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These are some of the best decks Rovers can run in the Peaks of Prestige TCG event in Wuthering Waves (WuWa) Version 2.4! Check out the full deck list, the strategies behind them, and which tactic works with each deck!
List of Contents
The Aero-Glacio Slow Start is the best deck that we have found the greatest success with, capable of just destroying any late-game matches you will face!
| Aero-Glacio Slow Start Deck List of Cards | |||
|---|---|---|---|
| Tactics:
|
Core Echo:
Feilian Beringal Feilian Beringal Echo Skill: In the Battle Stage, your Echoes recover 3% of their Max HP per second.
Trial: Fail to win 3 Battle Stages in total, or reach Round 5. |
||
Carapace Carapace Echo Skill:
x2In the Battle Stage, for every 12s this Echo survives, deal 3 additional DMG to your opponent when the Battle Stage ends. -When you Modulate this Echo, if invisibility is already Activated, increase its CON by 2. |
Hoartoise Hoartoise Echo Skill:
x2Transform (1): You take 8 less DMG as duelist in the Battle Stage this round. |
Aero Predator Aero Predator Echo Skill:
x2When you Modulate this Echo, draw 2 cards. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Aero Drake Aero Drake Echo Skill:
x2When you Modulate this Echo, add up to 1 Galescourge Stalker in your hand. Special Skill: Conversion - Each time you use Transform, you draw a card and then put a hand card back to the deck. |
Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Diamondclaw Diamondclaw Echo Skill:
x2When you Modulate this Echo, draw 2 cards. Special Skill: Taunt - When in the Frontline, enemy Echoes will attack this Echo first during the Battle Stage. |
Diggy Duggy Diggy Duggy Echo Skill:
x2Transform (1): Draw 3 cards. |
Abyssal Patricius Abyssal Patricius Echo Skill:
x1When the Deployment Stage ends, increase this Echo's STR and CON by 2 until the round ends. This skill only takes effect in the first 4 rounds. |
Cyan-Feathered Heron Cyan-Feathered Heron Echo Skill:
x1Transform (3): You recover 12HP as duelist. |
Glacio Drake Glacio Drake Echo Skill:
x1When you Modulate this Echo, increase its STR by 2 and CON by 1 until the round ends. Special Skill: Cycle - Reconstructing this Echo grants 2 more points of Energy. |
Hooscamp Flinger Hooscamp Flinger Special Skill:
x1Forestall - When the Battle Stage starts, this Echo deals 50% more DMG to enemy Echoes for 12s. |
Vanguard Junrock Vanguard Junrock Echo Skill:
x1When you Modulate this Echo, draw 2 cards. Special Skill: Invisibility - For 15s after the Battle Stage begins and until it deals damage, this Echo cannot be attacked. For 5s after Invisibility ends, damage dealt by this Echo is increased by 30%. |
Fission Junrock Fission Junrock Echo Skill:
x1Transform (1): Display up to 3 Cost 1 Echoes from the deck. Add one of them to your hand. Shuffle the unselected Echoes back into your deck. |
- | - | - |
| Aero-Glacio Slow Start Deck Strategy |
|---|
| Rush to Get Carapace! Try to modulate echoes that has "draw two cards after modulation" or transform Diggy Duggy to draw 3 more cards to (hopefully) get Carapace early. If not possible, the latest would be Turn 2 else restart the battle! This strategy really hinges on how early you get Carapace - the earlier, the better! |
| Carapace Directly Hit Duelist Health. Carapace will directly hit the duelist's health bars the longer is stays in battle, regardless if you win or not. This card is optimal for this playstyle, as losing the first three rounds would actually count as a win if you have Caparace on field. Be sure to reach the 45s threshold where DoT activates to drain your echo HP for maximum enemyduelist damage. |
| Lose the First Three Rounds. It may be tempting to try and win rounds, but losing rounds would actually make you summon Feilian Beringal the soonest (lose 3 rounds!). This strategy is easy to pull off with Carapace because it will deal zero damage, and will die first due to DoT at 45s+. Cantarella's passive is also a good cushion since it reduces the health depleted from your health bar after the battle phase! |
| Restore Health with Cyan-Feathered Heron. In case your health has depleted to dangerous levels due to losing the early rounds, Transform a Cyan-Feathered Heron to restore 12 points of health! |
Cantarella's Passive Tactic allows the player to reduce the damage received whenever they lose the Battle Phase. Theoretically, this should allow Feilian Beringal to hit the field by Turn 3, making your Echoes even harder to defeat.
