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Payoff is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Payoff tag, the affixes, Uniques, and what Payoff is!
List of Contents
Payoff skills have powerful extra effects when hitting enemies inflicted with special debuffs, often consuming the debuff in the process. Payoff skills cannot influct the debuff they interact with.
| Gem | Effects |
|---|---|
Arc
|
Arc: ・Deals 9 to 51 Lightning Damage ・Chains 6 Times Pulse: ・Deals 5 to 31 Lightning Damage ・Pulse Radius is 1.5 metres |
Blood Hunt
|
Dash: ・+0.15 seconds to Total Attack Time Explosion: ・Explosion Radius is 1.3 metres ・Deals 25% of Consumed Blood Loss as additional unscalable Physical Attack Damage ・10% more Area of Effect per 18 Blood Loss Consumed, up to 500% ・ Additional Effects from Quality: +0(0-0.4) metres to explosion radius |
Bloodhound's Mark
|
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Marked target releases a Blood Explosion when Heavy Stunned ・Marked target reelases a Blood Explosion on death if they had at least 20% Heavy Stun buildup from Blood Loss ・Marked target receives Heavy Stun buildup equal to 200% of Blood Loss Explosion: ・67 to 100 base Physical Damage ・Cannot cause Bleeding ・Explosion radius is 2 metres ・Gains up to 100% more damage and 100% more area of effect based on the percentage of target's Heavy Stun buildup caused by Blood Loss |
Cold Snap
|
・Deals 84 to 126 Cold Damage ・Cannot Freeze ・Consume Freeze on Hit ・Explosion Radius is 1.6 metres. |
Elemental Sundering
|
Pulse: ・Pulse radius is 5 metres ・Consumes up to 9 Ailments Cold: ・Converts 100% of Physical Damage to Cold Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Fire: ・Converts 100% of Physical Damage to Fire Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Lightning: ・Converts 100% of Physical Damage to Lightning Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius |
Firestorm
|
Firestorm: ・Deals 30-45 Fire Damage ・Impact Radius is 1 Metre ・Storm Radius is 5.6 Metres ・Storm duration is 6 seconds ・One impact every .1 seconds ・5 Improved Bolts per Ignite Consumed ・Limit 1 Firestorm Improved Bolt: ・Deals 155 to 233 Fire Damage ・Impactradius is 1.8 metres |
Fragmentation Rounds
|
Fragmentation Rounds Projectile: ・Knocks Back Enemies ・Consume Freeze on hit ・Fires 10 fragments per shot ・Multiple Fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit ・Bolts Pierce 2 targets Fragmentation Rounds VS Frozen: ・Base explosion is 1.8 metres Ammunition: ・+1 Bolt loaded per clip |
Glacial Cascade
|
Wave: ・Converts 60% of Physical Damage to Cold Damage ・Burst Radius is 0.5 Metres ・Wave Length is 4.8 Metres ・Causes 8 Bursts Final Burst: ・Attack Damage: 158% ・Converts 60% of Physical Damage to Cold Damage ・Consumes Freeze on enemies to deal 350% more Damage ・Cannot Knock Enemies Back ・Burst radius is .7 metres |
Hexblast
|
・Deals 101 to 188 Chaos Damage ・Explosion Radius is 2 Metres ・Detonates Curses on enemies in a 2.5 metre radius ・Maximum 3 Explosions per Cast |
High Velocity Rounds
|
High Velocity Rounds Projectile: ・Attack Damage: 182% ・Knocks back Enemies ・Bolts Pierce 6 Targets High Velocity Rounds VS Armour Broken: ・Attack Damage: 411% ・Knocks back Enemies ・Bolts Pierce 6 Targets Ammunition: ・+1 Bolt loaded per clip |
Leap Slam
|
・+0.65 seconds to Total Attack Time, plus up to +0.5% seconds based on distance travelled ・While Dual Wielding, both weapons hit with 30% less damage ・62% more Stun buildup ・Impact radius is 2.5 metres ・Consumes fully broken armour on enemies to cause 500% more Stun buildup |
Lightning Conduit
|
・Deals 43 to 128 Lightning Damage ・1 second to total cast time ・20% more Damage with hits per 5% shock effect on enemy ・Cone Length is 10 metres |
Primal Strikes
|
Normal Strikes: ・Converts 40% of Physical Damage to Lightning Damage ・+5 to Melee Strike range ・Additional Effects from Quality: 0(0-25)% increased Critical Damage bonus Final Strike: ・35% less Attack Speed ・Converts 60% of Physical Damage to Lightning Damage ・+5 to Melee Strike Range ・Consume Shock on Hit ・Inflict Lightning Exposure on Hit ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus Spirits: ・Converts 100% of Physical Damage to Lightning Damage ・Charge Length is 8.6 metres ・Charge Width is 1.6 metres ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus |
Shockburst Rounds
|
Shockburst Rounds - Projectile: ・Converts Physical damage to Lightning damage Shockburst Rounds - Pulse: ・Converts 100% of Physical damage to Lightning Damage ・Pulse radius is 1.8 metres Ammunition: ・20% less reload speed ・15 bolts loaded per clip |
Shockchain Arrow
|
Projectile: ・Converts 20% of Physical Damage to Lightning Damage ・Cannot Chain ・Arrows always Pierce while flying towards a Shocked enemy Beam: ・Attack Damage: 80% ・Converts 100% of Physical Damage to Lightning Damage ・Chains up to 10 times Shockwave: ・Attack Damage: 121% ・Converts 100% of Physical Damage to Lightning Damage ・Shockwave radius is 2.5m |
Siege Cascade
|
Siege Cascade - Impact: ・Convert 80% of Physical Damage to Fire Damage ・fire bolts at every enemy within a 2.5-metre radius ・Bolt explosion radius is 0.5 meters ・200% more damage against immobilized enemies Siege Cascade - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Fires Bolts at every enemy within a 2.5 metre radius ・Bolt explosion radius is 1 metre ・200% more damage against immobilised enemies Ammunition: ・50% less reload speed ・1 Bolt loaded per clip |
Siphoning Strike
|
Dash: ・6 to Melee Strike Range ・50% more Stun Buildup ・Knock enemies back on Hit Shockwave: ・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup ・Shockwave radius is 2 meters |
Sunder
|
Wave: ・1s to total Attack Time ・0.2M to Wave Length for each wave in sequence ・100% increased Critical Damage bonus ・While Dual Wielding both weapons hit with 30% less damage ・Consumes Fully Broken Armour on enemies to guarantee a Critical hit ・Wave length is 0.9M ・Wave causes shockwaves from up to 5 enemies in each area Shockwave: ・100% increased critical Damage bonus ・While Dual Wielding ・both weapons hit with 30% less damage,Consumes fully broken armour on enemies to guarantee a Critical Hit,Shockwave radius is 1.2M |
| Gem | Effects |
|---|---|
Armour Explosion
|
Support: ・Supported skills trigger an explosion when they Fully Break an enemy's Armour Explosion: ・Converts 100% of Physical damage to be Fire Damage ・Explosion radius is 1.4 metres |
Battershout
|
Support: ・Supported Skills cannot Break Armour ・Supported Skills Consume Fully Broken Armour on enemies within range to trigger Battershout Battershout: |
Biting Frost
|
・Supported skills cannot cause Freeze buildup ・Supported skills consume Freeze on enemies to deal 50% more Damage |
Elemental Discharge
|
Support: ・Supported skills cannot inflict Freeze, Shock, or Ignite ・Supported skills consume Freeze, Shock, or Ignite on hit to trigger Elemental Discharge Elemental Discharge: ・Cooldown time: 1,00s ・Cast Time:1.00s ・Critical Hit Chance: 10.00% ・Consuming Freeze deals 30%-50% of your INT as Cold Damage ・Consuming Ignite deals 35%-55% of your INT as Fire Damage ・Consuming Shock deals 1%-80% of your INT as Lightning Damage |
Exploit Weakness
|
・Supported skills cannot Break Armour ・Supported Skills Consume enemy Fully Broken Armour to deal 40% more damage |
Frostfire
|
・100% more magnitude of Ignite inflicted on Frozen targets with supported skills ・Supported skills cannot cause Freeze buildup ・ Supported skills Consume Freeze from enemies they Ignite |
Immolate
|
・Supported Skills cannot Ignite ・Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies. |
| Gem | Effects |
|---|---|
Herald of Blood
|
Explosion: ・Base Physical Damage ・Can't Be Evaded ・Explosion Radius is 1.8 Metres ・Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage ・55% chance to Aggravate Bleeding on Hit Buff: ・Enemies with Blood Loss you kill explode |
Herald of Ice
|
・Attack Damage: 93% ・Explosion Radius is 1.6 Metres ・100% of Explosion Physical Damage ・Converted to Cold Damage |
Herald of Thunder
|
・Attack Damage: 93% ・Bolt Impact radius is 1.4 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |

Glossary and Basic Game Mechanics
Payoff Explained



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