★ Version 3.0 Details So Far is out now!
┣ Lynae: Builds | Materials | Weapon
┣ Reruns & Builds: Cartethyia | Ciaccona
┣ Map: Lahai-Roi | Smartprint Cubes Solutions
┗ Collectibles: Soliskins | Tapes (Caskets)
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These are some of the best decks Rovers can run in the new Peaks of Prestige: Rekindled Duel TCG event in Wuthering Waves (WuWa) Version 3.0! Check out the full deck list, the strategies behind them, and which tactic works with each deck!
| Best Deck | |
|---|---|
| Lioness of Glory Active Skill Spam | |
| Other Recommended Decks | |
| Hyvatia Spectro-Electro | False Sovereign Deck |
| Lioness of Glory Active Skill Spam List of Cards | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Tactics:
|
Core Echo:
Lioness of Glory Lioness of Glory Special Effects:
- Charge Needed: 2 - Recharge: This card gains 1 stack of Recharge each time you use a card's Active Skill. - Overburst: When Recharge reaches 2 stacks, clear all stacks and increase all your Echoes' STR, CON, and DMG by 1 for 1 round. Trial: Use Active Skill 5 times, or reach Round 5. |
Domain:
Ruin of Glory Ruin of Glory Special Effects:
- Charge Needed: 1 - Activation Requirement: Your deck must contain at least 6 Fusion Cards. - At the start of the duel, if your deck contains at least 6 Fusion cards, gain the following effects: - Recharge: This card gains 1 stack of Recharge each time you use another card's Active Skill. - Overburst: When Recharge reaches 1 stacks, clear all stacks and reduce your opponent's HP by 1. |
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Kerasaur Kerasaur Active Skill:
x2- Increase one of your Echoes' STR and CON by 2 for 1 round. Echo Skill: - When you deploy this Echo, increase its STR and CON by 4 for 1 round. Special Skill: Enhanced Rally - Once activated, each time this Echo uses an Active Skill, Quick-Deploy an Echo with unactivated Rally or Enhanced Rally to the Deployment Zone from your deck, and Reconstruct this Echo. If the Echo has multiple Rally or Enhanced Rally skills, only the first activated one can be triggered. |
Calcified Junrock Calcified Junrock Active Skill:
x2- Gain 1 point of Energy, draw 1 card, and Reconstruct this Echo. |
Fusion Prism Fusion Prism Active Skill:
x2- Gain 1 point of Energy, draw 1 card, and Reconstruct this Echo. |
Ironhoof Ironhoof Echo Skill:
x2- When you deploy this Echo, replicate a selected Novelty in your Deployment Zone to deploy it. The replicated card will be consumed at the end of the round (the replication will fail if the Deployment Zone has no empty slot). |
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Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Diggy Duggy Diggy Duggy Echo Skill:
x2Transform (1): Draw 3 cards. |
Chest Mimic Chest Mimic Echo Skill:
x2- Transform (1): Display up to 3 Novelties from the deck. Add one of them to your hand, then shuffle the unselected Novelties back into your deck. |
Hoartoise Hoartoise Echo Skill:
x1Transform (1): You take 8 less DMG as duelist in the Battle Stage this round. |
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Waystone Waystone Active Skill:
x1- Gain 2 points of Energy. Uses: 2 |
Hologram Map Hologram Map Active Skill:
x1- Reset the Active Skill cooldown of another Novelty. Uses: 2 |
Transport Unit XE-01 Transport Unit XE-01 Active Skill:
x1- Select a 1 Cost or a 3 Cost Echo from your hand and Quick-Deploy it to the Deployment Zone. Uses: 1 |
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| Deck Guide |
|---|
| Rush to Get Lioness of Glory! Try to use as much Action Skills as possible at Round 1 to get Lioness of Glory. Ruin of Glory domain is perfect since it resets the Action skill cooldown of a card. Chain the Waystone and Hologram Map Active Skills to get lots of energy, and use Transport Unit XE-01 on Kerasaur. Deploy and use the Fusion Prism, Calcified Junrock, and Kerasaur for even more Active Skill uses. |
| Keep Spamming Action Skills Once Lioness of Glory is on the field, continue using Action Skills to gain stacks of Recharge. Once Recharge stacks reaches 2, all Echoes gain 1 STR, CON, and DMG for a round, empowering all your active Echoes. On top of gaining buffs for Echoes, each Action Skill will also chip 1 HP to the opposing duelist once Ruin of Glory is in play. This deck makes it possible to win the game in just 1 to 2 rounds. |
| Thin the Deck Try to hold unwanted cards in your hand, or use their Transform Skills to take them out of the deck. This makes it more likely to draw Calcified Junrock and Fusion Prism repeatedly. |
| Loop Calcified Junrock and Fusion Prism Once you've thinned your deck, you can look to loop Calcified Junrock and Fusion Prism's Active Skills as much as you can to burn your opposing duelist's HP and buff your team's stats. |
Chisa is great for this deck. Her Passive gives us +1 Energy at the start of each round. Her Active Skill will draw 1 card for 1 Energy, which makes drawing cards with Action Skills and Energy gain faster.
