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Path of Exile 2 (PoE 2)

Melee Explained

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Melee is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Melee tag, the modifiers, Uniques, and what Melee is!

What is Melee?

Melee In-Game Description

An attack or an attack range that requires a character to be up close to deal damage.

Melee Uniques

Unique Gear with Melee

Name Implicit and Modifiers
Bramblejack Rusted Cuirass ImageBramblejack Rusted Cuirass
Body Armour
Fixed Modifiers:
・+60-100 to maximum Life
・+60-100 to Stun Threshold
・250% of Melee Physical Damage taken and reflected the attacker
・Cannot Evade Enemy Attacks
・Regenerate 5% of Life per second while Surrounded
Jarngreipr Ringmail Gauntlets ImageJarngreipr Ringmail Gauntlets
Gloves
Fixed Modifiers:
・Adds 2-3 to 5-6 Physical Damage to Attacks
・+30-50 to maximum Life
・4-8% increased Attack Speed
・Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
・50% increased Armour and Evasion
Wings of Caelyn Rusted Greathelm ImageWings of Caelyn Rusted Greathelm
Helmet
Fixed Modifiers:
・+20% increased Rarity of Items found
・+30 to Dexterity
・Gain 1 Rage on Melee Hit
・Every Rage also grants 1% increased Stun Threshold
・+20 to Armour
Horns of Bynden Rusted Greathelm ImageHorns of Bynden Rusted Greathelm
Helmet
Fixed Modifiers:
・5-15% increased Rarity of Items found
・+20-30 to Strength
・Gain 1 Rage on Melee Hit
・Every Rage also grants 1% increased Armour
・+20 to Armour

List of Unique Equipment

Melee Modifiers

All Modifiers with Melee

• X to Level of all Melee Skills
• X% increased Melee Damage
• Gain X Rage on Melee Hit
• X% of Melee Physical Damage taken reflected to Attacker

Melee Skills

Melee in Passives

Skill Effect
Heavy Weaponry ImageHeavy Weaponry ・15% increased Melee Damage
・15% increased Stun Buildup with Melee Damage
・+15 to Strength
Unerring Impact ImageUnerring Impact ・16% increased Accuracy Rating with One Handed Melee Weapons
・16% increased Accuracy Rating with Two Handed Melee Weapons
・+2 to Melee Strike Range
Afterimage ImageAfterimage ・60% Increased Evasion Rating if you have Hit an Enemy Recently
Deadly Flourish ImageDeadly Flourish ・20% increased Melee Critical Hit Chance
Initiative ImageInitiative ・30% increased Melee Damage when on Full Life
・16% increased Attack Speed if you haven't Attacked Recently
Push the Advantage ImagePush the Advantage ・40% increased Critical Damage Bonus with One Handed Melee Weapons
Reaching Strike ImageReaching Strike ・25% increased Melee Damage
・+2 to Melee Strike Range
Rapid Strike ImageRapid Strike ・+30 to Accuracy Rating
・8% increased Melee Attack Speed
Versatile Arms ImageVersatile Arms ・6% increased Attack Speed with One Handed Melee Weapons
・15% increased Accuracy Rating with One Handed Melee Weapons
・+10 to Strength and Dexterity
Viciousness ImageViciousness ・8% increased Melee Attack Speed
・+10 to Dexterity
Personal Touch ImagePersonal Touch ・20% increased Melee Damage
・25% Melee Damage against Immobilised Enemies
In Your Face ImageIn Your Face ・40% increased Melee damage with Hits at Close Range
Spellblade ImageSpellblade ・32% increased Spell Damage while wielding a Melee Weapon
・+10 to Dexterity
Brutal ImageBrutal ・10% increased Stun Buildup
・16% increased Melee Damage
・+10 to Strength
Smash ImageSmash ・20% increased Melee Damage
・40% increased Damage against Heavy Stunned enemies
Shockwaves ImageShockwaves ・25% increased Area of Efefct if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Honourless ImageHonourless ・25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
・50% increased Melee Damage against Immobilised Enemies
Melee Damage ・X% increased Melee Damage
・X% increased Melee Damage with Hits at Close Range
・8% Increased Accuracy Rating with One Handed Melee Weapons
・X% Increased Accuracy Rating with Two Handed Melee Weapons
Melee Attack Speed ・X% increased Melee Attack Speed
Rage on Hit ・Gain X Rage on Melee Hit
Axe Rage on Hit ・Gain X Rage on Melee Axe Hit
Melee Critical Chance ・X% increased Melee Critical Chance
One Handed Attack Speed ・X% increased Attack Speed with One Handed Melee Weapons
One Handed Accuracy ・X% increased Accuracy Rating with One Handed Melee Weapons

