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Strength is a Stats in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Strength tag, the modifiers, Uniques, and what Strength is!
List of Contents
A character's attribute that measures their physical power.
| Name | Implicit and Modifiers |
|---|---|
Brynhand's Mark Wooden Club One Hand Mace |
Fixed Modifiers:
・Adds 10-14 to 16-20 to Physical Damage ・+30-50 to Accuracy Rating ・+10-20 to Strength ・Causes Double Stun Buildup ・-20% reduced Attack Speed |
The Blood Thorn Wrapped Quarterstaff Quarterstaff |
Fixed Modifiers:
・Adds 8-12 to 16-18 Physical Damage ・+10-15 to Strength ・Causes Bleeding on Hit ・4-5 to 8-10 to Physical Thorns Damage |
Pillar of the Caged God Long Quarterstaff Quarterstaff |
Implicit: 16% Increased Range Fixed Modifiers: ・2% Increased Area of Effect for Attacks per 5 Intelligence ・2% Increased Attack Speed per 5 Dexterity ・10% Increased Weapon Damage per 5 Strength |
Hoghunt Felled Greatclub Two Hand Mace |
Fixed Modifiers:
・Adds 16-20 to 23-27 to Physical Damage ・15% to Critical Hit Chance ・10% Reduced Attack Speed ・+10 to Strength ・Main on Critical Hit |
Hrimnor's Hymn Oak Greathammer Two Hand Mace |
Implicit: Causes 30-50% Increased Stun Buildup Fixed Modifiers: ・80-120% Increased Physical Damage ・+10-15 to Strength ・Gain 10-20 Life per Enemy Killed ・Slam Skills you use yourself cause Aftershocks |
Feathered Fortress Crescent Targe Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・+20-30 to Strength ・+20-30 to Dexterity ・20-30% to Fire Resistance ・20-30% to Cold Resistance ・No Movement Speed penalty while shield is Raised |
Titanrot Cataphract Maraketh Cuirass Body Armour |
Fixed Modifiers:
・400-500% increased Armour ・15-30% increased Strength ・10% reduced Dexterity ・10% reduced Intelligence ・You have no life regeneration |
Icetomb Mail Vestments Body Armour |
Fixed Modifiers:
・+20-30 to Strength ・+20-30 to Intelligence ・+30-40% to Cold Resistance ・Freeze as though dealing Cold damage equal to 10% of you maximum Mana when Hit. |
Jarngreipr Ringmail Gauntlets Gloves |
Fixed Modifiers:
・Adds 2-3 to 5-6 Physical Damage to Attacks ・+30-50 to maximum Life ・4-8% increased Attack Speed ・Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills ・50% increased Armour and Evasion |
Wondertrap Silk Slippers Boots |
Fixed Modifiers:
・10-20% increased movement Speed ・+10-20 to Strength ・+10-20 to Dexterity ・+10-20 to Intelligence ・50% increased Rarity of items found when on Low Life ・+30-50 to maximum Energy Shield |
Corpsewade Iron Greaves Boots |
Fixed Modifiers:
・10% increased movement Speed ・30-50% increased Armour ・+5-10 to Strength ・Trigger Decompose Skill on Step |
Black Sun Crest Wrapped Greathelm Helmet |
Fixed Modifiers:
・50-80% increased Armour ・20% reduced Light Radius ・5-15% increased Strength ・5-15% increased Dexterity ・5-15% increased Intelligence |
Horns of Bynden Rusted Greathelm Helmet |
Fixed Modifiers:
・5-15% increased Rarity of Items found ・+20-30 to Strength ・Gain 1 Rage on Melee Hit ・Every Rage also grants 1% increased Armour ・+20 to Armour |
Greymake Brimmed Helm Helmet |
Fixed Modifiers:
・+30-50 to Strength ・+30-50 to Dexterity ・+30-50 to Intelligence ・-1 to all Attributes per Level |
Dionadair Splintered Tower Shield Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・60-80% increased Armour ・+10-15 to Strength ・30% Reduced Stun Threshold ・Double Stun Threshold while Shield is raised ・3-5 Life Regeneration per second |
Wulfsbane Painted Tower Shield Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・+40-60 to maximum Life ・+10-15 to Strength ・+60-80 to Stun Threshold ・Permanently intimidate enemies on Block |
Greed's Embrace Vaal Cuirass Body Armour |
Fixed Modifiers:
・50% increased Strength Requirement ・20% reduced Movement Speed ・100-150% increased Armour ・30-50% increased Rarity of Items found ・+20-30% to Fire Resistance |
Wandering Reliquary Steel Plate Body Armour |
Fixed Modifiers:
・50-100% increased Armour ・+40-60 to maximum Mana ・+10-20 to Strength ・50% of Physical Damage prevented Recouped as Life ・+60-80 to Stun Threshold |
Mask of the Sanguimancer Face Mask Helmet |
Fixed Modifiers:
