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Persistent is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Persistent tag, and what Persistent is!
List of Contents
Persistent skills are toggled in the skills panel instead of being used normally and often need to reserve spirit in order to be activated.
| Skill | Effect |
|---|---|
Temporal Rift |
Passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. |
Life Remnants |
Drinks the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Critically Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life. |
Demon Form |
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill. |
Summon Infernal Hound |
Summons a Reviving Infernal Hound which Ignites enemies near it. The Hound takes a portion of damage from Hits for you. |
Sorcery Ward |
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted. |
Into the Breach |
Creates a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active. |
Blood Boil |
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them. |
Fire Spell on Hit |
While active, gains energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy. |
Manifest Weapon |
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapons gain an additional Attack depending on its weapon type. |
Supporting Fire |
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location. |
Called Shots |
Applies a socketed Mark Skill to a nearby unmarked Enemy every few secons. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every half second. |
A Solid Plan |
Persistent Buffs have 50% less Reservation |
| Skill | Details |
|---|---|
Malice
|
Effects: ・Critical Weakness duration is 4 seconds; Applies Critical Weakness to enemies every (0.51–0.7) seconds Equipment: • Omen Sceptre • Font of Power Omen Sceptre |
Skeletal Warrior Minion
|
Effects: ・Summons Reviving Skeletal Minions. Equipment: • Rattling Sceptre • The Dark Defiler Rattling Scepter |
Discipline
|
Effects: ・Aura grants +18–328 to Total Maximum Energy Shield Equipment: • Stoic Sceptre |
Purity of Fire
|
Effects: ・Aura grants +22-41% to Fire Resistance Equipment: • Sacred Flame Shrine Sceptre • Shrine Sceptre • Guiding Palm of the Heart • Guiding Palm of the Eye • Guiding Palm of the Mind |
Purity of Ice
|
Effects: ・Aura grants +22–41% to Cold Resistance Equipment: • Sacred Flame Shrine Sceptre • Shrine Sceptre • Guiding Palm of the Heart • Guiding Palm of the Eye • Guiding Palm of the Mind |
Purity of Lightning
|
Effects: ・Aura grants +22–41% to Lightning Resistance Equipment: • Guiding Palm Shrine Sceptre • Sacred Flame Shrine Sceptre • Shrine Sceptre • Guiding Palm of the Heart • Guiding Palm of the Eye |
Cast on Block
|
Effects: ・Gains 25 Energy when you Block;0–57% increased Energy gained;Triggers all Socketed Spells and loses all Energy on reaching maximum Energy Equipment: • Svalinn Crucible Tower Shield |
| Gem | Effects |
|---|---|
Bind Spectre
|
None |
Cast on Freeze
|
Buff: ・Gains 100 Energy when you Freeze an enemy with a Hit from a Skill, Once per Skill Use ・Triggers all Socketed Spells and loses all Energy on reaching Maximum Energy ・Has 10 maximum Energy per 0.11 seconds of base cast time of Socketed Spells |
Cast on Ignite
|
・Gains 20 Energy when you Ignite an enemy with a Hit from a Skills ・Once per Skill Use ・Triggers all Socketed Spells and loses all Energy on reaching Maximum Energy ・Has 10 maximum Energy per 0.12 seconds of base cast time of Socketed Spells |
Skeletal Arsonist
|
Minion Info: ・Summons Bomb-Throwing ・Reviving Skeletal Arsonists ・Can detonate other Minions on Command Command: Explosive Demise: ・Deals 45-68 Fire Damage ・Deals additional Fire Damage equal to 12% of Minion's maximum life ・Can target Minions with 94 Life or less ・Explosion Radius is 2.4 Metres |
Skeletal Brute
|
None |
Skeletal Cleric
|
Revive Skeleton: ・Revive a fallen Skeleton Heal: ・Life Regeneration granted: 13 |
Skeletal Frost Mage
|
Minion Info: ・Skills can be managed in the Skills Panel Command: Ice Bomb: ・Deals 28 to 43 Cold Damage ・100% More Magnitude or Chill Inflicted ・Explosion Radius is 2.6m |
Skeletal Reaver
|
Minion Info: ・None Command: Enrage: ・Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage. |
Skeletal Sniper
|
