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Evasion is a Stats in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Evasion tag, the affixes, Uniques, and what Evasion is!
List of Contents
A character's defensive stat that determines the likelihood to evade an attack.
Name | Type | Implicit and Modifiers |
---|---|---|
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・X% increased Block chance ・X% increased Armour and Evasion ・X to Stun Threshold ・Allies in your Presence have Block Chance equal to yours |
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Body Armour |
Fixed Modifiers:
・X% Increased Armour and Evasion ・X To Stun Threshold ・Iron Grip - Unscalable Value ・Iron Will - Unscalable Value |
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Body Armour |
Fixed Modifiers:
・X% increased Evasion and Energy Shield ・X to Dexterity ・X% reduced Bleeding Duration on you ・Bleeding you inflict is Aggravated |
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Body Armour |
Fixed Modifiers:
・X% increased Armour and Evasion ・X to Maximum Life ・X to Stun Threshold ・X% chance to be inflicted with bleeding when hit |
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Body Armour |
Fixed Modifiers:
・X% Increased Evasion rating ・X to Dexterity ・X% reduced Light Radius ・You have a Smoke Cloud around you while stationary |
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Body Armour |
Fixed Modifiers:
・X Evasion Rating ・X to Dexterity ・X% increased Movement Speed when on Full Life ・X% increased Evasion Rating when on Full Life |
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Body Armour |
Fixed Modifiers:
・X Evasion Rating ・X to Dexterity ・X% increased Movement Speed when on Full Life ・X% increased Evasion Rating when on Full Life |
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Body Armour |
Fixed Modifiers:
・X% increased Armour and Evasion ・-X% to Fire Resistance ・X% to Cold Resistance ・X% chance to Avoid Death from Hits |
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Body Armour |
Fixed Modifiers:
・X% increased Evasion Rating ・X to maximum Life ・X% reduced Attribute Requirements ・X% of Fire Damage from Hits taken as Physical damage |
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Gloves |
Fixed Modifiers:
・X% increased Evasion and Energy Shield ・X to maximum Life ・Life Flasks do not recover Life ・On-Kill Effects happen twice |
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Gloves |
Fixed Modifiers:
・X% increased Evasion Rating ・X to Accuracy Rating ・X to Intelligence ・25% increased Attack Speed while on Full Mana ・You count as on Full Mana while at 90% of maximum Mana or above |
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Gloves |
Fixed Modifiers:
・X% increased Evasion Rating ・Adds X to Y Cold damage to Attacks ・X% increased Freeze Buildup ・X% increased Magnitude of Chill you inflict |
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Gloves |
Fixed Modifiers:
・X% increased Evasion Rating ・X% increased Critical Hit Chance ・X% increased Attack Speed ・X to Dexterity ・Your Critical Damage Bonus is 300% |
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Gloves |
Fixed Modifiers:
・X% increased Armour and Evasion ・X% increased Attack Speed ・X to Intelligence ・Decimating Strike |
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Boots |
Fixed Modifiers:
・X% increased movement Speed ・X% increased Evasion Rating ・X% Maximum Lightning Resistance ・X% to Lightning Resistance |
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Boots |
Fixed Modifiers:
・X% increased movement Speed ・X% increased Armour and Evasion ・X to Stun Threshold ・Iron Reflexes |
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Boots |
Fixed Modifiers:
・X% increased Evasion rating ・X to Dexterity ・X% Lightning Resistance ・Gain X% increased Movement Speed at random when hit, until hit again |
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Boots |
Fixed Modifiers:
・X% increased movement Speed ・X% increased Evasion Rating ・X to Dexterity ・Physical Damage is Pinning |
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Boots |
Fixed Modifiers:
・X% increased Armour and Evasion ・X to Lightning Resistance ・X% reduced Light Radius ・X% increased Movement Speed per Frenzy Charge ・X to maximum Frenzy Charges |
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Boots |
Fixed Modifiers:
・X% increased Armour and Evasion ・X Life Regenaration per second ・X% increased Stun Recovery ・X% reduced Chill duration on you ・X% reduced Freeze duration on you ・X% reduced Shock duration on you |
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Helmet |
Fixed Modifiers:
・X% increased Evasion Rating ・X to Dexterity ・Charms gain 0.5 charges per Second |
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Helmet |
Fixed Modifiers:
・X% increased Armour and Evasion ・X to maximum Mana ・X% to Lightning Resistance ・You have no Accuracy Penalty at Distance |
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Helmet |
Fixed Modifiers:
