increased Stun Buildup Fixed Modifiers: ・80-120% Increased Physical Damage ・+10-15 to Strength ・Gain 10-20 Life per Enemy Killed ・Slam Skills you use yourself cause Aftershocks |
![]() Bow |
Fixed Modifiers:
・120-160% increased Physical Damage ・+50-70 to Accuracy Rating ・20-30% increased Projectile Speed ・Projectiles Split towards 2 targets |
![]() Crossbow |
Implicit: 20-30% increased Bolt Speed Fixed Modifiers: ・40-60% increased Physical Damage ・30-40% increased Attack Speed ・100% chance to not consume a bolt if you've Reloaded Recently ・30% reduced Reload Speed |
![]() One Hand Mace |
Fixed Modifiers:
・Adds 4-6 to 8-10 Physical Damage ・Adds 4-6 to 8-10 Fire Damage ・Hits Break 30-50 Armour ・Apply Fire Exposure when fully breaking Enemy Armour - Unscalable Value ・+10-20 to Strength ・+20-30% to Fire Resistance |
![]() Two Hand Mace |
Fixed Modifiers:
・Causes Enemies to Explode on Critical kill, for X% of their Life as Physical Damage ・100-150% increased Physical Damage ・+10-15 to all Attributes ・Gain 30 Life per Enemy Killed ・This Weapon's Critical Hit Chance is 100% ・Critical Hits do not deal extra Damage |
![]() Two Hand Mace |
Fixed Modifiers:
・Causes Enemies to Explode on Critical kill, for X% of their Life as Physical Damage ・100-150% increased Physical Damage ・+10-15 to all Attributes ・Gain 30 Life per Enemy Killed ・This Weapon's Critical Hit Chance is 100% ・Critical Hits do not deal extra Damage |
![]() Body Armour |
Fixed Modifiers:
・+60-100 to maximum Life ・+60-100 to Stun Threshold ・250% of Melee Physical Damage taken and reflected the attacker ・Cannot Evade Enemy Attacks ・Regenerate 5% of Life per second while Surrounded |
![]() Gloves |
Fixed Modifiers:
・Adds 3-5 to 8-10 Physical Damage to Attacks ・20-30% increased Critical Damage Bonus ・Base Critical Hit Chance for Attacks with Weapons is 8% ・15-25 to Evasion Rating |
![]() Gloves |
Fixed Modifiers:
・Adds 2-3 to 5-6 Physical Damage to Attacks ・+30-50 to maximum Life ・4-8% increased Attack Speed ・Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills ・50% increased Armour and Evasion |
![]() Gloves |
Fixed Modifiers:
・30-60% increased Armour ・Adds 6-10 to 12-16 Physical Damage to Attacks ・Giant's Blood ・20-30% increased Stun Buildup ・5% reduced Attack Speed |
![]() Boots |
Fixed Modifiers:
・15-25% increased Movement Speed ・50-80% increased Evasion Rating ・+10-20 to Dexterity ・Physical Damage is Pinning |
![]() Helmet |
Fixed Modifiers:
・+60-80 to maximum Life ・15% additional Physical Damage Reduction ・-10% to all Elemental Resistances ・13% to Chaos Resistance |
![]() Helmet |
Fixed Modifiers:
・60-100% increased Armour ・20-30% increased Warcry Speed ・Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage ・Warcry Skills have 20-30% increased Area of Effect ・+10-20 to Strength |
![]() Body Armour |
Fixed Modifiers:
・30-50% to Fire Resistance ・30-50% reduced Ignite Duration on you ・40% of Physical Damage taken as Fire Damage ・25 to 35 Fire Thorns damage |
![]() Body Armour |
Fixed Modifiers:
・+40-60 to maximum Life ・+30-40% to Fire Resistance ・It cannot be Ignited ・-10 Physical Damage taken from Attack Hits ・+10-20 to Strength |
![]() Ring |
Implicit: Adds 1 to 4 Physical Damage to Attacks Fixed Modifiers: ・3-6 Life Regeneration per second ・Adds 4-6 to 8-10 Chaos Damage to Attacks ・25% chance to Intimidate Enemies for 4 seconds on Hit |
![]() Amulet |
Implicit: +5-7 to all Attributes Fixed Modifiers: ・+80-100 to all Attributes ・-4 Physical Damage taken from Attack Hits |
![]() Ring |
Implicit: +120-160 to Accuracy Rating Fixed Modifiers: ・+75-125 to Accuracy Rating ・+75-125 to Evasion Rating ・Leech 5% of Physical Attack Damage as Life ・You gain Onslaught for 4 seconds on Kill |
![]() Belt |
Implicit: 10-15% reduced Charm Charges used Fixed Modifiers: ・+ 80-100 to maximum Life ・30-50% increased Flask Life Recovery rate ・30-40% more maximum Physical Attack Damage ・30-40% less minimum Physical Attack Damage |
![]() Dagger |
Fixed Modifiers:
・No Physical Damage ・Adds 8-10 to 15-18 Cold Damage ・Freezes Enemies that are on Full Life |
![]() Quiver |