・20-40% increased Critical Hit Chance for Spells ・+10-20 to Strength ・+10-20 to Intelligence ・Blood Magic ・+20-25 to Evasion Rating ・+10-15 to maximum Energy Shield |
Blackbraid Fur Plate Body Armour |
Fixed Modifiers:
・+5-15 to Strength ・+5-15 to Intelligence ・+40-60 to Stun Threshold ・Armour applies to Elemental Damage ・+40-60 to Armour ・+10 to all Elemental Resistances |
Tetzlapokal's Desire Votive Raiment Body Armour |
Fixed Modifiers:
・100-150% increased Energy Shield ・+20-30 to Strength ・+17-23% to Chaos Resistance ・Life Recharges ・+20-30 to Intelligence |
Coward's Legacy Mail Belt Belt |
Implicit: 10-15% reduced Flask Charges used Fixed Modifiers: ・-10-20 to Strength ・+20-30 to Dexterity ・30-40% increased Life and Mana Recovery from Flasks ・You count as on Low Life while at 75% of maximum Life or below |
Meginord's Girdle Rawhide Belt Belt |
Implicit: 20-30% increased Life Recovery from Flasks Fixed Modifiers: ・+40-50 to Strength ・+10-15% to Cold Resistance ・50% increased Flask Charges used ・100% increased Flask Charges gained |
Infernoclasp Plate Belt Belt |
Implicit: +100-140 to Armour Fixed Modifiers: ・+100-150 to Armour ・+10-20 to Strength ・+3-5% to Maximum Fire Resistance ・+30-50% to Fire Resistance |
Revered Resin Amber Amulet Amulet |
Implicit: +10-15 to Strength Fixed Modifiers: ・+40-60 to maximum Life ・20-30% increased Flask Life Recovery rate ・Life Flasks gain 0.17-0.25 charges per Second |
Carnage Heart Amber Amulet Amulet |
Implicit: +10-15 to Strength Fixed Modifiers: ・20% reduced maximum Life ・+10-20 to all Attributes ・+10-20% to all Elemental Resistances ・100% increased amount of Life Leeched |
Defiance of Destiny Jade Amulet Amulet |
Implicit: +10-15 to Dexterity Fixed Modifiers: ・6-10% increased maximum Life ・+10-20 to Strength ・25-40% increased Mana Regeneration Rate ・Recover 10-20% of Missing Life before being Hit by an Enemy |
Headhunter Heavy Belt Belt |
Implicit: 20-30% increased Stun Threshold Fixed Modifiers: ・+40-60 to maximum Life ・+20-40 to Strength ・+20-40 to Dexterity ・When you Kill a Rare monster, you gain its Modifiers for 60 seconds |
Polcirkeln Sapphire Ring Ring |
Implicit: +20-30% to Cold Resistance Fixed Modifiers: ・20-30% increased Cold Damage ・+40-60 to maximum Mana ・+10-15 to Strength ・Enemies Chilled by your Hits can be Shattered as though Frozen |
Xoph's Blood Amber Amulet Amulet |
Implicit: +10-15 to Strength Fixed Modifiers: ・10-15% increased maximum Life ・+20-30% to Fire Resistance ・Enemies in your Presence have Fire Exposure |
Zerphi's Genesis Heavy Belt Belt |
Implicit: 20-30% increased Stun Threshold Fixed Modifiers: ・+0-2 Charm Slots ・+10-30 to Strength ・Corrupted Blood cannot be inflicted on you ・50% of charges used by Charms granted to your Life Flasks ・10-30% increased Charm Charges used |
|
• X to Strength • X% increased Strength • X% increased Weapon Damage per 5 Strength • Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills |
| Skill | Effect |
|---|---|
Elemental Expression |
Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence. |
| Skill | Effect |
|---|---|
Remorseless |
・15% increased Projectile Damage ・30% increased Stun Buildup against enemies within 2 metres ・+5 to Strength and Dexterity |
Colossal Weapon |
・15% increased Area of Effect for Attacks ・+10 to Strength |
Battle-hardened |
・Hits against you have 20% reduced Critical Damage Bonus ・20% increased Armour and Evasion Rating ・+5 to Strength and Dexterity |
Heavy Weaponry |
・15% increased Melee Damage ・15% increased Stun Buildup with Melee Damage ・+15 to Strength |
Unexpected Finesse |
・10% increased Attack Damage ・Gain Accuracy Rating equal to your Strength |
Hefty Unit |
・+3 to Stun Threshold per Strength |
Breath of Fire |
・Damage Penetrates 15% Fire Resistance ・10 to Strength |
Staunching |
・Life Flasks gain 0.1 charges per Second ・+10 to Strength |
Versatile Arms |
・6% increased Attack Speed with One Handed Melee Weapons ・15% increased Accuracy Rating with One Handed Melee Weapons ・+10 to Strength and Dexterity |
Heartbreaking |
・35% increased Critical Damage Bonus ・+10 to Strength |
Relentless Vindicator |
・10% increased Damage ・10% increased Critical hit Chance ・5 to Strength and Intelligence |
Devoted Protector |
