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☆ NEW: 0.2.0f Patch Notes | 0.2.0f Hotfix 5
★ Dawn of the Hunt live now! ▶︎Best Builds
☆ HOT: Huntress | Amazon | Ritualist
★ Classes | Best Classes | Leveling Builds
┗ Smith of Kitava | Tactician | Lich
☆ Uniques | Mapping Guide | Currency Farm
This is a leveling build for the Huntress in Path of Exile 2 (PoE 2)'s Dawn of the Hunt update that uses Disengage, Rake, and Herald of Blood to finish Act 3. Check out this Huntress levelling build, including its progression, equipment, socketables, skills, and playstyle!
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The build is updated for Patch 0.2.0: Dawn of the Hunt. However, the contents in the page are subject to change as we continue to discover new mechanics and skill interactions. |
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The Bleed Huntress aims to capitalize on bleed to dish out huge amounts of DoT to enemies and detonating all the bleed damage you deal for huge bursts of damage. The build also excels really well against mobbing thanks to the new Herald of Ash persistent skill that detonates enemies based on the bleed damage you deal.
Date | Changes Made |
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04/05/25 | ・ Leveling Build Act 1 Created. |
04/06/25 | ・ Leveling Build Act 2 Created. |
The Huntress has a low amount of damage output against elites so we severely want bonus damage on your weapon. Our main source of damage aside from our hits and bleed will also be Martial Stomp so we'll want to increase our Strength stat. However, we're also a Dexterity class as our skills require Dexterity to equip so we'll want to increase our Dexterity alongside Strength.
Once we get the Amazon Class, we'll want to start focusing on Accuracy rating for our main weapon too as it allows the weapon to get extra damage based on its local Accuracy stat
For the Armor's attributes, focus on getting both Strength and Dexterity. Strength to increase our survivability and Dexterity to equip our skills.
As you start progressing through the later acts, you'll want to also start transitioning and start investing in evasion rating as we'll want it to be at the highest possible rating later in the endgame. Try to aim for at least 70% as it's ideal for survivability.
For accessories, we want it to focus physical damage and attributes, mostly the latter. Elemental Resistances are also desired to increase our character's survivability.
Equipment | Sockets |
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Weapon | |
Armor |
We want to get a Vision Rune to get more accuracy rating for our spear to synergize with our Amazon's Penetrate Ascendancy skill. The Penetrate skill converts 25% of the Accuracy rating on the spear into physical damage so slotting in Vision Runes allows us to get more damage (and it scales better than Iron Runes).
For our armor, we want to get the necessary resistance from runes to our armor pieces. Getting near max value to resistances is key to survival in the latter parts of the game.
All Runes and Soul Cores | |
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List of Runes | List of Soul Cores |
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
Skill | Support Gems |
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![]() Parry Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, casuing them to take increased Attack damage. | ![]() Rage Supports Melee Attacks, causing them to grant Rage on Hit. |
![]() Whirling Slash Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback. | - |
![]() Twister Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlsind will grant twisters extra damage of that element. | ![]() Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. ![]() Lacerate Supports any skill that hits enemies, giving it a chance to inflict Bleeding. |
![]() Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies. | ![]() Martial Tempo Supports Attacks, causing them to Attack faster. |
![]() Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck. | - |
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted. | ![]() Outmaneuver Supports skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour agaiinst Parried Enemies. |
![]() Explosive Spear Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground. | ![]() Overabundance Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word “Limit”. |
![]() Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding. | ![]() Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. |
Skill | Support Gems |
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![]() Parry Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, casuing them to take increased Attack damage. | - |
![]() Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies. | ![]() Martial Tempo Supports Attacks, causing them to Attack faster. ![]() Rage Supports Melee Attacks, causing them to grant Rage on Hit. |
