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Projectile is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Projectile tag, the affixes, Uniques, and what Projectile is!
List of Contents
A Projectile is a moving attack or spell that usually impacts with targets when it hits them.
When a group of multiple projectiles is fired from the same source at the same time, only one projectile in the group can hit each target unless otherwise specified.
| Name | Implicit and Modifiers |
|---|---|
Splinterheart Recurve Bow Bow |
Fixed Modifiers:
・120-160% increased Physical Damage ・+50-70 to Accuracy Rating ・20-30% increased Projectile Speed ・Projectiles Split towards 2 targets |
Blackgleam Fire Quiver Quiver |
Implicit: Adds 3-5 Fire damage to Attacks Fixed Modifiers: ・+30-50 to maximum Mana ・50% increased chance to Ignite ・Projectile Pierce all Ignited enemies ・Attacks Gain 5-10% of Damage as Extra Fire Damage ・Adds 3-5 to 6-9 Fire Damage to Attacks |
Legionstride Rough Greaves Boots |
Fixed Modifiers:
・+50-70 to Armour ・+50-70 to Stun Threshold ・-10 Physical Damage Taken from Projectile Attacks ・+10% to Block Chance |
Snakepit Pearl Ring Ring |
Implicit: 7-10% increased Cast Speed Fixed Modifiers: ・20-30% increased Spell Damage ・10-15% increased Cast Speed ・Left ring slot: Projectiles from Spells cannot Chain ・Left ring slot: Projectiles from Spells Fork ・Right ring slot: Projectiles from Spells Chain +1 times ・Right ring slot: Projectiles from Spells cannot Fork |
|
• X to Level of all Projectile Skills • X% increased Projectile Speed • X% increased Projectile Damage |
| We're still checking out this skill tag. Please come back for more updates! |
| We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Armour Piercing Rounds
|
Armour Piercing Rounds: ・Attack Speed: 524% of Base ・Attack Damage: 22% ・Hits Break 2 Armour ・Knocks back Enemies Ammunition: ・12 Bolts loaded per clip |
Artillery Ballista
|
Ballista: ・+16 sec. to Totem Duration ・ Limit 1 Totem ・ Totem Base Attack Time is 2.5 sec. ・Totem Base Critical Hit chance is 5% ・Totem uses its own weapon, dealing 54 to 81 Nase Physical Damage Artillery: ・Converts 60% of Physical damage to Fire damage ・Fires 3 Projectiles ・Bolt explosion radius is 0.5 metres. |
Ball Lightning
|
・Deals 1 to 19 Lightning Damage ・Hits enemies in range every 0.2 seconds ・750% more chance to shock ・Fires beams at targets within 1.8 metres |
Bonestorm
|
Projectile: ・Deals 13 to 20 Physical Damage ・ 200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to cast speed also affect this skill's cost ・Can fire up to 20 Projectiles Explosion: ・Deals 10 to 15 Physical damage ・200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to Cast Speed also affect this skill's cost ・Explosion Radius is 0.5M ・40% more area of effect per Power Charge consumed ・+0.7M to Explosion radius if a Power Charge was consumed |
Chaos Bolt
|
・Deals 10-19 Chaos Damage |
Cluster Grenade
|
Primary Grenade: ・Detonation time is 2 sec. ・Converts 20% of Physical damage to Fire damage ・Explosion radius is 2.5 metres Mini Grenades: ・Attack Damage: 137% ・Detonation Time is 3 sec. ・Converts 40% of Physical damage to Fire damage ・Explosion radius is 1.4 metres ・Fires exactly 14 grenades in nova |
Dark Effigy
|
Dark Effigy: ・+8 seconds to Totem Duration ・Limit 1 Totem Vile Effusion: ・Deals 15 to 28 Chaos Damage ・Impact Radius is 1.2 metres |
Detonating Arrow
|
Arrow: ・Modifiers to attack speed also affects this Skill's cost ・Gain 120% of damage as extra Fire Damage per stage ・Max 4 stages Explosion: ・Modifiers to attack spped also affect this Skill's cost ・Explosion radius is 2.4 metres |
Electrocuting Arrow
|
・Converts 50% of Physical Damage to Lightning Damage ・+1.2 seconds to Total Attack time ・Cannot Chain ・Arrow duration 12 seconds |
Ember Fusillade
|
・Deals 13-19 Fire Damage ・Embers deal 5% more damage for each previous Ember fired in sequence ・Hover duration is 1.3 seconds ・Can Accumulate up to 6 embers |