Passive Skill Tree Guide and List of Passives

Melee in Equipment Skills

Skill Details
Mace Strike ImageMace Strike Effects:
None
Equipment:
Wooden Club
Oak Greathammer
Smithing Hammer
Slim Mace
Forge Maul
Studded Greatclub
Spiked Club
Quarterstaff Strike ImageQuarterstaff Strike Effects:
None
Equipment:
Wrapped Quarterstaff
Long Quarterstaff
Gothic Quarterstaff
Crescent Quarterstaff

List of All Equipment Skills

Melee Gems

All Melee Skill Gems

Gem Effects
Ancestral Cry ImageAncestral Cry Warcry:
・Requires 100 Glory to Use
・Generates 100% of Monster Power as Glory for this Skill on Igniting an Enemy
・Warcry radius is 4 metres
・Warcry duration is 8 seconds
・Knocks back and interrupts enemies in a smaller area
・Consumed all Endurance Charges to increase Warcry Duration by 50% per Charge
・Converts 100% of Physical Damage to Fire Damage with Boosted Attacks.
Volcanic Steps:
・Attack Damage: 149%
・Slam Radius is 1.2 metres
・Converts 100% of Physical Damage to Fire Damage.
Volcanic Eruption:
・Cooldown Time: 0.40s
・Attack Damage: 82%
・Converts 100% of Physical Damage to Fire Damage
・Impact radius is 0.8 metres
・Fires 3 Molten Projectiles.
Ancestral Warrior Totem ImageAncestral Warrior Totem ・Totem duration is 8 seconds
・Limit 1 Totem
・Totem base attack time is 1 second
・Totem Base Critical Hit Chance is 5%
・Totem uses its own Two Handed Mace, dealing 87-130 base Physical Damage
Armour Breaker ImageArmour Breaker ・Hits Break 15 Armour
・+2 to melee strike range
・Knock enemies back on hit
・40% more Attack Speed while Dual Wielding
Blood Hunt ImageBlood Hunt Dash:
・+0.15 seconds to Total Attack Time
Explosion:
・Explosion Radius is 1.3 metres
・Deals 25% of Consumed Blood Loss as additional unscalable Physical Attack Damage
・10% more Area of Effect per 18 Blood Loss Consumed, up to 500%
・ Additional Effects from Quality: +0(0-0.4) metres to explosion radius
Boneshatter ImageBoneshatter ・+2 Melee strike range
・While Dual Wielding, both weapons hit with 30% less damage
・Cannot cause Stun Buildup
Cross Slash ImageCross Slash Cross Slash:
・Gouge Length Is 4.7
・Metres Gouge Width is 1.6
・Metres Flings Ice Fragments Within 7 Metres
Shockwave:
・Gouge Length is 2.4 metres gouge width is 1.6 metres flings ice fragments within 7 metres
Cull the Weak ImageCull the Weak None
Devour ImageDevour ・Up to +0.5 Seconds to Total
・ Attack Time Based on Distance Travelled
・ Knocks Back Enemies
・ Impact Radius Is 1.8 Metres
・ Regenerates 39 Life per Enemy Or Corpse Consumed Over 1 Second
・ Consumes up to 2 Additional Corpses Near the Target
Disengage ImageDisengage Initial Strike:
・+0.2 seconds to Total Attack Time
・+25 to Melee Strike Range
・Additional Effects from Quality: 0(0-20)% Increased Cooldown Recovery Rate
Shockwave:
・Shockwave Radius is 2 Metres
Earthquake ImageEarthquake Impact:
・100% Increased Magnitude of Jagged Ground
・When Dual Wielding weapons hit with 30% less damage
・Impact Radius is 1.8M
・Jagged Ground radius is 2.2M
・maximum 2 Jagged Ground Patches
・Jagged Ground duration is 4s
Aftershock:
・Aftershock radius is 3.4M
Earthshatter ImageEarthshatter Slam:
・While Dual Wielding both weapons hit with 30% less attack speed
・Maximum of 6 Spikes
・Deals damage along the fissure's path and in a 1M Radius around the emerging spike
・Spike duration is 6s
Explosion:
・Explosion Radius is 2 Metres
Elemental Sundering ImageElemental Sundering Pulse:
・Pulse radius is 5 metres
・Consumes up to 9 Ailments
Cold:
・Converts 100% of Physical Damage to Cold Damage
・Cannot inflict Freeze, Shock, or Ignite
・Explosion radius is 1.6 metres
・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius
Fire:
・Converts 100% of Physical Damage to Fire Damage
・Cannot inflict Freeze, Shock, or Ignite
・Explosion radius is 1.6 metres
・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius
Lightning:
・Converts 100% of Physical Damage to Lightning Damage
・Cannot inflict Freeze, Shock, or Ignite
・Explosion radius is 1.6 metres
・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius
Falling Thunder ImageFalling Thunder Melee:
・Converts 60% of Physical Damage to Lightning Damage
・Cone Length is 4 Metres
Projectile:
・Converts 100% of Physical Damage to Lightning Damage
・Pierces all targets
・50% more damage per Power Charge consumed
・100% more damage if a Power Charge was consumed
・Fires 3 Projectiles per Power Charge consumed
Fangs of Frost ImageFangs of Frost Stab:
・Converts 80% of Physical Damage to Cold Damage
・+4 to Melee Strike range
・56% more Freeze Buildup
・Additional Effects from Quality: +0(0-4) to Melee Strike range
Nova:
・Converts 100% of Physical Damage to Cold Damage
・168% more Freeze Buildup
