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Path of Exile 2 (PoE 2)

Slam Explained

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Slam is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Slam tag and what Slam is!

What is Slam?

Slam In-Game Description

Slams are melee attacks that cause damaging areas of effect, rather than striking enemies with your weapon directly. Damage from slams is still melee damage.

Slam Uniques

Unique Gear with Slam

Name Implicit and Modifiers
HrimnorHrimnor's Hymn Oak Greathammer
Two Hand Mace
Implicit: Causes 30-50% Increased Stun Buildup
Fixed Modifiers:
・80-120% Increased Physical Damage
・+10-15 to Strength
・Gain 10-20 Life per Enemy Killed
・Slam Skills you use yourself cause Aftershocks

List of Unique Equipment

Slam Skills

Slam in Passives

Skill Effect
Split the Earth ImageSplit the Earth ・10% chance for Mace Slam Skills you use yourself to cause Aftershocks
・10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing the same damage to enemies within 1.8 metres
Mace Aftershock Chance ・X% chance to Aftershock for Slam Skills you use with Maces

Passive Skill Tree Guide and List of Passives

Slam Gems

All Slam Skill Gems

Gem Effects
Ancestral Cry ImageAncestral Cry Warcry:
・Requires 100 Glory to Use
・Generates 100% of Monster Power as Glory for this Skill on Igniting an Enemy
・Warcry radius is 4 metres
・Warcry duration is 8 seconds
・Knocks back and interrupts enemies in a smaller area
・Consumed all Endurance Charges to increase Warcry Duration by 50% per Charge
・Converts 100% of Physical Damage to Fire Damage with Boosted Attacks.
Volcanic Steps:
・Attack Damage: 149%
・Slam Radius is 1.2 metres
・Converts 100% of Physical Damage to Fire Damage.
Volcanic Eruption:
・Cooldown Time: 0.40s
・Attack Damage: 82%
・Converts 100% of Physical Damage to Fire Damage
・Impact radius is 0.8 metres
・Fires 3 Molten Projectiles.
Devour ImageDevour ・Up to +0.5 Seconds to Total
・ Attack Time Based on Distance Travelled
・ Knocks Back Enemies
・ Impact Radius Is 1.8 Metres
・ Regenerates 39 Life per Enemy Or Corpse Consumed Over 1 Second
・ Consumes up to 2 Additional Corpses Near the Target
Earthquake ImageEarthquake Impact:
・100% Increased Magnitude of Jagged Ground
・When Dual Wielding weapons hit with 30% less damage
・Impact Radius is 1.8M
・Jagged Ground radius is 2.2M
・maximum 2 Jagged Ground Patches
・Jagged Ground duration is 4s
Aftershock:
・Aftershock radius is 3.4M
Earthshatter ImageEarthshatter Slam:
・While Dual Wielding both weapons hit with 30% less attack speed
・Maximum of 6 Spikes
・Deals damage along the fissure's path and in a 1M Radius around the emerging spike
・Spike duration is 6s
Explosion:
・Explosion Radius is 2 Metres
Falling Thunder ImageFalling Thunder Melee:
・Converts 60% of Physical Damage to Lightning Damage
・Cone Length is 4 Metres
Projectile:
・Converts 100% of Physical Damage to Lightning Damage
・Pierces all targets
・50% more damage per Power Charge consumed
・100% more damage if a Power Charge was consumed
・Fires 3 Projectiles per Power Charge consumed
Forge Hammer ImageForge Hammer Impact:
・Converts 30% of Physical Damage to Fire Damage
・While Dual Wielding, both weapons hit with 30% less damage
・Impact radius is 1.8 metres
・Hammer duration is 12 seconds
・Cooldown does not recover while the Hammer is lodged.
Fissures:
・Attack Damage: 132%
・Converts 100% of Physical Damage to Fire Damage
・While Dual Wielding, both weapons hit with 30% less damage
・Fissure duration is 8 seconds.
Furious Slam ImageFurious Slam Base:
・60% More Stun Buildup
・ +0.4 Seconds to Base Attack Time if Not Standing
・ +0.4 Seconds to Base Use Time When Shapeshifting
・ Shockwave Radius Is 2 Metres
・ Spends 10 Rage to Perform Enraged Slam if Possible
Enraged:
・Attack Damage: 110%
・ 60% More Stun Buildup
・ +0.4 Seconds to Base Attack Time if Not Standing
・ +0.4 Seconds to Base Use Time When Shapeshifting
・ Shockwave Radius Is 3 Metres
・ Jagged Ground Duration Is 4 Seconds
Fury of the Mountain ImageFury of the Mountain ・Converts 80% of physical damage to fire damage
・ Modifers to attack speed also affect this skill's cost
