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Channelling is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Channelling tag, the affixes, Uniques, and what Channelling is!
List of Contents
Channelling skills can be held down to gain power or continue using the skill for a longer period of time.
| We're still checking out the Uniques that has this tag! |
| We're still checking out the affixes. Please come back for more updates! |
| Skill | Effect |
|---|---|
Meditate |
Channels to Recharge Energy Shield. Can overcharge your Energy Shield up to double its normal maximum. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield. |
Temper Weapon |
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to combust when Hitting enemies. |
| We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Bonestorm
|
Projectile: ・Deals 13 to 20 Physical Damage ・ 200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to cast speed also affect this skill's cost ・Can fire up to 20 Projectiles Explosion: ・Deals 10 to 15 Physical damage ・200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to Cast Speed also affect this skill's cost ・Explosion Radius is 0.5M ・40% more area of effect per Power Charge consumed ・+0.7M to Explosion radius if a Power Charge was consumed |
Detonating Arrow
|
Arrow: ・Modifiers to attack speed also affects this Skill's cost ・Gain 120% of damage as extra Fire Damage per stage ・Max 4 stages Explosion: ・Modifiers to attack spped also affect this Skill's cost ・Explosion radius is 2.4 metres |
Flame Breath
|
・Converts 100% of physical damage to fire damage ・ 750% more ignite magnitude ・ Rage cost is ignored for first 4 seconds of channelling ・ Cannot gain rage while this skill is active ・ Immolation radius is 2 metres ・ Empowered flame breath gains 50% of damage as lightning damage ・ Empowered flame breath spends rage 50% slower |
Flameblast
|
・Deals 89-134 Fire Damage ・30% more Cast Speed when tartgeting a Solar Orb ・75% more damage per stage ・10 maximum stages ・Explosion radius is 0.6 metres per stage |
Fury of the Mountain
|
・Converts 80% of physical damage to fire damage ・ Modifers to attack speed also affect this skill's cost ・ Gain 3 rage on hit ・ Fissure duration is 12 seconds ・ Limit 12 fissures |
Gathering Storm
|
Normal Dash: ・Converts 25% of Physical Damage to Lightning Damage ・0.8 seconds to Total Attack Time ・10 to Melee strike range Perfect Dash: ・Converts 70% of Physical Damage to Lightning Damage ・10 to Melee strike range ・Shocked Ground width is 1.8 metres Shockwave: ・Converts 100% of Physical Damage to Lightning Damage ・10 to Melee Strike range ・Shockwave Radius is 2.2 metres ・maximum 8 Shockwaves per use |
Incinerate
|
Incinerate: ・25% less ignite duration ・Cone length is 4.6 metres ・Fire Exposure is duration is 8 seconds ・Deals 40% more damage per stage ・Inflicts stacking fire exposure at maximum stages, reducing Fire Res by 4% per stack, up to a maximum of 50% ・8 maximum stages ・Ignites as though dealing 10 to 15 Fire damage Ignited Ground: ・Modifiers to cas speed also affect this skill's cost ・Ignited Ground duration is 4 seconds ・Ignites as though dealing 10 to 15 Fire damage |
Oil Barrage
|
Base: ・Fires 3 projectiles ・ It Oil slows enemy movement speed by 20% ・ Oil applies exposure, lowering total Elemental resistances by 20% ・ Oil spray radius is 1.4 metres ・ Oil and oil ground duration is 6 seconds ・ Channelling ends after one group of projectiles Empowered: ・Attack damage: 201% ・ Converts 4096 of physical damage to lightning damage ・ Fires 3 projectiles oil slows enemy movement speed by 20% ・ Oil applies exposure, lowering total elemental resistances by 20% ・ Impact radius is 1.4 metres ・ Oil duration is 6 seconds ・ Consumes a power charge every 2 seconds to continue channelling |
Perfect Strike
|
Normal Strikes: ・Converts 40% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage Perfect Strike: ・Converts 80% of Physical Damage to Fire Damage ・+14 to Melee Strike Range ・While Dual Wielding, both weapons hit with 30% less damage ・0-20% increased Magnitude of Ignite you inflict (from Quality) |
