★ Version 3.2 out now!
┣ Sigrika → Builds, Materials, Weapon
┣ Qiuyuan → Builds, Materials, Weapon
┗ Phase 2 → Lynae, Zani, Phoebe
★ 3.2 Main Story, All Events
★ Exclusives: Tier Maker | State of the Meta

Sigrika is a playable 5-star Aero Gauntlet character in Wuthering Waves (WuWa). Check out this guide for the best Sigrika build, Sigrika best teams, echoes, kit (skills), skill priority, and voice actor here!
| Sigrika Character Guides | |
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List of Contents
| Resonator Information | ||
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Sigrika |
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| Rarity | ★★★★★ | |
| Element | ||
| Weapon | ||
| How to Get | Limited Convene | |
| Voice Actor (EN) | Maya Lindh | |
| Overall | Role | Endgame |
|---|---|---|
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Main DPS:
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ToA:
WhiWa:
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| The endgame tier placement considers the buffs present in both endgame modes. This will get updated periodically as buffs change. | ||
| Lv. 90 | |
|---|---|
| HP | 10775 |
| ATK | 437 |
| DEF | 1136 |
| Strengths | |||
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• High DMG multipliers that primarily scale off Echo Skill DMG. Great for building her, as you don't need to reroll for certain substats. • Great self-buffing capabilities and has amazing crowd control utility for all endgame content. |
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| Weaknesses | |||
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• Huge difference in performance with her Signature Weapon, Solsworn Ciphers, and other alternative options. • Locked into Echo Skill Teams. Performs significantly worse with Aero-centric or general Tune Break teams. • Lacks Tune Shifting mechanics amidst other 3.x characters who have them. |
Sigrika is a strong Aero character whose main archetype revolves around Echo Skill DMG to defeat enemies in battle. She is a competitive DPS unit with her high DMG multipliers, self-buffing tools, and crowd control utility.
Sigrika's main downside as a playable character, however, is her inflexibility towards team building. Her kit is tailor-fitted towards Echo Skill DMG and suffers greatly without it. Furthermore, she lacks Tune Shifting mechanics, a common feature in most 3.x characters, and highly valued in recent iterations of endgame content.
Sigrika is a character worth pulling for, as she is a premier Aero DPS unit who exemplifies the Echo Skill DMG composition. She is a powerful DPS character of this archetype, along the likes of Phrolova and Galbrena, with flexibility for dual DPS comps.
If you have no other Echo Skill-centric characters, she can suffer significantly, which is an important consideration for players if they have such investments. Sigrika is a high investment character that requires Qiuyuan to perform at the top level.
For newer players, Sigrika is not that important of a character to pull for, as Echo Skill DMG requires some investment before seeing its strength in the meta. While she can work in certain Aero comps, her performance is significantly worse.
However, with Qiuyuan running alongside her, you can aim to get both with the amount of pulls in the game to make up one of the best Echo Skill teams in the game, albeit requiring significant luck.
| Best Weapon | ||
|---|---|---|
| Alt. Weapons | ||
| Sonata Effect |
5-piece |
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| Cost Pattern | 4 3 3 1 1 | |
| Main Echo |
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| Echo Main Stats Priority | ||
|---|---|---|
| 4 COST | 3 COST | 1 COST |
| Crit DMG or CRIT Rate | Energy Regen or ATK% | ATK% |
| Echo Substats Tuning Priority | ||
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1. CRIT DMG ★★★ 2. CRIT Rate ★★★ 3. Energy Regen ★★ 4. ATK% ★★ 5. Flat ATK ★ | ||
Sigrika is a complex DPS character to build, since her scaling revolves around Echo Skill DMG, which can only be buffed by certain Echo Sets, weapons, and Resonators. As such, you mostly want to focus on her standard Crit and ATK stats, followed by her Energy Regen.
To maximize her kit, make sure to balance her Crit. stats to get the best damage possible. You won't benefit much from stacking any specific DMG Type Bonus, so they're not worth rerolling for.
