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Cold is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Cold tag, the affixes, Uniques, and what Cold is!
List of Contents
One of the five damage types. It is reduced by cold resistance. Cold hits apply chill and build up freeze.
Name | Type | Implicit and Modifiers |
---|---|---|
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Two-Handed Mace |
Fixed Modifiers:
・Adds X Physical Damage ・Adds X Cold Damage ・All Damage from Hits with this Weapon Contributes to Freeze Buildup ・Culling Strike against Frozen Enemies |
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One-Handed Mace |
Fixed Modifiers:
・Adds X Cold Damage ・Adds X Lightning Damage ・X% Increased Attack Speed ・Energy Generation is Doubled |
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One-Handed Mace |
Fixed Modifiers:
・Adds X Cold Damage ・Adds X Lightning Damage ・X% Increased Attack Speed ・Energy Generation is Doubled |
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Crossbow |
Fixed Modifiers:
・Adds X Cold Damage ・Gain 5 Mana per Enemy Killed ・X% increased Freeze Buildup ・Attacks Chain X additional times |
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Quiver |
Implicit: Adds 1 to 3 Physical Damage to Attacks Fixed Modifiers: ・X% increased Attack Speed ・X% to Cold Resistance ・Enemies Chilled by your Hits increase damage taken by Chill Magnitude ・Attacks Gain X% of Damage as Extra Cold Damage |
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Quiver |
Implicit: Adds 1 to 3 Physical Damage to Attacks Fixed Modifiers: ・X% increased Attack Speed ・X% to Cold Resistance ・Enemies Chilled by your Hits increase damage taken by Chill Magnitude ・Attacks Gain X% of Damage as Extra Cold Damage |
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Quiver |
Implicit: Adds 1 to 3 Physical Damage to Attacks Fixed Modifiers: ・X% increased Attack Speed ・X% to Cold Resistance ・Enemies Chilled by your Hits increase damage taken by Chill Magnitude ・Attacks Gain X% of Damage as Extra Cold Damage |
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Staff |
Grants Skill:
・Freezing Shards Fixed Modifiers: ・X% increased Cold Damage ・X% increased Cast Speed ・X% increased Freeze Buildup ・Enemies Frozen by you take 50% increased Damage |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・X to Strength ・X to Dexterity ・X% to Fire Resistance ・X% to Cold Resistance ・No Movement Speed penalty while shield is Raised |
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Body Armour |
Fixed Modifiers:
・X to Strength ・X to Intelligence ・X% to Cold Resistance ・Freeze as though dealing Cold damage equal to X% of you maximum Mana when Hit. |
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Body Armour |
Fixed Modifiers:
・X% increased Flask Life Recovery rate ・X% increased Flask Mana Recovery rate ・X Dexterity ・X% to Cold Resistance |
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Body Armour |
Fixed Modifiers:
・X% increased Armour and Evasion ・-X% to Fire Resistance ・X% to Cold Resistance ・X% chance to Avoid Death from Hits |
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Gloves |
Fixed Modifiers:
・X to Intelligence ・X% to Fire Resistance ・X% to Cold Resistance ・100% of Fire Damage Converted to Cold Damage |
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Gloves |
Fixed Modifiers:
・X to Intelligence ・X% to Fire Resistance ・X% to Cold Resistance ・100% of Fire Damage Converted to Cold Damage |
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Gloves |
Fixed Modifiers:
・X% to Fire Resistance ・X% to Cold Resistance ・X% to Lightning Resistance ・33% of Elemental Damage Converted to Cold Damage ・33% of Elemental Damage Converted to Fire Damage ・33% of Elemental Damage Converted to Lightning Damage |
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Gloves |
Fixed Modifiers:
・X% to Fire Resistance ・X% to Cold Resistance ・X% to Lightning Resistance ・33% of Elemental Damage Converted to Cold Damage ・33% of Elemental Damage Converted to Fire Damage ・33% of Elemental Damage Converted to Lightning Damage |
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Gloves |
Fixed Modifiers:
・X% increased Evasion Rating ・Adds X to Y Cold damage to Attacks ・X% increased Freeze Buildup ・X% increased Magnitude of Chill you inflict |
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Helmet |
Fixed Modifiers:
・25% reduced maximum Mana ・X% to Cold Resistance ・X% to Chaos Resistance ・100% increased Mana Regeneration Rate |
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Helmet |
Fixed Modifiers:
・X% increased Energy Shield ・X% to Maximum Cold Resistance ・X% to Cold Resistance ・25% reduced Light Radius |
