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Lightning is a Skill Tag in Path of Exile 2 (PoE 2). Read on to learn what skills and gems that have the Lightning tag, the affixes, Uniques, and what Lightning is!
List of Contents
Lightning damage is one of the five damage types. It is reduced by lightning resistance. Lightning hits have a chance to shock based on how much lightning damage is dealt.
Name | Type | Implicit and Modifiers |
---|---|---|
Earthbound Voltaic Staff | Staff |
Grants Skill:
・Lightning Bolt ・Spark Fixed Modifiers: ・X% increased Lightning Damage ・X% Increased Cast Speed ・X% Increased Mana Regenaration Rate ・Trigger Spark Skill on Killing a Shocked Enemy |
The Burrower Topaz Ring | Ring |
Implicit: X to Lightning Resistance Fixed Modifiers: ・X to Lightning Resistance ・-X% to Cold Resistance ・X% to Lightning Resistance ・X% increased Mana Regeneration Rate ・Lightning Damage of Enemies Hitting you is Unlucky |
Call of the Brotherhood Topaz Ring | Ring |
Implicit: X% to Lightning Resistance Fixed Modifiers: ・X% to Lightning Resistance ・X to Intelligence ・X% increased Mana Regeneration Rate ・X% increased Freeze Buildup ・X% of Lightning Damage Converted to Cold Damage |
Levinstone Topaz Ring | Ring |
Implicit: X% to Lightning Resistance Fixed Modifiers: ・X% to Lightning Resistance ・X to maximum Mana ・X% increased chance to Shock ・X to Level of all Lightning Skills |
Olrovasara Torment Club | One-Handed Mace |
Fixed Modifiers:
・Adds 1 to 77 Lightning Damage ・X to Accuracy Rating ・X% increased Attack Speed ・On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500 |
• Adds X Lightning Damage • Allies in your Presence deal X additional Attack Lightning Damage • Gain X% of Damage as Extra Lightning Damage • X% to Lightning Resistance • Adds X Lightning Damage to Attacks • X% increased Lightning Damage • X to Level of all Lightning Spell Skills • Damage Penetrates X% Lightning Resistance • Monsters deal X% of Damage as Extra Lightning • X% to Maximum Lightning Resistance • Lightning damage from Hits Contributes to Electrocution Buildup • Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance • X% of Elemental Damage Converted to Lightning Damage • X% of Lightning Damage Converted to Cold Damage • X% of Cold Damage Converted to Lightning Damage • Trigger Lightning Bolt Skill on Critical Hit • Critical Hits Ignore Enemy Monster Lightning Resistance |
We're still checking out this skill tag. Please come back for more updates! |
We're still checking out this skill tag. Please come back for more updates! |
Passive Skill Tree Guide and List of Passives
Gem | Effects |
---|---|
Arc |
・Deals 11 to 63 Lightning Damage ・Chains 2 Times ・10% More damage for each remaining chain |
Ball Lightning |
・Deals 1 to 19 Lightning Damage ・Hits enemies in range every 0.2 seconds ・750% more chance to shock ・Fires beams at targets within 1.8 metres |
Conductivity |
・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -32% to Lightning resistance ・Curse duration is 6.4 seconds |
Electrocuting Arrow |
・Converts 50% of Physical Damage to Lightning Damage ・+1.2 seconds to Total Attack time ・Cannot Chain ・Arrow duration 12 seconds |
Galvanic Shards |
Galvanic Shards: ・Converts 40% of Physical Damage to Lightning Damage ・Knocks Back enemies ・Multiple fragments can Hit the same target ・Multiple fragments Hitting a target simultaneously will combine their damage into a single Hit ・Fires 6 Fragments per shot Ammunition: ・50% Less Reload Speed ・5 Bolts loaded per Clip Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Beam Chains to 1 enemy |
Gathering Storm |
Normal Dash: ・Converts 25% of Physical Damage to Lightning Damage ・0.8 seconds to Total Attack Time ・10 to Melee strike range Perfect Dash: ・Converts 70% of Physical Damage to Lightning Damage ・10 to Melee strike range ・Shocked Ground width is 1.8 metres Shockwave: ・Converts 100% of Physical Damage to Lightning Damage ・10 to Melee Strike range ・Shockwave Radius is 2.2 metres ・maximum 8 Shockwaves per use |
Lightning Arrow |