Escape Shot
|
・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・+0.7 seconds to Attack Time ・585% more Freeze Buildup ・Impact radius is 2.4 metres |
Essence Drain
|
Projectile: ・Deals 9 to 16 Chaos Damage. Damage Over Time: ・Deals 15 base Chaos damage per second ・Modifiers Spell damage apply to Debuff's Damage over time ・Debuff duration is 4 seconds |
Explosive Grenade
|
・Detonation time is 5 seconds ・Converts 80% of Physical Damage to Fire Damage ・Explosion radius is 2.1 meters |
Explosive Shot
|
Explosive Shot - Projectile: ・Converts 30% of Physical Damage to Fire Damage ・Knocks Back enemies Explosive Shot - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Knocks Back enemies ・Explosion Radius is 2.6 metres Ammunition: ・30% less reload speed ・1 bolt loaded per clip |
Explosive Spear
|
Spear: ・Detonation Time is 2.5 seconds ・Converts 60% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Pierces all targets ・Limit 1 Lodged Spear Explosion: ・Converts 100% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Explosion Radius is 2.8 Metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion Radius Frenzy-Charged: ・Converts 100% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Explosion and Ignited Ground length are 4 metres ・Explosion and Ignited Ground width are 1.5 metres ・Ignited Ground duration is 4 seconds ・Ignited Ground ignites enemies as though dealing the explosion's damage ・Additional Effects from Quality: +0(0-0.4) metres to Explosion and Ignited Ground length |
Eye of Winter
|
・Deals 7 to 10 Cold Damage ・Fires 8 shard projectiles in a spiral when projectile ends ・Modifiers to number of projectiles only apply to the final spiral ・Gains 75% of damage as the corresponding type when passing over an Elemental Ground Effect or Orb |
Falling Thunder
|
Melee: ・Converts 60% of Physical Damage to Lightning Damage ・Cone Length is 4 Metres Projectile: ・Converts 100% of Physical Damage to Lightning Damage ・Pierces all targets ・50% more damage per Power Charge consumed ・100% more damage if a Power Charge was consumed ・Fires 3 Projectiles per Power Charge consumed |
Fireball
|
Projectile: ・Deals 49 to 74 Fire Damage Explosion: ・Deals 49-74 Fire Damage ・Explosion radius is 1.7 metres Firebolts: ・Deals 31-47 Fire Damage ・ Projectile count cannot be modified ・Fires 8 Projectiles |
Flash Grenade
|
・Detonation time is 0.85 seconds ・500% more Stun Buildup ・Explosion radius is 2.7 meters ・Blinds enemies and allies |
Fragmentation Rounds
|
Fragmentation Rounds Projectile: ・Knocks Back Enemies ・Consume Freeze on hit ・Fires 10 fragments per shot ・Multiple Fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit ・Bolts Pierce 2 targets Fragmentation Rounds VS Frozen: ・Base explosion is 1.8 metres Ammunition: ・+1 Bolt loaded per clip |
Freezing Salvo
|
・Converts 80% of Physical Damage to Cold Damage ・62% more Freeze buildup ・Impact radius is 1.2 metres ・Accumulates up to 12 missiles ・Accumulates up to 12 additional missiles ・Accumulates a missile every 1 second |
Frostbolt
|
Projectile: ・Deals 9-14 Cold Damage ・Projectiles pierce all targets ・100% increased magnitude of Chill inflicted ・Chilled Ground radius is 0.9 metres ・Chilled Ground duration is 4 seconds Explosion: ・Deals 8 to 12 Cold Damage ・Explosion radius is 2.4 metres |
Galvanic Shards
|
Galvanic Shards: ・Converts 60% of Physical Damage to Lightning Damage ・Knocks Back enemies ・Multiple fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single hit Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Beam Chains to 1 enemy Ammunition: ・50% Less Reload Speed ・5 Bolts loaded per Clip |
Gas Arrow
|
Arrow: ・Impact Radius is 1.8 metres Poison Cloud: ・Attack Damage: 115% ・Limit 6 Poison Clouds ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of +80% ・Cloud duration is 4 seconds ・Cloud radius 1.8 metres Explosion: ・Attack Damage: 147% Converts 100% of Physical Damage to Fire Damage |
