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Chaos is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Chaos tag, the modifiers, Uniques, and what Chaos is!
List of Contents
Chaos damage is one of the five damage types. It is reduced by chaos resistance.
Chaos damage is the least common damage type, and removes twice as much energy shield as the damage value when taken.
Name | Implicit and Modifiers |
---|---|
![]() Sceptre |
Grants Skill:
・Skeletal Warrior Minion Fixed Modifiers: ・+20-30 to Maximum Mana ・5-10 to Intelligence ・10-30% Increased Mana Regeneration Rate ・Gain 1-5% of Damage as Chaos Damage per Undead Minion |
![]() Body Armour |
Fixed Modifiers:
・100-150% Increased Armour and Energy Shield ・-10% to Fire Resistance ・+17-23% to Chaos Resistance ・20-30% increased Flask Charges used ・50% chance for Flasks you use to not consume Charges |
![]() Helmet |
Fixed Modifiers:
・25% reduced maximum Mana ・+10-20% to Cold Resistance ・+13-19% to Chaos Resistance ・100% increased Mana Regeneration Rate ・+20-30 to Evasion Rating |
![]() Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・30-40% increased Block Chance ・60-100% increased Armour ・Accuracy Rating is Doubled ・Blocking Damage Poisons the enemy as though dealing 100 Base Chaos Damage |
![]() Body Armour |
Fixed Modifiers:
・+100 to maximum Energy Shield ・+29-37 to Chaos Resistance ・50% of Maximum Life Converted to Energy Shield |
![]() Body Armour |
Fixed Modifiers:
・+60-80 to maximum Life ・+17-23% to Chaos Resistance ・10-20 Life Regeneration per second ・Cannot be Poisoned ・60-80% increased Evasion Rating |
![]() Helmet |
Fixed Modifiers:
・60-100% increased Energy Shield ・+10-20 to Intelligence ・+13-19% to Chaos Resistance ・Every 3 seconds, Consume a nearby Corpse to Recover 20% of Life ・+40-60 to maximum Life |
![]() Helmet |
Fixed Modifiers:
・120-160% increased Energy Shield ・+17-23% to Chaos Resistance ・Cannot have Energy Shield ・Regenerate 0.05 Life per second per Maximum Energy Shield |
![]() Boots |
Fixed Modifiers:
・100-150% increased Evasion and Energy Shield ・+30-50 to maximum Mana ・+17-23% to Chaos Resistance ・Dodge Roll passes through Enemies |
![]() Gloves |
Fixed Modifiers:
・40-60% increased Evasion Rating ・+7-17% to Chaos Resistance ・20-30% chance to Poison on Hit ・Targets can be affected by +1 of your Poisons at the same time ・6-10 Life Regeneration per second |
![]() Body Armour |
Fixed Modifiers:
・100-150% increased Energy Shield ・+20-30 to Strength ・+17-23% to Chaos Resistance ・Life Recharges ・+20-30 to Intelligence |
![]() Helmet |
Fixed Modifiers:
・100-150% increased Evasion and Energy Shield ・20-30% increased Critical Hit Chance ・+13-17% to Chaos Resistance ・Equipment and Skill Gems have 50% reduced Attribute Requirements |
![]() Ring |
Implicit: Adds 1 to 4 Physical Damage to Attacks Fixed Modifiers: ・3-6 Life Regeneration per second ・Adds 4-6 to 8-10 Chaos Damage to Attacks ・25% chance to Intimidate Enemies for 4 seconds on Hit |
![]() Ring |
Implicit: +7-16% to Chaos Resistance Fixed Modifiers: ・15-30% increased Mana Regeneration Rate ・50% reduced Ignite Duration on Enemies ・Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite ・50% increased Magnitude of Ignite you inflict |
![]() Ring |
Implicit: +7-16% to Chaos Resistance Fixed Modifiers: ・15-30% increased Mana Regeneration Rate ・50% reduced Ignite Duration on Enemies ・Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite ・50% increased Magnitude of Ignite you inflict |
![]() Ring |