However, a secondary strategy is through the use of Carapace. This deals damage to the opponent the longer they remain on the field, regardless of the result in the Battle Phase. With the right moves, players can win the match as early as Turn 2!
| Starter Deck List of Cards | |||
|---|---|---|---|
| Tactics:
|
Core Echo:
Inferno Rider Inferno Rider Echo Skill: When Deployed, this Echo additionally gains Last Stand. When it remains in the Deployment Zone, increase STR and CON of all your Echoes with Last Stand by 3 when the Deployment Stage ends. This effect lasts for 1 round.
Trial: HP is at or below 15, or reach round 5. |
||
Chop Chop: Headless Chop Chop: Headless Echo Skill:
x2Transform (3): Increase your Echoes' STR by 2 and CON by 1 in this round. |
Spearback Spearback Echo Skill:
x2When you Modulate this Echo, if Flank Force is already Activated, increase its STR and CON by 2 for 2 rounds. |
Fusion Warrior Fusion Warrior Echo Skill:
x2When this Echo is in the Deployment Zone, draw 1 additional card at the start of the Deployment Stage each round. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. |
Electro Predator Electro Predator Special Skill:
x2Resilience - The first time this Echo takes a fatal blow during a Battle Stage, it will remain standing for an additional 5s before being downed. |
Fission Junrock Fission Junrock Echo Skill:
x2Transform (1): Display up to 3 Cost 1 Echoes from the deck. Add one of them to your hand. Shuffle the unselected Echoes back into your deck. |
Vanguard Junrock Vanguard Junrock Echo Skill:
x2When you Modulate this Echo, draw 2 cards. Special Skill: Invisibility - For 15s after the Battle Stage begins and until it deals damage, this Echo cannot be attacked. For 5s after Invisibility ends, damage dealt by this Echo is increased by 30%. |
Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Dwarf Cassowary Dwarf Cassowary Echo Skill:
x2Transform (1): Increase your Echoes' STR by 1 until the round ends. |
La Guardia La Guardia Special Skill:
x2Boost - When the Deployment Stage ends, this Echo's STR is increased by 1 for 3 rounds, stacking up to 3 times. This buff carries over to Modulated Echoes. |
Baby Viridblaze Saurian Baby Viridblaze Saurian Echo Skill:
x1When you Modulate this Echo, increase its STR by 2 and CON by 1 until the round ends. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. |
Fusion Dreadmane Fusion Dreadmane Special Skill:
x1Cycle - Reconstructing this Echo grants 2 more points of Energy. |
- |
The Deck that receive at the beginning of the event is actually good on its own. It has a balanced mix of all playstyles, from Modulation to Transform effects.
Inferno Rider serves two purposes for the Deck: as a comeback mechanic once your HP drops too low, and as a win condition after reaching Turn 5. The Rover's Active Tactic also boosts all your Echoes for a turn, making them stronger on the field.
| Spectro-Fusion Transform Deck List of Cards | |||
|---|---|---|---|
| Tactics:
|
Core Echo:
Fallacy of No Return Fallacy of No Return Echo Skill: When you use Transform, increase this Echo's STR and CON by 1 until the round ends.
