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Attack is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Attack tag, the affixes, Uniques, and what Attack is!
List of Contents
Attacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed, and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type.
| We're still checking out the Uniques that has this tag! |
| We're still checking out the affixes. Please come back for more updates! |
| Skill | Effect |
|---|---|
Watch How I Do It |
Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage |
Cannons, Ready! |
+1 to maximum number of Summoned Totems;Skills used by Totems have 30% more Skill Speed;Totems only use Skills when you fire an Attack Projectile |
Critical Strike |
Chance to Hit with Attacks can exceed 100%;Gain additional Critical Hit Chance equal to 15% of excess chance to Hit with Attacks |
Penetrate |
Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon |
| We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Ancestral Cry
|
Warcry: ・Requires 100 Glory to Use ・Generates 100% of Monster Power as Glory for this Skill on Igniting an Enemy ・Warcry radius is 4 metres ・Warcry duration is 8 seconds ・Knocks back and interrupts enemies in a smaller area ・Consumed all Endurance Charges to increase Warcry Duration by 50% per Charge ・Converts 100% of Physical Damage to Fire Damage with Boosted Attacks. Volcanic Steps: ・Attack Damage: 149% ・Slam Radius is 1.2 metres ・Converts 100% of Physical Damage to Fire Damage. Volcanic Eruption: ・Cooldown Time: 0.40s ・Attack Damage: 82% ・Converts 100% of Physical Damage to Fire Damage ・Impact radius is 0.8 metres ・Fires 3 Molten Projectiles. |
Bloodhound's Mark
|
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Marked target releases a Blood Explosion when Heavy Stunned ・Marked target reelases a Blood Explosion on death if they had at least 20% Heavy Stun buildup from Blood Loss ・Marked target receives Heavy Stun buildup equal to 200% of Blood Loss Explosion: ・67 to 100 base Physical Damage ・Cannot cause Bleeding ・Explosion radius is 2 metres ・Gains up to 100% more damage and 100% more area of effect based on the percentage of target's Heavy Stun buildup caused by Blood Loss |
Charged Staff
|
Buff: ・Buff Grants 1 to 6 added quarterstaff Attack Lightning Damage per Power Charge Consumed, up to your Maximum Power Charges ・Buff Duration is 6 seconds per Power Charge Consumed. Shockwave: ・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 5 Metres |
Fortifying Cry
|
Fortifying Cry: ・Warcry Radius is 4 metres ・Guard duration is 4 seconds ・Can Trigger Shield Wave once per 5 Enemy Power in range, counting up to 50 Power ・Grants 30 Guard for every 5 Enemy Power in range, counting up to 20 Power Shield Wave: ・Crit Hit Chance: 5.00% ・Attack Damage: 97% ・29 to 43 Base Off Hand Physical Damage ・6 to 8 added Physical Damage per 15 Armour on Shield ・This attack is Triggered by Fortifying Cry and counts as Empowered by it ・Shockwave Radius is 2 metres ・Modifiers to Damage with Warcries affect this skill. |
Freezing Mark
|
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Hits against Marked enemy cause 28% more Freeze Buildup Nova: ・24 to 36 Base Cold Damage ・+12% to Critical hit chance ・100% more Freeze Buildup ・Nova radius is 2.6 meters |
Ice Strike
|
Normal Strikes: ・Converts 80% of Physical Damage to Cold Damage Third Strike: ・50% Less Attack Speed ・Converts 80% of Physical Damage to Cold Damage ・+7 to Melee Strike Range |
Ice-Tipped Arrows
|
Ice-Tipped Arrows: ・Maximum Buff Duration is 8 seconds ・Empowers 4 Attacks. Ice Fragments: ・Cooldown Time: 0.30s ・Attack Damage: 54% ・Detonation Time is 2.5 seconds ・Converts 100% Physical Damage to Cold Damage ・Fires 3 Projectiles ・Explosion Radius is 1.3 metres. |
Lunar Blessing
|
Lunar Blessing: ・Cooldown does not recover during buff effect Knocks back enemies Buff duration is 5 seconds, plus 0.2 seconds per rage spent Buff grants 52% of damage gained as cold damage Moonbeam: ・Cooldown time: I.00s Attack damage: 149% Converts 100% of physical damage to cold damage Impact radius is 1.6 metres |
Tempest Flurry
|
Normal Strikes: ・Converts 60% of Physical Damage to Lightning Damage ・+4 to Melee Strike Range Third Strike: ・35% Less Attack Speed Fourth Strike: ・45% Less Attack Speed ・Converts 100% of Physical Damage to Lightning Damage ・+6 to Melee Strike Range ・100% more Chance to Shock |