・10% increased Mana Regeneration Rate ・Regenerate 0.5% of Life per second ・5 to Strength and Intelligence |
Hulking Smash |
・30% increased Stun Buildup ・+15 to Strength |
Immolation |
・25% increased Magnitude of Ignite you inflict ・+10 to Strength |
Tenfold Attacks |
・4% increased Attack Speed ・6% increased Attack Speed if you've been Hit Recently ・+10 to Strength |
Tempered Mind |
・20% increased Critical Damage Bonus ・+10 to Strength ・20% increased Physical Damage |
Stylebender |
・Break 30% increased Armour on enemies affected by Ailments ・+10 to Strength ・25% increased Physical Damage |
Forcewave |
・20% increased Stun Buildup ・20% increased Knockback Distance ・+10 to Strength |
Brutal |
・10% increased Stun Buildup ・16% increased Melee Damage ・+10 to Strength |
Relentless |
・15% increased Armour ・Regenerate 0.5% of Life per Second ・+10 to Strength |
Blade Catcher |
・Defend with 200% of Armour against Critical Hits ・+15 to Strength |
Barbaric Strength |
・45% increased Critical Damage Bonus ・10% increased Mana Cost of Skills ・+10 to Strength |
Vulgar Methods |
・10% reduced maximum Mana ・+10 to Strength ・35% increased Critical Hit Chance |
Beef |
・+25 to Strength |
Titanic |
・30% increased Stun Buildup ・30% increased Stun Threshold ・5% increased Strength |
Heavy Armour |
・50% of Strength Requirements from Boots, Gloves and Helmets also added to Armour |
Brute Strength |
・10% reduced maximum Mana ・1% increased Damage per 15 Strength |
| Strength | ・+X to Strength |
| Strength and Reduced Mana |
・X% reduced maximum Mana ・+X to Strength |
| Stun Threshold and Strength |
・X% increased Stun Threshold ・+X to Strength |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Aftershock I
|
・Supported skills have 25% chance to cause an Aftershock |
Aftershock II
|
・Supported skills have 35% chance to cause an Aftershock |
Ancestral Aid
|
・Supported Strikes area Ancestrally Boosted ・Supported Skills cannot be used until you have Blocked 3 Hits |
Ancestral Call I
|
・Supported Strike skills are Ancestrally Boosted once every 5 seconds |
Ancestral Call II
|
・Supported Strike Skills are Ancestrally Boosted once every 3 seconds. |
Armour Demolisher I
|
・Supported Skills Break 50% more Armour |
Armour Demolisher II
|
・Supported Skills Break 70% more Armour |
Armour Explosion
|
Support: ・Supported skills trigger an explosion when they Fully Break an enemy's Armour Explosion: ・Converts 100% of Physical damage to be Fire Damage ・Explosion radius is 1.4 metres |
Arms Length
|
・Supported skills have 40% more Knockback Distance |
Auto Reload
|
・Supported skills reload automatically on Heavy Stunning an enemy |
Barbs I
|
・Supported Skills deal your Thorns Damage on their next 4 hits after you Retaliate with Thorns |
Barbs II
|
・Supported Skills deal yout Thorns Damage on their next 6 Hits after you Retaliate with Thorns |
Barbs III
|
・Supported Skills deal yout Thorns Damage twice on their next 6 Hits after you Retaliate with Thorns |
Battershout
|
Support: ・Supported Skills cannot Break Armour ・Supported Skills Consume Fully Broken Armour on enemies within range to trigger Battershout Battershout: |
Behead I
|
・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds. |
Behead II
|
・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds. |
Bleed I
|
・Supported Skills have 50% chance to inflict Bleeding |
Bleed II
|
・Supported Skills have 75% chance to inflict Bleeding |
Bleed III
|
・Supported Skills have 100% chance to inflict Bleeding |
Bleed IV
|
・Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies ・ Hits from Supported Skills inflict Incision ・Supported Attacks cannot cause Bleeding |
Bloodlust
|
・Supported skills deal 30% more Melee Physical Damage against bleeding enemies ・Supported attacks cannot cause bleeding |
Bludgeon
|
・Supported skills that Knock Enemies Back on Hit |
Branching Fissures I
|
・Supported Skills' Fissures Branch 2 Times ・Supported Skills' Branched Fissures Deal 40% Less Damage ・Supported Skills' Branched Fissures have 35% less Area of Effect. |
Branching Fissures II
|
・Supported Skills' Fissures Branch 2 Times ・Supported Skills' Branched Fissures Deal 30% Less Damage ・Supported Skills' Branched Fissures have 35% less Area of Effect. |
