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Trigger is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Trigger tag, the affixes, Uniques, and what Trigger is!
List of Contents
Abilities that automatically activate upon meeting specific conditions.
| Name | Implicit and Modifiers |
|---|---|
Collapsing Horizon Wyrm Quarterstaff Quarterstaff |
Fixed Modifiers:
・100% increased Elemental Damage with Attacks ・5-10% to Critical Hit Chance ・+2-4 to Level of all Elemental Skills ・Trigger skills refund half of Energy spent |
|
• Triggered Spells deal X% increased Spell Damage |
| Skill | Effect |
|---|---|
Elemental Storm |
Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm. |
Ancestral Spirits |
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. |
Fire Spell on Hit |
While active, gains energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy. |
Temper Weapon |
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to combust when Hitting enemies. |
Gathering Winds |
Gain Tailwind on Skill use;Lose all Tailwind when Hit |
...and Scatter Them to the Winds |
Grants Skill: Elemental Expression;Trigger Elemental Expression on Melee Critical Hit |
Triggered Spell Damage |
Triggered Spells deal 16% increased Spell Damage |
Elemental Surge |
When you Consume a Power Charge Trigger Elemental Surge to gain 3 Cold Surges;When you Consume an Endurance Charge Trigger Elemental Surge to gain 3 Fire Surges;When you Consume a Frenzy Charge Trigger Elemental Surge to gain 3 Lightning Surges |
| We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Ancestral Cry
|
Warcry: ・Requires 100 Glory to Use ・Generates 100% of Monster Power as Glory for this Skill on Igniting an Enemy ・Warcry radius is 4 metres ・Warcry duration is 8 seconds ・Knocks back and interrupts enemies in a smaller area ・Consumed all Endurance Charges to increase Warcry Duration by 50% per Charge ・Converts 100% of Physical Damage to Fire Damage with Boosted Attacks. Volcanic Steps: ・Attack Damage: 149% ・Slam Radius is 1.2 metres ・Converts 100% of Physical Damage to Fire Damage. Volcanic Eruption: ・Cooldown Time: 0.40s ・Attack Damage: 82% ・Converts 100% of Physical Damage to Fire Damage ・Impact radius is 0.8 metres ・Fires 3 Molten Projectiles. |
Cast on Freeze
|
Buff: ・Gains 100 Energy when you Freeze an enemy with a Hit from a Skill, Once per Skill Use ・Triggers all Socketed Spells and loses all Energy on reaching Maximum Energy ・Has 10 maximum Energy per 0.11 seconds of base cast time of Socketed Spells |
Cast on Ignite
|
・Gains 20 Energy when you Ignite an enemy with a Hit from a Skills ・Once per Skill Use ・Triggers all Socketed Spells and loses all Energy on reaching Maximum Energy ・Has 10 maximum Energy per 0.12 seconds of base cast time of Socketed Spells |
Fortifying Cry
|
Fortifying Cry: ・Warcry Radius is 4 metres ・Guard duration is 4 seconds ・Can Trigger Shield Wave once per 5 Enemy Power in range, counting up to 50 Power ・Grants 30 Guard for every 5 Enemy Power in range, counting up to 20 Power Shield Wave: ・Crit Hit Chance: 5.00% ・Attack Damage: 97% ・29 to 43 Base Off Hand Physical Damage ・6 to 8 added Physical Damage per 15 Armour on Shield ・This attack is Triggered by Fortifying Cry and counts as Empowered by it ・Shockwave Radius is 2 metres ・Modifiers to Damage with Warcries affect this skill. |
Infernal Cry
|
Infernal Cry: ・Empowers one Attack per 10 enemy Power in range, counting up to 50 Power ・ Empowered Attacks Gain 32% of damage as extra Fire damage ・ Warcry radius is 4 metres ・ Destabilises Enemies for 8 seconds Combust: ・Critical Hit Chance: 7.00% ・The enemy's Corpse violently explodes, dealing Fire damage in an area around it. ・ Deals 6 to 9 Fire Damage ・ Deals 10% more Fire Damage per 1 Power of exploding Corpse ・ Explosion radius is 1.6 metres |
Lunar Blessing
|
Lunar Blessing: ・Cooldown does not recover during buff effect Knocks back enemies Buff duration is 5 seconds, plus 0.2 seconds per rage spent Buff grants 52% of damage gained as cold damage Moonbeam: ・Cooldown time: I.00s Attack damage: 149% Converts 100% of physical damage to cold damage Impact radius is 1.6 metres |