Toxic Domain
|
Toxic Bloom: ・Toxic Bloom is 3 metres ・Toxic Bloom duration is 8 seconds ・Each Enemy can have up to 1 Pustule attached ・Regenerate 27.27 Life per Second ・Skill costs are increased by 25% ・Projectile hits attach a Pustule. Pustule Explosion: ・Attack Damage: 84% ・Always Poisons on Hit ・Pustule Detonation Rradius is 1.6 metres ・Pustule Detonates after 6 seconds ・Pustules store expected Damage of Poisons inflicted on them and will Detonate early after storing 23610 Poison Damage ・Stored Poison grants up to 300% more Explosion Damage. |
Voltaic Mark
|
Mark: ・Limit 1 Marked target ・Mark Duration 8 secs ・Hits against Marked enemy have 50% more Shock chance ・Shock has 30% increased effect on Marked enemy Nova: ・Attack Damage: 271% ・3-57 base Lightning Damage ・+8% Critical Hit Chance ・200% Shock chance ・Nova radius 2.6 metres |
Wave of Frost
|
・Converts 80% of Physical Damage to Cold Damage ・390% More Freeze Buildup ・Wave Length is 6 Metres |
| Gem | Effects |
|---|---|
Aftershock I
|
・Supported skills have 25% chance to cause an Aftershock |
Aftershock II
|
・Supported skills have 35% chance to cause an Aftershock |
Alignment I
|
・Supported Skills indicate one of four directions ・Indicated direction changes when an Attack with Supported Skill matches indicated direction ・Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction |
Alignment II
|
・Supported Skills indicate one of four directions indicated direction changes when an attack with supported skill matches indicated direction ・Supported Skills deal 40% more Projectile Damage when Attacking in Indicated Direction. |
Alignment III
|
・Supported Skills indicate one of four directions indicated direction changes when an attack with supported skill matches indicated direction ・Supported Skills fire 4 additional Projectiles when Attacking in Indicated Direction. |
Ancestral Aid
|
・Supported Strikes area Ancestrally Boosted ・Supported Skills cannot be used until you have Blocked 3 Hits |
Ancestral Call I
|
・Supported Strike skills are Ancestrally Boosted once every 5 seconds |
Ancestral Call II
|
・Supported Strike Skills are Ancestrally Boosted once every 3 seconds. |
Armour Explosion
|
Support: ・Supported skills trigger an explosion when they Fully Break an enemy's Armour Explosion: ・Converts 100% of Physical damage to be Fire Damage ・Explosion radius is 1.4 metres |
Barbs I
|
・Supported Skills deal your Thorns Damage on their next 4 hits after you Retaliate with Thorns |
Barbs II
|
・Supported Skills deal yout Thorns Damage on their next 6 Hits after you Retaliate with Thorns |
Barbs III
|
・Supported Skills deal yout Thorns Damage twice on their next 6 Hits after you Retaliate with Thorns |
Behead I
|
・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds. |
Behead II
|
・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds. |
Blazing Critical
|
Support: ・Attacks gain 15% of damage as fire damage for 5 seconds on critically hitting with supported skills |
Bloodlust
|
・Supported skills deal 30% more Melee Physical Damage against bleeding enemies ・Supported attacks cannot cause bleeding |
Brambleslam
|
Support: ・Supported Slams create 3 Brambles Brambles: ・Cooldown Time: 0.15s (6 Uses) ・Hazardous thorns damage and Main enemies with which they come in contact. ・ Attack Damage of this skill is 35% of Default Attack Damage ・ Increases and Reductions to Thorns Damage apply to Hit Damage with this skill ・ Maim on Hit ・ 80% less damage if destroyed within 0.5s by something other than you ・ 50% more damage when Overgrown ・ Bramble Radius is 1 Metre and its Duration is 8s |
Branching Fissures I
|
・Supported Skills' Fissures Branch 2 Times ・Supported Skills' Branched Fissures Deal 40% Less Damage ・Supported Skills' Branched Fissures have 35% less Area of Effect. |
Branching Fissures II
|
・Supported Skills' Fissures Branch 2 Times ・Supported Skills' Branched Fissures Deal 30% Less Damage ・Supported Skills' Branched Fissures have 35% less Area of Effect. |
Break Posture
|
・Supported skills apply Daze when fully Breaking Armour ・Daze lasts for 8 seconds |
Brink I
|
・Stun buildup caused by Supported Skills cannot reach 100% ・Hits with Supported Skills cause 30% more Stun Buildup |
Brink II
|
・Stun Buildup caused by Supported Skills cannot reach 100% ・Hits with Supported Skills cause 50% more Stun buildup. |
Cadence
|
