Path of Exile 2 (PoE 2)

Melee Explained

Melee is a Stats in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Melee tag, the affixes, Uniques, and what Melee is!

What is Melee?

Melee In-Game Description

An attack or an attack range that requires a character to be up close to deal damage.

Melee Uniques

Unique Gear with Melee

Name Type Implicit and Modifiers
Bramblejack Rusted Cuirass ImageBramblejack Rusted Cuirass Body Armour Fixed Modifiers:
・X to Stun Threshold
・X% of Melee Physical Damage taken and reflected the attacker
Jarngreipr Ringmail Gauntlets ImageJarngreipr Ringmail Gauntlets Gloves Fixed Modifiers:
・Adds X to Y Physical Damage to Attacks
・X to maximum Life
・X% increased Attack Speed
・Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
Wings of Caelyn Rusted Greathelm ImageWings of Caelyn Rusted Greathelm Helmet Fixed Modifiers:
・X% increased Rarity of Items found
・X to Dexterity
・Gain 1 Rage on Melee Hit
・Every Rage also grants 1% increased Stun Threshold
Horns of Bynden Rusted Greathelm ImageHorns of Bynden Rusted Greathelm Helmet Fixed Modifiers:
・X% increased Rarity of Items found
・X to Strength
・Gain 1 Rage on Melee Hit
・Every Rage also grants 1% increased Armour

List of Unique Equipment

Melee Affixes

All Affixes with Melee

• X to Level of all Melee Skills
• X% increased Melee Damage
• Gain X Rage on Melee Hit
• X% of Melee Physical Damage taken reflected to Attacker

Melee Skills

Melee in Ascendancy Skills

We're still checking out this skill tag. Please come back for more updates!

List of Ascendancy Skills

Melee in Passives

We're still checking out this skill tag. Please come back for more updates!