Projectile: ・Converts 40% of Physical Damage to Lightning Damage ・Cannot Chain ・Beam targeting radius is 2.4 metres ・Fires beams at up to 2 additional enemies near the target Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Chains 2 Times ・Beam targeting radius is 2.4 metres |
Lightning Conduit |
・Deals 43 to 128 Lightning Damage ・1 second to total cast time ・100% more Damage with hits per 5% shock effect on enemy ・Cone Length is 10 metres |
Lightning Rod |
・Converts 100% of Physical Damage to Lightning Damage ・Burst radius is 2 metres ・Maximum Arrow duration is 12 seconds ・Arrow disappears after being Chained to 8 times |
Lightning Warp |
・Deal 9 to 170 Lightning Damage ・Explosion and shocked ground radius are 4 metres ・Shocked ground duration is 10 seconds |
Magnetic Salvo |
Impact: ・Converts 80% of Physical Damage to Lightning Damage ・Impact radius is 1m ・Fires up to 14 missiles Explosion: ・Attack Damage: 288% ・Converts 80% of Physical Damage to Lightning Damage ・Explosion radius is 2.4m |
Mana Tempest |
・Empowered spells gain 56% of damage as Lightning Damage ・Buff causes lightning spells that cost mana to also chain to +1 target when chaining, but not chain further from them ・Projectiles from empowered lightning spells fork 30% of mana spent while in the storm is added to this skill's mana cost per second |
Orb of Storms |
・Deals 3 to 9 Lightning Damage ・Chains 3 times ・Fires a bolt every 3.4 seconds, and when you use a lightning skill near the orb ・Orb disappears after 12 bolts ・Orb radius is 2.8 metres ・Orb duration is 10 seconds ・Limit of 1 Orb of Storms |
Plasma Blast |
Plasma Blast - Projectile: ・Projectiles Pierce ・all targets ・Converts 70% of Physical Damage to Lightning Damage ・2 seconds to Total Attack time ・Knocks back enemies ・30% more chance to shock Plasma Blast - Explosion: ・Converts 100% Physical Damage to Lightning Damage ・30% more chance to Shock ・Explosion radius is 3.2 metres Ammunition: ・1 bolt loaded per clip |
Shockburst Rounds |
Shockburst Rounds - Projectile: ・Converts Physical damage to Lightning damage Shockburst Rounds - Pulse: ・Converts 100% of Physical damage to Lightning Damage ・Pulse radius is 1.8 metres Ammunition: ・20% less reload speed ・15 bolts loaded per clip |
Shockchain Arrow |
Projectile: ・Converts 20% of Physical Damage to Lightning Damage ・Cannot Chain ・Arrows always Pierce while flying towards a Shocked enemy Beam: ・Attack Damage: 80% ・Converts 100% of Physical Damage to Lightning Damage ・Chains up to 10 times Shockwave: ・Attack Damage: 121% ・Converts 100% of Physical Damage to Lightning Damage ・Shockwave radius is 2.5m |
Siphoning Strike |
Dash: ・6 to Melee Strike Range ・50% more Stun Buildup ・Knock enemies back on Hit Shockwave: ・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup ・Shockwave radius is 1.8 meters |
Skeletal Storm Mage |
Minion Info: ・Minions Gain 0(0-20)% of their maximum Life as extra maximum Energy Shield Command: Death Storm: ・Deals 74 to 418 Lightning Damage ・Bolt Explosion radius is 1.8 metres ・Shocked Ground radius is 1.8 metres ・Shocked Ground duration is 6s |
Storm Wave |
・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 8 Metres ・Wave Width is 1 Metre |
Stormblast Bolts |
Stormblast Bolts - Impact: ・Converts 60% of Physical damage to Lightning Damage ・Maximum of 9 Active bolts ・Impact radius is 0.8 metres ・Charged Bolt duration is 8s ・Fires 3 bolts Stormblast Bolts - Explosion: ・Converts 100% Physical damage to Lightning damage ・Maximum of 9 Active Bolts ・Explosion radius is 1.6 meters Ammunition: ・50% less reload speed ・three bolts loaded per clip |
Stormcaller Arrow |
Arrow: ・Converts 20% of Physical Damage to Lightning Damage ・Arrow duration is 1.5 seconds Bolt: ・Attack Damage: 169% ・Converts 100% of Physical Damage to Lightning Damage ・800% more chance to Shock ・Impact radius is 1 metre ・Arrow duration is 1.5 seconds |
Tempest Flurry |
Normal Strikes: ・Converts 60% of Physical Damage to Lightning Damage ・+4 to Melee Strike Range Third Strike: ・35% Less Attack Speed Fourth Strike: ・45% Less Attack Speed ・Converts 100% of Physical Damage to Lightning Damage ・+6 to Melee Strike Range ・100% more Chance to Shock |
Voltaic Grenade |
・Converts 80% of Physical damage to Lightning damage ・50% more Electrocution Buildup ・Lightning damage from this skill contributes to electrocution buildup ・Explosion radius is 2M ・Fuse duration is 1.2s |