・Supported Skills have 8% more attack speed for each time they've been used recently ・Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds |
Caltrops
|
Support: ・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops: ・Increases and reductions to Thorns Damage apply to Hit Damage with this skill ・Maim on Hit ・Caltrop radius is .5 metres ・Caltrops land within a 3 metre radius of Projectile impact ・ Caltrop duration is 8 seconds ・ Creates 1 Caltrop ・Deals 60% of your Dexterity as Physical Damage on Hit |
Chaos Attunement
|
・Supported Attacks gain 25% of Damage as Extra Chaos Damage ・ Supported Attacks deal 50% less Non-Chaos Damage |
Charged Shots I
|
・One in every 3 shots with Supported Skills is a Charged Shot ・Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage ・Charged Shots with Supported Skills recover 100% of their Mana cost when used |
Charged Shots II
|
・One in every 3 shots with Supported Skills is a Charged Shot ・Charged Shots with Supported Skills gain 60% of Damage as Extra Lightning Damage. |
Clash
|
・Supported Skills deal 40% more Melee Damage against enemies with a higher percentage of their life remaining than you, but deal 20% less Melee Damage against enemies with a lower percentage of their life remaining than you |
Close Combat I
|
・Supported Skills deal 20% more attack damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further |
Close Combat II
|
・Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further |
Cold Attunement
|
・Supported attacks gain 25% of damage as extra Cold Damage. ・Supported attacks deal 50% less Fire and Lightning Damage |
Combo Finisher I
|
・Supported Skills lose Combo if you generate no Combo for 4 seconds ・Supported Skills deal 25% more Damage ・Supported Skills require 3 Combo to use |
Combo Finisher II
|
・Supported Skills lose Combo if you generate no Combo for 4 seconds ・Supported Skills deal 40% more Damage ・Supported Skills require 5 Combo to use |
Crater
|
Support: ・Supported Skills create 3 Fissures on Landing Fissures: ・Converts 80% of Physical Damage to Fire Damage ・Attack Damage of this Skill is 35% of Default Attack Damage ・Fissure Length is 1.5 metres ・Fissure duration is 6 seconds ・Limit 9 Fissures allowed. |
Crescendo I
|
・Final Strike of supported skills can be performed twice in succession |
Crescendo II
|
・Final Strike of Supported Skills can be performed twice in succession ・Attacks with Supported Skills that are not Final Strikes have 15% more Attack Speed |
Crescendo III
|
・Final Strike of Supported Skill is Ancestrally Boosted |
Culling Strike I
|
・Supported skills have Culling Strike against Rare or Unique enemies |
Culling Strike II
|
・Supported Skills have Culling Strike against Rare or Unique Enemies ・Gain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills |
Culmination I
|
・Supported skills can gain Combo ・Supported skills lose all Combo on use ・Supported skills lose Combo if you generate no Combo for 4s ・Supported skills deal 3% more damage per combo |
Culmination II
|
・Supported Skills can gain Combo ・Supported Skills lose all Combo on use ・Supported Skills lose Combo if you generate no Combo for 4 seconds ・Combo Count loss for Supported Skills occurs 50% slower ・Supported Skills deal 3% more damage per Combo. |
Dazzle
|
・Supported Skills cannot inflict Daze buildip ・Supported Skills cannot Daze. Dazed enemies cannot evade hits from supported skills ・Supported Skills consume daze on hit |
Deadly Resolve
|
Support: ・Can trigger deadly resolve once every 0.3 seconds ・ Stage duration is 10 seconds ・ Gain a stage every 1 second ・ 3 maximum stages Deadly Resolve: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Critical hit chance: 5.00% ・ Attack damage: 90% ・ Creates a deadly slash towards the target, dealing attack damage. ・ 1% more damage per 5 of your armour, up to 200% ・ 7 to 11 base physical damage ・ Slash radius is 3 metres |
Defy I
|
・Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded |
Defy II
|
・Attack Damage with Hits Supported Skills is Lucky while you are Surrounded ・Insufficient Mana Doesn't Prevent the use of Supported Skills while Surrounded. |
Desperation
|
・Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded |
Discombobulate
|
・Supported attacks cause daze buildup equal to 100% of Physical Damage dealt |
Elemental Armament I
|
・Supported Skills deal 20% more Elemental Attack damage |