Gas Grenade
|
Impact: ・Impact radius is 1.5 meters ・Fuse duration is 2 seconds Poison Cloud: ・Attack Damage: 128% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of 80% ・Cloud radius is 1.5 meters Explosion: ・Attack Damage: 342% ・Converts 100% of Physical Damage to Fire Damage |
Glacial Bolt
|
Glacial Bolt Projectile: ・Attack Damage: 66% ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Glacial Bolt Wall: ・Attack Damage: 102% ・Converts 100% of Physical Damage to Cold Damage ・Explosion Radius is 1.8 meters ・ Wall lasts 8.0s ・Ice Crystals have 460 Maximum Life Ammunition: ・+1 Bolt loaded per clip |
Glacial Lance
|
Spear: ・Converts 60% of Physical Damage to Cold Damage ・Projectile Count cannot be modified ・68% more Freeze Buildup ・Pierces all targets ・Cannot Chain ・Projectiles cannot Split ・Chilling radius is 1.2 metres ・Frenzy-Charged fragment duration is 1 second ・Fragment duration is 6 seconds ・Additional Effects from Quality: +0(0-4) metres to Chilling radius Explosion: ・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・136% more Freeze Buildup ・Explosion Length is 2.6 metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion length |
Hailstorm Rounds
|
Hailstorm Rounds: ・Converts 80% of Physical Damage to Cold Damage ・Impact Radius is 1.2 metres ・Rain radius is 2.5 metres Ammunition: ・50% less reload speed ・Can store up to 20 bolts |
High Velocity Rounds
|
High Velocity Rounds Projectile: ・Attack Damage: 182% ・Knocks back Enemies ・Bolts Pierce 6 Targets High Velocity Rounds VS Armour Broken: ・Attack Damage: 411% ・Knocks back Enemies ・Bolts Pierce 6 Targets Ammunition: ・+1 Bolt loaded per clip |
Ice Shards
|
Ice Shards: ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Ammunition: ・16 Bolts loaded per Clip Shard: ・Converts 60% of Physical Damage to Cold Damage ・Chills enemies as though dealing 240% more damage ・Explosion radius is 1.4 metres ・Shards that have existed for at least 0.5 seconds deal 700% more damage ・Maximum 16 Shards |
Ice Shot
|
Arrow: ・Converts 70% of Physical Damage to Cold Damage ・50% more Magnitude of Chill inflicted Shards: ・Attack Damage: 137% ・Converts 100% of Physical Damage to Cold Damage ・Fires 5 Projectiles |
Incendiary Shot
|
Incendiary Shot: ・Converts 80% of Physical Damage to Fire Damage ・Knock back enemies ・100% more chance to Ignite enemies ・Bolts shatter on impact dealing damage in a 1.9M cone ・Multiple fragments can hit the same target ・Multiple fragments that hit the same target will combine into a single hit ・Fires 10 Fragments per shot Ammunition: ・1 Bolt loaded per clip |
Lightning Arrow
|
Projectile: ・Converts 40% of Physical Damage to Lightning Damage ・Cannot Chain ・Beam targeting radius is 2.4 metres ・Fires beams at up to 2 additional enemies near the target Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Chains 2 Times ・Beam targeting radius is 3.2 metres |
Lightning Rod
|
・Converts 100% of Physical Damage to Lightning Damage ・Burst radius is 2 metres ・Maximum Arrow duration is 12 seconds ・Arrow disappears after being Chained to 6 times |
Lightning Spear
|
Spear: ・Converts 80% of Physical Damage to Lightning Damage ・100% more chance to Shock ・Projectiles can split from hitting terrain ・Spear cannot Pierce, Fork, Chain or Return ・Modifiers to the number of Projectiles fired only affect the maximum number of Lightning Bolt Projectiles ・Splits towards 3 targets when consuming a Frenzy Charge ・Deals 50% more damage when consuming a Frenzy Charge Lightning Bolts: ・Converts 100% of Physical Damage to Fire Damage ・200% more chance to Shock ・Fires Lightning Bolts at targets within 5 metre radius ・Fires 4 Bolts ・Additional effects from Quality: Fires +0(0-2) Bolts |
Magnetic Salvo
|
Impact: ・Attack Damage: 100% ・Converts 80% of Physical Damage to Lightning Damage ・Impact radius is 1m ・Fires up to 8 missiles Explosion: ・Attack Damage: 155% ・Converts 80% of Physical Damage to Lightning Damage ・Explosion radius is 2.4m |
