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☆ April 23: 0.2.0f Hotfix 6
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Cold is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Cold tag, the modifiers, Uniques, and what Cold is!
List of Contents
One of the five damage types. It is reduced by cold resistance. Cold hits apply chill and build up freeze.
Name | Implicit and Modifiers |
---|---|
![]() Two Hand Mace |
Fixed Modifiers:
・Adds 8-12 to 16-20 Physical Damage ・Adds 8-12 to 16-20 Cold Damage ・All Damage from Hits with this Weapon Contributes to Freeze Buildup ・Culling Strike against Frozen Enemies ・5% to Critical Hit Chance |
![]() One Hand Mace |
Fixed Modifiers:
・Adds 12-16 to 22-25 Cold Damage ・Adds 1 to 40-45 Lightning Damage ・10-20% Increased Attack Speed ・Energy Generation is Doubled |
![]() Crossbow |
Fixed Modifiers:
・Adds 8-10 to 13-15 Cold Damage ・Gain 5 Mana per Enemy Killed ・30-50% increased Freeze Buildup ・Attacks Chain 2 additional times ・30% increased Chill Duration on Enemies |
![]() Quiver |
Implicit: Adds 1-3 Physical Damage to Attacks Fixed Modifiers: ・5-10% increased Attack Speed ・+5-10% to Cold Resistance ・Enemies Chilled by your Hits increase damage taken by Chill Magnitude ・Attacks Gain 5-10% of Damage as Extra Cold Damage ・Adds X Cold damage to Attacks |
![]() Quiver |
Implicit: Adds 1-3 Physical Damage to Attacks Fixed Modifiers: ・5-10% increased Attack Speed ・+5-10% to Cold Resistance ・Enemies Chilled by your Hits increase damage taken by Chill Magnitude ・Attacks Gain 5-10% of Damage as Extra Cold Damage ・Adds X Cold damage to Attacks |
![]() Staff |
Grants Skill:
・Freezing Shards Fixed Modifiers: ・80-120% increased Cold Damage ・10-20% increased Cast Speed ・100% increased Freeze Buildup ・Enemies Frozen by you take 50% increased Damage |
![]() Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・+20-30 to Strength ・+20-30 to Dexterity ・20-30% to Fire Resistance ・20-30% to Cold Resistance ・No Movement Speed penalty while shield is Raised |
![]() Body Armour |
Fixed Modifiers:
・+20-30 to Strength ・+20-30 to Intelligence ・+30-40% to Cold Resistance ・Freeze as though dealing Cold damage equal to 10% of you maximum Mana when Hit. |
![]() Body Armour |
Fixed Modifiers:
・60-100% increased Flask Life Recovery rate ・40-60% increased Flask Mana Recovery rate ・+20-30 Dexterity ・+20-30% to Cold Resistance ・60-100% increased Evasion Rating |
![]() Body Armour |
Fixed Modifiers:
・60-100% increased Armour and Evasion ・-10-20% to Fire Resistance ・+50% to Cold Resistance ・50% chance to Avoid Death from Hits ・Damage of Enemies Hitting you is Unlucky while you are on Low Life |
![]() Gloves |
Fixed Modifiers:
・+10-20 to Intelligence ・+5-15% to Fire Resistance ・+5-15% to Cold Resistance ・100% of Fire Damage Converted to Cold Damage ・+20 to maximum Energy Shield |
![]() Gloves |
Fixed Modifiers:
・Gain 5-10% of Elemental Damage as Extra Cold Damage ・Gain 5-10% of Elemental Damage Damage as Extra Fire Damage ・Gain 5-10% of Elemental Damage Damage as Extra Lightning Damage ・33% of Elemental Damage Converted to Cold Damage ・33% of Elemental Damage Converted to Fire Damage ・33% of Elemental Damage Converted to Lightning Damage |
![]() Gloves |
Fixed Modifiers:
・30-50% increased Evasion Rating ・Adds 3-5 to 6-8 Cold damage to Attacks ・40-50% increased Freeze Buildup ・20-30% increased Magnitude of Chill you inflict ・+20-30% to Cold Resistance |
![]() Helmet |
Fixed Modifiers:
・25% reduced maximum Mana ・+10-20% to Cold Resistance ・+13-19% to Chaos Resistance ・100% increased Mana Regeneration Rate ・+20-30 to Evasion Rating |
![]() Helmet |
Fixed Modifiers:
・60-100% increased Energy Shield ・+3-5% to Maximum Cold Resistance ・+30-50% to Cold Resistance ・25% reduced Light Radius |
![]() Helmet |
Fixed Modifiers:
・40-60% increased Evasion and Energy Shield ・+10-20% to all Elemental Resistances ・Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude ・Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude ・Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
![]() Body Armour |
Fixed Modifiers:
・50% increased Energy Shield Recharge Rate ・50-100% increased Energy Shield ・+50-100 to Maximum Mana ・Energy Shield Recharge starts when you use a Mana Flask |
![]() Body Armour |
Fixed Modifiers:
・100-150% increased Evasion Rating ・+20-30% to Cold Resistance ・Maximum 10 Fragile Regrowth ・0.5% of Life Regenerated per second per Fragile Regrowth ・10% increased Mana Regeneration Rate per Fragile Regrowth ・Lose all Fragile Regrowth when Hit |
![]() Helmet |
Fixed Modifiers:
・80-100% increased Evasion Rating ・+100 to Spirit ・+50-75% to Cold Resistance ・Presence Radius is doubled |
![]() Body Armour |
Fixed Modifiers:
・100-150% increased Evasion Rating ・-10-15% to Fire Resistance ・25-30% to Cold Resistance ・10-15% to Lightning Resistance ・1% increased Movement Speed per 500 Evasion Rating. Other Modifiers to Movement Speed do not apply |
![]() Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・+15-25% to Fire Resistance ・+15-25% to Cold Resistance ・+15-25% to Lightning Resistance ・You cannot Block ・No Chance to Block ・Modifiers to Maximum Block Chance instead apply to Maximum Resistances |
![]() Ring |
Implicit: +20-30% to Cold Resistance Fixed Modifiers: ・5-10% increased Skill Speed ・+10-20 to Dexterity ・25-35% increased Mana Regeneration Rate ・100% of Cold Damage Converted to Lightning Damage |
![]() Belt |
Implicit: 20-30% increased Life Recovery from Flasks Fixed Modifiers: ・+40-50 to Strength ・+10-15% to Cold Resistance ・50% increased Flask Charges used ・100% increased Flask Charges gained |
![]() Ring |
Implicit: +20-30% to Lightning Resistance Fixed Modifiers: ・+10-20 to Intelligence ・25-35% increased Mana Regeneration Rate ・20-30% increased Freeze Buildup ・100% of Lightning Damage Converted to Cold Damage |
![]() Ring |
Implicit: +20-30% to Cold Resistance Fixed Modifiers: ・20% increased maximum Mana ・30-50% increased Mana Regeneration Rate ・You cannot be Chilled or Frozen |
![]() Ring |
Implicit: +20-30% to Cold Resistance Fixed Modifiers: ・20-30% increased Cold Damage ・+40-60 to maximum Mana ・+10-15 to Strength ・Enemies Chilled by your Hits can be Shattered as though Frozen |
![]() Amulet |
Implicit: +10-15 to Intelligence Fixed Modifiers: ・+20-30% to Cold Resistance ・Damage Penetrates 75% Cold Resistance ・Blind Chilled enemies on Hit |
![]() Ring |
Implicit: 6-15% increased Rarity of Items found Fixed Modifiers: ・+0-80 to maximum Life ・+0-20 to Spirit ・-40 to 40% reduced Rarity of Items found ・-40 to 40% to Fire Resistance ・-40 to 40% to Cold Resistance ・-40 to 40% to Lightning Resistance |
![]() Dagger |
Fixed Modifiers:
・No Physical Damage ・Adds 8-10 to 15-18 Cold Damage ・Freezes Enemies that are on Full Life |
• Adds X Cold Damage • X% to Cold Resistance • Gain X% of Damage as Extra Cold Damage • X% increased Cold Damage • X to Level of all Cold Spell Skills • Adds X Cold Damage to Attacks • X% to Maximum Cold Resistance • X% of Fire Damage Converted to Cold Damage • X% of Lightning Damage Converted to Cold Damage • X% of Elemental Damage Converted to Cold Damage • X% of Cold Damage Converted to Lightning Damage • Attacks Gain X% of Damage as Extra Cold Damage |
Skill | Effect |
---|---|
![]() |
Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm. |
![]() |
Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Cold attack damage in an area and inflicting Cold Exposure. |
![]() |
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted. |
![]() |
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess. |
![]() |
Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence. |
Skill | Effect |
---|---|
![]() |
・Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure ・Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure ・Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure |
![]() |
・18% Increased Cold Damage ・30% Increased Freeze Buildup |
![]() |
・40% increased Freeze Buildup ・12% increased Freeze Duration on Enemies |
![]() |
・1 to Level of all Cold Skills |
![]() |
・Damage Penetrates 18% Cold Resistance ・25% increased Cold Exposure Effect |
![]() |
・Damage Penetrates 15% Cold Resistance ・10 to Intelligence |
![]() |
・30% increased Cold Exposure Effect ・30% increased Fire Exposure Effect ・30% increased Lightning Exposure Effect |
![]() |
・20% increased Freeze Buildup ・Gain 25% Cold Damage as Extra Fire Damage against Frozen Enemies |
![]() |
・40% increased chance to Shock ・gain 5% Lightning Damage as Extra Cold Damage |
![]() |
・Damage Penetrates 15% Cold Resistance ・+10 to Intelligence |
![]() |
・50% increased Cold Damage while affected by Herald of Ice ・50% increased Fire Damage while affected by Herald of Ash ・50% increased Lightning Damage while affected by Herald of Thunder |
![]() |
・25% increased Cold Damage ・15% increased Chill Duration on Enemies |
![]() |
・Gain 5% of Damage as Extra Cold Damage ・20% increased Freeze Buildup |
![]() |
・Damage Penetrates 8% Cold Resistance ・Damage Penetrates 15% Lightning Resistance |
![]() |
・Damage Penetrates 15% Cold Resistance ・Damage Penetrates 8% Lightning Resistance |
![]() |
・8% increased Cast Speed with Cold Skills ・16% increased Skill Effect Duration |
![]() |
・Damage Penetrates 15% Cold Resistance ・Cold Exposure you inflict lowers Total Cold Resistance by an extra 5% |
Cold Damage | ・X% increased Cold Damage |
Cold Penetration | ・Damage penetrates X% Cold Resistance |
Exposure Effect |
・X% increased Cold Exposure Effect ・ X% increased Fire Exposure Effect ・ X% increased Lightning Exposure Effect |
Cold and Fire Damage |
・X% increased Fire Damage ・ X% increased Cold Damage ・ X% increased Cold Damage |
Minion Cold Resistance | ・Minions have +X% to Cold Resistance |
Cast Speed with Cold Skills | ・X% increased Cast Speed with Cold Skills |
Maximum Cold Resistance | ・X% to Maximum Cold Resistance |
Mana Leech and Cold Resistance |
・+X% to Cold Resistance ・X% increased amount of Mana Leeched |
Passive Skill Tree Guide and List of Passives
Skill | Details |
---|---|
![]() |
Effects: ・Deals X Cold Damage ・X% more Freeze buildup ・Fires 7 Projectiles Equipment: • Gelid Staff • Taryn's Shiver Gelid Staff |
![]() |
Effects: ・Allies gain X% additional Cold Resistance Equipment: • Guiding Palm Shrine Sceptre • Sacred Flame Shrine Sceptre |
Gem | Effects |
---|---|
![]() |
Buff: ・Gains 100 Energy when you Freeze an enemy with a Hit from a Skill, Once per Skill Use ・Triggers all Socketed Spells and loses all Energy on reaching Maximum Energy ・Has 10 maximum Energy per 0.11 seconds of base cast time of Socketed Spells |
![]() |
・Deals 84 to 126 Cold Damage ・Cannot Freeze ・Consume Freeze on Hit ・Explosion Radius is 1.6 metres. |
![]() |
・Deals 321 to 482 Cold Damage ・1 second to total cast time |
![]() |
Pulse: ・Pulse radius is 5 metres ・Consumes up to 9 Ailments Cold: ・Converts 100% of Physical Damage to Cold Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Fire: ・Converts 100% of Physical Damage to Fire Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Lightning: ・Converts 100% of Physical Damage to Lightning Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius |
![]() |
・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・+0.7 seconds to Attack Time ・300% more Freeze Buildup ・Impact radius is 2.4 metres |
![]() |
・Deals 7 to 10 Cold Damage ・Fires 8 shard projectiles in a spiral when projectile ends ・Modifiers to number of projectiles only apply to the final spiral ・Gains 75% of damage as the corresponding type when passing over an Elemental Ground Effect or Orb |
![]() |