It's important to note that her 3-COST options are quite different from other DPS units. She benefits more from ATK than Aero DMG, but she must meet her Energy Regen requirements first. If you don't have Echoes with ER substats, we recommend getting a 3-COST ER piece instead.
Sigrika's passive gives her an extra 2% Echo Skill DMG Bonus for every point of Energy Regen above 125%. This means that you'll get a 50% Echo Skill DMG Bonus if Sigrika has 150% Energy Regen.
Make sure to meet this requirement, as her damage greatly scales off this, and Echo Skill DMG buffs are quite hard to get.
| Main Echo | Explanation |
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・Best Echo for Sigrika since it stacks on top of Sound of True Name's set effect. ・It gives both Aero DMG and Echo Skill DMG buffs, which is ideal on Sigrika. ・Deals Aero DMG when cast. ・Summon-type Echo, so it's easily weaved into combos. |
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・Second choice for Sigrika if you have Sierra Gale as her Echo set. ・Gives Aero DMG Bonus and Heavy Attack DMG Bonus, which is decent on Sigrika. ・Summon-type Echo, so it's easy to add in combos. ・Deals Aero DMG when cast. |
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・An older, less efficient version of its Nightmare variant. ・Transform-type Echo, so it requires timing with Sigrika's combos. ・Gives Aero DMG and Heavy Attack DMG, but is conditional. |
| Echo Set | Rating |
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(5-pc) |
★★★ - Best This is the best set for Sigrika, as it increases both Aero DMG and Echo Skill DMG. The majority of her skills scale off Echo Skill DMG, so the entire set is optimally used. Recommended Main Echo: |
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(5-pc) |
★★☆ - 2nd Best The next best set is Sierra Gale since it gives a generalistic Aero DMG buff to Sigrika, especially when she uses her Intro Skill. It loses out a bit on buffs compared to her Sound of True Name, but is quite usable throughout all stages of the game, especially since it's widely available for most players. Recommended Main Echo: |
List of All Echoes and Sonata Effects
| Weapon | Skill | |
|---|---|---|
| 1 |
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Sunward Increases ATK by 12%. Casting Intro Skill or Echo Skill grants 32% Echo Skill DMG Amplification for 15s. When dealing Echo Skill DMG, Aero DMG ignores 10% of the target's DEF for 6s. |
| 2 |
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Darkness Breaker Increases ATK by 12%. Casting Basic Attack grants the following effects: Dealing damage ignores 8% of the target's DEF and amplifies Spectro Frazzle DMG dealt by 50% for 6s. Retriggering the effect resets its duration. |
| 3 |
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Stormy Resolution Increases Energy Regen by 12.8%. When hitting a target with Resonance Skill, increases Basic Attack DMG Bonus by 10%, lasting for 8s. When hitting a target with Basic Attacks, increases Resonance Skill DMG Bonus by 10%, lasting for 8s. |
| 4 |
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Barrier Breacher Increases ATK by 12%. Dealing damage to targets under Tune Strain: Interfered grants 6% Basic Attack DMG Bonus for 3s, stacking up to 4 times. This effect can be triggered once every 0.5s. Retriggering the effect resets its duration. |
| 5 |
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Ad Veritatem Gain 12% Attribute DMG Bonus. When using Resonance Liberation, the wielder gains 48% Resonance Liberation DMG Bonus for 8s. This effect can be extended by 5 seconds each time Resonance Skills are cast, up to 3 times. |
| 6 |
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Plenilune Radiance Increases ATK by 12%. Casting Intro Skill or Resonance Liberation increases Resonance Liberation DMG by 20% for 15s. Obtaining Shield allows Resonance Liberation DMG to ignore 7.2% of the target's DEF for 7s, stacking up to 5 times. This effect is triggered once every 0.5s. Upon casting Intro Skill, this effect reaches max stacks immediately, lasting for 3s. |
| 7 |
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Wallbreaker When Resonance Skill is cast, increases the caster's Resonance Liberation DMG Bonus by 18%, lasting for 15s. |
| 8 |
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Ceaseless Aria When Resonance Skill is cast, restore 8 Concerto Energy. This effect can be triggered 1 time(s) every 20s. |
Sigrika unfortunately doesn't have a lot of weapons to choose from. Solsworn Ciphers is undoubtedly her best-in-slot option, synergizing with her Aero and Echo Skill DMG-centric kit. The next best alternative is Blazing Justice with its stats and passive, but Sigrika won't fully benefit from its weapon skill aside from the DEF shred.
