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Fire is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Fire tag, the affixes, Uniques, and what Fire is!
List of Contents
Fire damage is one of the five damage types. It is reduced by fire resistance. Fire hits have a chance to ignite based on how much fire damage is dealt.
| We're still checking out the Uniques that has this tag! |
|
• X% to Fire Resistance • Adds X Fire Damage • Allies in your Presence deal X additional Attack Fire Damage • X% increased Fire Damage • Gain X% of Damage as Extra Fire Damage • Adds X Fire Damage to Attacks • X to Level of all Fire Spell Skills • Damage Penetrates X% Fire Resistance • X% to Maximum Fire Resistance • Attacks Gain X% of Damage as Extra Fire Damage • Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude • Enemies in your Presence are Ignited as though dealt X Base Fire Damage • X% of Fire Damage Converted to Cold Damage • X% of Elemental Damage Converted to Fire Damage • X% of Physical Damage taken as Fire Damage • X% of Fire Damage from Hits taken as Physical Damage • X% to Fire Resistance while on Low Life |
| Skill | Effect |
|---|---|
Elemental Storm |
Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm. |
Explosive Concoction |
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Fire attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies |
Sorcery Ward |
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted. |
Unbound Avatar |
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess. |
Elemental Expression |
Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence. |
Into the Breach |
Creates a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active. |
Fire Spell on Hit |
While active, gains energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy. |
Temper Weapon |
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to combust when Hitting enemies. |
Thaumaturgical Infusion |
+1 to Maximum Cold Resistance per 4 Blue Support Gems Socketed;+1 to Maximum Fire Resistance per 4 Red Support Gems Socketed;+1 to Maximum Lightning Resistance per 4 Green Support Gems Socketed |
Altered Flesh |
20% of Cold Damage taken as Fire Damage;20% of Lightning Damage taken as Fire Damage;20% of Physical Damage taken as Chaos Damage |
Flammability Magnitude |
20% increased Flammability Magnitude |
Bringer of Flame |
All Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitutudes |
Pyromantic Pact |
Maximum Mana is replaced by twice as much Maximum Infernal Flame;Gain Infernal Flame instead of spending Mana for Skill costs;Take Maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum;Lose all Infernal Flame on reaching maximum Infernal Flame;25% of Infernal Flame lost per second if none was gained in the past 2 seconds. |
Seething Body |
While on High Infernal Flame, you and Allies in your Presence Gain 50% of Damage as Fire Damage. |
Grimming Immolation |
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second;50% more Critical Damage Bonus |
Elemental Ailment Threshold |
20% increased Elemental Ailment Threshold |
Sustainable Practices |
50% of Evasion Rating also grants Elemental Damage reduction |
Coal Stoker |
Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value |
Fire Resistance |
+8% to Fire Resistance |
Forged in Flame |
Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance |
Fire Damage |
20% increased Fire Damage |
Molten Symbol |
Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage |
Flowing Metal |
Body Armour grants +50% of Armour also applies to Elemental Damage |
Tantalum Alloy |
Body Armour grants +75% to Fire Resistance |
Sunder my Enemies |
Critical Hits ignore non-negative Enemy Monster Elemental Resistances |
Elemental Damage |
12% increased Elemental Damage |
Mystic Harvest |
Life Leech recovers based on your Elemental damage as well as Physical damage |
Elemental Surge |
When you Consume a Power Charge Trigger Elemental Surge to gain 3 Cold Surges;When you Consume an Endurance Charge Trigger Elemental Surge to gain 3 Fire Surges;When you Consume a Frenzy Charge Trigger Elemental Surge to gain 3 Lightning Surges |