Implicit: 20-30% increased Critical Hit Chance for Attacks Fixed Modifiers: ・15-10% reduced Attack Speed ・Chaos Damage from Hits also Contributes to Freeze Buildup ・Chaos Damage from Hits also Contributes to Electrocute Buildup ・Attacks Gain 10-20% of Physical Damage as extra Chaos Damage |
• X% increased Physical Damage • Adds X Physical Damage • X Physical Thorns damage • Leeches X% of Physical Damage as Life • Leeches X% of Physical Damage as Mana • Allies in your Presence deal X additional Attack Physical Damage • X to Level of all Physical Spell Skills • Adds X Physical Damage to Attacks • Leech X% of Physical Attack Damage as Mana • Leech X% of Physical Attack Damage as Life • X% increased Global Physical Damage • X% increased Spell Physical Damage • Minions have X% additional Physical Damage Reduction • X% additional Physical Damage Reduction • Monsters Break Armour equal to X% of Physical Damage dealt • Causes Enemies to Explode on Critical kill, for X% of their Life as Physical Damage • Physical Damage is Pinning • X Physical damage taken from Projectile Attacks • X% of Melee Physical Damage taken reflected to Attacker • X% of Physical Damage taken as Fire Damage • Corpses in your Presence Explode when you Warcry, Dealing X% of their Life as Physical Damage • X% of Fire Damage from Hits taken as Physical Damage • X% of Physical Damage prevented Recouped as Life • X Physical Damage taken on Minion Death |
Skill | Effect |
---|---|
![]() |
Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm. |
![]() |
Consumes all stacks of Jade to grant a Buff for a duration that absorbs all Damage from Hits, up to a maximum based on the amount of Jade consumed. While encased you cannot move or perform actions. |
![]() |
Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Physical attack damage in an area. Bleeding inflicted by this skill has more effect. |
Skill | Effect |
---|---|
![]() |
・Break 40% increased Armour ・25% increased Physical Damage |
![]() |
・5% reduced maximum Life ・30% increased amount of Life Leeched ・40% increased Physical Damage |
![]() |
・15% increased Magnitude of Bleeding you inflict ・25% increased Physical Damage |
![]() |
・Minions have 13% to Chaos Resistance ・Minions gain 8% Physical Damage as Chaos Damage |
![]() |
・Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt ・10% chance to inflict Bleeding on Hit ・20% increased Physical Damage |
![]() |
・Minions have 20% additional Physical Damage Reduction ・Minions have 23% to Chaos Resistance |
![]() |
・15% of Physical Damage taken Recouped as Life |
![]() |
・Gain 6% of Physical Damage as extra Chaos Damage |
![]() |
・20% increased Elemental Damage with Attacks ・5% of Physical Damage from Hits taken as Damage of a Random Element |
![]() |
・5% increased Attack and Cast Speed ・25% increased Physical Damage |
![]() |
・20% increased Critical Damage Bonus ・+10 to Strength ・20% increased Physical Damage |
![]() |
・Break 30% increased Armour on enemies affected by Ailments ・+10 to Strength ・25% increased Physical Damage |
![]() |
・20% increased Critical Damage Bonus ・20% increased Knockback Distance ・20% increased Physical Damage |
![]() |
・Gain 12% of Physical Damage as Fire Damage |
![]() |
・Totems gain +20% to all Elemental Resistances ・Totams have 20% additional Physical Damage Reduction |
![]() |
・15% of Physical Damage prevented Recouped as Life |
Physical Damage | ・X% increased Physical Damage |
Armour Break | ・Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt |
Minion Physical Damage Reduction | ・Minions have X% to additional Physical Damage Reduction |
Minion Life and Physical Damage Reduction |
・Minions have X% increased maximum Life ・Minions have X% addtional Physical Damage Reduction |
Physical Damage and Critical Chance |
・X% increased Critical Hit Chance ・X% increased Physical Damage |
Totem Physical Damage Reduction | ・Totems have additional X% Physical Damage Reduction |
Armour Break and Physical Damage |
・Break X% increased Armour ・X% increased Physical Damage |
Life Leech and Physical Damage |
