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Slam is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Slam tag and what Slam is!
List of Contents
Slams are melee attacks that cause damaging areas of effect, rather than striking enemies with your weapon directly. Damage from slams is still melee damage.
| Name | Implicit and Modifiers |
|---|---|
Hrimnor's Hymn Oak Greathammer Two Hand Mace |
Implicit: Causes 30-50% Increased Stun Buildup Fixed Modifiers: ・80-120% Increased Physical Damage ・+10-15 to Strength ・Gain 10-20 Life per Enemy Killed ・Slam Skills you use yourself cause Aftershocks |
| Skill | Effect |
|---|---|
Split the Earth |
・10% chance for Mace Slam Skills you use yourself to cause Aftershocks ・10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing the same damage to enemies within 1.8 metres |
| Mace Aftershock Chance | ・X% chance to Aftershock for Slam Skills you use with Maces |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Ancestral Cry
|
Warcry: ・Requires 100 Glory to Use ・Generates 100% of Monster Power as Glory for this Skill on Igniting an Enemy ・Warcry radius is 4 metres ・Warcry duration is 8 seconds ・Knocks back and interrupts enemies in a smaller area ・Consumed all Endurance Charges to increase Warcry Duration by 50% per Charge ・Converts 100% of Physical Damage to Fire Damage with Boosted Attacks. Volcanic Steps: ・Attack Damage: 149% ・Slam Radius is 1.2 metres ・Converts 100% of Physical Damage to Fire Damage. Volcanic Eruption: ・Cooldown Time: 0.40s ・Attack Damage: 82% ・Converts 100% of Physical Damage to Fire Damage ・Impact radius is 0.8 metres ・Fires 3 Molten Projectiles. |
Devour
|
・Up to +0.5 Seconds to Total ・ Attack Time Based on Distance Travelled ・ Knocks Back Enemies ・ Impact Radius Is 1.8 Metres ・ Regenerates 39 Life per Enemy Or Corpse Consumed Over 1 Second ・ Consumes up to 2 Additional Corpses Near the Target |
Earthquake
|
Impact: ・100% Increased Magnitude of Jagged Ground ・When Dual Wielding weapons hit with 30% less damage ・Impact Radius is 1.8M ・Jagged Ground radius is 2.2M ・maximum 2 Jagged Ground Patches ・Jagged Ground duration is 4s Aftershock: ・Aftershock radius is 3.4M |
Earthshatter
|
Slam: ・While Dual Wielding both weapons hit with 30% less attack speed ・Maximum of 6 Spikes ・Deals damage along the fissure's path and in a 1M Radius around the emerging spike ・Spike duration is 6s Explosion: ・Explosion Radius is 2 Metres |
Falling Thunder
|
Melee: ・Converts 60% of Physical Damage to Lightning Damage ・Cone Length is 4 Metres Projectile: ・Converts 100% of Physical Damage to Lightning Damage ・Pierces all targets ・50% more damage per Power Charge consumed ・100% more damage if a Power Charge was consumed ・Fires 3 Projectiles per Power Charge consumed |
Forge Hammer
|
Impact: ・Converts 30% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage ・Impact radius is 1.8 metres ・Hammer duration is 12 seconds ・Cooldown does not recover while the Hammer is lodged. Fissures: ・Attack Damage: 132% ・Converts 100% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage ・Fissure duration is 8 seconds. |
Furious Slam
|
Base: ・60% More Stun Buildup ・ +0.4 Seconds to Base Attack Time if Not Standing ・ +0.4 Seconds to Base Use Time When Shapeshifting ・ Shockwave Radius Is 2 Metres ・ Spends 10 Rage to Perform Enraged Slam if Possible Enraged: ・Attack Damage: 110% ・ 60% More Stun Buildup ・ +0.4 Seconds to Base Attack Time if Not Standing ・ +0.4 Seconds to Base Use Time When Shapeshifting ・ Shockwave Radius Is 3 Metres ・ Jagged Ground Duration Is 4 Seconds |
Fury of the Mountain
|
・Converts 80% of physical damage to fire damage ・ Modifers to attack speed also affect this skill's cost ・ Gain 3 rage on hit ・ Fissure duration is 12 seconds ・ Limit 12 fissures |
Hammer of the Gods
|
・Requires 20 Glory to use ・Can't be Evaded ・While Dual Wielding both weapons hit with 30% less damage ・Impact Radius is 2.4 metres ・Hammerfall duration is 2.5 seconds |
Leap Slam
|
・+0.65 seconds to Total Attack Time, plus up to +0.5% seconds based on distance travelled ・While Dual Wielding, both weapons hit with 30% less damage ・62% more Stun buildup ・Impact radius is 2.5 metres ・Consumes fully broken armour on enemies to cause 500% more Stun buildup |
Pounce
|
Pounce: ・+0.2 Seconds to Total Attack Time Predator's Mark: ・Use Time: Instant ・Mark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark. ・Limit 1 Marked Target ・Mark Duration is 8 Seconds ・Marked Target Takes 3% Increased Damage for Each of Its Enemies Within 6 Metres of it, up to 45% Summon Wolf: ・This skill is Triggered when Predator's Mark Activates to Summon a Wolf Minion that follows you as long as it lives. ・ Limit 6 Summoned Wolves ・Summons +1 Wolf if Marked Target is Unique |
Rampage
|
・+0.5 Seconds to Base Attack Time if not Standing ・ Rage Cost is Ignored for First 2.5 Seconds of Channelling ・ Run Speed is Affected by Movement Speed Modifiers Instead of Attack Speed Modifiers ・ Cannot Gain Rage while using this Skill ・ Impact Radius is 2.2 Metres |