Elemental Armament II
|
・Supported Skills deal 25% more Elemental Attack damage |
Elemental Armament III
|
・Supported Skills cannot inflict Elemental Ailments ・Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit |
Excoriate
|
・Supported Skills cannot inflict elemental ailments ・Supported Skills deal 10% more melee damage for each elemental ailment on enemies they hit |
Fan The Flames
|
Support: ・Trigger fan the flames when hitting an ignited enemy with supported skills Fan The Flames: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.50s (5 uses) ・ Critical hit chance: 7.00% ・ Attack damage: 45% ・ Causes a fiery explosion in a cone behind the target, dealing attack damage. ・ 7 to 11 base fire damage ・ Explosion radius 1s 3.5 metres ・ Cannot ignite |
Fan The Flames II
|
Support: ・Trigger fan the flames when hitting an ignited enemy with supported skills Fan The Flames: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.50s (5 uses) ・ Critical hit chance: 7.00% ・ Attack damage: 45% ・ Causes a fiery explosion in a cone behind the target, dealing attack damage. ・ Hitting an enemy with fan the flames spreads that enemy's Ignite to all enemies hit ・ 7 to 11 base fire damage ・ Explosion radius 1s 3.5 metres ・ Cannot ignite |
Fire Attunement
|
・Supported attacks gain 25% of damage as extra fire damage ・Supported attacks deal 50% less cold and lightning damage |
First Blood
|
・Supported Skills have 100% increased chance to inflict Bleeding against enemies on full life |
Fist of War I
|
・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds |
Fist of War II
|
・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds |
Fist of War III
|
・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds ・Ancestral Boost has double effect on Supported Skills |
Frenzied Riposte
|
・Supported Skills consume parried debuff on hit to generate a frenzy charge |
Haemocrystals
|
・Supported Attacks cannot cause bleeding ・Supported skills consume bleeding on enemies they hit ・ Creating 4 Haemocrystals ・Maximum 20 active Haemocrystals. |
Heavy Swing
|
・Supported Skills deal 35% more Melee Physical Damage ・Supported Skills have 10% less Attack Speed. |
Heightened Accuracy I
|
・Supported skills have 50% more Accuracy Rating |
Heightened Accuracy II
|
・Supported Skills Always Hit Enemies on full Life ・Supported Skills have 50% more Accuracy Rating |
Hit and Run
|
・Supported Skills become usable after you have moved 10 metres ・Supported Skills become unusable again after use ・Supported Skills have 40% more skill speed |
Ice Bite I
|
・Attacks gain 25% of damage as cold damage for 5 seconds on freezing an enemy with supported skills |
Ice Bite II
|
Support: ・Attacks gain 30% of damage as cold damage for 5 seconds on freezing an enemy with supported skills |
Impact Shockwave
|
・Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.8 metres |
Impale
|
・Supported Skills cannot Extract Impale ・Supported Skills Impale enemies on Hit |
Incision
|
・Hits from Supported Skills inflict incision 3% more magnitude of bleeding inflicted with Supported Skills per incision consumed recently up to 30% |
Innervate
|
・Attacks gain 35% of damage as Lightning Damage for 5 seconds on killing a Shocked enemy with supported skills. |
Jagged Ground I
|
・Jagged Ground lasts 4 seconds ・Supported Skills consume an Endurance Charge on Use ・Supported Skills create Jagged Ground when consuming an Endurance Charge |
Jagged Ground II
|
・Aftershocks caused by Supported Skills create Jagged Ground |
Life Leech I
|
・Leech 12% of Physical Attack Damage from Supported Skills as Life |
Life Leech II
|
・Leech 16% of Physical Attack Damage from Supported Skills as Life |
Life Leech III
|
・Leech 16% of Physical Attack Damage from Supported Skills as Life ・Life Leeched by Supported Skills is not removed at full Life |
Lightning Attunement
|
・Supported attacks gain 25% of damage as extra Lightning Damage ・Supported attacks deal 50% less Cold and Fire Damage |
Longshot I
|
・Supported Skills deal 25% more Attack damage to enemies further than 7 metres from you, scaling down to No Bonus at 3.5 metres or closer |
Longshot II
|
・Supported Skills deal 35% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer |
Maim
|
・Supported attacks always Maim on hit |
Mana Leech
|
・Leech 8% of Physical Attack damage from supported skills as Mana |
Overextend
|