The goal of the deck is to use as much Action Skills as you can. Following the strategy can earn you the victory as early as the first or second round!
| Hyvatia Spectro-Electro Deck List of Cards | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Tactics:
|
Core Echo:
Hyvatia Hyvatia Echo Skill: - When you deploy this Echo, it gains Attunement.
- Add up to 2 Echoes with Attunement from your deck to hand, and reset the cooldown of your Domain's Active Skill. - When the Deployment Stage ends, increase all your Echoes' DMG by 2, STR and CON by 3 for 1 round. Trial: Deploy 4 Cost 3 Echoes, or reach Round 5. |
Domain:
Inverted Tower Inverted Tower Special Effects:
- Charge Needed: 4 - Activation Requirement: Your deck must contain at least 8 Cost 3 cards. - At the start of the duel, if your deck contains least 8 Cost 3 cards, gain the following effects: - Recharge: This card gains 1 stack of Recharge each time you Reconstruct a card. - Overburst: When Recharge reaches 4 stacks, clear all stacks and reset the Active Skill cooldown of this Domain. |
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Twin Nova: Collapsar Blade Twin Nova: Collapsar Blade Active Skill:
x2- Select an Echo in the Deployment Zone (Core Echo excluded), Reconstruct it, and draw 1 card. Echo Skill: - Each time you deploy an Echo with Attunement, activate this Special Skill. - When the Battle Stage starts, increase all your Echoes' STR and CON by 2 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Spacetrek Explorer Spacetrek Explorer Echo Skill:
x2- When you deploy this Echo, gain 1 point of Energy, add up to 1 Mining Reindeer from your deck to hand, and increase all your Echoes' STR and CON by 1 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Mining Reindeer Mining Reindeer Echo Skill:
x2- When you deploy this Echo, gain 1 point of Energy, add up to 1 Spacetrek Explorer from your deck to hand, and increase all your Echoes' STR and CON by 1 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Twin Nova: Nebulous Cannon Twin Nova: Nebulous Cannon Echo Skill:
x2- Whenever an Echo's Attunement is activated through non-Modulation ways, increase its STR and CON by 1 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
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KU-Roro: Max Firepower KU-Roro: Max Firepower Echo Skill:
x2- Transform (3): All of your Echoes with Attunement activated have their DMG, STR, and Con increased by 4 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
KU-Roro: Impregnable Wall KU-Roro: Impregnable Wall Echo Skill:
x2- Transform (3): Reset the cooldown of your Domain's Active Skill. This Echo will not be consumed when Transformed, but instead shuffled back into the deck. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Chest Mimic Chest Mimic Echo Skill:
x2- Transform (1): Display up to 3 Novelties from the deck. Add one of them to your hand, then shuffle the unselected Novelties back into your deck. |
Waystone Waystone Active Skill:
x1- Gain 2 points of Energy. Uses: 2 |
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Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Diggy Duggy Diggy Duggy Echo Skill:
x2Transform (1): Draw 3 cards. |
Transport Unit XE-01 Transport Unit XE-01 Active Skill:
x1- Select a 1 Cost or a 3 Cost Echo from your hand and Quick-Deploy it to the Deployment Zone. Uses: 1 |