Rolling Slam
|
Rolling Slam: ・1 second to Total Attack Time ・While Dual Wielding, both weapons hit with 30% less damage First Slam: ・Attack Damage: 88% ・50% more Stun buildup ・Impact radius is 1.4 metres ・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality) Second Slam: ・Attack Damage: 176% ・Impact radius is 1.8 metres ・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality) |
Shockwave Totem
|
Totem: ・Totem duration is 12s ・Limit of 1 Totem ・Totem Base Attack Time is 3s ・Totem uses its own weapon dealing 10 to 16 base Physical Damage Slam: ・Shockwave radius is 3 metres |
Stampede
|
Footsteps: ・While Dual Wielding both weapons hit with 30% less damage ・Jagged Ground duration is 6 seconds ・Impact and Jagged Ground radius are 1.2 metres Slam: ・While Dual Wielding both weapons hit with 30% less damage ・the impact radius is 3.2 metres Explosion: ・While Dual Wielding both weapons hit with 30% less damage ・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated. |
Sunder
|
Wave: ・1s to total Attack Time ・0.2M to Wave Length for each wave in sequence ・100% increased Critical Damage bonus ・While Dual Wielding both weapons hit with 30% less damage ・Consumes Fully Broken Armour on enemies to guarantee a Critical hit ・Wave length is 0.9M ・Wave causes shockwaves from up to 5 enemies in each area Shockwave: ・100% increased critical Damage bonus ・While Dual Wielding ・both weapons hit with 30% less damage,Consumes fully broken armour on enemies to guarantee a Critical Hit,Shockwave radius is 1.2M |
Supercharged Slam
|
Impact: ・Impact Radius is 1.6M ・20% more Damage with Hits for Each Stage ・Maximum of 3 Stages ・Channelling ends 1s after reaching maximum stages ・Releases 1 Aftershock per Stage. Aftershock: ・Aftershock Radius is 2.8M ・Each successive Aftershock gains 0.5M to radius |
Thunderous Leap
|
・Converts 70% of Physical Damage to Lightning Damage ・+1.1 seconds to Total Attack Time ・Shockwave radius is 2.5 metres ・Additional Effects from Quality: +0(0-0.5) metres to Shockwave radius |
Vaulting Impact
|
・1 Second to total Attack Time ・30% more Stun Buildup ・Consume Daze on Enemies to Cause 300% more Stun Buildup ・Impact Radius is 2.4 Metres |
Volcanic Fissure
|
・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding both weapons hit with 30% less attack speed ・Fissure duration is 12 seconds |
Wing Blast
|
Wing Blast: ・0.3 Seconds to Total Attack Time Cannot ・ Cause Stun Buildup Knocks Back ・ Enemies Blast Length Is 6 Metres ・ 10%Surpassing Chance to Grant a Power Charge on Heavy Stun, Modified by Monster Power Shockwave: |
| Gem | Effects |
|---|---|
Aftershock I
|
・Supported skills have 25% chance to cause an Aftershock |
Aftershock II
|
・Supported skills have 35% chance to cause an Aftershock |
Brambleslam
|
Support: ・Supported Slams create 3 Brambles Brambles: ・Cooldown Time: 0.15s (6 Uses) ・Hazardous thorns damage and Main enemies with which they come in contact. ・ Attack Damage of this skill is 35% of Default Attack Damage ・ Increases and Reductions to Thorns Damage apply to Hit Damage with this skill ・ Maim on Hit ・ 80% less damage if destroyed within 0.5s by something other than you ・ 50% more damage when Overgrown ・ Bramble Radius is 1 Metre and its Duration is 8s |
Fist of War I
|
・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds |
Fist of War II
|
・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds |
Fist of War III
|
・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds ・Ancestral Boost has double effect on Supported Skills |
Jagged Ground I
|
・Jagged Ground lasts 4 seconds ・Supported Skills consume an Endurance Charge on Use ・Supported Skills create Jagged Ground when consuming an Endurance Charge |
Jagged Ground II
|
・Aftershocks caused by Supported Skills create Jagged Ground |
Rally
|
・Supported Skills Consume all Endurance Charges on use ・Supported Skills restore 10% of your Maximum Life on use per Endurance Charge Consumed this way ・Supported Skills cannot generate Endurance Charges |
Reverberate
|
・Supported Skills have 15% increased chance to cause aftershocks for every quarter second of attack time |
Syzygy
|
・Hits from Supported Skills are considered Crushing Blows against ignited and fully armour broken enemies heavily stunning enemies which are ignited and fully armour broken with supported skills will permanently intimidate them |
Tectonic Slams
|
Support: ・Supported Skills Have 30% Less Aftershock Area of Effect ・ Supported Skills Deal 45% Less Damage With Aftershocks ・ Supported Skills Cause 1 Additional Aftershock Ahead And To Each Side of the Initial Area ・ Supported Skills Have 15% Less Attack Speed |
Tremors
|
・Supported Skills have 30% chance to cause an additional Aftershock ・Supported Skills have 15% chance to cause 2 additional Aftershocks ・Supported Skills have 10% chance to cause 3 additional Aftershocks ・Supported Skills deal 35% less damage |
| Related Gems | ||
|---|---|---|
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