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☆ April 23: 0.2.0f Hotfix 6
★ Dawn of the Hunt live now! ▶︎Best Builds
☆ HOT: Huntress | Amazon | Ritualist
★ Classes | Best Classes | Leveling Builds
┗ Smith of Kitava | Tactician | Lich
☆ Uniques | Mapping Guide | Currency Farm
Duration is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Duration tag, the modifiers, Uniques, and what Duration is!
List of Contents
Refers to how long an effect lasts.
Name | Implicit and Modifiers |
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![]() Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・+40-60 to maximum Life ・+40-60 to maximum Mana ・60-100% increased Armor and Evasion ・Lose 1% of Life on Kill ・Lose 1% of Mana on Kill ・30-50% increased Skill Effect duration |
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Implicit: 15-20% increased Charm Effect Duration Fixed Modifiers: ・+40-60 to maximum Energy Shield ・+20-30 to Intelligence ・You lose 5% of Energy Shield per second ・Excess Life Recovery from Leech is applied to Energy Shield |
![]() Flask |
Fixed Modifiers:
・Effect is not removed when Unreserved Mana is Filled ・200-250% increased Duration ・Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres ・Recover all Mana when Used ・Deals 25% of current Mana as Chaos Damage to you when Effect ends |
• X% increased Stun Duration • X% increased Charm Effect Duration • X% reduced Ignite Duration on you • X% reduced Bleeding Duration on you • X% reduced Poison Duration on you • X% reduced Shock duration on you • X% reduced Chill Duration on you • X% reduced Freeze Duration on you • X% increased Shock Duration • X% increased Skill Effect Duration • X% increased Duration • X% increased Flask Effect Duration • X% increased Duration of Damaging Ailments on Enemies • X% increased Curse Duration • Mark Skills have X% increased Skill Effect Duration • X% increased Poison Duration • X% increased Bleeding Duration • X% increased Chill Duration on Enemies • X% increased Duration of Ignite, Shock and Chill on Enemies • X% increased Armour Break Duration • Offering Skills have X% increased Duration • X% increased Bleeding Duration on you • X% increased Poison Duration on you • X% increased Endurance Charge Duration |
Skill | Effect |
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Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm. |
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Releases a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them. |
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Consumes all stacks of Jade to grant a Buff for a duration that absorbs all Damage from Hits, up to a maximum based on the amount of Jade consumed. While encased you cannot move or perform actions. |
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Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. |
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Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Lightning attack damage in an area and inflicting Lightning Exposure. |
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Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Cold attack damage in an area and inflicting Cold Exposure. |
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Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Fire attack damage in an area and inflicting Fire Exposure. |
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Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess. |
Skill | Effect |
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・50% increased Grenade fuse duration ・Grenade Skills Fire an additional Projectile |
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・25% reduced Grenade fuse duration |
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・Damage Penetrates 15% Fire Resistance ・15% increased Duration of Damaging Ailments on Enemies |
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・25% increased Armour Break Duration ・25% increased Attack Area Damage |
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・15% increased Skill Effect Duration ・12% increased Cooldown Recovery Rate |
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・20% increased Chill Duration on Enemies ・30% increased Magnitude of Chill you inflict |
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・40% increased Freeze Buildup ・12% increased Freeze Duration on Enemies |
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・20% increased ignite Duration on Enemies ・20% increased magnitude of Ignite you inflict |
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・23% increased Chaos Damage ・15% increased Skill Effect Duration |
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・40% increased Curse Duration ・10% increased Effect of your Curses |
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・25% reduced Curse Duration ・18% increased Effect of your Curses |
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・25% increased Shock Duration ・25% increased magnitude of Shock you inflict |
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・25% increased Skill Effect Duration |
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・16% reduced Skill Effect Duration ・10% Increased Cooldown Recovery Rate |
