Path of Exile 2 (PoE 2)

Projectile Explained

Projectile is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Projectile tag, the affixes, Uniques, and what Projectile is!

What is Projectile?

Projectile In-Game Description

A Projectile is a moving attack or spell that usually impacts with targets when it hits them.
When a group of multiple projectiles is fired from the same source at the same time, only one projectile in the group can hit each target unless otherwise specified.

Projectile Uniques

Unique Gear with Projectile

Name Type Implicit and Modifiers
Splinterheart Recurve Bow ImageSplinterheart Recurve Bow Bow Fixed Modifiers:
・X% increased Physical Damage
・X to Accuracy Rating
・21% increased Projectile Speed
・Projectiles Split towards 2 targets
Blackgleam Fire Quiver ImageBlackgleam Fire Quiver Quiver Implicit: Adds 3 to 5 Fire damage to Attacks
Fixed Modifiers:
・X to maximum Mana
・X% increased chance to Ignite
・Projectile Pierce all Ignited enemies
・Attacks Gain X% of Damage as Extra Fire Damage
Legionstride Rough Greaves ImageLegionstride Rough Greaves Boots Fixed Modifiers:
・X% Increased Armour
・X to Stun Threshold
・-10 Physical Damage Taken from Projectile Attacks
・10% to Block Chance
Snakepit Pearl Ring ImageSnakepit Pearl Ring Ring Implicit: X% increased Cast Speed
Fixed Modifiers:
・X% increased Cast Speed
・X increased Spell Damage
・X increased Cast Speed
・Left ring slot: Projectiles from Spells cannot Chain
・Left ring slot: Projectiles from Spells Fork
・Right ring slot: Projectiles from Spells Chain +1 times

List of Unique Equipment

Projectile Affixes

All Affixes with Projectile

• X to Level of all Projectile Skills
• X% increased Projectile Speed
• X% increased Projectile Damage

Projectile Skills

Projectile in Ascendancy Skills

We're still checking out this skill tag. Please come back for more updates!

List of Ascendancy Skills

Projectile in Passives

We're still checking out this skill tag. Please come back for more updates!

