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Duration is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Duration tag, the modifiers, Uniques, and what Duration is!
List of Contents
Refers to how long an effect lasts.
| Name | Implicit and Modifiers |
|---|---|
Arvil's Wheel Hardwood Targe Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・+40-60 to maximum Life ・+40-60 to maximum Mana ・60-100% increased Armor and Evasion ・Lose 1% of Life on Kill ・Lose 1% of Mana on Kill ・30-50% increased Skill Effect duration |
Soul Tether Long Belt Belt |
Implicit: 15-20% increased Charm Effect Duration Fixed Modifiers: ・+40-60 to maximum Energy Shield ・+20-30 to Intelligence ・You lose 5% of Energy Shield per second ・Excess Life Recovery from Leech is applied to Energy Shield |
Melting Maelstrom Ultimate Mana Flask Flask |
Fixed Modifiers:
・Effect is not removed when Unreserved Mana is Filled ・200-250% increased Duration ・Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres ・Recover all Mana when Used ・Deals 25% of current Mana as Chaos Damage to you when Effect ends |
|
• X% increased Stun Duration • X% increased Charm Effect Duration • X% reduced Ignite Duration on you • X% reduced Bleeding Duration on you • X% reduced Poison Duration on you • X% reduced Shock duration on you • X% reduced Chill Duration on you • X% reduced Freeze Duration on you • X% increased Shock Duration • X% increased Skill Effect Duration • X% increased Duration • X% increased Flask Effect Duration • X% increased Duration of Damaging Ailments on Enemies • X% increased Curse Duration • Mark Skills have X% increased Skill Effect Duration • X% increased Poison Duration • X% increased Bleeding Duration • X% increased Chill Duration on Enemies • X% increased Duration of Ignite, Shock and Chill on Enemies • X% increased Armour Break Duration • Offering Skills have X% increased Duration • X% increased Bleeding Duration on you • X% increased Poison Duration on you • X% increased Endurance Charge Duration |
| Skill | Effect |
|---|---|
Elemental Storm |
Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm. |
Time Freeze |
Releases a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them. |
Encase in Jade |
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard. |
Ancestral Spirits |
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. |
Fulminating Concoction |
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Lightning Attack damage in an area with high chance to Shock |
Shattering Concoction |
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Cold Attack damage in an area and inflicting Exposure. |
Explosive Concoction |
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Fire attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies |
Unbound Avatar |
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess. |
Blood Boil |
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them. |
Ritual Sacrifice |
Sacrifice the Corpse of a rare Monster to grant you its Modifiers for a duration. |
Frenzy Charge Duration |
25% increased Frenzy Charge Duration. |
Rupture the Soul |
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage. |
Overwhelming Toxicity |
Double the number of Poisons that targets can be affected by at the;35% less Poison Duration |
| Skill | Effect |
|---|---|
Cluster Bombs |
・50% increased Grenade Detonation Time ・Grenade Skills Fire an additional Projectile |
Volatile Grenades |
・25% reduced Grenade Detonation Time |
Smoke Inhalation |
・Damage Penetrates 15% Fire Resistance ・15% increased Duration of Damaging Ailments on Enemies |
Crushing Judgement |
・25% increased Armour Break Duration ・25% increased Attack Area Damage |
Multitasking |
・15% increased Skill Effect Duration ・12% increased Cooldown Recovery Rate |
Chilled to the Bone |
・20% increased Chill Duration on Enemies ・30% increased Magnitude of Chill you inflict |
Inescapable Cold |
・40% increased Freeze Buildup ・12% increased Freeze Duration on Enemies |
Slow Burn |
・20% Increased Ignite Duration on Enemies ・20% Increased Ignite Magnitude |
Lingering Horror |
・23% increased Chaos Damage ・15% increased Skill Effect Duration |
Lingering Whispers |
・40% increased Curse Duration ・10% increased Curse Magnitudes |
Master of Hexes |
・25% reduced Curse Duration ・18% increased Curse Magnitude |
Power Conduction |
・25% increased Shock Duration ・25% increased magnitude of Shock you inflict |
Preservation |
・25% increased Skill Effect Duration |
Forthcoming |
・16% reduced Skill Effect Duration ・10% Increased Cooldown Recovery Rate |
Chronomancy |
・20% increased Skill Effect Duration ・Debuffs you inflict have 10% increased Slow Magnitude |
Cautious Concoctions |
・15% increased Flask Effect Duration ・15% increased Flask Charges gained |
Shedding Skin |
・40% increased Elemental Ailment Threshold ・10% reduced Duration of Ailments on You |
Last Concoctions |
・25% increased Flask Effect Duration ・25% increased Flask Charges gained |
Prolonged Assault |
・16% increased Attack Damage ・16% increased Skill Effect Duration ・Buffs on you expire 10% slower |
Wasting |
・15% increased Duration of Damaging Ailments on Enemies ・30% increased Damage with Hits against Enemies affected by Ailments |
No Escape |
・Mark Skills have 60% increased Skill Effect Duration |
Primal Protection |
・40% increased Charm Effect Duration ・40% increased Charm Charges gained |
Lasting Toxins |
・10% increased Skill Effect Duration ・40% increased Poison Duration |
Rattled |
・+20 to maximum Mana ・50% increased Shock Duration |
Exploit |
・25% increased Damage with Hits against Enemies affected by Elemental Ailments ・15% increased Duration of Ignite, Shock, and Chill on Enemies |
Lasting Incantations |
・20% increased Spell Damage ・20% increased Skill Effect Duration |
Strong Links |
・Link Skills have 20% increased Buff Effect ・Link Skills have 20% increased Skill Effect Duration |
Burning Nature |
・25% increased Fire Damage ・15% increased Ignite Duration on Enemies |
Cold Nature |
・25% increased Cold Damage ・15% increased Chill Duration on Enemies |
Electrifying Nature |