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・20% increased Skill Effect Duration ・Debuffs you inflict have 10% increased Slow Magnitude |
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・15% increased Flask Effect Duration ・15% increased Flask Charges gained |
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・40% increased Elemental Ailment Threshold ・10% reduced Duration of Ailments on You |
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・25% increased Flask Effect Duration ・25% increased Flask Charges gained |
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・16% increased Attack Damage ・16% increased Skill Effect Duration ・Buffs on you expire 10% slower |
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・15% increased Duration of Damaging Ailments on Enemies ・30% increased Damage with Hits against Enemies affected by Ailments |
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・Mark Skills have 60% increased Skill Effect Duration |
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・25% increased Charm Effect Duration ・25% increased Charm Charges gained |
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・10% increased Skill Effect Duration ・50% increased Poison Duration |
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・+20 to maximum Mana ・50% increased Shock Duration |
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・25% increased Damage with Hits against Enemies affected by Elemental Ailments ・15% increased Duration of Ignite, Shock, and Chill on Enemies |
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・20% increased Spell Damage ・20% increased Skill Effect Duration |
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・Link Skills have 20% increased Buff Effect ・Link Skills have 20% increased Skill Effect Duration |
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・25% increased Fire Damage ・15% increased Ignite Duration on Enemies |
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・25% increased Cold Damage ・15% increased Chill Duration on Enemies |
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・25% increased Lightning Damage ・15% increased Shock Duration |
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・25% increased Critical Damage Bonus against burning enemies ・10% chance to refresh Ignite Duration on Critical Hit |
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・15% increased Freeze buildup ・15% increased Chill and Freeze Duration on Enemies |
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・10% increased Duration of Elemental Ailments on Enemies ・30% increased Magnitude of non-Damaging Ailments you inflict |
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・40% increased Chill Duration on Enemies ・40% increased Shock Duration ・25% increased Magnitude of Chill you inflict ・25% increased Magnitude of Shock you inflict |
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・25% increased Freeze Buildup ・15% increased Chill Duration on Enemies ・15% increased Magnitude of Chill you inflict |
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・8% increased Cast Speed with Cold Skills ・16% increased Skill Effect Duration |
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・40% faster Curse Activation ・Your Curses have 20% increased Effect if 50% of Curse Duration expired |
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・30% increased Curse Duration ・Enemies Cursed by you have 50% reduced Life Regeneration Rate ・Enemies you Curse cannot Recharge Energy Shield |
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・25% increased Daze Buildup ・25% increased Daze Duration |
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・25% reduced Poison Duration ・Targets can be affected by +1 of you Poisons at the same time |
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・10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% |
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・25% increased Skill Effect Duration |
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・20% increased Skill Effect Duration ・15% increased Duration of Damaging Ailments on Enemies |
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・30% increased Flask Effect Duration ・20% increased Life Recovery from Flasks ・Recover 5% of Life when you use a Life Flask while on Low Life |
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・100% increased Armour Break Duration |
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・5% reduced Attack Speed ・30% increased Magnitude of Ailments you inflict ・20% increased Duration of Damaging Ailments on Enemies |
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・20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground ・40% increased Jagged Ground Duration |
Offering Duration | ・Offerings Skills have X% increased Duration |
Elemental Ailment Duration | ・X% increased Duration of Ignite, Shock, and Chill on Enemies |
Chaos Damage and Duration |
・X% increased Chaos Damage ・X% increased Skill Effect Duration |
Curse Duration | ・X% increased Curse Duration |
Increased Duration | ・X% increased Skill Effect Duration |
Reduced Duration | ・X% reduced Skill Effect Duration |
Duration | ・X% increased Skill Effect Duration |
Link Duration | ・Link Skills have X% increased Skill Effect Duration |