・You are Dazed for 5 seconds on Critically Striking with Supported Skill ・Supported Skills have 30% more Critical Damage Bonus |
Overreach
|
・Supported Skills have 80% less accuracy rating against enemies within two metres ・Supported Skills have 35% more area of effect |
Poison Spores
|
Support: ・Supported skills trigger toxic pustule on hitting an enemy Toxic Pustule: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.10s ・ Attach a toxic pustule to the enemy that detonates after a delay, inflicting attack damage. Enemies can be poisoned to accelerate and intensify the detonation. ・ Overgrown pustules inflict 0.4 poison damage per second. ・ Each enemy can have up to 1 pustule attached Toxic Pustule - Pustule Explosion: ・Attack damage: 38% ・ Detonation time 1s 15 seconds ・ Always poisons on hit stored poison grants up to 300% more explosion damage ・ Explosion radius 1s 1 metre ・ Pustules store expected damage of poisons inflicted on them ・ Stored poison adds up to 1.5 metres to base explosion radius |
Practiced Combo
|
・Supported Strike skills have a 40% chance to build an additional Combo on hit |
Punch Through
|
・Supported Skills apply Easy Target on Knockback ・Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback distance |
Pursuit I
|
・Supported Skills deal 20% more melee damage if you have damaged an enemy with a projectile attack hit in the last eight second ・Supported Skills deal no projectile damage |
Pursuit II
|
・Supported Skills deal 25% more Melee Damage if you have damaged an Enemy with a Projectile Attack Hit in the last eight seconds ・Supported Skills deal no Projectile Damage. |
Pursuit III
|
・Supported Skills deal 30% more Melee Damage if you have damaged an Enemy with a Projectile Attack Hit in the last two seconds ・Supported Skills deal no Projectile Damage. |
Quill Burst
|
Support: ・Supported Skills trigger quill burst on their next 3 hits after you retaliate with thorns Quill Burst: ・Explosion radius is 1.5 metres. Deals thorns damage to other targets in an area around the triggering target. |
Rage I
|
・Supported skills grant 3 Rage on Melee Hit |
Rage II
|
・Supported Skills grant 5 Rage on Melee Hit |
Rage III
|
・Supported Skills grant 5 Rage on Melee Hit ・Supported Skills have 15% more Attack speed while you are not at maximum Rage |
Rally
|
・Supported Skills Consume all Endurance Charges on use ・Supported Skills restore 10% of your Maximum Life on use per Endurance Charge Consumed this way ・Supported Skills cannot generate Endurance Charges |
Rapid Attacks I
|
・Supported Skills have 15% increased Attack Speed |
Rapid Attacks II
|
・Supported Skills have 25% increased Attack Speed |
Rapid Attacks III
|
・Supported Skills have 35% increased Attack Speed ・Supported Skills deal 50% less Damage |
Rending Apex
|
Support: ・Final strikes of supported skills break armour equal to 75% of attack damage dealt |
Retaliate I
|
・Supported Skills deal up to 40% more attack damage, scaling up as your stun bar increases |
Retaliate II
|
・Hits from Supported Skills Stun enemies as though dealing more damage equivalent to the current percentage of your Stun Bar ・Supported Skills deal up to 40% more Attack Damge, scaling up as your Stun Bar increases. |
Reverberate
|
・Supported Skills have 15% increased chance to cause aftershocks for every quarter second of attack time |
Rip
|
・Remnants created by Supported Skills last for 8 seconds ・Supported Skills create a blood remnant when dealing a killing blow to a bleeding enemy ・Remnants created this way increase life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% remnants are created within a 1.5 metre radius of the slain enemy |
Salvo
|
・Projectiles from Supported Skills are fired in random directions ・Supported Skills fire 2 additional Projectiles per seal consumed ・Supported Skills consume all Accumulated seals on use ・Supported Skills have 3 maximum seals. Supported Skills Accumulate a seal every 2 seconds |
See Red
|
・Supported attacks have 50% increased bleeding duration ・Enemies you inflict bleeding on with Supported Skills have 15% increased attack speed ・Enemies you inflict bleeding on with supported skills have 15% increased movement speed |
Spar
|
・Hits from Supported Skills Stun enemies as though dealing more damage equivalent to the current percentage of your stun bar |
Spectral Volley
|