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| Deck Guide |
|---|
| Starting Hand To start your gameplan, have at least 1 Sabyr Boar and 1 Diggy Duggy to help save up Energy and get more cards |
| Rush to Get Hyvatia! To complete Hyvatia's Trial, deploy 4 Cost 3 Echoes with the Inverted Towern Domain Skill and Novelty cards that Quick-Deploy Echoes. |
| Activate Attunement Skills Hyvatia gains Attunement when it is deployed, so make sure it is in a row with 2 other Echoes so they all gain an additional 1 STR and CON for 1 round. |
| Always Use KU-Roro Cards! Both of the KU-Roro cards are important cards to play. Summoning KU-Roro: Impregnable Wall at the start with Inverted Tower's domain skill will help you finish Hyvatia's trial, as it resets the domain skill's cooldown. KU-Roro: Max Firepower gives 4 STR, DMG, and CON for 1 round. Stack this with other Echoes' Attunement Skills activated, and your Echoes can outperform your opposing duelist's Echoes. |
This deck is an upgraded version of the Starter deck with Echoes you unlock as you progress through the tournament.
The goal for this deck is rushing Hyvatia's trial to summon it by deploying 4 Cost 3 Echoes. Inverted Tower domain helps us deploy Cost 3 Echoes with 0 Energy cost.
| False Sovereign Deck List of Cards | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Tactics:
|
Core Echo:
The False Sovereign The False Sovereign Echo Skill: - When you deploy this Echo, Reconstruct all cards in the Deployment Zone (Core Echo excluded). This Echo gains the DMG, STR, and CON of all Echoes Reconstructed this way. For each Reconstructed Novelty, increase this Echo's DMG, STR, and CON by 3.
Trial: Use Active Skill 5 times, or reach Round 5. |
Domain:
Origin Chamber Origin Chamber Special Effects:
- Charge Needed: 3 - Activation Requirement: Your deck must contain at least 6 Electro Cards. - At the start of the duel, if your contains at least 6 Electro, gain the following effects: - Recharge: This card gains 1 stack of Recharge each time you use another card's Active Skill. - Overburst: When Recharge reaches 3 stacks, clear all stacks and reset the Active Skill cooldown of this Domain. |
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Flautist Flautist Echo Skill:
x2- Each time you use a Novelty, increase this Echo's STR and CON by 3 for 1 round, and recover 2 HP. |
Calcified Junrock Calcified Junrock Active Skill:
x2- Gain 1 point of Energy, draw 1 card, and Reconstruct this Echo. |
Zip Zap Zip Zap Echo Skill:
x2- When you deploy this Echo, add up to 1 Hornett or Flautist from your deck to hand. |
Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
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Diggy Duggy Diggy Duggy Echo Skill:
x2Transform (1): Draw 3 cards. |
Chest Mimic Chest Mimic Echo Skill:
x2- Transform (1): Display up to 3 Novelties from the deck. Add one of them to your hand, then shuffle the unselected Novelties back into your deck. |
Fission Junrock Fission Junrock Echo Skill:
x2Transform (1): Display up to 3 Cost 1 Echoes from the deck. Add one of them to your hand. Shuffle the unselected Echoes back into your deck. |
Broken Bell Broken Bell Active Skill:
x1- For this round, all your Echoes in the same row as this Novelty gain the following effect: - During the Battle Stage, these Echoes trigger an Iceblast around themselves every 4s, dealing Glacio DMG to the opponent's echoes, considered Novelty DMG. Uses: 2 |