・Explosion and Chilled Ground radius are 2.2 metres
Flicker Strike ImageFlicker Strike ・Teleports and strikes two additional times per power Charge with 285% more attack speed. You cannot gain power charges while using this skill
Forge Hammer ImageForge Hammer Impact:
・Converts 30% of Physical Damage to Fire Damage
・While Dual Wielding, both weapons hit with 30% less damage
・Impact radius is 1.8 metres
・Hammer duration is 12 seconds
・Cooldown does not recover while the Hammer is lodged.
Fissures:
・Attack Damage: 132%
・Converts 100% of Physical Damage to Fire Damage
・While Dual Wielding, both weapons hit with 30% less damage
・Fissure duration is 8 seconds.
Fortifying Cry ImageFortifying Cry Fortifying Cry:
・Warcry Radius is 4 metres
・Guard duration is 4 seconds
・Can Trigger Shield Wave once per 5 Enemy Power in range, counting up to 50 Power
・Grants 30 Guard for every 5 Enemy Power in range, counting up to 20 Power
Shield Wave:
・Crit Hit Chance: 5.00%
・Attack Damage: 97%
・29 to 43 Base Off Hand Physical Damage
・6 to 8 added Physical Damage per 15 Armour on Shield
・This attack is Triggered by Fortifying Cry and counts as Empowered by it
・Shockwave Radius is 2 metres
・Modifiers to Damage with Warcries affect this skill.
Frozen Locus ImageFrozen Locus ・6 to 9 Base Cold Damage
・13% to Critical Hit chance
・50% more Freeze buildup
・Explosion radius is 2 Metres
Furious Slam ImageFurious Slam Base:
・60% More Stun Buildup
・ +0.4 Seconds to Base Attack Time if Not Standing
・ +0.4 Seconds to Base Use Time When Shapeshifting
・ Shockwave Radius Is 2 Metres
・ Spends 10 Rage to Perform Enraged Slam if Possible
Enraged:
・Attack Damage: 110%
・ 60% More Stun Buildup
・ +0.4 Seconds to Base Attack Time if Not Standing
・ +0.4 Seconds to Base Use Time When Shapeshifting
・ Shockwave Radius Is 3 Metres
・ Jagged Ground Duration Is 4 Seconds
Fury of the Mountain ImageFury of the Mountain ・Converts 80% of physical damage to fire damage
・ Modifers to attack speed also affect this skill's cost
・ Gain 3 rage on hit
・ Fissure duration is 12 seconds
・ Limit 12 fissures
Gathering Storm ImageGathering Storm Normal Dash:
・Converts 25% of Physical Damage to Lightning Damage
・0.8 seconds to Total Attack Time
・10 to Melee strike range
Perfect Dash:
・Converts 70% of Physical Damage to Lightning Damage
・10 to Melee strike range
・Shocked Ground width is 1.8 metres
Shockwave:
・Converts 100% of Physical Damage to Lightning Damage
・10 to Melee Strike range
・Shockwave Radius is 2.2 metres
・maximum 8 Shockwaves per use
Glacial Cascade ImageGlacial Cascade Wave:
・Converts 60% of Physical Damage to Cold Damage
・Burst Radius is 0.5 Metres
・Wave Length is 4.8 Metres
・Causes 8 Bursts
Final Burst:
・Attack Damage: 158%
・Converts 60% of Physical Damage to Cold Damage
・Consumes Freeze on enemies to deal 350% more Damage
・Cannot Knock Enemies Back
・Burst radius is .7 metres
Hammer of the Gods ImageHammer of the Gods ・Requires 20 Glory to use
・Can't be Evaded
・While Dual Wielding both weapons hit with 30% less damage
・Impact Radius is 2.4 metres
・Hammerfall duration is 2.5 seconds
Hand of Chayula ImageHand of Chayula ・47-88 added Chaos damage
・Can't be Evaded
・+9% to Critical hit chance
・Supported Curses have 36% reduced Magnitudes
・36% reduced effect of Socketed marks
Ice Strike ImageIce Strike Normal Strikes:
・Converts 80% of Physical Damage to Cold Damage
Third Strike:
・50% Less Attack Speed
・Converts 80% of Physical Damage to Cold Damage
・+7 to Melee Strike Range
Killing Palm ImageKilling Palm ・24 to 36 Added Attack Physical Damage
・Culling Strike
・Can't be Evaded
・7% to Critical Hit Chance
Leap Slam ImageLeap Slam ・+0.65 seconds to Total Attack Time, plus up to +0.5% seconds based on distance travelled
・While Dual Wielding, both weapons hit with 30% less damage
・62% more Stun buildup
・Impact radius is 2.5 metres
・Consumes fully broken armour on enemies to cause 500% more Stun buildup
Lunar Assault ImageLunar Assault ・Converts 80% of Physical Damage to Cold Damage
・ 240% More Magnitude of Chill Inflicted
・240% More Freeze Buildup
Lunar Blessing ImageLunar Blessing Lunar Blessing:
・Cooldown does not recover during buff effect Knocks back enemies Buff duration is 5 seconds, plus 0.2 seconds per rage spent Buff grants 52% of damage gained as cold damage
Moonbeam:
・Cooldown time: I.00s Attack damage: 149% Converts 100% of physical damage to cold damage Impact radius is 1.6 metres
Perfect Strike ImagePerfect Strike Normal Strikes:
・Converts 40% of Physical Damage to Fire Damage
・While Dual Wielding, both weapons hit with 30% less damage
Perfect Strike:
・Converts 80% of Physical Damage to Fire Damage
