Path of Exile 2 (PoE 2)

Melee Explained

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Melee is a Stats in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Melee tag, the modifiers, Uniques, and what Melee is!

What is Melee?

Melee In-Game Description

An attack or an attack range that requires a character to be up close to deal damage.

Melee Uniques

Unique Gear with Melee

Name Implicit and Modifiers
Bramblejack Rusted Cuirass ImageBramblejack Rusted Cuirass
Body Armour
Fixed Modifiers:
・+60-100 to maximum Life
・+60-100 to Stun Threshold
・250% of Melee Physical Damage taken and reflected the attacker
・Cannot Evade Enemy Attacks
・Regenerate 5% of Life per second while Surrounded
Jarngreipr Ringmail Gauntlets ImageJarngreipr Ringmail Gauntlets
Gloves
Fixed Modifiers:
・Adds 2-3 to 5-6 Physical Damage to Attacks
・+30-50 to maximum Life
・4-8% increased Attack Speed
・Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
・50% increased Armour and Evasion
Wings of Caelyn Rusted Greathelm ImageWings of Caelyn Rusted Greathelm
Helmet
Fixed Modifiers:
・+20% increased Rarity of Items found
・+30 to Dexterity
・Gain 1 Rage on Melee Hit
・Every Rage also grants 1% increased Stun Threshold
・+20 to Armour
Horns of Bynden Rusted Greathelm ImageHorns of Bynden Rusted Greathelm
Helmet
Fixed Modifiers:
・5-15% increased Rarity of Items found
・+20-30 to Strength
・Gain 1 Rage on Melee Hit
・Every Rage also grants 1% increased Armour
・+20 to Armour

List of Unique Equipment

Melee Modifiers

All Modifiers with Melee

• X to Level of all Melee Skills
• X% increased Melee Damage
• Gain X Rage on Melee Hit
• X% of Melee Physical Damage taken reflected to Attacker

Melee Skills

Melee in Passives

Skill Effect
Heavy Weaponry ImageHeavy Weaponry ・15% increased Melee Damage
・15% increased Stun Buildup with Melee Damage
・+15 to Strength
Unerring Impact ImageUnerring Impact ・10% increased Accuracy Rating with One Handed Melee Weapons
・10% increased Accuracy Rating with Two Handed Melee Weapons
・+2 to Melee Strike Range
Afterimage ImageAfterimage ・8% more chance to Evade Melee Attacks
Deadly Flourish ImageDeadly Flourish ・20% increased Melee Critical Hit Chance
Initiative ImageInitiative ・30% increased Melee Damage when on Full Life
・16% increased Attack Speed if you haven't Attacked Recently
Push the Advantage ImagePush the Advantage ・40% increased Critical Damage Bonus with One Handed Melee Weapons
Reaching Strike ImageReaching Strike ・25% increased Melee Damage
・+2 to Melee Strike Range
Rapid Strike ImageRapid Strike ・+30 to Accuracy Rating
・8% increased Melee Attack Speed
Versatile Arms ImageVersatile Arms ・6% increased Attack Speed with One Handed Melee Weapons
・15% increased Accuracy Rating with One Handed Melee Weapons
・+10 to Strength and Dexterity
Viciousness ImageViciousness ・8% increased Melee Attack Speed
・+10 to Dexterity
Personal Touch ImagePersonal Touch ・20% increased Melee Damage
・25% Melee Damage against Immobilised Enemies
In Your Face ImageIn Your Face ・40% increased Melee damage with Hits at Close Range
Spellblade ImageSpellblade ・32% increased Spell Damage while wielding a Melee Weapon
・+10 to Dexterity
Brutal ImageBrutal ・10% increased Stun Buildup
・16% increased Melee Damage
・+10 to Strength
Smash ImageSmash ・20% increased Melee Damage
・40% increased Damage against Heavy Stunned enemies
Shockwaves ImageShockwaves ・30% increased Area of Efefct if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Honourless ImageHonourless ・25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
・50% increased Melee Damage against Immobilised Enemies
Melee Damage ・X% increased Melee Damage$X% increased Melee Damage with Hits at Close Range
Melee Attack Speed ・X% increased Melee Attack Speed
Rage on Hit ・Gain 1 Rage on Melee Hit
Axe Rage on Hit ・Gain X Rage on Melee Axe Hit
Melee Critical Chance ・X% increased Melee Critical Chance
One Handed Attack Speed ・X% increased Attack Speed with One Handed Melee Weapons
One Handed Accuracy ・X% increased Accuracy Rating with One Handed Melee Weapons

