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Lightning is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Lightning tag, the affixes, Uniques, and what Lightning is!
List of Contents
Lightning damage is one of the five damage types. It is reduced by lightning resistance. Lightning hits have a chance to shock based on how much lightning damage is dealt.
| Name | Implicit and Modifiers |
|---|---|
Earthbound Voltaic Staff Staff |
Grants Skill:
・Lightning Bolt ・Spark Fixed Modifiers: ・80-120% increased Lightning Damage ・10-20% Increased Cast Speed ・20-30% Increased Mana Regeneration Rate ・Trigger Spark Skill on Killing a Shocked Enemy |
The Burrower Topaz Ring Ring |
Implicit: +20-30 to Lightning Resistance Fixed Modifiers: ・-10% to Cold Resistance ・+20-30% to Lightning Resistance ・30-50% increased Mana Regeneration Rate ・Lightning Damage of Enemies Hitting you is Unlucky |
Call of the Brotherhood Topaz Ring Ring |
Implicit: +20-30% to Lightning Resistance Fixed Modifiers: ・+10-20 to Intelligence ・25-35% increased Mana Regeneration Rate ・20-30% increased Freeze Buildup ・100% of Lightning Damage Converted to Cold Damage |
Levinstone Topaz Ring Ring |
Implicit: +20-30% to Lightning Resistance Fixed Modifiers: ・+40-60 to maximum Mana ・10-20% increased chance to Shock ・+1 to Level of all Lightning Skills |
Olrovasara Torment Club One Hand Mace |
Fixed Modifiers:
・Adds 1 to 60-80 Lightning Damage ・+300-400 to Accuracy Rating ・5-30% increased Attack Speed ・On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500 |
|
• Adds X Lightning Damage • Allies in your Presence deal X additional Attack Lightning Damage • Gain X% of Damage as Extra Lightning Damage • X% to Lightning Resistance • Adds X Lightning Damage to Attacks • X% increased Lightning Damage • X to Level of all Lightning Spell Skills • Damage Penetrates X% Lightning Resistance • Monsters deal X% of Damage as Extra Lightning • X% to Maximum Lightning Resistance • Lightning damage from Hits Contributes to Electrocution Buildup • Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance • X% of Elemental Damage Converted to Lightning Damage • X% of Lightning Damage Converted to Cold Damage • X% of Cold Damage Converted to Lightning Damage • Trigger Lightning Bolt Skill on Critical Hit • Critical Hits Ignore Enemy Monster Lightning Resistance |
| We're still checking out this skill tag. Please come back for more updates! |
| We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
| Gem | Effects |
|---|---|
Arc
|
Arc: ・Deals 9 to 51 Lightning Damage ・Chains 6 Times Pulse: ・Deals 5 to 31 Lightning Damage ・Pulse Radius is 1.5 metres |
Ball Lightning
|
・Deals 1 to 19 Lightning Damage ・Hits enemies in range every 0.2 seconds ・750% more chance to shock ・Fires beams at targets within 1.8 metres |
Conductivity
|
・Curse applies after 1.5 second delay ・Curse radius is 2 metres ・Cursed enemies have -25% ightning resistance ・Curse duration is 6.4 seconds |
Electrocuting Arrow
|
・Converts 50% of Physical Damage to Lightning Damage ・+1.2 seconds to Total Attack time ・Cannot Chain ・Arrow duration 12 seconds |
Elemental Sundering
|
Pulse: ・Pulse radius is 5 metres ・Consumes up to 9 Ailments Cold: ・Converts 100% of Physical Damage to Cold Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Fire: ・Converts 100% of Physical Damage to Fire Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius Lightning: ・Converts 100% of Physical Damage to Lightning Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius |
Falling Thunder
|
Melee: ・Converts 60% of Physical Damage to Lightning Damage ・Cone Length is 4 Metres Projectile: ・Converts 100% of Physical Damage to Lightning Damage ・Pierces all targets ・50% more damage per Power Charge consumed ・100% more damage if a Power Charge was consumed ・Fires 3 Projectiles per Power Charge consumed |
Galvanic Shards
|
