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Dexterity is a Stats in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Dexterity tag, the modifiers, Uniques, and what Dexterity is!
List of Contents
A character's attribute that measures their agility and expertise.
| Name | Implicit and Modifiers |
|---|---|
Quill Rain Shortbow Bow |
Fixed Modifiers:
・100% increased Attack Speed ・+10-20 to Dexterity ・50-100% increased Arrow Speed ・40% less Attack Damage |
Pillar of the Caged God Long Quarterstaff Quarterstaff |
Implicit: 16% Increased Range Fixed Modifiers: ・2% Increased Area of Effect for Attacks per 5 Intelligence ・2% Increased Attack Speed per 5 Dexterity ・10% Increased Weapon Damage per 5 Strength |
Feathered Fortress Crescent Targe Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・+20-30 to Strength ・+20-30 to Dexterity ・20-30% to Fire Resistance ・20-30% to Cold Resistance ・No Movement Speed penalty while shield is Raised |
Apron of Emiran Hermit Garb Body Armour |
Fixed Modifiers:
・30-50% increased Evasion and Energy Shield ・+10-20 to Dexterity ・40-60% reduced Bleeding Duration on you ・Bleeding you inflict is Aggravated |
Titanrot Cataphract Maraketh Cuirass Body Armour |
Fixed Modifiers:
・400-500% increased Armour ・15-30% increased Strength ・10% reduced Dexterity ・10% reduced Intelligence ・You have no life regeneration |
Gloomform Waxed Jacket Body Armour |
Fixed Modifiers:
・100-150% Increased Evasion rating ・+10-20 to Dexterity ・20% reduced Light Radius ・You have a Smoke Cloud around you while stationary ・+10-20% to Fire Resistance |
Foxshade Quilted Vest Body Armour |
Fixed Modifiers:
・+50-70 Evasion Rating ・+20-30 to Dexterity ・10% increased Movement Speed when on Full Life ・100% increased Evasion Rating when on Full Life |
Briskwrap Rhoahide Coat Body Armour |
Fixed Modifiers:
・60-100% increased Flask Life Recovery rate ・40-60% increased Flask Mana Recovery rate ・+20-30 Dexterity ・+20-30% to Cold Resistance ・60-100% increased Evasion Rating |
Kitoko's Current Jewelled Gloves Gloves |
Fixed Modifiers:
・30-50% increased Energy Shield ・+10-20 to Dexterity ・10-15% reduced Attack and Cast Speed ・Lightning damage from Hits Contributes to Electrocution Buildup |
Maligaro's Virtuosity Fine Bracers Gloves |
Fixed Modifiers:
・60-80% increased Evasion Rating ・20-30% increased Critical Hit Chance ・5% increased Attack Speed ・+10-20 to Dexterity ・Your Critical Damage Bonus is 300% |
Wondertrap Silk Slippers Boots |
Fixed Modifiers:
・10-20% increased movement Speed ・+10-20 to Strength ・+10-20 to Dexterity ・+10-20 to Intelligence ・50% increased Rarity of items found when on Low Life ・+30-50 to maximum Energy Shield |
Gamblesprint Embossed Boots Boots |
Fixed Modifiers:
・100-140% increased Evasion rating ・+10-15 to Dexterity ・+15-25% Lightning Resistance ・Gain 0 to 40% increased Movement Speed at random when hit, until hit again ・10-15% increased Rarity of Items found |
Wanderlust Wrapped Sandals Boots |
Fixed Modifiers:
・20% increased movement Speed ・+10-20 to maximum Energy Shield ・+5 to Dexterity ・Your speed is unaffected by slows |
Bushwhack Lizardscale Boots Boots |
Fixed Modifiers:
・15-25% increased Movement Speed ・50-80% increased Evasion Rating ・+10-20 to Dexterity ・Physical Damage is Pinning |
Elevore Hunter Hood Helmet |
Fixed Modifiers:
・50-80% increased Evasion Rating ・+20-30 to Dexterity ・Charms gain 0.5 charges per Second ・+1 Charm Slot |
Wings of Caelyn Rusted Greathelm Helmet |
Fixed Modifiers:
・+20% increased Rarity of Items found ・+30 to Dexterity ・Gain 1 Rage on Melee Hit ・Every Rage also grants 1% increased Stun Threshold ・+20 to Armour |
Black Sun Crest Wrapped Greathelm Helmet |
Fixed Modifiers:
・50-80% increased Armour ・20% reduced Light Radius ・5-15% increased Strength ・5-15% increased Dexterity ・5-15% increased Intelligence |
