What you can do as a member?
You can do by logging in.
- Retention of various tool data
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
☆ NEW: 0.1.1 Patch Notes
★ HOT: List of All Builds
☆ New to PoE? See our Beginner's Guide
★ Classes | Best Classes
☆ Walkthrough | Quests | Bosses
★ Uniques | Gems | Items
Duration is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Duration tag, the affixes, Uniques, and what Duration is!
List of Contents
Refers to how long an effect lasts.
Name | Type | Implicit and Modifiers |
---|---|---|
Melting Maelstrom Ultimate Mana Flask | Flask |
Fixed Modifiers:
・Effect is not removed when Unreserved Mana is Filled ・X% increased Duration ・Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres ・Recover all Mana when Used ・Deals 25% of current Mana as Chaos Damage to you when Effect ends |
Soul Tether Long Belt | Belt |
Implicit: X% increased Charm Effect Duration Fixed Modifiers: ・X% increased Charm Effect Duration ・X to maximum Energy Shield ・X to Intelligence ・You lose X% of Energy Shield per second ・Excess Life Recovery from Leech is applied to Energy Shield |
Arvil's Wheel Hardwood Targe | Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・X% increased Block Chance ・X% increased Armor and Evasion ・Lose 1% of Life on Kill ・Lose 1% of Mana on Kill ・35% increased Skill Effect duration |
We're still checking out the affixes. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
Gem | Effects |
---|---|
Ancestral Warrior Totem |
・Totem duration is 8 seconds ・Limit 1 Totem ・Totem base attack time is 1 second ・Totem uses its own weapon, dealing 59 to 89 base Physical damage |
Artillery Ballista |
Ballista: ・Totem duration is 16 seconds ・Limit 1 Totem ・Totem Base Attack Time is 2.5 seconds ・Totem uses its own weapon dealing 25 to 38 Base Physical Damage Artillery: ・Converts 60% of Physical damage to Fire damage ・Bolt explosion radius is 0.5 metres. |
Barrage |
Spell: ・Buff empowers your next bow attack to repeat an additional time, plus an additional time per Frenzy Charge consumed ・Repeats deal 57% less damage ・1425% of repeated Skill's Attack Time is added to this skill's cooldown, to a maximum of 30 seconds ・Maximum buff duration is 5 seconds |
Bone Cage |
・Deals 15-22 Physical Damage ・Hits are Pinning ・Pins Enemies as though Dealing 20% more damage ・Cage Radius is 1.8m ・Explosion Radius is 1m ・Cage Duration is 1.6s |
Bone Offering |
Buff: ・Limit 1 Bone Offering Spike ・Spike duration is 5s Explosion: ・Deals 82 to 123 Physical Damage ・100% more Stun buildup |
Bonestorm |
Projectile: ・Deals 14 to 21 Physical Damage ・Debuffed enemies take 14 to 21 additional Physical Damage from next attack ・Can fire up to 20 Projectiles ・Debuff duration is 10s Explosion: ・Deals 11 to 17 Physical Damage ・Debuffed enemies take 14 to 21 additional physical damage from next attack ・Debuff duration is 10s ・Explosion radius is 0.5M ・40% More AoE per Power Charge consumed ・0.7M to explosion radius if a power Charge was consumed |
Charged Staff |
Buff: ・Buff Grants 1 to 6 added quarterstaff Attack Lightning Damage per Power Charge Consumed, up to your Maximum Power Charges ・Buff Duration is 6 seconds per Power Charge Consumed. Shockwave: ・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 5 Metres |
Cluster Grenade |
Primary Grenade: ・Converts 20% of Physical Damage to Fire Damage ・Explosion Radius is 2.5 metres ・Fuse duration is 2 seconds Mini Grenades Convert 40% of Physical Damage to Fire Damage;Explosion Radius is 1.2 metres;Fuse Duration is 3 seconds;and Fire exactly 14 grenades in a Nova: |
Conductivity |
・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -32% to Lightning resistance ・Curse duration is 6.4 seconds |
Dark Effigy |
Dark Effigy: ・Totem Duration is 8s ・Limit of 1 Totem Vile Effusion: ・Deals 8 to 15 Chaos Damage ・Impact Radius is 0.8 metres |
Despair |
・Curse applies after 1.0 second delay ・Cursed Enemies have -32% to Chaos Resistance ・Curse Radius is 1.8 metres ・Curse Duration is 6.6s |
Earthquake |