Passive Skill Tree Guide and List of Passives

Melee in Equipment Skills

Skill Details
Mace Strike ImageMace Strike Effects:
・While Dual-Wielding both hit with 30% less attack speed

Equipment:
Wooden Club
Greatclub
Oak Greathammer
Smithing Hammer
Slim Mace
Forge Maul
Studded Greatclub
Spiked Club
Quarterstaff Strike ImageQuarterstaff Strike Effects:
None
Equipment:
Wrapped Quarterstaff
Long Quarterstaff
Gothic Quarterstaff
Crescent Quarterstaff

List of All Equipment Skills

Melee Gems

All Melee Skill Gems

Gem Effects
Ancestral Warrior Totem ImageAncestral Warrior Totem ・Totem duration is 8 seconds
・Limit 1 Totem
・Totem base attack time is 1 second
・Totem Base Critical Hit Chance is 5%
・Totem uses its own Two Handed Mace, dealing 87-130 base Physical Damage
Armour Breaker ImageArmour Breaker ・Hits Break 15 Armour
・+2 to melee strike range
・Knock enemies back on hit
・40% more Attack Speed while Dual Wielding
Blood Hunt ImageBlood Hunt Dash:
・+0.15 seconds to Total Attack Time
Explosion:
・Explosion Radius is 1.3 metres
・Deals 25% of Consumed Blood Loss as additional unscalable Physical Attack Damage
・10% more Area of Effect per 18 Blood Loss Consumed, up to 500%
・ Additional Effects from Quality: +0(0-0.4) metres to explosion radius
Disengage ImageDisengage Initial Strike:
・+0.2 seconds to Total Attack Time
・+25 to Melee Strike Range
・Additional Effects from Quality: 0(0-20)% Increased Cooldown Recovery Rate
Shockwave:
・Shockwave Radius is 2 Metres
Earthquake ImageEarthquake Impact:
・100% Increased Magnitude of Jagged Ground
・When Dual Wielding weapons hit with 30% less damage
・Impact Radius is 1.8M
・Jagged Ground radius is 2.2M
・maximum 2 Jagged Ground Patches
・Jagged Ground duration is 4s
Aftershock:
・Aftershock radius is 3.4M
Earthshatter ImageEarthshatter Slam:
・While Dual Wielding both weapons hit with 30% less attack speed
・Maximum of 6 Spikes
・Deals damage along the fissure's path and in a 1M Radius around the emerging spike
・Spike duration is 6s
Explosion:
・Explosion Radius is 2 Metres
Elemental Sundering ImageElemental Sundering Pulse:
・Pulse radius is 5 metres
・Consumes up to 9 Ailments
Cold:
・Converts 100% of Physical Damage to Cold Damage
・Cannot inflict Freeze, Shock, or Ignite
・Explosion radius is 1.6 metres
・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius
Fire:
・Converts 100% of Physical Damage to Fire Damage
・Cannot inflict Freeze, Shock, or Ignite
・Explosion radius is 1.6 metres
・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius
Lightning:
・Converts 100% of Physical Damage to Lightning Damage
・Cannot inflict Freeze, Shock, or Ignite
・Explosion radius is 1.6 metres
・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius
Fangs of Frost ImageFangs of Frost Stab:
・Converts 80% of Physical Damage to Cold Damage
・+4 to Melee Strike range
・56% more Freeze Buildup
・Additional Effects from Quality: +0(0-4) to Melee Strike range
Nova:
・Converts 100% of Physical Damage to Cold Damage
・168% more Freeze Buildup
・Explosion and Chilled Ground radius are 2.2 metres
Flicker Strike ImageFlicker Strike ・Teleports and strikes two additional times per power Charge with 285% more attack speed. You cannot gain power charges while using this skill
Gathering Storm ImageGathering Storm Normal Dash:
・Converts 25% of Physical Damage to Lightning Damage
・0.8 seconds to Total Attack Time
・10 to Melee strike range
Perfect Dash:
・Converts 70% of Physical Damage to Lightning Damage
・10 to Melee strike range
・Shocked Ground width is 1.8 metres
Shockwave:
・Converts 100% of Physical Damage to Lightning Damage
・10 to Melee Strike range
・Shockwave Radius is 2.2 metres
・maximum 8 Shockwaves per use
Hammer of the Gods ImageHammer of the Gods ・Requires 20 Glory to use
・Can't be Evaded
・While Dual Wielding both weapons hit with 30% less damage
・Impact Radius is 2.4 metres
・Hammerfall duration is 2.5 seconds
Hand of Chayula ImageHand of Chayula ・47-88 added Chaos damage
・Can't be Evaded
・+9% to Critical hit chance
・Supported Curses have 36% reduced Magnitudes
・36% reduced effect of Socketed marks
Ice Strike ImageIce Strike Normal Strikes:
・Converts 80% of Physical Damage to Cold Damage
Third Strike:
・50% Less Attack Speed
・Converts 80% of Physical Damage to Cold Damage
・+7 to Melee Strike Range
Killing Palm ImageKilling Palm ・24 to 36 Added Attack Physical Damage
・Culling Strike
・Can't be Evaded
・7% to Critical Hit Chance
Leap Slam ImageLeap Slam ・+0.65 seconds to Total Attack Time, plus up to +0.5% seconds based on distance travelled
・While Dual Wielding, both weapons hit with 30% less damage
・62% more Stun buildup
・Impact radius is 2.5 metres
・Consumes fully broken armour on enemies to cause 500% more Stun buildup
Perfect Strike ImagePerfect Strike Normal Strikes:
・Converts 40% of Physical Damage to Fire Damage
・While Dual Wielding, both weapons hit with 30% less damage
Perfect Strike:
・Converts 80% of Physical Damage to Fire Damage
・+14 to Melee Strike Range
・While Dual Wielding, both weapons hit with 30% less damage
・0-20% increased Magnitude of Ignite you inflict (from Quality)
Primal Strikes ImagePrimal Strikes Normal Strikes:
・Converts 40% of Physical Damage to Lightning Damage
・+5 to Melee Strike range
・Additional Effects from Quality: 0(0-25)% increased Critical Damage bonus
Final Strike:
・35% less Attack Speed
・Converts 60% of Physical Damage to Lightning Damage
・+5 to Melee Strike Range
・Consume Shock on Hit
・Inflict Lightning Exposure on Hit
・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus
Spirits:
・Converts 100% of Physical Damage to Lightning Damage
・Charge Length is 8.6 metres
・Charge Width is 1.6 metres
・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus
Rake ImageRake ・+0.4 seconds to Total Attack Time
・+2 to Melee Strike Range
・100% more Magnitude of Bleeding inflicted
・Deals up to 100% more damage, based on the distance travelled
・Inflicts Bleeding on Hit
・Additional Effects from Quality: Deals up to an additional +0(0-30)% more damage, based on the distance travelled
Rapid Assault ImageRapid Assault Normal Strikes:
・+6 to Melee Strike Range
Final Strike:
・Limit 5 Spearheads stuck in each target
・+12 to Melee Strike Range
・Inflicts Bleeding on Hit
・Knocks Back enemies
・Spearhead duration is 10 seconds
・Additional Effects from Quality: 0(0-20)% chance to leave an additional Spearhead in the target
Explosion:
・Inflicts Bleeding on hit
・Explosion Radius is 2.4 metres
Resonating Shield ImageResonating Shield ・Hits Break 14 Armour
・10 to 16 Base Off Hand Physical damage
・2 to 3 added Physical damage per 15 Armour on Shield