Atsak's Sight Veiled Mask Helmet |
Fixed Modifiers:
・30-40% increased Critical Hit Chance ・+10-20 to Dexterity ・+10-20 to Intelligence ・Critical Hits Poison the enemy ・100-150% increased Evasion and Energy Shield |
Greymake Brimmed Helm Helmet |
Fixed Modifiers:
・+30-50 to Strength ・+30-50 to Dexterity ・+30-50 to Intelligence ・-1 to all Attributes per Level |
Whisper of the Brotherhood Sapphire Ring Ring |
Implicit: +20-30% to Cold Resistance Fixed Modifiers: ・5-10% increased Skill Speed ・+10-20 to Dexterity ・25-35% increased Mana Regeneration Rate ・100% of Cold Damage Converted to Lightning Damage |
Coward's Legacy Mail Belt Belt |
Implicit: 10-15% reduced Flask Charges used Fixed Modifiers: ・-10-20 to Strength ・+20-30 to Dexterity ・30-40% increased Life and Mana Recovery from Flasks ・You count as on Low Life while at 75% of maximum Life or below |
Surefooted Sigil Jade Amulet Amulet |
Implicit: +10-15 to Dexterity Fixed Modifiers: ・+40-60 to maximum Life ・+5-15 to Dexterity ・+1 metre to Dodge Roll distance ・50% increased Evasion Rating if you've Dodge Rolled Recently |
Surefooted Sigil Jade Amulet Amulet |
Implicit: +10-15 to Dexterity Fixed Modifiers: ・+40-60 to maximum Life ・+5-15 to Dexterity ・+1 metre to Dodge Roll distance ・50% increased Evasion Rating if you've Dodge Rolled Recently |
Idol of Uldurn Crimson Amulet Amulet |
Implicit: 2-4 Life Regeneration per second Fixed Modifiers: ・+60-80 to maximum Life ・+10-20 to Dexterity ・Skills have +1 to Limit |
Defiance of Destiny Jade Amulet Amulet |
Implicit: +10-15 to Dexterity Fixed Modifiers: ・6-10% increased maximum Life ・+10-20 to Strength ・25-40% increased Mana Regeneration Rate ・Recover 10-20% of Missing Life before being Hit by an Enemy |
Andvarius Gold Ring Ring |
Implicit: 6-15% increased Rarity of Items found Fixed Modifiers: ・50-70% increased Rarity of Items found ・+10 to Dexterity ・-20% to all Elemental Resistances |
Headhunter Heavy Belt Belt |
Implicit: 20-30% increased Stun Threshold Fixed Modifiers: ・+40-60 to maximum Life ・+20-40 to Strength ・+20-40 to Dexterity ・When you Kill a Rare monster, you gain its Modifiers for 60 seconds |
Hand of Wisdom and Action Furtive Wraps Gloves |
Fixed Modifiers:
・+15-25 to Dexterity ・+15-25 to Intelligence ・3% increased Attack Speed per 25 Dexterity ・Adds 1 to 10 Lightning Damage to Attacks per 10 Intelligence |
Hand of Wisdom and Action Furtive Wraps Gloves |
Fixed Modifiers:
・+15-25 to Dexterity ・+15-25 to Intelligence ・3% increased Attack Speed per 25 Dexterity ・Adds 1 to 10 Lightning Damage to Attacks per 10 Intelligence |
Sandstorm Visage Chain Tiara Helmet |
Fixed Modifiers:
・+80-120 to maximum Energy Shield ・+20-30 to Dexterity ・Enemies in your Presence are Blinded ・Enemies in your Presence gain Critical Weakness every second |
Choir of the Storm Jade Amulet Amulet |
Implicit: +10-15 to Dexterity Grants Skill: Level X Lightning Bolt Grants Skill: ・Lightning Bolt Fixed Modifiers: ・+20-30% to Lightning Resistance ・Critical Hits Ignore Enemy Monster Lightning Resistance ・Trigger Lightning Bolt Skill on Critical Hit |
|
• X to Dexterity • X% increased Dexterity • X% increased Attack Speed per 5 Dexterity |
| Skill | Effect |
|---|---|
Elemental Expression |
Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence. |
| Skill | Effect |
|---|---|
Flow Like Water |
・8% increased Attack and Cast Speed ・+5 to Dexterity and Intelligence |
Reaving |
・8% increased Attack Speed with One Handed Weapons ・+15 to Dexterity |
Remorseless |
・15% increased Projectile Damage ・30% increased Stun Buildup against enemies within 2 metres ・+5 to Strength and Dexterity |
Battle-hardened |
・Hits against you have 20% reduced Critical Damage Bonus ・20% increased Armour and Evasion Rating ・+5 to Strength and Dexterity |
Curved Weapon |
・15% increased Accuracy Rating ・+10 to Dexterity |