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Helmet |
Fixed Modifiers:
・X% increased Energy Shield ・X% to Maximum Cold Resistance ・X% to Cold Resistance ・25% reduced Light Radius |
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Helmet |
Fixed Modifiers:
・X% increased Energy Shield ・X% to Maximum Cold Resistance ・X% to Cold Resistance ・25% reduced Light Radius |
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Helmet |
Fixed Modifiers:
・X% increased Evasion and Energy Shield ・X% to all Elemental Resistances ・Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude ・Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude ・Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
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Body Armour |
Fixed Modifiers:
・X% to Cold Resistance ・X% increased Energy Shield ・X to Maximum Mana ・Energy Shield Recharge starts when you use a Mana Flask |
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Body Armour |
Fixed Modifiers:
・X% increased Evasion Rating ・X% to Cold Resistance ・Maximum 10 Fragile Regrowth ・X% of Life Regenerated per second per Fragile Regrowth ・X% increased Mana Regeneration Rate per Fragile Regrowth ・Lose all Fragile Regrowth when Hit |
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Helmet |
Fixed Modifiers:
・X% increased Evasion Rating ・X to Spirit ・X% to Cold Resistance ・Presence Radius is doubled |
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Body Armour |
Fixed Modifiers:
・X% increased Evasion Rating ・-X% to Fire Resistance ・X% to Cold Resistance ・X% to Lightning Resistance ・X% increased Movement Speed per 500 Evasion Rating ・Other Modifiers to Movement Speed do not apply |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・X% to Fire Resistance ・X% to Cold Resistance ・X% to Lightning Resistance ・You cannot Block ・No Chance to Block ・Modifiers to Maximum Block Chance instead apply to Maximum Resistances |
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Ring |
Implicit: X% to Cold Resistance Fixed Modifiers: ・X% to Cold Resistance ・X% increased Skill Speed ・X to Dexterity ・X% increased Mana Regeneration Rate ・100% of Cold Damage Converted to Lightning Damage |
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Ring |
Implicit: X% to Cold Resistance Fixed Modifiers: ・X% to Cold Resistance ・X% increased Skill Speed ・X to Dexterity ・X% increased Mana Regeneration Rate ・100% of Cold Damage Converted to Lightning Damage |
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Belt |
Implicit: X% increased Life Recovery from Flasks Fixed Modifiers: ・X% increased Life Recovery from Flasks ・X to Strength ・X% to Cold Resistance ・X% increased Flask Charges used ・X% increased Flask Charges gained |
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Ring |
Implicit: X% to Lightning Resistance Fixed Modifiers: ・X% to Lightning Resistance ・X to Intelligence ・X% increased Mana Regeneration Rate ・X% increased Freeze Buildup ・X% of Lightning Damage Converted to Cold Damage |
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Ring |
Implicit: X% to Cold Resistance Fixed Modifiers: ・X% to Cold Resistance ・X% increased maximum Mana ・X% increased Mana Regeneration Rate ・You cannot be Chilled or Frozen |
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Ring |
Implicit: X% to Cold Resistance Fixed Modifiers: ・X% to Cold Resistance ・X% increased Cold Damage ・X to maximum Mana ・X to Strength ・Enemies Chilled by your Hits can be Shattered as though Frozen |
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Amulet |
Implicit: X to Intelligence Fixed Modifiers: ・X to Intelligence ・X% to Cold Resistance ・Damage Penetrates X% Cold Resistance ・Blind Chilled enemies on Hit |
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Amulet |
Implicit: X to Intelligence Fixed Modifiers: ・X to Intelligence ・X% to Cold Resistance ・Damage Penetrates X% Cold Resistance ・Blind Chilled enemies on Hit |
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Ring |
Implicit: X% increased Rarity of Items found Fixed Modifiers: ・X% increased Rarity of Items found ・X to maximum Life ・X to Spirit ・X% reduced Rarity of Items found ・X% to Fire Resistance ・X% to Cold Resistance |
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Dagger |
Fixed Modifiers:
・No Physical Damage ・Adds X Cold Damage ・Freezes Enemies that are on Full Life |
• Adds X Cold Damage • X% to Cold Resistance • Gain X% of Damage as Extra Cold Damage • X% increased Cold Damage • X to Level of all Cold Spell Skills • Adds X Cold Damage to Attacks • X% to Maximum Cold Resistance • X% of Fire Damage Converted to Cold Damage • X% of Lightning Damage Converted to Cold Damage • X% of Elemental Damage Converted to Cold Damage • X% of Cold Damage Converted to Lightning Damage • Attacks Gain X% of Damage as Extra Cold Damage |