Break Endurance
|
・40% Chance to gain an Endurance Charge when supported skills fully break enemy armour |
Brink I
|
・Stun buildup caused by Supported Skills cannot reach 100% ・Hits with Supported Skills cause 30% more Stun Buildup |
Brink II
|
・Stun Buildup caused by Supported Skills cannot reach 100% ・Hits with Supported Skills cause 50% more Stun buildup. |
Brutality I
|
・Supported skills deal 25% more Physical Damage ・Supported skills deal no Chaos Damage ・Supported skills deal no elemental damage |
Brutality II
|
・Supported skills deal 30% more Physical Damage ・Supported skills deal no Chaos Damage ・Supported skills deal no elemental damage |
Brutality III
|
・Supported skills deal 30% more Physical Damage ・Supported skills deal no Chaos Damage ・Supported skills deal no elemental damage ・Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction |
Cannibalism I
|
・2% of Maximum Life recovered on Kill while a Supported Skill is active |
Cannibalism II
|
・3% of maximum Life recovered on Kill while a Supported Skill is active |
Clash
|
・Supported Skills deal 40% more Melee Damage against enemies with a higher percentage of their life remaining than you, but deal 20% less Melee Damage against enemies with a lower percentage of their life remaining than you |
Compressed Duration I
|
・Supported skills have 30% less skill effect duration |
Compressed Duration II
|
・Supported Skills have 35% less Skill Effect Duration |
Concoct I
|
・Supported Skills Consume 20% of your maximum Life Flask charges on use ・Supported Skills have 3% more magnitude of Bleeding they inflict per Life Flask charge consumed |
Concoct II
|
・Supported Skills Consume 30% of your Maximum Life Flask Charges on use ・Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask Charge consumed. |
Coolheaded
|
・50% less Ignite duration on you while a Supported Skill is active |
Corrupting Cry I
|
・Supported Warcries have 30% less area of effect ・Corrupted Blood deals 25% of your strength as physical damage per second ・Corrupted Blood duration is 5 seconds ・Supported Warcries inflict Corrupted Blood |
Corrupting Cry II
|
・Corrupted Blood deals 25% of your strength as physical damage per second ・Corrupted Blood duration is 5 seconds ・Supported Warcries inflict Corrupted Blood |
Crater
|
Support: ・Supported Skills create 3 Fissures on Landing Fissures: ・Converts 80% of Physical Damage to Fire Damage ・Attack Damage of this Skill is 35% of Default Attack Damage ・Fissure Length is 1.5 metres ・Fissure duration is 6 seconds ・Limit 9 Fissures allowed. |
Dauntless
|
・Supported Skills cannot be used unless you have been stationary for 1.5 seconds ・This timer resets when you move ・Supported Skills deal 3% more damage with Hits for each quarter second you have been stationary, up to 45% ・This damage bonus resets when you move |
Dazing Cry
|
・Supported skills Daze enemies ・Daze lasts for 4.0s |
Deep Cuts I
|
・75% more Magnitude of Bleeding inflicted with Supported Skills ・Supported Skills deal 25% less damage with Hits |
Deep Cuts II
|
・100% more Magnitude of Bleeding inflicted with Supported Skills ・Supported Skills deal 30% less Damage with Hits |
Defy I
|
・Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded |
Defy II
|
・Attack Damage with Hits Supported Skills is Lucky while you are Surrounded ・Insufficient Mana Doesn't Prevent the use of Supported Skills while Surrounded. |
Desperation
|
・Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded |
Despoiler
|
・50% Increased duration of Ground Surfaces created by supported skills. |
Devastate
|
・Supported skills fully break Armour when inflicting a Heavy Stun |
Direstrike I
|
・Deal 50% increased Attack Damage while on Low Life while a Supported Skill is active |
Direstrike II
|
・Deal 70% increased Attack Damage while on Low Life while a Supported Skill is Active |
Double Barrel I
|
・Supported skills have 30% less reload speed ・Supported skills load an additional bolt. |
Double Barrel II
|
・Supported Skills have 20% less reload speed ・Supported Skills load an additional bolt. |
Double Barrel III
|
・Supported Skills reload automatically when Heavyy Stunning an enemy with them ・Supported Skills have 20% less reload speed ・Supported Skills load an additional bolt. |