・25% increased Lightning Damage ・15% increased Shock Duration |
Total Incineration |
・25% increased Critical Damage Bonus against Burning enemies ・10% chance to refresh Ignite Duration on Critical Hit |
Perpetual Freeze |
・15% Increased Freeze Buildup ・15% increased Chill and Freeze Duration on Enemies |
Breaking Point |
・10% increased Duration of Elemental Ailments on Enemies ・30% increased Magnitude of non-Damaging Ailments you inflict |
Unbound Forces |
・40% increased Chill Duration on Enemies ・40% increased Shock Duration ・25% increased Magnitude of Chill you inflict ・25% increased Magnitude of Shock you inflict |
Shattering |
・25% increased Freeze Buildup ・15% increased Chill Duration on Enemies ・15% increased Magnitude of Chill you inflict |
Harsh Winter |
・8% increased Cast Speed with Cold Skills ・16% increased Skill Effect Duration |
Impending Doom |
・40% faster Curse Activation ・Your Curses have 20% increased Effect if 50% of Curse Duration expired |
Fated End |
・30% increased Curse Duration ・Enemies Cursed by you have 50% reduced Life Regeneration Rate ・Enemies you Curse cannot Recharge Energy Shield |
Seeing Stars |
・10% Chance to Daze on HIt ・25% increased Daze Duration |
Building Toxins |
・25% reduced Poison Duration ・Targets can be affected by +1 of you Poisons at the same time |
Escalating Toxins |
・10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% |
Tides of Change |
・25% increased Skill Effect Duration |
Protraction |
・20% increased Skill Effect Duration ・15% increased Duration of Damaging Ailments on Enemies |
Heavy Drinker |
・20% increased Life Recovery from Flasks ・Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply |
Irreparable |
・100% increased Armour Break Duration |
Lasting Trauma |
・5% reduced Attack Speed ・30% increased Magnitude of Ailments you inflict ・20% increased Duration of Damaging Ailments on Enemies |
Perforation |
・20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground ・40% increased Jagged Ground Duration |
| Offering Duration | ・Offerings Skills have X% increased Duration |
| Elemental Ailment Duration | ・X% increased Duration of Ignite, Shock, and Chill on Enemies |
| Chaos Damage and Duration |
・X% increased Chaos Damage ・X% increased Skill Effect Duration |
| Curse Duration | ・X% increased Curse Duration |
| Increased Duration | ・X% increased Skill Effect Duration |
| Reduced Duration | ・X% reduced Skill Effect Duration |
| Duration | ・X% increased Skill Effect Duration |
| Link Duration | ・Link Skills have X% increased Skill Effect Duration |
| Power Charge Duration | ・X% increased Power Charge Duration |
| Chill Effect and Duration |
・X% increased Chill Duration on Enemies ・X% increased Magnitude of Chill you Inflict |
| Slow Effect and Hinder Duration |
・Debuffs you inflict have X% increased Slow Magnitude ・X% increased Hinder Duration |
| Chill and Freeze Duration | ・X% increased Chill and Freeze Duration on Enemies |
| Poison Duration | ・X% increased Poison Duration |
| Armour Break Duration | ・X% increased Armour Break Duration |
| Flask Duration | ・X% increased Flask Effect Duration |
| Bleeding Duration | ・X% increased Bleeding Duration |
| Charm Duration | ・X% increased Charm Effect Duration |
| Frenzy Charge Duration | ・X% increased Frenzy Charge Duration |
| Mark Duration | ・Mark Skills have X% increased Skill Effect Duration |
| Attack Speed and Flask Duration |
・X% increased Flask Effect Duration ・X% increased Attack Speed |
| Ailment Effect and Duration |
・X% increased Magnitude of Ailments you inflict ・X% increased Duration of Damaging Ailments on Enemies |
Passive Skill Tree Guide and List of Passives
| Skill | Details |
|---|---|
Malice
|
Effects: ・Critical Weakness duration is 4 seconds; Applies Critical Weakness to enemies every (0.51–0.7) seconds Equipment: • Omen Sceptre • Font of Power Omen Sceptre |
Bone Blast
|
Effects: ・Deals 112 to 168 Physical Damage;40% chance to inflict Bleeding on Hit;Ritual Radius is 1 metres;Ritual duration is 1 second Equipment: • Bone Wand • Sanguine Diviner Bone Wand |
Ember Fusillade
|
Effects: ・Projectile ・Deals 7–195 to 10–293 Fire Damage;5% more Damage for each previous Ember fired in sequence;Hover duration is 1.3 seconds;Can accumulate up to (6–10) Embers;Modifiers to number of Projectiles instead apply to number of Embers accumulated ・Explosion ・5% more Damage for each previous Ember fired in sequence;Explosion radius is 0.9 metres Equipment: • Dusk Vigil Ashen Staff |
Spark
|
Effects: ・Deals 1–11 to 10–216 Lightning Damage;Fires 4–9 Projectiles;Projectile duration is 2 seconds;Projectiles fired at the same time can Hit the same target no more than once every 0.66 seconds Equipment: • Earthbound Voltaic Staff |
Living Bomb
|
Effects: ・Deals 10–340 to 15–510 Fire Damage;Explosion radius is 2.5 metres;Seed duration is 15 seconds Limit 1 active Seed;Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold Equipment: • Pyrophyte Staff • The Searing Touch Pyrophyte Staff |
Decompose
|
Effects: ・Poison Cloud ・Limit 6 Poison Clouds;Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life;Gains +20% more Radius per second, up to a maximum of +80%;Cloud radius is 1.6 metres;Cloud duration is 4 seconds ・Explosion ・Cloud radius is 1.6 metres;Cloud duration is 4 seconds;Deals (9–398) to (14–598) Fire Damage Equipment: • Corpsewade Iron Greaves |
Sigil of Power
|
Effects: ・Minimum 1 second between gaining Stages;Sigil radius is 3 metres;Gains a Stage when you Spend a total of 50% of your Maximum Mana while in Area;Sigil duration is 10–11.9 seconds;Maximum 4 Stages;Buff grants 10–14% more Spell damage per Stage Equipment: • The Burden of Shadows Chiming Staff • Chiming Staff |
| Gem | Effects |
|---|---|
Ancestral Cry
|
Warcry: ・Requires 100 Glory to Use ・Generates 100% of Monster Power as Glory for this Skill on Igniting an Enemy ・Warcry radius is 4 metres ・Warcry duration is 8 seconds ・Knocks back and interrupts enemies in a smaller area ・Consumed all Endurance Charges to increase Warcry Duration by 50% per Charge ・Converts 100% of Physical Damage to Fire Damage with Boosted Attacks. Volcanic Steps: ・Attack Damage: 149% ・Slam Radius is 1.2 metres ・Converts 100% of Physical Damage to Fire Damage. Volcanic Eruption: ・Cooldown Time: 0.40s ・Attack Damage: 82% ・Converts 100% of Physical Damage to Fire Damage ・Impact radius is 0.8 metres ・Fires 3 Molten Projectiles. |