Power Charge Duration | ・X% increased Power Charge Duration |
Chill Effect and Duration |
・X% increased Chill Duration on Enemies ・X% increased Magnitude of Chill you Inflict |
Slow Effect and Hinder Duration |
・Debuffs you inflict have X% increased Slow Magnitude ・X% increased Hinder Duration |
Chill and Freeze Duration | ・X% increased Chill and Freeze Duration on Enemies |
Poison Duration | ・X% increased Poison Duration |
Armour Break Duration | ・X% increased Armour Break Duration |
Flask Duration | ・X% increased Flask Effect Duration |
Bleeding Duration | ・X% increased Bleeding Duration |
Charm Duration | ・X% increased Charm Effect Duration |
Frenzy Charge Duration | ・X% increased Frenzy Charge Duration |
Mark Duration | ・Mark Skills have X% increased Skill Effect Duration |
Attack Speed and Flask Duration |
・X% increased Flask Effect Duration ・X% increased Attack Speed |
Ailment Effect and Duration |
・X% increased Magnitude of Ailments you inflict ・X% increased Duration of Damaging Ailments on Enemies |
Passive Skill Tree Guide and List of Passives
Skill | Details |
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Effects: ・Critical Weakness duration is X seconds ・Applies Critical Weakness to enemies every 0.52 seconds Equipment: • Omen Sceptre • Font of Power Omen Sceptre |
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Effects: ・Deals X Physical Damage ・X% chance to inflict Bleeding on Hit ・Ritual Radius is X metres ・Ritual duration is 1 second Equipment: • Bone Wand • Sanguine Diviner Bone Wand |
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Effects: ・Deals X Fire Damage ・Embers deal X% more damage for each previous Ember fired in sequence ・Hover duration is X seconds ・Can accumulate up to X Embers Equipment: • Dusk Vigil Ashen Staff |
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Effects: ・Deals X Lightning Damage ・X% increased Projectile speed ・Fires X Projectiles ・Projectile Duration is 2 seconds Equipment: • Earthbound Voltaic Staff |
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Effects: ・Deals X Fire Damage ・Explosion Radius is 2.5 Metres ・Seed Duration is 2.5 Seconds ・Limit 1 Active Seed Equipment: • Pyrophyte Staff • The Searing Touch Pyrophyte Staff |
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Effects: ・Poisons Enemies as though dealing Chaos damage equal to X% of Corpse's maximum life ・Gains +X more Area of Effect per second, up to a maximum of +200% ・Cloud Duration X seconds ・Cloud Radius is 1.6 metres Equipment: • Corpsewade Iron Greaves |
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Effects: ・Minimum 1 second between gaining Stages ・Sigil radius is 3 metres ・Gains a Stage when you Spend a total of 50% of your Maximum Mana while in Area ・Sigil duration is X seconds Equipment: • The Burden of Shadows Chiming Staff • Chiming Staff |
Gem | Effects |
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・Totem duration is 8 seconds ・Limit 1 Totem ・Totem base attack time is 1 second ・Totem Base Critical Hit Chance is 5% ・Totem uses its own Two Handed Mace, dealing 87-130 base Physical Damage |
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Ballista: ・+16 sec. to Totem Duration ・ Limit 1 Totem ・ Totem Base Attack Time is 2.5 sec. ・Totem Base Critical Hit chance is 5% ・Totem uses its own weapon, dealing 54 to 81 Nase Physical Damage Artillery: ・Converts 60% of Physical damage to Fire damage ・Fires 3 Projectiles ・Bolt explosion radius is 0.5 metres. |
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Spell: ・Empowered Attacks repeat 2 times, plus an additional time per Frenzy charge consumed ・Repeats deal 50% less damage ・560% of repeated Skill's attack time is added to the skill's cooldown, to a maximum of 30 sec. ・Maximum Buff duration is 5 sec. |
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Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Marked target releases a Blood Explosion when Heavy Stunned ・Marked target reelases a Blood Explosion on death if they had at least 20% Heavy Stun buildup from Blood Loss ・Marked target receives Heavy Stun buildup equal to 200% of Blood Loss Explosion: ・67 to 100 base Physical Damage ・Cannot cause Bleeding ・Explosion radius is 2 metres ・Gains up to 100% more damage and 100% more area of effect based on the percentage of target's Heavy Stun buildup caused by Blood Loss |
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・Deals 15-22 Physical Damage ・Hits are Pinning ・Pins Enemies as though Dealing 20% more damage ・Cage Radius is 1.8m ・Explosion Radius is 1m ・Cage Duration is 1.6s |
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Buff: ・Limit 1 Bone Offering Spike ・Spike duration is 5s Explosion: ・Deals 82 to 123 Physical Damage ・100% more Stun buildup |
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Projectile: ・Deals 13 to 20 Physical Damage ・ 200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to cast speed also affect this skill's cost ・Can fire up to 20 Projectiles Explosion: ・Deals 10 to 15 Physical damage ・200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to Cast Speed also affect this skill's cost ・Explosion Radius is 0.5M ・40% more area of effect per Power Charge consumed ・+0.7M to Explosion radius if a Power Charge was consumed |