Efficiency I
|
・Supported skills have 30% less cost |
Efficiency II
|
・Supported Skills have 40% less Cost |
Elemental Armament I
|
・Supported Skills deal 20% more Elemental Attack damage |
Elemental Armament II
|
・Supported Skills deal 25% more Elemental Attack damage |
Elemental Armament III
|
・Supported Skills cannot inflict Elemental Ailments ・Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit |
Enduring Impact I
|
・30% chance to gain an Endurance Charge when Heavily Stunning a non-unique Enemy with Supported Skills ・Gain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill. |
Enduring Impact II
|
・30% chance to gain an Endurance Charge when Heavily Stunning a non-unique Enemy with Supported Skills ・Gain 3 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill. |
Enraged Warcry I
|
・Supported Warcries expend 20 Rage to bypass their Cooldown, instead of an Endurance Charge |
Enraged Warcry II
|
・Supported Warcries expend 15 Rage to bypass their Cooldown, instead of an Endurance Charge |
Eternal Flame I
|
・Supported Skills have 100% increased Ignite Duration on Enemies ・Supported Skills have 25% less Flammability Magnitude |
Eternal Flame II
|
・Supported Skills have 100% increased Ignite Duration on Enemies |
Eternal Flame III
|
・Supported Skills have 20% chance to refresh Ignite duration on Critical Hit |
Execute I
|
・Supported Skills deal 40% more Damage with Hits against Enemies that are on Low Life |
Execute II
|
・Supported Skills deal 50% more Damage with Hits against Enemies that are on Low Life |
Execute III
|
・Supported Skills deal 30% more Damage with Hits against Enemies while you are on Low Life. ・Supported Skills deal 30% more Damage with Hits against Enemies that are on Low Life. |
Exploit Weakness
|
・Supported skills cannot Break Armour ・Supported Skills Consume enemy Fully Broken Armour to deal 40% more damage |
Figurehead
|
・Remnants from Supported Skills affect Allies in your Presence instead of you when collected |
Fire Exposure
|
・Supported skills inflict Fire Exposure for 8s on igniting an enemy ・Supported skills deal 25% less damage |
Fire Penetration I
|
・Supported Skills Penetrate 30% Fire Resistance |
Fire Penetration II
|
・Hits from Supported Skills ignore enemy Fire Resistance |
First Blood
|
・Supported Skills have 100% increased chance to inflict Bleeding against enemies on full life |
Fist of War I
|
・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds |
Fist of War II
|
・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds |
Fist of War III
|
・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds ・Ancestral Boost has double effect on Supported Skills |
Flamepierce
|
・Supported Skills cannot Ignite ・Projectiles from Supported Skills Pierce Ignited enemies |
Font of Blood
|
・Fonts of Blood from supported skills grant 2% Life Regeneration per second to you and your allies ・Objects created by supported skills create a Font of Blood with a 3 metre radius |
Font of Rage
|
・Objects created by Supported Skills create a Font of Rage with a 3 Metre Radius ・Fonts of Rage from Supported Skills grant 2 Rage Regeneration per second to you and your allies |
Fresh Clip I
|
・Supported Crossbow skills deal 1% more damage for each bolt reloaded by that skill in the past 6 seconds. |
Fresh Clip II
|
・Supported Crossbow Skills deal 1% more damage for each bolt reloaded by that skill in the past 8 seconds. |
Greatwood I
|
・Supported skills can only have one active totem. ・Totem limit instead grants 5% more area of effect for totems per limit to supported skills, up to 20%. ・Totem limit instead grants 10% more totem damage per limit to supported skills, up to 40%. ・Totem limit instead grants 10% more totem life per limit to supported skills, up to 40%. |
Greatwood II
|
・Supported Skills can only have one active Totem ・Totem Limit instead grants 5% increased Area of Effect for Totems per Limit to Supported Skills, up to 20% ・Totem Limit instead grants 15% more Totem Damage per Limit to Supported Skills, up to 60% ・Totem Limit instead grants 15% more Totem Life per limit to Supported Skills, up to 60%. |
Haemocrystals
|