Minion: ・None Command: Gas Arrow - Impact: ・Cooldown Time: 8.00s ・Attack Speed: 120% Base ・Attack Damage: 70% Command: Gas Arrow - Poison Cloud: ・Does not hit, but Poisons enemies as though hitting them ・Gains 20% more Radius per second, up to a maximum of 80% ・Cloud Duration is 8s ・Cloud Radius is 1.4 metres Command: Gas Arrow - Explosion: ・Converts 100% of Physical damage to Fire Damage |
Skeletal Storm Mage
|
Minion Info: ・Minions Gain 0(0-20)% of their maximum Life as extra maximum Energy Shield Command: Death Storm: ・Deals 74 to 418 Lightning Damage ・Bolt Explosion radius is 1.8 metres ・Shocked Ground radius is 1.8 metres ・Shocked Ground duration is 6s |
Skeletal Warrior
|
・Summons Reviving Skeletal Minions. |
Tame Beast
|
・While this Gem is socketed you can view Monster Categories on enemies ・Wisp duration is 9.6 seconds ・Tamed Beast retains up to four monster modifiers when summoned ・ Additional Effects from Quality: +0(0-1.6) seconds to Wisp duration |
| Gem | Effects |
|---|---|
Cannibalism I
|
・2% of Maximum Life recovered on Kill while a Supported Skill is active |
Cannibalism II
|
・3% of maximum Life recovered on Kill while a Supported Skill is active |
Clarity I
|
・30% Increased Mana Regeneration rate while a supported skill is active |
Clarity II
|
・50% Increased Mana Regeneration Rate while a Supported Skill is active. |
Coolheaded
|
・50% less Ignite duration on you while a Supported Skill is active |
Crazed Minions
|
・Supported Minions deal 30% more damage if they have Revived Recently |
Deathmarch
|
・Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions |
Direstrike I
|
・Deal 50% increased Attack Damage while on Low Life while a Supported Skill is active |
Direstrike II
|
・Deal 70% increased Attack Damage while on Low Life while a Supported Skill is Active |
Enormity
|
・Minions from Supported Skills have 20% increased size ・Minions from Supported Skills deal 20% more damage ・Minions from Supported Skills have 20% more maximum life |
Essence Harvest
|
・Recover 10% of your maximum Mana when a Persistent Reviving Minion created by Support Skill dies |
Herbalism I
|
・30% increased recovery from Life Flasks while supported skill is active |
Herbalism II
|
・50% increased recovery from Life Flasks while supported skill is active |
Last Gasp
|
・Minions from Supported Skills die 4 seconds after their Life is reduced to 0. |
Mysticism I
|
・Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is active |
Mysticism II
|
・Deal 40% increased Spell Damage while on Full Energy Shield while a Supported Skill is Active |
Precision I
|
・30% Increased accuracy rating while a supported sill is active |
Precision II
|
・50% Increased Accuracy Rating while a Supported Skill is active |
Refraction I
|
・Those affected by auras from supported skills gain refractive plating ・Refractive plating causes 20% of armoour to apply to elemental hit damage taken |
Refraction II
|
・Those affected by Auras from Supported Skills gain Refractive Plating ・Refractive Plating causes 30% armour to apply to Elemental Hit Damage taken. |
Refraction III
|
・Supported Banners apply Refractive Dissolution to Enemies in Radius ・Refractive Dissolution applies 2% Elemental Exposure per 1000 player Armour, up to 80% |
Strong Hearted
|
・50% less Shock duration on you while supported skill is active |
Thornskin I
|
・Deal 40% increased Thorns Damage while a Supported Skill is active |
Thornskin II
|
・Deal 70% increased Thorns Damage while a Supported Skill is Active |
Upwelling I
|
・Your Minions deal 30% increased Damage while you are not on full Mana while a Supported Skill is active |
Upwelling II
|
・Your Minions deal 50% increased Damage while you are not on Full Mana while a Supported Skill is active. |
Vitality I
|
・Regenerate 1% of Maximum Life Per Second while a Supported Skill is active |
Vitality II
|
・Regenerate 2% of maximum Life per second while a Supported Skill is active |
Warm Blooded
|
・50% less Freeze duration on you while a Supported Skill is active |
| Gem | Effects |
|---|---|
Alchemist's Boon
|
・28% of recovery from your Flask is also granted to Allies in your presence ・Grants you 0.22 Flask Charges per second |
Archmage
|
・Non-Channeling Spells gain 3% of damage as extra lightning damage for each 100 maximum mana you have ・Non-Channelling Spells cost an additional 6.7% of your Maximum Mana |
Arctic Armour
|
・Deals 17 to 25 Cold Damage per Stage ・Gains a Stage Every 1.2 seconds, up to a maximum of 3 Stages |