We're still checking out this skill tag. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
Gem | Effects |
---|---|
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Buff: ・Gains 100 Energy when you Freeze an enemy with a Hit from a Skill, Once per Skill Use ・Triggers all Socketed Spells and loses all Energy on reaching Maximum Energy ・Has 10 maximum Energy per 0.11 seconds of base cast time of Socketed Spells |
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・Deals 84 to 126 Cold Damage ・Explosion Radius is 0.7 metres. |
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・Deals 321 to 482 Cold Damage ・1 second to total cast time |
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・Converts 100% of Physical Damage to Cold Damage ・+0.7 seconds to Total Attack Time ・300% more Freeze Buildup ・Impact radius is 2.4 metres |
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・Deals 11 to 16 Cold Damage ・Fires 8 shard projectiles in a spiral when projectile ends ・Modifiers to number of projectiles only apply to the final spiral ・Inflicts Critical Weakness on hit ・Gains 52% of damage as the corresponding type when passing over a ground surface |
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Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Hits against Marked enemy cause 28% more Freeze Buildup Nova: ・24 to 36 Base Cold Damage ・+12% to Critical hit chance ・100% more Freeze Buildup ・Nova radius is 2.6 meters |
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・Converts 80% of Physical Damage to Cold Damage ・50% more Freeze buildup ・Impact radius is 1.2 metres ・Accumulates up to 12 missiles ・Accumulates a missile every 1 second |
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・Deals 21-32 Cold Damage ・Pulse and Explosion Radius are 1.7 meters ・Exposure Duration is 5 Seconds ・Orb Duration is 3 Seconds |
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・Deals 45 to 68 Cold Damage ・50% more Freeze buildup ・Explosion Radius is 2 metres ・Ice Crystal duration is 8 seconds ・Ice Crystals have 832 maximum life |
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・Deals 9-14 Cold Damage ・Projectiles pierce all targets ・100% increased magnitude of Chill inflicted ・Chilled Ground radius is 0.9 metres ・Chilled Ground duration is 4 seconds |
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Glacial Bolt Projectile: ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Glacial Bolt Wall: ・Converts 100% of Physical Damage to Cold Damage ・Explosion Radius is 1.8 meters ・ Wall lasts 6.0s Ammunition: ・1 Bolt loaded per clip |
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Hailstorm Rounds: ・Converts 80% of Physical Damage to Cold Damage ・Impact Radius is 1.2 metres ・Rain radius is 2.5 metres Ammunition: ・50% less reload speed ・Can store up to 20 bolts |
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・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -32% to Cold resistance ・Curse duration is 6.4 seconds |
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・Deals 4 to 6 Cold Damage ・100% more magnitude of Chill inflicted ・Knock enemies back on hit ・Nova radius is 3.2 metres |
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Ice Shards: ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Ammunition: ・12 Bolts loaded per Clip Shard: ・Converts 60% of Physical Damage to Cold Damage ・Chills enemies as though dealing 240% more damage ・Explosion radius is 1.2 metres ・Shards that have existed for at least one second deal 900% more damage ・Maximum 12 Shards |
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Arrow: ・Converts 70% of Physical Damage to Cold Damage ・50% more Magnitude of Chill inflicted Shards: ・Attack Damage: 137% ・Converts 100% of Physical Damage to Cold Damage ・Fires 5 Projectiles |
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Normal Strikes: ・Converts 80% of Physical Damage to Cold Damage Third Strike: ・50% Less Attack Speed ・Converts 80% of Physical Damage to Cold Damage ・+7 to Melee Strike Range |
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Permafrost Bolts: ・Converts 80% of Physical Damage to Cold Damage ・Knocks Back Enemies ・80% more Freeze Buildup ・Bolts shatter on impact, dealing damage in a 2.7 metre cone ・Multiple fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit ・Fires 10 fragments per shot Ammunition: ・1 Bolt loaded per clip |
