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Attack is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Attack tag, the affixes, Uniques, and what Attack is!
List of Contents
Attacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed, and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type.
We're still checking out the Uniques that has this tag! |
We're still checking out the affixes. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
Gem | Effects |
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Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Marked target releases a Blood Explosion when Heavy Stunned ・Marked target reelases a Blood Explosion on death if they had at least 20% Heavy Stun buildup from Blood Loss ・Marked target receives Heavy Stun buildup equal to 200% of Blood Loss Explosion: ・67 to 100 base Physical Damage ・Cannot cause Bleeding ・Explosion radius is 2 metres ・Gains up to 100% more damage and 100% more area of effect based on the percentage of target's Heavy Stun buildup caused by Blood Loss |
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Buff: ・Buff Grants 1 to 6 added quarterstaff Attack Lightning Damage per Power Charge Consumed, up to your Maximum Power Charges ・Buff Duration is 6 seconds per Power Charge Consumed. Shockwave: ・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 5 Metres |
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Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Hits against Marked enemy cause 28% more Freeze Buildup Nova: ・24 to 36 Base Cold Damage ・+12% to Critical hit chance ・100% more Freeze Buildup ・Nova radius is 2.6 meters |
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Normal Strikes: ・Converts 80% of Physical Damage to Cold Damage Third Strike: ・50% Less Attack Speed ・Converts 80% of Physical Damage to Cold Damage ・+7 to Melee Strike Range |
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Normal Strikes: ・Converts 60% of Physical Damage to Lightning Damage ・+4 to Melee Strike Range Third Strike: ・35% Less Attack Speed Fourth Strike: ・45% Less Attack Speed ・Converts 100% of Physical Damage to Lightning Damage ・+6 to Melee Strike Range ・100% more Chance to Shock |
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Mark: ・Limit 1 Marked target ・Mark Duration 8 secs ・Hits against Marked enemy have 50% more Shock chance ・Shock has 30% increased effect on Marked enemy Nova: ・Attack Damage: 271% ・3-57 base Lightning Damage ・+8% Critical Hit Chance ・200% Shock chance ・Nova radius 2.6 metres |
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・Converts 80% of Physical Damage to Cold Damage ・390% More Freeze Buildup ・Wave Length is 6 Metres |
Gem | Effects |
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・Supported skills have 20% chance to cause an Aftershock |
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・Supported Skills indicate one of four directions ・Indicated direction changes when an Attack with Supported Skill matches indicated direction ・Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction |
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・Supported Strikes area Ancestrally Boosted ・Supported Skills cannot be used until you have Blocked 3 Hits |
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・Supported Strike skills are Ancestrally Boosted once every 6 seconds |
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Support: ・Supported skills trigger an explosion when they Fully Break an enemy's Armour Explosion: ・Converts 100% of Physical damage to be Fire Damage ・Explosion radius is 1.4 metres |
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・Supported Skills deal your Thorns Damage on their next 4 hits after you Retaliate with Thorns |
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・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds. |
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・Supported skills deal 30% more Melee Physical Damage against bleeding enemies ・Supported attacks cannot cause bleeding |
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・Supported skills apply Daze when fully Breaking Armour ・Daze lasts for 8 seconds |
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・Stun buildup caused by Supported Skills cannot reach 100% ・Supported Skills deal 20% mode damage to Heavy Stunned enemies |
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・Supported skills have 50% more Accuracy Rating |
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・Supported Skills have 8% more attack speed for each time they've been used recently ・Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds |
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Support: ・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops: ・Increases and reductions to Thorns Damage apply to Hit Damage with this skill ・Maim on Hit ・Caltrop radius is .5 metres ・Caltrops land within a 3 metre radius of Projectile impact ・ Caltrop duration is 8 seconds ・ Creates 1 Caltrop ・Deals 60% of your Dexterity as Physical Damage on Hit |
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・Supported Attacks gain 25% of Damage as Extra Chaos Damage ・ Supported Attacks deal 50% less Non-Chaos Damage |
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・One in every 3 shots with Supported Skills is a Charged Shot ・Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage ・Charged Shots with Supported Skills recover 100% of their Mana cost when used |
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・Supported Skills deal 40% more Melee Damage against enemies with a higher percentage of their life remaining than you, but deal 20% less Melee Damage against enemies with a lower percentage of their life remaining than you |
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・Supported Skills deal 25% more attack damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further |