Trial: Use Transform 5 times, or reach Round 5. |
||
Capitaneus Capitaneus Echo Skill:
x2Transform (3): Increase your Echoes' STR and CON by 3 until the round ends. |
Diurnus Knight Diurnus Knight Echo Skill:
x2Transform (3): Increase your Echoes' STR by 2 until the round ends. This Echo will not be consumed when Transformed but instead shuffled back to the deck. |
Lottie Lost Lottie Lost Echo Skill:
x2When you use Transform, this Echo deals 50% more DMG to enemy Echoes in the Battle Stage of the current round. Special Skill: Conversion - Each time you use Transform, you draw a card and then put a hand card back in the deck. |
Sagittario Sagittario Echo Skill:
x2Draw 1 additional card at the start of the Deployment Stage each round. Special Skill: Flash - At the start of the Battle Stage, teleport this Echo to the Opponent's Backline area. |
Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Diggy Duggy Diggy Duggy Echo Skill:
x2Transform (1): Draw 3 cards. |
La Guardia La Guardia Special Skill:
x2Boost - When the Deployment Stage ends, this Echo's STR is increased by 1 for 3 rounds, stacking up to 3 times. This buff carries over to Modulated Echoes. |
Chop Chop: Headless Chop Chop: Headless Echo Skill:
x1Transform (3): Increase your Echoes' STR by 2 and CON by 1 in this round. |
Fusion Warrior Fusion Warrior Echo Skill:
x1When this Echo is in the Deployment Zone, draw 1 additional card at the start of the Deployment Stage each round. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. |
Fission Junrock Fission Junrock Echo Skill:
x1Transform (1): Display up to 3 Cost 1 Echoes from the deck. Add one of them to your hand. Shuffle the unselected Echoes back into your deck. |
Vanguard Junrock Vanguard Junrock Echo Skill:
x1When you Modulate this Echo, draw 2 cards. Special Skill: Invisibility - For 15s after the Battle Stage begins and until it deals damage, this Echo cannot be attacked. For 5s after Invisibility ends, damage dealt by this Echo is increased by 30%. |
- |
Transform as much as possible to get Fallacy of No Return on the battlefield as soon as possible. You have to use Transform 5 times in order to get your Core Echo on the field. With the right draws, you can bring it out as soon as Turn 1!
Afterwards, buff your units with the Transform units. Diurnus Knight is a particularly good card here as it returns to the Deck after Transforming, instead of being spent for the rest of the match.
| Electro-Havoc Modulation Deck List of Cards | |||
|---|---|---|---|
| Tactics:
|
Core Echo:
Thundering Mephis Thundering Mephis Echo Skill: For each Special Skill owned by your other Echoes, increase all your Echoes' Crit. Rate by 3% in the Battle Stage, stacking up to 12 times.
Trial: Modulate 8 times, or reach Round 5. |
||
Voltscourge Stalker Voltscourge Stalker Echo Skill:
x2When you Modulate this Echo, if your HP is above 4, increase its STR and CON by 2 and reduce your HP by 4. Special Skill: Berserk - If this Echo's HP is at or below 50% during a Battle Stage, it deals 50% more DMG to enemy Echoes in this Battle Stage. |
Havoc Warrior Havoc Warrior Special Skill:
x2Versatility - When Versatility is Activated, this Echo can be Modulated by any Normal Echo with no restrictions. |
Hocus Pocus Hocus Pocus Echo Skill:
x2When you Modulate this Echo, increase its STR by 2 and CON by 1 until the round ends. Special Skill: Forestall - When the Battle Stage starts, this Echo deals 50% more damage to DMG to enemy Echoes for 12s. |
Fae Ignis Fae Ignis Special Skill:
x2Explosion - When this Echo is downed in a Battle Stage, it explodes and deals damage to nearby enemy Echoes. |
Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Diggy Duggy Diggy Duggy Echo Skill:
x2Transform (1): Draw 3 cards. |
Vitreum Dancer Vitreum Dancer Echo Skill:
x1When you Modulate this Echo, draw 3 cards. |
Questless Knight Questless Knight Echo Skill:
x1When you Modulate this Echo, for each Special Skill it owns, increase its DMG dealt to enemy Echoes in the Battle Stage by 20%, stacking up to 5 times. |
Nocturnus Knight Nocturnus Knight Echo Skill:
x1When you Modulate this Echo, display up to 3 Cost 3 Echoes from the deck and add 1 of them to your hand. Shuffle the unselected Echoes back into your deck and gain 1 point of Energy. |
Cuddle Wuddle Cuddle Wuddle Echo Skill:
x1When you Modulate this Echo, display up to 3 Echoes with Transform from the deck and add one of them to your hand. Shuffled the unselected Echoes back into your deck and gain 1 Energy. |
Electro Drake Electro Drake Echo Skill:
x1Transform (1): You will not lose HP in the Deployment Stage of this round (ineffective in the Battle Stage). |
Fission Junrock Fission Junrock Echo Skill:
x1Transform (1): Display up to 3 Cost 1 Echoes from the deck. Add one of them to your hand. Shuffle the unselected Echoes back into your deck. |
Vanguard Junrock Vanguard Junrock Echo Skill:
x1When you Modulate this Echo, draw 2 cards. Special Skill: Invisibility - For 15s after the Battle Stage begins and until it deals damage, this Echo cannot be attacked. For 5s after Invisibility ends, damage dealt by this Echo is increased by 30%. |
La Guardia La Guardia Special Skill:
x1Boost - When the Deployment Stage ends, this Echo's STR is increased by 1 for 3 rounds, stacking up to 3 times. This buff carries over to Modulated Echoes. |
- | - |
The Echo that enables this Deck's strategy is Havoc Warrior; the passive that triggers once its active lets it stack as many Echoes and passives on itself as it possibly can. On top of that, Rover's Passive Tactic also buffs a different Echo whenever you Modulate an Echo.
