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Experimental Zone is the second zone you will encounter in Wuthering Wave's Tower of Adversity. Check out how to unlock the Experimental Zone, a team distribution guide, all towers, and all rewards here!
List of Contents
Experimental Zone is unlocked once you've cleared all floors in the Stable Zone of the Tower of Adversity.
In all Tower of Adversity Zones, each character has a total of 10 Vigor, this means that you can only use a character a limited amount of times. It's impossible to use one character for all stages in a zone.
We recommend building characters enough to build two teams to clear Experimental Zone with ease!
If you have strong characters that are fully invested on, we recommend using one team per Tower.
Some enemies can be resistant to a particular element, so make sure to check out all the enemies in a tower first before deciding on a team.
If your characters are built with varied amounts of investment, we recommend using two teams per Tower.
Put your strongest team in the first and fourth stages while the weaker team is placed on the second and third stages. Both teams will only consume 5 Vigor per Tower, so you don't have to worry about managing your Vigor.
The Experimental Zone consists of two towers that consist of four stages each. Vigor for each character is shared for both towers, so manage your teams carefully.
Stages | Interference |
---|---|
Floors 1-2 | Outro Skill DMG Bonus is increased by 120%. After an Outro Skill is cast, all party members' ATK is increased by 30% for 10s. |
Floors 3-4 |
When Characters deal damage, they restore 10 Concerto Energy. This has a 1.5s CD. When characters cast Intro Skills, they restore 40 Resonance Energy. This has a 10s cooldown. |
Stages | Enemies |
---|---|
Floor 1 | |
Floor 2 | |
Floor 3 | |
Floor 4 |
Experimental Zone Resonant Tower Guide
Stages | Interference |
---|---|
Floors 1-2 | Echo Skill DMG is increased by 200%. After Resonators release Echo Skills, their ATK is increased by 25% for 8s, and they restore 30% Resonance Energy. |
Floors 3-4 | After Echo skill is cast, all party members' DMG is increased by 20% and DEF by 20% for 15s, stacking up to 3 times. |
Stages | Enemies |
---|---|
Floor 1 | |
Floor 2 | |
Floor 3 | |
Floor 4 |
Experimental Zone Echoing Tower Guide
Crests Gained | Rewards |
---|---|
1 |
Astrite
x100
Shell Credit
x40000
Hazard Record
x20 |
3 |
Astrite
x100
Shell Credit
x40000
Hazard Record
x20 |
4 |
Astrite
x100
Hazard Record
x20 |
6 |
Astrite
x100
Hazard Record
x20 |
9 |
Astrite
x100
Hazard Record
x20 |
12 |
Astrite
x100
Hazard Record
x40 |
15 |
Astrite
x100
Shell Credit
x50000
Hazard Record
x40 |
18 |
Astrite
x100
Hazard Record
x40 |
21 |
Astrite
x100
Hazard Record
x40 |
24 |
Astrite
x100
Hazard Record
x40 |
All Hazard Zone Towers | ||
---|---|---|
Resonant Tower | Tower of Hazard | Echoing Tower |
Hazard Tower will reset in: |
Hazard Zone refreshes every 14 days.
All Overdrive Zone Towers | ||
---|---|---|
Resonant Tower | Hazard Tower | Echoing Tower |
All Experimental Zone Towers | ||
---|---|---|
Resonant Tower | Echoing Tower |
Stable Zone Tower | ||
---|---|---|
Resonant Tower |
Experimental Zone Guide
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