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Strike is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Strike tag, the Modifiers, and what Strike is!
List of Contents
Strikes are melee attacks or skills that directly hits an enemy using the weapon or a body part. For example, hitting an enemy with a normal attack using a sword or an axe counts as a strike. While slams also inflict melee damage, they do not hit their targets directly. Instead, they hit the ground that causes damaging areas of effect.
A melee attack that directly hits with weapons or body parts. Slam attacks do not count as strikes.
• Culling Strike against Frozen Enemies |
Skill | Effect |
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・24% increased Attack Damage ・10% chance to Blind Enemies on Hit with Attacks |
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・10% increased Accuracy Rating with One Handed Melee Weapons ・10% increased Accuracy Rating with Two Handed Melee Weapons ・+2 to Melee Strike Range |
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・20% increased Accuracy Rating while Dual Wielding ・3% increased Movement Speed while Dual Wielding |
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・25% increased Critical Hit Chance for Attacks ・30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits |
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・25% increased Culling Strike Threshold |
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・100% increased Critical Damage Bonus against Enemies that are on Full Life |
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・25% increased Melee Damage ・+2 to Melee Strike Range |
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・+30 to Accuracy Rating ・8% increased Melee Attack Speed |
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・25% increased Attack Damage ・Attacks have a 25% chance to Maim on Hit |
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・25% increased Damage with Spears |
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・Culling Strike against Enemies you Mark |
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・+10 to Dexterity ・20% increased Critical Hit Chance |
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・Gain 12% of Physical Damage as Fire Damage |
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・Hits that Heavy Stun Enemies have Culling Strike |
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・20% increased Critical Hit Chance for Attacks ・20% increased Critical Damage Bonus for Attack Damage ・20% increased Stun Buildup with Critical Hits |
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・10% chance for Mace Slam Skills you use yourself to cause Aftershocks ・10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing the same damage to enemies within 1.8 metres |
Passive Skill Tree Guide and List of Passives
Skill | Details |
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Effects: ・While Dual-Wielding both hit with 30% less attack speed Equipment: • Wooden Club • Greatclub • Oak Greathammer • Smithing Hammer • Slim Mace • Forge Maul • Studded Greatclub • Spiked Club |
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Effects: None Equipment: • Wrapped Quarterstaff • Long Quarterstaff • Gothic Quarterstaff • Crescent Quarterstaff |
Gem | Effects |
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・Hits Break 15 Armour ・+2 to melee strike range ・Knock enemies back on hit ・40% more Attack Speed while Dual Wielding |
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Dash: ・+0.15 seconds to Total Attack Time Explosion: ・Explosion Radius is 1.3 metres ・Deals 25% of Consumed Blood Loss as additional unscalable Physical Attack Damage ・10% more Area of Effect per 18 Blood Loss Consumed, up to 500% ・ Additional Effects from Quality: +0(0-0.4) metres to explosion radius |
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Initial Strike: ・+0.2 seconds to Total Attack Time ・+25 to Melee Strike Range ・Additional Effects from Quality: 0(0-20)% Increased Cooldown Recovery Rate Shockwave: ・Shockwave Radius is 2 Metres |
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Stab: ・Converts 80% of Physical Damage to Cold Damage ・+4 to Melee Strike range ・56% more Freeze Buildup ・Additional Effects from Quality: +0(0-4) to Melee Strike range Nova: ・Converts 100% of Physical Damage to Cold Damage ・168% more Freeze Buildup ・Explosion and Chilled Ground radius are 2.2 metres |
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・Teleports and strikes two additional times per power Charge with 285% more attack speed. You cannot gain power charges while using this skill |
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Normal Dash: ・Converts 25% of Physical Damage to Lightning Damage ・0.8 seconds to Total Attack Time ・10 to Melee strike range Perfect Dash: ・Converts 70% of Physical Damage to Lightning Damage ・10 to Melee strike range ・Shocked Ground width is 1.8 metres Shockwave: ・Converts 100% of Physical Damage to Lightning Damage ・10 to Melee Strike range ・Shockwave Radius is 2.2 metres ・maximum 8 Shockwaves per use |
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・47-88 added Chaos damage ・Can't be Evaded ・+9% to Critical hit chance ・Supported Curses have 36% reduced Magnitudes ・36% reduced effect of Socketed marks |
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Normal Strikes: ・Converts 80% of Physical Damage to Cold Damage Third Strike: ・50% Less Attack Speed ・Converts 80% of Physical Damage to Cold Damage ・+7 to Melee Strike Range |
