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Lightning is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Lightning tag, the affixes, Uniques, and what Lightning is!
List of Contents
Lightning damage is one of the five damage types. It is reduced by lightning resistance. Lightning hits have a chance to shock based on how much lightning damage is dealt.
| Name | Implicit and Modifiers |
|---|---|
Earthbound Voltaic Staff Staff |
Grants Skill:
・Lightning Bolt ・Spark Fixed Modifiers: ・80-120% increased Lightning Damage ・10-20% Increased Cast Speed ・20-30% Increased Mana Regeneration Rate ・Trigger Spark Skill on Killing a Shocked Enemy |
The Burrower Topaz Ring Ring |
Implicit: +20-30 to Lightning Resistance Fixed Modifiers: ・-10% to Cold Resistance ・+20-30% to Lightning Resistance ・30-50% increased Mana Regeneration Rate ・Lightning Damage of Enemies Hitting you is Unlucky |
Call of the Brotherhood Topaz Ring Ring |
Implicit: +20-30% to Lightning Resistance Fixed Modifiers: ・+10-20 to Intelligence ・25-35% increased Mana Regeneration Rate ・20-30% increased Freeze Buildup ・100% of Lightning Damage Converted to Cold Damage |
Levinstone Topaz Ring Ring |
Implicit: +20-30% to Lightning Resistance Fixed Modifiers: ・+40-60 to maximum Mana ・10-20% increased chance to Shock ・+1 to Level of all Lightning Skills |
Olrovasara Torment Club One Hand Mace |
Fixed Modifiers:
・Adds 1 to 60-80 Lightning Damage ・+300-400 to Accuracy Rating ・5-30% increased Attack Speed ・On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500 |
|
• Adds X Lightning Damage • Allies in your Presence deal X additional Attack Lightning Damage • Gain X% of Damage as Extra Lightning Damage • X% to Lightning Resistance • Adds X Lightning Damage to Attacks • X% increased Lightning Damage • X to Level of all Lightning Spell Skills • Damage Penetrates X% Lightning Resistance • Monsters deal X% of Damage as Extra Lightning • X% to Maximum Lightning Resistance • Lightning damage from Hits Contributes to Electrocution Buildup • Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance • X% of Elemental Damage Converted to Lightning Damage • X% of Lightning Damage Converted to Cold Damage • X% of Cold Damage Converted to Lightning Damage • Trigger Lightning Bolt Skill on Critical Hit • Critical Hits Ignore Enemy Monster Lightning Resistance |
| Skill | Effect |
|---|---|
Elemental Storm |
Creates a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm. |
Fulminating Concoction |
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Lightning Attack damage in an area with high chance to Shock |
Sorcery Ward |
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted. |
Unbound Avatar |
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess. |
Elemental Expression |
Creates a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence. |
Into the Breach |
Creates a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active. |
Thaumaturgical Infusion |
+1 to Maximum Cold Resistance per 4 Blue Support Gems Socketed;+1 to Maximum Fire Resistance per 4 Red Support Gems Socketed;+1 to Maximum Lightning Resistance per 4 Green Support Gems Socketed |
Altered Flesh |
20% of Cold Damage taken as Fire Damage;20% of Lightning Damage taken as Fire Damage;20% of Physical Damage taken as Chaos Damage |
Elemental Ailment Threshold |
20% increased Elemental Ailment Threshold |
Sustainable Practices |
50% of Evasion Rating also grants Elemental Damage reduction |
Coal Stoker |
Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value |
Forged in Flame |
Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance |
Flowing Metal |
Body Armour grants +50% of Armour also applies to Elemental Damage |
Lead Lining |
Body Armour grants +75% to Lightning Resistance |
Sunder my Enemies |