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Ice Chrysalis Ice Chrysalis Special Effects:
x1- Charge Needed: 3 - Recharge: This card gains 1 stack of Recharge each time you reconstruct. - Overburst: When Recharge reaches 3 stacks, clear all stacks and draw 1 card. - When the round begins, consume 1 Use. |
Hornett Hornett Active Skill:
x1- Increase your target Echo's STR and CON by 2 for 2 rounds. Uses: 2 |
Waystone Waystone Active Skill:
x1- Gain 2 points of Energy. Uses: 2 |
Hologram Map Hologram Map Active Skill:
x1- Reset the Active Skill cooldown of another Novelty. Uses: 2 |
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Reserve Weapons Reserve Weapons Special Effects:
x1- Charge Needed: 2 - Recharge: This card gains 1 stack of Recharge each time you use a card's Active Skill. - Overburst: When Recharge reaches 2 stacks, clear all stacks and increase one of your Echoes' STR and CON by 2. - When the round begins, consume 1 Use. |
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| Deck Guide |
|---|
| Starting Hand To start your gameplan, start with a Zip Zap to Quick-Deploy Flautist early. Also, start with at least one card that gives Energy or one card that helps you draw more cards. |
| Rush to Get the False Sovereign! Play Calcified Junrock's Active Skill to stack Recharge for Origin Chamber and to complete the False Sovereign's Trial early. Do not deploy the False Sovereign immediately. |
| Keep Spamming Energy Gains and Hornett Continue to use Calcified Junrock's Active Skill to stack Recharge for Origin Chamber. Use Transform Skills from Sabyr Boar to gain more Energy, and Diggy Duggy to draw more cards. Then, utilize Hornett to increase the Flautist's stats. |
| Thin the Deck Try to hold unwanted cards in your hand, or use their Transform Skills to take them out of the deck. This makes it more likely to draw Calcified Junrock and other Novelty cards repeatedly. |
| Feed the False Sovereign! Once Flautist has enough stats, deploy the False Sovereign to gain the increased stats. You can loop Calcified Junrock, Hornett, and Novelty cards to continuously gain cards and buffs before starting the battle. |
This deck is a reworked Reconstruction build that follows a similar playstyle to the Lioness of Glory deck, as you need to spam Action Skills to complete The False Sovereign's Trial.
Once deployed, all cards on the board will be Reconstructed and the False Sovereign will gain the all the stats of the Reconstructed Echoes, as well as bonus stats for Reconstructed Novelties. Make sure to have high stats on the Flautist to massively increase the False Sovereign's stats.
| Best Deck | |
|---|---|
| Aero-Glacio Slow Start | |
| Other Recommended Decks | |
| Starter Deck | Spectro-Fusion Transform |
| Electro-Havoc Modulation Stacking | Glacio-Fusion Flank Force |
The Aero-Glacio Slow Start is the best deck that we have found the greatest success with, capable of just destroying any late-game matches you will face in the All Out! Towards the Peaks of Prestige event.
| Aero-Glacio Slow Start Deck List of Cards | |||
|---|---|---|---|
| Tactics:
|
Core Echo:
Feilian Beringal Feilian Beringal Echo Skill: In the Battle Stage, your Echoes recover 3% of their Max HP per second.