・+14 to Melee Strike Range
・While Dual Wielding, both weapons hit with 30% less damage
・0-20% increased Magnitude of Ignite you inflict (from Quality)
Pounce ImagePounce Pounce:
・+0.2 Seconds to Total Attack Time
Predator's Mark:
・Use Time: Instant
・Mark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark.
・Limit 1 Marked Target
・Mark Duration is 8 Seconds
・Marked Target Takes 3% Increased Damage for Each of Its Enemies Within 6 Metres of it, up to 45%
Summon Wolf:
・This skill is Triggered when Predator's Mark Activates to Summon a Wolf Minion that follows you as long as it lives.
・ Limit 6 Summoned Wolves
・Summons +1 Wolf if Marked Target is Unique
Primal Strikes ImagePrimal Strikes Normal Strikes:
・Converts 40% of Physical Damage to Lightning Damage
・+5 to Melee Strike range
・Additional Effects from Quality: 0(0-25)% increased Critical Damage bonus
Final Strike:
・35% less Attack Speed
・Converts 60% of Physical Damage to Lightning Damage
・+5 to Melee Strike Range
・Consume Shock on Hit
・Inflict Lightning Exposure on Hit
・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus
Spirits:
・Converts 100% of Physical Damage to Lightning Damage
・Charge Length is 8.6 metres
・Charge Width is 1.6 metres
・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus
Rake ImageRake ・+0.4 seconds to Total Attack Time
・+2 to Melee Strike Range
・100% more Magnitude of Bleeding inflicted
・Deals up to 100% more damage, based on the distance travelled
・Inflicts Bleeding on Hit
・Additional Effects from Quality: Deals up to an additional +0(0-30)% more damage, based on the distance travelled
Rampage ImageRampage ・+0.5 Seconds to Base Attack Time if not Standing
・ Rage Cost is Ignored for First 2.5 Seconds of Channelling
・ Run Speed is Affected by Movement Speed Modifiers Instead of Attack Speed Modifiers
・ Cannot Gain Rage while using this Skill
・ Impact Radius is 2.2 Metres
Rapid Assault ImageRapid Assault Normal Strikes:
・+6 to Melee Strike Range
Final Strike:
・Limit 5 Spearheads stuck in each target
・+12 to Melee Strike Range
・Inflicts Bleeding on Hit
・Knocks Back enemies
・Spearhead duration is 10 seconds
・Additional Effects from Quality: 0(0-20)% chance to leave an additional Spearhead in the target
Explosion:
・Inflicts Bleeding on hit
・Explosion Radius is 2.4 metres
Resonating Shield ImageResonating Shield ・Hits Break 14 Armour
・10 to 16 Base Off Hand Physical damage
・2 to 3 added Physical damage per 15 Armour on Shield
・Cannot be Empowered by Warcries
・Shockwave Radius 1.8 Metres
Rolling Slam ImageRolling Slam Rolling Slam:
・1 second to Total Attack Time
・While Dual Wielding, both weapons hit with 30% less damage
First Slam:
・Attack Damage: 88%
・50% more Stun buildup
・Impact radius is 1.4 metres
・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality)
Second Slam:
・Attack Damage: 176%
・Impact radius is 1.8 metres
・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality)
Shattering Palm ImageShattering Palm Melee:
・45 to 68 added Cold damage
・Can't be Evaded
・9% to Critical Hit chance
・Attaches shards to enemies within a 3.8 metre radius
Explosion:
・24 to 36 added Cold damage
・11% to Critical Hit chance
・100% more Freeze buildup
・Explosion radius is 1.6 metres
Shield Charge ImageShield Charge Area of Effect:
・7 to 10 Base Off Hand Physical damage
・2 to 3 added Physical Damage per Armour on Shield
・Impact Radius is 2.4 metres
Collision:
・7 to 10 Base Hand Physical Damage
・Knock Back enemies
・2 to 3 added Physical damage per 15 Armour on Shield
・50% more Stun Buildup
・Impact Radius is 2.4 Metres
Shockwave Totem ImageShockwave Totem Totem:
・Totem duration is 12s
・Limit of 1 Totem
・Totem Base Attack Time is 3s
・Totem uses its own weapon dealing 10 to 16 base Physical Damage
Slam:
・Shockwave radius is 3 metres
Siphoning Strike ImageSiphoning Strike Dash:
・6 to Melee Strike Range
・50% more Stun Buildup
・Knock enemies back on Hit
Shockwave:
・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup
・Shockwave radius is 2 meters
Spearfield ImageSpearfield Spearfield:
・Creates 1 Spear per 0.2 metres of Radius:Spears emerge within a 4.6 metre length cone
・Spear duration is 10 seconds
・Maximum 70 active Spears
・Additional Effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered
Explosion:
・Maim on Hit
・Maims from this skill Slow an additional 10%
・Explosion Radius is 0.6 metres
・Spears that have existed for at least 0.5 seconds deal 300% more damage
・Additional effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered
Staggering Palm ImageStaggering Palm Staggering Palm:
・10 to 16 added Attack Physical Damage
・Can't be Evaded
・+7% to Critical Hit chance