・X% increased Armour and Evasion ・X to Accuracy Rating ・X% increased Critical Hit Chance ・Aggravate Bleeding on targets you Critically Hit with Attacks |
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Helmet |
Fixed Modifiers:
・X% increased Evasion and Energy Shield ・X% to all Elemental Resistances ・Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude ・Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude ・Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・X% increased Block Chance ・X% increased Armor and Evasion ・Lose 1% of Life on Kill ・Lose 1% of Mana on Kill ・35% increased Skill Effect duration |
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Body Armour |
Fixed Modifiers:
・X% increased Armour and Evasion ・X to Spirit ・X Life Regeneration per second ・X% reduced Mana Cost of Skills |
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Body Armour |
Fixed Modifiers:
・X% increased Evasion and Energy Shield ・X% to Lightning Resistance ・X% faster start of Energy Shield Recharge ・The Effect of Chill on you is reversed |
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Body Armour |
Fixed Modifiers:
・X% increased Evasion Rating ・X% to Cold Resistance ・Maximum 10 Fragile Regrowth ・X% of Life Regenerated per second per Fragile Regrowth ・X% increased Mana Regeneration Rate per Fragile Regrowth ・Lose all Fragile Regrowth when Hit |
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Body Armour |
Fixed Modifiers:
・X% increased Armour and Evasion ・X to maximum Life ・X to Stun Threshold ・Life Recovery from Flasks is instant |
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Body Armour |
Fixed Modifiers:
・X% increased Evasion and Energy Shield ・X% to Lightning Resistance ・X% less Damage taken if you have not been Hit Recently ・X% increased Evasion Rating if you have been Hit Recently |
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Body Armour |
Fixed Modifiers:
・X% increased Evasion and Energy Shield ・X% to Lightning Resistance ・X% less Damage taken if you have not been Hit Recently ・X% increased Evasion Rating if you have been Hit Recently |
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Gloves |
Fixed Modifiers:
・X% increased Armour and Evasion ・X% increased Rarity of Items found ・Lose X% of Life on Kill |
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Gloves |
Fixed Modifiers:
・X% increased Evasion and Energy Shield ・X% increased Attack Speed ・X% chance to Poison on Hit ・All Damage from Hits Contributes to Poison Magnitude |
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Helmet |
Fixed Modifiers:
・X% increased Armour and Evasion ・X to Accuracy Rating ・X Life Regeneration per second ・Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200% |
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Helmet |
Fixed Modifiers:
・X to Evasion Rating ・X% increased Rarity of Items found ・X% to all Elemental Resistances |
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Boots |
Fixed Modifiers:
・X% increased Movement Speed ・X% increased Evasion and Energy Shield ・X to Intelligence ・X to Maximum Power Charges |
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Body Armour |
Fixed Modifiers:
・X% increased Armour and Evasion ・X to maximum Life ・Armour also applies to Lightning damage taken from Hits ・Enemies in your Presence have Lightning Resistance equal to yours |
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Helmet |
Fixed Modifiers:
・X% increased Evasion Rating ・X to Spirit ・X% to Cold Resistance ・Presence Radius is doubled |
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Gloves |
Fixed Modifiers:
・X% increased Armour and Evasion ・Gain X Life per Enemy Killed ・Gain X Mana per Enemy Killed ・Culling Strike |
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Boots |
Fixed Modifiers:
・X% increased Evasion and Energy Shield ・X to maximum Mana ・X% to Chaos Resistance ・Dodge Roll passes through Enemies |
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Body Armour |
Fixed Modifiers:
・X% increased Evasion Rating ・-X% to Fire Resistance ・X% to Cold Resistance ・X% to Lightning Resistance ・X% increased Movement Speed per 500 Evasion Rating ・Other Modifiers to Movement Speed do not apply |
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Body Armour |
Fixed Modifiers:
・X% increased Evasion Rating ・-X% to Fire Resistance ・X% to Cold Resistance ・X% to Lightning Resistance ・X% increased Movement Speed per 500 Evasion Rating ・Other Modifiers to Movement Speed do not apply |
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Helmet |
Fixed Modifiers:
・X% increased Evasion Rating ・X% to Fire Resistance ・X% increased Light Radius ・Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage |
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Gloves |
Fixed Modifiers:
・X% increased Evasion Rating ・X% to Chaos Resistance ・X% chance to Poison on Hit ・Targets can be affected by +1 of your Poisons at the same time |
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Helmet |
Fixed Modifiers:
・X% increased Evasion and Energy Shield ・X% increased Critical Hit Chance ・X% to Chaos Resistance ・Equipment and Skill Gems have 50% reduced Attribute Requirements |
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Amulet |
Implicit: X to Dexterity Fixed Modifiers: ・X to Dexterity ・X to maximum Life ・X to Dexterity ・X metre to Dodge Roll distance ・50% increased Evasion Rating if you've Dodge Rolled Recently |
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Ring |
Implicit: X to Accuracy Rating Fixed Modifiers: ・X to Accuracy Rating ・X to Accuracy Rating ・X to Evasion Rating ・Leech X% of Physical Attack Damage as Life ・You gain Onslaught for 4 seconds on Kill |
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Boots |
Fixed Modifiers:
・X% increased Movement Speed ・X% increased Armour, Evasion and Energy Shield ・Dodge Roll avoids all Hits ・X% less Movement and Skill Speed per Dodge Roll in the past 20 seconds |
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Gloves |
Fixed Modifiers:
・X to Evasion Rating ・X to maximum Energy Shield ・Gain X Mana per Enemy Killed ・Inflict Cold Exposure on Igniting an Enemy ・Inflict Fire Exposure on Shocking an Enemy ・Inflict Lightning Exposure on Critical Hit |
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Body Armour |
Fixed Modifiers:
・X% increased Armour, Evasion and Energy Shield ・X% Increase to 2 random stat per Socketed Rune or Soul Core |
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Gloves |
Fixed Modifiers:
・X% increased Skill Speed ・X% increased Armour, Evasion and Energy Shield ・Immobilise enemies at X% buildup instead of 100% ・Enemies Immobilised by you take 25% less Damage |
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Boots |
Fixed Modifiers:
・X% increased Movement Speed ・X% increased Evasion and Energy Shield ・Aggravate Bleeding on Enemies when they Enter your Presence ・100% increased Thorns damage |
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Body Armour |
Fixed Modifiers:
・X% to all Elemental Resistances ・Elemental Ailment Threshold is increased by Overcapped Chaos Resistance ・Armour is increased by Overcapped Fire Resistance ・Energy Shield is increased by Overcapped Cold Resistance ・Evasion Rating is increased by Overcapped Lightning Resistance |
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Body Armour |
Fixed Modifiers:
・X% increased Armour and Evasion ・X% chance to Avoid Physical Damage from Hits ・X% chance to Avoid Chaos Damage from Hits ・Enemies in your Presence are Intimidated |
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Helmet |
Fixed Modifiers:
・X% increased Evasion Rating ・X to Accuracy Rating ・X to maximum Mana ・100% increased Culling Strike Threshold |
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Helmet |
Fixed Modifiers:
・X% increased Armour and Evasion ・X to Accuracy Rating ・X% increased Critical Hit Chance ・Skills have a X% longer Perfect Timing window |
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Helmet |
Fixed Modifiers:
・X to maximum Mana ・X% increased Light Radius ・X% increased Armour, Evasion and Energy Shield ・Equipment and Skill Gems have X% increased Attribute Requirements ・You can use two copies of the same Support Gem in different Skills |
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Body Armour |
Fixed Modifiers:
・X% increased Armour and Evasion ・X% to all Elemental Resistances ・-X% to Chaos Resistance ・Charms use no Charges |
• X% Evasion Rating • X% increased Evasion Rating • X to Evasion Rating • X% increased Armour and Evasion • X% increased Evasion and Energy Shield • X% increased Evasion Rating when on Full Life • X% increased Evasion Rating if you have been Hit Recently • X% increased Armour, Evasion and Energy Shield |
We're still checking out this skill tag. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
There aren't any gems that have this tag. |
There aren't any gems that have this tag. |
Gem | Effects |
---|---|
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・10% more Aura effect per Valour ・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura ・Aura grants 7% more Armour and Evasion ・Aura grants 5% increased movement speed |
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・3.85 second duration between gaining Ghost Shrouds ・When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion |
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・3 Maximum Stacks ・Gain a Stage every 1.4 seconds ・17% more Evasion Rating per Stage ・On being Hit by a Melee Attack, consume all stages to trigger Gale Force. |
Glossary and Basic Game Mechanics
Ailment | Ammunition | Ancestral Boost |
AoE | Buff | Chaining |
Channelling | Chaos | Chill |
Cold | Curse | Detonator |
Dexterity | Duration | Energy Shield |
Evasion | Fire | Grenade |
Herald | Intelligence | Life Leech |
Lightning | Mark | Melee |
Meta | Nova | Payoff |
Persistent | Physical | Projectile |
Slam | Spirit | Strength |
Strike | Sustained | Tailwind |
Totem | Travel | Trigger |
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