Trial: Fail to win 3 Battle Stages in total, or reach Round 5. |
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Carapace Carapace Echo Skill:
x2In the Battle Stage, for every 12s this Echo survives, deal 3 additional DMG to your opponent when the Battle Stage ends. -When you Modulate this Echo, if invisibility is already Activated, increase its CON by 2. |
Hoartoise Hoartoise Echo Skill:
x2Transform (1): You take 8 less DMG as duelist in the Battle Stage this round. |
Aero Predator Aero Predator Echo Skill:
x2When you Modulate this Echo, draw 2 cards. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Aero Drake Aero Drake Echo Skill:
x2When you Modulate this Echo, add up to 1 Galescourge Stalker in your hand. Special Skill: Conversion - Each time you use Transform, you draw a card and then put a hand card back to the deck. |
Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Diamondclaw Diamondclaw Echo Skill:
x2When you Modulate this Echo, draw 2 cards. Special Skill: Taunt - When in the Frontline, enemy Echoes will attack this Echo first during the Battle Stage. |
Diggy Duggy Diggy Duggy Echo Skill:
x2Transform (1): Draw 3 cards. |
Abyssal Patricius Abyssal Patricius Echo Skill:
x1When the Deployment Stage ends, increase this Echo's STR and CON by 2 until the round ends. This skill only takes effect in the first 4 rounds. |
Cyan-Feathered Heron Cyan-Feathered Heron Echo Skill:
x1Transform (3): You recover 12HP as duelist. |
Glacio Drake Glacio Drake Echo Skill:
x1When you Modulate this Echo, increase its STR by 2 and CON by 1 until the round ends. Special Skill: Cycle - Reconstructing this Echo grants 2 more points of Energy. |
Hooscamp Flinger Hooscamp Flinger Special Skill:
x1Forestall - When the Battle Stage starts, this Echo deals 50% more DMG to enemy Echoes for 12s. |
Vanguard Junrock Vanguard Junrock Echo Skill:
x1When you Modulate this Echo, draw 2 cards. Special Skill: Invisibility - For 15s after the Battle Stage begins and until it deals damage, this Echo cannot be attacked. For 5s after Invisibility ends, damage dealt by this Echo is increased by 30%. |
Fission Junrock Fission Junrock Echo Skill:
x1Transform (1): Display up to 3 Cost 1 Echoes from the deck. Add one of them to your hand. Shuffle the unselected Echoes back into your deck. |
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| Aero-Glacio Slow Start Deck Strategy |
|---|
| Rush to Get Carapace! Try to modulate echoes that has "draw two cards after modulation" or transform Diggy Duggy to draw 3 more cards to (hopefully) get Carapace early. If not possible, the latest would be Turn 2 else restart the battle! This strategy really hinges on how early you get Carapace - the earlier, the better! |
| Carapace Directly Hit Duelist Health. Carapace will directly hit the duelist's health bars the longer is stays in battle, regardless if you win or not. This card is optimal for this playstyle, as losing the first three rounds would actually count as a win if you have Caparace on field. Be sure to reach the 45s threshold where DoT activates to drain your echo HP for maximum enemyduelist damage. |
| Lose the First Three Rounds. It may be tempting to try and win rounds, but losing rounds would actually make you summon Feilian Beringal the soonest (lose 3 rounds!). This strategy is easy to pull off with Carapace because it will deal zero damage, and will die first due to DoT at 45s+. Cantarella's passive is also a good cushion since it reduces the health depleted from your health bar after the battle phase! |
| Restore Health with Cyan-Feathered Heron. In case your health has depleted to dangerous levels due to losing the early rounds, Transform a Cyan-Feathered Heron to restore 12 points of health! |
Cantarella's Passive Tactic allows the player to reduce the damage received whenever they lose the Battle Phase. Theoretically, this should allow Feilian Beringal to hit the field by Turn 3, making your Echoes even harder to defeat.
However, a secondary strategy is through the use of Carapace. This deals damage to the opponent the longer they remain on the field, regardless of the result in the Battle Phase. With the right moves, players can win the match as early as Turn 2!
| Starter Deck List of Cards | |||
|---|---|---|---|
| Tactics:
|
Core Echo:
Inferno Rider Inferno Rider Echo Skill: When Deployed, this Echo additionally gains Last Stand. When it remains in the Deployment Zone, increase STR and CON of all your Echoes with Last Stand by 3 when the Deployment Stage ends. This effect lasts for 1 round.