Pounce
|
Pounce: ・+0.2 Seconds to Total Attack Time Predator's Mark: ・Use Time: Instant ・Mark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark. ・Limit 1 Marked Target ・Mark Duration is 8 Seconds ・Marked Target Takes 3% Increased Damage for Each of Its Enemies Within 6 Metres of it, up to 45% Summon Wolf: ・This skill is Triggered when Predator's Mark Activates to Summon a Wolf Minion that follows you as long as it lives. ・ Limit 6 Summoned Wolves ・Summons +1 Wolf if Marked Target is Unique |
Walking Calamity
|
Walking Calamity: ・Supported Skills Requires 20 Glory to Use ・ +0.3 Seconds to Base Attack Time if Not Standing ・ Trigger a Meteor Every 0.05 Seconds ・ A Large Meteor Falls Every 20 Meteors ・ Meteors Fall In 8 Metre Radius ・ Buff Duration Is 10 Seconds ・ Buff Grants 5 Rage Regenerated per Second ・ Buff Grants 30% of Damage Gained as Fire Damage Meteors - Small Meteor: ・Attack Damage: 149% ・ Converts 100% of Physical Damage to Fire Damage ・ Impact Radius Is 0.8 Metres Meteors - Large Meteor: ・Attack Damage: 374% ・ Converts 100% of Physical Damage to Fire Damage ・ Impact Radius Is 1.4 Metres ・ Ignited Ground Duration Is 5 Seconds |
| Gem | Effects |
|---|---|
Accelerated Growth
|
Support: ・Triggers Accelerated Growth on Overgrowing Plants Created by Supported Skills. Accelerated Growth Level 1: ・This Skill Will Copy the Level of the Gem It Is Socketed In ・ Cast Time: Instant ・ Critical Hit Chance: 10.00% ・Spawn a verdant flower that grows and explodes. ・ Deals 4 to 6 physical damage ・ Explosion radius is 1.8 metres ・ Explosion occurs after 1.2 seconds |
Armour Explosion
|
Support: ・Supported skills trigger an explosion when they Fully Break an enemy's Armour Explosion: ・Converts 100% of Physical damage to be Fire Damage ・Explosion radius is 1.4 metres |
Battershout
|
Support: ・Supported Skills cannot Break Armour ・Supported Skills Consume Fully Broken Armour on enemies within range to trigger Battershout Battershout: |
Bone Shrapnel
|
Support: ・Supported Skills cannot cause Pin buildup ・Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies Bone Shrapnel Explosion: ・Deals 25% of Pinned target's Maximum Life as Physical Damage ・Cannot cause Pin buildup ・Explosion radius is 2 metres |
Brambleslam
|
Support: ・Supported Slams create 3 Brambles Brambles: ・Cooldown Time: 0.15s (6 Uses) ・Hazardous thorns damage and Main enemies with which they come in contact. ・ Attack Damage of this skill is 35% of Default Attack Damage ・ Increases and Reductions to Thorns Damage apply to Hit Damage with this skill ・ Maim on Hit ・ 80% less damage if destroyed within 0.5s by something other than you ・ 50% more damage when Overgrown ・ Bramble Radius is 1 Metre and its Duration is 8s |
Bursting Plague
|
・Poison from supported skills also adds 200% of damage per second to enemy as Plague, up to a maximum of 10% of enemy's maximum life. |
Caltrops
|
Support: ・Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight Caltrops: ・Increases and reductions to Thorns Damage apply to Hit Damage with this skill ・Maim on Hit ・Caltrop radius is .5 metres ・Caltrops land within a 3 metre radius of Projectile impact ・ Caltrop duration is 8 seconds ・ Creates 1 Caltrop ・Deals 60% of your Dexterity as Physical Damage on Hit |
Catalysing Elements
|
Support: ・Supported Skills Trigger Catalysing Discharge when Boosted by an Elemental Ground Surface Catalysing Discharge: ・Level 1 ・This Skill will Copy the Level of the Gem it is Socketed In ・ Cooldown Time: 1.00s ・Cast Time: Instant ・Triggered when supported skill is boosted by an Elemental Ground Surface to deal damage of the matching Element. Catalysing Discharge - Fire: ・Critical Hit Chance: 6.00% ・Deals 7 to 10 Fire Damage ・Discharge Radius is 2 Metres Catalysing Discharge - Lightning: ・Critical Hit Chance: 9.00% ・Deals 1 to 16 Lightning Damage ・Discharge Radius is 2 Metres |
Charged Mark
|
