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Projectile is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Projectile tag, the affixes, Uniques, and what Projectile is!
List of Contents
A Projectile is a moving attack or spell that usually impacts with targets when it hits them.
When a group of multiple projectiles is fired from the same source at the same time, only one projectile in the group can hit each target unless otherwise specified.
Name | Type | Implicit and Modifiers |
---|---|---|
Splinterheart Recurve Bow | Bow |
Fixed Modifiers:
・X% increased Physical Damage ・X to Accuracy Rating ・21% increased Projectile Speed ・Projectiles Split towards 2 targets |
Blackgleam Fire Quiver | Quiver |
Implicit: Adds 3 to 5 Fire damage to Attacks Fixed Modifiers: ・X to maximum Mana ・X% increased chance to Ignite ・Projectile Pierce all Ignited enemies ・Attacks Gain X% of Damage as Extra Fire Damage |
Legionstride Rough Greaves | Boots |
Fixed Modifiers:
・X% Increased Armour ・X to Stun Threshold ・-10 Physical Damage Taken from Projectile Attacks ・10% to Block Chance |
Snakepit Pearl Ring | Ring |
Implicit: X% increased Cast Speed Fixed Modifiers: ・X% increased Cast Speed ・X increased Spell Damage ・X increased Cast Speed ・Left ring slot: Projectiles from Spells cannot Chain ・Left ring slot: Projectiles from Spells Fork ・Right ring slot: Projectiles from Spells Chain +1 times |
• X to Level of all Projectile Skills • X% increased Projectile Speed • X% increased Projectile Damage |
We're still checking out this skill tag. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
Gem | Effects |
---|---|
Armour Piercing Rounds |
Armour Piercing Rounds: ・Attack Speed: 524% of Base ・Attack Damage: 22% ・Hits Break 2 Armour ・Knocks back Enemies Ammunition: ・12 Bolts loaded per clip |
Artillery Ballista |
Ballista: ・Totem duration is 16 seconds ・Limit 1 Totem ・Totem Base Attack Time is 2.5 seconds ・Totem uses its own weapon dealing 25 to 38 Base Physical Damage Artillery: ・Converts 60% of Physical damage to Fire damage ・Bolt explosion radius is 0.5 metres. |
Ball Lightning |
・Deals 1 to 19 Lightning Damage ・Hits enemies in range every 0.2 seconds ・750% more chance to shock ・Fires beams at targets within 1.8 metres |
Bonestorm |
Projectile: ・Deals 14 to 21 Physical Damage ・Debuffed enemies take 14 to 21 additional Physical Damage from next attack ・Can fire up to 20 Projectiles ・Debuff duration is 10s Explosion: ・Deals 11 to 17 Physical Damage ・Debuffed enemies take 14 to 21 additional physical damage from next attack ・Debuff duration is 10s ・Explosion radius is 0.5M ・40% More AoE per Power Charge consumed ・0.7M to explosion radius if a power Charge was consumed |
Chaos Bolt | ・Deals 10-19 Chaos Damage |
Cluster Grenade |
Primary Grenade: ・Converts 20% of Physical Damage to Fire Damage ・Explosion Radius is 2.5 metres ・Fuse duration is 2 seconds Mini Grenades Convert 40% of Physical Damage to Fire Damage;Explosion Radius is 1.2 metres;Fuse Duration is 3 seconds;and Fire exactly 14 grenades in a Nova: |
Dark Effigy |
Dark Effigy: ・Totem Duration is 8s ・Limit of 1 Totem Vile Effusion: ・Deals 8 to 15 Chaos Damage ・Impact Radius is 0.8 metres |
Detonating Arrow |
Arrow: ・Gain 120% of damage as extra Fire Damage per stage ・Max 4 stages Explosion: ・Explosion radius is 1.8m |
Electrocuting Arrow |
・Converts 50% of Physical Damage to Lightning Damage ・+1.2 seconds to Total Attack time ・Cannot Chain ・Arrow duration 12 seconds |
Ember Fusillade |
・Deals 13-19 Fire Damage ・Embers deal 5% more damage for each previous Ember fired in sequence ・Hover duration is 1.3 seconds ・Can Accumulate up to 6 embers |
Escape Shot |
・Converts 100% of Physical Damage to Cold Damage ・+0.7 seconds to Total Attack Time ・300% more Freeze Buildup ・Impact radius is 2.4 metres |
Essence Drain |
Projectile: ・Deals 9 to 16 Chaos Damage. Damage Over Time: ・Deals 15 base Chaos damage per second ・Modifiers Spell damage apply to Debuff's Damage over time ・Debuff duration is 4 seconds |