![]() Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck. | ![]() Stomping Ground Supports Travel Skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. ![]() Execute Supports any skill that hits enemies, causing it to deal more damage against enemies on low life. |
![]() Blood Hunt Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted. | ![]() Combo Finisher Supports melee attacks you use yourself. Supported skills cannot be used until enough combo has been built up, but deal massively more damage. Cannot support skills which already combo or triggered skills. ![]() Bloodlust Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting bleeding. |
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted. | ![]() Outmaneuver Supports skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour agaiinst Parried Enemies. ![]() Overpower Supports any skill that hits enemies, causing it to build up Stun more quickly. |
![]() Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss. | - |
![]() Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding. | ![]() Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. |
Skill | Support Gems |
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![]() Parry Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, casuing them to take increased Attack damage. | - |
![]() Whirlwind Lance Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages. | ![]() Martial Tempo Supports Attacks, causing them to Attack faster. ![]() Lacerate Supports any skill that hits enemies, giving it a chance to inflict Bleeding. ![]() Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. |
![]() Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck. | ![]() Stomping Ground Supports Travel Skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. ![]() Ancestral Call Supports Strikes you use yourself, providing a powerful Ancestral Boost everyfew seconds. Cannot support Channelled Skills. |
![]() Blood Hunt Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted. | ![]() Combo Finisher Supports melee attacks you use yourself. Supported skills cannot be used until enough combo has been built up, but deal massively more damage. Cannot support skills which already combo or triggered skills. ![]() Bloodlust Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting bleeding. |
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted. | ![]() Outmaneuver Supports skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour agaiinst Parried Enemies. ![]() Overpower Supports any skill that hits enemies, causing it to build up Stun more quickly. |
![]() Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss. | - |
![]() Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding. | ![]() Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. |
Passive Nodes | |||
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1. | ![]() |
2. | ![]() |
3. | ![]() |
4. | ![]() |
For our Passive Tree, we want to get as much damage and critical hit chance. Bleed's damage scales depending on the hit that triggers the bleed so increasing our damage it the easiest way to scale our bleed DoT.
Attack Speed is also a great optoin due to the Huntress' poor attack speed scaling attacks from the Spear.
Passive Skill Tree Guide and List of Passives
Jump to an Act! | ||
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Act 1 | Act 2 | Act 3 |
To progress through Act 1 and beat Count Geonor using the Bleed Huntress leveling build, follow these steps:
# | Steps |
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1 | After beating the
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2 | Head for the Mysterious Campsite at Clearfell to get an extra Level 1
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3 | |
4 | Defeat
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5 | Find and defeat
![]() ![]() ![]() ![]() Note: Make sure to loot the Witch Hut to get Medium Flasks. |
6 | Defeat
![]() ![]() Note: By now, if you have not gotten a Spear and Buckler drop, you should have enough Gold to buy or gamble for both to access Parry and Disengage! |
7 | Progress to The Grim Tangle and defeat
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8 | Look for the Haunted Treasure Inside the Tomb of the Consort and defeat the rare enemy to acquire a Level 1 Uncut Support Gem and slot in Outmanuever to Disengage. Note: Once you find a Level 3 Uncut Skill Gem, use it to equip ![]() |
9 | Defeat
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10 | Start looking for the Dryadic Ritual in the same area to get an extra Level 1 Uncut Support Gem (to be used later).
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11 | Defeat the
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12 | Complete The Lost Lute at the Ogham Farmlands to obtain a Book of Specialisation for more passive points.