Ancestral Warrior Totem
|
・Totem duration is 8 seconds ・Limit 1 Totem ・Totem base attack time is 1 second ・Totem Base Critical Hit Chance is 5% ・Totem uses its own Two Handed Mace, dealing 87-130 base Physical Damage |
Artillery Ballista
|
Ballista: ・+16 sec. to Totem Duration ・ Limit 1 Totem ・ Totem Base Attack Time is 2.5 sec. ・Totem Base Critical Hit chance is 5% ・Totem uses its own weapon, dealing 54 to 81 Nase Physical Damage Artillery: ・Converts 60% of Physical damage to Fire damage ・Fires 3 Projectiles ・Bolt explosion radius is 0.5 metres. |
Barrage
|
Spell: ・Empowered Attacks repeat 2 times, plus an additional time per Frenzy charge consumed ・Repeats deal 50% less damage ・560% of repeated Skill's attack time is added to the skill's cooldown, to a maximum of 30 sec. ・Maximum Buff duration is 5 sec. |
Bloodhound's Mark
|
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Marked target releases a Blood Explosion when Heavy Stunned ・Marked target reelases a Blood Explosion on death if they had at least 20% Heavy Stun buildup from Blood Loss ・Marked target receives Heavy Stun buildup equal to 200% of Blood Loss Explosion: ・67 to 100 base Physical Damage ・Cannot cause Bleeding ・Explosion radius is 2 metres ・Gains up to 100% more damage and 100% more area of effect based on the percentage of target's Heavy Stun buildup caused by Blood Loss |
Bone Cage
|
・Deals 15-22 Physical Damage ・Hits are Pinning ・Pins Enemies as though Dealing 20% more damage ・Cage Radius is 1.8m ・Explosion Radius is 1m ・Cage Duration is 1.6s |
Bone Offering
|
Buff: ・Limit 1 Bone Offering Spike ・Spike duration is 5s Explosion: ・Deals 82 to 123 Physical Damage ・100% more Stun buildup |
Bonestorm
|
Projectile: ・Deals 13 to 20 Physical Damage ・ 200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to cast speed also affect this skill's cost ・Can fire up to 20 Projectiles Explosion: ・Deals 10 to 15 Physical damage ・200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to Cast Speed also affect this skill's cost ・Explosion Radius is 0.5M ・40% more area of effect per Power Charge consumed ・+0.7M to Explosion radius if a Power Charge was consumed |
Charged Staff
|
Buff: ・Buff Grants 1 to 6 added quarterstaff Attack Lightning Damage per Power Charge Consumed, up to your Maximum Power Charges ・Buff Duration is 6 seconds per Power Charge Consumed. Shockwave: ・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 5 Metres |
Cluster Grenade
|
Primary Grenade: ・Detonation time is 2 sec. ・Converts 20% of Physical damage to Fire damage ・Explosion radius is 2.5 metres Mini Grenades: ・Attack Damage: 137% ・Detonation Time is 3 sec. ・Converts 40% of Physical damage to Fire damage ・Explosion radius is 1.4 metres ・Fires exactly 14 grenades in nova |
Conductivity
|
・Curse applies after 1.5 second delay ・Curse radius is 2 metres ・Cursed enemies have -25% ightning resistance ・Curse duration is 6.4 seconds |
Contagion
|
・Deals 1.8 Base Chaos Damage per second ・Modifiers to Spell Damage apply to debuff's damage over time ・Debuff deals 100% more damage for each time it has spread, up to 300% ・Spread radius is 1.7 metres ・Debuff duration is 5 seconds |
Dark Effigy
|
Dark Effigy: ・+8 seconds to Totem Duration ・Limit 1 Totem Vile Effusion: ・Deals 15 to 28 Chaos Damage ・Impact Radius is 1.2 metres |
Despair
|
・Curse applies after 1.5 second delay ・Curse inflicts -20% to Chaos Resistnace ・Curse radius is 2.2 metres ・Curse duration is 6.6 seconds |
Earthquake
|
Impact: ・100% Increased Magnitude of Jagged Ground ・When Dual Wielding weapons hit with 30% less damage ・Impact Radius is 1.8M ・Jagged Ground radius is 2.2M ・maximum 2 Jagged Ground Patches ・Jagged Ground duration is 4s Aftershock: ・Aftershock radius is 3.4M |
Earthshatter
|
Slam: ・While Dual Wielding both weapons hit with 30% less attack speed ・Maximum of 6 Spikes ・Deals damage along the fissure's path and in a 1M Radius around the emerging spike ・Spike duration is 6s Explosion: ・Explosion Radius is 2 Metres |
Electrocuting Arrow
|
・Converts 50% of Physical Damage to Lightning Damage ・+1.2 seconds to Total Attack time ・Cannot Chain ・Arrow duration 12 seconds |
Elemental Weakness
|
・Curse applies after 1.5 seconds delay ・Curse does not apply to enemies above level 39 ・Curse radius is 2 metres ・Curse inflicts -46% to Elemental Resistances ・Curse duration is 6.4 seconds. |
Ember Fusillade
|
・Deals 13-19 Fire Damage ・Embers deal 5% more damage for each previous Ember fired in sequence ・Hover duration is 1.3 seconds ・Can Accumulate up to 6 embers |
Emergency Reload
|
・maximum Buff duration is 6 seconds ・Buff Empowers loaded bolts with 22% more damage |
Enfeeble
|
Spell: ・Curse applies after 1.5s delay ・Curse Rradius is 1.6 metres ・Curse duration is 6.2s ・Cursed normal, magic or rare enemies deal 20% less damage ・Cursed unique enemies deal 10% less damage |
Entangle
|
Fissures: ・Deals 4 to 6 Physical Damage ・Fissure Length is 8 Metres ・Attaches Vines to Enemies Within 1.5 Metres ・Limit 4 Fissures ・Fissure Duration is 8 Seconds ・ Attaches a Vine Every 0.1 Seconds ・Overgrown Fissures Expire 25% Slower Vines: ・Deals 1 to 1 Physical Damage ・Vines can Stretch to a 2 Metre Length Before Breaking ・Each Attacked Vine Slows Enemy by 15% ・Vines Remain Attached For up to 1 Second ・Can Attach Up to 3 Vines to Each Enemy ・Overgrown Fissures can Attach up to 3 Additional Vines |
Essence Drain
|
Projectile: ・Deals 9 to 16 Chaos Damage. Damage Over Time: ・Deals 15 base Chaos damage per second ・Modifiers Spell damage apply to Debuff's Damage over time ・Debuff duration is 4 seconds |
Explosive Grenade
|
・Detonation time is 5 seconds ・Converts 80% of Physical Damage to Fire Damage ・Explosion radius is 2.1 meters |
Explosive Spear
|