Plasma Blast
|
Plasma Blast - Projectile: ・Projectiles Pierce ・all targets ・Converts 70% of Physical Damage to Lightning Damage ・2 seconds to Total Attack time ・Knocks back enemies ・30% more chance to shock Plasma Blast - Explosion: ・Converts 100% Physical Damage to Lightning Damage ・30% more chance to Shock ・Explosion radius is 3.2 metres Ammunition: ・1 bolt loaded per clip |
Rampage
|
・+0.5 Seconds to Base Attack Time if not Standing ・ Rage Cost is Ignored for First 2.5 Seconds of Channelling ・ Run Speed is Affected by Movement Speed Modifiers Instead of Attack Speed Modifiers ・ Cannot Gain Rage while using this Skill ・ Impact Radius is 2.2 Metres |
Resonating Shield
|
・Hits Break 14 Armour ・10 to 16 Base Off Hand Physical damage ・2 to 3 added Physical damage per 15 Armour on Shield ・Cannot be Empowered by Warcries ・Shockwave Radius 1.8 Metres |
Shield Charge
|
Area of Effect: ・7 to 10 Base Off Hand Physical damage ・2 to 3 added Physical Damage per Armour on Shield ・Impact Radius is 2.4 metres Collision: ・7 to 10 Base Hand Physical Damage ・Knock Back enemies ・2 to 3 added Physical damage per 15 Armour on Shield ・50% more Stun Buildup ・Impact Radius is 2.4 Metres |
Snipe
|
Arrow: ・200% increased Critical Damage Bonus Explosion: ・200% increased Critical Damage Bonus ・Explosion Radius is 1.5 metres |
Supercharged Slam
|
Impact: ・Impact Radius is 1.6M ・20% more Damage with Hits for Each Stage ・Maximum of 3 Stages ・Channelling ends 1s after reaching maximum stages ・Releases 1 Aftershock per Stage. Aftershock: ・Aftershock Radius is 2.8M ・Each successive Aftershock gains 0.5M to radius |
Volcano
|
Eruption: ・Deals 4 to 6 Fire Damage ・ Modifiers to Cast Speed Also Affect This Skill’s Cost ・ Fires Projectiles Every 0.5 Seconds ・ Channelling Ends When Reaching 4 Stages ・ Eruption Radius Is 1.2 Metres ・ Volcano Duration Is 8 Seconds ・ Limit 1 Volcano ・ 150% More Eruption Damage per Additional Stage Projectiles: ・Deals 3 to 5 Fire Damage ・ Fires 3 Projectiles ・ Impact Radius Is 0.6 Metres ・ Fires Projectiles Every 0.5 Seconds, or When Slammed ・ Initial Eruption Fires 4 Additional Projectiles per Additional Stage ・ Volcano Is Destroyed After 10 Slams |
| Gem | Effects |
|---|---|
Burgeon I
|
・Supported Skills deal 10% more Damage per second spent Channeling, up to 40% |
Burgeon II
|
・Supported Skills deal 20% more damage per second spent Chanelling, up to 40%. |
Crackling Barrier
|
・Gain 15% of your maximum mana as lightning thorns damage while channeling supported skills. |
Deadly Resolve
|
Support: ・Can trigger deadly resolve once every 0.3 seconds ・ Stage duration is 10 seconds ・ Gain a stage every 1 second ・ 3 maximum stages Deadly Resolve: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Critical hit chance: 5.00% ・ Attack damage: 90% ・ Creates a deadly slash towards the target, dealing attack damage. ・ 1% more damage per 5 of your armour, up to 200% ・ 7 to 11 base physical damage ・ Slash radius is 3 metres |
Perfected Endurance
|
・Gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly Timed. |
Steadfast I
|
・You have 50% more Stun Threshold while Channelling Supported Skills |
Steadfast II
|
・You have 100% more Ailment Threshold while Channelling Supported Skills ・You have 50% more Stun Threshold while Channelling Supported Skills |
Window of Opportunity I
|
・Supported Skills have a 35% shorter Perfect Timing window ・Supported Skills deal 35% more damage when released with Perfect Timing |
Window of Opportunity II
|
・Releasing Supported Skills with Perfect Timing grants Deflection Rating equal to 15% of Evasion Rating for 8 seconds ・Supported Skills have a 35% shorter Perfect Timing window ・Supported Skills deal 35% more Damage when released with Perfect Timing |
| Gem | Effects |
|---|

Glossary and Basic Game Mechanics
Channelling Explained

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