Blurred Motion |
・5% increased Attack Speed ・10% increased Accuracy Rating ・5% increased Dexterity |
Determined Precision |
・30% increased Accuracy Rating at Close Range ・+10 to Dexterity |
Natural Immunity |
・+4 to Ailment Threshold per Dexterity |
Dead can Dance |
・Minions have 25% increased Evasion Rating ・Your Dexterity is added to your Minions |
Breath of Lightning |
・Damage Penetrates 15% Lightning Resistance ・10 to Dexterity |
Blur |
・4% increased Movement Speed ・20% increased Evasion Rating ・+10 to Dexterity |
Honed Instincts |
・8% increased Projectile Speed ・8% increased Attack Speed ・+10 to Dexterity |
Falcon Technique |
・1% increased Attack Speed per 25 Dexterity |
Surging Currents |
・Damage Penetrates 15% Lightning Resistance ・+10 to Dexterity |
Enhanced Reflexes |
・30% increased Evasion Rating ・8% increase Dexterity |
Proficiency |
・+25 to Dexterity |
Versatile Arms |
・6% increased Attack Speed with One Handed Melee Weapons ・15% increased Accuracy Rating with One Handed Melee Weapons ・+10 to Strength and Dexterity |
Viciousness |
・8% increased Melee Attack Speed ・+10 to Dexterity |
Step Like Mist |
・4% increased Movement Speed ・15% increased Mana Regeneration Rate ・+5 to Dexterity and Intelligence |
Spell Haste |
・15% increased Evasion Rating ・8% increased Cast Speed |
Spellblade |
・32% increased Spell Damage while wielding a Melee Weapon ・+10 to Dexterity |
Martial Artistry |
・25% increased Accuracy Rating with Quarterstaves ・25% increased Critical Damage Bonus with Quarterstaves ・+25 to Dexterity |
| Attack Speed and Dexterity |
・X% increased Attack Speed ・+X to Dexterity |
| Dexterity | ・+X to Dexterity |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Adhesive Grenades I
|
・Supported Grenade Skills stop where they intially land. Supported Grenade Skills deal 10% less damage. |
Adhesive Grenades II
|
・Supported Grenade Skills stop where they initially land. |
Admixture
|
・20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies ・20% more Magnitude of Poison Inflicted by Supported Skills against Bleeding Enemies. |
Alignment I
|
・Supported Skills indicate one of four directions ・Indicated direction changes when an Attack with Supported Skill matches indicated direction ・Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction |
Alignment II
|
・Supported Skills indicate one of four directions indicated direction changes when an attack with supported skill matches indicated direction ・Supported Skills deal 40% more Projectile Damage when Attacking in Indicated Direction. |
Alignment III
|
・Supported Skills indicate one of four directions indicated direction changes when an attack with supported skill matches indicated direction ・Supported Skills fire 4 additional Projectiles when Attacking in Indicated Direction. |
Ammo Conservation I
|
・Supported Crossbow attacks have 20% chance to not consume a bolt |
Ammo Conservation II
|
・Supported Crossbow Attacks have 25% chance to not consume a bolt |
Ammo Conservation III
|
・Supported Crossbow Attacks have 30% chance to not consume a bolt ・Supported Skills have 20% less reload speed. |
Armour Break I
|
・Break Armour equal to 15% of Physical Damage dealt by Supported Skill |
Armour Break II
|
・Break Armour equal to 15% of Physical Damage dealt by Supported Skill ・15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour |
Armour Break III
|
・Break Armour equal to 20% of Physical Damage dealt by Supported Skill ・20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour |
Blind I
|
・Supported Skills Blind Enemies on Hit |
Blind II
|
・Supported Skills Blind Enemies on Hit ・Blind inflicted with Supported Skills has 20% increased Effect |
Blindside
|
・Supported skills cannot inflict blind ・Supported skulls have 15% more critical damage bonus with hits against blinded enemies ・Supported skills have 15% more chance to critically hit blinded enemies |