Spear: ・Detonation Time is 2.5 seconds ・Converts 60% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Pierces all targets ・Limit 1 Lodged Spear Explosion: ・Converts 100% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Explosion Radius is 2.8 Metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion Radius Frenzy-Charged: ・Converts 100% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Explosion and Ignited Ground length are 4 metres ・Explosion and Ignited Ground width are 1.5 metres ・Ignited Ground duration is 4 seconds ・Ignited Ground ignites enemies as though dealing the explosion's damage ・Additional Effects from Quality: +0(0-0.4) metres to Explosion and Ignited Ground length |
Firestorm
|
Firestorm: ・Deals 30-45 Fire Damage ・Impact Radius is 1 Metre ・Storm Radius is 5.6 Metres ・Storm duration is 6 seconds ・One impact every .1 seconds ・5 Improved Bolts per Ignite Consumed ・Limit 1 Firestorm Improved Bolt: ・Deals 155 to 233 Fire Damage ・Impactradius is 1.8 metres |
Flame Breath
|
・Converts 100% of physical damage to fire damage ・ 750% more ignite magnitude ・ Rage cost is ignored for first 4 seconds of channelling ・ Cannot gain rage while this skill is active ・ Immolation radius is 2 metres ・ Empowered flame breath gains 50% of damage as lightning damage ・ Empowered flame breath spends rage 50% slower |
Flame Wall
|
Wall: ・Wall duration is 4.5 Seconds ・Ignites as though dealing 9 to 14 Fire Damage Projectile Damage: ・Projectiles which pass through the wall deal 4 to 7 added Fire damage |
Flammability
|
・Curse applies after 1.5 second delay ・Curse radius is 2 metres ・Curse inflicts -25% to Fire Resistance ・Curse duration is 6.4 seconds |
Flash Grenade
|
・Detonation time is 0.85 seconds ・500% more Stun Buildup ・Explosion radius is 2.7 meters ・Blinds enemies and allies |
Forge Hammer
|
Impact: ・Converts 30% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage ・Impact radius is 1.8 metres ・Hammer duration is 12 seconds ・Cooldown does not recover while the Hammer is lodged. Fissures: ・Attack Damage: 132% ・Converts 100% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage ・Fissure duration is 8 seconds. |
Fortifying Cry
|
Fortifying Cry: ・Warcry Radius is 4 metres ・Guard duration is 4 seconds ・Can Trigger Shield Wave once per 5 Enemy Power in range, counting up to 50 Power ・Grants 30 Guard for every 5 Enemy Power in range, counting up to 20 Power Shield Wave: ・Crit Hit Chance: 5.00% ・Attack Damage: 97% ・29 to 43 Base Off Hand Physical Damage ・6 to 8 added Physical Damage per 15 Armour on Shield ・This attack is Triggered by Fortifying Cry and counts as Empowered by it ・Shockwave Radius is 2 metres ・Modifiers to Damage with Warcries affect this skill. |
Freezing Mark
|
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Hits against Marked enemy cause 28% more Freeze Buildup Nova: ・24 to 36 Base Cold Damage ・+12% to Critical hit chance ・100% more Freeze Buildup ・Nova radius is 2.6 meters |
Frost Bomb
|
・Deals 16-23 Cold Damage ・Pulse and Explosion Radius are 2.5 metres ・Exposure Duration is 8 Seconds ・Orb Duration is 3 Seconds |
Frost Wall
|
・Deals 44 to 66 Cold Damage ・50% more Freeze buildup ・Explosion Radius is 2 metres ・Ice Crystal duration is 8 seconds ・Ice Crystals have 832 maximum life ・Wall is 4.2 metres long |
Frostbolt
|
Projectile: ・Deals 9-14 Cold Damage ・Projectiles pierce all targets ・100% increased magnitude of Chill inflicted ・Chilled Ground radius is 0.9 metres ・Chilled Ground duration is 4 seconds Explosion: ・Deals 8 to 12 Cold Damage ・Explosion radius is 2.4 metres |
Frozen Locus
|
・6 to 9 Base Cold Damage ・13% to Critical Hit chance ・50% more Freeze buildup ・Explosion radius is 2 Metres |
Fury of the Mountain
|
・Converts 80% of physical damage to fire damage ・ Modifers to attack speed also affect this skill's cost ・ Gain 3 rage on hit ・ Fissure duration is 12 seconds ・ Limit 12 fissures |
Gas Arrow
|
Arrow: ・Impact Radius is 1.8 metres Poison Cloud: ・Attack Damage: 115% ・Limit 6 Poison Clouds ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of +80% ・Cloud duration is 4 seconds ・Cloud radius 1.8 metres Explosion: ・Attack Damage: 147% Converts 100% of Physical Damage to Fire Damage |
Gas Grenade
|
Impact: ・Impact radius is 1.5 meters ・Fuse duration is 2 seconds Poison Cloud: ・Attack Damage: 128% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of 80% ・Cloud radius is 1.5 meters Explosion: ・Attack Damage: 342% ・Converts 100% of Physical Damage to Fire Damage |
Glacial Bolt
|
Glacial Bolt Projectile: ・Attack Damage: 66% ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Glacial Bolt Wall: ・Attack Damage: 102% ・Converts 100% of Physical Damage to Cold Damage ・Explosion Radius is 1.8 meters ・ Wall lasts 8.0s ・Ice Crystals have 460 Maximum Life Ammunition: ・+1 Bolt loaded per clip |
Glacial Lance
|
Spear: ・Converts 60% of Physical Damage to Cold Damage ・Projectile Count cannot be modified ・68% more Freeze Buildup ・Pierces all targets ・Cannot Chain ・Projectiles cannot Split ・Chilling radius is 1.2 metres ・Frenzy-Charged fragment duration is 1 second ・Fragment duration is 6 seconds ・Additional Effects from Quality: +0(0-4) metres to Chilling radius Explosion: ・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・136% more Freeze Buildup ・Explosion Length is 2.6 metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion length |
Hammer of the Gods
|
・Requires 20 Glory to use ・Can't be Evaded ・While Dual Wielding both weapons hit with 30% less damage ・Impact Radius is 2.4 metres ・Hammerfall duration is 2.5 seconds |
Hypothermia
|
・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -25% to Cold resistance ・Curse duration is 6.4 seconds |
Ice-Tipped Arrows
|
Ice-Tipped Arrows: ・Maximum Buff Duration is 8 seconds ・Empowers 4 Attacks. Ice Fragments: ・Cooldown Time: 0.30s ・Attack Damage: 54% ・Detonation Time is 2.5 seconds ・Converts 100% Physical Damage to Cold Damage ・Fires 3 Projectiles ・Explosion Radius is 1.3 metres. |
Incinerate
|
Incinerate: ・25% less ignite duration ・Cone length is 4.6 metres ・Fire Exposure is duration is 8 seconds ・Deals 40% more damage per stage ・Inflicts stacking fire exposure at maximum stages, reducing Fire Res by 4% per stack, up to a maximum of 50% ・8 maximum stages ・Ignites as though dealing 10 to 15 Fire damage Ignited Ground: ・Modifiers to cas speed also affect this skill's cost ・Ignited Ground duration is 4 seconds ・Ignites as though dealing 10 to 15 Fire damage |
