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Payoff is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Payoff tag, the affixes, Uniques, and what Payoff is!
List of Contents
Payoff skills have powerful extra effects when hitting enemies infliected with special debuffs, often consuming the debuff in the process. Payoff skills cannot influct the debuff they interact with.
We're still checking out the Uniques that has this tag! |
We're still checking out the affixes. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
Gem | Effects |
---|---|
Cold Snap |
・Deals 84 to 126 Cold Damage ・Explosion Radius is 0.7 metres. |
Firestorm |
・Deals 26 to 39 Fire Damage ・Impact Radius is 1 Metre ・Storm Radius is 5.6 Metres ・Storm duration is 6 seconds ・One impact every .1 seconds ・Limit 1 Firestorm |
Fragmentation Rounds |
Fragmentation Rounds Projectile: ・Knocks Back Enemies ・Multiple Fragments can hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single hit ・Bolts pierce 2 Targets ・Fires 10 fragments per shot. Fragmentation Rounds VS Frozen: ・Base explosion is 1.4 metres Ammunition: ・1 Bolt loaded per clip |
Hexblast |
・Deals 101 to 188 Chaos Damage ・Explosion Radius is 1.6 Metres ・Detonates Curses on enemies in a 2.5 metre radius ・Maximum 9 Explosions per Cast |
High Velocity Rounds |
High Velocity Rounds Projectile: ・Attack Damage: 182% ・Knocks back Enemies ・Bolts Pierce 6 Targets High Velocity Rounds VS Armour Broken: ・Attack Damage: 411% ・Knocks back Enemies ・Bolts Pierce 6 Targets Ammunition: ・1 Bolt loaded per clip |
Leap Slam |
・+0.65 seconds to Total Attack Time, plus up to +0.5% seconds based on distance travelled ・While Dual Wielding, both weapons hit with 30% less damage ・26% more Stun buildup ・Impact radius is 2.5 metres ・Consumes fully broken armour on enemies to cause 500% more Stun buildup |
Lightning Conduit |
・Deals 43 to 128 Lightning Damage ・1 second to total cast time ・100% more Damage with hits per 5% shock effect on enemy ・Cone Length is 10 metres |
Shockburst Rounds |
Shockburst Rounds - Projectile: ・Converts Physical damage to Lightning damage Shockburst Rounds - Pulse: ・Converts 100% of Physical damage to Lightning Damage ・Pulse radius is 1.8 metres Ammunition: ・20% less reload speed ・15 bolts loaded per clip |
Shockchain Arrow |
Projectile: ・Converts 20% of Physical Damage to Lightning Damage ・Cannot Chain ・Arrows always Pierce while flying towards a Shocked enemy Beam: ・Attack Damage: 80% ・Converts 100% of Physical Damage to Lightning Damage ・Chains up to 10 times Shockwave: ・Attack Damage: 121% ・Converts 100% of Physical Damage to Lightning Damage ・Shockwave radius is 2.5m |
Siege Cascade |
Siege Cascade - Impact: ・Convert 80% of Physical Damage to Fire Damage ・fire bolts at every enemy within a 2.5-metre radius ・Bolt explosion radius is 0.5 meters ・200% more damage against immobilized enemies Siege Cascade - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Fires Bolts at every enemy within a 2.5 metre radius ・Bolt explosion radius is 1 metre ・200% more damage against immobilised enemies Ammunition: ・50% less reload speed ・1 Bolt loaded per clip |
Siphoning Strike |
Dash: ・6 to Melee Strike Range ・50% more Stun Buildup ・Knock enemies back on Hit Shockwave: ・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup ・Shockwave radius is 1.8 meters |
Sunder |
Wave: ・1.4s to total Attack Time ・0.2M to Wave Length for each wave in sequence ・100% increased Critical Damage bonus ・While Dual Wielding both weapons hit with 30% less damage ・Consumes Fully Broken Armour on enemies to guarantee a Critical hit ・Wave length is 0.9M ・Wave causes shockwaves from up to 5 enemies in each area Shockwave: ・100% increased critical Damage bonus ・While Dual Wielding ・both weapons hit with 30% less damage,Consumes fully broken armour on enemies to guarantee a Critical Hit,Shockwave radius is 1.2M |
Gem | Effects |
---|---|
Biting Frost |
・Supported skills cannot cause Freeze buildup ・Supported skills consume Freeze on enemies to deal 50% more Damage |
Elemental Discharge |
Support: ・Supported skills cannot inflict Freeze, Shock, or Ignite ・Supported skills consume Freeze, Shock, or Ignite on hit to trigger Elemental Discharge Elemental Discharge: ・Cooldown time: 1,00s ・Cast Time:1.00s ・Critical Hit Chance: 10.00% ・Consuming Freeze deals 30%-50% of your INT as Cold Damage ・Consuming Ignite deals 35%-55% of your INT as Fire Damage ・Consuming Shock deals 1%-80% of your INT as Lightning Damage |
Exploit Weakness |
・Supported skills cannot Break Armour ・Supported Skills Consume enemy Fully Broken Armour to deal 50% more damage |
Frostfire |
・100% more magnitude of Ignite inflicted on Frozen targets with supported skills ・Supported skills cannot cause Freeze buildup ・ Supported skills Consume Freeze from enemies they Ignite |
Glacial Cascade |
Wave: ・Converts 60% of Physical Damage to Cold Damage ・Burst Radius is 0.5 Metres ・Wave Length is 4.8 Metres ・Causes 8 Bursts Final Burst: ・Attack Damage: 145% ・Converts 60% of Physical Damage to Cold Damage ・Cannot Freeze ・Consumes Freeze on enemies to deal 350% more Damage ・Cannot Knock Enemies Back ・Burst radius is .7 metres |
Immolate |
・Supported Skills cannot Ignite ・Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies. |
Gem | Effects |
---|---|
Herald of Ice |
・Attack Damage: 93% ・Explosion Radius is 1.8 Metres ・100% of Explosion Physical Damage ・Converted to Cold Damage |
Herald of Thunder |
・Attack Damage: 93% ・Bolt Impact radius is 1.6 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
Glossary and Basic Game Mechanics
Ailment | Ammunition | Ancestral Boost |
AoE | Buff | Chaining |
Channelling | Chaos | Chill |
Cold | Curse | Detonator |
Dexterity | Duration | Energy Shield |
Evasion | Fire | Grenade |
Herald | Intelligence | Life Leech |
Lightning | Mark | Melee |
Meta | Nova | Payoff |
Persistent | Physical | Projectile |
Slam | Spirit | Strength |
Strike | Sustained | Tailwind |
Totem | Travel | Trigger |
Payoff Explained
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