Critical Hits ignore non-negative Enemy Monster Elemental Resistances |
I am the Thunder... |
Gain 10% of Damage as Extra Lightning Damage;25% chance on Shocking Enemies to created Shocked Ground |
Elemental Damage |
12% increased Elemental Damage |
Mystic Harvest |
Life Leech recovers based on your Elemental damage as well as Physical damage |
Elemental Surge |
When you Consume a Power Charge Trigger Elemental Surge to gain 3 Cold Surges;When you Consume an Endurance Charge Trigger Elemental Surge to gain 3 Fire Surges;When you Consume a Frenzy Charge Trigger Elemental Surge to gain 3 Lightning Surges |
Reduced Resistances |
-20% to all Elemental Resistances |
| We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Arc
|
Arc: ・Deals 9 to 51 Lightning Damage ・Chains 6 Times Pulse: ・Deals 5 to 31 Lightning Damage ・Pulse Radius is 1.5 metres |
Ball Lightning
|
・Deals 1 to 19 Lightning Damage ・Hits enemies in range every 0.2 seconds ・750% more chance to shock ・Fires beams at targets within 1.8 metres |
Conductivity
|
・Curse applies after 1.5 second delay ・Curse radius is 2 metres ・Cursed enemies have -25% ightning resistance ・Curse duration is 6.4 seconds |
Electrocuting Arrow
|
・Converts 50% of Physical Damage to Lightning Damage ・+1.2 seconds to Total Attack time ・Cannot Chain ・Arrow duration 12 seconds |
Elemental Sundering
|
Pulse: ・Pulse radius is 5 metres ・Consumes up to 9 Ailments Cold: ・Converts 100% of Physical Damage to Cold Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Fire: ・Converts 100% of Physical Damage to Fire Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Lightning: ・Converts 100% of Physical Damage to Lightning Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius |
Elemental Weakness
|
・Curse applies after 1.5 seconds delay ・Curse does not apply to enemies above level 39 ・Curse radius is 2 metres ・Curse inflicts -46% to Elemental Resistances ・Curse duration is 6.4 seconds. |
Falling Thunder
|
Melee: ・Converts 60% of Physical Damage to Lightning Damage ・Cone Length is 4 Metres Projectile: ・Converts 100% of Physical Damage to Lightning Damage ・Pierces all targets ・50% more damage per Power Charge consumed ・100% more damage if a Power Charge was consumed ・Fires 3 Projectiles per Power Charge consumed |
Galvanic Shards
|
Galvanic Shards: ・Converts 60% of Physical Damage to Lightning Damage ・Knocks Back enemies ・Multiple fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single hit Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Beam Chains to 1 enemy Ammunition: ・50% Less Reload Speed ・5 Bolts loaded per Clip |
Gathering Storm
|
Normal Dash: ・Converts 25% of Physical Damage to Lightning Damage ・0.8 seconds to Total Attack Time ・10 to Melee strike range Perfect Dash: ・Converts 70% of Physical Damage to Lightning Damage ・10 to Melee strike range ・Shocked Ground width is 1.8 metres Shockwave: ・Converts 100% of Physical Damage to Lightning Damage ・10 to Melee Strike range ・Shockwave Radius is 2.2 metres ・maximum 8 Shockwaves per use |
Lightning Arrow
|
Projectile: ・Converts 40% of Physical Damage to Lightning Damage ・Cannot Chain ・Beam targeting radius is 2.4 metres ・Fires beams at up to 2 additional enemies near the target Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Chains 2 Times ・Beam targeting radius is 3.2 metres |
Lightning Conduit
|
・Deals 43 to 128 Lightning Damage ・1 second to total cast time ・20% more Damage with hits per 5% shock effect on enemy ・Cone Length is 10 metres |
Lightning Rod
|
・Converts 100% of Physical Damage to Lightning Damage ・Burst radius is 2 metres ・Maximum Arrow duration is 12 seconds ・Arrow disappears after being Chained to 6 times |
Lightning Spear
|