Galvanic Shards: ・Converts 60% of Physical Damage to Lightning Damage ・Knocks Back enemies ・Multiple fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single hit Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Beam Chains to 1 enemy Ammunition: ・50% Less Reload Speed ・5 Bolts loaded per Clip |
Gathering Storm
|
Normal Dash: ・Converts 25% of Physical Damage to Lightning Damage ・0.8 seconds to Total Attack Time ・10 to Melee strike range Perfect Dash: ・Converts 70% of Physical Damage to Lightning Damage ・10 to Melee strike range ・Shocked Ground width is 1.8 metres Shockwave: ・Converts 100% of Physical Damage to Lightning Damage ・10 to Melee Strike range ・Shockwave Radius is 2.2 metres ・maximum 8 Shockwaves per use |
Lightning Arrow
|
Projectile: ・Converts 40% of Physical Damage to Lightning Damage ・Cannot Chain ・Beam targeting radius is 2.4 metres ・Fires beams at up to 2 additional enemies near the target Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Chains 2 Times ・Beam targeting radius is 3.2 metres |
Lightning Conduit
|
・Deals 43 to 128 Lightning Damage ・1 second to total cast time ・20% more Damage with hits per 5% shock effect on enemy ・Cone Length is 10 metres |
Lightning Rod
|
・Converts 100% of Physical Damage to Lightning Damage ・Burst radius is 2 metres ・Maximum Arrow duration is 12 seconds ・Arrow disappears after being Chained to 6 times |
Lightning Spear
|
Spear: ・Converts 80% of Physical Damage to Lightning Damage ・100% more chance to Shock ・Projectiles can split from hitting terrain ・Spear cannot Pierce, Fork, Chain or Return ・Modifiers to the number of Projectiles fired only affect the maximum number of Lightning Bolt Projectiles ・Splits towards 3 targets when consuming a Frenzy Charge ・Deals 50% more damage when consuming a Frenzy Charge Lightning Bolts: ・Converts 100% of Physical Damage to Fire Damage ・200% more chance to Shock ・Fires Lightning Bolts at targets within 5 metre radius ・Fires 4 Bolts ・Additional effects from Quality: Fires +0(0-2) Bolts |
Lightning Warp
|
・Deal 9 to 170 Lightning Damage ・Explosion and shocked ground radius are 4 metres ・Shocked ground duration is 10 seconds |
Magnetic Salvo
|
Impact: ・Attack Damage: 100% ・Converts 80% of Physical Damage to Lightning Damage ・Impact radius is 1m ・Fires up to 8 missiles Explosion: ・Attack Damage: 155% ・Converts 80% of Physical Damage to Lightning Damage ・Explosion radius is 2.4m |
Mana Tempest
|
・Empowered spells gain 56% of damage as Lightning Damage ・Buff causes lightning spells that cost mana to also chain to +1 target when chaining, but not chain further from them ・Projectiles from empowered lightning spells fork 30% of mana spent while in the storm is added to this skill's mana cost per second |
Orb of Storms
|
・Deals 3 to 9 Lightning Damage ・Chains 3 times ・Fires a bolt every 3.4 seconds, and when you use a lightning skill near the orb ・Orb disappears after 12 bolts ・Orb radius is 2.8 metres ・Orb duration is 10 seconds ・Limit of 1 Orb of Storms |
Plasma Blast
|
Plasma Blast - Projectile: ・Projectiles Pierce ・all targets ・Converts 70% of Physical Damage to Lightning Damage ・2 seconds to Total Attack time ・Knocks back enemies ・30% more chance to shock Plasma Blast - Explosion: ・Converts 100% Physical Damage to Lightning Damage ・30% more chance to Shock ・Explosion radius is 3.2 metres Ammunition: ・1 bolt loaded per clip |
Primal Strikes
|
Normal Strikes: ・Converts 40% of Physical Damage to Lightning Damage ・+5 to Melee Strike range ・Additional Effects from Quality: 0(0-25)% increased Critical Damage bonus Final Strike: ・35% less Attack Speed ・Converts 60% of Physical Damage to Lightning Damage ・+5 to Melee Strike Range ・Consume Shock on Hit ・Inflict Lightning Exposure on Hit ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus Spirits: ・Converts 100% of Physical Damage to Lightning Damage ・Charge Length is 8.6 metres ・Charge Width is 1.6 metres ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus |
