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Path of Exile 2 (PoE 2)

Sustained Explained

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Sustained is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Sustained tag, the affixes, Uniques, and what Sustained is!

What is Sustained?

Sustained In-Game Description

Sustained skills cause a large number of hits over a period of time. They roll for critical hits independently each time they damage enemies, rather than rolling once for the entire skill as other skills do.

Sustained Uniques

Unique Gear with Sustained

We're still checking out the Uniques that has this tag!

List of Unique Equipment

Sustained Affixes

All Affixes with Sustained

We're still checking out the affixes. Please come back for more updates!

Sustained Skills

Sustained in Ascendancy Skills

We're still checking out this skill tag. Please come back for more updates!

List of Ascendancy Skills

Sustained in Passives

We're still checking out this skill tag. Please come back for more updates!

Passive Skill Tree Guide and List of Passives

Sustained Gems

All Sustained Skill Gems

Gem Effects
Ball Lightning ImageBall Lightning ・Deals 1 to 19 Lightning Damage
・Hits enemies in range every 0.2 seconds
・750% more chance to shock
・Fires beams at targets within 1.8 metres
Bonestorm ImageBonestorm Projectile:
・Deals 13 to 20 Physical Damage
・ 200% more Impale Magnitude
・Impale on Spell Hit
・Modifiers to cast speed also affect this skill's cost
・Can fire up to 20 Projectiles
Explosion:
・Deals 10 to 15 Physical damage
・200% more Impale Magnitude
・Impale on Spell Hit
・Modifiers to Cast Speed also affect this skill's cost
・Explosion Radius is 0.5M
・40% more area of effect per Power Charge consumed
・+0.7M to Explosion radius if a Power Charge was consumed
Firestorm ImageFirestorm Firestorm:
・Deals 30-45 Fire Damage
・Impact Radius is 1 Metre
・Storm Radius is 5.6 Metres
・Storm duration is 6 seconds
・One impact every .1 seconds
・5 Improved Bolts per Ignite Consumed
・Limit 1 Firestorm
Improved Bolt:
・Deals 155 to 233 Fire Damage
・Impactradius is 1.8 metres
Hailstorm Rounds ImageHailstorm Rounds Hailstorm Rounds:
・Converts 80% of Physical Damage to Cold Damage
・Impact Radius is 1.2 metres
・Rain radius is 2.5 metres
Ammunition:
・50% less reload speed
・Can store up to 20 bolts
Ice Shards ImageIce Shards Ice Shards:
・Converts 60% of Physical Damage to Cold Damage
・Knocks Back Enemies
Ammunition:
・16 Bolts loaded per Clip
Shard:
・Converts 60% of Physical Damage to Cold Damage
・Chills enemies as though dealing 240% more damage
・Explosion radius is 1.4 metres
・Shards that have existed for at least 0.5 seconds deal 700% more damage
・Maximum 16 Shards
Incinerate ImageIncinerate Incinerate:
・25% less ignite duration
・Cone length is 4.6 metres
・Fire Exposure is duration is 8 seconds
・Deals 40% more damage per stage
・Inflicts stacking fire exposure at maximum stages, reducing Fire Res by 4% per stack, up to a maximum of 50%
・8 maximum stages
・Ignites as though dealing 10 to 15 Fire damage
Ignited Ground:
・Modifiers to cas speed also affect this skill's cost
・Ignited Ground duration is 4 seconds
・Ignites as though dealing 10 to 15 Fire damage
Lightning Rod ImageLightning Rod ・Converts 100% of Physical Damage to Lightning Damage
・Burst radius is 2 metres
・Maximum Arrow duration is 12 seconds
・Arrow disappears after being Chained to 6 times
Orb of Storms ImageOrb of Storms ・Deals 3 to 9 Lightning Damage
・Chains 3 times
・Fires a bolt every 3.4 seconds, and when you use a lightning skill near the orb
・Orb disappears after 12 bolts
・Orb radius is 2.8 metres
・Orb duration is 10 seconds
・Limit of 1 Orb of Storms
Rain of Arrows ImageRain of Arrows ・Fires 34 Arrows
・Rain radius 3.6m
・Arrow impact radius .7m
・Max 1 Arrow rain
・One arrow lands every .08s
・Fires 100% more Arrows if Frenzy Charge consumed
・Fires 50% more Arrows per Frenzy Charge consumed
Resonating Shield ImageResonating Shield ・Hits Break 14 Armour
・10 to 16 Base Off Hand Physical damage
・2 to 3 added Physical damage per 15 Armour on Shield
・Cannot be Empowered by Warcries
・Shockwave Radius 1.8 Metres
Siege Cascade ImageSiege Cascade Siege Cascade - Impact:
・Convert 80% of Physical Damage to Fire Damage
・fire bolts at every enemy within a 2.5-metre radius
・Bolt explosion radius is 0.5 meters
・200% more damage against immobilized enemies
Siege Cascade - Explosion:
・Converts 80% of Physical Damage to Fire Damage
・Fires Bolts at every enemy within a 2.5 metre radius
・Bolt explosion radius is 1 metre
・200% more damage against immobilised enemies
Ammunition:
・50% less reload speed
・1 Bolt loaded per clip
Solar Orb ImageSolar Orb ・Deals 11 to 16 Fire Damage
・Pulses every 1.4 seconds
・Explosion radius is 2.5 metres
・Orb duration is 10 seconds
・Limit to 1 Solar Orb
Spear of Solaris ImageSpear of Solaris Impact:
・Requires 20 Glory to use
・Converts 75% of Physical Damage to Fire Damage
・+1.4 seconds to Total Attack Time
・Can't be evaded
・Impact radius is 2 metres
・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted
Pulse:
・Ground Spear pulses every 0.2 seconds, up to 20 times
・Converts 75% of Physical Damage to Fire Damage
・Pulse radius is 2 metres
・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted
Ignited Ground:
・Converts 100% of Physical Damage to Fire Damage
・Ignited Ground radius is 2 metres
・Gains radius over the ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime
・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted
Spearfield ImageSpearfield Spearfield:
・Creates 1 Spear per 0.2 metres of Radius:Spears emerge within a 4.6 metre length cone
・Spear duration is 10 seconds
・Maximum 70 active Spears
・Additional Effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered
Explosion:
・Maim on Hit
・Maims from this skill Slow an additional 10%
・Explosion Radius is 0.6 metres
・Spears that have existed for at least 0.5 seconds deal 300% more damage
・Additional effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered
Spiral Volley ImageSpiral Volley ・+.4 seconds to Total Attack time
・Fires 2 Arrow
・Chains once per Frenzy Charge consumed
・30% more Damage per Frenzy Charge consumed
・100% more Damage if a Frenzy Charge was consumed ・Fires directly forward on the first arrow
Storm Lance ImageStorm Lance Projectile:
・Converts 30% of Physical Damage to Lightning Damage
・Pierces all Targets
Lodged Spear:
・Converts 100% of Physical Damage to Lightning Damage
・Fires Bolts at enemies within a 2 metre radius
・Limit 3 lodged spears
・Lodged Spear duration is 6 seconds
・Bolts Chain to 4 enemies
・Fires a Bolt every 0.8 seconds
・Additional Effect from Quality: Limit 0(0-1) lodged spear
Frenzy-Charged:
・Converts 100% of Physical Damage to Lightning Damage
・Fires Bolts at enemies within a 3 metre radius
・Shocked Ground duration is 6 seconds
・Lodged Spear duration is 1.5 seconds
・Fires a Bolt every 0.2 seconds
Detonation:
・Converts 100% of Physical Damage to Lightnign Damage
・Fires Bolts at enemies within a 3 metre radius
・Fires 16 Bolts
Tempest Bell ImageTempest Bell Tempest Bell:
・Requires 4 Combo to Use
・Lose Combo if you Generate No Combo for 8 Seconds
・Limit 1 Bell
・Bell Duration is 6 Seconds
・Bell is Destroyed after 11 Hits
Impact:
・Impact Radius is 1.8 Metres
Shockwave:
・30% More AoE per .1 Metres of Knockback the Triggering Hit would have caused
・Deals 30% more Damage per Elemental Ailment Afflicting the Bell
・Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell
・Shockwave Radius is 2.4 Metres
Volcanic Fissure ImageVolcanic Fissure ・Converts 60% of Physical Damage to Fire Damage
・While Dual Wielding both weapons hit with 30% less attack speed
・Fissure duration is 12 seconds
Wind SerpentWind Serpent's Fury Thrust:
・200% more Knockback distance against Unique enemies
・Knocks Back enemies
・Thrust length is 10 metres
・Thrust width is 1.7 metres
・Requires 1 Frenzy Charge to use
・Additional Effects from Quality: 0(0-30)% increased Knockback distance
Serpent:
・200% more Knockback distance against Unique enemies
・Knocks Back enemies
・Thrust length is 10 metres
・Thrust width is 1.7 metres
・Requires 1 Frenzy Charge to use
・Additional Effects from Quality: 0(0-30)% increased Knockback distance
Shockwave:
・200% more Knockback distance against Unique enemies
・Cannot Knock enemies back
・Shockwave radius is 2 metres