Blood in the Eyes
|
・Hobble equal to 15% of physical hit damage dealt by supported skill against bleeding enemies |
Bounty I
|
・Enemies killed by Hits from Supported Skills grant 50% more Charm charges ・Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges ・Enemies killed by Hits from Supported Skills grant 50% more Mana Flask Charges |
Bounty II
|
・Enemies killed by Hits from Supported Skills grant 100% more Charm charges ・Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges ・Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges |
Break Posture
|
・Supported skills apply Daze when fully Breaking Armour ・Daze lasts for 8 seconds |
Bursting Plague
|
・Poison from supported skills also adds 200% of damage per second to enemy as Plague, up to a maximum of 10% of enemy's maximum life. |
Cadence
|
・Supported Skills have 8% more attack speed for each time they've been used recently ・Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds |
Caltrops
|
Support: ・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops: ・Increases and reductions to Thorns Damage apply to Hit Damage with this skill ・Maim on Hit ・Caltrop radius is .5 metres ・Caltrops land within a 3 metre radius of Projectile impact ・ Caltrop duration is 8 seconds ・ Creates 1 Caltrop ・Deals 60% of your Dexterity as Physical Damage on Hit |
Chain I
|
・Supported skills Chain +1 times ・Supported skills chain 100% more times ・Supported skills deal 50% less damage with hits |
Chain II
|
・Supported Skills Chain +1 times ・Supported Skills Chain 100% more times ・Supported Skills deal 40% less Damage with Hits |
Chain III
|
・Supported Skills Chain 200% more times ・Supported Skills deal 40% less Damage with Hits |
Charge Profusion I
|
・Supported Skills have 30% Chance to Grant an Additional Charge |
Charge Profusion II
|
・Supported Skills have 30% chance to grant an additional Charge ・Supported Skills have 15% chance to grant an additional random Charge |
Charged Shots I
|
・One in every 3 shots with Supported Skills is a Charged Shot ・Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage ・Charged Shots with Supported Skills recover 100% of their Mana cost when used |
Charged Shots II
|
・One in every 3 shots with Supported Skills is a Charged Shot ・Charged Shots with Supported Skills gain 60% of Damage as Extra Lightning Damage. |
Charm Bounty
|
・Enemies killed by Hits from Supported Skills grant 100% more Charm charges |
Close Combat I
|
・Supported Skills deal 20% more attack damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further |
Close Combat II
|
・Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further |
Combo Finisher I
|
・Supported Skills lose Combo if you generate no Combo for 4 seconds ・Supported Skills deal 25% more Damage ・Supported Skills require 3 Combo to use |
Combo Finisher II
|
・Supported Skills lose Combo if you generate no Combo for 4 seconds ・Supported Skills deal 40% more Damage ・Supported Skills require 5 Combo to use |
Commiserate
|
・Ailments inflicted by supported skills have 30% increased magnitude if you are afflicted with that ailment when inflicting it ・When inflicting an ailment with supported skill, remove that ailment from yourself |
Conduction
|
・Supported skills have 100% more chance to Shock |
Cooldown Recovery I
|
・Supported skills have 25% increased cooldown recovery rate |
Cooldown Recovery II
|
・Supported Skills have 30% increased cooldown recovery rate |
Corrosion
|
・Poison applied by supported skills also break armour equal to 80% of Poison damage dealt. |
Crescendo I
|
・Final Strike of supported skills can be performed twice in succession |
Crescendo II
|
・Final Strike of Supported Skills can be performed twice in succession ・Attacks with Supported Skills that are not Final Strikes have 15% more Attack Speed |