Passive Skill Tree Guide and List of Passives

Melee Gems

All Melee Skill Gems

Gem Effects
Ancestral Warrior Totem ImageAncestral Warrior Totem ・Totem duration is 8 seconds
・Limit 1 Totem
・Totem base attack time is 1 second
・Totem uses its own weapon, dealing 59 to 89 base Physical damage
Armour Breaker ImageArmour Breaker ・Hits Break 15 Armour
・+2 to melee strike range
・Knock enemies back on hit
・40% more Attack Speed while Dual Wielding
Earthquake ImageEarthquake Impact:
・100% Increased Magnitude of Jagged Ground
・When Dual Wielding weapons hit with 30% less damage
・Impact Radius is 1.8M
・Jagged Ground radius is 2.2M
・maximum 2 Jagged Ground Patches
・Jagged Ground duration is 4s
Aftershock:
・Aftershock radius is 3.4M
Earthshatter ImageEarthshatter Slam:
・While Dual Wielding both weapons hit with 30% less attack speed
・Maximum of 6 Spikes
・Deals damage along the fissure's path and in a 1M Radius around the emerging spike
・Spike duration is 6s
Explosion:
・Explosion Radius is 2 Metres
Flicker Strike ImageFlicker Strike ・Teleports and strikes two additional times per power Charge with 285% more attack speed. You cannot gain power charges while using this skill
Gathering Storm ImageGathering Storm Normal Dash:
・Converts 25% of Physical Damage to Lightning Damage
・0.8 seconds to Total Attack Time
・10 to Melee strike range
Perfect Dash:
・Converts 70% of Physical Damage to Lightning Damage
・10 to Melee strike range
・Shocked Ground width is 1.8 metres
Shockwave:
・Converts 100% of Physical Damage to Lightning Damage
・10 to Melee Strike range
・Shockwave Radius is 2.2 metres
・maximum 8 Shockwaves per use
Hammer of the Gods ImageHammer of the Gods ・Can't be Evaded
・While Dual Wielding both weapons hit with 30% less damage
・Impact Radius is 2.4 metres
・Hammerfall duration is 2.5 seconds
Hand of Chayula ImageHand of Chayula ・29 to 55 added Chaos damage
・Can't be Evaded
・+9% to Critical hit chance
・36% reduced effect to Socketed curses
・36% reduced effect of Socketed marks
Ice Strike ImageIce Strike Normal Strikes:
・Converts 80% of Physical Damage to Cold Damage
Third Strike:
・50% Less Attack Speed
・Converts 80% of Physical Damage to Cold Damage
・+7 to Melee Strike Range
Killing Palm ImageKilling Palm ・24 to 36 Added Attack Physical Damage
・Culling Strike
・Can't be Evaded
・7% to Critical Hit Chance
Leap Slam ImageLeap Slam ・+0.65 seconds to Total Attack Time, plus up to +0.5% seconds based on distance travelled
・While Dual Wielding, both weapons hit with 30% less damage
・26% more Stun buildup
・Impact radius is 2.5 metres
・Consumes fully broken armour on enemies to cause 500% more Stun buildup
Perfect Strike ImagePerfect Strike Normal Strikes:
・Converts 40% of Physical Damage to Fire Damage
・While Dual Wielding, both weapons hit with 30% less damage
Perfect Strike:
・Converts 80% of Physical Damage to Fire Damage
・+14 to Melee Strike Range
・While Dual Wielding, both weapons hit with 30% less damage
・Always Ignites
・0-20% increased Magnitude of Ignite you inflict (from Quality)
Resonating Shield ImageResonating Shield ・Hits Break 14 Armour
・10 to 16 Base Off Hand Physical damage
・2 to 3 added Physical damage per 15 Armour on Shield
・Cannot be Empowered by Warcries
・Shockwave Radius 1.8 Metres
Rolling Slam ImageRolling Slam Rolling Slam:
・1.5 seconds to Total Attack Time
・While Dual Wielding, both weapons hit with 30% less damage
First Slam:
・Attack Damage: 88%
・50% more Stun buildup
・Impact radius is 1.4 metres
・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality)
Second Slam:
・Attack Damage: 176%
・Impact radius is 1.8 metres
・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality)
Shattering Palm ImageShattering Palm Melee:
・45 to 68 added Cold damage
・Can't be Evaded
・9% to Critical Hit chance
・Attaches shards to enemies within a 3.8 metre radius
Explosion:
・24 to 36 added Cold damage
・11% to Critical Hit chance
・100% more Freeze buildup
・Explosion radius is 1.6 metres
Shield Charge ImageShield Charge Area of Effect:
・7 to 10 Base Off Hand Physical damage
・2 to 3 added Physical Damage per Armour on Shield
・Impact Radius is 2.4 metres
Collision:
・7 to 10 Base Hand Physical Damage
・Knock Back enemies
・2 to 3 added Physical damage per 15 Armour on Shield
・50% more Stun Buildup
・Impact Radius is 2.4 Metres
Shockwave Totem ImageShockwave Totem Totem:
・Totem duration is 12s
・Limit of 1 Totem
・Totem Base Attack Time is 3s
・Totem uses its own weapon dealing 10 to 16 base Physical Damage
Slam:
・Shockwave radius is 3 metres
Siphoning Strike ImageSiphoning Strike Dash:
・6 to Melee Strike Range
・50% more Stun Buildup
・Knock enemies back on Hit
Shockwave:
・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup
・Shockwave radius is 1.8 meters
Staggering Palm ImageStaggering Palm Staggering Palm:
・10 to 16 added Attack Physical Damage
・Can't be Evaded
・+7% to Critical Hit chance
・Buff Duration is 6s
Projectile (Quarterstaff):
・Projectiles Pierce all targets
Projectile (Unarmed):
・Projectiles pierce all targets
・10 to 16 added Physical damage
・+7% to Critical Hit chance
Stampede ImageStampede Footsteps:
・While Dual Wielding both weapons hit with 30% less damage
・Jagged Ground duration is 6 seconds
・Impact and Jagged Ground radius are 1.2 metres
Slam:
・While Dual Wielding both weapons hit with 30% less damage
・the impact radius is 3.2 metres
Explosion:
・While Dual Wielding both weapons hit with 30% less damage
・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated.
Storm Wave ImageStorm Wave ・Converts 80% of Physical Damage to Lightning Damage
・Wave Length is 8 Metres
・Wave Width is 1 Metre
Sunder ImageSunder Wave:
・1.4s to total Attack Time
・0.2M to Wave Length for each wave in sequence
・100% increased Critical Damage bonus
・While Dual Wielding both weapons hit with 30% less damage
・Consumes Fully Broken Armour on enemies to guarantee a Critical hit
・Wave length is 0.9M
・Wave causes shockwaves from up to 5 enemies in each area
Shockwave:
・100% increased critical Damage bonus
・While Dual Wielding
・both weapons hit with 30% less damage,Consumes fully broken armour on enemies to guarantee a Critical Hit,Shockwave radius is 1.2M
Supercharged Slam ImageSupercharged Slam Impact:
・Impact Radius is 1.6M
・20% more Damage with Hits for Each Stage
・Maximum of 3 Stages
・Channelling ends 1s after reaching maximum stages
・Releases 1 Aftershock per Stage.
Aftershock:
・Aftershock Radius is 2.8M
・Each successive Aftershock gains 0.5M to radius
Tempest Bell ImageTempest Bell Tempest Bell:
・Requires 4 Combo to Use
・Lose Combo if you Generate No Combo for 8 Seconds
・Limit 1 Bell
・Bell Duration is 6 Seconds
・Bell is Destroyed after 11 Hits
Impact:
・Impact Radius is 1.8 Metres
Shockwave:
・30% More AoE per .1 Metres of Knockback the Triggering Hit would have caused
・Deals 30% more Damage per Elemental Ailment Afflicting the Bell
・60% of Physical Damage Converted to the Corresponding Damage Type of each Elemental Ailment Afflicting the Bell
・Shockwave Radius is 2.4 Metres
Tempest Flurry ImageTempest Flurry Normal Strikes:
・Converts 60% of Physical Damage to Lightning Damage
・+4 to Melee Strike Range
Third Strike:
・35% Less Attack Speed
Fourth Strike:
・45% Less Attack Speed
・Converts 100% of Physical Damage to Lightning Damage
・+6 to Melee Strike Range
・100% more Chance to Shock
Vaulting Impact ImageVaulting Impact ・1 Second to total Attack Time
・30% more Stun Buildup
・Consume Daze on Enemies to Cause 300% more Stun Buildup
・Impact Radius is 2.4 Metres
Volcanic Fissure ImageVolcanic Fissure ・Converts 60% of Physical Damage to Fire Damage
・While Dual Wielding both weapons hit with 30% less attack speed
・Fissure duration is 12 seconds
Wave of Frost ImageWave of Frost ・Converts 80% of Physical Damage to Cold Damage
・180% More Freeze Buildup
・Wave Length is 6 Metres
Whirling Assault ImageWhirling Assault ・1.4 seconds to Total Attack time
Wind Blast ImageWind Blast ・150% more Stun Buildup
・Knock enemies back on hit
・Causes Daze Buildup equal to 532% of Physical damage dealt
・Cone Length is 6 metres