Infernal Cry
|
Infernal Cry: ・Empowers one Attack per 10 enemy Power in range, counting up to 50 Power ・ Empowered Attacks Gain 32% of damage as extra Fire damage ・ Warcry radius is 4 metres ・ Destabilises Enemies for 8 seconds Combust: ・Critical Hit Chance: 7.00% ・The enemy's Corpse violently explodes, dealing Fire damage in an area around it. ・ Deals 6 to 9 Fire Damage ・ Deals 10% more Fire Damage per 1 Power of exploding Corpse ・ Explosion radius is 1.6 metres |
Lightning Rod
|
・Converts 100% of Physical Damage to Lightning Damage ・Burst radius is 2 metres ・Maximum Arrow duration is 12 seconds ・Arrow disappears after being Chained to 6 times |
Lightning Warp
|
・Deal 9 to 170 Lightning Damage ・Explosion and shocked ground radius are 4 metres ・Shocked ground duration is 10 seconds |
Lunar Blessing
|
Lunar Blessing: ・Cooldown does not recover during buff effect Knocks back enemies Buff duration is 5 seconds, plus 0.2 seconds per rage spent Buff grants 52% of damage gained as cold damage Moonbeam: ・Cooldown time: I.00s Attack damage: 149% Converts 100% of physical damage to cold damage Impact radius is 1.6 metres |
Mantra of Destruction
|
・Requires 10 Combo to use ・Lose Combo if you generate no Combo for 8 seconds ・Empowered attack gains 30% of damage as Chaos ・Buff duration is up to 8s or until your next attack ・Purple Flames of Chayula duration is 8s |
Mortar Cannon
|
Mortar Cannon: ・Totem Duration is 8 seconds ・Limit 1 Totem. Support: ・Supported Grenade Skills have 100% increased Cooldown Recovery Rate ・Supported Skills have 50% less Attack Speed ・Supported Grenade Skills deal 50% Less Damage. |
Oil Grenade
|
・Covering enemies in Oil Slows their movement speed by 20% ・Covering enemies in Oil applies Fire Exposure, lowering total Fire Resistance by 20% ・Oil Ground slows enemy movement speed by 30% ・Oil Ground applies Fire Exposure to enemies, lower total Fire Resistance by 20% ・Oil spray radius is 2.2 metres ・Oil and Oil Ground duration is 5 seconds ・Fuse Duration is 1.6 seconds |
Orb of Storms
|
・Deals 3 to 9 Lightning Damage ・Chains 3 times ・Fires a bolt every 3.4 seconds, and when you use a lightning skill near the orb ・Orb disappears after 12 bolts ・Orb radius is 2.8 metres ・Orb duration is 10 seconds ・Limit of 1 Orb of Storms |
Pain Offering
|
・Limit 1 Pain Offering Spike ・Aura Radius is 6 Metres ・Spike Duration is 6 seconds ・Aura grants minions 28% increased damage and 22% increased attack and cast speed |
Perfect Strike
|
Normal Strikes: ・Converts 40% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage Perfect Strike: ・Converts 80% of Physical Damage to Fire Damage ・+14 to Melee Strike Range ・While Dual Wielding, both weapons hit with 30% less damage ・0-20% increased Magnitude of Ignite you inflict (from Quality) |
Poisonburst Arrow
|
None |
Pounce
|
Pounce: ・+0.2 Seconds to Total Attack Time Predator's Mark: ・Use Time: Instant ・Mark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark. ・Limit 1 Marked Target ・Mark Duration is 8 Seconds ・Marked Target Takes 3% Increased Damage for Each of Its Enemies Within 6 Metres of it, up to 45% Summon Wolf: ・This skill is Triggered when Predator's Mark Activates to Summon a Wolf Minion that follows you as long as it lives. ・ Limit 6 Summoned Wolves ・Summons +1 Wolf if Marked Target is Unique |
Profane Ritual
|
・Deals 59.2 Base Chaos Damage per Second ・Limit 5 Active Rituals ・Ritual Radius is 2.2 metres ・Ritual Duration is 2s |
Raise Zombie
|
・Limit to 10 Raised Zombies ・Zombie duration is 20s ・Empowered Zombies take 30% less damage ・Empowered Zombies deal 100% more damage with hits ・Empowered Zombies have 25% more Movement Speed |
Rapid Assault
|
Normal Strikes: ・+6 to Melee Strike Range Final Strike: ・Limit 5 Spearheads stuck in each target ・+12 to Melee Strike Range ・Inflicts Bleeding on Hit ・Knocks Back enemies ・Spearhead duration is 10 seconds ・Additional Effects from Quality: 0(0-20)% chance to leave an additional Spearhead in the target Explosion: ・Inflicts Bleeding on hit ・Explosion Radius is 2.4 metres |
Ripwire Ballista
|
Ballista: ・Totem duration is 16 seconds ・Limit 1 Totem ・Totem base Attack Time is 1.6 seconds ・Totem uses its own weapon dealing 24 to 36 Base Physical Damage Bolts: ・Hits are Pinning ・Pins enemies as though dealing 600% more damage,Fires 5 Projectiles,Maim on hit |
Seismic Cry
|
・Deals 50-75 Physical Damage ・20% increased Warcry Speed ・200% increased Knockback distancel400% more Stun Buildup ・Knockback enemies on hit ・Hits ignore enemy Physical Damage Reduction ・Empowers the next Melee Slam Attack ・Additional Attack per Endurance Charge consumed ・Warcry radius is 4M |
Shield Wall
|
・Can have 1 Shield Wall active at a time ・15 to 23 Base Off Hand Physical damage ・2 to 4 added Physical damage per 15 armor on the shield ・Explosion radius is 4M ・Wall duration is 6s ・Wall Segments have 460 maximum Life |
Shockwave Totem
|
Totem: ・Totem duration is 12s ・Limit of 1 Totem ・Totem Base Attack Time is 3s ・Totem uses its own weapon dealing 10 to 16 base Physical Damage Slam: ・Shockwave radius is 3 metres |
Sniper's Mark
|
・Limit 1 Marked target ・Maximum Mark duration 8 seconds ・Next Critical Hit against Marked enemy has +38% Critical Damage Bonus |
Solar Orb
|
・Deals 11 to 16 Fire Damage ・Pulses every 1.4 seconds ・Explosion radius is 2.5 metres ・Orb duration is 10 seconds ・Limit to 1 Solar Orb |
Soul Offering
|
・Limit 1 Soul Offering Spike ・Spike Duration is 4s ・Buff grants you 32% more Spell Damage |
Spearfield
|
Spearfield: ・Creates 1 Spear per 0.2 metres of Radius:Spears emerge within a 4.6 metre length cone ・Spear duration is 10 seconds ・Maximum 70 active Spears ・Additional Effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered Explosion: ・Maim on Hit ・Maims from this skill Slow an additional 10% ・Explosion Radius is 0.6 metres ・Spears that have existed for at least 0.5 seconds deal 300% more damage ・Additional effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered |
Spell Totem
|
・Totem Duration Is 8 Seconds ・ Limit 1 Totem ・ Socketed Skills Deal 10% More ・ Damage per Power Charge Consumed ・ 20% More Totem Life per Endurance Charge Consumed ・ 20% More Totem Duration per Endurance Charge Consumed ・ Socketed Skills Deal 13% Less Damage ・ Socketed Skills Have 25% Less Cast Speed |
Staggering Palm
|
Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets Projectile (Unarmed): ・Projectiles pierce all targets ・10 to 16 added Physical damage ・+7% to Critical Hit chance |
Stampede
|
Footsteps: ・While Dual Wielding both weapons hit with 30% less damage ・Jagged Ground duration is 6 seconds ・Impact and Jagged Ground radius are 1.2 metres Slam: ・While Dual Wielding both weapons hit with 30% less damage ・the impact radius is 3.2 metres Explosion: ・While Dual Wielding both weapons hit with 30% less damage ・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated. |
Storm Lance
|
Projectile: ・Converts 30% of Physical Damage to Lightning Damage ・Pierces all Targets Lodged Spear: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 2 metre radius ・Limit 3 lodged spears ・Lodged Spear duration is 6 seconds ・Bolts Chain to 4 enemies ・Fires a Bolt every 0.8 seconds ・Additional Effect from Quality: Limit 0(0-1) lodged spear Frenzy-Charged: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 3 metre radius ・Shocked Ground duration is 6 seconds ・Lodged Spear duration is 1.5 seconds ・Fires a Bolt every 0.2 seconds Detonation: ・Converts 100% of Physical Damage to Lightnign Damage ・Fires Bolts at enemies within a 3 metre radius ・Fires 16 Bolts |
Stormblast Bolts
|
Stormblast Bolts - Impact: ・Converts 60% of Physical damage to Lightning Damage ・Maximum of 9 Active bolts ・Impact radius is 0.8 metres ・Charged Bolt duration is 8s ・Fires 3 bolts Stormblast Bolts - Explosion: ・Converts 100% Physical damage to Lightning damage ・Maximum of 9 Active Bolts ・Explosion radius is 1.6 meters Ammunition: ・50% less reload speed ・three bolts loaded per clip |
Stormcaller Arrow
|
Arrow: ・Converts 20% of Physical Damage to Lightning Damage ・Arrow duration is 1.5 seconds Bolt: ・Attack Damage: 169% ・Converts 100% of Physical Damage to Lightning Damage ・500% more chance to Shock ・Impact radius is 1 metre, or even 1.6-2.4 metres at Gem levels 3-20 ・Arrow duration is 1.5 seconds ・If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20. |
Tempest Bell
|
Tempest Bell: ・Requires 4 Combo to Use ・Lose Combo if you Generate No Combo for 8 Seconds ・Limit 1 Bell ・Bell Duration is 6 Seconds ・Bell is Destroyed after 11 Hits Impact: ・Impact Radius is 1.8 Metres Shockwave: ・30% More AoE per .1 Metres of Knockback the Triggering Hit would have caused ・Deals 30% more Damage per Elemental Ailment Afflicting the Bell ・Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell ・Shockwave Radius is 2.4 Metres |
Temporal Chains
|
・Curse applies after 1 second delay ・Curse radius is 1.9 metres ・Curse duration is 6.8 sec ・Other effects on cursed enemies expire 25% slower ・Cursed enemies are slowed by 26% |
Thunderstorm
|
・Deals 1 to 16 Lightning Damage ・ Storm Radius Is 2.3 Metres ・ Impact Radius Is 0.8 Metres ・ Storm Duration Is 12 Seconds ・ Hits One Target Every 0.35 Seconds ・ Can Hit Each Enemy Only Once Every 0.50 Seconds ・ Cannot Drench Enemies Above Level 32 ・ Drenched Enemies Receive 25% More Freeze Buildup ・ Drenched Enemies Have 50% More Chance to Be Shocked ・ Drenched Lingers for 2 Second Duration ・ Limit 1 Thunderstorm |
Tornado Shot
|
Impact: ・Impact radius 1m Tornado: ・Deals 28.6 base Physical DPS ・Modifiers to Projectile DMG apply to skill's DoT effect ・Tornado spits out 3 copies of Projectiles ・Limit 1 Tornado ・Max duration is 15s at all Gem levels ・Disappears after 7 Hits ・Projectiles deal 50% less damage ・Copied projectiles max travel distance 6m |
Toxic Domain
|
Toxic Bloom: ・Toxic Bloom is 3 metres ・Toxic Bloom duration is 8 seconds ・Each Enemy can have up to 1 Pustule attached ・Regenerate 27.27 Life per Second ・Skill costs are increased by 25% ・Projectile hits attach a Pustule. Pustule Explosion: ・Attack Damage: 84% ・Always Poisons on Hit ・Pustule Detonation Rradius is 1.6 metres ・Pustule Detonates after 6 seconds ・Pustules store expected Damage of Poisons inflicted on them and will Detonate early after storing 23610 Poison Damage ・Stored Poison grants up to 300% more Explosion Damage. |
Toxic Growth
|
Attack: ・0.7 Seconds to Total Attack Time ・Fires 6 Arrows ・Stored Poison adds up to 1.5 metres to base explosion radius ・Stored Poison grants up to 100% more explosion damage ・Explosion Radius is 0.8 metres ・Maximum Pustule Duration is 15 seconds ・Maximum Pustule Limit is 6 |
Twister
|
・Blinds Enemies ・Pierces All Targets ・Twister Radius is 0.5 Metres ・Twister Duration is 3 seconds ・Consumes Whirlwinds to create an additional Twister and deal 80% more damage per Whirlwind stage ・Elemental Twisters gain 50% of damage as damage of the corresponding type ・Twisters fired at the same time can hit the same target ・Target no more than once every 0.66 seconds |
Unearth
|
・Deals 5-8 Physical Damage ・Summons bone constructs from corpses ・Cone Length is 6 metres ・Bone construct duration is 15 seconds. |
Vine Arrow
|
・Impact Radius is 0.8 Metres |
Volcanic Fissure
|
・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding both weapons hit with 30% less attack speed ・Fissure duration is 12 seconds |
Volcano
|
Eruption: ・Deals 4 to 6 Fire Damage ・ Modifiers to Cast Speed Also Affect This Skill’s Cost ・ Fires Projectiles Every 0.5 Seconds ・ Channelling Ends When Reaching 4 Stages ・ Eruption Radius Is 1.2 Metres ・ Volcano Duration Is 8 Seconds ・ Limit 1 Volcano ・ 150% More Eruption Damage per Additional Stage Projectiles: ・Deals 3 to 5 Fire Damage ・ Fires 3 Projectiles ・ Impact Radius Is 0.6 Metres ・ Fires Projectiles Every 0.5 Seconds, or When Slammed ・ Initial Eruption Fires 4 Additional Projectiles per Additional Stage ・ Volcano Is Destroyed After 10 Slams |
Voltaic Grenade
|
・Converts 80% of Physical damage to Lightning damage ・50% more Electrocution Buildup ・Lightning damage from this skill contributes to electrocution buildup ・Explosion radius is 2M ・Fuse duration is 2.5s |