Passive Skill Tree Guide and List of Passives

Projectile Gems

All Projectile Skill Gems

Gem Effects
Armour Piercing Rounds ImageArmour Piercing Rounds Armour Piercing Rounds:
・Attack Speed: 524% of Base
・Attack Damage: 22%
・Hits Break 2 Armour
・Knocks back Enemies
Ammunition:
・12 Bolts loaded per clip
Artillery Ballista ImageArtillery Ballista Ballista:
・Totem duration is 16 seconds
・Limit 1 Totem
・Totem Base Attack Time is 2.5 seconds
・Totem uses its own weapon dealing 25 to 38 Base Physical Damage
Artillery:
・Converts 60% of Physical damage to Fire damage
・Bolt explosion radius is 0.5 metres.
Ball Lightning ImageBall Lightning ・Deals 1 to 19 Lightning Damage
・Hits enemies in range every 0.2 seconds
・750% more chance to shock
・Fires beams at targets within 1.8 metres
Bonestorm ImageBonestorm Projectile:
・Deals 14 to 21 Physical Damage
・Debuffed enemies take 14 to 21 additional Physical Damage from next attack
・Can fire up to 20 Projectiles
・Debuff duration is 10s
Explosion:
・Deals 11 to 17 Physical Damage
・Debuffed enemies take 14 to 21 additional physical damage from next attack
・Debuff duration is 10s
・Explosion radius is 0.5M
・40% More AoE per Power Charge consumed
・0.7M to explosion radius if a power Charge was consumed
Chaos Bolt ImageChaos Bolt ・Deals 10-19 Chaos Damage
Cluster Grenade ImageCluster Grenade Primary Grenade:
・Converts 20% of Physical Damage to Fire Damage
・Explosion Radius is 2.5 metres
・Fuse duration is 2 seconds
Mini Grenades Convert 40% of Physical Damage to Fire Damage;Explosion Radius is 1.2 metres;Fuse Duration is 3 seconds;and Fire exactly 14 grenades in a Nova:
Dark Effigy ImageDark Effigy Dark Effigy:
・Totem Duration is 8s
・Limit of 1 Totem
Vile Effusion:
・Deals 8 to 15 Chaos Damage
・Impact Radius is 0.8 metres
Detonating Arrow ImageDetonating Arrow Arrow:
・Gain 120% of damage as extra Fire Damage per stage
・Max 4 stages
Explosion:
・Explosion radius is 1.8m
Electrocuting Arrow ImageElectrocuting Arrow ・Converts 50% of Physical Damage to Lightning Damage
・+1.2 seconds to Total Attack time
・Cannot Chain
・Arrow duration 12 seconds
Ember Fusillade ImageEmber Fusillade ・Deals 13-19 Fire Damage
・Embers deal 5% more damage for each previous Ember fired in sequence
・Hover duration is 1.3 seconds
・Can Accumulate up to 6 embers
Escape Shot ImageEscape Shot ・Converts 100% of Physical Damage to Cold Damage
・+0.7 seconds to Total Attack Time
・300% more Freeze Buildup
・Impact radius is 2.4 metres
Essence Drain ImageEssence Drain Projectile:
・Deals 9 to 16 Chaos Damage.
Damage Over Time:
・Deals 15 base Chaos damage per second
・Modifiers Spell damage apply to Debuff's Damage over time
・Debuff duration is 4 seconds
Explosive Grenade ImageExplosive Grenade ・Converts 80% of Physical Damage to Fire Damage
・Explosion radius is 1.8 meters
・Fuse duration is 2.5 seconds
Explosive Shot ImageExplosive Shot Explosive Shot - Projectile:
・Converts 30% of Physical Damage to Fire Damage
・Knocks Back enemies
Explosive Shot - Explosion:
・Converts 80% of Physical Damage to Fire Damage
・Knocks Back enemies
・Explosion Radius is 2.6 metres
Ammunition:
・30% less reload speed
・1 bolt loaded per clip
Eye of Winter ImageEye of Winter ・Deals 11 to 16 Cold Damage
・Fires 8 shard projectiles in a spiral when projectile ends
・Modifiers to number of projectiles only apply to the final spiral
・Inflicts Critical Weakness on hit
・Gains 52% of damage as the corresponding type when passing over a ground surface
Fireball ImageFireball ・Deals 46 to 68 Fire Damage
Flash Grenade ImageFlash Grenade ・400% more Stun Buildup
・Explosion radius is 2.5 meters
・Fuse duration is 0.85 seconds
・Blinds enemies and allies
Fragmentation Rounds ImageFragmentation Rounds Fragmentation Rounds Projectile:
・Knocks Back Enemies
・Multiple Fragments can hit the same target
・Multiple fragments hitting a target simultaneously will combine their damage into a single hit
・Bolts pierce 2 Targets
・Fires 10 fragments per shot.
Fragmentation Rounds VS Frozen:
・Base explosion is 1.4 metres
Ammunition:
・1 Bolt loaded per clip
Freezing Salvo ImageFreezing Salvo ・Converts 80% of Physical Damage to Cold Damage
・50% more Freeze buildup
・Impact radius is 1.2 metres
・Accumulates up to 12 missiles
・Accumulates a missile every 1 second
Frostbolt ImageFrostbolt ・Deals 9-14 Cold Damage
・Projectiles pierce all targets
・100% increased magnitude of Chill inflicted
・Chilled Ground radius is 0.9 metres
・Chilled Ground duration is 4 seconds
Galvanic Shards ImageGalvanic Shards Galvanic Shards:
・Converts 40% of Physical Damage to Lightning Damage
・Knocks Back enemies
・Multiple fragments can Hit the same target