・Cannot be Empowered by Warcries
・Shockwave Radius 1.8 Metres
Rolling Slam ImageRolling Slam Rolling Slam:
・1 second to Total Attack Time
・While Dual Wielding, both weapons hit with 30% less damage
First Slam:
・Attack Damage: 88%
・50% more Stun buildup
・Impact radius is 1.4 metres
・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality)
Second Slam:
・Attack Damage: 176%
・Impact radius is 1.8 metres
・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality)
Shattering Palm ImageShattering Palm Melee:
・45 to 68 added Cold damage
・Can't be Evaded
・9% to Critical Hit chance
・Attaches shards to enemies within a 3.8 metre radius
Explosion:
・24 to 36 added Cold damage
・11% to Critical Hit chance
・100% more Freeze buildup
・Explosion radius is 1.6 metres
Shield Charge ImageShield Charge Area of Effect:
・7 to 10 Base Off Hand Physical damage
・2 to 3 added Physical Damage per Armour on Shield
・Impact Radius is 2.4 metres
Collision:
・7 to 10 Base Hand Physical Damage
・Knock Back enemies
・2 to 3 added Physical damage per 15 Armour on Shield
・50% more Stun Buildup
・Impact Radius is 2.4 Metres
Shockwave Totem ImageShockwave Totem Totem:
・Totem duration is 12s
・Limit of 1 Totem
・Totem Base Attack Time is 3s
・Totem uses its own weapon dealing 10 to 16 base Physical Damage
Slam:
・Shockwave radius is 3 metres
Siphoning Strike ImageSiphoning Strike Dash:
・6 to Melee Strike Range
・50% more Stun Buildup
・Knock enemies back on Hit
Shockwave:
・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup
・Shockwave radius is 2 meters
Spearfield ImageSpearfield Spearfield:
・Creates 1 Spear per 0.2 metres of Radius:Spears emerge within a 4.6 metre length cone
・Spear duration is 10 seconds
・Maximum 70 active Spears
・Additional Effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered
Explosion:
・Maim on Hit
・Maims from this skill Slow an additional 10%
・Explosion Radius is 0.6 metres
・Spears that have existed for at least 0.5 seconds deal 300% more damage
・Additional effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered
Staggering Palm ImageStaggering Palm Staggering Palm:
・10 to 16 added Attack Physical Damage
・Can't be Evaded
・+7% to Critical Hit chance
・Buff Duration is 6s
Projectile (Quarterstaff):
・Projectiles Pierce all targets
Projectile (Unarmed):
・Projectiles pierce all targets
・10 to 16 added Physical damage
・+7% to Critical Hit chance
Stampede ImageStampede Footsteps:
・While Dual Wielding both weapons hit with 30% less damage
・Jagged Ground duration is 6 seconds
・Impact and Jagged Ground radius are 1.2 metres
Slam:
・While Dual Wielding both weapons hit with 30% less damage
・the impact radius is 3.2 metres
Explosion:
・While Dual Wielding both weapons hit with 30% less damage
・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated.
Storm Wave ImageStorm Wave ・Converts 80% of Physical Damage to Lightning Damage
・Wave Length is 8 Metres
・Wave Width is 1 Metre
Sunder ImageSunder Wave:
・1s to total Attack Time
・0.2M to Wave Length for each wave in sequence
・100% increased Critical Damage bonus
・While Dual Wielding both weapons hit with 30% less damage
・Consumes Fully Broken Armour on enemies to guarantee a Critical hit
・Wave length is 0.9M
・Wave causes shockwaves from up to 5 enemies in each area
Shockwave:
・100% increased critical Damage bonus
・While Dual Wielding
・both weapons hit with 30% less damage,Consumes fully broken armour on enemies to guarantee a Critical Hit,Shockwave radius is 1.2M
Supercharged Slam ImageSupercharged Slam Impact:
・Impact Radius is 1.6M
・20% more Damage with Hits for Each Stage
・Maximum of 3 Stages
・Channelling ends 1s after reaching maximum stages
・Releases 1 Aftershock per Stage.
Aftershock:
・Aftershock Radius is 2.8M
・Each successive Aftershock gains 0.5M to radius
Tempest Bell ImageTempest Bell Tempest Bell:
・Requires 4 Combo to Use
・Lose Combo if you Generate No Combo for 8 Seconds
・Limit 1 Bell
・Bell Duration is 6 Seconds
・Bell is Destroyed after 11 Hits
Impact:
・Impact Radius is 1.8 Metres
Shockwave:
・30% More AoE per .1 Metres of Knockback the Triggering Hit would have caused
・Deals 30% more Damage per Elemental Ailment Afflicting the Bell
・Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell
・Shockwave Radius is 2.4 Metres
Tempest Flurry ImageTempest Flurry Normal Strikes:
・Converts 60% of Physical Damage to Lightning Damage
・+4 to Melee Strike Range
Third Strike:
・35% Less Attack Speed
Fourth Strike:
・45% Less Attack Speed
・Converts 100% of Physical Damage to Lightning Damage
・+6 to Melee Strike Range
・100% more Chance to Shock
Thunderous Leap ImageThunderous Leap ・Converts 70% of Physical Damage to Lightning Damage
・+1.1 seconds to Total Attack Time
・Shockwave radius is 2.5 metres
・Additional Effects from Quality: +0(0-0.5) metres to Shockwave radius
Vaulting Impact ImageVaulting Impact ・1 Second to total Attack Time
・30% more Stun Buildup
・Consume Daze on Enemies to Cause 300% more Stun Buildup
・Impact Radius is 2.4 Metres
Volcanic Fissure ImageVolcanic Fissure ・Converts 60% of Physical Damage to Fire Damage
・While Dual Wielding both weapons hit with 30% less attack speed
・Fissure duration is 12 seconds
Wave of Frost ImageWave of Frost ・Converts 80% of Physical Damage to Cold Damage
・390% More Freeze Buildup
・Wave Length is 6 Metres
Whirling Assault ImageWhirling Assault ・1.4 seconds to Total Attack time
Whirling Slash ImageWhirling Slash Melee:
・Knocks Back Enemies
Whirlwind:
・Knocks Back Enemies
・Slows enemy movement speed by 30%
・Maximum 3 Stages
・Collapse deals 150% more damage per additional Stage
・+3 to Radius per additional Stage
・10% more Knockback distance per Stage
・Whirlind Radius is 1.8 Metres
・Additional Effects From Quality: Collapse deals +0(0-40)% more damage per additional Stage
Wind Blast ImageWind Blast ・150% more Stun Buildup
・Knock enemies back on hit
・Causes Daze Buildup equal to 532% of Physical damage dealt
・Cone Length is 6 metres
Wind SerpentWind Serpent's Fury Thrust:
・200% more Knockback distance against Unique enemies
・Knocks Back enemies
・Thrust length is 10 metres
・Thrust width is 1.7 metres
・Requires 1 Frenzy Charge to use
・Additional Effects from Quality: 0(0-30)% increased Knockback distance
Serpent:
・200% more Knockback distance against Unique enemies
・Knocks Back enemies
・Thrust length is 10 metres
・Thrust width is 1.7 metres
・Requires 1 Frenzy Charge to use
・Additional Effects from Quality: 0(0-30)% increased Knockback distance
Shockwave:
・200% more Knockback distance against Unique enemies
・Cannot Knock enemies back
・Shockwave radius is 2 metres