Molten Blast
|
Projectile: ・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding, fire twice as many projectiles with 15% less attack speed ・Explosion radius is 1.6 metres Shrapnel: ・Attack Damage: 114% ・Converts 100% Physical Damage to Fire Damage ・Fires 8 Projectiles |
Oil Grenade
|
・Covering enemies in Oil Slows their movement speed by 20% ・Covering enemies in Oil applies Fire Exposure, lowering total Fire Resistance by 20% ・Oil Ground slows enemy movement speed by 30% ・Oil Ground applies Fire Exposure to enemies, lower total Fire Resistance by 20% ・Oil spray radius is 2.2 metres ・Oil and Oil Ground duration is 5 seconds ・Fuse Duration is 1.6 seconds |
Permafrost Bolts
|
Permafrost Bolts: ・Converts 80% of Physical Damage to Cold Damage ・Knocks Back Enemies ・80% more Freeze Buildup ・Bolts shatter on impact, dealing damage in a 2.7 metre cone ・Multiple fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit ・Fires 10 fragments per shot Ammunition: ・1 Bolt loaded per clip |
Plasma Blast
|
Plasma Blast - Projectile: ・Projectiles Pierce ・all targets ・Converts 70% of Physical Damage to Lightning Damage ・2 seconds to Total Attack time ・Knocks back enemies ・30% more chance to shock Plasma Blast - Explosion: ・Converts 100% Physical Damage to Lightning Damage ・30% more chance to Shock ・Explosion radius is 3.2 metres Ammunition: ・1 bolt loaded per clip |
Poisonburst Arrow
|
None |
Rain of Arrows
|
・Fires 34 Arrows ・Rain radius 3.6m ・Arrow impact radius .7m ・Max 1 Arrow rain ・One arrow lands every .08s ・Fires 100% more Arrows if Frenzy Charge consumed ・Fires 50% more Arrows per Frenzy Charge consumed |
Rapid Shot
|
Rapid Shot: ・Converts 60% of Physical to Fire Damage ・Knocks Back enemies ・Maximum 17 Heat ・Rapid Shots Gain 7% of Damage as extra Fire damage per Heat ・Charges for 800% of Attack Time before firing when you have no Heat ・Gain Heat 4x per second while firing ・Grenades Gain 6% extra Fire damage per Heat Ammunition: ・50% less reload speed ・50 bolts per clip |
Ripwire Ballista
|
Ballista: ・Totem duration is 16 seconds ・Limit 1 Totem ・Totem base Attack Time is 1.6 seconds ・Totem uses its own weapon dealing 24 to 36 Base Physical Damage Bolts: ・Hits are Pinning ・Pins enemies as though dealing 600% more damage,Fires 5 Projectiles,Maim on hit |
Shockburst Rounds
|
Shockburst Rounds - Projectile: ・Converts Physical damage to Lightning damage Shockburst Rounds - Pulse: ・Converts 100% of Physical damage to Lightning Damage ・Pulse radius is 1.8 metres Ammunition: ・20% less reload speed ・15 bolts loaded per clip |
Shockchain Arrow
|
Projectile: ・Converts 20% of Physical Damage to Lightning Damage ・Cannot Chain ・Arrows always Pierce while flying towards a Shocked enemy Beam: ・Attack Damage: 80% ・Converts 100% of Physical Damage to Lightning Damage ・Chains up to 10 times Shockwave: ・Attack Damage: 121% ・Converts 100% of Physical Damage to Lightning Damage ・Shockwave radius is 2.5m |
Siege Cascade
|
Siege Cascade - Impact: ・Convert 80% of Physical Damage to Fire Damage ・fire bolts at every enemy within a 2.5-metre radius ・Bolt explosion radius is 0.5 meters ・200% more damage against immobilized enemies Siege Cascade - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Fires Bolts at every enemy within a 2.5 metre radius ・Bolt explosion radius is 1 metre ・200% more damage against immobilised enemies Ammunition: ・50% less reload speed ・1 Bolt loaded per clip |
Snipe
|
Arrow: ・200% increased Critical Damage Bonus Explosion: ・200% increased Critical Damage Bonus ・Explosion Radius is 1.5 metres |
Spear of Solaris
|