Voltaic Mark
|
Mark: ・Limit 1 Marked target ・Mark Duration 8 secs ・Hits against Marked enemy have 50% more Shock chance ・Shock has 30% increased effect on Marked enemy Nova: ・Attack Damage: 271% ・3-57 base Lightning Damage ・+8% Critical Hit Chance ・200% Shock chance ・Nova radius 2.6 metres |
Vulnerability
|
・Curse applies after 1 second delay ・Curse radius is 1.7 metres ・Curse duration is 6.4 seconds ・Hits against Cursed Enemies ignore 191 Armour |
Walking Calamity
|
Walking Calamity: ・Supported Skills Requires 20 Glory to Use ・ +0.3 Seconds to Base Attack Time if Not Standing ・ Trigger a Meteor Every 0.05 Seconds ・ A Large Meteor Falls Every 20 Meteors ・ Meteors Fall In 8 Metre Radius ・ Buff Duration Is 10 Seconds ・ Buff Grants 5 Rage Regenerated per Second ・ Buff Grants 30% of Damage Gained as Fire Damage Meteors - Small Meteor: ・Attack Damage: 149% ・ Converts 100% of Physical Damage to Fire Damage ・ Impact Radius Is 0.8 Metres Meteors - Large Meteor: ・Attack Damage: 374% ・ Converts 100% of Physical Damage to Fire Damage ・ Impact Radius Is 1.4 Metres ・ Ignited Ground Duration Is 5 Seconds |
Whirlwind Lance
|
Spear: ・None Whirlwind: ・Knocks Back enemies ・Slows enemy movement speed by 30% ・Maximum 3 stages ・Collapse deals 150% more damage per additional stage ・+3 to radius per additional stage ・10% more Knockback distance per stage ・Whirlwind radius is 1.8 metres ・Whirlwind duration is 8 seconds ・Limit 5 Whirlwinds ・Additional Effects from Quality: Collapse deals +0(0-40)% more damage per additional stage |
| Gem | Effects |
|---|---|
Arcane Surge
|
・Gain Arcane Surge for 10 seconds after spending a total of 100% of your maximum mana on supported skills |
Blazing Critical
|
Support: ・Attacks gain 15% of damage as fire damage for 5 seconds on critically hitting with supported skills |
Caltrops
|
Support: ・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops: ・Increases and reductions to Thorns Damage apply to Hit Damage with this skill ・Maim on Hit ・Caltrop radius is .5 metres ・Caltrops land within a 3 metre radius of Projectile impact ・ Caltrop duration is 8 seconds ・ Creates 1 Caltrop ・Deals 60% of your Dexterity as Physical Damage on Hit |
Charged Mark
|
Support: ・Supported mark skills trigger charged mark when they are activated Charged Mark: ・Level: 1 ・ This skill will copy the level of the gem it is socketed in ・ Cast time: instant ・ Shocked ground radius 1s 1.4 metres ・ Creates shocked ground with a 6 second duration |
Cold Exposure
|
・Supported skills inflict Cold Exposure for 8s on Critical Hit with Cold Damage ・Supported skills deal 25% less damage |
Compressed Duration I
|
・Supported skills have 30% less skill effect duration |
Compressed Duration II
|
・Supported Skills have 35% less Skill Effect Duration |
Corrupting Cry I
|
・Supported Warcries have 30% less area of effect ・Corrupted Blood deals 25% of your strength as physical damage per second ・Corrupted Blood duration is 5 seconds ・Supported Warcries inflict Corrupted Blood |
Corrupting Cry II
|
・Corrupted Blood deals 25% of your strength as physical damage per second ・Corrupted Blood duration is 5 seconds ・Supported Warcries inflict Corrupted Blood |
Crater
|
Support: ・Supported Skills create 3 Fissures on Landing Fissures: ・Converts 80% of Physical Damage to Fire Damage ・Attack Damage of this Skill is 35% of Default Attack Damage ・Fissure Length is 1.5 metres ・Fissure duration is 6 seconds ・Limit 9 Fissures allowed. |
Exposing Cry
|
Support: ・Supported skills apply exposure on hit for 5 seconds |
Fire Exposure
|
・Supported skills inflict Fire Exposure for 8s on igniting an enemy ・Supported skills deal 25% less damage |
Ice Bite I
|
・Attacks gain 25% of damage as cold damage for 5 seconds on freezing an enemy with supported skills |
Ice Bite II
|
Support: ・Attacks gain 30% of damage as cold damage for 5 seconds on freezing an enemy with supported skills |
Innervate
|
・Attacks gain 35% of damage as Lightning Damage for 5 seconds on killing a Shocked enemy with supported skills. |
Intense Agony
|
・Damage over time Debuffs inflicted on Full-Life enemies by supported skills deal 50% more damage ・Supported skills have 25% less skill effect duration |
Jagged Ground I
|
・Jagged Ground lasts 4 seconds ・Supported Skills consume an Endurance Charge on Use ・Supported Skills create Jagged Ground when consuming an Endurance Charge |
Jagged Ground II
|
・Aftershocks caused by Supported Skills create Jagged Ground |
Last Gasp
|
・Minions from Supported Skills die 4 seconds after their Life is reduced to 0. |
Lightning Exposure
|
・Supported Skills inflict Lightning Exposure for 8 seconds on Shocking and enemy ・Supported Skills deal 25% Less Damage. |
Living Lightning
|
Support: ・Trigger Living Lightning on Dealing Lightning Damage with Supported Skill Living Lightning: ・Cooldown Time: 0.20s(5 Uses) ・This Skill is Triggered on dealing Lightning Damage with Supported Skill ・Creates 1 Minion ・Level of Minions is based on Level of Triggering Skill ・Minion Duration is 30 Seconds ・Limit 5 Minions ・Minions convert 100% of Physical Damage to Lightning Damage ・Minion Attack every 0.14 Seconds ・Minion Disperse after 3 Attacks |
Living Lightning II
|
Support: ・Trigger Living Lightning on Dealing Lightning Damage with Supported Skill. Living Lightnin: ・Minions from this skill have 1% Attack Speed per 10 of your Dexterity ・Minions from this skill have 1% Increased Damage per 5 of your Strength ・This skill is triggered on dealing Lightning Damage with Supported Skill ・Creates 1 Minion ・Level of Minions is based on level of Triggering Skill ・Minion Duration is 30 seconds ・Limit 8 Minions ・Minions convert 100% of Physical Damage to Lightning Damage ・Minions attack every 0.14 seconds ・Minions disperse after 3 attacks. |
Poison Spores
|