・Multiple fragments Hitting a target simultaneously will combine their damage into a single Hit
・Fires 6 Fragments per shot
Ammunition:
・50% Less Reload Speed
・5 Bolts loaded per Clip
Beam:
・Converts 100% of Physical Damage to Lightning Damage
・Beam Chains to 1 enemy
Gas Arrow ImageGas Arrow Arrow:
・Impact Radius is 1.8 metres
Poison Cloud:
・Attack Damage: 180%
・Does not Hit, but Poisons enemies as though Hitting them
・Gains 50% more AoE per second up to 200%
・Cloud duration 4 seconds
・Cloud radius 1.8 metres
Explosion:
・Converts 100% of Physical Damage to Fire Damage
Gas Grenade ImageGas Grenade Impact:
・Impact radius is 1.5 meters
・Fuse duration is 2 seconds
Poison Cloud:
・Attack Damage: 128%
・Does not Hit, but Poisons enemies as though Hitting them
・Gains 20% more area of effect per second, up to a maximum of 160%
・Cloud radius is 1.5 meters
Explosion:
・Attack Damage: 342%
・Converts 100% of Physical Damage to Fire Damage
Glacial Bolt ImageGlacial Bolt Glacial Bolt Projectile:
・Converts 60% of Physical Damage to Cold Damage
・Knocks Back Enemies
Glacial Bolt Wall:
・Converts 100% of Physical Damage to Cold Damage
・Explosion Radius is 1.8 meters
・ Wall lasts 6.0s
Ammunition:
・1 Bolt loaded per clip
Hailstorm Rounds ImageHailstorm Rounds Hailstorm Rounds:
・Converts 80% of Physical Damage to Cold Damage
・Impact Radius is 1.2 metres
・Rain radius is 2.5 metres
Ammunition:
・50% less reload speed
・Can store up to 20 bolts
High Velocity Rounds ImageHigh Velocity Rounds High Velocity Rounds Projectile:
・Attack Damage: 182%
・Knocks back Enemies
・Bolts Pierce 6 Targets
High Velocity Rounds VS Armour Broken:
・Attack Damage: 411%
・Knocks back Enemies
・Bolts Pierce 6 Targets
Ammunition:
・1 Bolt loaded per clip
Ice Shards ImageIce Shards Ice Shards:
・Converts 60% of Physical Damage to Cold Damage
・Knocks Back Enemies
Ammunition:
・12 Bolts loaded per Clip
Shard:
・Converts 60% of Physical Damage to Cold Damage
・Chills enemies as though dealing 240% more damage
・Explosion radius is 1.2 metres
・Shards that have existed for at least one second deal 900% more damage
・Maximum 12 Shards
Ice Shot ImageIce Shot Arrow:
・Converts 70% of Physical Damage to Cold Damage
・50% more Magnitude of Chill inflicted
Shards:
・Attack Damage: 137%
・Converts 100% of Physical Damage to Cold Damage
・Fires 5 Projectiles
Incendiary Shot ImageIncendiary Shot Incendiary Shot:
・Converts 80% of Physical Damage to Fire Damage
・Knock back enemies
・100% more chance to Ignite enemies
・Bolts shatter on impact dealing damage in a 1.9M cone
・Multiple fragments can hit the same target
・Multiple fragments that hit the same target will combine into a single hit
・Fires 10 Fragments per shot
Ammunition:
・1 Bolt loaded per clip
Lightning Arrow ImageLightning Arrow Projectile:
・Converts 40% of Physical Damage to Lightning Damage
・Cannot Chain
・Beam targeting radius is 2.4 metres
・Fires beams at up to 2 additional enemies near the target
Beam:
・Converts 100% of Physical Damage to Lightning Damage
・Chains 2 Times
・Beam targeting radius is 2.4 metres
Lightning Rod ImageLightning Rod ・Converts 100% of Physical Damage to Lightning Damage
・Burst radius is 2 metres
・Maximum Arrow duration is 12 seconds
・Arrow disappears after being Chained to 8 times
Magnetic Salvo ImageMagnetic Salvo Impact:
・Converts 80% of Physical Damage to Lightning Damage
・Impact radius is 1m
・Fires up to 14 missiles
Explosion:
・Attack Damage: 288%
・Converts 80% of Physical Damage to Lightning Damage
・Explosion radius is 2.4m
Molten Blast ImageMolten Blast Projectile:
・Converts 60% of Physical Damage to Fire Damage
・While Dual Wielding, fire twice as many projectiles with 30% less attack speed
・Explosion radius is 1.6 metres
Shrapnel:
・Attack Damage: 114%
・Converts 100% Physical Damage to Fire Damage
・Fires 8 Projectiles
Oil Grenade ImageOil Grenade ・Covering enemies in Oil Slows their movement speed by 20%
・Covering enemies in Oil applies Fire Exposure, lowering total Fire Resistance by 20%
・Oil Ground slows enemy movement speed by 30%
・Oil Ground applies Fire Exposure to enemies, lower total Fire Resistance by 20%
・Oil spray radius is 2.2 metres
・Oil and Oil Ground duration is 5 seconds
・Fuse Duration is 1.6 seconds
Permafrost Bolts ImagePermafrost Bolts Permafrost Bolts:
・Converts 80% of Physical Damage to Cold Damage
・Knocks Back Enemies
・80% more Freeze Buildup
・Bolts shatter on impact, dealing damage in a 2.7 metre cone
・Multiple fragments can Hit the same target
・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit
・Fires 10 fragments per shot
Ammunition:
・1 Bolt loaded per clip
Plasma Blast ImagePlasma Blast Plasma Blast - Projectile:
・Projectiles Pierce
・all targets