List of Skill Gems

All Melee Support Gems

Gem Effects
Aftershock ImageAftershock ・Supported skills have 20% chance to cause an Aftershock
Ancestral Aid ImageAncestral Aid ・Supported Strikes area Ancestrally Boosted
・Supported Skills cannot be used until you have Blocked 3 Hits
Ancestral Call ImageAncestral Call ・Supported Strike skills are Ancestrally Boosted once every 6 seconds
Barbs ImageBarbs ・Supported Skills deal your Thorns Damage on their next 4 hits after you Retaliate with Thorns
Behead ImageBehead ・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds.
Bloodlust ImageBloodlust ・Supported skills deal 30% more Melee Physical Damage against bleeding enemies
・Supported attacks cannot cause bleeding
Brink ImageBrink ・Stun buildup caused by Supported Skills cannot reach 100%
・Supported Skills deal 20% mode damage to Heavy Stunned enemies
Clash ImageClash ・Supported Skills deal 40% more Melee Damage against enemies with a higher percentage of their life remaining than you, but deal 20% less Melee Damage against enemies with a lower percentage of their life remaining than you
Crescendo ImageCrescendo ・Final Strike of supported skills can be performed twice in succession
Culmination ImageCulmination ・Supported skills can gain Combo
・Supported skills lose all Combo on use
・Supported skills lose Combo if you generate no Combo for 4s
・Supported skills deal 3% more damage per combo
Desperation ImageDesperation ・Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded
Excoriate ImageExcoriate ・Supported Skills cannot inflict elemental ailments
・Supported Skills deal 10% more melee damage for each elemental ailment on enemies they hit
Falling Thunder ImageFalling Thunder Melee:
・Converts 60% of Physical Damage to Lightning Damage
・Cone Length is 4 Metres
Projectile:
・Converts 100% of Physical Damage to Lightning Damage
・Pierces all targets
・50% more damage per Power Charge consumed
・100% more damage if a Power Charge was consumed
・Fires 3 Projectiles per Power Charge consumed
Fist of War ImageFist of War ・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds
Frozen Locus ImageFrozen Locus ・6 to 9 Base Cold Damage
・13% to Critical Hit chance
・50% more Freeze buildup
・Explosion radius is 2 Metres
Glacial Cascade ImageGlacial Cascade Wave:
・Converts 60% of Physical Damage to Cold Damage
・Burst Radius is 0.5 Metres
・Wave Length is 4.8 Metres
・Causes 8 Bursts
Final Burst:
・Attack Damage: 158%
・Converts 60% of Physical Damage to Cold Damage
・Consumes Freeze on enemies to deal 350% more Damage
・Cannot Knock Enemies Back
・Burst radius is .7 metres
Heavy Swing ImageHeavy Swing ・Supported Skills deal 35% more Melee Physical Damage
・Supported Skills have 10% less Attack Speed.
Impact Shockwave ImageImpact Shockwave ・Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.8 metres
Jagged Ground ImageJagged Ground ・Supported Slam Skills, have a 50% chance to create Jagged Ground
・Jagged Ground lasts 4 seconds
Practiced Combo ImagePracticed Combo ・Supported Strike skills have a 40% chance to build an additional Combo on hit
Punch Through ImagePunch Through ・Supported Skills apply Easy Target on Knockback
・Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback distance
Pursuit ImagePursuit ・Supported Skills deal 25% more melee damage if you have damaged an enemy with a projectile attack hit in the last eight second
・Supported Skills deal no projectile damage
Quill Burst ImageQuill Burst Support:
・Supported Skills trigger quill burst on their next 3 hits after you retaliate with thorns
Quill Burst:
・Explosion radius is 1.5 metres. Deals thorns damage to other targets in an area around the triggering target.
Rage ImageRage ・Supported skills grant 3 Rage on Melee Hit
Rally ImageRally ・Supported Skills Consume all Endurance Charges on use
・Supported Skills restore 10% of your Maximum Life on use per Endurance Charge Consumed this way
・Supported Skills cannot generate Endurance Charges
Retaliate ImageRetaliate ・Supported Skills deal up to 40% more attack damage, scaling up as your stun bar increases
Reverberate ImageReverberate ・Supported Skills have 15% increased chance to cause aftershocks for every quarter second of attack time
Rip ImageRip ・Remnants created by Supported Skills last for 8 seconds
・Supported Skills create a blood remnant when dealing a killing blow to a bleeding enemy
・Remnants created this way increase life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% remnants are created within a 1.5 metre radius of the slain enemy
Spar ImageSpar ・Hits from Supported Skills Stun enemies as though dealing more damage equivalent to the current percentage of your stun bar
Syzygy ImageSyzygy ・Hits from Supported Skills are considered Crushing Blows against ignited and fully armour broken enemies heavily stunning enemies which are ignited and fully armour broken with supported skills will permanently intimidate them
Tear ImageTear ・50% chance for on-kill effects caused by killing blows on bleeding enemies with supported skills to occur twice
Tremors ImageTremors ・Supported Skills have 30% chance to cause an additional Aftershock
・Supported Skills have 15% chance to cause 2 additional Aftershocks
・Supported Skills have 10% chance to cause 3 additional Aftershocks
・Supported Skills deal 35% less damage
Unsteady Tempo ImageUnsteady Tempo ・First attack in sequence with supported skill inflicts hobble on you equal to 40% of your life
・Second attack in sequence with Supported Skill has 30% more chance to critically hit
・Third attack in sequence with Supported Skill deals 20% more damage.
Unyielding ImageUnyielding ・8% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported Skill
Upheaval ImageUpheaval ・Supported skills create 2 additional fissures
・Supported skills have 20% less attack speed
・Supported skills deal 40% less damage
Volcanic Eruption ImageVolcanic Eruption ・Supported strikes trigger volcanic eruption on hitting ignited enemies.