Theoretically, said Echo can hit harder than even a Core Echo. On top of that, this also makes it faster to hit the Modulation requirement needed from Thundering Mephis. It needs eight Modulations to be enabled, and that can easily be done within 1-2 turns.
| Glacio-Fusion Flank Force Deck List of Cards | |||
|---|---|---|---|
| Tactics:
|
Core Echo:
Sentry Construct Sentry Construct Echo Skill: When the Battle Stage starts, if this Echo is Deployed in this round and still remains in the Deployment Zone, deal 6 additional DMG to your opponent when the Battle Stage ends.
Trial: Have 3 Activated “Flank Force” in the Deployment Zone, or reach Round 5. |
||
Abyssal Patricius Abyssal Patricius Echo Skill:
x2When the Deployment Stage ends, increase this Echo's STR and CON by 2 until the round ends. This skill only takes effect in the first 4 rounds. |
Spearback Spearback Echo Skill:
x2When you Modulate this Echo, if Flank Force is already Activated, increase its STR and CON by 2 for 2 rounds. |
Gulpuff Gulpuff Echo Skill:
x2When you Modulate this Echo, increase its CON by 2. Special Skill: Taunt - When in the Frontline, enemy Echoes will attack this Echo first during the Battle Stage. |
Clang Bang Clang Bang Special Skill:
x2Restraint - When the Deployment Stage ends, the enemy Echo in the same position as this Echo (Either Frontline or Backline) loses 1 Strength this round. |
Fusion Warrior Fusion Warrior Echo Skill:
x2When this Echo is in the Deployment Zone, draw 1 additional card at the start of the Deployment Stage each round. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. |
Baby Viridblaze Saurian Baby Viridblaze Saurian Echo Skill:
x2When you Modulate this Echo, increase its STR by 2 and CON by 1 until the round ends. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. |
Vanguard Junrock Vanguard Junrock Echo Skill:
x2When you Modulate this Echo, draw 2 cards. Special Skill: Invisibility - For 15s after the Battle Stage begins and until it deals damage, this Echo cannot be attacked. For 5s after Invisibility ends, damage dealt by this Echo is increased by 30%. |
Fission Junrock Fission Junrock Echo Skill:
x2Transform (1): Display up to 3 Cost 1 Echoes from the deck. Add one of them to your hand. Shuffle the unselected Echoes back into your deck. |
Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Diggy Duggy Diggy Duggy Echo Skill:
x2Transform (1): Draw 3 cards. |
- | - |
Get Flank Force Echoes on the board and try to put Flank Force Echoes on top of them with Modulation as early as possible. Your goal is to activate Flank Force 3 times to get Sentry Construct by Turn 3.
Xiangli Yao's Tactics enables getting the 3 Cost Echoes as fast as possible, by drawing an additional card at the start of the first few turns, and reconstructing a card to keep for the next turn. Players can also make use of Sabyr Boar and Card-generating Echoes, such as the Junrocks and Diggy Duggy.

All Out! Towards the Peaks of Prestige Guide
| All Trial Guides | |
|---|---|
| Trial 3: The Lifespring | Trial 4: The Dustbound |
| Trial 5: The Nightmare | Trial 6: The Firebrand |
| Endless Challenge | |
| All Special Challenge Guides | |
|---|---|
| Ciaccona | Brant |
| Lupa | Calcharo |
| All TCG Tips and Tricks | |
|---|---|
| Best Cards to Use | Best Decks to Play |
| List of All Cards | Duelist Level Guide |
| How to Get the Ancient Legacy Medal | All Special Skills Explained |
| How to Upgrade Card Appearance | |
Just use the no retreat deck. Loose first couple off rounds to below 15hp then trash everything with Rover.
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The Cantarella deck is actually awful lmao.