Explosive Grenade |
・Converts 80% of Physical Damage to Fire Damage ・Explosion radius is 1.8 meters ・Fuse duration is 2.5 seconds |
Explosive Shot |
Explosive Shot - Projectile: ・Converts 30% of Physical Damage to Fire Damage ・Knocks Back enemies Explosive Shot - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Knocks Back enemies ・Explosion Radius is 2.6 metres Ammunition: ・30% less reload speed ・1 bolt loaded per clip |
Eye of Winter |
・Deals 11 to 16 Cold Damage ・Fires 8 shard projectiles in a spiral when projectile ends ・Modifiers to number of projectiles only apply to the final spiral ・Inflicts Critical Weakness on hit ・Gains 52% of damage as the corresponding type when passing over a ground surface |
Fireball | ・Deals 46 to 68 Fire Damage |
Flash Grenade |
・400% more Stun Buildup ・Explosion radius is 2.5 meters ・Fuse duration is 0.85 seconds ・Blinds enemies and allies |
Fragmentation Rounds |
Fragmentation Rounds Projectile: ・Knocks Back Enemies ・Multiple Fragments can hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single hit ・Bolts pierce 2 Targets ・Fires 10 fragments per shot. Fragmentation Rounds VS Frozen: ・Base explosion is 1.4 metres Ammunition: ・1 Bolt loaded per clip |
Freezing Salvo |
・Converts 80% of Physical Damage to Cold Damage ・50% more Freeze buildup ・Impact radius is 1.2 metres ・Accumulates up to 12 missiles ・Accumulates a missile every 1 second |
Frostbolt |
・Deals 9-14 Cold Damage ・Projectiles pierce all targets ・100% increased magnitude of Chill inflicted ・Chilled Ground radius is 0.9 metres ・Chilled Ground duration is 4 seconds |
Galvanic Shards |
Galvanic Shards: ・Converts 40% of Physical Damage to Lightning Damage ・Knocks Back enemies ・Multiple fragments can Hit the same target ・Multiple fragments Hitting a target simultaneously will combine their damage into a single Hit ・Fires 6 Fragments per shot Ammunition: ・50% Less Reload Speed ・5 Bolts loaded per Clip Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Beam Chains to 1 enemy |
Gas Arrow |
Arrow: ・Impact Radius is 1.8 metres Poison Cloud: ・Attack Damage: 180% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 50% more AoE per second up to 200% ・Cloud duration 4 seconds ・Cloud radius 1.8 metres Explosion: ・Converts 100% of Physical Damage to Fire Damage |
Gas Grenade |
Impact: ・Impact radius is 1.5 meters ・Fuse duration is 2 seconds Poison Cloud: ・Attack Damage: 128% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more area of effect per second, up to a maximum of 160% ・Cloud radius is 1.5 meters Explosion: ・Attack Damage: 342% ・Converts 100% of Physical Damage to Fire Damage |
Glacial Bolt |
Glacial Bolt Projectile: ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Glacial Bolt Wall: ・Converts 100% of Physical Damage to Cold Damage ・Explosion Radius is 1.8 meters ・ Wall lasts 6.0s Ammunition: ・1 Bolt loaded per clip |
Hailstorm Rounds |
Hailstorm Rounds: ・Converts 80% of Physical Damage to Cold Damage ・Impact Radius is 1.2 metres ・Rain radius is 2.5 metres Ammunition: ・50% less reload speed ・Can store up to 20 bolts |
High Velocity Rounds |
High Velocity Rounds Projectile: ・Attack Damage: 182% ・Knocks back Enemies ・Bolts Pierce 6 Targets High Velocity Rounds VS Armour Broken: ・Attack Damage: 411% ・Knocks back Enemies ・Bolts Pierce 6 Targets Ammunition: ・1 Bolt loaded per clip |
Ice Shards |
Ice Shards: ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Ammunition: ・12 Bolts loaded per Clip Shard: ・Converts 60% of Physical Damage to Cold Damage ・Chills enemies as though dealing 240% more damage ・Explosion radius is 1.2 metres ・Shards that have existed for at least one second deal 900% more damage ・Maximum 12 Shards |
Ice Shot |
Arrow: ・Converts 70% of Physical Damage to Cold Damage ・50% more Magnitude of Chill inflicted Shards: ・Attack Damage: 137% ・Converts 100% of Physical Damage to Cold Damage ・Fires 5 Projectiles |
Incendiary Shot |