Attrition
|
・You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds ・You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 53% |
Barkskin
|
・When hit by an enemy, gain armour equal to 32% of energy shield lost ・Buff duration is 6 seconds |
Barrier Invocation
|
・When hit by an enemy, gain 1 Energy for each 10 Energy Shield lost to Damage taken ・30% increased Energy gained ・Maximum Energy is 500 |
Berserk
|
・Grants 0.2% of Physical Attack leeched as life per Rage ・Lose 0.1% of life per Rage per second while not losing Rage ・Grants 43% increased Rage effect |
Blasphemy
|
Buff: ・Socketed Curse Skills apply in an Aura around you ・Reserves 60 Spirit per Socketed Curse Curses: ・47% Less Effect of Socketed Curses ・Socketed Skills have +1 Metres to base radius |
Blink
|
・Teleports 4.6 metres |
Briarpatch
|
・Modifiers to Thorns damage apply to this skill's Spell damage ・Stores 1% of Physical Attack damage dealt, up to 20 ・Thorny Ground radius is 3 metres ・Limit 1 patch of Thorny Ground ・Thorny Ground duration is 6 seconds ・Cannot create more than one patch of Thorny Ground every 8 seconds ・Overgrown Thorny Ground deals damage 50% more frequently and expires 50% slower |
Cast on Critical
|
・Gains 1 energy per power of enemies you Critically Hit with skills ・39% increased energy gained ・Triggers all socketed Spells and loses all energy on reaching maximum energy |
Cast on Dodge
|
・gain 2 energy per metre travelled while dodge rolling ・39% increased energy gained ・Triggers all socketed spells and loses all energy on reaching maximum energy |
Cast on Elemental Ailment
|
・Gains 10 Energy per Power of Enemies you Freeze with Hits form Skills ・Gains 1 Energy per Power of Enemies you Ignite with Hits from Skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・39% Increased Energy gained ・Triggers all Socketed Spells and loses all Energy on Reaching Maximum Energy ・Has 10 Maximum Energy per 0.1 seconds of Base Cast Time of Socketed Spells. |
Cast on Minion Death
|
・Gains 50 base energy when a Minion is killed, modified by the Minion's Power ・30% increased Energy gained ・Triggers all socketed Spells and loses all Energy on reaching maximum Energy. |
Cast on Shock
|
・Gains 1 Energy per Power of enemies you Shockwith Hits from skills ・30% increased Energy gained ・Triggers all socketed Spells and loses all Energy on reaching maximum Energy |
Charge Regulation
|
・Consumes one of each charge every 4.3s ・15% more Critical Hit Chance while you have a Power Charge ・12% more Defences while you have an Endurance Charge ・8% more Skill Speed while you have a Frenzy Charge |
Combat Frenzy
|
・Gain a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy, no more than once every 5.3-4.1 seconds. |
Convalescence
|
・Buff duration is 3.15 seconds ・Cooldown does not recover during Buff effect |
Defiance Banner
|
・10% more Aura effect per Valour ・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura ・Aura grants 7% more Armour and Evasion ・Aura grants 5% increased movement speed |
Dread Banner
|
・10% more Aura per Valour ・Banner Aura radius is 4 meters ・Banner duration is 6.65s, or until you leave the Aura ・Aura grants 0.17 Flask charges per second ・Aura grants 14% more Stun Threshold and Elemental Ailment Threshold |
Elemental Conflux
|
・8 second duration between element randomisations ・Buff grants 53% more damage with the affected element |
Elemental Invocation
|
・Gains 10 Energy pero Power of Enemies you Freeze with Hits from skills ・Gains 2 Energy per Power of enemies you Ignite with Hits from skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・ 30% Increased Energy Gained ・Maximum Energy is 500 |
Eternal Rage
|
・Regenerate 3.5 rage per second |
Feral Invocation
|
・39% increased energy gained ・ Gains 1 energy per 20 mana spent ・ Maximum energy 1s 500 ・ Socketed attacks consume 10 energy per 0.1 seconds of base ・ Skill attack time when triggered |
Ghost Dance
|
・3.85 second duration between gaining Ghost Shrouds ・When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion |
Grim Feast
|
・Grim Remnants recover 17 Energy Shield ・50% chance to spawn a Remnant when an enemy or Reviving Minion dies in your Presence |
Herald of Ash
|
Explosion: ・Explosion Radius is 1.2 metre ・Ignite duration is 3 seconds ・Base Ignite damage is 18.67% Overkill Damage Buff: ・Ignite Surrounding enemies if Overkill Damage is at least 20% of Enemy's Maximum Life. |