Trial: HP is at or below 15, or reach round 5. |
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Chop Chop: Headless Chop Chop: Headless Echo Skill:
x2Transform (3): Increase your Echoes' STR by 2 and CON by 1 in this round. |
Spearback Spearback Echo Skill:
x2When you Modulate this Echo, if Flank Force is already Activated, increase its STR and CON by 2 for 2 rounds. |
Fusion Warrior Fusion Warrior Echo Skill:
x2When this Echo is in the Deployment Zone, draw 1 additional card at the start of the Deployment Stage each round. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. |
Electro Predator Electro Predator Special Skill:
x2Resilience - The first time this Echo takes a fatal blow during a Battle Stage, it will remain standing for an additional 5s before being downed. |
Fission Junrock Fission Junrock Echo Skill:
x2Transform (1): Display up to 3 Cost 1 Echoes from the deck. Add one of them to your hand. Shuffle the unselected Echoes back into your deck. |
Vanguard Junrock Vanguard Junrock Echo Skill:
x2When you Modulate this Echo, draw 2 cards. Special Skill: Invisibility - For 15s after the Battle Stage begins and until it deals damage, this Echo cannot be attacked. For 5s after Invisibility ends, damage dealt by this Echo is increased by 30%. |
Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Dwarf Cassowary Dwarf Cassowary Echo Skill:
x2Transform (1): Increase your Echoes' STR by 1 until the round ends. |
La Guardia La Guardia Special Skill:
x2Boost - When the Deployment Stage ends, this Echo's STR is increased by 1 for 3 rounds, stacking up to 3 times. This buff carries over to Modulated Echoes. |
Baby Viridblaze Saurian Baby Viridblaze Saurian Echo Skill:
x1When you Modulate this Echo, increase its STR by 2 and CON by 1 until the round ends. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. |
Fusion Dreadmane Fusion Dreadmane Special Skill:
x1Cycle - Reconstructing this Echo grants 2 more points of Energy. |
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The Deck that receive at the beginning of the event is actually good on its own. It has a balanced mix of all playstyles, from Modulation to Transform effects.
Inferno Rider serves two purposes for the Deck: as a comeback mechanic once your HP drops too low, and as a win condition after reaching Turn 5. The Rover's Active Tactic also boosts all your Echoes for a turn, making them stronger on the field.
| Spectro-Fusion Transform Deck List of Cards | |||
|---|---|---|---|
| Tactics:
|
Core Echo:
Fallacy of No Return Fallacy of No Return Echo Skill: When you use Transform, increase this Echo's STR and CON by 1 until the round ends.
Trial: Use Transform 5 times, or reach Round 5. |
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Capitaneus Capitaneus Echo Skill:
x2Transform (3): Increase your Echoes' STR and CON by 3 until the round ends. |
Diurnus Knight Diurnus Knight Echo Skill:
x2Transform (3): Increase your Echoes' STR by 2 until the round ends. This Echo will not be consumed when Transformed but instead shuffled back to the deck. |
Lottie Lost Lottie Lost Echo Skill:
x2When you use Transform, this Echo deals 50% more DMG to enemy Echoes in the Battle Stage of the current round. Special Skill: Conversion - Each time you use Transform, you draw a card and then put a hand card back in the deck. |
Sagittario Sagittario Echo Skill:
x2Draw 1 additional card at the start of the Deployment Stage each round. Special Skill: Flash - At the start of the Battle Stage, teleport this Echo to the Opponent's Backline area. |
Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Diggy Duggy Diggy Duggy Echo Skill:
x2Transform (1): Draw 3 cards. |
La Guardia La Guardia Special Skill:
x2Boost - When the Deployment Stage ends, this Echo's STR is increased by 1 for 3 rounds, stacking up to 3 times. This buff carries over to Modulated Echoes. |
Chop Chop: Headless Chop Chop: Headless Echo Skill:
x1Transform (3): Increase your Echoes' STR by 2 and CON by 1 in this round. |
Fusion Warrior Fusion Warrior Echo Skill:
x1When this Echo is in the Deployment Zone, draw 1 additional card at the start of the Deployment Stage each round. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. |
Fission Junrock Fission Junrock Echo Skill:
x1Transform (1): Display up to 3 Cost 1 Echoes from the deck. Add one of them to your hand. Shuffle the unselected Echoes back into your deck. |
Vanguard Junrock Vanguard Junrock Echo Skill:
x1When you Modulate this Echo, draw 2 cards. Special Skill: Invisibility - For 15s after the Battle Stage begins and until it deals damage, this Echo cannot be attacked. For 5s after Invisibility ends, damage dealt by this Echo is increased by 30%. |
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Transform as much as possible to get Fallacy of No Return on the battlefield as soon as possible. You have to use Transform 5 times in order to get your Core Echo on the field. With the right draws, you can bring it out as soon as Turn 1!