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・Supported attacks gain 25% of damage as extra Cold Damage. ・Supported attacks deal 50% less Fire and Lightning Damage |
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・Supported skills lose combo if you generate no combo for 4 seconds ・Supported skills deal 40% more damage ・Supported skills require 5 combo to use |
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・Final Strike of supported skills can be performed twice in succession |
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・Supported skills have Culling Strike against Rare or Unique enemies |
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・Supported skills can gain Combo ・Supported skills lose all Combo on use ・Supported skills lose Combo if you generate no Combo for 4s ・Supported skills deal 3% more damage per combo |
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・Supported Skills cannot inflict Daze buildip ・Supported Skills cannot Daze. Dazed enemies cannot evade hits from supported skills ・Supported Skills consume daze on hit |
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・Attack damage with hits with supported skills is lucky while you are surrounded. |
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・Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded |
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・Supported attacks cause daze buildup equal to 100% of Physical Damage dealt |
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・Supported Skills cannot inflict elemental ailments ・Supported Skills deal 10% more melee damage for each elemental ailment on enemies they hit |
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・Supported attacks gain 25% of damage as extra fire damage ・Supported attacks deal 50% less cold and lightning damage |
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・Supported Skills have 100% increased chance to inflict Bleeding against enemies on full life |
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・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds |
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・Supported Attacks cannot cause bleeding ・Supported skills consume bleeding on enemies they hit ・ Creating 4 Haemocrystals ・Maximum 20 active Haemocrystals. |
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・Supported Skills deal 35% more Melee Physical Damage ・Supported Skills have 10% less Attack Speed. |
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・Supported Skills become usable after you have moved 10 metres ・Supported Skills become unusable again after use ・Supported Skills have 40% more skill speed |
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・Attacks gain 35% of damage as Cold Damage for 5 seconds on Freezing an enemy with supported skills |
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・Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.8 metres |
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・Supported Skills cannot Extract Impale ・Supported Skills Impale enemies on Hit |
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・Hits from Supported Skills inflict incision 3% more magnitude of bleeding inflicted with Supported Skills per incision consumed recently up to 30% |
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・Attacks gain 35% of damage as Lightning Damage for 5 seconds on killing a Shocked enemy with supported skills. |
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・Supported Slam Skills, have a 50% chance to create Jagged Ground ・Jagged Ground lasts 4 seconds |
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・Supports Attacks, causing their Physical damage to Leech life. |
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・Supported attacks gain 25% of damage as extra Lightning Damage ・Supported attacks deal 50% less Cold and Fire Damage |
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・Supported Skills deal 35% more Attack damage to enemies further than 7 metres from you, scaling down to No Bonus at 3.5 metres or closer |
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・Supported attacks always Maim on hit |
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・Supported Skills have 20% more Attack Speed |
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・You are Dazed for 5 seconds on Critically Striking with Supported Skill ・Supported Skills have 30% more Critical Damage Bonus |
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・Supported Strike skills have a 40% chance to build an additional Combo on hit |
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・Supported Skills deal 25% more Weapon Elemental Damage |
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・Supported Skills apply Easy Target on Knockback ・Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback distance |
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・Supported Skills deal 25% more melee damage if you have damaged an enemy with a projectile attack hit in the last eight second ・Supported Skills deal no projectile damage |
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Support: ・Supported Skills trigger quill burst on their next 3 hits after you retaliate with thorns Quill Burst: ・Explosion radius is 1.5 metres. Deals thorns damage to other targets in an area around the triggering target. |
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・Supported skills grant 3 Rage on Melee Hit |
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・Supported Skills Consume all Endurance Charges on use ・Supported Skills restore 10% of your Maximum Life on use per Endurance Charge Consumed this way ・Supported Skills cannot generate Endurance Charges |
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・Supported Skills have 80% less accuracy rating against enemies within two metres ・Supported Skills have 35% more area of effect |
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・Supported Skills deal up to 40% more attack damage, scaling up as your stun bar increases |