Reduced Resistances |
-20% to all Elemental Resistances |
| We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Ancestral Cry
|
Warcry: ・Requires 100 Glory to Use ・Generates 100% of Monster Power as Glory for this Skill on Igniting an Enemy ・Warcry radius is 4 metres ・Warcry duration is 8 seconds ・Knocks back and interrupts enemies in a smaller area ・Consumed all Endurance Charges to increase Warcry Duration by 50% per Charge ・Converts 100% of Physical Damage to Fire Damage with Boosted Attacks. Volcanic Steps: ・Attack Damage: 149% ・Slam Radius is 1.2 metres ・Converts 100% of Physical Damage to Fire Damage. Volcanic Eruption: ・Cooldown Time: 0.40s ・Attack Damage: 82% ・Converts 100% of Physical Damage to Fire Damage ・Impact radius is 0.8 metres ・Fires 3 Molten Projectiles. |
Artillery Ballista
|
Ballista: ・+16 sec. to Totem Duration ・ Limit 1 Totem ・ Totem Base Attack Time is 2.5 sec. ・Totem Base Critical Hit chance is 5% ・Totem uses its own weapon, dealing 54 to 81 Nase Physical Damage Artillery: ・Converts 60% of Physical damage to Fire damage ・Fires 3 Projectiles ・Bolt explosion radius is 0.5 metres. |
Cast on Ignite
|
・Gains 20 Energy when you Ignite an enemy with a Hit from a Skills ・Once per Skill Use ・Triggers all Socketed Spells and loses all Energy on reaching Maximum Energy ・Has 10 maximum Energy per 0.12 seconds of base cast time of Socketed Spells |
Cluster Grenade
|
Primary Grenade: ・Detonation time is 2 sec. ・Converts 20% of Physical damage to Fire damage ・Explosion radius is 2.5 metres Mini Grenades: ・Attack Damage: 137% ・Detonation Time is 3 sec. ・Converts 40% of Physical damage to Fire damage ・Explosion radius is 1.4 metres ・Fires exactly 14 grenades in nova |
Detonate Dead
|
・Deals 41 to 61 Fire Damage ・Deals Physical damage equal to 6.8% of Corpse's maximum Life ・Explosion radius is 2.6 metres |
Detonating Arrow
|
Arrow: ・Modifiers to attack speed also affects this Skill's cost ・Gain 120% of damage as extra Fire Damage per stage ・Max 4 stages Explosion: ・Modifiers to attack spped also affect this Skill's cost ・Explosion radius is 2.4 metres |
Elemental Sundering
|
Pulse: ・Pulse radius is 5 metres ・Consumes up to 9 Ailments Cold: ・Converts 100% of Physical Damage to Cold Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Fire: ・Converts 100% of Physical Damage to Fire Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Lightning: ・Converts 100% of Physical Damage to Lightning Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius |
Elemental Weakness
|
・Curse applies after 1.5 seconds delay ・Curse does not apply to enemies above level 39 ・Curse radius is 2 metres ・Curse inflicts -46% to Elemental Resistances ・Curse duration is 6.4 seconds. |
Ember Fusillade
|
・Deals 13-19 Fire Damage ・Embers deal 5% more damage for each previous Ember fired in sequence ・Hover duration is 1.3 seconds ・Can Accumulate up to 6 embers |
Explosive Grenade
|
・Detonation time is 5 seconds ・Converts 80% of Physical Damage to Fire Damage ・Explosion radius is 2.1 meters |
Explosive Shot
|
Explosive Shot - Projectile: ・Converts 30% of Physical Damage to Fire Damage ・Knocks Back enemies Explosive Shot - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Knocks Back enemies ・Explosion Radius is 2.6 metres Ammunition: ・30% less reload speed ・1 bolt loaded per clip |
Explosive Spear
|
Spear: ・Detonation Time is 2.5 seconds ・Converts 60% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Pierces all targets ・Limit 1 Lodged Spear Explosion: ・Converts 100% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Explosion Radius is 2.8 Metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion Radius Frenzy-Charged: ・Converts 100% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Explosion and Ignited Ground length are 4 metres ・Explosion and Ignited Ground width are 1.5 metres ・Ignited Ground duration is 4 seconds ・Ignited Ground ignites enemies as though dealing the explosion's damage ・Additional Effects from Quality: +0(0-0.4) metres to Explosion and Ignited Ground length |