Herald of Blood
|
Explosion: ・Base Physical Damage ・Can't Be Evaded ・Explosion Radius is 1.8 Metres ・Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage ・55% chance to Aggravate Bleeding on Hit Buff: ・Enemies with Blood Loss you kill explode |
Herald of Ice
|
・Attack Damage: 93% ・Explosion Radius is 1.6 Metres ・100% of Explosion Physical Damage ・Converted to Cold Damage |
Herald of Plague
|
・Spreads the most damaging Poison on enemies you kill in a 1.7 metre radius ・22% chance to hinder enemies on spreading Poison on them |
Herald of Thunder
|
・Attack Damage: 93% ・Bolt Impact radius is 1.4 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
Iron Ward
|
・Stores 65% of Mitigated Physical Damage, up to 296 ・200% more Stun Buildup ・Nova radius is 1.8 metres ・Stored Damage grants up to 200% more Area of Effect. |
Lingering Illusion
|
Buff: ・Creates a short-lived illusory copy of yourself whenever you dodge roll Illusion: ・Illusions have 20% of your Maximum Life ・28% chance to create an additional Power Charge when Killed. |
Magma Barrier
|
Buff: ・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates Magma Spray: ・6 to 8 Added Fire Damage per 15 Armour on Shield ・140 to 210 Base Offhand Fire Damage |
Mana Remnants
|
・25% chance to spawn a Remnant on Killing a Shocked enemy ・Spawn a Remnant on Critically Hitting a Shocked target, no more than once every 2 seconds ・Each Remnant grants 35 Mana |
Mirage Archer
|
・Supported Skills cannot consume Charges ・Mirage deal 30%% less Damage ・Cannot create a New Mirage if a Mirage has Expired or you have Dodge Rolled in the past 6 seconds ・Mirage duration is 4.4 seconds. |
Plague Bearer
|
・Stores 4% of Expected Poison damage ・Stores up to 197 Poison Damage |
Raging Spirits
|
・Minions from this skill convert 70% of Physical Damage to Fire Damage ・Limit 10 Summoned Raging Spirits ・Fire Area Spells summon a Spirit per 1.5 metres of radius ・Projectiles from Fire Spells summon a Spirit on hit ・Maximum 2 Spirits summoned per Spell cast |
Ravenous Swarm
|
・Swarms attack within 4 metre radius of you ・Swarm duration is 6.6 seconds ・Spawn a new Swarm once every 6 seconds ・Limit active 3 Swarms. |
Reaper's Invocation
|
・39% Increased energy gain ・Maximum energy is 500 ・Gains 15 energy per power of enemies you kill with melee attacks |
Rhoa Mount
|
None |
Sacrifice
|
・Skills can use your Undead Reviving Minions in place of Corpses ・Minions revive 66% more slowly |
Scavenged Plating
|
・Scavenged Plating duration is 8 seconds ・3% more Armour per Scavenged Plating ・Maximum 10 Scavenged Plating ・4 to 6 Thorns per Scavenged Plating |
Shard Scavenger
|
・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s |
Siphon Elements
|
・Remnants Created by Supported Skills can be Collected from 17% Further Away ・5% chance per Power to spawn a Cold Remnant on a Freezing Target ・5% to spawn a Fire Remnant on a Non-Ignited Target ・5% to spawn a Lightning Remnant on a Non-Shocked Target. |
Time of Need
|
・11.1 second duration between blessings ・Blessing recovers 166 Life and removes Curses and Elemental Ailments |
Trail of Caltrops
|
Trail of Caltrops: ・Scatters 3 caltrops when you dodge Caltrops: ・Base Physical Damage ・Increases and reduction to Thorns damage apply to Hit damage with this skill ・Maim on Hit ・Caltrop radius is 0.5 metres ・Caltrop duration is 8 seconds |
Trinity
|
・8% more Elemental Damage with Attacks per 50 Resonance of any type ・On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types |
War Banner
|
・10% more Aura effect per Valour ・Banner Aura radius is 4M ・Banner duration is 6.15s, or until you leave the Aura ・Aura grants 30% increased accuracy ・Aura grants 5% more attack damage |
Wind Dancer
|
Buff: ・3 Maximum Stacks ・Gain a Stage every 1.44 seconds ・10% more Evasion Rating per Stage ・On being Hit by a Melee Attack, consume all stages to trigger Gale Force. Gale Force: ・Attack Damage: (27%-82%) ・Knocks back Enemies ・Explosion Radius is 1.6 meters ・100% more area of effect per stage ・50% more Damage per stage ・25% more Knockback Distance per stage |
Withering Presence
|
・Withered duration is 6 seconds ・Withers enemies in your Presence every 1.74 seconds |
Wolf Pack
|
・Summons 4 wolves |
| Related Gems | ||
|---|---|---|
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