Spear: ・Converts 80% of Physical Damage to Lightning Damage ・100% more chance to Shock ・Projectiles can split from hitting terrain ・Spear cannot Pierce, Fork, Chain or Return ・Modifiers to the number of Projectiles fired only affect the maximum number of Lightning Bolt Projectiles ・Splits towards 3 targets when consuming a Frenzy Charge ・Deals 50% more damage when consuming a Frenzy Charge Lightning Bolts: ・Converts 100% of Physical Damage to Fire Damage ・200% more chance to Shock ・Fires Lightning Bolts at targets within 5 metre radius ・Fires 4 Bolts ・Additional effects from Quality: Fires +0(0-2) Bolts |
Lightning Warp
|
・Deal 9 to 170 Lightning Damage ・Explosion and shocked ground radius are 4 metres ・Shocked ground duration is 10 seconds |
Magnetic Salvo
|
Impact: ・Attack Damage: 100% ・Converts 80% of Physical Damage to Lightning Damage ・Impact radius is 1m ・Fires up to 8 missiles Explosion: ・Attack Damage: 155% ・Converts 80% of Physical Damage to Lightning Damage ・Explosion radius is 2.4m |
Mana Tempest
|
・Empowered spells gain 56% of damage as Lightning Damage ・Buff causes lightning spells that cost mana to also chain to +1 target when chaining, but not chain further from them ・Projectiles from empowered lightning spells fork 30% of mana spent while in the storm is added to this skill's mana cost per second |
Orb of Storms
|
・Deals 3 to 9 Lightning Damage ・Chains 3 times ・Fires a bolt every 3.4 seconds, and when you use a lightning skill near the orb ・Orb disappears after 12 bolts ・Orb radius is 2.8 metres ・Orb duration is 10 seconds ・Limit of 1 Orb of Storms |
Plasma Blast
|
Plasma Blast - Projectile: ・Projectiles Pierce ・all targets ・Converts 70% of Physical Damage to Lightning Damage ・2 seconds to Total Attack time ・Knocks back enemies ・30% more chance to shock Plasma Blast - Explosion: ・Converts 100% Physical Damage to Lightning Damage ・30% more chance to Shock ・Explosion radius is 3.2 metres Ammunition: ・1 bolt loaded per clip |
Primal Strikes
|
Normal Strikes: ・Converts 40% of Physical Damage to Lightning Damage ・+5 to Melee Strike range ・Additional Effects from Quality: 0(0-25)% increased Critical Damage bonus Final Strike: ・35% less Attack Speed ・Converts 60% of Physical Damage to Lightning Damage ・+5 to Melee Strike Range ・Consume Shock on Hit ・Inflict Lightning Exposure on Hit ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus Spirits: ・Converts 100% of Physical Damage to Lightning Damage ・Charge Length is 8.6 metres ・Charge Width is 1.6 metres ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus |
Shockburst Rounds
|
Shockburst Rounds - Projectile: ・Converts Physical damage to Lightning damage Shockburst Rounds - Pulse: ・Converts 100% of Physical damage to Lightning Damage ・Pulse radius is 1.8 metres Ammunition: ・20% less reload speed ・15 bolts loaded per clip |
Shockchain Arrow
|
Projectile: ・Converts 20% of Physical Damage to Lightning Damage ・Cannot Chain ・Arrows always Pierce while flying towards a Shocked enemy Beam: ・Attack Damage: 80% ・Converts 100% of Physical Damage to Lightning Damage ・Chains up to 10 times Shockwave: ・Attack Damage: 121% ・Converts 100% of Physical Damage to Lightning Damage ・Shockwave radius is 2.5m |
Siphoning Strike
|
Dash: ・6 to Melee Strike Range ・50% more Stun Buildup ・Knock enemies back on Hit Shockwave: ・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup ・Shockwave radius is 2 meters |
Skeletal Storm Mage
|
Minion Info: ・Minions Gain 0(0-20)% of their maximum Life as extra maximum Energy Shield Command: Death Storm: ・Deals 74 to 418 Lightning Damage ・Bolt Explosion radius is 1.8 metres ・Shocked Ground radius is 1.8 metres ・Shocked Ground duration is 6s |
Storm Lance
|