You can also use the 1.x standard Gauntlets, Abyss Surges, for its high ATK stat and Energy Regen passive, but getting her ideal Crit. ratio will be a lot more difficult. Other limited 5-star and 4-star can be used primarily as stat sticks, while Marcato is a niche pick for her to meet her ER requirements.
| Character / Role | Echo Set |
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(Main DPS) |
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(Sub-DPS) |
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(Sub-DPS) |
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| Character | Explanation |
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| | Sub-DPS Replacement for Shorekeeper In an alternative setup, you can run Ciaccona for a Mono Aero team where all buffs are funneled towards Sigrika in exchange for no sustain. Quite hard to manage, but is essentially stronger than running Shorekeeper. |
| | Sub-DPS Replacement for Shorekeeper Iuno can replace Shorekeeper since she can provide Qiuyuan with Heavy Attack DMG buffs and team-wide healing. Furthermore, she deals good damage of her own, making for a damage-oriented team comp. |
| | Sub-DPS Replacement for Shorekeeper or Qiuyuan Cantarella can be used in replacement for either character, as her value is quite versatile. She can heal, provide multiple Echo Skill casts, and deal decent damage of her own. |
Sigrika's best-in-slot team is with Qiuyuan and Shorekeeper, since both of them can funnel buffs to Sigrika for a more consistent and optimal damage-per-rotation (DPR). Qiuyuan can provide both multiple Echo Skill casts and Echo Skill DMG buffs, making him an essential unit in the party.
As for Shorekeeper, she's the best support character for her extensive Crit and All-Type DMG buffs, on top of providing amazing sustain for the team. Lastly, Sigrika maximizes all of these buffs during her on-field time, alongside her own self buffs for huge damage.
| 1 | Begin combat with Shorekeeper and go through her combos to build up her Resonance and Concerto gauges. Once her Resonance Liberation is up, cast it to deploy Stellarealm and switch to Qiuyuan once Outro is available. |
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| 2 | After Qiuyuan's Intro, perform two Basic Attacks to fill his Forte quickly. Then, cast Echo Skill and his Resonance Liberation to deal extra damage to enemies. |
| 3 | Next, hold his Heavy Attack button to perform his 3-step attack string, consuming his Forte in the process. Lastly, cast Resonance Skill before switching to Sigrika via Outro. |
| 4 | As Sigrika, quickly cast Echo Skill and three Basic Attacks. Then, cast Resonance Skill to generate two Runes followed by an enhanced Heavy Attack. |
| 5 | Afterwards, cast Resonance Liberation to enter the Divergent state. |
| 6 | Next, do five more Basic Attacks to gain two Rune stacks. Once available, do an empowered Heavy Attack. |
| 7 | After performing two Heavy Attacks, hold Resonance Skill to charge it. Once the instance of damage is dealt, you can switch back to Shorekeeper with Outro. |
| 8 | Shorekeeper detonates the realm after all three Intro skills. |
| 9 | Repeat until all enemies are defeated. |
| Character / Role | Echo Set |
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(Main DPS) |
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(Main DPS) |
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(Sub-DPS) |
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| Character | Explanation |
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| | Sub-DPS Replacement for Qiuyuan Cantarella can be used in replacement for Qiuyuan, as her value is quite versatile. She can heal, provide multiple Echo Skill casts, and deal decent damage of her own. However, mostly Phrolova benefits here, while Sigrika only benefits from the extra Echo Skill casts. |
Sigrika can work in a double DPS setup revolving around the Echo Skill DMG composition. The bulk of Phrolova's damage is dealt off-field, so Sigrika can focus on being the on-field attacker.