Incendiary Shot: ・Converts 80% of Physical Damage to Fire Damage ・Knock back enemies ・100% more chance to Ignite enemies ・Bolts shatter on impact dealing damage in a 1.9M cone ・Multiple fragments can hit the same target ・Multiple fragments that hit the same target will combine into a single hit ・Fires 10 Fragments per shot Ammunition: ・1 Bolt loaded per clip |
Lightning Arrow |
Projectile: ・Converts 40% of Physical Damage to Lightning Damage ・Cannot Chain ・Beam targeting radius is 2.4 metres ・Fires beams at up to 2 additional enemies near the target Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Chains 2 Times ・Beam targeting radius is 2.4 metres |
Lightning Rod |
・Converts 100% of Physical Damage to Lightning Damage ・Burst radius is 2 metres ・Maximum Arrow duration is 12 seconds ・Arrow disappears after being Chained to 8 times |
Magnetic Salvo |
Impact: ・Converts 80% of Physical Damage to Lightning Damage ・Impact radius is 1m ・Fires up to 14 missiles Explosion: ・Attack Damage: 288% ・Converts 80% of Physical Damage to Lightning Damage ・Explosion radius is 2.4m |
Molten Blast |
Projectile: ・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding, fire twice as many projectiles with 30% less attack speed ・Explosion radius is 1.6 metres Shrapnel: ・Attack Damage: 114% ・Converts 100% Physical Damage to Fire Damage ・Fires 8 Projectiles |
Oil Grenade |
・Covering enemies in Oil Slows their movement speed by 20% ・Covering enemies in Oil applies Fire Exposure, lowering total Fire Resistance by 20% ・Oil Ground slows enemy movement speed by 30% ・Oil Ground applies Fire Exposure to enemies, lower total Fire Resistance by 20% ・Oil spray radius is 2.2 metres ・Oil and Oil Ground duration is 5 seconds ・Fuse Duration is 1.6 seconds |
Permafrost Bolts |
Permafrost Bolts: ・Converts 80% of Physical Damage to Cold Damage ・Knocks Back Enemies ・80% more Freeze Buildup ・Bolts shatter on impact, dealing damage in a 2.7 metre cone ・Multiple fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit ・Fires 10 fragments per shot Ammunition: ・1 Bolt loaded per clip |
Plasma Blast |
Plasma Blast - Projectile: ・Projectiles Pierce ・all targets ・Converts 70% of Physical Damage to Lightning Damage ・2 seconds to Total Attack time ・Knocks back enemies ・30% more chance to shock Plasma Blast - Explosion: ・Converts 100% Physical Damage to Lightning Damage ・30% more chance to Shock ・Explosion radius is 3.2 metres Ammunition: ・1 bolt loaded per clip |
Rain of Arrows |
・Fires 34 Arrows ・Rain radius 3.6m ・Arrow impact radius .7m ・Max 1 Arrow rain ・One arrow lands every .08s ・Fires 100% more Arrows if Frenzy Charge consumed ・Fires 50% more Arrows per Frenzy Charge consumed |
Rapid Shot |
Rapid Shot: ・Converts 60% of Physical to Fire Damage ・Knocks Back enemies ・Maximum 17 Heat ・Rapid Shots Gain 7% of Damage as extra Fire damage per Heat ・Charges for 800% of Attack Time before firing when you have no Heat ・Gain Heat 4x per second while firing ・Grenades Gain 6% extra Fire damage per Heat Ammunition: ・50% less reload speed ・50 bolts per clip |
Ripwire Ballista |
Ballista: ・Totem duration is 16 seconds ・Limit 1 Totem ・Totem base Attack Time is 1.6 seconds ・Totem uses its own weapon dealing 24 to 36 Base Physical Damage Bolts: ・Hits are Pinning ・Pins enemies as though dealing 250% more damage,Fires 5 Projectiles,Maim on hit |
Shockburst Rounds |
Shockburst Rounds - Projectile: ・Converts Physical damage to Lightning damage Shockburst Rounds - Pulse: ・Converts 100% of Physical damage to Lightning Damage ・Pulse radius is 1.8 metres Ammunition: ・20% less reload speed ・15 bolts loaded per clip |
Shockchain Arrow |
Projectile: ・Converts 20% of Physical Damage to Lightning Damage ・Cannot Chain ・Arrows always Pierce while flying towards a Shocked enemy Beam: ・Attack Damage: 80% ・Converts 100% of Physical Damage to Lightning Damage ・Chains up to 10 times Shockwave: ・Attack Damage: 121% ・Converts 100% of Physical Damage to Lightning Damage ・Shockwave radius is 2.5m |
Siege Cascade |