Crescendo III
|
・Final Strike of Supported Skill is Ancestrally Boosted |
Culling Strike I
|
・Supported skills have Culling Strike against Rare or Unique enemies |
Culling Strike II
|
・Supported Skills have Culling Strike against Rare or Unique Enemies ・Gain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills |
Culmination I
|
・Supported skills can gain Combo ・Supported skills lose all Combo on use ・Supported skills lose Combo if you generate no Combo for 4s ・Supported skills deal 3% more damage per combo |
Culmination II
|
・Supported Skills can gain Combo ・Supported Skills lose all Combo on use ・Supported Skills lose Combo if you generate no Combo for 4 seconds ・Combo Count loss for Supported Skills occurs 50% slower ・Supported Skills deal 3% more damage per Combo. |
Dazzle
|
・Supported Skills cannot inflict Daze buildip ・Supported Skills cannot Daze. Dazed enemies cannot evade hits from supported skills ・Supported Skills consume daze on hit |
Deadly Herald
|
・Supported Skills deal 30% more damage |
Deadly Poison I
|
・Supported Skills deal 25% less damage with Hits ・75% more Magnitude of Poison inflicted with Supported Skills |
Deadly Poison II
|
・Supported Skills deal 30% less Damage with Hits ・100% more Magnitude of Poison inflicted with Supported Skills |
Delayed Gratification
|
・Supported Conditional Skills can be used an additional time within 10 seconds of using them after meeting their requirements ・Conditional requirements of Supported Skills are 150% harder to meet |
Delayed Reaction
|
・Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation ・Hazards created by Supported Skills trigger at the end of their duration ・Hazards created by Supported Skills deal 15% more Damage ・Hazards created by Supported Skills have 70% less duration |
Deliberation
|
・Supported Skills deal 20% more Damage ・30% more Movement Speed penalty while using Supported Skills |
Discombobulate
|
・Supported attacks cause daze buildup equal to 100% of Physical Damage dealt |
Durability
|
・Objects created by Supported Skills can be Hit +2 Times. |
Electrocute
|
・Lightning damage from supported skills contributes to Electrocution Buildup ・Supported skills deal 40% less Damage |
Escalating Poison
|
・Targets can be affected by the +1 Poisons from supported skills at the same time ・Supported skills have 20% less Poison duration |
Excoriate
|
・Supported Skills cannot inflict elemental ailments ・Supported Skills deal 10% more melee damage for each elemental ailment on enemies they hit |
Ferocity
|
・Supported skills cannot generate Frenzy Charge ・Supported skills will consume a Frenzy Charge on use if possible ・Supported skills have 30% more Skill Speed when consuming Frenzy Charges |
Flow
|
・Combo count loss for Supported Skills occurs 60% slower |
Fork
|
・Projectiles from Supported Skills Fork ・Projectiles from Supported Skills deal 30% less damage after Forking |
Frozen Spite
|
Support: ・Supported Skills trigger Ice Fragments on Killing Frozen Enemies. Ice Fragment: ・Detonation time is 1.5 seconds ・Deals 10% of Frozen Target's Maximum Life as Cold Damage ・Cannot Feeze ・Fires 3 Projectiles ・Explosion Radius is 1.5 metres. |
Gambleshot
|
・Projectiles fired by Supported Skills Fork, Chain and additional time, or Pierce an additional time at random ・Projectiles from Supported Skills deal 15% less Damage |
Heightened Accuracy I
|
・Supported skills have 50% more Accuracy Rating |
Heightened Accuracy II
|
・Supported Skills Always Hit Enemies on full Life ・Supported Skills have 50% more Accuracy Rating |
Hit and Run
|
・Supported Skills become usable after you have moved 10 metres ・Supported Skills become unusable again after use ・Supported Skills have 40% more skill speed |
Impale
|
・Supported Skills cannot Extract Impale ・Supported Skills Impale enemies on Hit |