・X% increased amount of Life Leeched ・X% increased Physical Damage |
Passive Skill Tree Guide and List of Passives
Skill | Details |
---|---|
![]() |
Effects: ・Summons Reviving Skeletal Minions. Equipment: • Rattling Scepter • The Dark Defiler Rattling Scepter |
![]() |
Effects: ・Deals X Physical Damage ・X% chance to inflict Bleeding on Hit ・Ritual Radius is X metres ・Ritual duration is 1 second Equipment: • Bone Wand • Sanguine Diviner Bone Wand |
![]() |
Effects: ・Deals X Physical Damage ・Your Spells have Culling Strike ・X% chance to grant an additional Power Charge on Cull Equipment: • Siphoning Wand |
Gem | Effects |
---|---|
![]() |
・Totem duration is 8 seconds ・Limit 1 Totem ・Totem base attack time is 1 second ・Totem Base Critical Hit Chance is 5% ・Totem uses its own Two Handed Mace, dealing 87-130 base Physical Damage |
![]() |
・Hits Break 15 Armour ・+2 to melee strike range ・Knock enemies back on hit ・40% more Attack Speed while Dual Wielding |
![]() |
Armour Piercing Rounds: ・Attack Speed: 524% of Base ・Attack Damage: 22% ・Hits Break 2 Armour ・Knocks back Enemies Ammunition: ・12 Bolts loaded per clip |
![]() |
Dash: ・+0.15 seconds to Total Attack Time Explosion: ・Explosion Radius is 1.3 metres ・Deals 25% of Consumed Blood Loss as additional unscalable Physical Attack Damage ・10% more Area of Effect per 18 Blood Loss Consumed, up to 500% ・ Additional Effects from Quality: +0(0-0.4) metres to explosion radius |
![]() |
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Marked target releases a Blood Explosion when Heavy Stunned ・Marked target reelases a Blood Explosion on death if they had at least 20% Heavy Stun buildup from Blood Loss ・Marked target receives Heavy Stun buildup equal to 200% of Blood Loss Explosion: ・67 to 100 base Physical Damage ・Cannot cause Bleeding ・Explosion radius is 2 metres ・Gains up to 100% more damage and 100% more area of effect based on the percentage of target's Heavy Stun buildup caused by Blood Loss |
![]() |
・Deals 15-22 Physical Damage ・Hits are Pinning ・Pins Enemies as though Dealing 20% more damage ・Cage Radius is 1.8m ・Explosion Radius is 1m ・Cage Duration is 1.6s |
![]() |
Buff: ・Limit 1 Bone Offering Spike ・Spike duration is 5s Explosion: ・Deals 82 to 123 Physical Damage ・100% more Stun buildup |
![]() |
Projectile: ・Deals 13 to 20 Physical Damage ・ 200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to cast speed also affect this skill's cost ・Can fire up to 20 Projectiles Explosion: ・Deals 10 to 15 Physical damage ・200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to Cast Speed also affect this skill's cost ・Explosion Radius is 0.5M ・40% more area of effect per Power Charge consumed ・+0.7M to Explosion radius if a Power Charge was consumed |
![]() |
・Deals 41 to 61 Fire Damage ・Deals Physical damage equal to 6.8% of Corpse's maximum Life ・Explosion radius is 2.6 metres |
![]() |
High Velocity Rounds Projectile: ・Attack Damage: 182% ・Knocks back Enemies ・Bolts Pierce 6 Targets High Velocity Rounds VS Armour Broken: ・Attack Damage: 411% ・Knocks back Enemies ・Bolts Pierce 6 Targets Ammunition: ・+1 Bolt loaded per clip |
![]() |
・24 to 36 Added Attack Physical Damage ・Culling Strike ・Can't be Evaded ・7% to Critical Hit Chance |
![]() |
・Limit to 10 Raised Zombies ・Zombie duration is 20s ・Empowered Zombies take 30% less damage ・Empowered Zombies deal 100% more damage with hits ・Empowered Zombies have 25% more Movement Speed |
![]() |
・+0.4 seconds to Total Attack Time ・+2 to Melee Strike Range ・100% more Magnitude of Bleeding inflicted ・Deals up to 100% more damage, based on the distance travelled ・Inflicts Bleeding on Hit ・Additional Effects from Quality: Deals up to an additional +0(0-30)% more damage, based on the distance travelled |
![]() |
Normal Strikes: ・+6 to Melee Strike Range Final Strike: ・Limit 5 Spearheads stuck in each target ・+12 to Melee Strike Range ・Inflicts Bleeding on Hit ・Knocks Back enemies ・Spearhead duration is 10 seconds ・Additional Effects from Quality: 0(0-20)% chance to leave an additional Spearhead in the target Explosion: ・Inflicts Bleeding on hit ・Explosion Radius is 2.4 metres |