・Buff Duration is 6s
Projectile (Quarterstaff):
・Projectiles Pierce all targets
Projectile (Unarmed):
・Projectiles pierce all targets
・10 to 16 added Physical damage
・+7% to Critical Hit chance
Stampede ImageStampede Footsteps:
・While Dual Wielding both weapons hit with 30% less damage
・Jagged Ground duration is 6 seconds
・Impact and Jagged Ground radius are 1.2 metres
Slam:
・While Dual Wielding both weapons hit with 30% less damage
・the impact radius is 3.2 metres
Explosion:
・While Dual Wielding both weapons hit with 30% less damage
・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated.
Storm Wave ImageStorm Wave ・Converts 80% of Physical Damage to Lightning Damage
・Wave Length is 8 Metres
・Wave Width is 1 Metre
Sunder ImageSunder Wave:
・1s to total Attack Time
・0.2M to Wave Length for each wave in sequence
・100% increased Critical Damage bonus
・While Dual Wielding both weapons hit with 30% less damage
・Consumes Fully Broken Armour on enemies to guarantee a Critical hit
・Wave length is 0.9M
・Wave causes shockwaves from up to 5 enemies in each area
Shockwave:
・100% increased critical Damage bonus
・While Dual Wielding
・both weapons hit with 30% less damage,Consumes fully broken armour on enemies to guarantee a Critical Hit,Shockwave radius is 1.2M
Supercharged Slam ImageSupercharged Slam Impact:
・Impact Radius is 1.6M
・20% more Damage with Hits for Each Stage
・Maximum of 3 Stages
・Channelling ends 1s after reaching maximum stages
・Releases 1 Aftershock per Stage.
Aftershock:
・Aftershock Radius is 2.8M
・Each successive Aftershock gains 0.5M to radius
Tempest Bell ImageTempest Bell Tempest Bell:
・Requires 4 Combo to Use
・Lose Combo if you Generate No Combo for 8 Seconds
・Limit 1 Bell
・Bell Duration is 6 Seconds
・Bell is Destroyed after 11 Hits
Impact:
・Impact Radius is 1.8 Metres
Shockwave:
・30% More AoE per .1 Metres of Knockback the Triggering Hit would have caused
・Deals 30% more Damage per Elemental Ailment Afflicting the Bell
・Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell
・Shockwave Radius is 2.4 Metres
Tempest Flurry ImageTempest Flurry Normal Strikes:
・Converts 60% of Physical Damage to Lightning Damage
・+4 to Melee Strike Range
Third Strike:
・35% Less Attack Speed
Fourth Strike:
・45% Less Attack Speed
・Converts 100% of Physical Damage to Lightning Damage
・+6 to Melee Strike Range
・100% more Chance to Shock
Thunderous Leap ImageThunderous Leap ・Converts 70% of Physical Damage to Lightning Damage
・+1.1 seconds to Total Attack Time
・Shockwave radius is 2.5 metres
・Additional Effects from Quality: +0(0-0.5) metres to Shockwave radius
Vaulting Impact ImageVaulting Impact ・1 Second to total Attack Time
・30% more Stun Buildup
・Consume Daze on Enemies to Cause 300% more Stun Buildup
・Impact Radius is 2.4 Metres
Volcanic Fissure ImageVolcanic Fissure ・Converts 60% of Physical Damage to Fire Damage
・While Dual Wielding both weapons hit with 30% less attack speed
・Fissure duration is 12 seconds
Wave of Frost ImageWave of Frost ・Converts 80% of Physical Damage to Cold Damage
・390% More Freeze Buildup
・Wave Length is 6 Metres
Whirling Assault ImageWhirling Assault ・1.4 seconds to Total Attack time
Whirling Slash ImageWhirling Slash Melee:
・Knocks Back Enemies
Whirlwind:
・Knocks Back Enemies
・Slows enemy movement speed by 30%
・Maximum 3 Stages
・Collapse deals 150% more damage per additional Stage
・+3 to Radius per additional Stage
・10% more Knockback distance per Stage
・Whirlind Radius is 1.8 Metres
・Additional Effects From Quality: Collapse deals +0(0-40)% more damage per additional Stage
Wind Blast ImageWind Blast ・150% more Stun Buildup
・Knock enemies back on hit
・Causes Daze Buildup equal to 532% of Physical damage dealt
・Cone Length is 6 metres
Wind SerpentWind Serpent's Fury Thrust:
・200% more Knockback distance against Unique enemies
・Knocks Back enemies
・Thrust length is 10 metres
・Thrust width is 1.7 metres
・Requires 1 Frenzy Charge to use
・Additional Effects from Quality: 0(0-30)% increased Knockback distance
Serpent:
・200% more Knockback distance against Unique enemies
・Knocks Back enemies
・Thrust length is 10 metres
・Thrust width is 1.7 metres
・Requires 1 Frenzy Charge to use
・Additional Effects from Quality: 0(0-30)% increased Knockback distance
Shockwave:
・200% more Knockback distance against Unique enemies
・Cannot Knock enemies back
・Shockwave radius is 2 metres
Wing Blast ImageWing Blast Wing Blast:
・0.3 Seconds to Total Attack Time Cannot
・ Cause Stun Buildup Knocks Back
・ Enemies Blast Length Is 6 Metres
・ 10%Surpassing Chance to Grant a Power Charge on Heavy Stun, Modified by Monster Power
Shockwave:

List of Skill Gems

All Melee Support Gems

Gem Effects
Aftershock I ImageAftershock I ・Supported skills have 25% chance to cause an Aftershock
Aftershock II ImageAftershock II ・Supported skills have 35% chance to cause an Aftershock
Ancestral Aid ImageAncestral Aid ・Supported Strikes area Ancestrally Boosted
・Supported Skills cannot be used until you have Blocked 3 Hits
Ancestral Call I ImageAncestral Call I ・Supported Strike skills are Ancestrally Boosted once every 5 seconds
Ancestral Call II ImageAncestral Call II ・Supported Strike Skills are Ancestrally Boosted once every 3 seconds.
Barbs I ImageBarbs I ・Supported Skills deal your Thorns Damage on their next 4 hits after you Retaliate with Thorns
Barbs II ImageBarbs II ・Supported Skills deal yout Thorns Damage on their next 6 Hits after you Retaliate with Thorns
Barbs III ImageBarbs III ・Supported Skills deal yout Thorns Damage twice on their next 6 Hits after you Retaliate with Thorns
Behead I ImageBehead I ・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds.
Behead II ImageBehead II ・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds.
Bidding II ImageBidding II ・Supported Minions have 30% increased Cooldown Recovery Rate for Command Skills
・Supported Minion's Command Skills deal 30% more damage.
Bidding III ImageBidding III ・Supported Minions have 80% increased Cooldown Recovery Rate for Command Skills.
Bloodlust ImageBloodlust ・Supported skills deal 30% more Melee Physical Damage against bleeding enemies
・Supported attacks cannot cause bleeding
Brambleslam ImageBrambleslam Support:
・Supported Slams create 3 Brambles
Brambles:
・Cooldown Time: 0.15s (6 Uses)
・Hazardous thorns damage and Main enemies with which they come in contact.
・ Attack Damage of this skill is 35% of Default Attack Damage
・ Increases and Reductions to Thorns Damage apply to Hit Damage with this skill
・ Maim on Hit
・ 80% less damage if destroyed within 0.5s by something other than you
・ 50% more damage when Overgrown
・ Bramble Radius is 1 Metre and its Duration is 8s
Branching Fissures I ImageBranching Fissures I ・Supported Skills' Fissures Branch 2 Times
・Supported Skills' Branched Fissures Deal 40% Less Damage
・Supported Skills' Branched Fissures have 35% less Area of Effect.
Branching Fissures II ImageBranching Fissures II ・Supported Skills' Fissures Branch 2 Times
・Supported Skills' Branched Fissures Deal 30% Less Damage
・Supported Skills' Branched Fissures have 35% less Area of Effect.
Brink I ImageBrink I ・Stun buildup caused by Supported Skills cannot reach 100%
・Hits with Supported Skills cause 30% more Stun Buildup
Brink II ImageBrink II ・Stun Buildup caused by Supported Skills cannot reach 100%
・Hits with Supported Skills cause 50% more Stun buildup.
Clash ImageClash ・Supported Skills deal 40% more Melee Damage against enemies with a higher percentage of their life remaining than you, but deal 20% less Melee Damage against enemies with a lower percentage of their life remaining than you
Crater ImageCrater Support:
・Supported Skills create 3 Fissures on Landing
Fissures:
・Converts 80% of Physical Damage to Fire Damage
・Attack Damage of this Skill is 35% of Default Attack Damage
・Fissure Length is 1.5 metres
・Fissure duration is 6 seconds
・Limit 9 Fissures allowed.
Crescendo I ImageCrescendo I ・Final Strike of supported skills can be performed twice in succession
Crescendo II ImageCrescendo II ・Final Strike of Supported Skills can be performed twice in succession
・Attacks with Supported Skills that are not Final Strikes have 15% more Attack Speed
Crescendo III ImageCrescendo III ・Final Strike of Supported Skill is Ancestrally Boosted
Culmination I ImageCulmination I ・Supported skills can gain Combo
・Supported skills lose all Combo on use
・Supported skills lose Combo if you generate no Combo for 4s
・Supported skills deal 3% more damage per combo
Culmination II ImageCulmination II ・Supported Skills can gain Combo
・Supported Skills lose all Combo on use
・Supported Skills lose Combo if you generate no Combo for 4 seconds
・Combo Count loss for Supported Skills occurs 50% slower
・Supported Skills deal 3% more damage per Combo.
Desperation ImageDesperation ・Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded
Excoriate ImageExcoriate ・Supported Skills cannot inflict elemental ailments
・Supported Skills deal 10% more melee damage for each elemental ailment on enemies they hit
Fist of War I ImageFist of War I ・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds
Fist of War II ImageFist of War II ・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds
Fist of War III ImageFist of War III ・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds
・Ancestral Boost has double effect on Supported Skills
Heavy Swing ImageHeavy Swing ・Supported Skills deal 35% more Melee Physical Damage
・Supported Skills have 10% less Attack Speed.