・Supported Attacks cannot cause bleeding ・Supported skills consume bleeding on enemies they hit ・ Creating 4 Haemocrystals ・Maximum 20 active Haemocrystals. |
Hardy Totems I
|
・Totems created by Supported Skills have 40% more Maximum Life. |
Hardy Totems II
|
・Totems created by Supported Skills have 50% more Maximum Life. |
Heavy Swing
|
・Supported Skills deal 35% more Melee Physical Damage ・Supported Skills have 10% less Attack Speed. |
Heft
|
・Supported skills have 30% more Maximum Physical Damage |
Herbalism I
|
・30% increased recovery from Life Flasks while supported skill is active |
Herbalism II
|
・50% increased recovery from Life Flasks while supported skill is active |
Holy Descent
|
・Supported skills create Consecrated Ground for 4 Seconds on landing |
Ignite II
|
・Supported Skills have 150% more Flammability Magnitude |
Ignite III
|
・Ignites from Supported Skills deal Damage 15% faster ・Supported Skills have 200% more Flammability Magnitude |
Immolate
|
・Supported Skills cannot Ignite ・Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies. |
Impact Shockwave
|
・Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.8 metres |
Incision
|
・Hits from Supported Skills inflict incision 3% more magnitude of bleeding inflicted with Supported Skills per incision consumed recently up to 30% |
Infernal Legion I
|
・Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second ・Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life |
Infernal Legion II
|
・Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second ・Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life |
Infernal Legion III
|
・Minions from Supported Skills take 30% of their maximum Life as Fire Damage per second ・Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 25% of Minion's Maximum Life |
Jagged Ground I
|
・Jagged Ground lasts 4 seconds ・Supported Skills consume an Endurance Charge on Use ・Supported Skills create Jagged Ground when consuming an Endurance Charge |
Jagged Ground II
|
・Aftershocks caused by Supported Skills create Jagged Ground |
Life Leech I
|
・Leech 12% of Physical Attack Damage from Supported Skills as Life |
Life Leech II
|
・Leech 16% of Physical Attack Damage from Supported Skills as Life |
Life Leech III
|
・Leech 16% of Physical Attack Damage from Supported Skills as Life ・Life Leeched by Supported Skills is not removed at full Life |
Lightning Exposure
|
・Supported Skills inflict Lightning Exposure for 8 seconds on Shocking and enemy ・Supported Skills deal 25% Less Damage. |
Long Fuse I
|
・Supported skills have 50% increased Detonation Time ・Grenade From Supported Skills cannot Explode before the end of their Detonation Time ・Detonations from Supported Skills deal 30% more Damage |
Long Fuse II
|
・Supported Skills have 70% increased Detonation Time ・Grenades from Supported Skills cannot explode before the endof the Detonation Time ・Detonations from Supported Skills deal 35% more damage. |
Meat Shield I
|
・Minions from Supported Skills deal 35% less damage ・Minions from Supported Skills take 35% less damage |
Meat Shield II
|
・Minions from Supported Skills deal 40% less damage ・Minions from Supported Skills take 40% less damage |
Persistent Ground I
|
・50% increased Duration of Ground Surfaces created by Supported Skills |
Persistent Ground II
|
・50% increased duration of Ground Surfaces created by Supported Skills ・Ground Surfaces created by Supported Skills cannot be destroyed except by Expiring. |
Persistent Ground III
|
・50% increased duration of Ground Surfaces created by Supported Skills ・Ground Surfaces created by Supported Skills apply Suppressive Ground ・Suppressive Ground inflicts 30% Less Cooldown Recovery Rate ・Ground Surfaces created by Supported Skills cannot be destroyed except by Expiring. |
Premeditation
|
・Skills empowered by Supported Skills deal 15% more damage |
Prolonged Duration II
|
・Supported Skills have 35% more Skill Effect Duration |
Quill Burst
|
Support: ・Supported Skills trigger quill burst on their next 3 hits after you retaliate with thorns Quill Burst: ・Explosion radius is 1.5 metres. Deals thorns damage to other targets in an area around the triggering target. |
Rage I
|
・Supported skills grant 3 Rage on Melee Hit |
Rage II
|
・Supported Skills grant 5 Rage on Melee Hit |