![]() |
・Hits Break 14 Armour ・10 to 16 Base Off Hand Physical damage ・2 to 3 added Physical damage per 15 Armour on Shield ・Cannot be Empowered by Warcries ・Shockwave Radius 1.8 Metres |
![]() |
・Deals 50-75 Physical Damage ・20% increased Warcry Speed ・200% increased Knockback distancel400% more Stun Buildup ・Knockback enemies on hit ・Hits ignore enemy Physical Damage Reduction ・Empowers the next Melee Slam Attack ・Additional Attack per Endurance Charge consumed ・Warcry radius is 4M |
![]() |
Area of Effect: ・7 to 10 Base Off Hand Physical damage ・2 to 3 added Physical Damage per Armour on Shield ・Impact Radius is 2.4 metres Collision: ・7 to 10 Base Hand Physical Damage ・Knock Back enemies ・2 to 3 added Physical damage per 15 Armour on Shield ・50% more Stun Buildup ・Impact Radius is 2.4 Metres |
![]() |
・Can have 1 Shield Wall active at a time ・15 to 23 Base Off Hand Physical damage ・2 to 4 added Physical damage per 15 armor on the shield ・Explosion radius is 4M ・Wall duration is 6s ・Wall Segments have 460 maximum Life |
![]() |
Totem: ・Totem duration is 12s ・Limit of 1 Totem ・Totem Base Attack Time is 3s ・Totem uses its own weapon dealing 10 to 16 base Physical Damage Slam: ・Shockwave radius is 3 metres |
![]() |
None |
![]() |
Minion Info: ・None Command: Enrage: ・Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage. |
![]() |
Minion: ・None Command: Gas Arrow - Impact: ・Cooldown Time: 8.00s ・Attack Speed: 120% Base ・Attack Damage: 70% Command: Gas Arrow - Poison Cloud: ・Does not hit, but Poisons enemies as though hitting them ・Gains 20% more Radius per second, up to a maximum of 80% ・Cloud Duration is 8s ・Cloud Radius is 1.4 metres Command: Gas Arrow - Explosion: ・Converts 100% of Physical damage to Fire Damage |
![]() |
・Summons Reviving Skeletal Minions. |
![]() |
Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets Projectile (Unarmed): ・Projectiles pierce all targets ・10 to 16 added Physical damage ・+7% to Critical Hit chance |
![]() |
Impact: ・Impact radius 1m Tornado: ・Deals 28.6 base Physical DPS ・Modifiers to Projectile DMG apply to skill's DoT effect ・Tornado spits out 3 copies of Projectiles ・Limit 1 Tornado ・Max duration is 15s at all Gem levels ・Disappears after 7 Hits ・Projectiles deal 50% less damage ・Copied projectiles max travel distance 6m |
![]() |
・Deals 5-8 Physical Damage ・Summons bone constructs from corpses ・Cone Length is 6 metres ・Bone construct duration is 15 seconds. |
![]() |
・Curse applies after 1 second delay ・Curse radius is 1.7 metres ・Curse duration is 6.4 seconds ・Hits against Cursed Enemies ignore 191 Armour |
Gem | Effects |
---|---|
![]() |
Support: ・Supported Skills cannot Break Armour ・Supported Skills Consume Fully Broken Armour on enemies within range to trigger Battershout Battershout: |
![]() |
・Hobble equal to 15% of physical hit damage dealt by supported skill against bleeding enemies |
![]() |
・Supported skills deal 30% more Melee Physical Damage against bleeding enemies ・Supported attacks cannot cause bleeding |
![]() |
Support: ・Supported Skills cannot cause Pin buildup ・Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies Bone Shrapnel Explosion: ・Deals 25% of Pinned target's Maximum Life as Physical Damage ・Cannot cause Pin buildup ・Explosion radius is 2 metres |
![]() |
・Supported skills deal 25% more Physical Damage ・Supported skills deal no Chaos Damage ・Supported skills deal no elemental damage |
![]() |
・Poison from supported skills also adds 200% of damage per second to enemy as Plague, up to a maximum of 10% of enemy's maximum life. |
![]() |
Support: ・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops: ・Increases and reductions to Thorns Damage apply to Hit Damage with this skill ・Maim on Hit ・Caltrop radius is .5 metres ・Caltrops land within a 3 metre radius of Projectile impact ・ Caltrop duration is 8 seconds ・ Creates 1 Caltrop ・Deals 60% of your Dexterity as Physical Damage on Hit |
![]() |
・Supported Skill requires 20 Volatility on you to use ・Using Supported Skills will detonate a random amount of Volatility on you |