Shockburst Rounds
|
Shockburst Rounds - Projectile: ・Converts Physical damage to Lightning damage Shockburst Rounds - Pulse: ・Converts 100% of Physical damage to Lightning Damage ・Pulse radius is 1.8 metres Ammunition: ・20% less reload speed ・15 bolts loaded per clip |
Shockchain Arrow
|
Projectile: ・Converts 20% of Physical Damage to Lightning Damage ・Cannot Chain ・Arrows always Pierce while flying towards a Shocked enemy Beam: ・Attack Damage: 80% ・Converts 100% of Physical Damage to Lightning Damage ・Chains up to 10 times Shockwave: ・Attack Damage: 121% ・Converts 100% of Physical Damage to Lightning Damage ・Shockwave radius is 2.5m |
Siphoning Strike
|
Dash: ・6 to Melee Strike Range ・50% more Stun Buildup ・Knock enemies back on Hit Shockwave: ・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup ・Shockwave radius is 2 meters |
Skeletal Storm Mage
|
Minion Info: ・Minions Gain 0(0-20)% of their maximum Life as extra maximum Energy Shield Command: Death Storm: ・Deals 74 to 418 Lightning Damage ・Bolt Explosion radius is 1.8 metres ・Shocked Ground radius is 1.8 metres ・Shocked Ground duration is 6s |
Storm Lance
|
Projectile: ・Converts 30% of Physical Damage to Lightning Damage ・Pierces all Targets Lodged Spear: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 2 metre radius ・Limit 3 lodged spears ・Lodged Spear duration is 6 seconds ・Bolts Chain to 4 enemies ・Fires a Bolt every 0.8 seconds ・Additional Effect from Quality: Limit 0(0-1) lodged spear Frenzy-Charged: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 3 metre radius ・Shocked Ground duration is 6 seconds ・Lodged Spear duration is 1.5 seconds ・Fires a Bolt every 0.2 seconds Detonation: ・Converts 100% of Physical Damage to Lightnign Damage ・Fires Bolts at enemies within a 3 metre radius ・Fires 16 Bolts |
Storm Wave
|
・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 8 Metres ・Wave Width is 1 Metre |
Stormblast Bolts
|
Stormblast Bolts - Impact: ・Converts 60% of Physical damage to Lightning Damage ・Maximum of 9 Active bolts ・Impact radius is 0.8 metres ・Charged Bolt duration is 8s ・Fires 3 bolts Stormblast Bolts - Explosion: ・Converts 100% Physical damage to Lightning damage ・Maximum of 9 Active Bolts ・Explosion radius is 1.6 meters Ammunition: ・50% less reload speed ・three bolts loaded per clip |
Stormcaller Arrow
|
Arrow: ・Converts 20% of Physical Damage to Lightning Damage ・Arrow duration is 1.5 seconds Bolt: ・Attack Damage: 169% ・Converts 100% of Physical Damage to Lightning Damage ・500% more chance to Shock ・Impact radius is 1 metre, or even 1.6-2.4 metres at Gem levels 3-20 ・Arrow duration is 1.5 seconds ・If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20. |
Tempest Flurry
|
Normal Strikes: ・Converts 60% of Physical Damage to Lightning Damage ・+4 to Melee Strike Range Third Strike: ・35% Less Attack Speed Fourth Strike: ・45% Less Attack Speed ・Converts 100% of Physical Damage to Lightning Damage ・+6 to Melee Strike Range ・100% more Chance to Shock |
Thunderous Leap
|
・Converts 70% of Physical Damage to Lightning Damage ・+1.1 seconds to Total Attack Time ・Shockwave radius is 2.5 metres ・Additional Effects from Quality: +0(0-0.5) metres to Shockwave radius |
Voltaic Grenade
|
・Converts 80% of Physical damage to Lightning damage ・50% more Electrocution Buildup ・Lightning damage from this skill contributes to electrocution buildup ・Explosion radius is 2M ・Fuse duration is 2.5s |
Voltaic Mark
|
Mark: ・Limit 1 Marked target ・Mark Duration 8 secs ・Hits against Marked enemy have 50% more Shock chance ・Shock has 30% increased effect on Marked enemy Nova: ・Attack Damage: 271% ・3-57 base Lightning Damage ・+8% Critical Hit Chance ・200% Shock chance ・Nova radius 2.6 metres |
| Gem | Effects |
|---|---|
Conduction
|