Fireball
|
Projectile: ・Deals 49 to 74 Fire Damage Explosion: ・Deals 49-74 Fire Damage ・Explosion radius is 1.7 metres Firebolts: ・Deals 31-47 Fire Damage ・ Projectile count cannot be modified ・Fires 8 Projectiles |
Firestorm
|
Firestorm: ・Deals 30-45 Fire Damage ・Impact Radius is 1 Metre ・Storm Radius is 5.6 Metres ・Storm duration is 6 seconds ・One impact every .1 seconds ・5 Improved Bolts per Ignite Consumed ・Limit 1 Firestorm Improved Bolt: ・Deals 155 to 233 Fire Damage ・Impactradius is 1.8 metres |
Flame Breath
|
・Converts 100% of physical damage to fire damage ・ 750% more ignite magnitude ・ Rage cost is ignored for first 4 seconds of channelling ・ Cannot gain rage while this skill is active ・ Immolation radius is 2 metres ・ Empowered flame breath gains 50% of damage as lightning damage ・ Empowered flame breath spends rage 50% slower |
Flame Wall
|
Wall: ・Wall duration is 4.5 Seconds ・Ignites as though dealing 9 to 14 Fire Damage Projectile Damage: ・Projectiles which pass through the wall deal 4 to 7 added Fire damage |
Flameblast
|
・Deals 89-134 Fire Damage ・30% more Cast Speed when tartgeting a Solar Orb ・75% more damage per stage ・10 maximum stages ・Explosion radius is 0.6 metres per stage |
Flammability
|
・Curse applies after 1.5 second delay ・Curse radius is 2 metres ・Curse inflicts -25% to Fire Resistance ・Curse duration is 6.4 seconds |
Forge Hammer
|
Impact: ・Converts 30% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage ・Impact radius is 1.8 metres ・Hammer duration is 12 seconds ・Cooldown does not recover while the Hammer is lodged. Fissures: ・Attack Damage: 132% ・Converts 100% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage ・Fissure duration is 8 seconds. |
Gas Arrow
|
Arrow: ・Impact Radius is 1.8 metres Poison Cloud: ・Attack Damage: 115% ・Limit 6 Poison Clouds ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of +80% ・Cloud duration is 4 seconds ・Cloud radius 1.8 metres Explosion: ・Attack Damage: 147% Converts 100% of Physical Damage to Fire Damage |
Gas Grenade
|
Impact: ・Impact radius is 1.5 meters ・Fuse duration is 2 seconds Poison Cloud: ・Attack Damage: 128% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of 80% ・Cloud radius is 1.5 meters Explosion: ・Attack Damage: 342% ・Converts 100% of Physical Damage to Fire Damage |
Incendiary Shot
|
Incendiary Shot: ・Converts 80% of Physical Damage to Fire Damage ・Knock back enemies ・100% more chance to Ignite enemies ・Bolts shatter on impact dealing damage in a 1.9M cone ・Multiple fragments can hit the same target ・Multiple fragments that hit the same target will combine into a single hit ・Fires 10 Fragments per shot Ammunition: ・1 Bolt loaded per clip |
Incinerate
|
Incinerate: ・25% less ignite duration ・Cone length is 4.6 metres ・Fire Exposure is duration is 8 seconds ・Deals 40% more damage per stage ・Inflicts stacking fire exposure at maximum stages, reducing Fire Res by 4% per stack, up to a maximum of 50% ・8 maximum stages ・Ignites as though dealing 10 to 15 Fire damage Ignited Ground: ・Modifiers to cas speed also affect this skill's cost ・Ignited Ground duration is 4 seconds ・Ignites as though dealing 10 to 15 Fire damage |
Infernal Cry
|
Infernal Cry: ・Empowers one Attack per 10 enemy Power in range, counting up to 50 Power ・ Empowered Attacks Gain 32% of damage as extra Fire damage ・ Warcry radius is 4 metres ・ Destabilises Enemies for 8 seconds Combust: ・Critical Hit Chance: 7.00% ・The enemy's Corpse violently explodes, dealing Fire damage in an area around it. ・ Deals 6 to 9 Fire Damage ・ Deals 10% more Fire Damage per 1 Power of exploding Corpse ・ Explosion radius is 1.6 metres |
Molten Blast
|
Projectile: ・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding, fire twice as many projectiles with 15% less attack speed ・Explosion radius is 1.6 metres Shrapnel: ・Attack Damage: 114% ・Converts 100% Physical Damage to Fire Damage ・Fires 8 Projectiles |
Oil Grenade
|