![]() |
・Poison applied by supported skills also break armour equal to 80% of Poison damage dealt. |
![]() |
・Supported Warcries have 30% less area of effect ・Corrupted Blood deals 25% of your strength as physical damage per second ・Corrupted Blood duration is 5 seconds ・Supported Warcries inflict Corrupted Blood |
![]() |
・Supported attacks cause daze buildup equal to 100% of Physical Damage dealt |
![]() |
・Supported Skills have 100% increased chance to inflict Bleeding against enemies on full life |
![]() |
・Supported Attacks cannot cause bleeding ・Supported skills consume bleeding on enemies they hit ・ Creating 4 Haemocrystals ・Maximum 20 active Haemocrystals. |
![]() |
・Supported Skills deal 35% more Melee Physical Damage ・Supported Skills have 10% less Attack Speed. |
![]() |
・Supported Skills cannot Extract Impale ・Supported Skills Impale enemies on Hit |
![]() |
・Hits from Supported Skills inflict incision 3% more magnitude of bleeding inflicted with Supported Skills per incision consumed recently up to 30% |
![]() |
・Supported Skills have 30% chance to inflict Bleeding. |
![]() |
・Supports Attacks, causing their Physical damage to Leech life. |
![]() |
・Supported Skills have 120% more Pin buildup against enemies within 2 meters of you, scaling to no change at 12 meters. |
![]() |
・Supported Skills break armour on hit against parried enemies equal to 25% physical damage dealt. |
![]() |
・1 to level of supported Physical skills |
![]() |
・Supported skills do not cause stun build up ・Physical damage from supported skill is pinning |
![]() |
Support: ・Supported Skills trigger quill burst on their next 3 hits after you retaliate with thorns Quill Burst: ・Explosion radius is 1.5 metres. Deals thorns damage to other targets in an area around the triggering target. |
![]() |
・Remnants created by Supported Skills last for 8 seconds ・Supported Skills create a blood remnant when dealing a killing blow to a bleeding enemy ・Remnants created this way increase life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% remnants are created within a 1.5 metre radius of the slain enemy |
![]() |
・Supported skills aggravate bleeding on hitting heavy stunned enemies |
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・Supported attacks have 50% increased bleeding duration ・Enemies you inflict bleeding on with Supported Skills have 15% increased attack speed ・Enemies you inflict bleeding on with supported skills have 15% increased movement speed |
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・Enemies marked by Supported Skills have armor broken equal to 10% of Physical Damage taken |
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・Leech 8% of Physical Attack damage from supported skills as Mana |
![]() |
Support: ・Triggers a Shockwave when you take a step while using supported skills Shockwave: ・Deals 20% to 30% of your strength as Physical Damage. The Shockwave Radius is 1.8 metres ・Have a base Critical Hit Chance of 5% |
![]() |
・50% chance for on-kill effects caused by killing blows on bleeding enemies with supported skills to occur twice |
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・Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt |
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・Gain 5 Volatility on using Supported Skills while they are Empowered |
![]() |
・Supported skills grant Volatility on Critical hit |
Gem | Effects |
---|---|
![]() |
Explosion: ・Base Physical Damage ・Can't Be Evaded ・Explosion Radius is 1.8 Metres ・Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage ・55% chance to Aggravate Bleeding on Hit Buff: ・Enemies with Blood Loss you kill explode |
![]() |
・Stores 4% of Expected Poison damage ・Stores up to 197 Poison Damage |
![]() |
・Scavenged Plating duration is 8 seconds ・3% more Armour per Scavenged Plating ・Maximum 10 Scavenged Plating ・4 to 6 Thorns per Scavenged Plating |
![]() |
・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s |
Glossary and Basic Game Mechanics
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