Impact: ・100% Increased Magnitude of Jagged Ground ・When Dual Wielding weapons hit with 30% less damage ・Impact Radius is 1.8M ・Jagged Ground radius is 2.2M ・maximum 2 Jagged Ground Patches ・Jagged Ground duration is 4s Aftershock: ・Aftershock radius is 3.4M |
Earthshatter |
Slam: ・While Dual Wielding both weapons hit with 30% less attack speed ・Maximum of 6 Spikes ・Deals damage along the fissure's path and in a 1M Radius around the emerging spike ・Spike duration is 6s Explosion: ・Explosion Radius is 2 Metres |
Electrocuting Arrow |
・Converts 50% of Physical Damage to Lightning Damage ・+1.2 seconds to Total Attack time ・Cannot Chain ・Arrow duration 12 seconds |
Ember Fusillade |
・Deals 13-19 Fire Damage ・Embers deal 5% more damage for each previous Ember fired in sequence ・Hover duration is 1.3 seconds ・Can Accumulate up to 6 embers |
Emergency Reload |
・maximum Buff duration is 6 seconds ・Buff Empowers loaded bolts with 22% more damage |
Enfeeble |
Spell: ・Curse applies after 1.0s delay ・Curse Rradius is 1.6 metres ・Curse duration is 6.2s ・Cursed normal, magic or rare enemies deal 20% less damage ・Cursed unique enemies deal 10% less damage |
Essence Drain |
Projectile: ・Deals 9 to 16 Chaos Damage. Damage Over Time: ・Deals 15 base Chaos damage per second ・Modifiers Spell damage apply to Debuff's Damage over time ・Debuff duration is 4 seconds |
Explosive Grenade |
・Converts 80% of Physical Damage to Fire Damage ・Explosion radius is 1.8 meters ・Fuse duration is 2.5 seconds |
Firestorm |
・Deals 26 to 39 Fire Damage ・Impact Radius is 1 Metre ・Storm Radius is 5.6 Metres ・Storm duration is 6 seconds ・One impact every .1 seconds ・Limit 1 Firestorm |
Flame Wall |
・Wall duration is 4.5 Seconds ・Projectiles which pass through the wall deal 2 to 3 added Fire Damage ・Ignites as though dealing 13 to 20 Fire Damage |
Flammability |
・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -32% to Fire resistance ・Curse duration is 6.4 seconds |
Flash Grenade |
・400% more Stun Buildup ・Explosion radius is 2.5 meters ・Fuse duration is 0.85 seconds ・Blinds enemies and allies |
Freezing Mark |
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Hits against Marked enemy cause 28% more Freeze Buildup Nova: ・24 to 36 Base Cold Damage ・+12% to Critical hit chance ・100% more Freeze Buildup ・Nova radius is 2.6 meters |
Frost Bomb |
・Deals 21-32 Cold Damage ・Pulse and Explosion Radius are 1.7 meters ・Exposure Duration is 5 Seconds ・Orb Duration is 3 Seconds |
Frost Wall |
・Deals 45 to 68 Cold Damage ・50% more Freeze buildup ・Explosion Radius is 2 metres ・Ice Crystal duration is 8 seconds ・Ice Crystals have 832 maximum life |
Frostbolt |
・Deals 9-14 Cold Damage ・Projectiles pierce all targets ・100% increased magnitude of Chill inflicted ・Chilled Ground radius is 0.9 metres ・Chilled Ground duration is 4 seconds |
Gas Arrow |
Arrow: ・Impact Radius is 1.8 metres Poison Cloud: ・Attack Damage: 180% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 50% more AoE per second up to 200% ・Cloud duration 4 seconds ・Cloud radius 1.8 metres Explosion: ・Converts 100% of Physical Damage to Fire Damage |
Gas Grenade |
Impact: ・Impact radius is 1.5 meters ・Fuse duration is 2 seconds Poison Cloud: ・Attack Damage: 128% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more area of effect per second, up to a maximum of 160% ・Cloud radius is 1.5 meters Explosion: ・Attack Damage: 342% ・Converts 100% of Physical Damage to Fire Damage |
Glacial Bolt |
Glacial Bolt Projectile: ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Glacial Bolt Wall: ・Converts 100% of Physical Damage to Cold Damage ・Explosion Radius is 1.8 meters ・ Wall lasts 6.0s Ammunition: ・1 Bolt loaded per clip |
Hammer of the Gods |
・Can't be Evaded ・While Dual Wielding both weapons hit with 30% less damage ・Impact Radius is 2.4 metres ・Hammerfall duration is 2.5 seconds |
Hypothermia |
・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -32% to Cold resistance ・Curse duration is 6.4 seconds |
Incinerate |
