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★ Version 2.2 is out now!
┣ 2.2 Characters: Cantarella, Aero Rover, Camellya
┣ Character Tier List | All Active Banners
┣ New Quest: The Maiden, The Defier, The Death Crier
┣ New Areas: Avinoleum, Beohr Waters
┗ Phase 2: Shorekeeper, Stellar Symphony
A Fleeting Night's Dream is Cantarella's Companion Story in Wuthering Waves. See how to unlock A Fleeting Night's Dream, its walkthrough, and all the rewards of this quest here!
To begin this quest, you must first complete Chapter 2 Act 4 The Maiden, The Defier, The Death Crier. Afterward, the quest will immediately appear in the quest log, under the Companion Stories tab.
The Maiden, The Defier, The Death Crier
Fast-Travel to Egla Town in Whisperwind Haven, where you will be greeted by a letter from someone called Ghost Girl A. After a small discussion with Abby, walk to the direction of Egla Town and speak with the Night of Remembrance guide to attend the festivities.
The Rover then encounters Cantarella among the crowd who explains the celebration’s premise, and invites them to solve a riddle which grants an elixir of revival when fulfilled.
Talk to all 3 stall keepers who give you a Music Box, Lucky Coin, and Doll With a Red Hat respectively, along with a riddle that corresponds to those items. Discuss the riddles with Cantarella who puts together all three items to create a functional music box.
Once played, the music box projects a ballerina causing the Rover to feel a sharp pain in their head. Cantarella offers to take them under her care in Porto-Veno Castle where the two retreat.
Approach the girl behind the bushes and follow her to a location where an apple-like plant grows. Upon closer inspection, the Rover deduces that they are poisonous Sea Apples which correspond with the Red Apples in the riddle.
Next, the girl takes them to a jellyfish-like plant which also turns out to be a venomous flower called a Jellyrose which answers the riddle of the Red Hat. With these in mind, search for Cantarella who can provide answers.
Upon approaching Cantarella and sharing your findings, she admits that the riddles all pertain to the Fisalia Family's horrendous Divine Trials, and that the Porto-Veno Castle has turned into a Sonoro Sphere called Sea of Ghosts because of it.
Together, the Rover and Cantarella dive into the Sonoro Sphere to break the curse surrounding the haunted landmark.
Within the Sonoro Sphere, the past and present coexist, and can be shifted at will by activating a Lamp after stepping into a designated jellyfish ring. After Cantarella entrusts you with the Lamp, press the Utility Button to activate it and step into the past.
Enemies will spawn in this dimension which you will have to defeat. Once finished, the pair will examine a notice left on the front desk ordering them to seek the most toxic Red Apple.
Enemies shrouded in shadow can appear on the battlefield, making them invulnerable to attacks. To reveal them and make them vulnerable, activate the Lamp while standing inside a jellyfish ring. A good visual cue to remember: an enemy is attackable once its colors return to normal.
To find the first apple, you must first switch to the past, and walk up the stairs in front of the front desk. Take the Sea Apple from its vase and be greeted by a small note which details an account written by one of the Ghost Girls.
Objectives | |
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1 | ![]() While still in the past, head up to the second floor and defeat all enemies that stand in your way. Step into the jellyfish ring in the hallway and use the Lamp to switch to the present. |
2 | ![]() Afterward, stand in front of the glass case, transform into Lottie Lost, clear the contamination by holding down your attack button, and pick up the book. |
3 | Return to the previous jellyfish ring and switch back to the past. This creates a hole through the floor which you can drop down from, switch back to the present, and collect another Sea Apple. |
Objectives | |
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1 | ![]() From the room where you find the second Sea Apple, use the Lamp to switch back to the past, and exit. Head toward your left until you see a small crevice in the wall. |
2 | ![]() Approach the next jellyfish ring, and switch back to the present to reveal a bookcase. Insert the book you've collected to open a secret room that contains the third Sea Apple, and pick it up. |
3 | ![]() Return to the front desk to submit all three apples which summons more enemies. Once defeated, knock three times on the door that appears to pass through it. |
Inside the room, approach the Jellyrose Medusa that Cantarella is observing. After a few moments of dialogue, you may choose to speak to Cantarella again and search the room with your Sensor for any hidden secrets.