Innervate
|
・Attacks gain 35% of damage as Lightning Damage for 5 seconds on killing a Shocked enemy with supported skills. |
Lasting Shock
|
・Supported skills have 100% increased Shock duration ・Supported skills have 30% less Chance to Shock |
Leverage
|
・Supported skills have 50% increased Critical Hit chance against Immobilised enemies. |
Life Bounty
|
・Enemies killed by hits from supported skills grant 100% more Life Flask Charges |
Life Drain
|
・Recover 12% of Life Over Four Seconds when Supported Skills Cull an Enemy |
Lifetap
|
・Skill Mana costs converted to life costs. |
Lightning Attunement
|
・Supported attacks gain 25% of damage as extra Lightning Damage ・Supported attacks deal 50% less Cold and Fire Damage |
Lightning Penetration
|
・Supported skills Penetrate 30% Lightning Resistance |
Lockdown
|
・Supported Skills have 120% more Pin buildup against enemies within 2 meters of you, scaling to no change at 12 meters. |
Longshot I
|
・Supported Skills deal 25% more Attack damage to enemies further than 7 metres from you, scaling down to No Bonus at 3.5 metres or closer |
Longshot II
|
・Supported Skills deal 35% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer |
Maim
|
・Supported attacks always Maim on hit |
Malady
|
・Base Bleed chance instead applies to Poison for Supported Skills ・Base Poison chance instead applies to Bleed for Supported Skills |
Mana Bounty
|
・Enemies killed by hits from supported skills grant 100% more Mana Flask Charges |
Mobility
|
・Supported Skills deal 20% less damage ・25% less Movement Speed penalty while using Supported Skills |
Momentum
|
・After moving at least 2 metres during a single use of a supported skill, the rest of that use deals 40% more damage. |
Multishot I
|
・Supported Skills deal 35% less Damage ・Supported Skills fire 2 additional Projectiles ・Supported Skills have 20% less Skill Speed |
Multishot II
|
・Supported Skills deal 25% less Damage ・Supported Skills fire 2 additional Projectiles ・Supported Skills have 20% less Skill Speed |
Murderous Intent
|
・Skills empowered by supported skills have Culling Strike |
Neural Overload
|
・Supported skills Electrocute Primed enemies on hit |
Nimble Reload
|
・Supported sills have 60% increased Crossbow reload speed |
Nova Projectiles
|
・Supported Skills fire 4 additional Projectiles ・Supported Skills fire Projectiles in a Circle ・Supported Skills deal 40% less damage. |
Outmaneuver
|
・Supported Skills break armour on hit against parried enemies equal to 25% physical damage dealt. |
Overabundance II
|
・Supported Skills have +1 to Limit ・Supported Skills have 40% less Skill Effect Duration |
Overcharge
|
・75% increased Magnitude of Shocks inflicted with supported skills ・Shocks caused by Supported Skills are reflected back to you |
Overextend
|
・You are Dazed for 5 seconds on Critically Striking with Supported Skill ・Supported Skills have 30% more Critical Damage Bonus |
Payload
|
・Supported skills have 70% reduced Cooldown Recovery rate ・Grenades fired by supported skills have 50% chance to activate a second time |
Perfected Endurance
|
・Gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly Timed. |
Perfection
|
・Successfully executing Perfect Timing with Supported Skills grants Perfection ・All Perfection is lost on failing to execute any Perfect Timing |
Perpetual Charge
|
・Supported Skills have 35% chance to Not Remove Charges but Still Count as Consuming Them. |
Pierce I
|
・Projectiles from supported skills Pierce an enemy ・Projectiles deal 20% less damage if they've pierced an enemy |
Pierce II
|
・Projectiles from Supported Skills Pierce an Enemy |
Pierce III
|
・Projectiles from Supported Skills Pierce all Targets ・Projectiles from Supported Skills deal 20% less Damage for each Enemy they Pierce |
Pin I
|