Do note that Sigrika's skills only scale off Echo Skill DMG and are not considered Echo Skill casts. This means that only Qiuyuan and the Echo Skills of all three characters can proc Hecate's off-field attacks.
| 1 | Begin combat with Phrolova and build up her Volatile Notes with three Basic Attacks and her Resonance Skill combos. |
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| 2 | Once six Volatile Notes are available, hold Heavy Attack to perform Scarlet Coda and enter the Resolving Chord state. In this state, activate her Liberation and summon Hecate. |
| 3 | With Hecate now on-field, switch to Qiuyuan via Outro. |
| 4 | As Qiuyuan enters via his Intro, do two Basic Attacks to fill his Swordster's Soliloquy Forte. Once done, cast Echo Skill and Liberation to deal extra damage to enemies. |
| 5 | With his Forte full full, hold the Heavy Attack button to do his 3-attack string that consumes his stacks for extra damage. Then, cast his Resonance Skill and switch out to Sigrika via Outro. |
| 6 | As Sigrika enters the field via Intro, quickly cast Echo Skill and three Basic Attacks. |
| 7 | Then, cast Resonance Skill to generate two Runes. Afterwards, perform a Heavy Attack to fill half her Forte bar followed by her Resonance Liberation. |
| 8 | Next, do five Basic Attacks to gain two Rune stacks. Then, do an empowered Heavy Attack once available. |
| 9 | After casting two Heavy Attacks, hold Resonance Skill to charge it. Once the instance of damage is dealt, you can switch back to Phrolova with Outro. |
| 10 | Repeat until no enemies are left. |
| Character / Role | Echo Set |
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(Main DPS) |
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(Sub-DPS) |
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(Sub-DPS) |
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| Character | Explanation |
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| | Support Replacement for Shorekeeper Aero Rover can replace Shorekeeper to make up a Mono Aero team. Rover buffs Aero Erosion by increasing its max stacks, and heals the team up quite well with their skills. |
Sigrika can work in a general Aero-centric team by having Ciaccona in the party. While the team lacks Echo Skill DMG buffs, the Aero DMG bonuses and amplification Ciaccona provides can be a decent alternative for some players.
Shorekeeper also provides the best value for a support by giving Crit. stats and All-Type DMG amplification, making her the optimal choice. For this team, make sure to have each member cast their Echo Skills to activate some of Sigrika's passives.
| 1 | Start with Shorekeeper and do her optimal combos to build her Resonance and Concerto gauges. Once Liberation is available, activate Stellarealm and switch to Ciaccona via Outro. |
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| 2 | Once on-field, have Ciaccona do her optimal combos and build up her Resonance energy as quickly as possible. When available, group up enemies with her enhanced Heavy Attack and immediately cast her Resonance Liberation. |
| 3 | Make sure Ciaccona is applying Aero Erosion before switching out to Sigrika via her Intro. |
| 6 | After entering the field, have Sigrika quickly cast Echo Skill and three Basic Attacks. |
| 7 | Then, cast Resonance Skill to generate two Runes. Afterwards, perform a Heavy Attack to fill half her Forte bar followed by her Resonance Liberation. |
| 8 | Next, do five Basic Attacks to gain two Rune stacks. Then, do an empowered Heavy Attack once available. |
| 9 | After casting two Heavy Attacks, hold Resonance Skill to charge it. Once the instance of damage is dealt, you can switch back to Shorekeeper with Outro. |
| 10 | Shorekeeper will detonate the Stellarealm with all three Intro Skills performed. |
| 11 | Repeat until there are no enemies on the field. |
| Combo |
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| Intro → Echo Skill → BA (x3) → Res. Skill * → HA → Res. Lib. → BA (x5) → HA → Res. Skill (Hold) → Outro |
| * Sigrika can interchange between using Resonance Skill or a Basic Attack here. Resonance Skill: Causes Heavy Attack to pull enemies together, great for grouping. Basic Attack: Causes Heavy Attack to stagnate enemies, good for interrupting enemies and combo follow-ups. |
This is a fast combo for Sigrika's Rune generation and is the best to follow for standard rotations. Start with Intro and enter the Convergent state. Then, do three Basic Attacks to enter the Decipher state followed by Resonance Skill to pull enemies together.
