What you can do as a member?
You can do by logging in.
- Retention of various tool data
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
☆ NEW: 0.1.1 Patch Notes
★ HOT: List of All Builds
☆ New to PoE? See our Beginner's Guide
★ Classes | Best Classes
☆ Walkthrough | Quests | Bosses
★ Uniques | Gems | Items
Melee is a Stats in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Melee tag, the affixes, Uniques, and what Melee is!
List of Contents
An attack or an attack range that requires a character to be up close to deal damage.
Name | Type | Implicit and Modifiers |
---|---|---|
Bramblejack Rusted Cuirass | Body Armour |
Fixed Modifiers:
・X to Stun Threshold ・X% of Melee Physical Damage taken and reflected the attacker |
Jarngreipr Ringmail Gauntlets | Gloves |
Fixed Modifiers:
・Adds X to Y Physical Damage to Attacks ・X to maximum Life ・X% increased Attack Speed ・Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills |
Wings of Caelyn Rusted Greathelm | Helmet |
Fixed Modifiers:
・X% increased Rarity of Items found ・X to Dexterity ・Gain 1 Rage on Melee Hit ・Every Rage also grants 1% increased Stun Threshold |
Horns of Bynden Rusted Greathelm | Helmet |
Fixed Modifiers:
・X% increased Rarity of Items found ・X to Strength ・Gain 1 Rage on Melee Hit ・Every Rage also grants 1% increased Armour |
• X to Level of all Melee Skills • X% increased Melee Damage • Gain X Rage on Melee Hit • X% of Melee Physical Damage taken reflected to Attacker |
We're still checking out this skill tag. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
Gem | Effects |
---|---|
Ancestral Warrior Totem |
・Totem duration is 8 seconds ・Limit 1 Totem ・Totem base attack time is 1 second ・Totem uses its own weapon, dealing 59 to 89 base Physical damage |
Armour Breaker |
・Hits Break 15 Armour ・+2 to melee strike range ・Knock enemies back on hit ・40% more Attack Speed while Dual Wielding |
Earthquake |
Impact: ・100% Increased Magnitude of Jagged Ground ・When Dual Wielding weapons hit with 30% less damage ・Impact Radius is 1.8M ・Jagged Ground radius is 2.2M ・maximum 2 Jagged Ground Patches ・Jagged Ground duration is 4s Aftershock: ・Aftershock radius is 3.4M |
Earthshatter |
Slam: ・While Dual Wielding both weapons hit with 30% less attack speed ・Maximum of 6 Spikes ・Deals damage along the fissure's path and in a 1M Radius around the emerging spike ・Spike duration is 6s Explosion: ・Explosion Radius is 2 Metres |
Flicker Strike | ・Teleports and strikes two additional times per power Charge with 285% more attack speed. You cannot gain power charges while using this skill |
Gathering Storm |
Normal Dash: ・Converts 25% of Physical Damage to Lightning Damage ・0.8 seconds to Total Attack Time ・10 to Melee strike range Perfect Dash: ・Converts 70% of Physical Damage to Lightning Damage ・10 to Melee strike range ・Shocked Ground width is 1.8 metres Shockwave: ・Converts 100% of Physical Damage to Lightning Damage ・10 to Melee Strike range ・Shockwave Radius is 2.2 metres ・maximum 8 Shockwaves per use |
Hammer of the Gods |
・Can't be Evaded ・While Dual Wielding both weapons hit with 30% less damage ・Impact Radius is 2.4 metres ・Hammerfall duration is 2.5 seconds |
Hand of Chayula |
・29 to 55 added Chaos damage ・Can't be Evaded ・+9% to Critical hit chance ・36% reduced effect to Socketed curses ・36% reduced effect of Socketed marks |
Ice Strike |
Normal Strikes: ・Converts 80% of Physical Damage to Cold Damage Third Strike: ・50% Less Attack Speed ・Converts 80% of Physical Damage to Cold Damage ・+7 to Melee Strike Range |
Killing Palm |
・24 to 36 Added Attack Physical Damage ・Culling Strike ・Can't be Evaded ・7% to Critical Hit Chance |
Leap Slam |
・+0.65 seconds to Total Attack Time, plus up to +0.5% seconds based on distance travelled ・While Dual Wielding, both weapons hit with 30% less damage ・26% more Stun buildup ・Impact radius is 2.5 metres ・Consumes fully broken armour on enemies to cause 500% more Stun buildup |
Perfect Strike |