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Buff: ・Buff Grants 1 to 6 added quarterstaff Attack Lightning Damage per Power Charge Consumed, up to your Maximum Power Charges ・Buff Duration is 6 seconds per Power Charge Consumed. Shockwave: ・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 5 Metres |
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Primary Grenade: ・Detonation time is 2 sec. ・Converts 20% of Physical damage to Fire damage ・Explosion radius is 2.5 metres Mini Grenades: ・Attack Damage: 137% ・Detonation Time is 3 sec. ・Converts 40% of Physical damage to Fire damage ・Explosion radius is 1.4 metres ・Fires exactly 14 grenades in nova |
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・Curse applies after 1.5 second delay ・Curse radius is 2 metres ・Cursed enemies have -25% ightning resistance ・Curse duration is 6.4 seconds |
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Dark Effigy: ・+8 seconds to Totem Duration ・Limit 1 Totem Vile Effusion: ・Deals 15 to 28 Chaos Damage ・Impact Radius is 1.2 metres |
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・Curse applies after 1.5 second delay ・Curse inflicts -20% to Chaos Resistnace ・Curse radius is 2.2 metres ・Curse duration is 6.6 seconds |
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Impact: ・100% Increased Magnitude of Jagged Ground ・When Dual Wielding weapons hit with 30% less damage ・Impact Radius is 1.8M ・Jagged Ground radius is 2.2M ・maximum 2 Jagged Ground Patches ・Jagged Ground duration is 4s Aftershock: ・Aftershock radius is 3.4M |
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Slam: ・While Dual Wielding both weapons hit with 30% less attack speed ・Maximum of 6 Spikes ・Deals damage along the fissure's path and in a 1M Radius around the emerging spike ・Spike duration is 6s Explosion: ・Explosion Radius is 2 Metres |
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・Converts 50% of Physical Damage to Lightning Damage ・+1.2 seconds to Total Attack time ・Cannot Chain ・Arrow duration 12 seconds |
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・Deals 13-19 Fire Damage ・Embers deal 5% more damage for each previous Ember fired in sequence ・Hover duration is 1.3 seconds ・Can Accumulate up to 6 embers |
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・maximum Buff duration is 6 seconds ・Buff Empowers loaded bolts with 22% more damage |
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Spell: ・Curse applies after 1.5s delay ・Curse Rradius is 1.6 metres ・Curse duration is 6.2s ・Cursed normal, magic or rare enemies deal 20% less damage ・Cursed unique enemies deal 10% less damage |
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Projectile: ・Deals 9 to 16 Chaos Damage. Damage Over Time: ・Deals 15 base Chaos damage per second ・Modifiers Spell damage apply to Debuff's Damage over time ・Debuff duration is 4 seconds |
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・Detonation time is 3 seconds ・Converts 80% of Physical Damage to Fire Damage ・Explosion radius is 2.1 meters |
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Spear: ・Detonation Time is 2.5 seconds ・Converts 60% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Pierces all targets ・Limit 1 Lodged Spear Explosion: ・Converts 100% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Explosion Radius is 2.8 Metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion Radius Frenzy-Charged: ・Converts 100% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Explosion and Ignited Ground length are 4 metres ・Explosion and Ignited Ground width are 1.5 metres ・Ignited Ground duration is 4 seconds ・Ignited Ground ignites enemies as though dealing the explosion's damage ・Additional Effects from Quality: +0(0-0.4) metres to Explosion and Ignited Ground length |
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Firestorm: ・Deals 30-45 Fire Damage ・Impact Radius is 1 Metre ・Storm Radius is 5.6 Metres ・Storm duration is 6 seconds ・One impact every .1 seconds ・5 Improved Bolts per Ignite Consumed ・Limit 1 Firestorm Improved Bolt: ・Deals 155 to 233 Fire Damage ・Impactradius is 1.8 metres |
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Wall: ・Wall duration is 4.5 Seconds ・Ignites as though dealing 9 to 14 Fire Damage Projectile Damage: ・Projectiles which pass through the wall deal 4 to 7 added Fire damage |
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・Curse applies after 1.5 second delay ・Curse radius is 2 metres ・Curse inflicts -25% to Fire Resistance ・Curse duration is 6.4 seconds |
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・Detonation time is 0.85 seconds ・500% more Stun Buildup ・Explosion radius is 2.7 meters ・Blinds enemies and allies |
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Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Hits against Marked enemy cause 28% more Freeze Buildup Nova: ・24 to 36 Base Cold Damage ・+12% to Critical hit chance ・100% more Freeze Buildup ・Nova radius is 2.6 meters |
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・Deals 16-23 Cold Damage ・Pulse and Explosion Radius are 2.5 metres ・Exposure Duration is 8 Seconds ・Orb Duration is 3 Seconds |