・50% less ignite duration ・Cone length is 4.6 metres ・Deals 40% more damage per stage ・Inflicts stacking Fire exposure at maximum stages, reducing Fire Resistance by 4% per stack, up to a maximum of 50% ・8 maximum stages ・Ignites as though dealing 28 to 42 Fire Damage. |
Last Gasp | ・Minions from Supported Skills die 4 seconds after their Life is reduced to 0. |
Lightning Rod |
・Converts 100% of Physical Damage to Lightning Damage ・Burst radius is 2 metres ・Maximum Arrow duration is 12 seconds ・Arrow disappears after being Chained to 8 times |
Lightning Warp |
・Deal 9 to 170 Lightning Damage ・Explosion and shocked ground radius are 4 metres ・Shocked ground duration is 10 seconds |
Mantra of Destruction |
・Requires 10 Combo to use ・Lose Combo if you generate no Combo for 8 seconds ・Empowered attack gains 30% of damage as Chaos ・Buff duration is up to 8s or until your next attack ・Purple Flames of Chayula duration is 6s |
Oil Grenade |
・Covering enemies in Oil Slows their movement speed by 20% ・Covering enemies in Oil applies Fire Exposure, lowering total Fire Resistance by 20% ・Oil Ground slows enemy movement speed by 30% ・Oil Ground applies Fire Exposure to enemies, lower total Fire Resistance by 20% ・Oil spray radius is 2.2 metres ・Oil and Oil Ground duration is 5 seconds ・Fuse Duration is 1.6 seconds |
Orb of Storms |
・Deals 3 to 9 Lightning Damage ・Chains 3 times ・Fires a bolt every 3.4 seconds, and when you use a lightning skill near the orb ・Orb disappears after 12 bolts ・Orb radius is 2.8 metres ・Orb duration is 10 seconds ・Limit of 1 Orb of Storms |
Pain Offering |
・Limit 1 Pain Offering Spike ・Aura Radius is 6 Metres ・Spike Duration is 6 seconds ・Aura grants minions 30% increased attack and cast speed |
Perfect Strike |
Normal Strikes: ・Converts 40% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage Perfect Strike: ・Converts 80% of Physical Damage to Fire Damage ・+14 to Melee Strike Range ・While Dual Wielding, both weapons hit with 30% less damage ・Always Ignites ・0-20% increased Magnitude of Ignite you inflict (from Quality) |
Profane Ritual |
・Deals 59.2 Base Chaos Damage per Second ・Limit 5 Active Rituals ・Ritual Radius is 1.8 metres ・Ritual Duration is 2s |
Raise Zombie |
・Limit to 10 Raised Zombies ・Zombie duration is 20s ・Empowered Zombies take 30% less damage ・Empowered Zombies deal 100% more damage with hits ・Empowered Zombies have 25% more Movement Speed |
Ripwire Ballista |
Ballista: ・Totem duration is 16 seconds ・Limit 1 Totem ・Totem base Attack Time is 1.6 seconds ・Totem uses its own weapon dealing 24 to 36 Base Physical Damage Bolts: ・Hits are Pinning ・Pins enemies as though dealing 250% more damage,Fires 5 Projectiles,Maim on hit |
Seismic Cry |
・Deals 50-75 Physical Damage ・20% increased Warcry Speed ・200% increased Knockback distancel400% more Stun Buildup ・Knockback enemies on hit ・Hits ignore enemy Physical Damage Reduction ・Empowers the next Melee Slam Attack ・Additional Attack per Endurance Charge consumed ・Warcry radius is 4M |
Shield Wall |
・Can have 1 Shield Wall active at a time ・15 to 23 Base Off Hand Physical damage ・2 to 4 added Physical damage per 15 armor on the shield ・Explosion radius is 2M ・Wall duration is 6s ・Wall Segments have 460 maximum Life |
Shockwave Totem |
Totem: ・Totem duration is 12s ・Limit of 1 Totem ・Totem Base Attack Time is 3s ・Totem uses its own weapon dealing 10 to 16 base Physical Damage Slam: ・Shockwave radius is 3 metres |
Sniper's Mark |
・Limit 1 Marked target ・Maximum Mark duration 8 seconds ・Next Critical Hit against Marked enemy has +38% Critical Damage Bonus |
Solar Orb |
・Deals 11 to 16 Fire Damage ・Pulses every 1.4 seconds ・Explosion radius is 2.5 metres ・Orb duration is 10 seconds ・Limit to 1 Solar Orb |
Soul Offering |
・Limit 1 Soul Offering Spike ・Spike Duration is 4s ・Buff grants you 32% more Spell Damage |
Staggering Palm |
Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets Projectile (Unarmed): ・Projectiles pierce all targets ・10 to 16 added Physical damage ・+7% to Critical Hit chance |
Stampede |