Alternatively, you may also leave the room immediately as these actions are optional and will not impact the story in any way.
Outside of the room, use the Lamp to switch back to the past and approach the front desk. After a small conversation with Cantarella, jump down to find the Jellyrose Medusa only to be blocked by a bookcase. To open it, you will need two books entitled Past and Present.
Objectives | |
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1 | ![]() Head south from the bookcase until you reach a jellyfish ring, where shadowed enemies emerge. Switch to the present dimension to defeat them, then move forward. |
2 | ![]() In the next room, interact with a Premium Supply Chest to trigger another enemy encounter. Defeat them all to unlock the path ahead. |
3 | ![]() Once the enemies are eliminated, a bookshelf opens, granting access to another jellyfish ring. Use it to switch back to the past and retrieve the book labeled Past from the table. |
Head south until you find another bookshelf. Insert the Past Book into one of the slots to open a secret room where the Present Book is located. Pick it up and head back to the main bookshelf to deliver both books.
When found, the Jellyrose Medusa quickly escapes, spawning two enemies each on different dimensions. Switch between past and present to defeat them, then continue forward when the path opens.
Approach another jellyfish ring at the end of the hallway and watch Cantarella rebuild a staircase going upward.
With the pieces now in place, ascend the staircase using the Bouncy Jellyfish to aid your climb. Upon reaching the top, switch to the present to summon additional Bouncy Jellyfish and continue your ascent until you reach the summit.
Move to your right and give chase to the Medusa, defeating any enemies that stand in your way. Switch between dimensions whenever a bookshelf obstructs your path, pressing forward until you finally catch the Jellyrose Medusa. Finally, return to the front desk and knock three times on the door that reappears.
Back in the room once more, approach Cantarella as she shares a few words about the music box resting at the center of the table. Afterward, you can choose to speak with her again or use your Sensor to search the room for hidden secrets.
Though entirely optional and without impact on the story, these actions offer additional insight. Alternatively, you may leave immediately to continue your exploration.
After leaving the room, talk to the Ballerina Doll and help them find their missing round hat. Continue forward until you find another jellyfish ring and use your Lamp. Enemies spawn as the dimensions fail to switch, requiring you to defeat them all.
Once defeated, successfully switch to the present and continue your search for the round hat. After realizing that the hat may not be at the backstage, walk south and approach the Ballerina Doll.
The dimensions will shift each time you approach the Ballerina Doll, summoning enemies along the way which you will have to fight. Keep pressing on until you reach a theater in the past where multiple ballerinas are scattered among the seats.
Approach the doll with purple hair, posed beneath a spotlight, and speak with her. She will hand you the Round Hat, which must be delivered to the doll with brown hair.
After completing the exchange, continue toward the stage as the dimensions shift once more. Watch as Cantarella vanishes into thin air, then follow her into the depths, where the remnants of the corrupted Fisalia Family head await your arrival.
The Late Head of Fisalia will take on the form of a Tempest Mephis. Once its head is reduced to half during the first phase, it will enter the second phase where a second copy of itself is summoned, and their health is back to full.
Once both enemies are vanquished, a series of cutscenes will play in succession that gives this story a fitting conclusion, allowing you to claim your rewards for a job well done in assisting Cantarella!
While the head of Fisalia is shrouded in shadow, it will remain invulnerable to all types of attacks. Perform Dodge maneuvers and Counterattacks against his attacks to charge up your Lamp, and activate its power to render your enemy vulnerable to attacks, and stunned for a period of time.
A Fleeting Night's Dream Quest Information | |
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Required Union Lvl | None |
Quest Location | Porto - Veno Castle |
Version Release | 2.2 |
A Fleeting Night's Dream Quest Rewards |
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Completing A Fleeting Night's Dream also unlocks the To Dream's Shores Trophy which allows you to claim 10 Astrites.
All Quests Types | |
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Main Quests | Companion Stories |
Exploration Quests | Side Quests |
Tutorial Quests | Daily Quests |
Cantarella Character Story Guide | A Fleeting Night's Dream Companion Story Walkthrough and Rewards
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