Afterwards, buff your units with the Transform units. Diurnus Knight is a particularly good card here as it returns to the Deck after Transforming, instead of being spent for the rest of the match.
| Electro-Havoc Modulation Deck List of Cards | |||
|---|---|---|---|
| Tactics:
|
Core Echo:
Thundering Mephis Thundering Mephis Echo Skill: For each Special Skill owned by your other Echoes, increase all your Echoes' Crit. Rate by 3% in the Battle Stage, stacking up to 12 times.
Trial: Modulate 8 times, or reach Round 5. |
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Voltscourge Stalker Voltscourge Stalker Echo Skill:
x2When you Modulate this Echo, if your HP is above 4, increase its STR and CON by 2 and reduce your HP by 4. Special Skill: Berserk - If this Echo's HP is at or below 50% during a Battle Stage, it deals 50% more DMG to enemy Echoes in this Battle Stage. |
Havoc Warrior Havoc Warrior Special Skill:
x2Versatility - When Versatility is Activated, this Echo can be Modulated by any Normal Echo with no restrictions. |
Hocus Pocus Hocus Pocus Echo Skill:
x2When you Modulate this Echo, increase its STR by 2 and CON by 1 until the round ends. Special Skill: Forestall - When the Battle Stage starts, this Echo deals 50% more damage to DMG to enemy Echoes for 12s. |
Fae Ignis Fae Ignis Special Skill:
x2Explosion - When this Echo is downed in a Battle Stage, it explodes and deals damage to nearby enemy Echoes. |
Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Diggy Duggy Diggy Duggy Echo Skill:
x2Transform (1): Draw 3 cards. |
Vitreum Dancer Vitreum Dancer Echo Skill:
x1When you Modulate this Echo, draw 3 cards. |
Questless Knight Questless Knight Echo Skill:
x1When you Modulate this Echo, for each Special Skill it owns, increase its DMG dealt to enemy Echoes in the Battle Stage by 20%, stacking up to 5 times. |
Nocturnus Knight Nocturnus Knight Echo Skill:
x1When you Modulate this Echo, display up to 3 Cost 3 Echoes from the deck and add 1 of them to your hand. Shuffle the unselected Echoes back into your deck and gain 1 point of Energy. |
Cuddle Wuddle Cuddle Wuddle Echo Skill:
x1When you Modulate this Echo, display up to 3 Echoes with Transform from the deck and add one of them to your hand. Shuffled the unselected Echoes back into your deck and gain 1 Energy. |
Electro Drake Electro Drake Echo Skill:
x1Transform (1): You will not lose HP in the Deployment Stage of this round (ineffective in the Battle Stage). |
Fission Junrock Fission Junrock Echo Skill:
x1Transform (1): Display up to 3 Cost 1 Echoes from the deck. Add one of them to your hand. Shuffle the unselected Echoes back into your deck. |
Vanguard Junrock Vanguard Junrock Echo Skill:
x1When you Modulate this Echo, draw 2 cards. Special Skill: Invisibility - For 15s after the Battle Stage begins and until it deals damage, this Echo cannot be attacked. For 5s after Invisibility ends, damage dealt by this Echo is increased by 30%. |
La Guardia La Guardia Special Skill:
x1Boost - When the Deployment Stage ends, this Echo's STR is increased by 1 for 3 rounds, stacking up to 3 times. This buff carries over to Modulated Echoes. |
- | - |
The Echo that enables this Deck's strategy is Havoc Warrior; the passive that triggers once its active lets it stack as many Echoes and passives on itself as it possibly can. On top of that, Rover's Passive Tactic also buffs a different Echo whenever you Modulate an Echo.