Normal Strikes: ・Converts 40% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage Perfect Strike: ・Converts 80% of Physical Damage to Fire Damage ・+14 to Melee Strike Range ・While Dual Wielding, both weapons hit with 30% less damage ・Always Ignites ・0-20% increased Magnitude of Ignite you inflict (from Quality) |
Resonating Shield |
・Hits Break 14 Armour ・10 to 16 Base Off Hand Physical damage ・2 to 3 added Physical damage per 15 Armour on Shield ・Cannot be Empowered by Warcries ・Shockwave Radius 1.8 Metres |
Rolling Slam |
Rolling Slam: ・1.5 seconds to Total Attack Time ・While Dual Wielding, both weapons hit with 30% less damage First Slam: ・Attack Damage: 88% ・50% more Stun buildup ・Impact radius is 1.4 metres ・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality) Second Slam: ・Attack Damage: 176% ・Impact radius is 1.8 metres ・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality) |
Shattering Palm |
Melee: ・45 to 68 added Cold damage ・Can't be Evaded ・9% to Critical Hit chance ・Attaches shards to enemies within a 3.8 metre radius Explosion: ・24 to 36 added Cold damage ・11% to Critical Hit chance ・100% more Freeze buildup ・Explosion radius is 1.6 metres |
Shield Charge |
Area of Effect: ・7 to 10 Base Off Hand Physical damage ・2 to 3 added Physical Damage per Armour on Shield ・Impact Radius is 2.4 metres Collision: ・7 to 10 Base Hand Physical Damage ・Knock Back enemies ・2 to 3 added Physical damage per 15 Armour on Shield ・50% more Stun Buildup ・Impact Radius is 2.4 Metres |
Shockwave Totem |
Totem: ・Totem duration is 12s ・Limit of 1 Totem ・Totem Base Attack Time is 3s ・Totem uses its own weapon dealing 10 to 16 base Physical Damage Slam: ・Shockwave radius is 3 metres |
Siphoning Strike |
Dash: ・6 to Melee Strike Range ・50% more Stun Buildup ・Knock enemies back on Hit Shockwave: ・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup ・Shockwave radius is 1.8 meters |
Staggering Palm |
Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets Projectile (Unarmed): ・Projectiles pierce all targets ・10 to 16 added Physical damage ・+7% to Critical Hit chance |
Stampede |
Footsteps: ・While Dual Wielding both weapons hit with 30% less damage ・Jagged Ground duration is 6 seconds ・Impact and Jagged Ground radius are 1.2 metres Slam: ・While Dual Wielding both weapons hit with 30% less damage ・the impact radius is 3.2 metres Explosion: ・While Dual Wielding both weapons hit with 30% less damage ・Detonates Jagged Ground within 3.2 metres radius of slam and each patch of Jagged Ground detonated. |
Storm Wave |
・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 8 Metres ・Wave Width is 1 Metre |
Sunder |
Wave: ・1.4s to total Attack Time ・0.2M to Wave Length for each wave in sequence ・100% increased Critical Damage bonus ・While Dual Wielding both weapons hit with 30% less damage ・Consumes Fully Broken Armour on enemies to guarantee a Critical hit ・Wave length is 0.9M ・Wave causes shockwaves from up to 5 enemies in each area Shockwave: ・100% increased critical Damage bonus ・While Dual Wielding ・both weapons hit with 30% less damage,Consumes fully broken armour on enemies to guarantee a Critical Hit,Shockwave radius is 1.2M |
Supercharged Slam |
Impact: ・Impact Radius is 1.6M ・20% more Damage with Hits for Each Stage ・Maximum of 3 Stages ・Channelling ends 1s after reaching maximum stages ・Releases 1 Aftershock per Stage. Aftershock: ・Aftershock Radius is 2.8M ・Each successive Aftershock gains 0.5M to radius |
Tempest Bell |
Tempest Bell: ・Requires 4 Combo to Use ・Lose Combo if you Generate No Combo for 8 Seconds ・Limit 1 Bell ・Bell Duration is 6 Seconds ・Bell is Destroyed after 11 Hits Impact: ・Impact Radius is 1.8 Metres Shockwave: ・30% More AoE per .1 Metres of Knockback the Triggering Hit would have caused ・Deals 30% more Damage per Elemental Ailment Afflicting the Bell ・60% of Physical Damage Converted to the Corresponding Damage Type of each Elemental Ailment Afflicting the Bell ・Shockwave Radius is 2.4 Metres |
Tempest Flurry |
Normal Strikes: ・Converts 60% of Physical Damage to Lightning Damage ・+4 to Melee Strike Range Third Strike: ・35% Less Attack Speed Fourth Strike: ・45% Less Attack Speed ・Converts 100% of Physical Damage to Lightning Damage ・+6 to Melee Strike Range ・100% more Chance to Shock |
