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★ Version 2.3 is out now!
┣ New Build: Zani, Mats: Sword Acorus
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┗ 2nd Half: Ciaccona, Weapon: Woodland Aria
Check out how to beat the Hazard Zone's Resonant Tower in Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
Interference | |
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Enemy Fusion RES decreases by 10%. When Resonators cast Intro Skill, their ATK is increased by 5% per second, stacking up to 4 times. At max stack, they gain 40% Resonance Skill DMG Bonus. The effect ends when the Resonator is switched off the field. |
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Objectives | |
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Enemies (Lv. 70) |
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Enemy RES | |
Vigor Cost | 1 Vigor |
Main DPS | |
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Sub-DPS | |
Support |
Suggested Character |
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Change to Freezing Frost for more damage if you're running Sanhua with Moonlit Clouds.
Main DPS | Sub-DPS | Support |
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For the first two floors of this Tower, the enemies are quite easy to deal with using a single built character. Just make sure you are evading all attacks and using a well built character for this floor.
If you have enough characters, you can still go ahead and use a full team but using only one character can save Vigor especially for universal supports like Shorekeeper and Verina.
We suggest using Sanhua as the DPS that will clear two first two floors, since she can solo the easier two floors of this tower.
Of course, we still suggest stronger Fusion characters to be used like Encore and Changli, but they are better reserved for more difficult floors later in the tower.
Interference | |
---|---|
Enemy Fusion RES decreases by 10%. When Resonators cast Intro Skill, their ATK is increased by 5% per second, stacking up to 4 times. At max stack, they gain 40% Resonance Skill DMG Bonus. The effect ends when the Resonator is switched off the field. |
|
Objectives | |
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Enemies (Lv. 75) |
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Enemy RES | |
Vigor Cost | 2 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Suggested Character |
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---|
Change to Freezing Frost for more damage if you're running Sanhua with Moonlit Clouds.
Main DPS | Sub-DPS | Support |
---|---|---|
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Similar to the first floor of the tower, a single DPS unit can be used to take care of this stage. We recommend saving Vigor for the units of the full team.
Again, we suggest using Sanhua as the DPS that will clear two first two floors, since she can solo the easier two floors of this tower.
Of course, we still suggest stronger Fusion characters to be used like Encore and Changli, but they are better reserved for more difficult floors later in the tower.
Interference | |
---|---|
Enemy Fusion RES decreases by 10%. When Resonators cast Intro Skill, their ATK is increased by 5% per second, stacking up to 4 times. At max stack, they gain 40% Resonance Skill DMG Bonus. The effect ends when the Resonator is switched off the field. |
|
Objectives | |
![]() ![]() ![]() |
|
Enemies (Lv. 80) |
|
Enemy RES | |
Vigor Cost | 3 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
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The third floor of Resonant Tower is significantly more difficult than the previous ones, so we recommend using a full Fusion team. The best team would be a Dual-DPS Fusion team of Changli and Brant together.
Make sure to get the Interference buffs by using Intro Skills whenever possible. Changli especially wants the Resonance Skill DMG Bonus, so stack Intro Skill buffs as much as possible.
Interference | |
---|---|
Enemy Fusion RES decreases by 10%. When Resonators cast Intro Skill, their ATK is increased by 5% per second, stacking up to 4 times. At max stack, they gain 40% Resonance Skill DMG Bonus. The effect ends when the Resonator is switched off the field. |
|
Objectives | |
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|
Enemies (Lv. 90) |
|
Enemy RES | |
Vigor Cost | 4 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
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On the last Resonant Tower floor, we recommend continuing with the previous Changli-Brant team as they will easily clear the challenge with the Interference buff.
If your characters' Vigor is lower than the required number for this floor, you can use other alternative Fusion units as they will still get the buffs provided by the tower.
All Hazard Zone Towers | ||
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Hazard Tower will reset in: 25d 20h 16m 24s |
Hazard Zone refreshes every 28 days.
All Overdrive Zone Towers | ||
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All Experimental Zone Towers | ||
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Stable Zone Tower | ||
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Resonant Tower (Hazard Zone) Guide for Version 2.2
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