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・Deals 44 to 66 Cold Damage ・50% more Freeze buildup ・Explosion Radius is 2 metres ・Ice Crystal duration is 8 seconds ・Ice Crystals have 832 maximum life ・Wall is 4.2 metres long |
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Projectile: ・Deals 9-14 Cold Damage ・Projectiles pierce all targets ・100% increased magnitude of Chill inflicted ・Chilled Ground radius is 0.9 metres ・Chilled Ground duration is 4 seconds Explosion: ・Deals 8 to 12 Cold Damage ・Explosion radius is 2.4 metres |
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Arrow: ・Impact Radius is 1.8 metres Poison Cloud: ・Attack Damage: 115% ・Limit 6 Poison Clouds ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of +80% ・Cloud duration is 4 seconds ・Cloud radius 1.8 metres Explosion: ・Attack Damage: 147% Converts 100% of Physical Damage to Fire Damage |
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Impact: ・Impact radius is 1.5 meters ・Fuse duration is 2 seconds Poison Cloud: ・Attack Damage: 128% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of 80% ・Cloud radius is 1.5 meters Explosion: ・Attack Damage: 342% ・Converts 100% of Physical Damage to Fire Damage |
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Glacial Bolt Projectile: ・Attack Damage: 66% ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Glacial Bolt Wall: ・Attack Damage: 102% ・Converts 100% of Physical Damage to Cold Damage ・Explosion Radius is 1.8 meters ・ Wall lasts 8.0s ・Ice Crystals have 460 Maximum Life Ammunition: ・+1 Bolt loaded per clip |
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Spear: ・Converts 60% of Physical Damage to Cold Damage ・Projectile Count cannot be modified ・68% more Freeze Buildup ・Pierces all targets ・Cannot Chain ・Projectiles cannot Split ・Chilling radius is 1.2 metres ・Frenzy-Charged fragment duration is 1 second ・Fragment duration is 6 seconds ・Additional Effects from Quality: +0(0-4) metres to Chilling radius Explosion: ・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・136% more Freeze Buildup ・Explosion Length is 2.6 metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion length |
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・Requires 20 Glory to use ・Can't be Evaded ・While Dual Wielding both weapons hit with 30% less damage ・Impact Radius is 2.4 metres ・Hammerfall duration is 2.5 seconds |
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・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -25% to Cold resistance ・Curse duration is 6.4 seconds |
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Incinerate: ・25% less ignite duration ・Cone length is 4.6 metres ・Fire Exposure is duration is 8 seconds ・Deals 40% more damage per stage ・Inflicts stacking fire exposure at maximum stages, reducing Fire Res by 4% per stack, up to a maximum of 50% ・8 maximum stages ・Ignites as though dealing 10 to 15 Fire damage Ignited Ground: ・Modifiers to cas speed also affect this skill's cost ・Ignited Ground duration is 4 seconds ・Ignites as though dealing 10 to 15 Fire damage |
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・Minions from Supported Skills die 4 seconds after their Life is reduced to 0. |
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・Converts 100% of Physical Damage to Lightning Damage ・Burst radius is 2 metres ・Maximum Arrow duration is 12 seconds ・Arrow disappears after being Chained to 6 times |
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・Deal 9 to 170 Lightning Damage ・Explosion and shocked ground radius are 4 metres ・Shocked ground duration is 10 seconds |
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・Requires 10 Combo to use ・Lose Combo if you generate no Combo for 8 seconds ・Empowered attack gains 30% of damage as Chaos ・Buff duration is up to 8s or until your next attack ・Purple Flames of Chayula duration is 8s |
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・Covering enemies in Oil Slows their movement speed by 20% ・Covering enemies in Oil applies Fire Exposure, lowering total Fire Resistance by 20% ・Oil Ground slows enemy movement speed by 30% ・Oil Ground applies Fire Exposure to enemies, lower total Fire Resistance by 20% ・Oil spray radius is 2.2 metres ・Oil and Oil Ground duration is 5 seconds ・Fuse Duration is 1.6 seconds |
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・Deals 3 to 9 Lightning Damage ・Chains 3 times ・Fires a bolt every 3.4 seconds, and when you use a lightning skill near the orb ・Orb disappears after 12 bolts ・Orb radius is 2.8 metres ・Orb duration is 10 seconds ・Limit of 1 Orb of Storms |
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・Limit 1 Pain Offering Spike ・Aura Radius is 6 Metres ・Spike Duration is 6 seconds ・Aura grants minions 28% increased damage and 22% increased attack and cast speed |
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Normal Strikes: ・Converts 40% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage Perfect Strike: ・Converts 80% of Physical Damage to Fire Damage ・+14 to Melee Strike Range ・While Dual Wielding, both weapons hit with 30% less damage ・0-20% increased Magnitude of Ignite you inflict (from Quality) |
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・Deals 59.2 Base Chaos Damage per Second ・Limit 5 Active Rituals ・Ritual Radius is 2.2 metres ・Ritual Duration is 2s |
