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Strike is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Strike tag, the affixes, Uniques, and what Strike is!
List of Contents
Strikes are melee attacks or skills that directly hits an enemy using the weapon or a body part. For example, hitting an enemy with a normal attack using a sword or an axe counts as a strike. While slams also inflict melee damage, they do not hit their targets directly. Instead, they hit the ground that causes damaging areas of effect.
A melee attack that directly hits with weapons or body parts. Slam attacks do not count as strikes.
We're still checking out the Uniques that has this tag! |
We're still checking out the affixes. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
Gem | Effects |
---|---|
Armour Breaker |
・Hits Break 15 Armour ・+2 to melee strike range ・Knock enemies back on hit ・40% more Attack Speed while Dual Wielding |
Flicker Strike | ・Teleports and strikes two additional times per power Charge with 285% more attack speed. You cannot gain power charges while using this skill |
Gathering Storm |
Normal Dash: ・Converts 25% of Physical Damage to Lightning Damage ・0.8 seconds to Total Attack Time ・10 to Melee strike range Perfect Dash: ・Converts 70% of Physical Damage to Lightning Damage ・10 to Melee strike range ・Shocked Ground width is 1.8 metres Shockwave: ・Converts 100% of Physical Damage to Lightning Damage ・10 to Melee Strike range ・Shockwave Radius is 2.2 metres ・maximum 8 Shockwaves per use |
Hand of Chayula |
・29 to 55 added Chaos damage ・Can't be Evaded ・+9% to Critical hit chance ・36% reduced effect to Socketed curses ・36% reduced effect of Socketed marks |
Ice Strike |
Normal Strikes: ・Converts 80% of Physical Damage to Cold Damage Third Strike: ・50% Less Attack Speed ・Converts 80% of Physical Damage to Cold Damage ・+7 to Melee Strike Range |
Killing Palm |
・24 to 36 Added Attack Physical Damage ・Culling Strike ・Can't be Evaded ・7% to Critical Hit Chance |
Perfect Strike |
Normal Strikes: ・Converts 40% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage Perfect Strike: ・Converts 80% of Physical Damage to Fire Damage ・+14 to Melee Strike Range ・While Dual Wielding, both weapons hit with 30% less damage ・Always Ignites ・0-20% increased Magnitude of Ignite you inflict (from Quality) |
Shattering Palm |
Melee: ・45 to 68 added Cold damage ・Can't be Evaded ・9% to Critical Hit chance ・Attaches shards to enemies within a 3.8 metre radius Explosion: ・24 to 36 added Cold damage ・11% to Critical Hit chance ・100% more Freeze buildup ・Explosion radius is 1.6 metres |
Siphoning Strike |
Dash: ・6 to Melee Strike Range ・50% more Stun Buildup ・Knock enemies back on Hit Shockwave: ・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup ・Shockwave radius is 1.8 meters |
Staggering Palm |
Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets Projectile (Unarmed): ・Projectiles pierce all targets ・10 to 16 added Physical damage ・+7% to Critical Hit chance |
Tempest Flurry |
Normal Strikes: ・Converts 60% of Physical Damage to Lightning Damage ・+4 to Melee Strike Range Third Strike: ・35% Less Attack Speed Fourth Strike: ・45% Less Attack Speed ・Converts 100% of Physical Damage to Lightning Damage ・+6 to Melee Strike Range ・100% more Chance to Shock |
Whirling Assault | ・1.4 seconds to Total Attack time |
Gem | Effects |
---|---|
Behead | ・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds. |
Combo Finisher |
・Supported skills lose combo if you generate no combo for 8 seconds ・Supported skills deal 40% more damage ・Supported skills require 5 combo to use |
Crescendo | ・Final Strike of supported skills can be performed twice in succession |
Impact Shockwave | ・Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.4 metres |
Practiced Combo | ・Supported Strike skills have a 40% chance to build an additional Combo on hit |
Gem | Effects |
---|---|
Boneshatter |
・+2 Melee strike range ・While Dual Wielding, both weapons hit with 30% less damage ・Cannot cause Stun Buildup |
Glossary and Basic Game Mechanics
Ailment | Ammunition | Ancestral Boost |
AoE | Buff | Chaining |
Channelling | Chaos | Chill |
Cold | Curse | Detonator |
Dexterity | Duration | Energy Shield |
Evasion | Fire | Grenade |
Herald | Intelligence | Life Leech |
Lightning | Mark | Melee |
Meta | Nova | Payoff |
Persistent | Physical | Projectile |
Slam | Spirit | Strength |
Strike | Sustained | Tailwind |
Totem | Travel | Trigger |
Strike Explained
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