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・24 to 36 Added Attack Physical Damage ・Culling Strike ・Can't be Evaded ・7% to Critical Hit Chance |
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Normal Strikes: ・Converts 40% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage Perfect Strike: ・Converts 80% of Physical Damage to Fire Damage ・+14 to Melee Strike Range ・While Dual Wielding, both weapons hit with 30% less damage ・0-20% increased Magnitude of Ignite you inflict (from Quality) |
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Normal Strikes: ・Converts 40% of Physical Damage to Lightning Damage ・+5 to Melee Strike range ・Additional Effects from Quality: 0(0-25)% increased Critical Damage bonus Final Strike: ・35% less Attack Speed ・Converts 60% of Physical Damage to Lightning Damage ・+5 to Melee Strike Range ・Consume Shock on Hit ・Inflict Lightning Exposure on Hit ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus Spirits: ・Converts 100% of Physical Damage to Lightning Damage ・Charge Length is 8.6 metres ・Charge Width is 1.6 metres ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus |
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・+0.4 seconds to Total Attack Time ・+2 to Melee Strike Range ・100% more Magnitude of Bleeding inflicted ・Deals up to 100% more damage, based on the distance travelled ・Inflicts Bleeding on Hit ・Additional Effects from Quality: Deals up to an additional +0(0-30)% more damage, based on the distance travelled |
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Normal Strikes: ・+6 to Melee Strike Range Final Strike: ・Limit 5 Spearheads stuck in each target ・+12 to Melee Strike Range ・Inflicts Bleeding on Hit ・Knocks Back enemies ・Spearhead duration is 10 seconds ・Additional Effects from Quality: 0(0-20)% chance to leave an additional Spearhead in the target Explosion: ・Inflicts Bleeding on hit ・Explosion Radius is 2.4 metres |
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Melee: ・45 to 68 added Cold damage ・Can't be Evaded ・9% to Critical Hit chance ・Attaches shards to enemies within a 3.8 metre radius Explosion: ・24 to 36 added Cold damage ・11% to Critical Hit chance ・100% more Freeze buildup ・Explosion radius is 1.6 metres |
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Dash: ・6 to Melee Strike Range ・50% more Stun Buildup ・Knock enemies back on Hit Shockwave: ・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup ・Shockwave radius is 2 meters |
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Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets Projectile (Unarmed): ・Projectiles pierce all targets ・10 to 16 added Physical damage ・+7% to Critical Hit chance |
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Normal Strikes: ・Converts 60% of Physical Damage to Lightning Damage ・+4 to Melee Strike Range Third Strike: ・35% Less Attack Speed Fourth Strike: ・45% Less Attack Speed ・Converts 100% of Physical Damage to Lightning Damage ・+6 to Melee Strike Range ・100% more Chance to Shock |
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・1.4 seconds to Total Attack time |
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Melee: ・Knocks Back Enemies Whirlwind: ・Knocks Back Enemies ・Slows enemy movement speed by 30% ・Maximum 3 Stages ・Collapse deals 150% more damage per additional Stage ・+3 to Radius per additional Stage ・10% more Knockback distance per Stage ・Whirlind Radius is 1.8 Metres ・Additional Effects From Quality: Collapse deals +0(0-40)% more damage per additional Stage |
Gem | Effects |
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・Supported Strikes area Ancestrally Boosted ・Supported Skills cannot be used until you have Blocked 3 Hits |
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・Supported Strike skills are Ancestrally Boosted once every 6 seconds |
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・Supported Skills deal your Thorns Damage on their next 4 hits after you Retaliate with Thorns |
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・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds. |
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・Supported skills lose combo if you generate no combo for 4 seconds ・Supported skills deal 40% more damage ・Supported skills require 5 combo to use |
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・Final Strike of supported skills can be performed twice in succession |
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・Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.8 metres |
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・Supported Strike skills have a 40% chance to build an additional Combo on hit |
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・Supported Skills Consume all Endurance Charges on use ・Supported Skills restore 10% of your Maximum Life on use per Endurance Charge Consumed this way ・Supported Skills cannot generate Endurance Charges |
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・Supported strikes trigger volcanic eruption on hitting ignited enemies. |
Gem | Effects |
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・+2 Melee strike range ・While Dual Wielding, both weapons hit with 30% less damage ・Cannot cause Stun Buildup |
Glossary and Basic Game Mechanics
Strike Explained
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