Impact: ・Requires 20 Glory to use ・Converts 75% of Physical Damage to Fire Damage ・+1.4 seconds to Total Attack Time ・Can't be evaded ・Impact radius is 2 metres ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted Pulse: ・Ground Spear pulses every 0.2 seconds, up to 20 times ・Converts 75% of Physical Damage to Fire Damage ・Pulse radius is 2 metres ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted Ignited Ground: ・Converts 100% of Physical Damage to Fire Damage ・Ignited Ground radius is 2 metres ・Gains radius over the ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted |
Spiral Volley
|
・+.4 seconds to Total Attack time ・Fires 2 Arrow ・Chains once per Frenzy Charge consumed ・30% more Damage per Frenzy Charge consumed ・100% more Damage if a Frenzy Charge was consumed ・Fires directly forward on the first arrow |
Staggering Palm
|
Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets Projectile (Unarmed): ・Projectiles pierce all targets ・10 to 16 added Physical damage ・+7% to Critical Hit chance |
Storm Lance
|
Projectile: ・Converts 30% of Physical Damage to Lightning Damage ・Pierces all Targets Lodged Spear: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 2 metre radius ・Limit 3 lodged spears ・Lodged Spear duration is 6 seconds ・Bolts Chain to 4 enemies ・Fires a Bolt every 0.8 seconds ・Additional Effect from Quality: Limit 0(0-1) lodged spear Frenzy-Charged: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 3 metre radius ・Shocked Ground duration is 6 seconds ・Lodged Spear duration is 1.5 seconds ・Fires a Bolt every 0.2 seconds Detonation: ・Converts 100% of Physical Damage to Lightnign Damage ・Fires Bolts at enemies within a 3 metre radius ・Fires 16 Bolts |
Stormblast Bolts
|
Stormblast Bolts - Impact: ・Converts 60% of Physical damage to Lightning Damage ・Maximum of 9 Active bolts ・Impact radius is 0.8 metres ・Charged Bolt duration is 8s ・Fires 3 bolts Stormblast Bolts - Explosion: ・Converts 100% Physical damage to Lightning damage ・Maximum of 9 Active Bolts ・Explosion radius is 1.6 meters Ammunition: ・50% less reload speed ・three bolts loaded per clip |
Stormcaller Arrow
|
Arrow: ・Converts 20% of Physical Damage to Lightning Damage ・Arrow duration is 1.5 seconds Bolt: ・Attack Damage: 169% ・Converts 100% of Physical Damage to Lightning Damage ・500% more chance to Shock ・Impact radius is 1 metre, or even 1.6-2.4 metres at Gem levels 3-20 ・Arrow duration is 1.5 seconds ・If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20. |
Tornado Shot
|
Impact: ・Impact radius 1m Tornado: ・Deals 28.6 base Physical DPS ・Modifiers to Projectile DMG apply to skill's DoT effect ・Tornado spits out 3 copies of Projectiles ・Limit 1 Tornado ・Max duration is 15s at all Gem levels ・Disappears after 7 Hits ・Projectiles deal 50% less damage ・Copied projectiles max travel distance 6m |
Toxic Growth
|
Attack: ・0.7 Seconds to Total Attack Time ・Fires 6 Arrows ・Stored Poison adds up to 1.5 metres to base explosion radius ・Stored Poison grants up to 100% more explosion damage ・Explosion Radius is 0.8 metres ・Maximum Pustule Duration is 15 seconds ・Maximum Pustule Limit is 6 |
Twister
|
・Blinds Enemies ・Pierces All Targets ・Twister Radius is 0.5 Metres ・Twister Duration is 3 seconds ・Consumes Whirlwinds to create an additional Twister and deal 80% more damage per Whirlwind stage ・Elemental Twisters gain 50% of damage as damage of the corresponding type ・Twisters fired at the same time can hit the same target ・Target no more than once every 0.66 seconds |
Vine Arrow
|
・Impact Radius is 0.8 Metres |
Voltaic Grenade
|
・Converts 80% of Physical damage to Lightning damage ・50% more Electrocution Buildup ・Lightning damage from this skill contributes to electrocution buildup ・Explosion radius is 2M ・Fuse duration is 2.5s |
Whirlwind Lance
|
Spear: ・None Whirlwind: ・Knocks Back enemies ・Slows enemy movement speed by 30% ・Maximum 3 stages ・Collapse deals 150% more damage per additional stage ・+3 to radius per additional stage ・10% more Knockback distance per stage ・Whirlwind radius is 1.8 metres ・Whirlwind duration is 8 seconds ・Limit 5 Whirlwinds ・Additional Effects from Quality: Collapse deals +0(0-40)% more damage per additional stage |
