Wuthering Waves (WuWa)

Quest of Faith Quest Guide

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Wuthering Waves - Quest of Faith

Quest of Faith is a Side Quest in Wuthering Waves. See the ruin locations, how to unlock Quest of Faith, its walkthrough, and all the rewards of this quest here!

How to Unlock Quest of Faith

Objectives
1. Clear the First Ruin
2. Clear the Second Ruin
3. Clear the Third Ruin
4. Clear the Fourth Ruin

Head to One of the Ruins

Quest of Faith HTU

Players can unlock Quest of Faith by discovering any of the four ruins in Penitent's End. However, they should go to the ruins directly south of the island's Resonance Nexus to save time, as this is the first ruin and the quest's official starting point.

Players will be redirected to the first ruin if they unlock the quest from any of the other three ruins.

Quest of Faith Walkthrough

Clear the First Ruin

Explore the Ruins and Examine Etchings on the Ground

Explore First Ruin

Explore the first ruin and investigate the glowing spot on the ground within the first ruin to trigger a cutscene. If players unlock the quest by discovering ruins two and above, head to the quest marker to go to the first ruin.

Defeat the Nocturnus Knight

After the cutscene, players are left to fight a modified Nocturnus Knight. While fighting, keep the knight within the light radius of any of the three Macare Torches. Doing so removes the damage immunity buff given by the knight's Shadow State.

Note that the knight starts putting out the Macare Torches when its health gets low enough. When this happens, quickly move to the next Macare torch to remove the Shadow State buff again and keep fighting.

Pick Up Journal Entry I & Go to the Second Ruin

Once the knight is defeated, pick up the Journal Entry it drops, then follow the quest marker to go to the second ruin.

Clear the Second Ruin

Light Macare Torches Using Fae Ignises' Fire

Upon arriving at the Second Ruin, use the nearby Fae Ignises to light all three Macare Torches.

To do this, place the Macare Torch between the character and Fae Ignis so that when the latter fires a fire projectile, it will light the Macare Torch.

Defeat the Nocturnus Knight

Ruin 2 Defeat the Knight

A modified Nocturnus Knight appears once all torches are lit. Using the previously mentioned tactics, defeat the knight.

Killing the Fae Ignises is optional, and keeping at least one around is ideal for relighting torches. However, if they make the fight more difficult, defeat them first.

Pick Up Journal Entry II & Go to the Third Ruin

Pick up Journal Entry II dropped by the knight, then proceed to the third ruin by following the quest marker.

Clear the Third Ruin

Keep the Macare Torch Lit and Defeat the Knight

A Nocturnus Knight and Fae Ignis will be waiting at the third ruin. Defeat the knight using the Fae Ignis' projectile to keep lighting the single Macara Torch and strip away the knight's damage immunity.

Fortunately, the Fae Ignis despawns every time a torch gets lit and spawns whenever it is not, allowing players to focus on fighting the knight.

Pick Up Journal Entry III & Go to the Fourth Ruin

Like before, collect the dropped Journal Entry and head to the quest marker for the fourth and final ruin.

Clear the Fourth Ruin

Defeat the Elite Enemies

Unlike in previous ruins, the fourth ruin will have the players fight two modified Vitreum Dancers and a modified Nocturnus Knight. Each elite enemy awaits at a different Macare Torch, so take the opportunity to deal as much damage to the enemies before the torch is out.

When the last torch is out, players must use Fae Ignis projectiles to keep relighting the torch like before. Also, keep at least 2-3 Fae Ignises alive, if possible, to keep the torch lit, especially as it gets blown out more frequently compared to previous ruin fights.

Pick Up Journal Entry IV and Open the Rewards Chest

Journal IV and Rewards Chest

After the fight, pick up Journal Entry IV to complete the quest and open the chest that spawns to receive a Lustrous Tide.

Quest of Faith Information

Quest of Faith Quest Information
Required Union Lvl None
Quest Location Penitent's End
Version Release 2.0

Part of the Tales of the Isles Event

Tales of the Isles

The Quest of Faith is a Side Quest required to complete an objective in the Tales of the Isles Event, specifically under the Isle Wanderings group of tasks. Finishing this will grant you further rewards under the event!

Tales of the Isles Event

Quest of Faith Rewards

Total Quest Rewards

Quest of Faith Quest Rewards

Unlocks The We're All Alone Trophy

We

Completing What Yesterday Wept, Today Doth Sing also unlocks the We're All Alone Trophy which allows you to claim 5 Astrites.

Trophy List and Rewards

Wuthering Waves Related Guides

Wuthering Waves - Quests

List of Quests

List of Quest Types

All Quests Types
Main Quests Companion Stories
Exploration Quests Side Quests
Tutorial Quests Daily Quests

All Side Quest Guides

Side Quest Guides
A Free Meal? I A Free Meal? II A Quest of Wits - I
A Quest of Wits - II A Quest of Wits - III A Taste of Everything
A True Arena Champion Alloy Smelt Boundary of Deduction
Camp Raid Cerulean Echoes Adrift in the Winds (Epilogue) Cerulean Echoes Adrift in the Winds (Part I)
Cerulean Echoes Adrift in the Winds (Part II) Dance Dance Chelonian! Data Overdash
De-Hoochief Explosive Spear Tip Testing Hero of the Leap
Investigate the Theft of Camp Supplies Journal of Jinzhou: Vol.1 Journal of Jinzhou: Vol.2
Kaleidoscope of Hongzhen Listen to Animals' Words: Translation of Bird's Language Listen to Animals' Words: Translation of Bird's Language - Sequel
Listen to Animals' Words: Translation of Cat's Language Listen to Animals' Words: Translation of Dog's Language Listen to Animals' Words: Translation of Fish's Language
Listen to Animals' Words: Translation of Frog's Language Listen to Animals' Words: Translation of Lizard's Language Listen to Animals' Words: Translation of Rabbit's Language
Lores Beyond the Ranges Lost History Lost Ranger
Messenger Mountain Melodies No Response Tonight
Photos of Jinzhou Quest of Faith Ragunna Holiday
Repair the Lighthouse at the Nameless Bay Repair the Lighthouse in Desorock Highland Restart the Radar
Save the World? Save the Cat! Scale of Memories Secret Investigation
Shooting Party Silver-Haired Echo Trainer - I Silver-Haired Echo Trainer - II
Silver-Haired Echo Trainer - III Skyward Voyage Skyward Voyage: Epilogue
Spring Adventures Tacet Discord Hunter Tales of the Past and Present: Central Plains
Tales of the Past and Present: Desorock Highlands Tales of the Past and Present: Dim Forest Tales of the Past and Present: Gorges of Spirits
Tales of the Past and Present: Norfall Barrens Tales of the Past and Present: Port City of Guixu Tales of the Past and Present: Tiger's Maw
Tales of the Past and Present: Whining Aix's Mire The Best Audience The Eternal Concert
The Fabled Magnetic Cube Mechanics - I The Fabled Magnetic Cube Mechanics - II The Fabled Magnetic Cube Mechanics - III
The Last Knight The Past is the Future: Continued The Past is the Future: Epilogue
The Past is the Future: Introduction Time to Study Trials of Old
Under the Moonlit Banyan Wait for Godo When Moonlight Shines in the Forest
Yhoran's Tactical Trial

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