・Physical Damage from Supported Skill is Pinning ・Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup ・Supported Skills cannot cause Stun Buildup |
Pin II
|
・Supported Skills have 50% increased Critical Hit Chance against Immobilized Enemies ・Modifiers Stun Buildup for Supported Skills instead apply to Pin Buildup ・Supported Skills cannot cause Stun Buildup ・Physical Damage from Supported Skills is Pinning. |
Pin III
|
・Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup ・Supported Skills cannot cause Stun Buildup ・Physical Damage from Supported Skills is Pinning ・Hits with Supported Skills cause 60% less Pin buildup ・Pin caused by Supported Skills has 30% more duration |
Poison I
|
・Supported skills have 40% chance to Poison on hit |
Poison II
|
・Supported Skills have 60% chance to Poison on Hit |
Poison III
|
・Supported Skills have 60% chance to Poison on Hit ・20% more magnitude of Poison inflicted by Supported Skills against Bleeding Enemies. |
Practiced Combo
|
・Supported Strike skills have a 40% chance to build an additional Combo on hit |
Precision I
|
・30% Increased accuracy rating while a supported sill is active |
Precision II
|
・50% Increased Accuracy Rating while a Supported Skill is active |
Projectile Acceleration I
|
・Supported Skills have 40% more Projectile Speed |
Projectile Acceleration II
|
・Projectiles from Supported Skills have 40% chance to Pierce an Enemy ・Supported Skills have 40% more Projectile Speed |
Projectile Acceleration III
|
・Increases and Reductions to Projectile Speed also apply Projectile Damage with Supported Skills ・Supported Skills have 40% more Projectile Speed |
Projectile Deceleration I
|
・Supported skills have 25% less projectile speed |
Projectile Deceleration II
|
・Supported Skills have 30% less Projectile Speed |
Punch Through
|
・Supported Skills apply Easy Target on Knockback ・Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback distance |
Pursuit I
|
・Supported Skills deal 20% more melee damage if you have damaged an enemy with a projectile attack hit in the last eight second ・Supported Skills deal no projectile damage |
Pursuit II
|
・Supported Skills deal 25% more Melee Damage if you have damaged an Enemy with a Projectile Attack Hit in the last eight seconds ・Supported Skills deal no Projectile Damage. |
Pursuit III
|
・Supported Skills deal 30% more Melee Damage if you have damaged an Enemy with a Projectile Attack Hit in the last two seconds ・Supported Skills deal no Projectile Damage. |
Rapid Attacks I
|
・Supported Skills have 15% increased Attack Speed |
Rapid Attacks II
|
・Supported Skills have 25% increased Attack Speed |
Rapid Attacks III
|
・Supported Skills have 35% increased Attack Speed ・Supported Skills deal 50% less Damage |
Reach
|
・Supported Skills have 80% less accuracy rating against enemies within two metres ・Supported Skills have 35% more area of effect |
Rearm
|
・Hazards created by supported skills have 25% chance to rearm after they are triggered |
Retort
|
・Supported Skills consume parried debuff on hit to generate a frenzy charge |
Retreat I
|
・Supported skills deal no melee damage ・Supported skills deal 20% more projectile damage if you have damaged an enemy with a melee hit in the last eight seconds |
Retreat II
|
・Supported Skills deal no Melee Damage ・Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds. |
Retreat III
|
・Supported Skills deal no Melee Damage ・Supported Skills deal 30% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last two seconds. |
Ricochet I
|
・Projectiles from supported skills have 40% chance to Chain an additional time from terrain. |
Ricochet II
|
・Projectiles from Supported Skills have 50% chance to Chain an additional time from Terrain. |
Ricochet III
|
・Projectiles from Supported Skills Pierce all Targets ・Modifiers gaining additional Projectiles instead cause Projectiles from Supported Skills to Chain an Additional Time from Terrain per Projectile they would have gained. |