Projectile: ・Converts 30% of Physical Damage to Lightning Damage ・Pierces all Targets Lodged Spear: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 2 metre radius ・Limit 3 lodged spears ・Lodged Spear duration is 6 seconds ・Bolts Chain to 4 enemies ・Fires a Bolt every 0.8 seconds ・Additional Effect from Quality: Limit 0(0-1) lodged spear Frenzy-Charged: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 3 metre radius ・Shocked Ground duration is 6 seconds ・Lodged Spear duration is 1.5 seconds ・Fires a Bolt every 0.2 seconds Detonation: ・Converts 100% of Physical Damage to Lightnign Damage ・Fires Bolts at enemies within a 3 metre radius ・Fires 16 Bolts |
Storm Wave
|
・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 8 Metres ・Wave Width is 1 Metre |
Stormblast Bolts
|
Stormblast Bolts - Impact: ・Converts 60% of Physical damage to Lightning Damage ・Maximum of 9 Active bolts ・Impact radius is 0.8 metres ・Charged Bolt duration is 8s ・Fires 3 bolts Stormblast Bolts - Explosion: ・Converts 100% Physical damage to Lightning damage ・Maximum of 9 Active Bolts ・Explosion radius is 1.6 meters Ammunition: ・50% less reload speed ・three bolts loaded per clip |
Stormcaller Arrow
|
Arrow: ・Converts 20% of Physical Damage to Lightning Damage ・Arrow duration is 1.5 seconds Bolt: ・Attack Damage: 169% ・Converts 100% of Physical Damage to Lightning Damage ・500% more chance to Shock ・Impact radius is 1 metre, or even 1.6-2.4 metres at Gem levels 3-20 ・Arrow duration is 1.5 seconds ・If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20. |
Tempest Flurry
|
Normal Strikes: ・Converts 60% of Physical Damage to Lightning Damage ・+4 to Melee Strike Range Third Strike: ・35% Less Attack Speed Fourth Strike: ・45% Less Attack Speed ・Converts 100% of Physical Damage to Lightning Damage ・+6 to Melee Strike Range ・100% more Chance to Shock |
Thunderous Leap
|
・Converts 70% of Physical Damage to Lightning Damage ・+1.1 seconds to Total Attack Time ・Shockwave radius is 2.5 metres ・Additional Effects from Quality: +0(0-0.5) metres to Shockwave radius |
Thunderstorm
|
・Deals 1 to 16 Lightning Damage ・ Storm Radius Is 2.3 Metres ・ Impact Radius Is 0.8 Metres ・ Storm Duration Is 12 Seconds ・ Hits One Target Every 0.35 Seconds ・ Can Hit Each Enemy Only Once Every 0.50 Seconds ・ Cannot Drench Enemies Above Level 32 ・ Drenched Enemies Receive 25% More Freeze Buildup ・ Drenched Enemies Have 50% More Chance to Be Shocked ・ Drenched Lingers for 2 Second Duration ・ Limit 1 Thunderstorm |
Voltaic Grenade
|
・Converts 80% of Physical damage to Lightning damage ・50% more Electrocution Buildup ・Lightning damage from this skill contributes to electrocution buildup ・Explosion radius is 2M ・Fuse duration is 2.5s |
Voltaic Mark
|
Mark: ・Limit 1 Marked target ・Mark Duration 8 secs ・Hits against Marked enemy have 50% more Shock chance ・Shock has 30% increased effect on Marked enemy Nova: ・Attack Damage: 271% ・3-57 base Lightning Damage ・+8% Critical Hit Chance ・200% Shock chance ・Nova radius 2.6 metres |
| Gem | Effects |
|---|---|
Catalysing Elements
|
Support: ・Supported Skills Trigger Catalysing Discharge when Boosted by an Elemental Ground Surface Catalysing Discharge: ・Level 1 ・This Skill will Copy the Level of the Gem it is Socketed In ・ Cooldown Time: 1.00s ・Cast Time: Instant ・Triggered when supported skill is boosted by an Elemental Ground Surface to deal damage of the matching Element. Catalysing Discharge - Fire: ・Critical Hit Chance: 6.00% ・Deals 7 to 10 Fire Damage ・Discharge Radius is 2 Metres Catalysing Discharge - Lightning: ・Critical Hit Chance: 9.00% ・Deals 1 to 16 Lightning Damage ・Discharge Radius is 2 Metres |
Coursing Current
|
Support: ・Trigger coursing current when a hit from supported skills shocks Coursing Current: ・Level 1 ・ This skill will copy the level of the gem it is socketed in ・ Cooldown time: 0.20s (6 uses) ・ Cast time: instant ・ Critical hit chance: 10.00% ・ Sends a chaining lightning projectile from the shocked enemy towards a nearby drenched enemy, dealing spell damage. ・ Deals 1 to 11 lightning damage ・ Chains 6 times ・ Projectiles can only collide with drenched targets |