Implicit: +7-13% to Chaos Resistance Fixed Modifiers: ・20% reduced maximum Life ・Gain 30-40% of Damage as Extra Chaos Damage ・30% reduced Global Defences |
![]() Ring |
Implicit: +7-13% to Chaos Resistance Fixed Modifiers: ・20% reduced maximum Life ・Gain 30-40% of Damage as Extra Chaos Damage ・30% reduced Global Defences |
![]() Amulet |
Implicit: 12-20% increased Rarity of Items found Fixed Modifiers: ・+10-20 to all Attributes ・+17-23% to Chaos Resistance ・20-30% increased Mana Regeneration Rate ・Gain an additional Charge when you gain a Charge |
![]() Ring |
Implicit: +7-13% to Chaos Resistance Fixed Modifiers: ・100% of Elemental Damage Converted to Chaos Damage ・+17-23% to Chaos Resistance |
![]() Ring |
Implicit: 20-30 to maximum Mana Fixed Modifiers: ・30-50% increased Critical Hit Chance for Spells ・30-50% increased Critical Spell Damage Bonus ・+13-17% to Chaos Resistance ・10% increased Mana Cost of Skills |
![]() Staff |
Fixed Modifiers:
・20-30% increased Cast Speed ・Skill Mana Costs Converted to Life Costs ・Skills gain 1% of Damage as Chaos Damage per 3 Life Cost |
![]() Quiver |
Implicit: 20-30% increased Critical Hit Chance for Attacks Fixed Modifiers: ・15-10% reduced Attack Speed ・Chaos Damage from Hits also Contributes to Freeze Buildup ・Chaos Damage from Hits also Contributes to Electrocute Buildup ・Attacks Gain 10-20% of Physical Damage as extra Chaos Damage |
![]() Quiver |
Implicit: 20-30% increased Critical Hit Chance for Attacks Fixed Modifiers: ・15-10% reduced Attack Speed ・Chaos Damage from Hits also Contributes to Freeze Buildup ・Chaos Damage from Hits also Contributes to Electrocute Buildup ・Attacks Gain 10-20% of Physical Damage as extra Chaos Damage |
![]() Quiver |
Implicit: 20-30% increased Critical Hit Chance for Attacks Fixed Modifiers: ・15-10% reduced Attack Speed ・Chaos Damage from Hits also Contributes to Freeze Buildup ・Chaos Damage from Hits also Contributes to Electrocute Buildup ・Attacks Gain 10-20% of Physical Damage as extra Chaos Damage |
![]() Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・40-60% increased Block chance ・80-120% increased Armour and Energy Shield ・+50 to Spirit ・+17-23% to Chaos Resistance |
![]() Helmet |
Fixed Modifiers:
・Can be modified while Corrupted ・+50-150 to maximum Life ・+50-150 to maximum Mana ・-30% to Fire Resistance ・-30% to Cold Resistance ・-30% to Lightning Resistance |
![]() Flask |
Fixed Modifiers:
・Effect is not removed when Unreserved Mana is Filled ・200-250% increased Duration ・Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres ・Recover all Mana when Used ・Deals 25% of current Mana as Chaos Damage to you when Effect ends |
![]() Flask |
Fixed Modifiers:
・Effect is not removed when Unreserved Mana is Filled ・200-250% increased Duration ・Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres ・Recover all Mana when Used ・Deals 25% of current Mana as Chaos Damage to you when Effect ends |
• X% to Chaos Resistance • X% increased Chaos Damage • X to Level of all Chaos Spell Skills • Minions have X% to Chaos Resistance • Gain X% of Damage as Chaos Damage per Undead Minion • Gain X% of Damage as Extra Chaos Damage • Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite • Chaos Damage from Hits also Contributes to Electrocute Buildup • Adds X Chaos Damage to Attacks |
Skill | Effect |
---|---|
![]() |
Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Chaos attack damage in an area. Poison inflicted by this skill has more effect. |
Skill | Effect |
---|---|
