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Path of Exile 2 (PoE 2)

Projectile Explained

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Projectile is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Projectile tag, the affixes, Uniques, and what Projectile is!

What is Projectile?

Projectile In-Game Description

A Projectile is a moving attack or spell that usually impacts with targets when it hits them.

When a group of multiple projectiles is fired from the same source at the same time, only one projectile in the group can hit each target unless otherwise specified.

Projectile Uniques

Unique Gear with Projectile

Name Implicit and Modifiers
Splinterheart Recurve Bow ImageSplinterheart Recurve Bow
Bow
Fixed Modifiers:
・120-160% increased Physical Damage
・+50-70 to Accuracy Rating
・20-30% increased Projectile Speed
・Projectiles Split towards 2 targets
Blackgleam Fire Quiver ImageBlackgleam Fire Quiver
Quiver
Implicit: Adds 3-5 Fire damage to Attacks
Fixed Modifiers:
・+30-50 to maximum Mana
・50% increased chance to Ignite
・Projectile Pierce all Ignited enemies
・Attacks Gain 5-10% of Damage as Extra Fire Damage
・Adds 3-5 to 6-9 Fire Damage to Attacks
Legionstride Rough Greaves ImageLegionstride Rough Greaves
Boots
Fixed Modifiers:
・+50-70 to Armour
・+50-70 to Stun Threshold
・-10 Physical Damage Taken from Projectile Attacks
・+10% to Block Chance
Snakepit Pearl Ring ImageSnakepit Pearl Ring
Ring
Implicit: 7-10% increased Cast Speed
Fixed Modifiers:
・20-30% increased Spell Damage
・10-15% increased Cast Speed
・Left ring slot: Projectiles from Spells cannot Chain
・Left ring slot: Projectiles from Spells Fork
・Right ring slot: Projectiles from Spells Chain +1 times
・Right ring slot: Projectiles from Spells cannot Fork

List of Unique Equipment

Projectile Affixes

All Affixes with Projectile

• X to Level of all Projectile Skills
• X% increased Projectile Speed
• X% increased Projectile Damage

Projectile Skills

Projectile in Ascendancy Skills

Skill Effect
Acidic Concoction ImageAcidic Concoction Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.
Fulminating Concoction ImageFulminating Concoction Consume charges from your Mana Flask to throw a bottle that explodes, dealing Lightning Attack damage in an area with high chance to Shock
Shattering Concoction ImageShattering Concoction Consume charges from your Mana Flask to throw a bottle that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
Bleeding Concoction ImageBleeding Concoction Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies Hit.
Elemental Expression ImageElemental Expression Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Projectile Speed ImageProjectile Speed 10% increased Projectile Speed
Point Blank ImagePoint Blank Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres.
Far Shot ImageFar Shot Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres.
Endless Munitions ImageEndless Munitions Skills fire an additional Projectile
Supressing Fire ImageSupressing Fire 40% more Immobilisation buildup
Cannons, Ready! ImageCannons, Ready! +1 to maximum number of Summoned Totems;Skills used by Totems have 30% more Skill Speed;Totems only use Skills when you fire an Attack Projectile
Surging Avatar ImageSurging Avatar 50% chance for Surges to suffuse your Projectiles without being Consumed

List of Ascendancy Skills

Projectile in Passives

We're still checking out this skill tag. Please come back for more updates!