Next, do Sigrika's enhanced Heavy Attack, then cast Resonance Liberation to get Divergent. Afterwards, do five Basic Attacks and another enhanced Heavy Attack. With two Heavy Attacks done, hold Resonance Skill to cast her finisher before exiting the field.
| How to Get | Materials |
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| Normal Enemies | |
| World Boss |
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| Overworld Material |
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| Currency |
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| How to Get | Materials |
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| Normal Enemies | |
| Forgery Challenge | |
| Weekly Boss | |
| Currency |
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Sigrika Ascension Materials and Farming Guide
| Character Ascension Materials | |
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| Rank 1 20 ➔ 40 |
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| Rank 2 40 ➔ 50 |
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| Rank 3 50 ➔ 60 |
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| Rank 4 60 ➔ 70 |
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| Rank 5 70 ➔ 80 |
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| Rank 6 80 ➔ 90 |
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| Total Forte Materials | |
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| Main Nodes (Total) Lv. 1 ➔ 10 |
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| Stat Bonus 1 (Total) |
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| Stat Bonus 2 (Total) |
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| Inherent Skill 1 |
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| Inherent Skill 2 |
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| Level Upgrade | Upgrade Materials |
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| 1 ➔ 2 | |
| 2 ➔ 3 | |
| 3 ➔ 4 | |
| 4 ➔ 5 | |
| 5 ➔ 6 | |
| 6 ➔ 7 | |
| 7 ➔ 8 | |
| 8 ➔ 9 | |
| 9 ➔ 10 | |
| Skill | Priority | Explanation |
|---|---|---|
| Normal Attack | ★★★☆☆ | Sigrika uses her Basic Attacks to setup her other skills and get Runes. As such, you want to level this up alongside her other skills, but as a secondary skill. Focus on her Forte Circuit and Liberation first. |
| Resonance Skill | ★★★☆☆ | Sigrika's Resonance Skill isn't the primary damaging skill of her kit, but still accounts for some of it. You want to level this up alongside her Normal Attacks. |
| Forte Circuit | ★★★★★ | The majority of Sigrika's DMG comes from her Forte Circuit, so you want to upgrade this first. |
| Resonance Liberation | ★★★★☆ | After her Forte Circuit, Sigrika's Liberation is the next strongest damaging skill. Upgrade this second. |
| Intro Skill | ★★☆☆☆ | This skill isn't too important on Sigrika but is still an additional source of damage, regardless. Level this up last. |
When leveling up Sigrika's skills, focus on her Forte Circuit first, followed by her Resonance Liberation, as these two skills make up the majority of her damage output. Then, invest some points into her Normal Attacks and Resonance Skill, since these two do add up to her damage while setting her primary skills up for max damage.
Next, you can go and upgrade Sigrika's Intro Skill to add more damage. Invest in this last, if at all, in case you also need to farm for other characters as well.
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| One, Two, Three |
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Perform up to 4 consecutive attacks, dealing Aero DMG. Enter the Decipher state for 5s after casting Basic Attack Stage 4. This effect ends early if Sigrika is switched off the field. When Sigrika has at least 50 points of Full Stop, her Basic Attack cycle starts from Stage 2. Basic Attack - Elucidated: While in the Decipher state, press Normal Attack on the ground to cast Basic Attack - Elucidated, dealing Aero DMG (considered Echo Skill DMG). Leave the Decipher state upon casting this skill. Attribute Bonuses: 1. Crit. Rate +1.20% 2. Crit. Rate +2.80% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Basic Attack Stage 1 DMG | 26.64% |
| Basic Attack Stage 2 DMG | 25.32%+25.32% |
| Basic Attack Stage 3 DMG | 16.80%+16.80%+22.40% |
| Basic Attack Stage 4 DMG | 20.80%+26.00%+26.00%+31.20% |
| Basic Attack - Elucidated DMG | 30.96%*3+61.92% |
| Heavy Attack DMG | 29.24%*2 |
| Mid-air Attack DMG | 52.70% |
| Dodge Counter DMG | 33.15%+33.15%+44.20% |
| Mid-air Dodge Counter DMG | 103.70% |
| Dodge Counter - Decipher DMG | 30.96%*3+61.92% |
| Heavy Attack STA Cost | 20 |
| Mid-air Attack STA Cost | 30 |