List of Skill Gems

All Sustained Support Gems

Gem Effects

List of Support Gems

All Sustained Spirit Gems

Gem Effects
Ghost Dance ImageGhost Dance ・3.85 second duration between gaining Ghost Shrouds
・When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion

List of Spirit Gems

Path of Exile 2 Related Guides

Path of Exile 2 (PoE 2) Glossary

Glossary and Basic Game Mechanics

All Glossary Guides

Adding to Stat Totals Aftershocks Ailment
Ammunition Ancestral Boost AoE
Arcane Surge Armour Armour Break
Attack Aura Blind
Block Buff Chaining
Channelling Chaos Chill
Chilled Ground Cold Combo
Concentration Corpses Covered in Oil
Critical Damage Bonus Critical Hits Crossbow Ammunition Skills
Crushing Blows Culling Strike Curse
Damage Conversion Damage Gained as Extra Daze
Debuff Decimating Strike Detonator
Dexterity Dual Wielding Duration
Effect Consumption Empowered Skills Energy Shield
Evasion Exposure Fire
Flame of Chayula Freeze Grenade
Guard Heavy Stun Herald
Hit Damage Ignite Ignited Ground
Intelligence Iron Grip Iron Will
Jagged Ground Knockback Life Leech
Life Recharge Lightning Magic Find
Magnitude Mark Melee
Meta Minion Minion Commands
Nova Onslaught Orb
Payoff Persistent Physical
Pierce Pinned Poison
Primed for Stun Projectile Resistance
Reviving Minions Rhoa Mount Shield
Shock Shocked Ground Slam
Spell Spirit Strength
Strike Stun Sustained
Tailwind Totem Travel
Trigger Unholy Might Warcry

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