・Converts 70% of Physical Damage to Lightning Damage
・2 seconds to Total Attack time
・Knocks back enemies
・30% more chance to shock
Plasma Blast - Explosion:
・Converts 100% Physical Damage to Lightning Damage
・30% more chance to Shock
・Explosion radius is 3.2 metres
Ammunition:
・1 bolt loaded per clip
Rain of Arrows ImageRain of Arrows ・Fires 34 Arrows
・Rain radius 3.6m
・Arrow impact radius .7m
・Max 1 Arrow rain
・One arrow lands every .08s
・Fires 100% more Arrows if Frenzy Charge consumed
・Fires 50% more Arrows per Frenzy Charge consumed
Rapid Shot ImageRapid Shot Rapid Shot:
・Converts 60% of Physical to Fire Damage
・Knocks Back enemies
・Maximum 17 Heat
・Rapid Shots Gain 7% of Damage as extra Fire damage per Heat
・Charges for 800% of Attack Time before firing when you have no Heat
・Gain Heat 4x per second while firing
・Grenades Gain 6% extra Fire damage per Heat
Ammunition:
・50% less reload speed
・50 bolts per clip
Ripwire Ballista ImageRipwire Ballista Ballista:
・Totem duration is 16 seconds
・Limit 1 Totem
・Totem base Attack Time is 1.6 seconds
・Totem uses its own weapon dealing 24 to 36 Base Physical Damage
Bolts:
・Hits are Pinning
・Pins enemies as though dealing 250% more damage,Fires 5 Projectiles,Maim on hit
Shockburst Rounds ImageShockburst Rounds Shockburst Rounds - Projectile:
・Converts Physical damage to Lightning damage
Shockburst Rounds - Pulse:
・Converts 100% of Physical damage to Lightning Damage
・Pulse radius is 1.8 metres
Ammunition:
・20% less reload speed
・15 bolts loaded per clip
Shockchain Arrow ImageShockchain Arrow Projectile:
・Converts 20% of Physical Damage to Lightning Damage
・Cannot Chain
・Arrows always Pierce while flying towards a Shocked enemy
Beam:
・Attack Damage: 80%
・Converts 100% of Physical Damage to Lightning Damage
・Chains up to 10 times
Shockwave:
・Attack Damage: 121%
・Converts 100% of Physical Damage to Lightning Damage
・Shockwave radius is 2.5m
Siege Cascade ImageSiege Cascade Siege Cascade - Impact:
・Convert 80% of Physical Damage to Fire Damage
・fire bolts at every enemy within a 2.5-metre radius
・Bolt explosion radius is 0.5 meters
・200% more damage against immobilized enemies
Siege Cascade - Explosion:
・Converts 80% of Physical Damage to Fire Damage
・Fires Bolts at every enemy within a 2.5 metre radius
・Bolt explosion radius is 1 metre
・200% more damage against immobilised enemies
Ammunition:
・50% less reload speed
・1 Bolt loaded per clip
Snipe ImageSnipe Arrow:
・200% increased Critical Damage Bonus
Explosion:
・200% increased Critical Damage Bonus
・Explosion Radius is 1.5 metres
Spiral Volley ImageSpiral Volley ・+.4 seconds to Total Attack time
・Fires 2 Arrow
・Chains once per Frenzy Charge consumed
・20% more Damage per Frenzy Charge consumed
・100% more Damage if a Frenzy Charge was consumed
Staggering Palm ImageStaggering Palm Staggering Palm:
・10 to 16 added Attack Physical Damage
・Can't be Evaded
・+7% to Critical Hit chance
・Buff Duration is 6s
Projectile (Quarterstaff):
・Projectiles Pierce all targets
Projectile (Unarmed):
・Projectiles pierce all targets
・10 to 16 added Physical damage
・+7% to Critical Hit chance
Stormblast Bolts ImageStormblast Bolts Stormblast Bolts - Impact:
・Converts 60% of Physical damage to Lightning Damage
・Maximum of 9 Active bolts
・Impact radius is 0.8 metres
・Charged Bolt duration is 8s
・Fires 3 bolts
Stormblast Bolts - Explosion:
・Converts 100% Physical damage to Lightning damage
・Maximum of 9 Active Bolts
・Explosion radius is 1.6 meters
Ammunition:
・50% less reload speed
・three bolts loaded per clip
Stormcaller Arrow ImageStormcaller Arrow Arrow:
・Converts 20% of Physical Damage to Lightning Damage
・Arrow duration is 1.5 seconds
Bolt:
・Attack Damage: 169%
・Converts 100% of Physical Damage to Lightning Damage
・800% more chance to Shock
・Impact radius is 1 metre
・Arrow duration is 1.5 seconds
Tornado Shot ImageTornado Shot Impact:
・Impact radius 1m
Tornado:
・Deals 28.6 base Physical DPS
・Modifiers to Projectile DMG apply to skill's DoT effect
・Tornado spits out 3 copies of Projectiles
・Limit 1 Tornado
・Max duration is 7s
・Disappears after 7 Hits
・Projectiles deal 50% less damage
・Copied projectiles max travel distance 6m
Toxic Growth ImageToxic Growth Attack:
・0.7 Seconds to Total Attack Time
・Fires 8 Arrows
・Stored Poison adds up to 1 metre to base explosion radius
・Stored Poison grants up to 100% more explosion damage
・Explosion Radius is 0.8 metres
・Maximum Pustule Duration is 6 seconds
Voltaic Grenade ImageVoltaic Grenade ・Converts 80% of Physical damage to Lightning damage
・50% more Electrocution Buildup
・Lightning damage from this skill contributes to electrocution buildup
・Explosion radius is 2M
・Fuse duration is 1.2s