・Supported skills have 100% more chance to Shock |
Coursing Current
|
・Shocking Hits from supported skills have a 50% chance to also Shock enemies in a 2.5-metre radius |
Crackling Barrier
|
・Gain 15% of your maximum mana as lightning thorns damage while channeling supported skills. |
Electrocute
|
・Lightning damage from supported skills contributes to Electrocution Buildup ・Supported skills deal 40% less Damage |
Elemental Discharge
|
Support: ・Supported skills cannot inflict Freeze, Shock, or Ignite ・Supported skills consume Freeze, Shock, or Ignite on hit to trigger Elemental Discharge Elemental Discharge: ・Cooldown time: 1,00s ・Cast Time:1.00s ・Critical Hit Chance: 10.00% ・Consuming Freeze deals 30%-50% of your INT as Cold Damage ・Consuming Ignite deals 35%-55% of your INT as Fire Damage ・Consuming Shock deals 1%-80% of your INT as Lightning Damage |
Innervate
|
・Attacks gain 35% of damage as Lightning Damage for 5 seconds on killing a Shocked enemy with supported skills. |
Lasting Shock
|
・Supported skills have 100% increased Shock duration ・Supported skills have 30% less Chance to Shock |
Lightning Attunement
|
・Supported attacks gain 25% of damage as extra Lightning Damage ・Supported attacks deal 50% less Cold and Fire Damage |
Lightning Exposure
|
・Supported Skills inflict Lightning Exposure for 8 seconds on Shocking and enemy ・Supported Skills deal 25% Less Damage. |
Lightning Mastery
|
・1 to level of supported Lightning skills |
Lightning Penetration
|
・Supported skills Penetrate 30% Lightning Resistance |
Neural Overload
|
・Supported skills Electrocute Primed enemies on hit |
Overcharge
|
・75% increased Magnitude of Shocks inflicted with supported skills ・Shocks caused by Supported Skills are reflected back to you |
Shock Siphon
|
・Recover 4% of Energy Shield when a supported skill deals a Killing Blow to a Shocked enemy |
Stormchain
|
・Supported Skills cannot inflict Shock. Supported Skill chain from shocked enemies |
Stormfire
|
・Shocks supported from supported skills do not expire on Ignited enemies |
Volt
|
・Supported Skills gain 3 Voltaic Charge per Meter travelled ・Supported Skills have 30 maximum Voltaic Charge ・Supported Skills consume all Voltaic Charge on use ・Supported Skills Chain 1 time per ten Voltaic Charge consumed ・Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed |
| Gem | Effects |
|---|---|
Archmage
|
・Non-Channeling Spells gain 3% of damage as extra lightning damage for each 100 maximum mana you have ・Non-Channelling Spells cost an additional 6.7% of your Maximum Mana |
Cast on Shock
|
・Gains 1 Energy per Power of enemies you Shockwith Hits from skills ・30% increased Energy gained ・Triggers all socketed Spells and loses all Energy on reaching maximum Energy |
Elemental Conflux
|
・8 second duration between element randomisations ・Buff grants 53% more damage with the affected element |
Elemental Invocation
|
・Gains 10 Energy pero Power of Enemies you Freeze with Hits from skills ・Gains 2 Energy per Power of enemies you Ignite with Hits from skills, modified by the percentage of the Enemy's Ailment Threshold the Ignite will deal ・Gains 1 Energy per Power of Enemies you Shock with Hits from Skills ・ 30% Increased Energy Gained ・Maximum Energy is 500 |
Herald of Thunder
|
・Attack Damage: 93% ・Bolt Impact radius is 1.4 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
Mana Remnants
|
・25% chance to spawn a Remnant on Killing a Shocked enemy ・Spawn a Remnant on Critically Hitting a Shocked target, no more than once every 2 seconds ・Each Remnant grants 35 Mana |
Shard Scavenger
|
・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s |
Trinity
|
・8% more Elemental Damage with Attacks per 50 Resonance of any type ・On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types |

Glossary and Basic Game Mechanics
Lightning Explained



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