List of Support Gems

All Melee Spirit Gems

Gem Effects
Boneshatter ImageBoneshatter ・+2 Melee strike range
・While Dual Wielding, both weapons hit with 30% less damage
・Cannot cause Stun Buildup
Magma Barrier ImageMagma Barrier Buff:
・Raising your shield infuses it with magma for 0.5 seconds
・Cannot perform a magma infused block for 0.75 seconds after magma dissipates
Magma Spray:
・6 to 8 Added Fire Damage per 15 Armour on Shield
・140 to 210 Base Offhand Fire Damage
Wind Dancer ImageWind Dancer Buff:
・3 Maximum Stacks
・Gain a Stage every 1.44 seconds
・10% more Evasion Rating per Stage
・On being Hit by a Melee Attack, consume all stages to trigger Gale Force.
Gale Force:
・Attack Damage: 53%
・Knocks back Enemies
・Explosion Radius is 1.6 meters
・100% more area of effect per stage
・50% more Damage per stage
・25% more Knockback Distance per stage

List of Spirit Gems

Path of Exile 2 Related Guides

Path of Exile 2 (PoE 2) Glossary

Glossary and Basic Game Mechanics

All Glossary Guides

Adding to Stat Totals Aftershocks Ailment
Ammunition Ancestral Boost AoE
Arcane Surge Armour Break Attack
Aura Blind Block
Buff Chaining Channelling
Chaos Chill Chilled Ground
Cold Combo Command
Companion Concentration Conditional
Corpses Covered in Oil Critical
Critical Damage Bonus Critical Hits Crossbow Ammunition Skills
Crushing Blows Culling Strike Curse
Damage Conversion Damage Gained as Extra Daze
Debuff Decimating Strike Detonator
Dexterity Dual Wielding Duration
Effect Consumption Empowered Skills Energy Shield
Evasion Exposure Fire
Flame of Chayula Freeze Grenade
Guard Hazard Heavy Stun
Herald Hit Damage Ignite
Ignited Ground Intelligence Iron Grip
Iron Will Jagged Ground Knockback
Life Leech Life Recharge Lightning
Magic Find Magnitude Mark
Melee Meta Minion
Minion Commands Nova Onslaught
Orb Payoff Persistent
Physical Pierce Pinned
Poison Primed for Stun Projectile
Remnant Resistance Reviving Minions
Rhoa Mount Shield Shock
Shocked Ground Slam Spell
Spirit Staged Strength
Strike Stun Sustained
Tailwind Totem Travel
Trigger Unholy Might Warcry

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