Passive Skill Tree Guide and List of Passives

Projectile Gems

All Projectile Skill Gems

Gem Effects
Ancestral Cry ImageAncestral Cry Warcry:
・Requires 100 Glory to Use
・Generates 100% of Monster Power as Glory for this Skill on Igniting an Enemy
・Warcry radius is 4 metres
・Warcry duration is 8 seconds
・Knocks back and interrupts enemies in a smaller area
・Consumed all Endurance Charges to increase Warcry Duration by 50% per Charge
・Converts 100% of Physical Damage to Fire Damage with Boosted Attacks.
Volcanic Steps:
・Attack Damage: 149%
・Slam Radius is 1.2 metres
・Converts 100% of Physical Damage to Fire Damage.
Volcanic Eruption:
・Cooldown Time: 0.40s
・Attack Damage: 82%
・Converts 100% of Physical Damage to Fire Damage
・Impact radius is 0.8 metres
・Fires 3 Molten Projectiles.
Armour Piercing Rounds ImageArmour Piercing Rounds Armour Piercing Rounds:
・Attack Speed: 524% of Base
・Attack Damage: 22%
・Hits Break 2 Armour
・Knocks back Enemies
Ammunition:
・12 Bolts loaded per clip
Artillery Ballista ImageArtillery Ballista Ballista:
・+16 sec. to Totem Duration
・ Limit 1 Totem
・ Totem Base Attack Time is 2.5 sec.
・Totem Base Critical Hit chance is 5%
・Totem uses its own weapon, dealing 54 to 81 Nase Physical Damage
Artillery:
・Converts 60% of Physical damage to Fire damage
・Fires 3 Projectiles
・Bolt explosion radius is 0.5 metres.
Ball Lightning ImageBall Lightning ・Deals 1 to 19 Lightning Damage
・Hits enemies in range every 0.2 seconds
・750% more chance to shock
・Fires beams at targets within 1.8 metres
Bonestorm ImageBonestorm Projectile:
・Deals 13 to 20 Physical Damage
・ 200% more Impale Magnitude
・Impale on Spell Hit
・Modifiers to cast speed also affect this skill's cost
・Can fire up to 20 Projectiles
Explosion:
・Deals 10 to 15 Physical damage
・200% more Impale Magnitude
・Impale on Spell Hit
・Modifiers to Cast Speed also affect this skill's cost
・Explosion Radius is 0.5M
・40% more area of effect per Power Charge consumed
・+0.7M to Explosion radius if a Power Charge was consumed
Chaos Bolt ImageChaos Bolt ・Deals 10-19 Chaos Damage
Cluster Grenade ImageCluster Grenade Primary Grenade:
・Detonation time is 2 sec.
・Converts 20% of Physical damage to Fire damage
・Explosion radius is 2.5 metres
Mini Grenades:
・Attack Damage: 137%
・Detonation Time is 3 sec.
・Converts 40% of Physical damage to Fire damage
・Explosion radius is 1.4 metres
・Fires exactly 14 grenades in nova
Dark Effigy ImageDark Effigy Dark Effigy:
・+8 seconds to Totem Duration
・Limit 1 Totem
Vile Effusion:
・Deals 15 to 28 Chaos Damage
・Impact Radius is 1.2 metres
Detonating Arrow ImageDetonating Arrow Arrow:
・Modifiers to attack speed also affects this Skill's cost
・Gain 120% of damage as extra Fire Damage per stage
・Max 4 stages
Explosion:
・Modifiers to attack spped also affect this Skill's cost
・Explosion radius is 2.4 metres
Electrocuting Arrow ImageElectrocuting Arrow ・Converts 50% of Physical Damage to Lightning Damage
・+1.2 seconds to Total Attack time
・Cannot Chain
・Arrow duration 12 seconds
Ember Fusillade ImageEmber Fusillade ・Deals 13-19 Fire Damage
・Embers deal 5% more damage for each previous Ember fired in sequence
・Hover duration is 1.3 seconds
・Can Accumulate up to 6 embers
Escape Shot ImageEscape Shot ・Converts 100% of Physical Damage to Cold Damage
・Projectile count cannot be modified
・+0.7 seconds to Attack Time
・585% more Freeze Buildup
・Impact radius is 2.4 metres
Essence Drain ImageEssence Drain Projectile:
・Deals 9 to 16 Chaos Damage.
Damage Over Time:
・Deals 15 base Chaos damage per second
・Modifiers Spell damage apply to Debuff's Damage over time
・Debuff duration is 4 seconds
Explosive Grenade ImageExplosive Grenade ・Detonation time is 5 seconds
・Converts 80% of Physical Damage to Fire Damage
・Explosion radius is 2.1 meters
Explosive Shot ImageExplosive Shot Explosive Shot - Projectile:
・Converts 30% of Physical Damage to Fire Damage
・Knocks Back enemies
Explosive Shot - Explosion:
・Converts 80% of Physical Damage to Fire Damage
・Knocks Back enemies
・Explosion Radius is 2.6 metres
Ammunition:
・30% less reload speed
・1 bolt loaded per clip
Explosive Spear ImageExplosive Spear Spear:
・Detonation Time is 2.5 seconds
・Converts 60% of Physical Damage to Fire Damage
・Projectile Count cannot be modified
・Pierces all targets
・Limit 1 Lodged Spear
Explosion:
・Converts 100% of Physical Damage to Fire Damage
・Projectile Count cannot be modified
・Explosion Radius is 2.8 Metres