| Mid-air Dodge Counter STA Cost | 30 |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Royan Close Quarters Combat |
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BOOMY BOOM!: Attack the target, dealing Aero DMG. Press Normal Attack shortly after casting BOOMY BOOM! to cast Basic Attack Stage 3. BIG BOOMY BOOM!: While in the Decipher state, press Resonance Skill on the ground to cast BIG BOOMY BOOM!, dealing Aero DMG (considered Echo Skill DMG). Leave the Decipher state upon casting this skill. Soliskin to the Aid: While in the Decipher state, with at least 50 points of Full Stop, press Resonance Skill on the ground to cast Soliskin to the Aid, dealing Aero DMG (considered Echo Skill DMG). Leave the Decipher state upon casting this skill. Attribute Bonuses: 1. ATK +1.80% 2. ATK +4.20% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| BOOMY BOOM! DMG | 14.40%+14.40%+14.40%+28.80% |
| BIG BOOMY BOOM! DMG | 14.49%*4+86.94% |
| Soliskin to the Aid DMG | 14.00%*3+97.97% |
| BOOMY BOOM! Cooldown | 10 |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Within Infinity's Embrace |
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Heavy Attack - Schemata of Runes: Hold Normal Attack to consume two Runes and cast Heavy Attack - Schemata of Runes, dealing Aero DMG. Based on the types of the Runes consumed, Sigrika gains the following effects: - When consuming Rune: Trust and Rune: Answer, this skill gains the effect of Runic Outburst. - When consuming two Runes: Trust, this skill gains the effect of Runic Chain Whip. - When consuming two Runes: Answer, this skill gains the effect of Runic Soliskin. When consuming Runes, if Sigrika holds at least 30 points of Soliskin Vitality, consume 30 points to increase the DMG Multipliers of the current Runic Outburst, Runic Chain Whip, and Runic Soliskin by 50%. Obtain a stack of Innate Gift?. When consuming Runes, if Soliskin Vitality is lower than 30 points, consume all Soliskin Vitality. Every 10 points of Soliskin Vitality consumed grants the current Runic Outburst, Runic Chain Whip, and Runic Soliskin 15% DMG Amplification. Heavy Attack - Schemata of Runes deals Echo Skill DMG. Runic Outburst: Deal Aero DMG (considered Echo Skill DMG). Runic Chain Whip: Stagnate nearby targets and deal Aero DMG (considered Echo Skill DMG). Runic Soliskin: Pull in nearby targets and deal Aero DMG (considered Echo Skill DMG). Forte Circuit - Learn My True Name: When Full Stop reaches 100 points, if Forte Circuit - Learn My True Name is not on Cooldown, press Resonance Skill to cast Resonance Skill - BOOMY BOOM! or Resonance Skill - Soliskin to the Aid. Hold Resonance Skill to consume all Full Stop to cast Forte Circuit - Learn My True Name, dealing Aero DMG (considered Echo Skill DMG). Innate Gift?: Sigrika can hold up to 2 stacks of Innate Gift?. Each stack grants Runic Outburst, Runic Chain Whip, Runic Soliskin and Forte Circuit - Learn My True Name 30% DMG Amplification. This effect ends after Sigrika casts Forte Circuit - Learn My True Name or is switched off the field. Rune: Sigrika holds up to 4 Runes. Without Full Stop, Sigrika can only hold up to 2 Runes. When Sigrika gains a new Rune at max capacity, the existing Runes shift one slot to the left, removing the leftmost Rune. With at least 50 points of Full Stop, Sigrika can hold 2 additional Runes. Hitting a target directly with Basic Attack - Elucidated or Dodge Counter - Decipher grants one Rune: Trust. Hitting a target directly with Resonance Skill - BIG BOOMY BOOM! or Resonance Skill - Soliskin to the Aid grants one Rune: Answer. Full Stop: After casting Heavy Attack - Schemata of Runes, gain 50 points of Full Stop, up to 100 points. Soliskin Vitality: When any nearby Resonators in the team cast Echo Skill, Sigrika gains 10 points of Soliskin Vitality, up to 60 points. Echoes with the same name can only trigger this effect once. Casting Outro Skill - In This Very Moment resets the record of Echo triggering this effect. |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Heavy Attack - Schemata of Runes DMG | 66.65% |
| Runic Outburst DMG | 59.19%+103.58%+133.17% |
| Runic Chain Whip DMG | 25.00%*4+33.33%*3 |
| Runic Soliskin DMG | 20.00%+30.00%*4+59.99% |
| Forte Circuit - Learn My True Name DMG | 152.35%+457.03% |
| Forte Circuit - Learn My True Name Cooldown | 25 |
| Forte Circuit - Learn My True Name Concerto Regen | 10 |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Inherent Skill 1: True Names Invoked |
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Casting Intro Skill - Solsworn Etymology grants Convergent for 20s.
