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Trigger is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Trigger tag, the affixes, Uniques, and what Trigger is!
List of Contents
Abilities that automatically activate upon meeting specific conditions.
Name | Type | Implicit and Modifiers |
---|---|---|
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Quarterstaff |
Fixed Modifiers:
・100% increased Elemental Damage with Attacks ・X% to Critical Hit Chance ・X to Level of all Elemental Skills ・Trigger skills refund half of Energy spent |
• Triggered Spells deal X% increased Spell Damage |
We're still checking out this skill tag. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
Gem | Effects |
---|---|
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Buff: ・Gains 100 Energy when you Freeze an enemy with a Hit from a Skill, Once per Skill Use ・Triggers all Socketed Spells and loses all Energy on reaching Maximum Energy ・Has 10 maximum Energy per 0.11 seconds of base cast time of Socketed Spells |
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・Gains 20 Energy when you Ignite an enemy with a Hit from a Skills ・Once per Skill Use ・Triggers all Socketed Spells and loses all Energy on reaching Maximum Energy ・Has 10 maximum Energy per 0.12 seconds of base cast time of Socketed Spells |
Gem | Effects |
---|---|
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Support: ・Supported skills trigger an explosion when they Fully Break an enemy's Armour Explosion: ・Converts 100% of Physical damage to be Fire Damage ・Explosion radius is 1.4 metres |
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・Poison from supported skills also adds 200% of damage per second to enemy as Plague, up to a maximum of 10% of enemy's maximum life. |
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Support: ・Trigger Doom Blast when curses from supported skills expire Doom Blast: ・Cooldown Time: 0.12s (3 uses) ・Cast Time: 1.00s ・Critical Hit Chance: 5.00% ・ Deals damage in an area around the previously Cursed enemy. ・Deals base Chaos Damage equal to 15% of your current mana |
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Support: ・Trigger Wind Wave when Stunned while using supported skills Wind Wave: ・knocks back enemies ・Knock enemies back on hit |
Gem | Effects |
---|---|
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・When hit, gain 1 energy for each 5 Energy Shield lost to damage taken ・21% increased Energy gained ・Maximum Energy is 500 |
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・Gains 1 energy per power of enemies you Critically Hit with skills ・39% increased energy gained ・Triggers all socketed Spells and loses all energy on reaching maximum energy |
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・gain 2 energy per metre travelled while dodge rolling ・39% increased energy gained ・Triggers all socketed spells and loses all energy on reaching maximum energy |
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・Gains 50 base energy when a Minion is killed, modified by the Minion's Power ・21% increased Energy gained ・Triggers all socketed Spells and loses all Energy on reaching maximum Energy. |
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・Gains 20 Energy when you Shock an enemy with a Hit from a Skill, once per Skill use ・Triggers all Socketed Spells and loses all Energy on reaching maximum Energy ・Has 10 maximum Energy per 0.11 seconds of base cast time of Socketed Spells |
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・Gains 12 energy per power of enemies you Freeze with hits ・Gain 3 Energy per power of enemies you ignite with hits, modified by the percentage of the Ailment Threshold the Ignite will deal ・ Gains 3 energy per power of enemies you Shock with hits ・ 21% increased energy gained ・ Maximum energy is 500 |
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・4% increased Warcry speed ・Empowers the next melee attack you perform, plus an additional attack per endurance charge consumed ・Empowered attacks gain 25% of damage as fire damage per 5 Power of enemies in range, up to 100% ・Warcry radius is 4 metres ・Destabilises enemies for 8 seconds |
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・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates |
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・39% Increased energy gain ・Maximum energy is 500 ・Gains 10 energy per power of enemies you kill with melee attacks |
Glossary and Basic Game Mechanics
Ailment | Ammunition | Ancestral Boost |
AoE | Buff | Chaining |
Channelling | Chaos | Chill |
Cold | Curse | Detonator |
Dexterity | Duration | Energy Shield |
Evasion | Fire | Grenade |
Herald | Intelligence | Life Leech |
Lightning | Mark | Melee |
Meta | Nova | Payoff |
Persistent | Physical | Projectile |
Slam | Spirit | Strength |
Strike | Sustained | Tailwind |
Totem | Travel | Trigger |
Trigger Explained
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