・ Gain 3 rage on hit
・ Fissure duration is 12 seconds
・ Limit 12 fissures
Hammer of the Gods ImageHammer of the Gods ・Requires 20 Glory to use
・Can't be Evaded
・While Dual Wielding both weapons hit with 30% less damage
・Impact Radius is 2.4 metres
・Hammerfall duration is 2.5 seconds
Leap Slam ImageLeap Slam ・+0.65 seconds to Total Attack Time, plus up to +0.5% seconds based on distance travelled
・While Dual Wielding, both weapons hit with 30% less damage
・62% more Stun buildup
・Impact radius is 2.5 metres
・Consumes fully broken armour on enemies to cause 500% more Stun buildup
Pounce ImagePounce Pounce:
・+0.2 Seconds to Total Attack Time
Predator's Mark:
・Use Time: Instant
・Mark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark.
・Limit 1 Marked Target
・Mark Duration is 8 Seconds
・Marked Target Takes 3% Increased Damage for Each of Its Enemies Within 6 Metres of it, up to 45%
Summon Wolf:
・This skill is Triggered when Predator's Mark Activates to Summon a Wolf Minion that follows you as long as it lives.
・ Limit 6 Summoned Wolves
・Summons +1 Wolf if Marked Target is Unique
Rampage ImageRampage ・+0.5 Seconds to Base Attack Time if not Standing
・ Rage Cost is Ignored for First 2.5 Seconds of Channelling
・ Run Speed is Affected by Movement Speed Modifiers Instead of Attack Speed Modifiers
・ Cannot Gain Rage while using this Skill
・ Impact Radius is 2.2 Metres
Rolling Slam ImageRolling Slam Rolling Slam:
・1 second to Total Attack Time
・While Dual Wielding, both weapons hit with 30% less damage
First Slam:
・Attack Damage: 88%
・50% more Stun buildup
・Impact radius is 1.4 metres
・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality)
Second Slam:
・Attack Damage: 176%
・Impact radius is 1.8 metres
・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality)
Shockwave Totem ImageShockwave Totem Totem:
・Totem duration is 12s
・Limit of 1 Totem
・Totem Base Attack Time is 3s
・Totem uses its own weapon dealing 10 to 16 base Physical Damage
Slam:
・Shockwave radius is 3 metres
Stampede ImageStampede Footsteps:
・While Dual Wielding both weapons hit with 30% less damage
・Jagged Ground duration is 6 seconds
・Impact and Jagged Ground radius are 1.2 metres
Slam:
・While Dual Wielding both weapons hit with 30% less damage
・the impact radius is 3.2 metres
Explosion:
・While Dual Wielding both weapons hit with 30% less damage
・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated.
Sunder ImageSunder Wave:
・1s to total Attack Time
・0.2M to Wave Length for each wave in sequence
・100% increased Critical Damage bonus
・While Dual Wielding both weapons hit with 30% less damage
・Consumes Fully Broken Armour on enemies to guarantee a Critical hit
・Wave length is 0.9M
・Wave causes shockwaves from up to 5 enemies in each area
Shockwave:
・100% increased critical Damage bonus
・While Dual Wielding
・both weapons hit with 30% less damage,Consumes fully broken armour on enemies to guarantee a Critical Hit,Shockwave radius is 1.2M
Supercharged Slam ImageSupercharged Slam Impact:
・Impact Radius is 1.6M
・20% more Damage with Hits for Each Stage
・Maximum of 3 Stages
・Channelling ends 1s after reaching maximum stages
・Releases 1 Aftershock per Stage.
Aftershock:
・Aftershock Radius is 2.8M
・Each successive Aftershock gains 0.5M to radius
Thunderous Leap ImageThunderous Leap ・Converts 70% of Physical Damage to Lightning Damage
・+1.1 seconds to Total Attack Time
・Shockwave radius is 2.5 metres
・Additional Effects from Quality: +0(0-0.5) metres to Shockwave radius
Vaulting Impact ImageVaulting Impact ・1 Second to total Attack Time
・30% more Stun Buildup
・Consume Daze on Enemies to Cause 300% more Stun Buildup
・Impact Radius is 2.4 Metres
Volcanic Fissure ImageVolcanic Fissure ・Converts 60% of Physical Damage to Fire Damage
・While Dual Wielding both weapons hit with 30% less attack speed
・Fissure duration is 12 seconds
Wing Blast ImageWing Blast Wing Blast:
・0.3 Seconds to Total Attack Time Cannot
・ Cause Stun Buildup Knocks Back
・ Enemies Blast Length Is 6 Metres
・ 10%Surpassing Chance to Grant a Power Charge on Heavy Stun, Modified by Monster Power
Shockwave:

List of Skill Gems

All Slam Support Gems

Gem Effects
Aftershock I ImageAftershock I ・Supported skills have 25% chance to cause an Aftershock
Aftershock II ImageAftershock II ・Supported skills have 35% chance to cause an Aftershock
Brambleslam ImageBrambleslam Support:
・Supported Slams create 3 Brambles
Brambles:
・Cooldown Time: 0.15s (6 Uses)
・Hazardous thorns damage and Main enemies with which they come in contact.
・ Attack Damage of this skill is 35% of Default Attack Damage
・ Increases and Reductions to Thorns Damage apply to Hit Damage with this skill
・ Maim on Hit
・ 80% less damage if destroyed within 0.5s by something other than you
・ 50% more damage when Overgrown
・ Bramble Radius is 1 Metre and its Duration is 8s
Fist of War I ImageFist of War I ・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds
Fist of War II ImageFist of War II ・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds
Fist of War III ImageFist of War III ・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds
・Ancestral Boost has double effect on Supported Skills
Jagged Ground I ImageJagged Ground I ・Jagged Ground lasts 4 seconds
・Supported Skills consume an Endurance Charge on Use
・Supported Skills create Jagged Ground when consuming an Endurance Charge
Jagged Ground II ImageJagged Ground II ・Aftershocks caused by Supported Skills create Jagged Ground
Rally ImageRally ・Supported Skills Consume all Endurance Charges on use
・Supported Skills restore 10% of your Maximum Life on use per Endurance Charge Consumed this way
・Supported Skills cannot generate Endurance Charges
Reverberate ImageReverberate ・Supported Skills have 15% increased chance to cause aftershocks for every quarter second of attack time
Syzygy ImageSyzygy ・Hits from Supported Skills are considered Crushing Blows against ignited and fully armour broken enemies heavily stunning enemies which are ignited and fully armour broken with supported skills will permanently intimidate them
Tectonic Slams ImageTectonic Slams Support:
・Supported Skills Have 30% Less Aftershock Area of Effect
・ Supported Skills Deal 45% Less Damage With Aftershocks
・ Supported Skills Cause 1 Additional Aftershock Ahead And To Each Side of the Initial Area
・ Supported Skills Have 15% Less Attack Speed
Tremors ImageTremors ・Supported Skills have 30% chance to cause an additional Aftershock
・Supported Skills have 15% chance to cause 2 additional Aftershocks
・Supported Skills have 10% chance to cause 3 additional Aftershocks
・Supported Skills deal 35% less damage

List of Support Gems

All Slam Related Gems

Related Gems
Seismic Cry ImageSeismic Cry Shield Wall ImageShield Wall

Path of Exile 2 Related Guides

Path of Exile 2 (PoE 2) Glossary

Glossary and Basic Game Mechanics

All Glossary Guides

Adding to Stat Totals Aftershocks Ailment
Ammunition Ancestral Boost AoE
Arcane Surge Armour Armour Break
Attack Attributes Aura
Banner Barrageable Bear
Blind Block Buff
Chaining Channelling Chaos
Charges Chill Chilled Ground
Cold Combo Concentration
Cooldown Recovery Rate Corpses Covered in Oil
Critical Damage Bonus Critical Hits Crossbow Ammunition Skills
Crushing Blows Culling Strike Curse
Damage Conversion Damage Gained as Extra Daze
Debuff Decimating Strike Detonator
Dexterity Dual Wielding Duration
Effect Consumption Empowered Skills Energy Shield
Evasion Exposure Fire
Flame of Chayula Flammability Freeze
Glory Grenade Guard
Heavy Stun Herald Hit Damage
Ignite Ignited Ground Immobilisation
Intelligence Invocation Iron Grip
Iron Will Jagged Ground Knockback
Life Leech Life Recharge Lightning
Lineage Magic Find Magnitude
Mark Melee Meta
Minion Minion Commands Nova
Onslaught Orb Payoff
Persistent Physical Pierce
Pinned Plant Poison
Presence Primed for Stun Projectile
Resistance Reviving Minions Rhoa Mount
Shapeshift Shield Shock
Shocked Ground Slam Slow
Spell Spirit Spreading Ailments
Storm Strength Strike
Stun Support Sustained
Tailwind Totem Travel
Trigger Unholy Might Volatility
Warcry Werewolf Wind
Wyvern

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