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Persistent is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Persistent tag, and what Persistent is!
List of Contents
Persistent skills are toggled in the skills panel instead of being used normally and often need to reserve spirit in order to be activated.
Skill | Effect |
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Passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. |
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Drinks the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Critically Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life. |
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Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill. |
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Summons a Reviving Infernal Hound which Ignites enemies near it. The Hound takes a portion of damage from Hits for you. |
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Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted. |
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Creates a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active. |
Skill | Details |
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Effects: ・Critical Weakness duration is X seconds ・Applies Critical Weakness to enemies every 0.52 seconds Equipment: • Omen Sceptre • Font of Power Omen Sceptre |
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Effects: ・Summons Reviving Skeletal Minions. Equipment: • Rattling Scepter • The Dark Defiler Rattling Scepter |
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Effects: ・Grants Allies +X to their total maximum Energy Shield Equipment: • Stoic Sceptre |
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Effects: ・Allies gain X% additional Fire Resistance Equipment: • Guiding Palm Shrine Sceptre • Sacred Flame Shrine Sceptre |
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Effects: ・Allies gain X% additional Cold Resistance Equipment: • Guiding Palm Shrine Sceptre • Sacred Flame Shrine Sceptre |
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Effects: ・Allies gain X% additional Lightning Resistance Equipment: • Guiding Palm Shrine Sceptre • Sacred Flame Shrine Sceptre |
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Effects: ・Gains X Energy when you Block ・X% Increased Energy Gained ・Triggers all socketed Spells and loses all Energy on reaching Maximum Energy Equipment: • Svalinn Crucible Tower Shield |
Gem | Effects |
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None |
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Buff: ・Gains 100 Energy when you Freeze an enemy with a Hit from a Skill, Once per Skill Use ・Triggers all Socketed Spells and loses all Energy on reaching Maximum Energy ・Has 10 maximum Energy per 0.11 seconds of base cast time of Socketed Spells |
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・Gains 20 Energy when you Ignite an enemy with a Hit from a Skills ・Once per Skill Use ・Triggers all Socketed Spells and loses all Energy on reaching Maximum Energy ・Has 10 maximum Energy per 0.12 seconds of base cast time of Socketed Spells |
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・Minions from Supported Skills die 4 seconds after their Life is reduced to 0. |
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Minion Info: ・Summons Bomb-Throwing ・Reviving Skeletal Arsonists ・Can detonate other Minions on Command Command: Explosive Demise: ・Deals 45-68 Fire Damage ・Deals additional Fire Damage equal to 12% of Minion's maximum life ・Can target Minions with 94 Life or less ・Explosion Radius is 2.4 Metres |
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None |
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Revive Skeleton: ・Revive a fallen Skeleton Heal: ・Life Regeneration granted: 13 |
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Minion Info: ・Skills can be managed in the Skills Panel Command: Ice Bomb: ・Deals 28 to 43 Cold Damage ・100% More Magnitude or Chill Inflicted ・Explosion Radius is 2.6m |
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Minion Info: ・None Command: Enrage: ・Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage. |
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Minion: ・None Command: Gas Arrow - Impact: ・Cooldown Time: 8.00s ・Attack Speed: 120% Base ・Attack Damage: 70% Command: Gas Arrow - Poison Cloud: ・Does not hit, but Poisons enemies as though hitting them ・Gains 20% more Radius per second, up to a maximum of 80% ・Cloud Duration is 8s ・Cloud Radius is 1.4 metres Command: Gas Arrow - Explosion: ・Converts 100% of Physical damage to Fire Damage |
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Minion Info: ・Minions Gain 0(0-20)% of their maximum Life as extra maximum Energy Shield Command: Death Storm: ・Deals 74 to 418 Lightning Damage ・Bolt Explosion radius is 1.8 metres ・Shocked Ground radius is 1.8 metres ・Shocked Ground duration is 6s |
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・Summons Reviving Skeletal Minions. |
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・While this Gem is socketed you can view Monster Categories on enemies ・Wisp duration is 9.6 seconds ・Tamed Beast retains up to four monster modifiers when summoned ・ Additional Effects from Quality: +0(0-1.6) seconds to Wisp duration |
Gem | Effects |
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・2% of Life recovered on Kill while a Supported Skill is active |