Footsteps: ・While Dual Wielding both weapons hit with 30% less damage ・Jagged Ground duration is 6 seconds ・Impact and Jagged Ground radius are 1.2 metres Slam: ・While Dual Wielding both weapons hit with 30% less damage ・the impact radius is 3.2 metres Explosion: ・While Dual Wielding both weapons hit with 30% less damage ・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated. |
Stormblast Bolts |
Stormblast Bolts - Impact: ・Converts 60% of Physical damage to Lightning Damage ・Maximum of 9 Active bolts ・Impact radius is 0.8 metres ・Charged Bolt duration is 8s ・Fires 3 bolts Stormblast Bolts - Explosion: ・Converts 100% Physical damage to Lightning damage ・Maximum of 9 Active Bolts ・Explosion radius is 1.6 meters Ammunition: ・50% less reload speed ・three bolts loaded per clip |
Stormcaller Arrow |
Arrow: ・Converts 20% of Physical Damage to Lightning Damage ・Arrow duration is 1.5 seconds Bolt: ・Attack Damage: 169% ・Converts 100% of Physical Damage to Lightning Damage ・800% more chance to Shock ・Impact radius is 1 metre ・Arrow duration is 1.5 seconds |
Tempest Bell |
Tempest Bell: ・Requires 4 Combo to Use ・Lose Combo if you Generate No Combo for 8 Seconds ・Limit 1 Bell ・Bell Duration is 6 Seconds ・Bell is Destroyed after 11 Hits Impact: ・Impact Radius is 1.8 Metres Shockwave: ・30% More AoE per .1 Metres of Knockback the Triggering Hit would have caused ・Deals 30% more Damage per Elemental Ailment Afflicting the Bell ・60% of Physical Damage Converted to the Corresponding Damage Type of each Elemental Ailment Afflicting the Bell ・Shockwave Radius is 2.4 Metres |
Temporal Chains |
・Curse applies after 1 second delay ・Curse radius is 1.9 metres ・Curse duration is 6.8 sec ・Other effects on cursed enemies expire 25% slower ・Cursed enemies are slowed by 26% |
Tornado Shot |
Impact: ・Impact radius 1m Tornado: ・Deals 28.6 base Physical DPS ・Modifiers to Projectile DMG apply to skill's DoT effect ・Tornado spits out 3 copies of Projectiles ・Limit 1 Tornado ・Max duration is 7s ・Disappears after 7 Hits ・Projectiles deal 50% less damage ・Copied projectiles max travel distance 6m |
Toxic Growth |
Attack: ・0.7 Seconds to Total Attack Time ・Fires 8 Arrows ・Stored Poison adds up to 1 metre to base explosion radius ・Stored Poison grants up to 100% more explosion damage ・Explosion Radius is 0.8 metres ・Maximum Pustule Duration is 6 seconds |
Unearth |
・Deals 5-8 Physical Damage ・Summons bone constructs from corpses ・Cone Length is 6 metres ・Bone construct duration is 12 seconds. |
Volcanic Fissure |
・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding both weapons hit with 30% less attack speed ・Fissure duration is 12 seconds |
Voltaic Grenade |
・Converts 80% of Physical damage to Lightning damage ・50% more Electrocution Buildup ・Lightning damage from this skill contributes to electrocution buildup ・Explosion radius is 2M ・Fuse duration is 1.2s |
Voltaic Mark |
Mark: ・Limit 1 Marked target ・Mark Duration 8 secs ・Hits against Marked enemy have 50% more Shock chance ・Shock has 30% increased effect on Marked enemy Nova: ・Attack Damage: 271% ・3-57 base Lightning Damage ・+8% Critical Hit Chance ・200% Shock chance ・Nova radius 2.6 metres |
Vulnerability |
・Curse applies after 1 second delay ・Curse radius is 1.7 metres ・Curse duration is 6.4 seconds ・Hits against Cursed Enemies ignore 191 Armour |
Gem | Effects |
---|---|
Arcane Surge | ・Gain Arcane Surge for 8 seconds after spending a total of 100% of your maximum mana on supported skills |
Cold Exposure |
・Supported skills inflict Cold Exposure for 8s on Critical Hit with Cold Damage ・Supported skills deal 25% less damage |
Contagion |
・Deals 1.8 Base Chaos Damage per second ・Modifiers to Spell Damage apply to debuff's damage over time ・Debuff deals 100% more damage for each time it has spread, up to 300% ・Spread radius is 1.7 metres ・Debuff duration is 5 seconds |
Corrupting Cry |
・Supported Warcries have 30% less area of effect ・Corrupted Blood deals 25% of your strength as physical damage per second ・Corrupted Blood duration is 5 seconds ・Supported Warcries inflict Corrupted Blood |