Voltaic Mark |
Mark: ・Limit 1 Marked target ・Mark Duration 8 secs ・Hits against Marked enemy have 50% more Shock chance ・Shock has 30% increased effect on Marked enemy Nova: ・Attack Damage: 271% ・3-57 base Lightning Damage ・+8% Critical Hit Chance ・200% Shock chance ・Nova radius 2.6 metres |
Gem | Effects |
---|---|
Conduction | ・Supported skills have 100% more chance to Shock |
Coursing Current | ・Shocking Hits from supported skills have a 50% chance to also Shock enemies in a 2.5-metre radius |
Electrocute |
・Lightning damage from supported skills contributes to Electrocution Buildup ・Supported skills deal 40% less Damage |
Elemental Discharge |
Support: ・Supported skills cannot inflict Freeze, Shock, or Ignite ・Supported skills consume Freeze, Shock, or Ignite on hit to trigger Elemental Discharge Elemental Discharge: ・Cooldown time: 1,00s ・Cast Time:1.00s ・Critical Hit Chance: 10.00% ・Consuming Freeze deals 30%-50% of your INT as Cold Damage ・Consuming Ignite deals 35%-55% of your INT as Fire Damage ・Consuming Shock deals 1%-80% of your INT as Lightning Damage |
Falling Thunder |
Melee: ・Converts 60% of Physical Damage to Lightning Damage ・Cone Length is 4 Metres |
Innervate | ・Attacks gain 35% of damage as Lightning Damage for 3 seconds on killing a Shocked enemy with supported skills. |
Lasting Shock |
・Supported skills have 100% increased Shock duration ・Supported skills have 25% less Chance to Shock |
Lightning Exposure |
・Supported Skills inflict Lightning Exposure for 8 seconds on Shocking and enemy ・Supported Skills deal 25% Less Damage. |
Lightning Infusion |
・Supported attacks gain 25% of damage as extra Lightning Damage ・Supported attacks deal 50% less Cold and Fire Damage |
Lightning Mastery | ・1 to level of supported Lightning skills |
Lightning Penetration | ・Supported skills Penetrate 30% Lightning Resistance |
Neural Overload | ・Supported skills Electrocute Primed enemies on hit |
Overcharge |
・75% increased Magnitude of Shocks inflicted with supported skills ・Supported skills have 50% less Shock duration |
Shock Siphon | ・Recover 4% of Energy Shield when a supported skill deals a Killing Blow to a Shocked enemy |
Stormfire | ・Shocks supported from supported skills do not expire on Ignited enemies |
Gem | Effects |
---|---|
Archmage |
・Non-Channeling Spells gain 5% of damage as extra lightning damage for each 100 maximum mana you have ・Non-Channelling Spells cost an additional 5.35% of your Maximum Mana |
Cast on Shock |
・Gains 20 Energy when you Shock an enemy with a Hit from a Skill, once per Skill use ・Triggers all Socketed Spells and loses all Energy on reaching maximum Energy ・Has 10 maximum Energy per 0.11 seconds of base cast time of Socketed Spells |
Elemental Conflux |
・8 second duration between element randomisations ・Buff grants 53% more damage with the affected element |
Elemental Invocation |
・Gains 12 energy per power of enemies you Freeze with hits ・Gain 3 Energy per power of enemies you ignite with hits, modified by the percentage of the Ailment Threshold the Ignite will deal ・ Gains 3 energy per power of enemies you Shock with hits ・ 21% increased energy gained ・ Maximum energy is 500 |
Herald of Thunder |
・Attack Damage: 93% ・Bolt Impact radius is 1.6 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
Mana Remnants |
・25% chance to spawn a Remnant on Killing a Shocked enemy ・Spawn a Remnant on Critically Hitting a Shocked target, no more than once every 2 seconds ・Each Remnant grants 35 Mana |
Shard Scavenger | ・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 9.3s |
Glossary and Basic Game Mechanics
Ailment | Ammunition | Ancestral Boost |
AoE | Buff | Chaining |
Channelling | Chaos | Chill |
Cold | Curse | Detonator |
Dexterity | Duration | Energy Shield |
Evasion | Fire | Grenade |
Herald | Intelligence | Life Leech |
Lightning | Mark | Melee |
Meta | Nova | Payoff |
Persistent | Physical | Projectile |
Slam | Spirit | Strength |
Strike | Sustained | Tailwind |
Totem | Travel | Trigger |
Lightning Explained
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