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・Limit to 10 Raised Zombies ・Zombie duration is 20s ・Empowered Zombies take 30% less damage ・Empowered Zombies deal 100% more damage with hits ・Empowered Zombies have 25% more Movement Speed |
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Normal Strikes: ・+6 to Melee Strike Range Final Strike: ・Limit 5 Spearheads stuck in each target ・+12 to Melee Strike Range ・Inflicts Bleeding on Hit ・Knocks Back enemies ・Spearhead duration is 10 seconds ・Additional Effects from Quality: 0(0-20)% chance to leave an additional Spearhead in the target Explosion: ・Inflicts Bleeding on hit ・Explosion Radius is 2.4 metres |
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Ballista: ・Totem duration is 16 seconds ・Limit 1 Totem ・Totem base Attack Time is 1.6 seconds ・Totem uses its own weapon dealing 24 to 36 Base Physical Damage Bolts: ・Hits are Pinning ・Pins enemies as though dealing 600% more damage,Fires 5 Projectiles,Maim on hit |
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・Deals 50-75 Physical Damage ・20% increased Warcry Speed ・200% increased Knockback distancel400% more Stun Buildup ・Knockback enemies on hit ・Hits ignore enemy Physical Damage Reduction ・Empowers the next Melee Slam Attack ・Additional Attack per Endurance Charge consumed ・Warcry radius is 4M |
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・Can have 1 Shield Wall active at a time ・15 to 23 Base Off Hand Physical damage ・2 to 4 added Physical damage per 15 armor on the shield ・Explosion radius is 4M ・Wall duration is 6s ・Wall Segments have 460 maximum Life |
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Totem: ・Totem duration is 12s ・Limit of 1 Totem ・Totem Base Attack Time is 3s ・Totem uses its own weapon dealing 10 to 16 base Physical Damage Slam: ・Shockwave radius is 3 metres |
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・Limit 1 Marked target ・Maximum Mark duration 8 seconds ・Next Critical Hit against Marked enemy has +38% Critical Damage Bonus |
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・Deals 11 to 16 Fire Damage ・Pulses every 1.4 seconds ・Explosion radius is 2.5 metres ・Orb duration is 10 seconds ・Limit to 1 Solar Orb |
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・Limit 1 Soul Offering Spike ・Spike Duration is 4s ・Buff grants you 32% more Spell Damage |
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Spearfield: ・Creates 1 Spear per 0.2 metres of Radius:Spears emerge within a 4.6 metre length cone ・Spear duration is 10 seconds ・Maximum 70 active Spears ・Additional Effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered Explosion: ・Maim on Hit ・Maims from this skill Slow an additional 10% ・Explosion Radius is 0.6 metres ・Spears that have existed for at least 0.5 seconds deal 300% more damage ・Additional effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered |
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Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets Projectile (Unarmed): ・Projectiles pierce all targets ・10 to 16 added Physical damage ・+7% to Critical Hit chance |
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Footsteps: ・While Dual Wielding both weapons hit with 30% less damage ・Jagged Ground duration is 6 seconds ・Impact and Jagged Ground radius are 1.2 metres Slam: ・While Dual Wielding both weapons hit with 30% less damage ・the impact radius is 3.2 metres Explosion: ・While Dual Wielding both weapons hit with 30% less damage ・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated. |
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Projectile: ・Converts 30% of Physical Damage to Lightning Damage ・Pierces all Targets Lodged Spear: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 2 metre radius ・Limit 3 lodged spears ・Lodged Spear duration is 6 seconds ・Bolts Chain to 4 enemies ・Fires a Bolt every 0.8 seconds ・Additional Effect from Quality: Limit 0(0-1) lodged spear Frenzy-Charged: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 3 metre radius ・Shocked Ground duration is 6 seconds ・Lodged Spear duration is 1.5 seconds ・Fires a Bolt every 0.2 seconds Detonation: ・Converts 100% of Physical Damage to Lightnign Damage ・Fires Bolts at enemies within a 3 metre radius ・Fires 16 Bolts |
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Stormblast Bolts - Impact: ・Converts 60% of Physical damage to Lightning Damage ・Maximum of 9 Active bolts ・Impact radius is 0.8 metres ・Charged Bolt duration is 8s ・Fires 3 bolts Stormblast Bolts - Explosion: ・Converts 100% Physical damage to Lightning damage ・Maximum of 9 Active Bolts ・Explosion radius is 1.6 meters Ammunition: ・50% less reload speed ・three bolts loaded per clip |
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Arrow: ・Converts 20% of Physical Damage to Lightning Damage ・Arrow duration is 1.5 seconds Bolt: ・Attack Damage: 169% ・Converts 100% of Physical Damage to Lightning Damage ・500% more chance to Shock ・Impact radius is 1 metre, or even 1.6-2.4 metres at Gem levels 3-20 ・Arrow duration is 1.5 seconds ・If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20. |