Convergent: The next time Sigrika obtains a Rune, she additionally obtains a Rune of the same type and removes Convergent. When Sigrika holds Divergent and Convergent at the same time, Convergent takes priority. When Sigrika holds 100 points of Full Stop, Convergent doesn't take effect. |
| Inherent Skill 2: True Names Aligned |
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When any nearby Resonators in the team cast Echo Skill, Sigrika gains a stack of Blessing of Runes, up to 6 stacks. Echoes with the same name can only trigger this effect once. This effect resets upon a lineup change. Blessing of Runes: Each stack of Blessing of Runes grants the active Resonator in the team 3% Aero DMG Bonus and 3% Echo Skill DMG Bonus. When Blessing of Runes reaches 6 stacks. Sigrika additionally gains 30% Aero DMG Bonus and Echo Skill DMG Bonus. For every 1% of Sigrika's Energy Regen over 125%, Sigrika gains 2% Echo Skill DMG Bonus for up to 50%. |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Where Trust Leads Me! |
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Deal Aero DMG (considered Echo Skill DMG). Gain Divergent for 20s.
Divergent: The next time Sigrika obtains a Rune, she additionally obtains a Rune of the opposite type and removes Divergent. When Sigrika holds Divergent and Convergent at the same time, Convergent takes priority. When Sigrika holds 100 points of FUll Stop, Divergent doesn't take effect. Attribute Bonuses: 1. ATK +1.80% 2. ATK +4.20% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Skill DMG | 433.29% |
| Cooldown | 25 |
| Resonance Cost | 125 |
| Concerto Regen | 20 |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Solsworn Etymology |
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Deal Aero DMG. Press Normal Attack shortly after casting Intro Skill to cast Basic Attack Stage 2. Attribute Bonuses: 1. Crit. Rate +1.20% 2. Crit. Rate +2.80% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Skill DMG | 82.20% |
| Concerto Regen | 10 |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| In This Very Moment |
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Attack the target, deal Aero DMG equal to 795% of Sigrika's ATK. Gain 2 stacks of Encapsulated for 30s.