Support: ・Supported mark skills trigger charged mark when they are activated Charged Mark: ・Level: 1 ・ This skill will copy the level of the gem it is socketed in ・ Cast time: instant ・ Shocked ground radius 1s 1.4 metres ・ Creates shocked ground with a 6 second duration |
Coursing Current
|
Support: ・Trigger coursing current when a hit from supported skills shocks Coursing Current: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.20s (6 uses) ・ Cast time: instant ・ Critical hit chance: 10.00% ・ Sends a chaining lightning projectile from the shocked enemy towards a nearby drenched enemy, dealing spell damage. ・ Deals 1 to 11 lightning damage ・ Chains 6 times ・ Projectiles can only collide with drenched targets |
Creeping Chill
|
Support: ・Consume a power charge to trigger creeping chill on an ice crystal created by supported skills Creeping Chill: ・Gains +50% more radius per second, up to a maximum of +300% ・ Chilled ground radius 1s 1.2 metres ・ Created chilled ground chills as though dealing damage ・ Equal to 100% of the ice crystal's maximum life |
Deadly Resolve
|
Support: ・Can trigger deadly resolve once every 0.3 seconds ・ Stage duration is 10 seconds ・ Gain a stage every 1 second ・ 3 maximum stages Deadly Resolve: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Critical hit chance: 5.00% ・ Attack damage: 90% ・ Creates a deadly slash towards the target, dealing attack damage. ・ 1% more damage per 5 of your armour, up to 200% ・ 7 to 11 base physical damage ・ Slash radius is 3 metres |
Electromagnetism
|
Support: ・On shocking an enemy where there are at least 3 Shocked enemies within 4 metres that are not already in a shocking rift, supported skills consume shock of all enemies within 4 metres to trigger shocking rift Electromagnetism - Pulse: ・Level 1 skill that mimics the gem level it is socketed in, with instant cast time and a critical hit chance of 9%. It pulls enemies in and deals lightning damage in pulses, increasing with each pulse. The skill does 1 to 6 lightning damage and applies hinder for 0.9 seconds. Up to three shocking rifts can be active, each pulsing every 0.9 seconds and consuming shocks to increase pulse speed by 25%. The final pulse delivers extra damage and the skill cannot cause shock. Electromagnetism - Final Pulse: ・Deals 2 to 17 lightning damage ・ Cannot shock ・ Shocking rift radius 1s 2 metres ・ 20% more damage per pulse performed ・ Pulses apply hinder for 0.9 seconds |
Fan The Flames
|
Support: ・Trigger fan the flames when hitting an ignited enemy with supported skills Fan The Flames: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.50s (5 uses) ・ Critical hit chance: 7.00% ・ Attack damage: 45% ・ Causes a fiery explosion in a cone behind the target, dealing attack damage. ・ 7 to 11 base fire damage ・ Explosion radius 1s 3.5 metres ・ Cannot ignite |
Fan The Flames II
|
Support: ・Trigger fan the flames when hitting an ignited enemy with supported skills Fan The Flames: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.50s (5 uses) ・ Critical hit chance: 7.00% ・ Attack damage: 45% ・ Causes a fiery explosion in a cone behind the target, dealing attack damage. ・ Hitting an enemy with fan the flames spreads that enemy's Ignite to all enemies hit ・ 7 to 11 base fire damage ・ Explosion radius 1s 3.5 metres ・ Cannot ignite |
Fluke
|
・Skills Triggered by Supported Skills deal between 40% less and 60% more damage ・Skills Triggered by Supported Skills recover between 0% and 20% of cost on use |
Impending Doom
|
Support: ・Trigger Doom Blast when curses from supported skills expire Doom Blast: ・Cooldown Time: 0.12s (3 uses) ・Cast Time: 1.00s ・Critical Hit Chance: 7.00% ・ Deals damage in an area around the previously Cursed enemy. ・Deals base Chaos Damage equal to 15% of your current mana |
Poison Spores
|