Impact Shockwave ImageImpact Shockwave ・Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.8 metres
Jagged Ground I ImageJagged Ground I ・Jagged Ground lasts 4 seconds
・Supported Skills consume an Endurance Charge on Use
・Supported Skills create Jagged Ground when consuming an Endurance Charge
Jagged Ground II ImageJagged Ground II ・Aftershocks caused by Supported Skills create Jagged Ground
Practiced Combo ImagePracticed Combo ・Supported Strike skills have a 40% chance to build an additional Combo on hit
Punch Through ImagePunch Through ・Supported Skills apply Easy Target on Knockback
・Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback distance
Pursuit I ImagePursuit I ・Supported Skills deal 20% more melee damage if you have damaged an enemy with a projectile attack hit in the last eight second
・Supported Skills deal no projectile damage
Pursuit II ImagePursuit II ・Supported Skills deal 25% more Melee Damage if you have damaged an Enemy with a Projectile Attack Hit in the last eight seconds
・Supported Skills deal no Projectile Damage.
Pursuit III ImagePursuit III ・Supported Skills deal 30% more Melee Damage if you have damaged an Enemy with a Projectile Attack Hit in the last two seconds
・Supported Skills deal no Projectile Damage.
Quill Burst ImageQuill Burst Support:
・Supported Skills trigger quill burst on their next 3 hits after you retaliate with thorns
Quill Burst:
・Explosion radius is 1.5 metres. Deals thorns damage to other targets in an area around the triggering target.
Rage I ImageRage I ・Supported skills grant 3 Rage on Melee Hit
Rage II ImageRage II ・Supported Skills grant 5 Rage on Melee Hit
Rage III ImageRage III ・Supported Skills grant 5 Rage on Melee Hit
・Supported Skills have 15% more Attack speed while you are not at maximum Rage
Rally ImageRally ・Supported Skills Consume all Endurance Charges on use
・Supported Skills restore 10% of your Maximum Life on use per Endurance Charge Consumed this way
・Supported Skills cannot generate Endurance Charges
Rending Apex ImageRending Apex Support:
・Final strikes of supported skills break armour equal to 75% of attack damage dealt
Retaliate I ImageRetaliate I ・Supported Skills deal up to 40% more attack damage, scaling up as your stun bar increases
Retaliate II ImageRetaliate II ・Hits from Supported Skills Stun enemies as though dealing more damage equivalent to the current percentage of your Stun Bar
・Supported Skills deal up to 40% more Attack Damge, scaling up as your Stun Bar increases.
Reverberate ImageReverberate ・Supported Skills have 15% increased chance to cause aftershocks for every quarter second of attack time
Rip ImageRip ・Remnants created by Supported Skills last for 8 seconds
・Supported Skills create a blood remnant when dealing a killing blow to a bleeding enemy
・Remnants created this way increase life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% remnants are created within a 1.5 metre radius of the slain enemy
Spar ImageSpar ・Hits from Supported Skills Stun enemies as though dealing more damage equivalent to the current percentage of your stun bar
Syzygy ImageSyzygy ・Hits from Supported Skills are considered Crushing Blows against ignited and fully armour broken enemies heavily stunning enemies which are ignited and fully armour broken with supported skills will permanently intimidate them
Tear ImageTear ・50% chance for on-kill effects caused by killing blows on bleeding enemies with supported skills to occur twice
Tectonic Slams ImageTectonic Slams Support:
・Supported Skills Have 30% Less Aftershock Area of Effect
・ Supported Skills Deal 45% Less Damage With Aftershocks
・ Supported Skills Cause 1 Additional Aftershock Ahead And To Each Side of the Initial Area
・ Supported Skills Have 15% Less Attack Speed
Tremors ImageTremors ・Supported Skills have 30% chance to cause an additional Aftershock
・Supported Skills have 15% chance to cause 2 additional Aftershocks
・Supported Skills have 10% chance to cause 3 additional Aftershocks
・Supported Skills deal 35% less damage
Unsteady Tempo ImageUnsteady Tempo ・First attack in sequence with supported skill inflicts hobble on you equal to 40% of your life
・Second attack in sequence with Supported Skill has 30% more chance to critically hit
・Third attack in sequence with Supported Skill deals 20% more damage.
Unyielding ImageUnyielding ・8% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported Skill
Upheaval I ImageUpheaval I ・Supported skills create an additional fissures
・Supported skills have 20% less attack speed
・Supported skills deal 20% less damage
Upheaval II ImageUpheaval II ・Supported Skills create 2 Additional Fissures
・Supported Skills have 20% less Attack Speed
・Supported Skills deal 40% less damage.
Volcanic Eruption ImageVolcanic Eruption ・Supported strikes trigger volcanic eruption on hitting ignited enemies.