| Gem | Effects |
|---|---|
Alignment I
|
・Supported Skills indicate one of four directions ・Indicated direction changes when an Attack with Supported Skill matches indicated direction ・Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction |
Caltrops
|
Support: ・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops: ・Increases and reductions to Thorns Damage apply to Hit Damage with this skill ・Maim on Hit ・Caltrop radius is .5 metres ・Caltrops land within a 3 metre radius of Projectile impact ・ Caltrop duration is 8 seconds ・ Creates 1 Caltrop ・Deals 60% of your Dexterity as Physical Damage on Hit |
Chain I
|
・Supported skills Chain +1 times ・Supported skills chain 100% more times ・Supported skills deal 50% less damage with hits |
Charged Shots I
|
・One in every 3 shots with Supported Skills is a Charged Shot ・Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage ・Charged Shots with Supported Skills recover 100% of their Mana cost when used |
Flamepierce
|
・Supported Skills cannot Ignite ・Projectiles from Supported Skills Pierce Ignited enemies |
Fork
|
・Projectiles from Supported Skills Fork ・Projectiles from Supported Skills deal 30% less damage after Forking |
Freezefork
|
・Supported Skills Fork when hitting Frozen Enemies ・Supported Skills cannot cause Freeze buildup |
Gambleshot
|
・Projectiles fired by Supported Skills Fork, Chain and additional time, or Pierce an additional time at random ・Projectiles from Supported Skills deal 15% less Damage |
Multishot I
|
・Supported Skills deal 35% less Damage ・Supported Skills fire 2 additional Projectiles ・Supported Skills have 20% less Skill Speed |
Pierce I
|
・Projectiles from supported skills Pierce an enemy ・Projectiles deal 20% less damage if they've pierced an enemy |
Projectile Acceleration I
|
・Supported Skills have 40% more Projectile Speed |
Projectile Deceleration I
|
・Supported skills have 25% less projectile speed |
Retreat I
|
・Supported skills deal no melee damage ・Supported skills deal 20% more projectile damage if you have damaged an enemy with a melee hit in the last eight seconds |
Ricochet I
|
・Projectiles from supported skills have 40% chance to Chain an additional time from terrain. |
Salvo
|
・Projectiles from Supported Skills are fired in random directions ・Supported Skills fire 2 additional Projectiles per seal consumed ・Supported Skills consume all Accumulated seals on use ・Supported Skills have 3 maximum seals. Supported Skills Accumulate a seal every 2 seconds |
Spectral Volley
|
・Attacks with Supported Skills create a Spectral Projectile ・Spectral Projectiles will fire if no Spectral Porjectiles have been created in the last 3 seconds ・Supported Skills deal 60% less Damage when not fired from Spectral Projectiles ・Supported Skills deal 20% more damage when fired from Spectral Projectiles ・Maximum 5 Spectral Projectiles |
Stormchain
|
・Supported Skills cannot inflict Shock. Supported Skill chain from shocked enemies |
Volcanic Eruption
|
・Supported strikes trigger volcanic eruption on hitting ignited enemies. |
Volt
|
・Supported Skills gain 3 Voltaic Charge per Meter travelled ・Supported Skills have 30 maximum Voltaic Charge ・Supported Skills consume all Voltaic Charge on use ・Supported Skills Chain 1 time per ten Voltaic Charge consumed ・Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed |
Wildshards I
|
・Supported skills have a 20% chance to fire 8 additional Projectiles in a circle |
| Gem | Effects |
|---|---|
Trail of Caltrops
|
Trail of Caltrops: ・Scatters 3 caltrops when you dodge Caltrops: ・Base Physical Damage ・Increases and reduction to Thorns damage apply to Hit damage with this skill ・Maim on Hit ・Caltrop radius is 0.5 metres ・Caltrop duration is 8 seconds |

Glossary and Basic Game Mechanics
Projectile Explained



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