Theoretically, said Echo can hit harder than even a Core Echo. On top of that, this also makes it faster to hit the Modulation requirement needed from Thundering Mephis. It needs eight Modulations to be enabled, and that can easily be done within 1-2 turns.
| Glacio-Fusion Flank Force Deck List of Cards | |||
|---|---|---|---|
| Tactics:
|
Core Echo:
Sentry Construct Sentry Construct Echo Skill: When the Battle Stage starts, if this Echo is Deployed in this round and still remains in the Deployment Zone, deal 6 additional DMG to your opponent when the Battle Stage ends.
Trial: Have 3 Activated “Flank Force” in the Deployment Zone, or reach Round 5. |
||
Abyssal Patricius Abyssal Patricius Echo Skill:
x2When the Deployment Stage ends, increase this Echo's STR and CON by 2 until the round ends. This skill only takes effect in the first 4 rounds. |
Spearback Spearback Echo Skill:
x2When you Modulate this Echo, if Flank Force is already Activated, increase its STR and CON by 2 for 2 rounds. |
Gulpuff Gulpuff Echo Skill:
x2When you Modulate this Echo, increase its CON by 2. Special Skill: Taunt - When in the Frontline, enemy Echoes will attack this Echo first during the Battle Stage. |
Clang Bang Clang Bang Special Skill:
x2Restraint - When the Deployment Stage ends, the enemy Echo in the same position as this Echo (Either Frontline or Backline) loses 1 Strength this round. |
Fusion Warrior Fusion Warrior Echo Skill:
x2When this Echo is in the Deployment Zone, draw 1 additional card at the start of the Deployment Stage each round. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. |
Baby Viridblaze Saurian Baby Viridblaze Saurian Echo Skill:
x2When you Modulate this Echo, increase its STR by 2 and CON by 1 until the round ends. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. |
Vanguard Junrock Vanguard Junrock Echo Skill:
x2When you Modulate this Echo, draw 2 cards. Special Skill: Invisibility - For 15s after the Battle Stage begins and until it deals damage, this Echo cannot be attacked. For 5s after Invisibility ends, damage dealt by this Echo is increased by 30%. |
Fission Junrock Fission Junrock Echo Skill:
x2Transform (1): Display up to 3 Cost 1 Echoes from the deck. Add one of them to your hand. Shuffle the unselected Echoes back into your deck. |
Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Diggy Duggy Diggy Duggy Echo Skill:
x2Transform (1): Draw 3 cards. |
- | - |
Get Flank Force Echoes on the board and try to put Flank Force Echoes on top of them with Modulation as early as possible. Your goal is to activate Flank Force 3 times to get Sentry Construct by Turn 3.
Xiangli Yao's Tactics enables getting the 3 Cost Echoes as fast as possible, by drawing an additional card at the start of the first few turns, and reconstructing a card to keep for the next turn. Players can also make use of Sabyr Boar and Card-generating Echoes, such as the Junrocks and Diggy Duggy.

All Out! Towards the Peaks of Prestige Guide
Peaks of Prestige: Rekindled Duel |
Peaks of Prestige: Rekindled Duel Guide
| All Difficulty Guides | ||
|---|---|---|
| Difficulty I | Difficulty II | Difficulty III |
| Individual Guides | ||
| How to Beat Katrina | ||
| All Trial Guides | |
|---|---|
| Trial 3: The Lifespring | Trial 4: The Dustbound |
| Trial 5: The Nightmare | Trial 6: The Firebrand |
| Endless Challenge | |
| All Special Challenge Guides | |
|---|---|
| Ciaccona | Brant |
| Lupa | Calcharo |
| All TCG Tips and Tricks | |
|---|---|
| Best Cards to Use | Best Decks to Play |
| List of All Cards | Duelist Level Guide |
| How to Get the Ancient Legacy Medal | All Special Skills Explained |
| How to Upgrade Card Appearance | Best Domains to Use |
Just use the no retreat deck. Loose first couple off rounds to below 15hp then trash everything with Rover.
Best Decks in Peaks of Prestige TCG

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The Cantarella deck is actually awful lmao.