List of Support Gems

All Melee Spirit Gems

Gem Effects
Magma Barrier ImageMagma Barrier Buff:
・Raising your shield infuses it with magma for 0.5 seconds
・Cannot perform a magma infused block for 0.75 seconds after magma dissipates
Magma Spray:
・6 to 8 Added Fire Damage per 15 Armour on Shield
・140 to 210 Base Offhand Fire Damage
Wind Dancer ImageWind Dancer Buff:
・3 Maximum Stacks
・Gain a Stage every 1.44 seconds
・10% more Evasion Rating per Stage
・On being Hit by a Melee Attack, consume all stages to trigger Gale Force.
Gale Force:
・Attack Damage: (27%-82%)
・Knocks back Enemies
・Explosion Radius is 1.6 meters
・100% more area of effect per stage
・50% more Damage per stage
・25% more Knockback Distance per stage

List of Spirit Gems

Path of Exile 2 Related Guides

Path of Exile 2 (PoE 2) Glossary

Glossary and Basic Game Mechanics

All Glossary Guides

Adding to Stat Totals Aftershocks Ailment
Ammunition Ancestral Boost AoE
Arcane Surge Armour Armour Break
Attack Attributes Aura
Banner Barrageable Bear
Blind Block Buff
Chaining Channelling Chaos
Charges Chill Chilled Ground
Cold Combo Concentration
Cooldown Recovery Rate Corpses Covered in Oil
Critical Damage Bonus Critical Hits Crossbow Ammunition Skills
Crushing Blows Culling Strike Curse
Damage Conversion Damage Gained as Extra Daze
Debuff Decimating Strike Detonator
Dexterity Dual Wielding Duration
Effect Consumption Empowered Skills Energy Shield
Evasion Exposure Fire
Flame of Chayula Flammability Freeze
Glory Grenade Guard
Heavy Stun Herald Hit Damage
Ignite Ignited Ground Immobilisation
Intelligence Invocation Iron Grip
Iron Will Jagged Ground Knockback
Life Leech Life Recharge Lightning
Lineage Magic Find Magnitude
Mark Melee Meta
Minion Minion Commands Nova
Onslaught Orb Payoff
Persistent Physical Pierce
Pinned Plant Poison
Presence Primed for Stun Projectile
Resistance Reviving Minions Rhoa Mount
Shapeshift Shield Shock
Shocked Ground Slam Slow
Spell Spirit Spreading Ailments
Storm Strength Strike
Stun Support Sustained
Tailwind Totem Travel
Trigger Unholy Might Volatility
Warcry Werewolf Wind
Wyvern

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