Crackling Barrier
|
・Gain 15% of your maximum mana as lightning thorns damage while channeling supported skills. |
Electrocute
|
・Lightning damage from supported skills contributes to Electrocution Buildup ・Supported skills deal 40% less Damage |
Electromagnetism
|
Support: ・On shocking an enemy where there are at least 3 Shocked enemies within 4 metres that are not already in a shocking rift, supported skills consume shock of all enemies within 4 metres to trigger shocking rift Electromagnetism - Pulse: ・Level 1 skill that mimics the gem level it is socketed in, with instant cast time and a critical hit chance of 9%. It pulls enemies in and deals lightning damage in pulses, increasing with each pulse. The skill does 1 to 6 lightning damage and applies hinder for 0.9 seconds. Up to three shocking rifts can be active, each pulsing every 0.9 seconds and consuming shocks to increase pulse speed by 25%. The final pulse delivers extra damage and the skill cannot cause shock. Electromagnetism - Final Pulse: ・Deals 2 to 17 lightning damage ・ Cannot shock ・ Shocking rift radius 1s 2 metres ・ 20% more damage per pulse performed ・ Pulses apply hinder for 0.9 seconds |
Elemental Discharge
|
Support: ・Supported skills cannot inflict Freeze, Shock, or Ignite ・Supported skills consume Freeze, Shock, or Ignite on hit to trigger Elemental Discharge Elemental Discharge: ・Cooldown time: 1,00s ・Cast Time:1.00s ・Critical Hit Chance: 10.00% ・Consuming Freeze deals 30%-50% of your INT as Cold Damage ・Consuming Ignite deals 35%-55% of your INT as Fire Damage ・Consuming Shock deals 1%-80% of your INT as Lightning Damage |
Innervate
|
・Attacks gain 35% of damage as Lightning Damage for 5 seconds on killing a Shocked enemy with supported skills. |
Lasting Shock
|
・Supported skills have 100% increased Shock duration ・Supported skills have 30% less Chance to Shock |
Lightning Attunement
|
・Supported attacks gain 25% of damage as extra Lightning Damage ・Supported attacks deal 50% less Cold and Fire Damage |
Lightning Exposure
|
・Supported Skills inflict Lightning Exposure for 8 seconds on Shocking and enemy ・Supported Skills deal 25% Less Damage. |
Lightning Mastery
|
・1 to level of supported Lightning skills |
Lightning Penetration
|
・Supported skills Penetrate 30% Lightning Resistance |
Living Lightning
|
Support: ・Trigger Living Lightning on Dealing Lightning Damage with Supported Skill Living Lightning: ・Cooldown Time: 0.20s(5 Uses) ・This Skill is Triggered on dealing Lightning Damage with Supported Skill ・Creates 1 Minion ・Level of Minions is based on Level of Triggering Skill ・Minion Duration is 30 Seconds ・Limit 5 Minions ・Minions convert 100% of Physical Damage to Lightning Damage ・Minion Attack every 0.14 Seconds ・Minion Disperse after 3 Attacks |
Living Lightning II
|
Support: ・Trigger Living Lightning on Dealing Lightning Damage with Supported Skill. Living Lightnin: ・Minions from this skill have 1% Attack Speed per 10 of your Dexterity ・Minions from this skill have 1% Increased Damage per 5 of your Strength ・This skill is triggered on dealing Lightning Damage with Supported Skill ・Creates 1 Minion ・Level of Minions is based on level of Triggering Skill ・Minion Duration is 30 seconds ・Limit 8 Minions ・Minions convert 100% of Physical Damage to Lightning Damage ・Minions attack every 0.14 seconds ・Minions disperse after 3 attacks. |
Neural Overload
|
・Supported skills Electrocute Primed enemies on hit |
Overcharge
|
・75% increased Magnitude of Shocks inflicted with supported skills ・Shocks caused by Supported Skills are reflected back to you |
Shock
|
・Supported skills have 100% more chance to Shock |
Shock Conduction I
|