Rage III
|
・Supported Skills grant 5 Rage on Melee Hit ・Supported Skills have 15% more Attack speed while you are not at maximum Rage |
Rageforged I
|
・Supported Skills consume 10 rage if possible to deal 35% more damage |
Rageforged II
|
・Supported Skills have 30% Chance to not remove Rage but still gain benefits as though they had. ・Supported Skills consume 10 rage if possible to deal 35% more damage |
Raging Cry
|
・Supported skills grant 4 Rage per Power of Counted Enemies in Range |
Rally
|
・Supported Skills Consume all Endurance Charges on use ・Supported Skills restore 10% of your Maximum Life on use per Endurance Charge Consumed this way ・Supported Skills cannot generate Endurance Charges |
Refraction I
|
・Those affected by auras from supported skills gain refractive plating ・Refractive plating causes 20% of armoour to apply to elemental hit damage taken |
Refraction II
|
・Those affected by Auras from Supported Skills gain Refractive Plating ・Refractive Plating causes 30% armour to apply to Elemental Hit Damage taken. |
Refraction III
|
・Supported Banners apply Refractive Dissolution to Enemies in Radius ・Refractive Dissolution applies 2% Elemental Exposure per 1000 player Armour, up to 80% |
Reinforced Totems I
|
・Totems summoned by supported skills have +40% to all Elemental Resistances. |
Reinforced Totems II
|
・Totems Summoned by Supported Skills have +10% to all Maximum Elemental Resistances ・Totems Summoned by Supported Skills have +40% to All Elemental Resistances. |
Remnant Potency I
|
・Remnants spawned by Supported Skills have 20% increased effect |
Remnant Potency II
|
・Effects of Remnants generated by Supported Skills occur 4 seconds after being collected ・Remnants spawned by supported skills have 30% increased effect. |
Remnant Potency III
|
・Effects of Remnants generated by Supported Skills occur 3 seconds after being collected ・Remnants spawned by supported skills have 40% increased effect. |
Retaliate I
|
・Supported Skills deal up to 40% more attack damage, scaling up as your stun bar increases |
Retaliate II
|
・Hits from Supported Skills Stun enemies as though dealing more damage equivalent to the current percentage of your Stun Bar ・Supported Skills deal up to 40% more Attack Damge, scaling up as your Stun Bar increases. |
Reverberate
|
・Supported Skills have 15% increased chance to cause aftershocks for every quarter second of attack time |
Rip
|
・Remnants created by Supported Skills last for 8 seconds ・Supported Skills create a blood remnant when dealing a killing blow to a bleeding enemy ・Remnants created this way increase life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% remnants are created within a 1.5 metre radius of the slain enemy |
Rupture
|
・Supported skills aggravate bleeding on hitting heavy stunned enemies |
Rusted Spikes
|
・Supported Skills Aggravate Bleeding on enemies when Pinning them |
Ruthless
|
・Every Fifth use of Supported Attacks causes 500% more Stun Buildup. |
Searing Flame I
|
・Supported skills deal 25% less damage with hits ・75% more Magnitude of Ignite inflicted with supported skills |
Searing Flame II
|
・Supported skills deal 30% less damage with hits ・100% more Magnitude of Ignite inflicted with supported skills |
See Red
|
・Supported attacks have 50% increased bleeding duration ・Enemies you inflict bleeding on with Supported Skills have 15% increased attack speed ・Enemies you inflict bleeding on with supported skills have 15% increased movement speed |
Short Fuse I
|
・Supported Skills have 40% less Detonation Time |
Short Fuse II
|
・Supported Skills have 80% less Detonation Time ・Supported Skills deal 30% Less Damage. |
Skittering Stone I
|
Support: ・After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will Shatter and Trigger Skittering Stones. Skittering Stone: ・Minions from this skill have 1% Increased Damage per 1 of your Strength ・Creates 1 Skittering Stone ・Level of Minions is based on Level of Triggering Skill ・Minion Duration is 10 seconds ・Limit 8 Skittering Stones. |
Skittering Stone II
|