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Tempest Bell: ・Requires 4 Combo to Use ・Lose Combo if you Generate No Combo for 8 Seconds ・Limit 1 Bell ・Bell Duration is 6 Seconds ・Bell is Destroyed after 11 Hits Impact: ・Impact Radius is 1.8 Metres Shockwave: ・30% More AoE per .1 Metres of Knockback the Triggering Hit would have caused ・Deals 30% more Damage per Elemental Ailment Afflicting the Bell ・Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell ・Shockwave Radius is 2.4 Metres |
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・Curse applies after 1 second delay ・Curse radius is 1.9 metres ・Curse duration is 6.8 sec ・Other effects on cursed enemies expire 25% slower ・Cursed enemies are slowed by 26% |
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Impact: ・Impact radius 1m Tornado: ・Deals 28.6 base Physical DPS ・Modifiers to Projectile DMG apply to skill's DoT effect ・Tornado spits out 3 copies of Projectiles ・Limit 1 Tornado ・Max duration is 15s at all Gem levels ・Disappears after 7 Hits ・Projectiles deal 50% less damage ・Copied projectiles max travel distance 6m |
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Attack: ・0.7 Seconds to Total Attack Time ・Fires 6 Arrows ・Stored Poison adds up to 1.5 metres to base explosion radius ・Stored Poison grants up to 100% more explosion damage ・Explosion Radius is 0.8 metres ・Maximum Pustule Duration is 15 seconds ・Maximum Pustule Limit is 6 |
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・Blinds Enemies ・Pierces All Targets ・Twister Radius is 0.5 Metres ・Twister Duration is 3 seconds ・Consumes Whirlwinds to create an additional Twister and deal 80% more damage per Whirlwind stage ・Elemental Twisters gain 50% of damage as damage of the corresponding type ・Twisters fired at the same time can hit the same target ・Target no more than once every 0.66 seconds |
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・Deals 5-8 Physical Damage ・Summons bone constructs from corpses ・Cone Length is 6 metres ・Bone construct duration is 15 seconds. |
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・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding both weapons hit with 30% less attack speed ・Fissure duration is 12 seconds |
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・Converts 80% of Physical damage to Lightning damage ・50% more Electrocution Buildup ・Lightning damage from this skill contributes to electrocution buildup ・Explosion radius is 2M ・Fuse duration is 2.5s |
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Mark: ・Limit 1 Marked target ・Mark Duration 8 secs ・Hits against Marked enemy have 50% more Shock chance ・Shock has 30% increased effect on Marked enemy Nova: ・Attack Damage: 271% ・3-57 base Lightning Damage ・+8% Critical Hit Chance ・200% Shock chance ・Nova radius 2.6 metres |
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・Curse applies after 1 second delay ・Curse radius is 1.7 metres ・Curse duration is 6.4 seconds ・Hits against Cursed Enemies ignore 191 Armour |
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Spear: ・None Whirlwind: ・Knocks Back enemies ・Slows enemy movement speed by 30% ・Maximum 3 stages ・Collapse deals 150% more damage per additional stage ・+3 to radius per additional stage ・10% more Knockback distance per stage ・Whirlwind radius is 1.8 metres ・Whirlwind duration is 8 seconds ・Limit 5 Whirlwinds ・Additional Effects from Quality: Collapse deals +0(0-40)% more damage per additional stage |
Gem | Effects |
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・Gain Arcane Surge for 10 seconds after spending a total of 100% of your maximum mana on supported skills |
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Support: ・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops: ・Increases and reductions to Thorns Damage apply to Hit Damage with this skill ・Maim on Hit ・Caltrop radius is .5 metres ・Caltrops land within a 3 metre radius of Projectile impact ・ Caltrop duration is 8 seconds ・ Creates 1 Caltrop ・Deals 60% of your Dexterity as Physical Damage on Hit |
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・Supported skills inflict Cold Exposure for 8s on Critical Hit with Cold Damage ・Supported skills deal 25% less damage |
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・Deals 1.8 Base Chaos Damage per second ・Modifiers to Spell Damage apply to debuff's damage over time ・Debuff deals 100% more damage for each time it has spread, up to 300% ・Spread radius is 1.7 metres ・Debuff duration is 5 seconds |
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・Supported Warcries have 30% less area of effect ・Corrupted Blood deals 25% of your strength as physical damage per second ・Corrupted Blood duration is 5 seconds ・Supported Warcries inflict Corrupted Blood |
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・Supported skills have 30% less skill effect duration |
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・Supported skills inflict Fire Exposure for 8s on igniting an enemy ・Supported skills deal 25% less damage |
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・6 to 9 Base Cold Damage ・13% to Critical Hit chance ・50% more Freeze buildup ・Explosion radius is 2 Metres |
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・Attacks gain 35% of damage as Cold Damage for 5 seconds on Freezing an enemy with supported skills |