・Additional Effects from Quality: +0(0-0.4) metres to Explosion Radius
Frenzy-Charged:
・Converts 100% of Physical Damage to Fire Damage
・Projectile Count cannot be modified
・Explosion and Ignited Ground length are 4 metres
・Explosion and Ignited Ground width are 1.5 metres
・Ignited Ground duration is 4 seconds
・Ignited Ground ignites enemies as though dealing the explosion's damage
・Additional Effects from Quality: +0(0-0.4) metres to Explosion and Ignited Ground length
Eye of Winter ImageEye of Winter ・Deals 7 to 10 Cold Damage
・Fires 8 shard projectiles in a spiral when projectile ends
・Modifiers to number of projectiles only apply to the final spiral
・Gains 75% of damage as the corresponding type when passing over an Elemental Ground Effect or Orb
Falling Thunder ImageFalling Thunder Melee:
・Converts 60% of Physical Damage to Lightning Damage
・Cone Length is 4 Metres
Projectile:
・Converts 100% of Physical Damage to Lightning Damage
・Pierces all targets
・50% more damage per Power Charge consumed
・100% more damage if a Power Charge was consumed
・Fires 3 Projectiles per Power Charge consumed
Fireball ImageFireball Projectile:
・Deals 49 to 74 Fire Damage
Explosion:
・Deals 49-74 Fire Damage
・Explosion radius is 1.7 metres
Firebolts:
・Deals 31-47 Fire Damage
・ Projectile count cannot be modified
・Fires 8 Projectiles
Flash Grenade ImageFlash Grenade ・Detonation time is 0.85 seconds
・500% more Stun Buildup
・Explosion radius is 2.7 meters
・Blinds enemies and allies
Fragmentation Rounds ImageFragmentation Rounds Fragmentation Rounds Projectile:
・Knocks Back Enemies
・Consume Freeze on hit
・Fires 10 fragments per shot
・Multiple Fragments can Hit the same target
・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit
・Bolts Pierce 2 targets
Fragmentation Rounds VS Frozen:
・Base explosion is 1.8 metres
Ammunition:
・+1 Bolt loaded per clip
Freezing Salvo ImageFreezing Salvo ・Converts 80% of Physical Damage to Cold Damage
・62% more Freeze buildup
・Impact radius is 1.2 metres
・Accumulates up to 12 missiles
・Accumulates up to 12 additional missiles
・Accumulates a missile every 1 second
Frost Darts ImageFrost Darts Projectile:
・Deals 3 to 5 Cold Damage
・Cannot cause Freeze buildup or inflict Chill
・Fires 3 Projectiles.
Ice Chunk:
・Deals 4 to 6 Cold Damage
・Cannot cause Freeze buildup or inflict Chill
・Impact Radius is 0.8 metres
・Each dart creates 2 Ice Chunks.
Explosion:
・Deals 5 to 7 Cold Damage
・Cannot cause Freeze buildup or inflict Chill
・Explosion Radius is 1.8 metres
・Each explosion creates 3 Ice Chunks.
Frostbolt ImageFrostbolt Projectile:
・Deals 9-14 Cold Damage
・Projectiles pierce all targets
・100% increased magnitude of Chill inflicted
・Chilled Ground radius is 0.9 metres
・Chilled Ground duration is 4 seconds
Explosion:
・Deals 8 to 12 Cold Damage
・Explosion radius is 2.4 metres
Galvanic Shards ImageGalvanic Shards Galvanic Shards:
・Converts 60% of Physical Damage to Lightning Damage
・Knocks Back enemies
・Multiple fragments can Hit the same target
・Multiple fragments hitting a target simultaneously will combine their damage into a single hit
Beam:
・Converts 100% of Physical Damage to Lightning Damage
・Beam Chains to 1 enemy
Ammunition:
・50% Less Reload Speed
・5 Bolts loaded per Clip
Gas Arrow ImageGas Arrow Arrow:
・Impact Radius is 1.8 metres
Poison Cloud:
・Attack Damage: 115%
・Limit 6 Poison Clouds
・Does not Hit, but Poisons enemies as though Hitting them
・Gains 20% more radius per second, up to a maximum of +80%
・Cloud duration is 4 seconds
・Cloud radius 1.8 metres
Explosion:
・Attack Damage: 147% Converts 100% of Physical Damage to Fire Damage
Gas Grenade ImageGas Grenade Impact:
・Impact radius is 1.5 meters
・Fuse duration is 2 seconds
Poison Cloud:
・Attack Damage: 128%
・Does not Hit, but Poisons enemies as though Hitting them
・Gains 20% more radius per second, up to a maximum of 80%
・Cloud radius is 1.5 meters
Explosion:
・Attack Damage: 342%
・Converts 100% of Physical Damage to Fire Damage
Glacial Bolt ImageGlacial Bolt Glacial Bolt Projectile:
・Attack Damage: 66%
・Converts 60% of Physical Damage to Cold Damage
・Knocks Back Enemies
Glacial Bolt Wall:
・Attack Damage: 102%
・Converts 100% of Physical Damage to Cold Damage
・Explosion Radius is 1.8 meters
・ Wall lasts 8.0s
・Ice Crystals have 460 Maximum Life
Ammunition:
・+1 Bolt loaded per clip
Glacial Lance ImageGlacial Lance Spear:
・Converts 60% of Physical Damage to Cold Damage
・Projectile Count cannot be modified
・68% more Freeze Buildup
・Pierces all targets