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13 | Search for the Crop Circle in the same area to defeat
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14 | Proceed to Ogham Village and defeat
![]() Note: Use the Uncut Skill Gem to get ![]() |
15 | Search and defeat the
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16 | Continue and defeat
![]() Note: Make sure you have Medium Flasks since this boss fight has 2 Phases so you will be spending a good amount of time learning and surviving the mechanics. |
To progress through Act 2 and beat Jamanra, the Abomination using the Bleed leveling build, follow these steps:
# | Steps |
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1 | |
2 | Defeat
![]() Ascendancy: You can attempt to finish the Sekhema's Trial to get your first Ascendancy Skill: ┣
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3 | Clear Mobs in Keth until you get the
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4 | Defeat
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5 | Defeat
![]() Note: Make sure to slot in this Jewel in your passive tree as you progress. |
6 | Open the Guarded Sarcophagus for an
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7 | Three Elemental Offering Ring choices: Ruby Ring, Sapphire Ring, and Topaz Ring for flame, cold, and lightning resistance respectively. It is recommended to choose the Topaz Ring to prepare for
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8 | Clear The City of Seven Waters for an Uncut Support Gem and slot in
on
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9 | Destroy the Effigy located in the Shrine of Bones for an Uncut Support Gem Level 1. |
10 | align]Clear Mobs in [The Bone Pits until you get the
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11 | Complete A Theft of Ivory quest for an Uncut Support Gem Level 1.
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12 | Place both Relics in the Valley of Titans to complete the Ancient Vows quest. Choose the Sun Clan Relic for more Mana Flask Recovery.
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13 | Complete A Crown of Stone quest for an Uncut Support Gem Level 1 (To be used later).
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14 | Complete the Tradition's Toll quest to get a
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15 | Defeat the
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To progress through Act 3 and beat Doryani using the Bleed Huntress leveling build, follow these steps:
# | Step by Step Guide to Act 3 Leveling |
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1 |
Defeat
![]() ![]() |
2 |
Loot the basket found in the Orok Campfire at Sandswept Marsh to get a
![]() Note: Avoid using this right now as we'll want to use it for our ![]() |
3 | |
4 |
Complete The Slithering Dead to get the
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5 |
Look for the Jungle Grave and interact with the Ravaged Corpse to summon Servi and get a rare Belt. We recommend taking Rawhide Belt for better survivability. |
6 |
Defeat
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7 |
Submit the Tribal Vengeance to get a charm. Choose the Antidote Charm for increased defenses against Poison. |
8 |
Defeat
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9 |
Use the Paquate's Mechanism to Corrupt gear. Feel free to corrupt your chosen gear but your weapon is the best choice for a chance for extra slots. |
10 | [align]
Obtain an
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11 | |
12 |
Ascendancy: By this time, you can complete the Trial of Chaos to get your third and fourth Ascendancy Point.
┣
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13 |
Use the
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※ Press on what type you are fighting for a more detailed explanation on the playstyle and skill rotation.
Type | Skill Rotation |
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Mobbing |
Act 1:
![]() Whirling Slash Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
▶
![]() Whirling Slash Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
▶
![]() Whirling Slash Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
▶
![]() Twister Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlsind will grant twisters extra damage of that element.
Act 2 & 3:
![]() Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
▶
![]() Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
▶
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
|
Bossing |
Act 1:
![]() Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
▶
![]() Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
▶
![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
▶
![]() Explosive Spear Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Act 2 & 3:
![]() Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
▶
![]() Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
▶
![]() Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
▶
![]() ![]() Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
▶
![]() Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
▶
![]() Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
▶
![]() Blood Hunt Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
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For general mobbing, you'll be focusing on causing as much AoE havoc with your combo.
For bosses, the focus changes from AoE to single target which causes our
This is how your main bossing rotation goes. Once you've spent the Arrowheads from Rapid Assault, you'll want to begin your full combo again to take down your foes.
Rank | Build |
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List of Builds by Class | |||||||||||
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Other Build Guides | |||||||||||
Dawn of the Hunt Leveling Builds | How to Make a Good Build |
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![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Barrage Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
![]() Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
![]() Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
![]() Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
![]() Storm Lance Throw an electrified that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
![]() Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
![]() Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Focus: Mobbing, AoE, Lightning, Fast Clear |
Base Class | |
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Ascendancies | |
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PoE 2 0.2.0 Bleed Huntress Leveling Build
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