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Melee: ・45 to 68 added Cold damage ・Can't be Evaded ・9% to Critical Hit chance ・Attaches shards to enemies within a 3.8 metre radius Explosion: ・24 to 36 added Cold damage ・11% to Critical Hit chance ・100% more Freeze buildup ・Explosion radius is 1.6 metres |
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Minion Info: ・Skills can be managed in the Skills Panel Command: Ice Bomb: ・Deals 28 to 43 Cold Damage ・100% More Magnitude or Chill Inflicted ・Explosion Radius is 2.6m |
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・Converts 80% of Physical Damage to Cold Damage ・180% More Freeze Buildup ・Wave Length is 6 Metres |
Gem | Effects |
---|---|
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・Supported skills cannot cause Freeze buildup ・Supported skills consume Freeze on enemies to deal 50% more Damage |
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・Supported skills inflict Cold Exposure for 8s on Critical Hit with Cold Damage ・Supported skills deal 25% less damage |
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・Supported attacks gain 25% of damage as extra Cold Damage. ・Supported attacks deal 50% less Fire and Lightning Damage |
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・1 to level of supported cold skills |
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・Supported skills penetrate 30% of Cold Resistance |
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・Supported skills have 50% increased Freeze duration on enemies. |
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Support: ・Supported skills cannot inflict Freeze, Shock, or Ignite ・Supported skills consume Freeze, Shock, or Ignite on hit to trigger Elemental Discharge Elemental Discharge: ・Cooldown time: 1,00s ・Cast Time:1.00s ・Critical Hit Chance: 10.00% ・Consuming Freeze deals 30%-50% of your INT as Cold Damage ・Consuming Ignite deals 35%-55% of your INT as Fire Damage ・Consuming Shock deals 1%-80% of your INT as Lightning Damage |
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・Supported skills created Chilled ground for 4 seconds when they freeze an enemy. |
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・100% more magnitude of Ignite inflicted on Frozen targets with supported skills ・Supported skills cannot cause Freeze buildup ・ Supported skills Consume Freeze from enemies they Ignite |
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・6 to 9 Base Cold Damage ・13% to Critical Hit chance ・50% more Freeze buildup ・Explosion radius is 2 Metres |
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Wave: ・Converts 60% of Physical Damage to Cold Damage ・Burst Radius is 0.5 Metres ・Wave Length is 4.8 Metres ・Causes 8 Bursts Final Burst: ・Attack Damage: 145% ・Converts 60% of Physical Damage to Cold Damage ・Cannot Freeze ・Consumes Freeze on enemies to deal 350% more Damage ・Cannot Knock Enemies Back ・Burst radius is .7 metres |
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・Supported skills cause 50% more Freeze buildup |
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・Attacks gain 35% of damage as Cold Damage for 3 seconds on Freezing an enemy with supported skills |
Gem | Effects |
---|---|
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・Deals 17 to 25 Cold Damage per Stage ・Gains a Stage Every 1.2 seconds, up to a maximum of 3 Stages |
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・8 second duration between element randomisations ・Buff grants 53% more damage with the affected element |
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・Gains 12 energy per power of enemies you Freeze with hits ・Gain 3 Energy per power of enemies you ignite with hits, modified by the percentage of the Ailment Threshold the Ignite will deal ・ Gains 3 energy per power of enemies you Shock with hits ・ 21% increased energy gained ・ Maximum energy is 500 |
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・3.85 second duration between gaining Ghost Shrouds ・When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion |
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・Attack Damage: 93% ・Explosion Radius is 1.8 Metres ・100% of Explosion Physical Damage ・Converted to Cold Damage |
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・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 9.3s |
Glossary and Basic Game Mechanics
Ailment | Ammunition | Ancestral Boost |
AoE | Buff | Chaining |
Channelling | Chaos | Chill |
Cold | Curse | Detonator |
Dexterity | Duration | Energy Shield |
Evasion | Fire | Grenade |
Herald | Intelligence | Life Leech |
Lightning | Mark | Melee |
Meta | Nova | Payoff |
Persistent | Physical | Projectile |
Slam | Spirit | Strength |
Strike | Sustained | Tailwind |
Totem | Travel | Trigger |
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