Encapsulated: When any nearby Resonators in the team cast Echo Skills, Stagnate the target and consume 1 stack of Encapsulated. Encapsulated stacks up to 2 times. All stacks of Encapsulated are removed when Sigrika is removed from the lineup. |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Tune Break: Gauntlets |
|---|
| When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target. |
| Why We Recommend It | |
|---|---|
| S1 | ★★★★★ - Amazing Decent upgrade to her secondary damage sources, which are her empowered Basic Attacks and Resonance Skills. Furthermore, she gains interruption immunity and Stagnates a lot more frequently per rotation. |
| S2 | ★★★★★ - Amazing Sigrika's Forte skill, Learn My True Name, is a huge nuke considered to be her strongest attack. The upgrade from S2 offers an increase in her personal damage and is an investment worth considering for most low spenders. Best stopping point for most players. |
| S3 | ★★★★☆ - Great S3 provides great utility and buffing for Sigrika, since it essentially doubles the DMG Amplification her Forte Circuit's damaging skills receive. Additionally, switching out or using her rotations will not remove the stack. It's essentially available throughout the entire fight. Do take note that this Sequence only takes effect from the 2nd rotation onwards. |
| S4 | ★★☆☆☆ - Okay While it provides an ATK boost for the entire team, the buff itself is quite lackluster especially for its cost. It's an okay upgrade only if you plan to get her higher sequences later on. |
| S5 | ★★★☆☆ - Good Provides a decent increase to one of Sigrika's primary damaging skills and nukes. |
| S6 | ★★★★★ - Amazing Very strong sequence capstone, since it drastically increases her personal DMG output from her Forte Circuit. Aside from the big 30% overall DMG increase, Sigrika also receives DMG Amplification and DEF ignore, making it a massive upgrade for her. |
| S1 | The Gleam Meant for Radiance The DMG Multipliers of Basic Attack - Elucidated, Dodge Counter - Decipher, Resonance Skill - BIG BOOMY BOOM!, and Resonance Skill - Soliskin to the Aid are increased by 70%. Sigrika becomes immune to interruptions while casting Basic Attack - Elucidated, Resonance Skill - BIG BOOMY BOOM!, and Resonance Skill - Soliskin to the Aid. Encapsulated now stacks up to 3 times. After casting Outro Skill In This Very Moment, Sigrika obtains 1 additional stacks. |
|---|---|
| S2 | The Bitterness Steeped in Hope The DMG Multiplier of Forte Circuit - Learn My True Name is increased by 120%. When not in combat for over 4s, Sigrika gains Divergent. This effect is active for up to 1 time every 4s. |
| S3 | I Flee, Yet I Seek Innate Gift? now stacks up to 4 times and is no longer removed after Sigrika casts Forte Circuit - Learn My True Name or is switched off the field. When not in combat, all Innate Gift? stacks are removed every 30s. |
| S4 | I Lose, Yet I Gain When a Resonator in the team casts Echo Skill, all Resonators in the team gain an 20% ATK increase for 20s. |
| S5 | Until Submerged by the Dark The DMG Multiplier of Resonance Liberation Where Trust Leads Me! is increased by 30%. |
| S6 | True Names Resurfaced, Rising in Light Targets take 30% more DMG from Sigrika. Innate Gift? gains following effects: - Each stack grants Runic Outburst, Runic Chain Whip, Runic Soliskin, and Forte Circuit - Learn My True Name 15% DMG Amplification, up to 60%. - Each stack causes Runic Outburst, Runic Chain Whip, Runic Soliskin, and Forte Circuit - Learn My True Name to ignore 7.5% of the target's DEF when dealing damage, up to 30%. |
| Limited Banner | |
|---|---|
![]() When the Runes Glitter |
|
| Availability |
|---|
| Version 3.2 - Phase 1 March 19, 2026 - April 9, 2026 (Asia) |
You can get Sigrika by pulling in the Character Event Convene called When the Runes Glitter which is available in Version 3.2 from March 19, 2026 to April 9, 2026 (UTC-5).
| Sigrika Voice Actor List | |
|---|---|
| EN | Maya Lindh |
| JP | Akasaki Chinatsu |
| CN | Qian Chen |
| KR | Jang Ye Na |
| Gender | Female |
|---|---|
| Birthplace | Lahai-Roi |
| Affiliation | Roya Tribe |
| Basic Info | Sigrika, a student of Startorch Academy and a Resonator of Royan Runes. On the path to becoming a true Solsworn, strewn as it is with confusion and misery, Sigrika devotes herself fully to every challenge, to solving every puzzle presented to her. |
| Patch | Changes |
|---|---|
| Ver. 3.2 (Phase 1) |
• Sigrika joins the list of playable characters, entering as a top tier Aero Echo Skill DMG dealer. |

| List of All Characters | List of Character Builds |
| All Character Ascension Materials | All Wing and Glider Skins |
| Resonator Rarity | |
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5-Star Characters |
4-Star Characters |
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| Other Resonator Lists | ||
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| Voice Actors | Free Characters | |
| Healers | Factions | |
| Upcoming Characters | ||
| Upcoming Characters | ||
|---|---|---|
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Sigrika Best Builds and Teams

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