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・30% Increased Mana Regeneration rate while a supported skill is active |
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・50% less Ignite duration on you while a Supported Skill is active |
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・Supported Minions deal 30% more damage if they have Revived Recently |
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・Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions |
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・Deal 50% increased Attack Damage while on Low Life while a Supported Skill is active |
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・Minions from Supported Skills have 20% increased size ・Minions from Supported Skills deal 20% more damage ・Minions from Supported Skills have 20% more maximum life |
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・Recover 10% of your maximum Mana when a Persistent Reviving Minion created by Support Skill dies |
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・30% increased recovery from Life Flasks while supported skill is active |
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・Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is active |
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・30% Increased accuracy rating while a supported sill is active |
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・Those affected by auras from supported skills gain refractive plating ・Refractive plating causes 20% of armoour to apply to elemental hit damage taken |
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・50% less Shock duration on you while supported skill is active |
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・Deal 40% increased Thorns Damage while a Supported Skill is active |
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・Your Minions deal 30% increased Damage while you are not on full Mana while a Supported Skill is active |
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・Regenerate 1% of Life Per Second while a Supported Skill is active |
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・50% less Freeze duration on you while a Supported Skill is active |
Gem | Effects |
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・28% of recovery from your Flask is also granted to Allies in your presence ・Grants you 0.22 Flask Charges per second |
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・Non-Channeling Spells gain 3% of damage as extra lightning damage for each 100 maximum mana you have ・Non-Channelling Spells cost an additional 6.7% of your Maximum Mana |
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・Deals 17 to 25 Cold Damage per Stage ・Gains a Stage Every 1.2 seconds, up to a maximum of 3 Stages |
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・You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds ・You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 53% |
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・When hit by an enemy, gain 1 Energy for each 10 Energy Shield lost to Damage taken ・30% increased Energy gained ・Maximum Energy is 500 |
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・Grants 0.2% of Physical Attack leeched as life per Rage ・Lose 0.1% of life per Rage per second while not losing Rage ・Grants 43% increased Rage effect |
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Buff: ・Socketed Curse Skills apply in an Aura around you ・Reserves 60 Spirit per Socketed Curse Curses: ・47% Less Effect of Socketed Curses ・Socketed Skills have +1 Metres to base radius |
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・Teleports 4.6 metres |
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・Gains 1 energy per power of enemies you Critically Hit with skills ・39% increased energy gained ・Triggers all socketed Spells and loses all energy on reaching maximum energy |
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・gain 2 energy per metre travelled while dodge rolling ・39% increased energy gained ・Triggers all socketed spells and loses all energy on reaching maximum energy |
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・Gains 50 base energy when a Minion is killed, modified by the Minion's Power ・30% increased Energy gained ・Triggers all socketed Spells and loses all Energy on reaching maximum Energy. |
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・Gains 1 Energy per Power of enemies you Shockwith Hits from skills ・30% increased Energy gained ・Triggers all socketed Spells and loses all Energy on reaching maximum Energy |
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・Consumes one of each charge every 4.3s ・15% more Critical Hit Chance while you have a Power Charge ・12% more Defences while you have an Endurance Charge ・8% more Skill Speed while you have a Frenzy Charge |
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・Gain a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy, no more than once every 5.3-4.1 seconds. |
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・Buff duration is 3.15 seconds ・Cooldown does not recover during Buff effect |
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・10% more Aura effect per Valour ・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura ・Aura grants 7% more Armour and Evasion ・Aura grants 5% increased movement speed |