![]() |
・Maximum Life becomes 1, Immune to Chaos Damage |
![]() |
・Minions have 20% increased maximum Life ・Minions Regenerate 3% of Life per second ・Minions have 13% to Chaos Resistance |
![]() |
・29% increased Chaos Damage ・Enemies you Curse have -3% to Chaos Resistance |
![]() |
・Minions have 13% to Chaos Resistance ・Minions gain 8% Physical Damage as Chaos Damage |
![]() |
・Minions have 20% additional Physical Damage Reduction ・Minions have 23% to Chaos Resistance |
![]() |
・23% increased Chaos Damage ・15% increased Skill Effect Duration |
![]() |
・Gain 6% of Physical Damage as extra Chaos Damage |
![]() |
・29% increased Chaos Damage ・10% increased Global Defences |
![]() |
・10% increased Cast Speed ・7% to Chaos Resistance |
![]() |
・53% increased Chaos Damage ・Lose 3% of Life and Energy Shield when you use a Chaos Skill |
![]() |
・3% increased Movement Speed ・29% increased Chaos Damage ・-13% to Chaos Resistance ・23% reduced Light Radius ・7% increased Attributes |
![]() |
・+1 to Level of all Chaos Skills |
![]() |
・Gain 11% of Damage as Extra Chaos Damage |
Chaos Damage and Duration |
・X% increased Chaos Damage ・X% increased Skill Effect Duration |
Chaos Damage | ・X% increased Chaos Damage |
Minion Life and Chaos Resistance |
・Minions have X% increased maximum Life ・Minions have X% to Chaos Resistance |
Passive Skill Tree Guide and List of Passives
Skill | Details |
---|---|
![]() |
Effects: ・Deals X Chaos Damage Equipment: • Withered Wand |
![]() |
Effects: ・Poisons Enemies as though dealing Chaos damage equal to X% of Corpse's maximum life ・Gains +X more Area of Effect per second, up to a maximum of +200% ・Cloud Duration X seconds ・Cloud Radius is 1.6 metres Equipment: • Corpsewade Iron Greaves |
Gem | Effects |
---|---|
![]() |
・Deals 10-19 Chaos Damage |
![]() |
Dark Effigy: ・+8 seconds to Totem Duration ・Limit 1 Totem Vile Effusion: ・Deals 15 to 28 Chaos Damage ・Impact Radius is 1.2 metres |
![]() |
・Curse applies after 1.5 second delay ・Curse inflicts -20% to Chaos Resistnace ・Curse radius is 2.2 metres ・Curse duration is 6.6 seconds |
![]() |
Projectile: ・Deals 9 to 16 Chaos Damage. Damage Over Time: ・Deals 15 base Chaos damage per second ・Modifiers Spell damage apply to Debuff's Damage over time ・Debuff duration is 4 seconds |
![]() |
Arrow: ・Impact Radius is 1.8 metres Poison Cloud: ・Attack Damage: 115% ・Limit 6 Poison Clouds ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of +80% ・Cloud duration is 4 seconds ・Cloud radius 1.8 metres Explosion: ・Attack Damage: 147% Converts 100% of Physical Damage to Fire Damage |
![]() |
Impact: ・Impact radius is 1.5 meters ・Fuse duration is 2 seconds Poison Cloud: ・Attack Damage: 128% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of 80% ・Cloud radius is 1.5 meters Explosion: ・Attack Damage: 342% ・Converts 100% of Physical Damage to Fire Damage |
![]() |
・47-88 added Chaos damage ・Can't be Evaded ・+9% to Critical hit chance ・Supported Curses have 36% reduced Magnitudes ・36% reduced effect of Socketed marks |
![]() |
・Deals 101 to 188 Chaos Damage ・Explosion Radius is 2 Metres ・Detonates Curses on enemies in a 2.5 metre radius ・Maximum 3 Explosions per Cast |
![]() |
・Requires 10 Combo to use ・Lose Combo if you generate no Combo for 8 seconds ・Empowered attack gains 30% of damage as Chaos ・Buff duration is up to 8s or until your next attack ・Purple Flames of Chayula duration is 8s |
![]() |
・Deals 59.2 Base Chaos Damage per Second ・Limit 5 Active Rituals ・Ritual Radius is 2.2 metres ・Ritual Duration is 2s |