・Cannot Chain
・Projectiles cannot Split
・Chilling radius is 1.2 metres
・Frenzy-Charged fragment duration is 1 second
・Fragment duration is 6 seconds
・Additional Effects from Quality: +0(0-4) metres to Chilling radius
Explosion:
・Converts 100% of Physical Damage to Cold Damage
・Projectile count cannot be modified
・136% more Freeze Buildup
・Explosion Length is 2.6 metres
・Additional Effects from Quality: +0(0-0.4) metres to Explosion length
Hailstorm Rounds ImageHailstorm Rounds Hailstorm Rounds:
・Converts 80% of Physical Damage to Cold Damage
・Impact Radius is 1.2 metres
・Rain radius is 2.5 metres
Ammunition:
・50% less reload speed
・Can store up to 20 bolts
High Velocity Rounds ImageHigh Velocity Rounds High Velocity Rounds Projectile:
・Attack Damage: 182%
・Knocks back Enemies
・Bolts Pierce 6 Targets
High Velocity Rounds VS Armour Broken:
・Attack Damage: 411%
・Knocks back Enemies
・Bolts Pierce 6 Targets
Ammunition:
・+1 Bolt loaded per clip
Ice Shards ImageIce Shards Ice Shards:
・Converts 60% of Physical Damage to Cold Damage
・Knocks Back Enemies
Ammunition:
・16 Bolts loaded per Clip
Shard:
・Converts 60% of Physical Damage to Cold Damage
・Chills enemies as though dealing 240% more damage
・Explosion radius is 1.4 metres
・Shards that have existed for at least 0.5 seconds deal 700% more damage
・Maximum 16 Shards
Ice Shot ImageIce Shot Arrow:
・Converts 70% of Physical Damage to Cold Damage
・50% more Magnitude of Chill inflicted
Shards:
・Attack Damage: 137%
・Converts 100% of Physical Damage to Cold Damage
・Fires 5 Projectiles
Ice-Tipped Arrows ImageIce-Tipped Arrows Ice-Tipped Arrows:
・Maximum Buff Duration is 8 seconds
・Empowers 4 Attacks.
Ice Fragments:
・Cooldown Time: 0.30s
・Attack Damage: 54%
・Detonation Time is 2.5 seconds
・Converts 100% Physical Damage to Cold Damage
・Fires 3 Projectiles
・Explosion Radius is 1.3 metres.
Incendiary Shot ImageIncendiary Shot Incendiary Shot:
・Converts 80% of Physical Damage to Fire Damage
・Knock back enemies
・100% more chance to Ignite enemies
・Bolts shatter on impact dealing damage in a 1.9M cone
・Multiple fragments can hit the same target
・Multiple fragments that hit the same target will combine into a single hit
・Fires 10 Fragments per shot
Ammunition:
・1 Bolt loaded per clip
Lightning Arrow ImageLightning Arrow Projectile:
・Converts 40% of Physical Damage to Lightning Damage
・Cannot Chain
・Beam targeting radius is 2.4 metres
・Fires beams at up to 2 additional enemies near the target
Beam:
・Converts 100% of Physical Damage to Lightning Damage
・Chains 2 Times
・Beam targeting radius is 3.2 metres
Lightning Rod ImageLightning Rod ・Converts 100% of Physical Damage to Lightning Damage
・Burst radius is 2 metres
・Maximum Arrow duration is 12 seconds
・Arrow disappears after being Chained to 6 times
Lightning Spear ImageLightning Spear Spear:
・Converts 80% of Physical Damage to Lightning Damage
・100% more chance to Shock
・Projectiles can split from hitting terrain
・Spear cannot Pierce, Fork, Chain or Return
・Modifiers to the number of Projectiles fired only affect the maximum number of Lightning Bolt Projectiles
・Splits towards 3 targets when consuming a Frenzy Charge
・Deals 50% more damage when consuming a Frenzy Charge
Lightning Bolts:
・Converts 100% of Physical Damage to Fire Damage
・200% more chance to Shock
・Fires Lightning Bolts at targets within 5 metre radius
・Fires 4 Bolts
・Additional effects from Quality: Fires +0(0-2) Bolts
Magnetic Salvo ImageMagnetic Salvo Impact:
・Attack Damage: 100%
・Converts 80% of Physical Damage to Lightning Damage
・Impact radius is 1m
・Fires up to 8 missiles
Explosion:
・Attack Damage: 155%
・Converts 80% of Physical Damage to Lightning Damage
・Explosion radius is 2.4m
Molten Blast ImageMolten Blast Projectile:
・Converts 60% of Physical Damage to Fire Damage
・While Dual Wielding, fire twice as many projectiles with 15% less attack speed
・Explosion radius is 1.6 metres
Shrapnel:
・Attack Damage: 114%
・Converts 100% Physical Damage to Fire Damage
・Fires 8 Projectiles
Oil Barrage ImageOil Barrage Base:
・Fires 3 projectiles
・ It Oil slows enemy movement speed by 20%
・ Oil applies exposure, lowering total Elemental resistances by 20%
・ Oil spray radius is 1.4 metres
・ Oil and oil ground duration is 6 seconds
・ Channelling ends after one group of projectiles
Empowered:
・Attack damage: 201%
・ Converts 4096 of physical damage to lightning damage
・ Fires 3 projectiles oil slows enemy movement speed by 20%