・Covering enemies in Oil Slows their movement speed by 20% ・Covering enemies in Oil applies Fire Exposure, lowering total Fire Resistance by 20% ・Oil Ground slows enemy movement speed by 30% ・Oil Ground applies Fire Exposure to enemies, lower total Fire Resistance by 20% ・Oil spray radius is 2.2 metres ・Oil and Oil Ground duration is 5 seconds ・Fuse Duration is 1.6 seconds |
Perfect Strike
|
Normal Strikes: ・Converts 40% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage Perfect Strike: ・Converts 80% of Physical Damage to Fire Damage ・+14 to Melee Strike Range ・While Dual Wielding, both weapons hit with 30% less damage ・0-20% increased Magnitude of Ignite you inflict (from Quality) |
Rapid Shot
|
Rapid Shot: ・Converts 60% of Physical to Fire Damage ・Knocks Back enemies ・Maximum 17 Heat ・Rapid Shots Gain 7% of Damage as extra Fire damage per Heat ・Charges for 800% of Attack Time before firing when you have no Heat ・Gain Heat 4x per second while firing ・Grenades Gain 6% extra Fire damage per Heat Ammunition: ・50% less reload speed ・50 bolts per clip |
Siege Cascade
|
Siege Cascade - Impact: ・Convert 80% of Physical Damage to Fire Damage ・fire bolts at every enemy within a 2.5-metre radius ・Bolt explosion radius is 0.5 meters ・200% more damage against immobilized enemies Siege Cascade - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Fires Bolts at every enemy within a 2.5 metre radius ・Bolt explosion radius is 1 metre ・200% more damage against immobilised enemies Ammunition: ・50% less reload speed ・1 Bolt loaded per clip |
Skeletal Arsonist
|
Minion Info: ・Summons Bomb-Throwing ・Reviving Skeletal Arsonists ・Can detonate other Minions on Command Command: Explosive Demise: ・Deals 45-68 Fire Damage ・Deals additional Fire Damage equal to 12% of Minion's maximum life ・Can target Minions with 94 Life or less ・Explosion Radius is 2.4 Metres |
Skeletal Sniper
|
Minion: ・None Command: Gas Arrow - Impact: ・Cooldown Time: 8.00s ・Attack Speed: 120% Base ・Attack Damage: 70% Command: Gas Arrow - Poison Cloud: ・Does not hit, but Poisons enemies as though hitting them ・Gains 20% more Radius per second, up to a maximum of 80% ・Cloud Duration is 8s ・Cloud Radius is 1.4 metres Command: Gas Arrow - Explosion: ・Converts 100% of Physical damage to Fire Damage |
Solar Orb
|
・Deals 11 to 16 Fire Damage ・Pulses every 1.4 seconds ・Explosion radius is 2.5 metres ・Orb duration is 10 seconds ・Limit to 1 Solar Orb |
Spear of Solaris
|
Impact: ・Requires 20 Glory to use ・Converts 75% of Physical Damage to Fire Damage ・+1.4 seconds to Total Attack Time ・Can't be evaded ・Impact radius is 2 metres ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted Pulse: ・Ground Spear pulses every 0.2 seconds, up to 20 times ・Converts 75% of Physical Damage to Fire Damage ・Pulse radius is 2 metres ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted Ignited Ground: ・Converts 100% of Physical Damage to Fire Damage ・Ignited Ground radius is 2 metres ・Gains radius over the ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted |
Volcanic Fissure
|
・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding both weapons hit with 30% less attack speed ・Fissure duration is 12 seconds |
Volcano
|
Eruption: ・Deals 4 to 6 Fire Damage ・ Modifiers to Cast Speed Also Affect This Skill’s Cost ・ Fires Projectiles Every 0.5 Seconds ・ Channelling Ends When Reaching 4 Stages ・ Eruption Radius Is 1.2 Metres ・ Volcano Duration Is 8 Seconds ・ Limit 1 Volcano ・ 150% More Eruption Damage per Additional Stage Projectiles: ・Deals 3 to 5 Fire Damage ・ Fires 3 Projectiles ・ Impact Radius Is 0.6 Metres ・ Fires Projectiles Every 0.5 Seconds, or When Slammed ・ Initial Eruption Fires 4 Additional Projectiles per Additional Stage ・ Volcano Is Destroyed After 10 Slams |
Walking Calamity
|
Walking Calamity: ・Supported Skills Requires 20 Glory to Use ・ +0.3 Seconds to Base Attack Time if Not Standing ・ Trigger a Meteor Every 0.05 Seconds ・ A Large Meteor Falls Every 20 Meteors ・ Meteors Fall In 8 Metre Radius ・ Buff Duration Is 10 Seconds ・ Buff Grants 5 Rage Regenerated per Second ・ Buff Grants 30% of Damage Gained as Fire Damage Meteors - Small Meteor: ・Attack Damage: 149% ・ Converts 100% of Physical Damage to Fire Damage ・ Impact Radius Is 0.8 Metres Meteors - Large Meteor: ・Attack Damage: 374% ・ Converts 100% of Physical Damage to Fire Damage ・ Impact Radius Is 1.4 Metres ・ Ignited Ground Duration Is 5 Seconds |