Support: ・Supported skills trigger toxic pustule on hitting an enemy Toxic Pustule: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.10s ・ Attach a toxic pustule to the enemy that detonates after a delay, inflicting attack damage. Enemies can be poisoned to accelerate and intensify the detonation. ・ Overgrown pustules inflict 0.4 poison damage per second. ・ Each enemy can have up to 1 pustule attached Toxic Pustule - Pustule Explosion: ・Attack damage: 38% ・ Detonation time 1s 15 seconds ・ Always poisons on hit stored poison grants up to 300% more explosion damage ・ Explosion radius 1s 1 metre ・ Pustules store expected damage of poisons inflicted on them ・ Stored poison adds up to 1.5 metres to base explosion radius |
Quill Burst
|
Support: ・Supported Skills trigger quill burst on their next 3 hits after you retaliate with thorns Quill Burst: ・Explosion radius is 1.5 metres. Deals thorns damage to other targets in an area around the triggering target. |
Static Shocks
|
Support: ・Supported skills trigger static shocks when shocking an Enemy Static Shocks: ・Level 1 skill that copies the gem's level ・ has a 0.40s cooldown (3 uses) and instant cast time. It has a 9.00% critical hit chance, inflicting 1 to 4 lightning damage with a static shock that affects the target and up to 6 nearby enemies within 3 meters. Only one static shock can be attached to a target, lasting 1 second, with pulses every 0.6 seconds for a total duration of 4 seconds and a maximum of 5 attached static shocks. Cannot shock targets. |
Volcanic Eruption
|
・Supported strikes trigger volcanic eruption on hitting ignited enemies. |
Wind Wave
|
Support: ・Trigger Wind Wave when Stunned while using supported skills Wind Wave: ・knocks back enemies ・Knock enemies back on hit |
| Gem | Effects |
|---|---|
Barrier Invocation
|
・When hit by an enemy, gain 1 Energy for each 10 Energy Shield lost to Damage taken ・30% increased Energy gained ・Maximum Energy is 500 |
Cast on Critical
|
・Gains 1 energy per power of enemies you Critically Hit with skills ・39% increased energy gained ・Triggers all socketed Spells and loses all energy on reaching maximum energy |
Cast on Dodge
|
・gain 2 energy per metre travelled while dodge rolling ・39% increased energy gained ・Triggers all socketed spells and loses all energy on reaching maximum energy |
Cast on Elemental Ailment
|
・Gains 10 Energy per Power of Enemies you Freeze with Hits form Skills ・Gains 1 Energy per Power of Enemies you Ignite with Hits from Skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・39% Increased Energy gained ・Triggers all Socketed Spells and loses all Energy on Reaching Maximum Energy ・Has 10 Maximum Energy per 0.1 seconds of Base Cast Time of Socketed Spells. |
Cast on Minion Death
|
・Gains 50 base energy when a Minion is killed, modified by the Minion's Power ・30% increased Energy gained ・Triggers all socketed Spells and loses all Energy on reaching maximum Energy. |
Cast on Shock
|
・Gains 1 Energy per Power of enemies you Shockwith Hits from skills ・30% increased Energy gained ・Triggers all socketed Spells and loses all Energy on reaching maximum Energy |
Elemental Invocation
|
・Gains 10 Energy pero Power of Enemies you Freeze with Hits from skills ・Gains 2 Energy per Power of enemies you Ignite with Hits from skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・ 30% Increased Energy Gained ・Maximum Energy is 500 |
Feral Invocation
|
・39% increased energy gained ・ Gains 1 energy per 20 mana spent ・ Maximum energy 1s 500 ・ Socketed attacks consume 10 energy per 0.1 seconds of base ・ Skill attack time when triggered |
Magma Barrier
|
Buff: ・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates Magma Spray: ・6 to 8 Added Fire Damage per 15 Armour on Shield ・140 to 210 Base Offhand Fire Damage |
Mirage Archer
|
・Supported Skills cannot consume Charges ・Mirage deal 30%% less Damage ・Cannot create a New Mirage if a Mirage has Expired or you have Dodge Rolled in the past 6 seconds ・Mirage duration is 4.4 seconds. |
Reaper's Invocation
|
・39% Increased energy gain ・Maximum energy is 500 ・Gains 15 energy per power of enemies you kill with melee attacks |

Glossary and Basic Game Mechanics
Trigger Explained

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