Stab: ・Converts 80% of Physical Damage to Cold Damage ・+4 to Melee Strike range ・56% more Freeze Buildup ・Additional Effects from Quality: +0(0-4) to Melee Strike range Nova: ・Converts 100% of Physical Damage to Cold Damage ・168% more Freeze Buildup ・Explosion and Chilled Ground radius are 2.2 metres |
![]() |
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Hits against Marked enemy cause 28% more Freeze Buildup Nova: ・24 to 36 Base Cold Damage ・+12% to Critical hit chance ・100% more Freeze Buildup ・Nova radius is 2.6 meters |
![]() |
・Converts 80% of Physical Damage to Cold Damage ・62% more Freeze buildup ・Impact radius is 1.2 metres ・Accumulates up to 12 missiles ・Accumulates up to 12 additional missiles ・Accumulates a missile every 1 second |
![]() |
・Deals 16-23 Cold Damage ・Pulse and Explosion Radius are 2.5 metres ・Exposure Duration is 8 Seconds ・Orb Duration is 3 Seconds |
![]() |
・Deals 44 to 66 Cold Damage ・50% more Freeze buildup ・Explosion Radius is 2 metres ・Ice Crystal duration is 8 seconds ・Ice Crystals have 832 maximum life ・Wall is 4.2 metres long |
![]() |
Projectile: ・Deals 9-14 Cold Damage ・Projectiles pierce all targets ・100% increased magnitude of Chill inflicted ・Chilled Ground radius is 0.9 metres ・Chilled Ground duration is 4 seconds Explosion: ・Deals 8 to 12 Cold Damage ・Explosion radius is 2.4 metres |
![]() |
Glacial Bolt Projectile: ・Attack Damage: 66% ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Glacial Bolt Wall: ・Attack Damage: 102% ・Converts 100% of Physical Damage to Cold Damage ・Explosion Radius is 1.8 meters ・ Wall lasts 8.0s ・Ice Crystals have 460 Maximum Life Ammunition: ・+1 Bolt loaded per clip |
![]() |
Spear: ・Converts 60% of Physical Damage to Cold Damage ・Projectile Count cannot be modified ・68% more Freeze Buildup ・Pierces all targets ・Cannot Chain ・Projectiles cannot Split ・Chilling radius is 1.2 metres ・Frenzy-Charged fragment duration is 1 second ・Fragment duration is 6 seconds ・Additional Effects from Quality: +0(0-4) metres to Chilling radius Explosion: ・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・136% more Freeze Buildup ・Explosion Length is 2.6 metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion length |
![]() |
Hailstorm Rounds: ・Converts 80% of Physical Damage to Cold Damage ・Impact Radius is 1.2 metres ・Rain radius is 2.5 metres Ammunition: ・50% less reload speed ・Can store up to 20 bolts |
![]() |
・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -25% to Cold resistance ・Curse duration is 6.4 seconds |
![]() |
・Deals 4 to 6 Cold Damage ・100% more magnitude of Chill inflicted ・100% more Freeze Buildup ・Knock enemies back on hit ・Nova radius is 3.2 metres |
![]() |
Ice Shards: ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Ammunition: ・16 Bolts loaded per Clip Shard: ・Converts 60% of Physical Damage to Cold Damage ・Chills enemies as though dealing 240% more damage ・Explosion radius is 1.4 metres ・Shards that have existed for at least 0.5 seconds deal 700% more damage ・Maximum 16 Shards |
![]() |
Arrow: ・Converts 70% of Physical Damage to Cold Damage ・50% more Magnitude of Chill inflicted Shards: ・Attack Damage: 137% ・Converts 100% of Physical Damage to Cold Damage ・Fires 5 Projectiles |
![]() |
Normal Strikes: ・Converts 80% of Physical Damage to Cold Damage Third Strike: ・50% Less Attack Speed ・Converts 80% of Physical Damage to Cold Damage ・+7 to Melee Strike Range |
![]() |
Permafrost Bolts: ・Converts 80% of Physical Damage to Cold Damage ・Knocks Back Enemies ・80% more Freeze Buildup ・Bolts shatter on impact, dealing damage in a 2.7 metre cone ・Multiple fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit ・Fires 10 fragments per shot Ammunition: ・1 Bolt loaded per clip |
![]() |
Melee: ・45 to 68 added Cold damage ・Can't be Evaded ・9% to Critical Hit chance ・Attaches shards to enemies within a 3.8 metre radius Explosion: ・24 to 36 added Cold damage ・11% to Critical Hit chance ・100% more Freeze buildup ・Explosion radius is 1.6 metres |