・ Oil applies exposure, lowering total elemental resistances by 20%
・ Impact radius is 1.4 metres
・ Oil duration is 6 seconds
・ Consumes a power charge every 2 seconds to continue channelling
Oil Grenade ImageOil Grenade ・Covering enemies in Oil Slows their movement speed by 20%
・Covering enemies in Oil applies Fire Exposure, lowering total Fire Resistance by 20%
・Oil Ground slows enemy movement speed by 30%
・Oil Ground applies Fire Exposure to enemies, lower total Fire Resistance by 20%
・Oil spray radius is 2.2 metres
・Oil and Oil Ground duration is 5 seconds
・Fuse Duration is 1.6 seconds
Permafrost Bolts ImagePermafrost Bolts Permafrost Bolts:
・Converts 80% of Physical Damage to Cold Damage
・Knocks Back Enemies
・80% more Freeze Buildup
・Bolts shatter on impact, dealing damage in a 2.7 metre cone
・Multiple fragments can Hit the same target
・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit
・Fires 10 fragments per shot
Ammunition:
・1 Bolt loaded per clip
Plasma Blast ImagePlasma Blast Plasma Blast - Projectile:
・Projectiles Pierce
・all targets
・Converts 70% of Physical Damage to Lightning Damage
・2 seconds to Total Attack time
・Knocks back enemies
・30% more chance to shock
Plasma Blast - Explosion:
・Converts 100% Physical Damage to Lightning Damage
・30% more chance to Shock
・Explosion radius is 3.2 metres
Ammunition:
・1 bolt loaded per clip
Poisonburst Arrow ImagePoisonburst Arrow None
Rain of Arrows ImageRain of Arrows ・Fires 34 Arrows
・Rain radius 3.6m
・Arrow impact radius .7m
・Max 1 Arrow rain
・One arrow lands every .08s
・Fires 100% more Arrows if Frenzy Charge consumed
・Fires 50% more Arrows per Frenzy Charge consumed
Rapid Shot ImageRapid Shot Rapid Shot:
・Converts 60% of Physical to Fire Damage
・Knocks Back enemies
・Maximum 17 Heat
・Rapid Shots Gain 7% of Damage as extra Fire damage per Heat
・Charges for 800% of Attack Time before firing when you have no Heat
・Gain Heat 4x per second while firing
・Grenades Gain 6% extra Fire damage per Heat
Ammunition:
・50% less reload speed
・50 bolts per clip
Ripwire Ballista ImageRipwire Ballista Ballista:
・Totem duration is 16 seconds
・Limit 1 Totem
・Totem base Attack Time is 1.6 seconds
・Totem uses its own weapon dealing 24 to 36 Base Physical Damage
Bolts:
・Hits are Pinning
・Pins enemies as though dealing 600% more damage,Fires 5 Projectiles,Maim on hit
Shockburst Rounds ImageShockburst Rounds Shockburst Rounds - Projectile:
・Converts Physical damage to Lightning damage
Shockburst Rounds - Pulse:
・Converts 100% of Physical damage to Lightning Damage
・Pulse radius is 1.8 metres
Ammunition:
・20% less reload speed
・15 bolts loaded per clip
Shockchain Arrow ImageShockchain Arrow Projectile:
・Converts 20% of Physical Damage to Lightning Damage
・Cannot Chain
・Arrows always Pierce while flying towards a Shocked enemy
Beam:
・Attack Damage: 80%
・Converts 100% of Physical Damage to Lightning Damage
・Chains up to 10 times
Shockwave:
・Attack Damage: 121%
・Converts 100% of Physical Damage to Lightning Damage
・Shockwave radius is 2.5m
Siege Cascade ImageSiege Cascade Siege Cascade - Impact:
・Convert 80% of Physical Damage to Fire Damage
・fire bolts at every enemy within a 2.5-metre radius
・Bolt explosion radius is 0.5 meters
・200% more damage against immobilized enemies
Siege Cascade - Explosion:
・Converts 80% of Physical Damage to Fire Damage
・Fires Bolts at every enemy within a 2.5 metre radius
・Bolt explosion radius is 1 metre
・200% more damage against immobilised enemies
Ammunition:
・50% less reload speed
・1 Bolt loaded per clip
Snipe ImageSnipe Arrow:
・200% increased Critical Damage Bonus
Explosion:
・200% increased Critical Damage Bonus
・Explosion Radius is 1.5 metres
Spear of Solaris ImageSpear of Solaris Impact:
・Requires 20 Glory to use
・Converts 75% of Physical Damage to Fire Damage
・+1.4 seconds to Total Attack Time
・Can't be evaded
・Impact radius is 2 metres
・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted
Pulse:
・Ground Spear pulses every 0.2 seconds, up to 20 times
・Converts 75% of Physical Damage to Fire Damage
・Pulse radius is 2 metres
・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted
Ignited Ground:
・Converts 100% of Physical Damage to Fire Damage
・Ignited Ground radius is 2 metres
・Gains radius over the ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime
・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted
Spiral Volley ImageSpiral Volley ・+.4 seconds to Total Attack time
・Fires 2 Arrow