Support: ・Supported skills trigger toxic pustule on hitting an enemy Toxic Pustule: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.10s ・ Attach a toxic pustule to the enemy that detonates after a delay, inflicting attack damage. Enemies can be poisoned to accelerate and intensify the detonation. ・ Overgrown pustules inflict 0.4 poison damage per second. ・ Each enemy can have up to 1 pustule attached Toxic Pustule - Pustule Explosion: ・Attack damage: 38% ・ Detonation time 1s 15 seconds ・ Always poisons on hit stored poison grants up to 300% more explosion damage ・ Explosion radius 1s 1 metre ・ Pustules store expected damage of poisons inflicted on them ・ Stored poison adds up to 1.5 metres to base explosion radius |
Practical Magic
|
Support: ・Gain 30% increased spell damage for 8 seconds on heavy stunning an enemy with supported skills |
Practical Magic II
|
Support: ・Gain 40% increased spell damage for 8 seconds on heavy stunning an enemy with supported skills |
Prolonged Duration I
|
・Supported Skills have 30% more skill effect duration |
Prolonged Duration II
|
・Supported Skills have 35% more Skill Effect Duration |
Rip
|
・Remnants created by Supported Skills last for 8 seconds ・Supported Skills create a blood remnant when dealing a killing blow to a bleeding enemy ・Remnants created this way increase life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% remnants are created within a 1.5 metre radius of the slain enemy |
Shocking Leap
|
・Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy |
Skittering Stone I
|
Support: ・After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will Shatter and Trigger Skittering Stones. Skittering Stone: ・Minions from this skill have 1% Increased Damage per 1 of your Strength ・Creates 1 Skittering Stone ・Level of Minions is based on Level of Triggering Skill ・Minion Duration is 10 seconds ・Limit 8 Skittering Stones. |
Skittering Stone II
|
Support: ・After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will Shatter and Trigger Skittering Stones. Skittering Stone: ・Minions from this skill have 1% Increased Damage per 1 of your Strength ・Creates 2 Skittering Stone ・Level of Minions is based on Level of Triggering Skill ・Minion Duration is 20 seconds ・Limit 12 Skittering Stones. |
Swift Affliction I
|
・Supported skills deal 30% more Non-Ailment Damage over time ・20% less duration of supported skills and damaging ailments they inflict |
Swift Affliction II
|
・Supported Skills deal 30% more non-Ailment Damage over Time ・10% less Duration of Supported Skills and Damaging Ailments they inflict |
Swift Affliction III
|
・Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one second ・30% less Duration of Supported Skills and Damaging Ailments they inflict |
Thrill of the Kill
|
Support: ・Attacks gain 25% of damage as lightning damage for 8 seconds on culling an enemy with supported skills |
Thrill of the Kill II
|
Support: ・Attacks gain 25% of damage as lightning damage for 8 seconds on culling an enemy with supported skills thrill of the kill buff also grants 40% increased shock chance |
Withering Touch
|
・Withered lasts 4 seconds ・Supported skills deal 50% less damage ・Supported skills has a chance to apply withered on hit based on the amount of Chaos damage dealt, and allows that chance to roll over beyond 100% to potentially apply multiple stacks with large hits. |
| Gem | Effects |
|---|---|
Barkskin
|
・When hit by an enemy, gain armour equal to 32% of energy shield lost ・Buff duration is 6 seconds |
Convalescence
|
・Buff duration is 3.15 seconds ・Cooldown does not recover during Buff effect |
Defiance Banner
|
・10% more Aura effect per Valour ・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura ・Aura grants 7% more Armour and Evasion ・Aura grants 5% increased movement speed |
Dread Banner
|
・10% more Aura per Valour ・Banner Aura radius is 4 meters ・Banner duration is 6.65s, or until you leave the Aura ・Aura grants 0.17 Flask charges per second ・Aura grants 14% more Stun Threshold and Elemental Ailment Threshold |
Grim Feast
|
・Grim Remnants recover 17 Energy Shield ・50% chance to spawn a Remnant when an enemy or Reviving Minion dies in your Presence |
Herald of Ash
|
Explosion: ・Explosion Radius is 1.2 metre ・Ignite duration is 3 seconds ・Base Ignite damage is 18.67% Overkill Damage Buff: ・Ignite Surrounding enemies if Overkill Damage is at least 20% of Enemy's Maximum Life. |
Lingering Illusion
|
Buff: ・Creates a short-lived illusory copy of yourself whenever you dodge roll Illusion: ・Illusions have 20% of your Maximum Life ・28% chance to create an additional Power Charge when Killed. |
Magma Barrier
|
Buff: ・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates Magma Spray: ・6 to 8 Added Fire Damage per 15 Armour on Shield ・140 to 210 Base Offhand Fire Damage |
Mirage Archer
|
・Supported Skills cannot consume Charges ・Mirage deal 30%% less Damage ・Cannot create a New Mirage if a Mirage has Expired or you have Dodge Rolled in the past 6 seconds ・Mirage duration is 4.4 seconds. |
Raging Spirits
|
・Minions from this skill convert 70% of Physical Damage to Fire Damage ・Limit 10 Summoned Raging Spirits ・Fire Area Spells summon a Spirit per 1.5 metres of radius ・Projectiles from Fire Spells summon a Spirit on hit ・Maximum 2 Spirits summoned per Spell cast |
Ravenous Swarm
|
・Swarms attack within 4 metre radius of you ・Swarm duration is 6.6 seconds ・Spawn a new Swarm once every 6 seconds ・Limit active 3 Swarms. |
Scavenged Plating
|
・Scavenged Plating duration is 8 seconds ・3% more Armour per Scavenged Plating ・Maximum 10 Scavenged Plating ・4 to 6 Thorns per Scavenged Plating |
Time of Need
|
・11.1 second duration between blessings ・Blessing recovers 166 Life and removes Curses and Elemental Ailments |
Trail of Caltrops
|
Trail of Caltrops: ・Scatters 3 caltrops when you dodge Caltrops: ・Base Physical Damage ・Increases and reduction to Thorns damage apply to Hit damage with this skill ・Maim on Hit ・Caltrop radius is 0.5 metres ・Caltrop duration is 8 seconds |
War Banner
|
・10% more Aura effect per Valour ・Banner Aura radius is 4M ・Banner duration is 6.15s, or until you leave the Aura ・Aura grants 30% increased accuracy ・Aura grants 5% more attack damage |
Withering Presence
|
・Withered duration is 6 seconds ・Withers enemies in your Presence every 1.74 seconds |

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