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・Supported Skills consume parried debuff on hit to generate a frenzy charge |
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・Supported Skills have 15% increased chance to cause aftershocks for every quarter second of attack time |
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・Remnants created by Supported Skills last for 8 seconds ・Supported Skills create a blood remnant when dealing a killing blow to a bleeding enemy ・Remnants created this way increase life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% remnants are created within a 1.5 metre radius of the slain enemy |
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・Projectiles from Supported Skills are fired in random directions ・Supported Skills fire 2 additional Projectiles per seal consumed ・Supported Skills consume all Accumulated seals on use ・Supported Skills have 3 maximum seals. Supported Skills Accumulate a seal every 2 seconds |
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・Supported attacks have 50% increased bleeding duration ・Enemies you inflict bleeding on with Supported Skills have 15% increased attack speed ・Enemies you inflict bleeding on with supported skills have 15% increased movement speed |
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・Leech 8% of Physical Attack damage from supported skills as Mana |
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・Hits from Supported Skills Stun enemies as though dealing more damage equivalent to the current percentage of your stun bar |
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・Attacks with Supported Skills create a Spectral Projectile ・Spectral Projectiles will fire if no Spectral Porjectiles have been created in the last 3 seconds ・Supported Skills deal 60% less Damage when not fired from Spectral Projectiles ・Supported Skills deal 20% more damage when fired from Spectral Projectiles ・Maximum 5 Spectral Projectiles |
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Support: ・Triggers a Shockwave when you take a step while using supported skills Shockwave: ・Deals 20% to 30% of your strength as Physical Damage. The Shockwave Radius is 1.8 metres ・Have a base Critical Hit Chance of 5% |
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・Hits from Supported Skills are considered Crushing Blows against ignited and fully armour broken enemies heavily stunning enemies which are ignited and fully armour broken with supported skills will permanently intimidate them |
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・50% chance for on-kill effects caused by killing blows on bleeding enemies with supported skills to occur twice |
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・Supported Skills have 30% chance to cause an additional Aftershock ・Supported Skills have 15% chance to cause 2 additional Aftershocks ・Supported Skills have 10% chance to cause 3 additional Aftershocks ・Supported Skills deal 35% less damage |
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・25% Increased Armour while using supported skills per quarter second of Attack Time of Supported Skill |
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・Supported Skills have 30% more Accuracy Rating if used while Empowered ・Supported Skills cost 30% less if used while Empowered |
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・First attack in sequence with supported skill inflicts hobble on you equal to 40% of your life ・Second attack in sequence with Supported Skill has 30% more chance to critically hit ・Third attack in sequence with Supported Skill deals 20% more damage. |
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・25% increased evasion rating while using supported skills per quarter second of attack time of supported skill |
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・8% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported Skill |
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・Supported skills create 2 additional fissures ・Supported skills have 20% less attack speed ・Supported skills deal 40% less damage |
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・Supported strikes trigger volcanic eruption on hitting ignited enemies. |
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・Supported Skills gain 3 Voltaic Charge per Meter travelled ・Supported Skills have 30 maximum Voltaic Charge ・Supported Skills consume all Voltaic Charge on use ・Supported Skills Chain 1 time per ten Voltaic Charge consumed ・Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed |
Gem | Effects |
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Explosion: ・Base Physical Damage ・Can't Be Evaded ・Explosion Radius is 1.8 Metres ・Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage ・55% chance to Aggravate Bleeding on Hit Buff: ・Enemies with Blood Loss you kill explode |
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・Attack Damage: 93% ・Explosion Radius is 1.6 Metres ・100% of Explosion Physical Damage ・Converted to Cold Damage |
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・Attack Damage: 93% ・Bolt Impact radius is 1.4 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
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Buff: ・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates Magma Spray: ・6 to 8 Added Fire Damage per 15 Armour on Shield ・140 to 210 Base Offhand Fire Damage |
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Buff: ・3 Maximum Stacks ・Gain a Stage every 1.44 seconds ・10% more Evasion Rating per Stage ・On being Hit by a Melee Attack, consume all stages to trigger Gale Force. Gale Force: ・Attack Damage: 53% ・Knocks back Enemies ・Explosion Radius is 1.6 meters ・100% more area of effect per stage ・50% more Damage per stage ・25% more Knockback Distance per stage |
Glossary and Basic Game Mechanics
Attack Explained
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