・Chains once per Frenzy Charge consumed
・30% more Damage per Frenzy Charge consumed
・100% more Damage if a Frenzy Charge was consumed ・Fires directly forward on the first arrow
Staggering Palm ImageStaggering Palm Staggering Palm:
・10 to 16 added Attack Physical Damage
・Can't be Evaded
・+7% to Critical Hit chance
・Buff Duration is 6s
Projectile (Quarterstaff):
・Projectiles Pierce all targets
Projectile (Unarmed):
・Projectiles pierce all targets
・10 to 16 added Physical damage
・+7% to Critical Hit chance
Storm Lance ImageStorm Lance Projectile:
・Converts 30% of Physical Damage to Lightning Damage
・Pierces all Targets
Lodged Spear:
・Converts 100% of Physical Damage to Lightning Damage
・Fires Bolts at enemies within a 2 metre radius
・Limit 3 lodged spears
・Lodged Spear duration is 6 seconds
・Bolts Chain to 4 enemies
・Fires a Bolt every 0.8 seconds
・Additional Effect from Quality: Limit 0(0-1) lodged spear
Frenzy-Charged:
・Converts 100% of Physical Damage to Lightning Damage
・Fires Bolts at enemies within a 3 metre radius
・Shocked Ground duration is 6 seconds
・Lodged Spear duration is 1.5 seconds
・Fires a Bolt every 0.2 seconds
Detonation:
・Converts 100% of Physical Damage to Lightnign Damage
・Fires Bolts at enemies within a 3 metre radius
・Fires 16 Bolts
Stormblast Bolts ImageStormblast Bolts Stormblast Bolts - Impact:
・Converts 60% of Physical damage to Lightning Damage
・Maximum of 9 Active bolts
・Impact radius is 0.8 metres
・Charged Bolt duration is 8s
・Fires 3 bolts
Stormblast Bolts - Explosion:
・Converts 100% Physical damage to Lightning damage
・Maximum of 9 Active Bolts
・Explosion radius is 1.6 meters
Ammunition:
・50% less reload speed
・three bolts loaded per clip
Stormcaller Arrow ImageStormcaller Arrow Arrow:
・Converts 20% of Physical Damage to Lightning Damage
・Arrow duration is 1.5 seconds
Bolt:
・Attack Damage: 169%
・Converts 100% of Physical Damage to Lightning Damage
・500% more chance to Shock
・Impact radius is 1 metre, or even 1.6-2.4 metres at Gem levels 3-20
・Arrow duration is 1.5 seconds
・If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20.
Tornado Shot ImageTornado Shot Impact:
・Impact radius 1m
Tornado:
・Deals 28.6 base Physical DPS
・Modifiers to Projectile DMG apply to skill's DoT effect
・Tornado spits out 3 copies of Projectiles
・Limit 1 Tornado
・Max duration is 15s at all Gem levels
・Disappears after 7 Hits
・Projectiles deal 50% less damage
・Copied projectiles max travel distance 6m
Toxic Growth ImageToxic Growth Attack:
・0.7 Seconds to Total Attack Time
・Fires 6 Arrows
・Stored Poison adds up to 1.5 metres to base explosion radius
・Stored Poison grants up to 100% more explosion damage
・Explosion Radius is 0.8 metres
・Maximum Pustule Duration is 15 seconds
・Maximum Pustule Limit is 6
Twister ImageTwister ・Blinds Enemies
・Pierces All Targets
・Twister Radius is 0.5 Metres
・Twister Duration is 3 seconds
・Consumes Whirlwinds to create an additional Twister and deal 80% more damage per Whirlwind stage
・Elemental Twisters gain 50% of damage as damage of the corresponding type
・Twisters fired at the same time can hit the same target
・Target no more than once every 0.66 seconds
Vine Arrow ImageVine Arrow ・Impact Radius is 0.8 Metres
Volcano ImageVolcano Eruption:
・Deals 4 to 6 Fire Damage
・ Modifiers to Cast Speed Also Affect This Skill’s Cost
・ Fires Projectiles Every 0.5 Seconds
・ Channelling Ends When Reaching 4 Stages
・ Eruption Radius Is 1.2 Metres
・ Volcano Duration Is 8 Seconds
・ Limit 1 Volcano
・ 150% More Eruption Damage per Additional Stage
Projectiles:
・Deals 3 to 5 Fire Damage
・ Fires 3 Projectiles
・ Impact Radius Is 0.6 Metres
・ Fires Projectiles Every 0.5 Seconds, or When Slammed
・ Initial Eruption Fires 4 Additional Projectiles per Additional Stage
・ Volcano Is Destroyed After 10 Slams
Voltaic Grenade ImageVoltaic Grenade ・Converts 80% of Physical damage to Lightning damage
・50% more Electrocution Buildup
・Lightning damage from this skill contributes to electrocution buildup
・Explosion radius is 2M
・Fuse duration is 2.5s
Whirlwind Lance ImageWhirlwind Lance Spear:
・None
Whirlwind:
・Knocks Back enemies
・Slows enemy movement speed by 30%
・Maximum 3 stages
・Collapse deals 150% more damage per additional stage
・+3 to radius per additional stage
・10% more Knockback distance per stage
・Whirlwind radius is 1.8 metres
・Whirlwind duration is 8 seconds
・Limit 5 Whirlwinds
・Additional Effects from Quality: Collapse deals +0(0-40)% more damage per additional stage