| Gem | Effects |
|---|---|
Armour Explosion
|
Support: ・Supported skills trigger an explosion when they Fully Break an enemy's Armour Explosion: ・Converts 100% of Physical damage to be Fire Damage ・Explosion radius is 1.4 metres |
Blazing Critical
|
Support: ・Attacks gain 15% of damage as fire damage for 5 seconds on critically hitting with supported skills |
Burning Inscription
|
Support: ・None Burning Inscription: ・Creates Ignited Ground dealing Fire damage equal to 20% of your maximum Mana |
Catalysing Elements
|
Support: ・Supported Skills Trigger Catalysing Discharge when Boosted by an Elemental Ground Surface Catalysing Discharge: ・Level 1 ・This Skill will Copy the Level of the Gem it is Socketed In ・ Cooldown Time: 1.00s ・Cast Time: Instant ・Triggered when supported skill is boosted by an Elemental Ground Surface to deal damage of the matching Element. Catalysing Discharge - Fire: ・Critical Hit Chance: 6.00% ・Deals 7 to 10 Fire Damage ・Discharge Radius is 2 Metres Catalysing Discharge - Lightning: ・Critical Hit Chance: 9.00% ・Deals 1 to 16 Lightning Damage ・Discharge Radius is 2 Metres |
Crater
|
Support: ・Supported Skills create 3 Fissures on Landing Fissures: ・Converts 80% of Physical Damage to Fire Damage ・Attack Damage of this Skill is 35% of Default Attack Damage ・Fissure Length is 1.5 metres ・Fissure duration is 6 seconds ・Limit 9 Fissures allowed. |
Elemental Discharge
|
Support: ・Supported skills cannot inflict Freeze, Shock, or Ignite ・Supported skills consume Freeze, Shock, or Ignite on hit to trigger Elemental Discharge Elemental Discharge: ・Cooldown time: 1,00s ・Cast Time:1.00s ・Critical Hit Chance: 10.00% ・Consuming Freeze deals 30%-50% of your INT as Cold Damage ・Consuming Ignite deals 35%-55% of your INT as Fire Damage ・Consuming Shock deals 1%-80% of your INT as Lightning Damage |
Eternal Flame I
|
・Supported Skills have 100% increased Ignite Duration on Enemies ・Supported Skills have 25% less Flammability Magnitude |
Eternal Flame II
|
・Supported Skills have 100% increased Ignite Duration on Enemies |
Eternal Flame III
|
・Supported Skills have 20% chance to refresh Ignite duration on Critical Hit |
Fan The Flames
|
Support: ・Trigger fan the flames when hitting an ignited enemy with supported skills Fan The Flames: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.50s (5 uses) ・ Critical hit chance: 7.00% ・ Attack damage: 45% ・ Causes a fiery explosion in a cone behind the target, dealing attack damage. ・ 7 to 11 base fire damage ・ Explosion radius 1s 3.5 metres ・ Cannot ignite |
Fan The Flames II
|
Support: ・Trigger fan the flames when hitting an ignited enemy with supported skills Fan The Flames: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.50s (5 uses) ・ Critical hit chance: 7.00% ・ Attack damage: 45% ・ Causes a fiery explosion in a cone behind the target, dealing attack damage. ・ Hitting an enemy with fan the flames spreads that enemy's Ignite to all enemies hit ・ 7 to 11 base fire damage ・ Explosion radius 1s 3.5 metres ・ Cannot ignite |
Fiery Death
|
・Killing Blows from Supported Strike Skills against Ignited enemies have a 60% chance to cause the enemy to explode |
Fire Attunement
|
・Supported attacks gain 25% of damage as extra fire damage ・Supported attacks deal 50% less cold and lightning damage |
Fire Exposure
|
・Supported skills inflict Fire Exposure for 8s on igniting an enemy ・Supported skills deal 25% less damage |
Fire Mastery
|
・1 to level of supported Fire skills |
Fire Penetration I
|
・Supported Skills Penetrate 30% Fire Resistance |
Fire Penetration II
|
・Hits from Supported Skills ignore enemy Fire Resistance |
Flamepierce
|
・Supported Skills cannot Ignite ・Projectiles from Supported Skills Pierce Ignited enemies |
Frostfire
|
・100% more magnitude of Ignite inflicted on Frozen targets with supported skills ・Supported skills cannot cause Freeze buildup ・ Supported skills Consume Freeze from enemies they Ignite |