List of Skill Gems

All Melee Support Gems

Gem Effects
Aftershock ImageAftershock ・Supported skills have 20% chance to cause an Aftershock
Behead ImageBehead ・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds.
Bloodlust ImageBloodlust ・Supported skills deal 30% more Melee Physical Damage against bleeding enemies
・Supported attacks cannot cause bleeding
Crescendo ImageCrescendo ・Final Strike of supported skills can be performed twice in succession
Culmination ImageCulmination ・Supported skills can gain Combo
・Supported skills lose all Combo on use
・Supported skills lose Combo if you generate no Combo for 3s
・Supported skills deal 2% more damage per combo
Falling Thunder ImageFalling Thunder Melee:
・Converts 60% of Physical Damage to Lightning Damage
・Cone Length is 4 Metres
Fist of War ImageFist of War ・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds
Frozen Locus ImageFrozen Locus ・6 to 9 Base Cold Damage
・13% to Critical Hit chance
・50% more Freeze buildup
・Explosion radius is 2 Metres
Glacial Cascade ImageGlacial Cascade Wave:
・Converts 60% of Physical Damage to Cold Damage
・Burst Radius is 0.5 Metres
・Wave Length is 4.8 Metres
・Causes 8 Bursts
Final Burst:
・Attack Damage: 145%
・Converts 60% of Physical Damage to Cold Damage
・Cannot Freeze
・Consumes Freeze on enemies to deal 350% more Damage
・Cannot Knock Enemies Back
・Burst radius is .7 metres
Heavy Swing ImageHeavy Swing ・Supported Skills deal 35% more Melee Physical Damage
・Supported Skills have 10% less Attack Speed.
Impact Shockwave ImageImpact Shockwave ・Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.4 metres
Jagged Ground ImageJagged Ground ・Supported Slam Skills, have a 50% chance to create Jagged Ground
・Jagged Ground lasts 4 seconds
Practiced Combo ImagePracticed Combo ・Supported Strike skills have a 40% chance to build an additional Combo on hit
Rage ImageRage ・Supported skills grant 3 Rage on Melee Hit
Tremors ImageTremors ・Supported Skills have 30% chance to cause an additional Aftershock
・Supported Skills have 15% chance to cause 2 additional Aftershocks
・Supported Skills have 10% chance to cause 3 additional Aftershocks
・Supported Skills deal 35% less damage
Upheaval ImageUpheaval ・Supported skills create 2 additional fissures
・Supported skills have 20% less attack speed
・Supported skills deal 40% less damage

List of Support Gems

All Melee Spirit Gems

Gem Effects
Boneshatter ImageBoneshatter ・+2 Melee strike range
・While Dual Wielding, both weapons hit with 30% less damage
・Cannot cause Stun Buildup
Magma Barrier ImageMagma Barrier ・Raising your shield infuses it with magma for 0.5 seconds
・Cannot perform a magma infused block for 0.75 seconds after magma dissipates
Wind Dancer ImageWind Dancer ・3 Maximum Stacks
・Gain a Stage every 1.4 seconds
・17% more Evasion Rating per Stage
・On being Hit by a Melee Attack, consume all stages to trigger Gale Force.

List of Spirit Gems

Path of Exile 2 Related Guides

Path of Exile 2 (PoE 2) Glossary

Glossary and Basic Game Mechanics

All Glossary Guides

Ailment Ammunition Ancestral Boost
AoE Buff Chaining
Channelling Chaos Chill
Cold Curse Detonator
Dexterity Duration Energy Shield
Evasion Fire Grenade
Herald Intelligence Life Leech
Lightning Mark Melee
Meta Nova Payoff
Persistent Physical Projectile
Slam Spirit Strength
Strike Sustained Tailwind
Totem Travel Trigger

Author

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