Support: ・After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will Shatter and Trigger Skittering Stones. Skittering Stone: ・Minions from this skill have 1% Increased Damage per 1 of your Strength ・Creates 2 Skittering Stone ・Level of Minions is based on Level of Triggering Skill ・Minion Duration is 20 seconds ・Limit 12 Skittering Stones. |
Spar
|
・Hits from Supported Skills Stun enemies as though dealing more damage equivalent to the current percentage of your stun bar |
Steadfast I
|
・You have 50% more Stun Threshold while Channelling Supported Skills |
Steadfast II
|
・You have 100% more Ailment Threshold while Channelling Supported Skills ・You have 50% more Stun Threshold while Channelling Supported Skills |
Stoicism I
|
・Supported Skilsl gain 1% more Damage every second, up to 20% ・This damage bonus resets if you Dodge Roll or use a Travel Skill. |
Stoicism II
|
・Supported Skilsl gain 2% more Damage every second, up to 20% ・This damage bonus resets if you Dodge Roll or use a Travel Skill. |
Stomping Ground
|
Support: ・Triggers a Shockwave when you take a step while using supported skills Shockwave: ・Deals 20% to 30% of your strength as Physical Damage. The Shockwave Radius is 1.8 metres ・Have a base Critical Hit Chance of 5% |
Stun I
|
・Hits with Supported Skills cause 50% more Stun Buildup. |
Stun II
|
・Hits with Supported Skills cause 70% more Stun buildup |
Stun III
|
・Hits with Supported Skills cause 300% more Stun buildup ・Supported Skills deal 50% less Damage |
Syzygy
|
・Hits from Supported Skills are considered Crushing Blows against ignited and fully armour broken enemies heavily stunning enemies which are ignited and fully armour broken with supported skills will permanently intimidate them |
Tear
|
・50% chance for on-kill effects caused by killing blows on bleeding enemies with supported skills to occur twice |
Thornskin I
|
・Deal 40% increased Thorns Damage while a Supported Skill is active |
Thornskin II
|
・Deal 70% increased Thorns Damage while a Supported Skill is Active |
Tireless
|
・Attacks Empowered by Supported Skills have 30% chance to not lower Empowerment count |
Tremors
|
・Supported Skills have 30% chance to cause an additional Aftershock ・Supported Skills have 15% chance to cause 2 additional Aftershocks ・Supported Skills have 10% chance to cause 3 additional Aftershocks ・Supported Skills deal 35% less damage |
Unabating
|
・25% Increased Armour while using supported skills per quarter second of Attack Time of Supported Skill |
Unbreakable
|
・200% more Stun threshold while using supported skills |
Unsteady Tempo
|
・First attack in sequence with supported skill inflicts hobble on you equal to 40% of your life ・Second attack in sequence with Supported Skill has 30% more chance to critically hit ・Third attack in sequence with Supported Skill deals 20% more damage. |
Unyielding
|
・8% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported Skill |
Upheaval I
|
・Supported skills create an additional fissures ・Supported skills have 20% less attack speed ・Supported skills deal 20% less damage |
Upheaval II
|
・Supported Skills create 2 Additional Fissures ・Supported Skills have 20% less Attack Speed ・Supported Skills deal 40% less damage. |
Urgent Totems I
|
・Supported skills have 80% increased Totem placement speed |
Urgent Totems II
|
・Supported Skills have 100% increased Totem Placement speed. |
Urgent Totems III
|
・Spells cast by Totems created by Supported Skills have 20% increased Cast Speed ・Attacks used by Totems created by Supported Skills have 20% increased Attack Speed ・Supported Skills have 100% increased Totem Placement speed. |
Vanguard I
|
・Gain 2 Guard per Ten Strength when you Stun an Enemy ・Gain an additional 4 Guard per Ten Strength if Heavily Stunning ・Guard duration is 4 seconds. |
Vanguard II
|
・Gain 2 Guard per Ten Strength when you Stun an Enemy ・Gain an additional 6 Guard per Ten Strength if Heavily Stunning ・Guard duration is 4 seconds. |
Vitality I
|
・Regenerate 1% of Maximum Life Per Second while a Supported Skill is active |
Vitality II
|
・Regenerate 2% of maximum Life per second while a Supported Skill is active |
Volcanic Eruption
|
・Supported strikes trigger volcanic eruption on hitting ignited enemies. |

Glossary and Basic Game Mechanics
Strength Explained



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