・Shocking Hits from supported skills have a 50% chance to also Shock enemies in a 2.5-metre radius |
Shock Conduction II
|
Support: ・Hits from supported skills always shock drenched targets ・ Shocking hits from supported skills have a 50% chance to also Shock enemies in a 2.5 metre radius |
Shock Siphon
|
・Recover 4% of Energy Shield when a supported skill deals a Killing Blow to a Shocked enemy |
Static Shocks
|
Support: ・Supported skills trigger static shocks when shocking an Enemy Static Shocks: ・Level 1 skill that copies the gem's level ・ has a 0.40s cooldown (3 uses) and instant cast time. It has a 9.00% critical hit chance, inflicting 1 to 4 lightning damage with a static shock that affects the target and up to 6 nearby enemies within 3 meters. Only one static shock can be attached to a target, lasting 1 second, with pulses every 0.6 seconds for a total duration of 4 seconds and a maximum of 5 attached static shocks. Cannot shock targets. |
Stormchain
|
・Supported Skills cannot inflict Shock. Supported Skill chain from shocked enemies |
Stormfire
|
・Shocks supported from supported skills do not expire on Ignited enemies |
Thrill of the Kill
|
Support: ・Attacks gain 25% of damage as lightning damage for 8 seconds on culling an enemy with supported skills |
Thrill of the Kill II
|
Support: ・Attacks gain 25% of damage as lightning damage for 8 seconds on culling an enemy with supported skills thrill of the kill buff also grants 40% increased shock chance |
Volt
|
・Supported Skills gain 3 Voltaic Charge per Meter travelled ・Supported Skills have 30 maximum Voltaic Charge ・Supported Skills consume all Voltaic Charge on use ・Supported Skills Chain 1 time per ten Voltaic Charge consumed ・Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed |
| Gem | Effects |
|---|---|
Archmage
|
・Non-Channeling Spells gain 3% of damage as extra lightning damage for each 100 maximum mana you have ・Non-Channelling Spells cost an additional 6.7% of your Maximum Mana |
Cast on Elemental Ailment
|
・Gains 10 Energy per Power of Enemies you Freeze with Hits form Skills ・Gains 1 Energy per Power of Enemies you Ignite with Hits from Skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・39% Increased Energy gained ・Triggers all Socketed Spells and loses all Energy on Reaching Maximum Energy ・Has 10 Maximum Energy per 0.1 seconds of Base Cast Time of Socketed Spells. |
Cast on Shock
|
・Gains 1 Energy per Power of enemies you Shockwith Hits from skills ・30% increased Energy gained ・Triggers all socketed Spells and loses all Energy on reaching maximum Energy |
Elemental Conflux
|
・8 second duration between element randomisations ・Buff grants 53% more damage with the affected element |
Elemental Invocation
|
・Gains 10 Energy pero Power of Enemies you Freeze with Hits from skills ・Gains 2 Energy per Power of enemies you Ignite with Hits from skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・ 30% Increased Energy Gained ・Maximum Energy is 500 |
Herald of Thunder
|
・Attack Damage: 93% ・Bolt Impact radius is 1.4 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
Mana Remnants
|
・25% chance to spawn a Remnant on Killing a Shocked enemy ・Spawn a Remnant on Critically Hitting a Shocked target, no more than once every 2 seconds ・Each Remnant grants 35 Mana |
Shard Scavenger
|
・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s |
Siphon Elements
|
・Remnants Created by Supported Skills can be Collected from 17% Further Away ・5% chance per Power to spawn a Cold Remnant on a Freezing Target ・5% to spawn a Fire Remnant on a Non-Ignited Target ・5% to spawn a Lightning Remnant on a Non-Shocked Target. |
Trinity
|
・8% more Elemental Damage with Attacks per 50 Resonance of any type ・On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types |

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