Fast Forward | ・Supported skills have 30% less skill effect duration |
Fire Exposure |
・Supported skills inflict Fire Exposure for 8s on igniting an enemy ・Supported skills deal 25% less damage |
Frozen Locus |
・6 to 9 Base Cold Damage ・13% to Critical Hit chance ・50% more Freeze buildup ・Explosion radius is 2 Metres |
Ice Bite | ・Attacks gain 35% of damage as Cold Damage for 3 seconds on Freezing an enemy with supported skills |
Innervate | ・Attacks gain 35% of damage as Lightning Damage for 3 seconds on killing a Shocked enemy with supported skills. |
Intense Agony |
・Damage over time Debuffs inflicted on Full-Life enemies by supported skills deal 50% more damage ・Supported skills have 25% less skill effect duration |
Jagged Ground |
・Supported Slam Skills, have a 50% chance to create Jagged Ground ・Jagged Ground lasts 4 seconds |
Lightning Exposure |
・Supported Skills inflict Lightning Exposure for 8 seconds on Shocking and enemy ・Supported Skills deal 25% Less Damage. |
Persistence | ・Supported Skills have 40% more skill effect duration |
Poisonburst Arrow | None |
Swift Affliction |
・Supported skills deal 35% more Non-Ailment Damage over time ・20% less duration of supported skills and damaging ailments they inflict |
Vine Arrow | ・Impact Radius is 0.8 Metres |
Withering Touch |
・Withered lasts 4 seconds ・Supported skills deal 50% less damage ・Supported skills inflict withered on hit with Chaos damage |
Gem | Effects |
---|---|
Defiance Banner |
・10% more Aura effect per Valour ・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura ・Aura grants 7% more Armour and Evasion ・Aura grants 5% increased movement speed |
Dread Banner |
・10% more Aura per Valour ・Banner Aura radius is 4 meters ・Banner duration is 6.65s, or until you leave the Aura ・Aura grants 0.17 Flask charges per second ・Aura grants 14% more Stun Threshold and Elemental Ailment Threshold |
Grim Feast |
・Grim Remnants recover 17 Energy Shield ・50% chance to spawn a Remnant when an enemy or Reviving Minion dies in your Presence |
Herald of Ash |
・Explosion Radius is 1 metre ・Ignite duration is 3 seconds ・Base Ignite damage is 17.67% Overkill Damage |
Infernal Cry |
・4% increased Warcry speed ・Empowers the next melee attack you perform, plus an additional attack per endurance charge consumed ・Empowered attacks gain 25% of damage as fire damage per 5 Power of enemies in range, up to 100% ・Warcry radius is 4 metres ・Destabilises enemies for 8 seconds |
Lingering Illusion |
Buff: ・Creates a short-lived illusory copy of yourself whenever you dodge roll Illusion: ・Illusions have 20% of your Maximum Life ・28% chance to create an additional Power Charge when Killed. |
Magma Barrier |
・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates |
Raging Spirits |
・Minions from this skill convert 70% of Physical Damage to Fire Damage ・Limit 10 Summoned Raging Spirits ・Fire Area Spells summon a Spirit per 1.5 metres of radius ・Projectiles from Fire Spells summon a Spirit on hit ・Maximum 5 Spirits summoned per Spell cast |
Scavenged Plating |
・Scavenged Plating duration is 8 seconds ・3% more Armour per Scavenged Plating ・Maximum 10 Scavenged Plating ・4 to 6 Thorns per Scavenged Plating |
Time of Need |
・11.1 second duration between blessings ・Blessing recovers 166 Life and removes Curses and Elemental Ailments |
War Banner |
・10% more Aura effect per Valour ・Banner Aura radius is 4M ・Banner duration is 6.15s, or until you leave the Aura ・Aura grants 30% increased accuracy ・Aura grants 5% more attack damage |
Withering Presence |
・Withered duration is 4 seconds ・Withers enemies in your Presence every 2.33 seconds |
Glossary and Basic Game Mechanics
Duration Explained
Genshin Impact Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Infinity Nikki Walkthrough & Guides Wiki
Path of Exile 2 (PoE 2) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
© 2010 - 2024 Grinding Gear Games
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.