![]() |
Minion: ・None Command: Gas Arrow - Impact: ・Cooldown Time: 8.00s ・Attack Speed: 120% Base ・Attack Damage: 70% Command: Gas Arrow - Poison Cloud: ・Does not hit, but Poisons enemies as though hitting them ・Gains 20% more Radius per second, up to a maximum of 80% ・Cloud Duration is 8s ・Cloud Radius is 1.4 metres Command: Gas Arrow - Explosion: ・Converts 100% of Physical damage to Fire Damage |
![]() |
Attack: ・0.7 Seconds to Total Attack Time ・Fires 6 Arrows ・Stored Poison adds up to 1.5 metres to base explosion radius ・Stored Poison grants up to 100% more explosion damage ・Explosion Radius is 0.8 metres ・Maximum Pustule Duration is 15 seconds ・Maximum Pustule Limit is 6 |
Gem | Effects |
---|---|
![]() |
・Poison from supported skills also adds 200% of damage per second to enemy as Plague, up to a maximum of 10% of enemy's maximum life. |
![]() |
・Supported Skill requires 20 Volatility on you to use ・Using Supported Skills will detonate a random amount of Volatility on you |
![]() |
・Supported Attacks gain 25% of Damage as Extra Chaos Damage ・ Supported Attacks deal 50% less Non-Chaos Damage |
![]() |
・+1 to Level of Supported Chaos Skills |
![]() |
・Chaos damage contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills |
![]() |
・Targets can be affected by the +1 Poisons from supported skills at the same time ・Supported skills have 20% less Poison duration |
![]() |
・Deals 1.8 Base Chaos Damage per second ・Modifiers to Spell Damage apply to debuff's damage over time ・Debuff deals 100% more damage for each time it has spread, up to 300% ・Spread radius is 1.7 metres ・Debuff duration is 5 seconds |
![]() |
・Poison applied by supported skills also break armour equal to 80% of Poison damage dealt. |
![]() |
・Supported Skills deal 25% less damage with Hits ・75% more Magnitude of Poison inflicted with Supported Skills |
![]() |
・Supported skills inflict Decay, dealing 100% of Intelligence as Chaos Damage per second for 8 seconds |
![]() |
・Supported skills have 60% chance to Poison on hit |
![]() |
・Chaos damage over time inflicted by supported skills also Hinders enemies |
![]() |
Support: ・Trigger Doom Blast when curses from supported skills expire Doom Blast: ・Cooldown Time: 0.12s (3 uses) ・Cast Time: 1.00s ・Critical Hit Chance: 7.00% ・ Deals damage in an area around the previously Cursed enemy. ・Deals base Chaos Damage equal to 15% of your current mana |
![]() |
None |
![]() |
・Supported Skills consume a Corpse within 5 metres on use, if possible ・Supported Skills deal 30% more Chaos Damage if consuming a Corpse |
![]() |
・Impact Radius is 0.8 Metres |
![]() |
・Gain 5 Volatility on using Supported Skills while they are Empowered |
![]() |
・Supported skills grant Volatility on Critical hit |
![]() |
・Withered lasts 4 seconds ・Supported skills deal 50% less damage ・Supported skills has a chance to apply withered on hit based on the amount of Chaos damage dealt, and allows that chance to roll over beyond 100% to potentially apply multiple stacks with large hits. |
Gem | Effects |
---|---|
![]() |
・Spreads the most damaging Poison on enemies you kill in a 1.7 metre radius ・22% chance to hinder enemies on spreading Poison on them |
![]() |
・Stores 4% of Expected Poison damage ・Stores up to 197 Poison Damage |
![]() |
・Withered duration is 6 seconds ・Withers enemies in your Presence every 1.74 seconds |
Glossary and Basic Game Mechanics
Chaos Explained
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