Ignite I
|
・Supported Skills have 100% more Flammability Magnitude |
Ignite II
|
・Supported Skills have 150% more Flammability Magnitude |
Ignite III
|
・Ignites from Supported Skills deal Damage 15% faster ・Supported Skills have 200% more Flammability Magnitude |
Immolate
|
・Supported Skills cannot Ignite ・Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies. |
Infernal Legion I
|
・Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second ・Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life |
Infernal Legion II
|
・Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second ・Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life |
Infernal Legion III
|
・Minions from Supported Skills take 30% of their maximum Life as Fire Damage per second ・Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 25% of Minion's Maximum Life |
Mana Flare
|
Support: ・Supported skills trigger Mana Flare on Critical Hit Mana Flare: ・Cooldown Time: 1.00s ・Cast Time: 1.00z ・Critical Hit Chance: 7.00% ・Consumes 20% of current Mana to deal that much Fire damage. |
Minion Instability
|
・Minions from upported skills explode when reduced to low life, dealing 15% of their maximum life as Fire damage to enemies. |
Searing Flame I
|
・Supported skills deal 25% less damage with hits ・75% more Magnitude of Ignite inflicted with supported skills |
Searing Flame II
|
・Supported skills deal 30% less damage with hits ・100% more Magnitude of Ignite inflicted with supported skills |
Stormfire
|
・Shocks supported from supported skills do not expire on Ignited enemies |
Syzygy
|
・Hits from Supported Skills are considered Crushing Blows against ignited and fully armour broken enemies heavily stunning enemies which are ignited and fully armour broken with supported skills will permanently intimidate them |
Volcanic Eruption
|
・Supported strikes trigger volcanic eruption on hitting ignited enemies. |
Wildfire
|
・Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further |
| Gem | Effects |
|---|---|
Cast on Elemental Ailment
|
・Gains 10 Energy per Power of Enemies you Freeze with Hits form Skills ・Gains 1 Energy per Power of Enemies you Ignite with Hits from Skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・39% Increased Energy gained ・Triggers all Socketed Spells and loses all Energy on Reaching Maximum Energy ・Has 10 Maximum Energy per 0.1 seconds of Base Cast Time of Socketed Spells. |
Elemental Conflux
|
・8 second duration between element randomisations ・Buff grants 53% more damage with the affected element |
Elemental Invocation
|
・Gains 10 Energy pero Power of Enemies you Freeze with Hits from skills ・Gains 2 Energy per Power of enemies you Ignite with Hits from skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・ 30% Increased Energy Gained ・Maximum Energy is 500 |
Herald of Ash
|
Explosion: ・Explosion Radius is 1.2 metre ・Ignite duration is 3 seconds ・Base Ignite damage is 18.67% Overkill Damage Buff: ・Ignite Surrounding enemies if Overkill Damage is at least 20% of Enemy's Maximum Life. |
Magma Barrier
|
Buff: ・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates Magma Spray: ・6 to 8 Added Fire Damage per 15 Armour on Shield ・140 to 210 Base Offhand Fire Damage |
Raging Spirits
|
・Minions from this skill convert 70% of Physical Damage to Fire Damage ・Limit 10 Summoned Raging Spirits ・Fire Area Spells summon a Spirit per 1.5 metres of radius ・Projectiles from Fire Spells summon a Spirit on hit ・Maximum 2 Spirits summoned per Spell cast |
Shard Scavenger
|
・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s |
Siphon Elements
|
・Remnants Created by Supported Skills can be Collected from 17% Further Away ・5% chance per Power to spawn a Cold Remnant on a Freezing Target ・5% to spawn a Fire Remnant on a Non-Ignited Target ・5% to spawn a Lightning Remnant on a Non-Shocked Target. |
Trinity
|
・8% more Elemental Damage with Attacks per 50 Resonance of any type ・On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types |

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