Vaulting Impact |
・1 Second to total Attack Time ・30% more Stun Buildup ・Consume Daze on Enemies to Cause 300% more Stun Buildup ・Impact Radius is 2.4 Metres |
Volcanic Fissure |
・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding both weapons hit with 30% less attack speed ・Fissure duration is 12 seconds |
Wave of Frost |
・Converts 80% of Physical Damage to Cold Damage ・180% More Freeze Buildup ・Wave Length is 6 Metres |
Whirling Assault | ・1.4 seconds to Total Attack time |
Wind Blast |
・150% more Stun Buildup ・Knock enemies back on hit ・Causes Daze Buildup equal to 532% of Physical damage dealt ・Cone Length is 6 metres |
Gem | Effects |
---|---|
Aftershock | ・Supported skills have 20% chance to cause an Aftershock |
Behead | ・Killing Blows from Supported Strike Skills against Rare Monsters grant one of their Modifiers for 20 Seconds. |
Bloodlust |
・Supported skills deal 30% more Melee Physical Damage against bleeding enemies ・Supported attacks cannot cause bleeding |
Crescendo | ・Final Strike of supported skills can be performed twice in succession |
Culmination |
・Supported skills can gain Combo ・Supported skills lose all Combo on use ・Supported skills lose Combo if you generate no Combo for 3s ・Supported skills deal 2% more damage per combo |
Falling Thunder |
Melee: ・Converts 60% of Physical Damage to Lightning Damage ・Cone Length is 4 Metres |
Fist of War | ・Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds |
Frozen Locus |
・6 to 9 Base Cold Damage ・13% to Critical Hit chance ・50% more Freeze buildup ・Explosion radius is 2 Metres |
Glacial Cascade |
Wave: ・Converts 60% of Physical Damage to Cold Damage ・Burst Radius is 0.5 Metres ・Wave Length is 4.8 Metres ・Causes 8 Bursts Final Burst: ・Attack Damage: 145% ・Converts 60% of Physical Damage to Cold Damage ・Cannot Freeze ・Consumes Freeze on enemies to deal 350% more Damage ・Cannot Knock Enemies Back ・Burst radius is .7 metres |
Heavy Swing |
・Supported Skills deal 35% more Melee Physical Damage ・Supported Skills have 10% less Attack Speed. |
Impact Shockwave | ・Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.4 metres |
Jagged Ground |
・Supported Slam Skills, have a 50% chance to create Jagged Ground ・Jagged Ground lasts 4 seconds |
Practiced Combo | ・Supported Strike skills have a 40% chance to build an additional Combo on hit |
Rage | ・Supported skills grant 3 Rage on Melee Hit |
Tremors |
・Supported Skills have 30% chance to cause an additional Aftershock ・Supported Skills have 15% chance to cause 2 additional Aftershocks ・Supported Skills have 10% chance to cause 3 additional Aftershocks ・Supported Skills deal 35% less damage |
Upheaval |
・Supported skills create 2 additional fissures ・Supported skills have 20% less attack speed ・Supported skills deal 40% less damage |
Gem | Effects |
---|---|
Boneshatter |
・+2 Melee strike range ・While Dual Wielding, both weapons hit with 30% less damage ・Cannot cause Stun Buildup |
Magma Barrier |
・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates |
Wind Dancer |
・3 Maximum Stacks ・Gain a Stage every 1.4 seconds ・17% more Evasion Rating per Stage ・On being Hit by a Melee Attack, consume all stages to trigger Gale Force. |
Glossary and Basic Game Mechanics
Ailment | Ammunition | Ancestral Boost |
AoE | Buff | Chaining |
Channelling | Chaos | Chill |
Cold | Curse | Detonator |
Dexterity | Duration | Energy Shield |
Evasion | Fire | Grenade |
Herald | Intelligence | Life Leech |
Lightning | Mark | Melee |
Meta | Nova | Payoff |
Persistent | Physical | Projectile |
Slam | Spirit | Strength |
Strike | Sustained | Tailwind |
Totem | Travel | Trigger |
Melee Explained
Genshin Impact Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Infinity Nikki Walkthrough & Guides Wiki
Path of Exile 2 (PoE 2) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
© 2010 - 2024 Grinding Gear Games
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.