Siege Cascade - Impact: ・Convert 80% of Physical Damage to Fire Damage ・fire bolts at every enemy within a 2.5-metre radius ・Bolt explosion radius is 0.5 meters ・200% more damage against immobilized enemies Siege Cascade - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Fires Bolts at every enemy within a 2.5 metre radius ・Bolt explosion radius is 1 metre ・200% more damage against immobilised enemies Ammunition: ・50% less reload speed ・1 Bolt loaded per clip |
Snipe |
Arrow: ・200% increased Critical Damage Bonus Explosion: ・200% increased Critical Damage Bonus ・Explosion Radius is 1.5 metres |
Spiral Volley |
・+.4 seconds to Total Attack time ・Fires 2 Arrow ・Chains once per Frenzy Charge consumed ・20% more Damage per Frenzy Charge consumed ・100% more Damage if a Frenzy Charge was consumed |
Staggering Palm |
Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets Projectile (Unarmed): ・Projectiles pierce all targets ・10 to 16 added Physical damage ・+7% to Critical Hit chance |
Stormblast Bolts |
Stormblast Bolts - Impact: ・Converts 60% of Physical damage to Lightning Damage ・Maximum of 9 Active bolts ・Impact radius is 0.8 metres ・Charged Bolt duration is 8s ・Fires 3 bolts Stormblast Bolts - Explosion: ・Converts 100% Physical damage to Lightning damage ・Maximum of 9 Active Bolts ・Explosion radius is 1.6 meters Ammunition: ・50% less reload speed ・three bolts loaded per clip |
Stormcaller Arrow |
Arrow: ・Converts 20% of Physical Damage to Lightning Damage ・Arrow duration is 1.5 seconds Bolt: ・Attack Damage: 169% ・Converts 100% of Physical Damage to Lightning Damage ・800% more chance to Shock ・Impact radius is 1 metre ・Arrow duration is 1.5 seconds |
Tornado Shot |
Impact: ・Impact radius 1m Tornado: ・Deals 28.6 base Physical DPS ・Modifiers to Projectile DMG apply to skill's DoT effect ・Tornado spits out 3 copies of Projectiles ・Limit 1 Tornado ・Max duration is 7s ・Disappears after 7 Hits ・Projectiles deal 50% less damage ・Copied projectiles max travel distance 6m |
Toxic Growth |
Attack: ・0.7 Seconds to Total Attack Time ・Fires 8 Arrows ・Stored Poison adds up to 1 metre to base explosion radius ・Stored Poison grants up to 100% more explosion damage ・Explosion Radius is 0.8 metres ・Maximum Pustule Duration is 6 seconds |
Voltaic Grenade |
・Converts 80% of Physical damage to Lightning damage ・50% more Electrocution Buildup ・Lightning damage from this skill contributes to electrocution buildup ・Explosion radius is 2M ・Fuse duration is 1.2s |
Gem | Effects |
---|---|
Acceleration | ・Supported Skills have 40% more Projectile Speed |
Chain |
・Supported skills Chain +1 times ・Supported skills chain 100% more times ・Supported skills deal 50% less damage with hits |
Deceleration | ・Supported skills have 30% less projectile speed |
Falling Thunder |
Melee: ・Converts 60% of Physical Damage to Lightning Damage ・Cone Length is 4 Metres |
Fork |
・Projectiles from Supported Skills Fork ・Projectiles from Supported Skills deal 50% less damage after Forking |
Pierce |
・Projectiles from supported skills Pierce an enemy ・Projectiles deal 30% less damage if they've pierced an enemy |
Poisonburst Arrow | None |
Ricochet | ・Projectiles from supported skills have 20% chance to Chain an additional time from terrain. |
Scattershot |
・Supported skills deal 20% less damage ・Supported skills fire 2 additional projectiles ・Supported skills have 20% less attack and cast speed. |
Vine Arrow | ・Impact Radius is 0.8 Metres |
Wildshards | ・Supported skills have a 20% chance to fire 8 additional Projectiles in a circle |
There aren't any gems that have this tag. |
Glossary and Basic Game Mechanics
Ailment | Ammunition | Ancestral Boost |
AoE | Buff | Chaining |
Channelling | Chaos | Chill |
Cold | Curse | Detonator |
Dexterity | Duration | Energy Shield |
Evasion | Fire | Grenade |
Herald | Intelligence | Life Leech |
Lightning | Mark | Melee |
Meta | Nova | Payoff |
Persistent | Physical | Projectile |
Slam | Spirit | Strength |
Strike | Sustained | Tailwind |
Totem | Travel | Trigger |
Projectile Explained
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