List of Skill Gems

All Projectile Support Gems

Gem Effects
Acceleration ImageAcceleration ・Supported Skills have 40% more Projectile Speed
Chain ImageChain ・Supported skills Chain +1 times
・Supported skills chain 100% more times
・Supported skills deal 50% less damage with hits
Deceleration ImageDeceleration ・Supported skills have 30% less projectile speed
Falling Thunder ImageFalling Thunder Melee:
・Converts 60% of Physical Damage to Lightning Damage
・Cone Length is 4 Metres
Fork ImageFork ・Projectiles from Supported Skills Fork
・Projectiles from Supported Skills deal 50% less damage after Forking
Pierce ImagePierce ・Projectiles from supported skills Pierce an enemy
・Projectiles deal 30% less damage if they've pierced an enemy
Poisonburst Arrow ImagePoisonburst Arrow None
Ricochet ImageRicochet ・Projectiles from supported skills have 20% chance to Chain an additional time from terrain.
Scattershot ImageScattershot ・Supported skills deal 20% less damage
・Supported skills fire 2 additional projectiles
・Supported skills have 20% less attack and cast speed.
Vine Arrow ImageVine Arrow ・Impact Radius is 0.8 Metres
Wildshards ImageWildshards ・Supported skills have a 20% chance to fire 8 additional Projectiles in a circle

List of Support Gems

All Projectile Spirit Gems

There aren't any gems that have this tag.

List of Spirit Gems

Path of Exile 2 Related Guides

Path of Exile 2 (PoE 2) Glossary

Glossary and Basic Game Mechanics

All Glossary Guides

Ailment Ammunition Ancestral Boost
AoE Buff Chaining
Channelling Chaos Chill
Cold Curse Detonator
Dexterity Duration Energy Shield
Evasion Fire Grenade
Herald Intelligence Life Leech
Lightning Mark Melee
Meta Nova Payoff
Persistent Physical Projectile
Slam Spirit Strength
Strike Sustained Tailwind
Totem Travel Trigger

Author

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