・Attacks with Supported Skills create a Spectral Projectile ・Spectral Projectiles will fire if no Spectral Porjectiles have been created in the last 3 seconds ・Supported Skills deal 60% less Damage when not fired from Spectral Projectiles ・Supported Skills deal 20% more damage when fired from Spectral Projectiles ・Maximum 5 Spectral Projectiles |
Stomping Ground
|
Support: ・Triggers a Shockwave when you take a step while using supported skills Shockwave: ・Deals 20% to 30% of your strength as Physical Damage. The Shockwave Radius is 1.8 metres ・Have a base Critical Hit Chance of 5% |
Syzygy
|
・Hits from Supported Skills are considered Crushing Blows against ignited and fully armour broken enemies heavily stunning enemies which are ignited and fully armour broken with supported skills will permanently intimidate them |
Tear
|
・50% chance for on-kill effects caused by killing blows on bleeding enemies with supported skills to occur twice |
Tectonic Slams
|
Support: ・Supported Skills Have 30% Less Aftershock Area of Effect ・ Supported Skills Deal 45% Less Damage With Aftershocks ・ Supported Skills Cause 1 Additional Aftershock Ahead And To Each Side of the Initial Area ・ Supported Skills Have 15% Less Attack Speed |
Thrill of the Kill
|
Support: ・Attacks gain 25% of damage as lightning damage for 8 seconds on culling an enemy with supported skills |
Thrill of the Kill II
|
Support: ・Attacks gain 25% of damage as lightning damage for 8 seconds on culling an enemy with supported skills thrill of the kill buff also grants 40% increased shock chance |
Tremors
|
・Supported Skills have 30% chance to cause an additional Aftershock ・Supported Skills have 15% chance to cause 2 additional Aftershocks ・Supported Skills have 10% chance to cause 3 additional Aftershocks ・Supported Skills deal 35% less damage |
Unabating
|
・25% Increased Armour while using supported skills per quarter second of Attack Time of Supported Skill |
Unerring Power
|
・Supported Skills have 30% more Accuracy Rating if used while Empowered ・Supported Skills cost 30% less if used while Empowered |
Unsteady Tempo
|
・First attack in sequence with supported skill inflicts hobble on you equal to 40% of your life ・Second attack in sequence with Supported Skill has 30% more chance to critically hit ・Third attack in sequence with Supported Skill deals 20% more damage. |
Untouchable
|
・25% increased evasion rating while using supported skills per quarter second of attack time of supported skill |
Unyielding
|
・8% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported Skill |
Upheaval I
|
・Supported skills create an additional fissures ・Supported skills have 20% less attack speed ・Supported skills deal 20% less damage |
Upheaval II
|
・Supported Skills create 2 Additional Fissures ・Supported Skills have 20% less Attack Speed ・Supported Skills deal 40% less damage. |
Volcanic Eruption
|
・Supported strikes trigger volcanic eruption on hitting ignited enemies. |
Volt
|
・Supported Skills gain 3 Voltaic Charge per Meter travelled ・Supported Skills have 30 maximum Voltaic Charge ・Supported Skills consume all Voltaic Charge on use ・Supported Skills Chain 1 time per ten Voltaic Charge consumed ・Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed |
| Gem | Effects |
|---|---|
Herald of Blood
|
Explosion: ・Base Physical Damage ・Can't Be Evaded ・Explosion Radius is 1.8 Metres ・Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage ・55% chance to Aggravate Bleeding on Hit Buff: ・Enemies with Blood Loss you kill explode |
Herald of Ice
|
・Attack Damage: 93% ・Explosion Radius is 1.6 Metres ・100% of Explosion Physical Damage ・Converted to Cold Damage |
Herald of Thunder
|
・Attack Damage: 93% ・Bolt Impact radius is 1.4 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
Magma Barrier
|
Buff: ・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates Magma Spray: ・6 to 8 Added Fire Damage per 15 Armour on Shield ・140 to 210 Base Offhand Fire Damage |
Wind Dancer
|
Buff: ・3 Maximum Stacks ・Gain a Stage every 1.44 seconds ・10% more Evasion Rating per Stage ・On being Hit by a Melee Attack, consume all stages to trigger Gale Force. Gale Force: ・Attack Damage: (27%-82%) ・Knocks back Enemies ・Explosion Radius is 1.6 meters ・100% more area of effect per stage ・50% more Damage per stage ・25% more Knockback Distance per stage |

Glossary and Basic Game Mechanics
Attack Explained

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