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・Attacks gain 35% of damage as Lightning Damage for 5 seconds on killing a Shocked enemy with supported skills. |
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・Damage over time Debuffs inflicted on Full-Life enemies by supported skills deal 50% more damage ・Supported skills have 25% less skill effect duration |
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・Supported Slam Skills, have a 50% chance to create Jagged Ground ・Jagged Ground lasts 4 seconds |
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・Supported Skills inflict Lightning Exposure for 8 seconds on Shocking and enemy ・Supported Skills deal 25% Less Damage. |
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・Supported Skills have 40% more skill effect duration |
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None |
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・Remnants created by Supported Skills last for 8 seconds ・Supported Skills create a blood remnant when dealing a killing blow to a bleeding enemy ・Remnants created this way increase life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% remnants are created within a 1.5 metre radius of the slain enemy |
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・Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy |
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・Supported skills deal 30% more Non-Ailment Damage over time ・20% less duration of supported skills and damaging ailments they inflict |
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・Impact Radius is 0.8 Metres |
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・Withered lasts 4 seconds ・Supported skills deal 50% less damage ・Supported skills has a chance to apply withered on hit based on the amount of Chaos damage dealt, and allows that chance to roll over beyond 100% to potentially apply multiple stacks with large hits. |
Gem | Effects |
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・Buff duration is 3.15 seconds ・Cooldown does not recover during Buff effect |
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・10% more Aura effect per Valour ・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura ・Aura grants 7% more Armour and Evasion ・Aura grants 5% increased movement speed |
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・10% more Aura per Valour ・Banner Aura radius is 4 meters ・Banner duration is 6.65s, or until you leave the Aura ・Aura grants 0.17 Flask charges per second ・Aura grants 14% more Stun Threshold and Elemental Ailment Threshold |
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・Grim Remnants recover 17 Energy Shield ・50% chance to spawn a Remnant when an enemy or Reviving Minion dies in your Presence |
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Explosion: ・Explosion Radius is 1.2 metre ・Ignite duration is 3 seconds ・Base Ignite damage is 18.67% Overkill Damage Buff: ・Ignite Surrounding enemies if Overkill Damage is at least 20% of Enemy's Maximum Life. |
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・4% increased Warcry speed ・Empowers the next melee attack you perform, plus an additional attack per endurance charge consumed ・Empowered attacks gain 25% of damage as fire damage per 5 Power of enemies in range, up to 100% ・Warcry radius is 4 metres ・Destabilises enemies for 8 seconds |
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Buff: ・Creates a short-lived illusory copy of yourself whenever you dodge roll Illusion: ・Illusions have 20% of your Maximum Life ・28% chance to create an additional Power Charge when Killed. |
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Buff: ・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates Magma Spray: ・6 to 8 Added Fire Damage per 15 Armour on Shield ・140 to 210 Base Offhand Fire Damage |
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・Minions from this skill convert 70% of Physical Damage to Fire Damage ・Limit 10 Summoned Raging Spirits ・Fire Area Spells summon a Spirit per 1.5 metres of radius ・Projectiles from Fire Spells summon a Spirit on hit ・Maximum 2 Spirits summoned per Spell cast |
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・Scavenged Plating duration is 8 seconds ・3% more Armour per Scavenged Plating ・Maximum 10 Scavenged Plating ・4 to 6 Thorns per Scavenged Plating |
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・11.1 second duration between blessings ・Blessing recovers 166 Life and removes Curses and Elemental Ailments |
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Trail of Caltrops: ・Scatters 3 caltrops when you dodge Caltrops: ・Base Physical Damage ・Increases and reduction to Thorns damage apply to Hit damage with this skill ・Maim on Hit ・Caltrop radius is 0.5 metres ・Caltrop duration is 8 seconds |
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・10% more Aura effect per Valour ・Banner Aura radius is 4M ・Banner duration is 6.15s, or until you leave the Aura ・Aura grants 30% increased accuracy ・Aura grants 5% more attack damage |
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・Withered duration is 6 seconds ・Withers enemies in your Presence every 1.74 seconds |
Glossary and Basic Game Mechanics
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