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・10% more Aura per Valour ・Banner Aura radius is 4 meters ・Banner duration is 6.65s, or until you leave the Aura ・Aura grants 0.17 Flask charges per second ・Aura grants 14% more Stun Threshold and Elemental Ailment Threshold |
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・8 second duration between element randomisations ・Buff grants 53% more damage with the affected element |
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・Gains 10 Energy pero Power of Enemies you Freeze with Hits from skills ・Gains 2 Energy per Power of enemies you Ignite with Hits from skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・ 30% Increased Energy Gained ・Maximum Energy is 500 |
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・3.85 second duration between gaining Ghost Shrouds ・When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion |
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・Grim Remnants recover 17 Energy Shield ・50% chance to spawn a Remnant when an enemy or Reviving Minion dies in your Presence |
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Explosion: ・Explosion Radius is 1.2 metre ・Ignite duration is 3 seconds ・Base Ignite damage is 18.67% Overkill Damage Buff: ・Ignite Surrounding enemies if Overkill Damage is at least 20% of Enemy's Maximum Life. |
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Explosion: ・Base Physical Damage ・Can't Be Evaded ・Explosion Radius is 1.8 Metres ・Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage ・55% chance to Aggravate Bleeding on Hit Buff: ・Enemies with Blood Loss you kill explode |
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・Attack Damage: 93% ・Explosion Radius is 1.6 Metres ・100% of Explosion Physical Damage ・Converted to Cold Damage |
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・Spreads the most damaging Poison on enemies you kill in a 1.7 metre radius ・22% chance to hinder enemies on spreading Poison on them |
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・Attack Damage: 93% ・Bolt Impact radius is 1.4 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
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Buff: ・Creates a short-lived illusory copy of yourself whenever you dodge roll Illusion: ・Illusions have 20% of your Maximum Life ・28% chance to create an additional Power Charge when Killed. |
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Buff: ・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates Magma Spray: ・6 to 8 Added Fire Damage per 15 Armour on Shield ・140 to 210 Base Offhand Fire Damage |
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・25% chance to spawn a Remnant on Killing a Shocked enemy ・Spawn a Remnant on Critically Hitting a Shocked target, no more than once every 2 seconds ・Each Remnant grants 35 Mana |
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・Stores 4% of Expected Poison damage ・Stores up to 197 Poison Damage |
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・Minions from this skill convert 70% of Physical Damage to Fire Damage ・Limit 10 Summoned Raging Spirits ・Fire Area Spells summon a Spirit per 1.5 metres of radius ・Projectiles from Fire Spells summon a Spirit on hit ・Maximum 2 Spirits summoned per Spell cast |
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・39% Increased energy gain ・Maximum energy is 500 ・Gains 15 energy per power of enemies you kill with melee attacks |
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None |
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・Skills can use your Undead Reviving Minions in place of Corpses ・Minions revive 66% more slowly |
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・Scavenged Plating duration is 8 seconds ・3% more Armour per Scavenged Plating ・Maximum 10 Scavenged Plating ・4 to 6 Thorns per Scavenged Plating |
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・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s |
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・11.1 second duration between blessings ・Blessing recovers 166 Life and removes Curses and Elemental Ailments |
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Trail of Caltrops: ・Scatters 3 caltrops when you dodge Caltrops: ・Base Physical Damage ・Increases and reduction to Thorns damage apply to Hit damage with this skill ・Maim on Hit ・Caltrop radius is 0.5 metres ・Caltrop duration is 8 seconds |
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・8% more Elemental Damage with Attacks per 50 Resonance of any type ・On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types |
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・10% more Aura effect per Valour ・Banner Aura radius is 4M ・Banner duration is 6.15s, or until you leave the Aura ・Aura grants 30% increased accuracy ・Aura grants 5% more attack damage |
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Buff: ・3 Maximum Stacks ・Gain a Stage every 1.44 seconds ・10% more Evasion Rating per Stage ・On being Hit by a Melee Attack, consume all stages to trigger Gale Force. Gale Force: ・Attack Damage: 53% ・Knocks back Enemies ・Explosion Radius is 1.6 meters ・100% more area of effect per stage ・50% more Damage per stage ・25% more Knockback Distance per stage |
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・Withered duration is 6 seconds ・Withers enemies in your Presence every 1.74 seconds |
Glossary and Basic Game Mechanics
Persistent Explained
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