![]() |
Minion Info: ・Skills can be managed in the Skills Panel Command: Ice Bomb: ・Deals 28 to 43 Cold Damage ・100% More Magnitude or Chill Inflicted ・Explosion Radius is 2.6m |
![]() |
・Converts 80% of Physical Damage to Cold Damage ・390% More Freeze Buildup ・Wave Length is 6 Metres |
Gem | Effects |
---|---|
![]() |
・Supported skills cannot cause Freeze buildup ・Supported skills consume Freeze on enemies to deal 50% more Damage |
![]() |
・Supported skills inflict Cold Exposure for 8s on Critical Hit with Cold Damage ・Supported skills deal 25% less damage |
![]() |
・Supported attacks gain 25% of damage as extra Cold Damage. ・Supported attacks deal 50% less Fire and Lightning Damage |
![]() |
・1 to level of supported cold skills |
![]() |
・Supported skills penetrate 30% of Cold Resistance |
![]() |
・Supported skills have 50% increased Freeze duration on enemies. |
![]() |
Support: ・Supported skills cannot inflict Freeze, Shock, or Ignite ・Supported skills consume Freeze, Shock, or Ignite on hit to trigger Elemental Discharge Elemental Discharge: ・Cooldown time: 1,00s ・Cast Time:1.00s ・Critical Hit Chance: 10.00% ・Consuming Freeze deals 30%-50% of your INT as Cold Damage ・Consuming Ignite deals 35%-55% of your INT as Fire Damage ・Consuming Shock deals 1%-80% of your INT as Lightning Damage |
![]() |
・If Supported Skills would gain extra Damage of any other Type, they gain extra Cold Damage instead |
![]() |
・Supported Skills Fork when hitting Frozen Enemies ・Supported Skills cannot cause Freeze buildup |
![]() |
・Supported skills created Chilled ground for 8 seconds when they freeze an enemy. |
![]() |
・100% more magnitude of Ignite inflicted on Frozen targets with supported skills ・Supported skills cannot cause Freeze buildup ・ Supported skills Consume Freeze from enemies they Ignite |
![]() |
・6 to 9 Base Cold Damage ・13% to Critical Hit chance ・50% more Freeze buildup ・Explosion radius is 2 Metres |
![]() |
Wave: ・Converts 60% of Physical Damage to Cold Damage ・Burst Radius is 0.5 Metres ・Wave Length is 4.8 Metres ・Causes 8 Bursts Final Burst: ・Attack Damage: 158% ・Converts 60% of Physical Damage to Cold Damage ・Consumes Freeze on enemies to deal 350% more Damage ・Cannot Knock Enemies Back ・Burst radius is .7 metres |
![]() |
・Supported skills cause 50% more Freeze buildup |
![]() |
・Attacks gain 35% of damage as Cold Damage for 5 seconds on Freezing an enemy with supported skills |
![]() |
・Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing 20% more damage ・30% less effect of Chill inflicted by Supported Skills |
![]() |
・Destroying an Ice Crystal grants supported skills 1% of damage Gained as extra Cold for 6 seconds, per two thousand maximum life of the destroyed Ice Crystal |
Gem | Effects |
---|---|
![]() |
・Deals 17 to 25 Cold Damage per Stage ・Gains a Stage Every 1.2 seconds, up to a maximum of 3 Stages |
![]() |
・8 second duration between element randomisations ・Buff grants 53% more damage with the affected element |
![]() |
・Gains 10 Energy pero Power of Enemies you Freeze with Hits from skills ・Gains 2 Energy per Power of enemies you Ignite with Hits from skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・ 30% Increased Energy Gained ・Maximum Energy is 500 |
![]() |
・3.85 second duration between gaining Ghost Shrouds ・When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion |
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・Attack Damage: 93% ・Explosion Radius is 1.6 Metres ・100% of Explosion Physical Damage ・Converted to Cold Damage |
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・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s |
![]() |
・8% more Elemental Damage with Attacks per 50 Resonance of any type ・On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types |
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