List of Skill Gems

All Projectile Support Gems

Gem Effects
Alignment I ImageAlignment I ・Supported Skills indicate one of four directions
・Indicated direction changes when an Attack with Supported Skill matches indicated direction
・Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction
Alignment II ImageAlignment II ・Supported Skills indicate one of four directions indicated direction changes when an attack with supported skill matches indicated direction
・Supported Skills deal 40% more Projectile Damage when Attacking in Indicated Direction.
Alignment III ImageAlignment III ・Supported Skills indicate one of four directions indicated direction changes when an attack with supported skill matches indicated direction
・Supported Skills fire 4 additional Projectiles when Attacking in Indicated Direction.
Ammo Conservation II ImageAmmo Conservation II ・Supported Crossbow Attacks have 25% chance to not consume a bolt
Ammo Conservation III ImageAmmo Conservation III ・Supported Crossbow Attacks have 30% chance to not consume a bolt
・Supported Skills have 20% less reload speed.
Caltrops ImageCaltrops Support:
・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight
Caltrops:
・Increases and reductions to Thorns Damage apply to Hit Damage with this skill
・Maim on Hit
・Caltrop radius is .5 metres
・Caltrops land within a 3 metre radius of Projectile impact
・ Caltrop duration is 8 seconds
・ Creates 1 Caltrop
・Deals 60% of your Dexterity as Physical Damage on Hit
Chain I ImageChain I ・Supported skills Chain +1 times
・Supported skills chain 100% more times
・Supported skills deal 50% less damage with hits
Chain II ImageChain II ・Supported Skills Chain +1 times
・Supported Skills Chain 100% more times
・Supported Skills deal 40% less Damage with Hits
Chain III ImageChain III ・Supported Skills Chain 200% more times
・Supported Skills deal 40% less Damage with Hits
Charged Shots I ImageCharged Shots I ・One in every 3 shots with Supported Skills is a Charged Shot
・Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage
・Charged Shots with Supported Skills recover 100% of their Mana cost when used
Charged Shots II ImageCharged Shots II ・One in every 3 shots with Supported Skills is a Charged Shot
・Charged Shots with Supported Skills gain 60% of Damage as Extra Lightning Damage.
Coursing Current ImageCoursing Current Support:
・Trigger coursing current when a hit from supported skills shocks
Coursing Current:
・Level 1
・ This skill will copy the level of the gem it is socketed in
・ Cooldown time: 0.20s (6 uses)
・ Cast time: instant
・ Critical hit chance: 10.00%
・ Sends a chaining lightning projectile from the shocked enemy towards a nearby drenched enemy, dealing spell damage.
・ Deals 1 to 11 lightning damage
・ Chains 6 times
・ Projectiles can only collide with drenched targets
Double Barrel II ImageDouble Barrel II ・Supported Skills have 20% less reload speed
・Supported Skills load an additional bolt.
Double Barrel III ImageDouble Barrel III ・Supported Skills reload automatically when Heavyy Stunning an enemy with them
・Supported Skills have 20% less reload speed
・Supported Skills load an additional bolt.
Flamepierce ImageFlamepierce ・Supported Skills cannot Ignite
・Projectiles from Supported Skills Pierce Ignited enemies
Fork ImageFork ・Projectiles from Supported Skills Fork
・Projectiles from Supported Skills deal 30% less damage after Forking
Freezefork ImageFreezefork ・Supported Skills Fork when hitting Frozen Enemies
・Supported Skills cannot cause Freeze buildup
Frozen Spite ImageFrozen Spite Support:
・Supported Skills trigger Ice Fragments on Killing Frozen Enemies.
Ice Fragment:
・Detonation time is 1.5 seconds
・Deals 10% of Frozen Target's Maximum Life as Cold Damage
・Cannot Feeze
・Fires 3 Projectiles
・Explosion Radius is 1.5 metres.
Gambleshot ImageGambleshot ・Projectiles fired by Supported Skills Fork, Chain and additional time, or Pierce an additional time at random
・Projectiles from Supported Skills deal 15% less Damage
Multishot I ImageMultishot I ・Supported Skills deal 35% less Damage
・Supported Skills fire 2 additional Projectiles
・Supported Skills have 20% less Skill Speed
Multishot II ImageMultishot II ・Supported Skills deal 25% less Damage
・Supported Skills fire 2 additional Projectiles
・Supported Skills have 20% less Skill Speed
Nova Projectiles I ImageNova Projectiles I ・Supported Skills fire Projectiles in a Circle
Nova Projectiles II ImageNova Projectiles II Support:
・Supported skills fire projectiles in a circle
Pierce I ImagePierce I ・Projectiles from supported skills Pierce an enemy
・Projectiles deal 20% less damage if they've pierced an enemy
Pierce II ImagePierce II ・Projectiles from Supported Skills Pierce an Enemy
Pierce III ImagePierce III ・Projectiles from Supported Skills Pierce all Targets
・Projectiles from Supported Skills deal 20% less Damage for each Enemy they Pierce
Projectile Acceleration I ImageProjectile Acceleration I ・Supported Skills have 40% more Projectile Speed
Projectile Acceleration II ImageProjectile Acceleration II ・Projectiles from Supported Skills have 40% chance to Pierce an Enemy
・Supported Skills have 40% more Projectile Speed
Projectile Acceleration III ImageProjectile Acceleration III ・Increases and Reductions to Projectile Speed also apply Projectile Damage with Supported Skills
・Supported Skills have 40% more Projectile Speed
Projectile Deceleration I ImageProjectile Deceleration I ・Supported skills have 25% less projectile speed
Projectile Deceleration II ImageProjectile Deceleration II ・Supported Skills have 30% less Projectile Speed
Retreat I ImageRetreat I ・Supported skills deal no melee damage
・Supported skills deal 20% more projectile damage if you have damaged an enemy with a melee hit in the last eight seconds
Retreat II ImageRetreat II ・Supported Skills deal no Melee Damage
・Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds.
Retreat III ImageRetreat III ・Supported Skills deal no Melee Damage
・Supported Skills deal 30% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last two seconds.
Ricochet I ImageRicochet I ・Projectiles from supported skills have 40% chance to Chain an additional time from terrain.
Ricochet II ImageRicochet II ・Projectiles from Supported Skills have 50% chance to Chain an additional time from Terrain.
Ricochet III ImageRicochet III ・Projectiles from Supported Skills Pierce all Targets
・Modifiers gaining additional Projectiles instead cause Projectiles from Supported Skills to Chain an Additional Time from Terrain per Projectile they would have gained.
Salvo ImageSalvo ・Projectiles from Supported Skills are fired in random directions
・Supported Skills fire 2 additional Projectiles per seal consumed
・Supported Skills consume all Accumulated seals on use
・Supported Skills have 3 maximum seals. Supported Skills Accumulate a seal every 2 seconds
Spectral Volley ImageSpectral Volley ・Attacks with Supported Skills create a Spectral Projectile
・Spectral Projectiles will fire if no Spectral Porjectiles have been created in the last 3 seconds
・Supported Skills deal 60% less Damage when not fired from Spectral Projectiles
・Supported Skills deal 20% more damage when fired from Spectral Projectiles
・Maximum 5 Spectral Projectiles
Stormchain ImageStormchain ・Supported Skills cannot inflict Shock. Supported Skill chain from shocked enemies
Streamlined Rounds ImageStreamlined Rounds ・Supported Skills have 50% more Attack Speed
・Supported Skills deal 60% less damage
・Supported Skills have 50% less reload speed
・Supported Skills load 5 additional bolts.
Volcanic Eruption ImageVolcanic Eruption ・Supported strikes trigger volcanic eruption on hitting ignited enemies.
Volt ImageVolt ・Supported Skills gain 3 Voltaic Charge per Meter travelled
・Supported Skills have 30 maximum Voltaic Charge
・Supported Skills consume all Voltaic Charge on use
・Supported Skills Chain 1 time per ten Voltaic Charge consumed
・Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed
Wildshards I ImageWildshards I ・Supported skills have a 20% chance to fire 8 additional Projectiles in a circle
Wildshards II ImageWildshards II ・Supported Skills have a 25% chance to fire 8 additional Projectiles in a circle.