Salvo
|
・Projectiles from Supported Skills are fired in random directions ・Supported Skills fire 2 additional Projectiles per seal consumed ・Supported Skills consume all Accumulated seals on use ・Supported Skills have 3 maximum seals. Supported Skills Accumulate a seal every 2 seconds |
Second Wind I
|
・Supported skills have 50% less Cooldown Recovery Rate ・Supported skill have twice as many cooldown uses. |
Second Wind II
|
・Supported Skills have 40% less Cooldown Recovery Rate ・Supported Skills have twice as many Cooldown Uses |
Second Wind III
|
・Supported Skills have 40% less Cooldown Recovery Rate ・Restore 2% of maximum Life on use per one second cooldown of Supported Skills ・Supported Skills have twice as many Cooldown Uses |
Shocking Leap
|
・Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy |
Single Out
|
・Enemies marked by Supported Skills have armor broken equal to 10% of Physical Damage taken |
Slow Potency
|
・Debuffs inflicted with supported skills have 15% increased Slow Magnitude |
Soul Drain
|
・Recover 12% of Mana over four seconds when supported skills Cull an enemy |
Spectral Volley
|
・Attacks with Supported Skills create a Spectral Projectile ・Spectral Projectiles will fire if no Spectral Porjectiles have been created in the last 3 seconds ・Supported Skills deal 60% less Damage when not fired from Spectral Projectiles ・Supported Skills deal 20% more damage when fired from Spectral Projectiles ・Maximum 5 Spectral Projectiles |
Stormchain
|
・Supported Skills cannot inflict Shock. Supported Skill chain from shocked enemies |
Streamlined Rounds
|
・Supported Skills have 50% more Attack Speed ・Supported Skills deal 60% less damage ・Supported Skills have 50% less reload speed ・Supported Skills load 5 additional bolts. |
Swift Affliction I
|
・Supported skills deal 30% more Non-Ailment Damage over time ・20% less duration of supported skills and damaging ailments they inflict |
Swift Affliction II
|
・Supported Skills deal 30% more non-Ailment Damage over Time ・10% less Duration of Supported Skills and Damaging Ailments they inflict |
Swift Affliction III
|
・Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one second ・30% less Duration of Supported Skills and Damaging Ailments they inflict |
Tumult
|
・Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt |
Twofold
|
・Benefits from consuming Charges for Supported Skill have 20% chance to be doubled |
Unerring Power
|
・Supported Skills have 30% more Accuracy Rating if used while Empowered ・Supported Skills cost 30% less if used while Empowered |
Untouchable
|
・25% increased evasion rating while using supported skills per quarter second of attack time of supported skill |
Volt
|
・Supported Skills gain 3 Voltaic Charge per Meter travelled ・Supported Skills have 30 maximum Voltaic Charge ・Supported Skills consume all Voltaic Charge on use ・Supported Skills Chain 1 time per ten Voltaic Charge consumed ・Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed |
Warm Blooded
|
・50% less Freeze duration on you while a Supported Skill is active |
Wind Wave
|
Support: ・Trigger Wind Wave when Stunned while using supported skills Wind Wave: ・knocks back enemies ・Knock enemies back on hit |
Window of Opportunity I
|
・Supported Skills have a 35% shorter Perfect Timing window ・Supported Skills deal 35% more damage when released with Perfect Timing |
Window of Opportunity II
|
・Releasing Supported Skills with Perfect Timing grants Deflection Rating equal to 15% of Evasion Rating for 8 seconds ・Supported Skills have a 35% shorter Perfect Timing window ・Supported Skills deal 35% more Damage when released with Perfect Timing |

Glossary and Basic Game Mechanics
Dexterity Explained



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