List of Support Gems

All Projectile Spirit Gems

Gem Effects
Trail of Caltrops ImageTrail of Caltrops Trail of Caltrops:
・Scatters 3 caltrops when you dodge
Caltrops:
・Base Physical Damage
・Increases and reduction to Thorns damage apply to Hit damage with this skill
・Maim on Hit
・Caltrop radius is 0.5 metres
・Caltrop duration is 8 seconds

List of Spirit Gems

Path of Exile 2 Related Guides

Path of Exile 2 (PoE 2) Glossary

Glossary and Basic Game Mechanics

All Glossary Guides

Adding to Stat Totals Aftershocks Ailment
Ammunition Ancestral Boost AoE
Arcane Surge Armour Armour Break
Attack Attributes Aura
Banner Barrageable Bear
Blind Block Buff
Chaining Channelling Chaos
Charges Chill Chilled Ground
Cold Combo Concentration
Cooldown Recovery Rate Corpses Covered in Oil
Critical Damage Bonus Critical Hits Crossbow Ammunition Skills
Crushing Blows Culling Strike Curse
Damage Conversion Damage Gained as Extra Daze
Debuff Decimating Strike Detonator
Dexterity Dual Wielding Duration
Effect Consumption Empowered Skills Energy Shield
Evasion Exposure Fire
Flame of Chayula Flammability Freeze
Glory Grenade Guard
Heavy Stun Herald Hit Damage
Ignite Ignited Ground Immobilisation
Intelligence Invocation Iron Grip
Iron Will Jagged Ground Knockback
Life Leech Life Recharge Lightning
Lineage Magic Find Magnitude
Mark Melee Meta
Minion Minion Commands Nova
Onslaught Orb Payoff
Persistent Physical Pierce
Pinned Plant Poison
Presence Primed for Stun Projectile
Resistance Reviving Minions Rhoa Mount
Shapeshift Shield Shock
Shocked Ground Slam Slow
Spell Spirit Spreading Ailments
Storm Strength Strike
Stun Support Sustained
Tailwind Totem Travel
Trigger Unholy Might Volatility
Warcry Werewolf Wind
Wyvern

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