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★ Version 2.0 guides here:
┣ Featured Builds: Carlotta, Zhezhi
┣ Weapons: The Last Dance, Rime-Draped Sprouts
┣ Upcoming Characters: Roccia, Jinhsi
┣ Character Tier List | All Active Banners
┗ New Updates: Rinascita, Echoes, Sonata Effects
Check out how to beat the Hazard Zone's Resonant Tower in Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
Interference | |
---|---|
Enemy Spectro RES descreases by 10% When Resonators heal team members, their Energy Regen is increased by 20% for 4s. When Resonators receive healing, their Crit DMG is increased by 30% for 4s. Retriggering these effects resets their duration. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 90s left Clear the challenge with at least 150s left |
|
Enemies (Lv. 70) |
|
Enemy RES | |
Vigor Cost | 1 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Suggested Characters | Rover (Spectro) | Rover (Havoc) |
---|
For the first two floors of this Tower, the enemies are quite easy to deal with using a single built character. Just make sure you are evading all attacks and using a well built character for this floor.
If you have enough characters, you can still go ahead and use a full team but using only one character can save Vigor especially for universal supports like Shorekeeper and Verina.
With the Spectro RES decrease present in the interference, we suggest using the Spectro-Rover as the DPS that will clear two first two floors. Of course, we still suggest stronger Spectro characters like Jinhsi but they are better reserved for later floors with harder enemies. You can also use Havoc-Rover if you have them built over the Spectro version. Just know that they won't have the buff from the interference and enemies will have resistance over Havoc.
Interference | |
---|---|
Enemy Spectro RES descreases by 10% When Resonators heal team members, their Energy Regen is increased by 20% for 4s. When Resonators receive healing, their Crit DMG is increased by 30% for 4s. Retriggering these effects resets their duration. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 90s left Clear the challenge with at least 150s left |
|
Enemies (Lv. 75) |
|
Vigor Cost | 2 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Suggested Characters | Rover (Spectro) | Rover (Havoc) |
---|
Like the first floor, enemies in floor two are still quite easy to deal with using a single built character. Just make sure you are evading all attacks and using a well built character for this floor.
If you have enough characters, you can still go ahead and use a full team but using only one character can save Vigor especially for universal supports like Shorekeeper and Verina.
With the Spectro RES decrease present in the interference, we suggest using the Spectro-Rover as the DPS that will clear two first two floors. Of course, we still suggest stronger Spectro characters like Jinhsi but they are better reserved for later floors with harder enemies. You can also use Havoc-Rover if you have them built over the Spectro version. Just know that they won't have the buff from the interference.
Interference | |
---|---|
Enemy Spectro RES descreases by 10% When Resonators heal team members, their Energy Regen is increased by 20% for 4s. When Resonators receive healing, their Crit DMG is increased by 30% for 4s. Retriggering these effects resets their duration. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 120s left Clear the challenge with at least 180s left |
|
Enemies (Lv. 80) |
|
Enemy RES | |
Vigor Cost | 3 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
Jinhsi | Yinlin | Verina |
For the third floor and above, we suggest using a full team as the enemies here are already becoming a threat. We suggest a full Jinhsi team supported by Yinlin, because we'd like Zhezhi to be reserved for the other two towers. We also went with Verina because we are reserving Shorekeeper for Tower of Hazard.
To further save on Vigor for the universal supports, you can run this with a Jinhsi-Yinlin duo team comp. Just make sure you are avoiding all attacks so you do not have to worry about healing.
Interference | |
---|---|
Enemy Spectro RES descreases by 10% When Resonators heal team members, their Energy Regen is increased by 20% for 4s. When Resonators receive healing, their Crit DMG is increased by 30% for 4s. Retriggering these effects resets their duration. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 120s left Clear the challenge with at least 180s left |
|
Enemies (Lv. 90) |
|
Enemy RES | |
Vigor Cost | 4 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
Jinhsi | Yinlin | Verina |
Floor 4 is where everything gets serious. We highly suggest running a full team with Support to maximize your damage. We still suggest going for a Jinhsi-Yinlin-Verina team for the full Spectro DMG onslaught!
All enemies in this floor won't have resistance to Spectro so a full Spectro team would be optimal!
All Hazard Zone Towers | ||
---|---|---|
Resonant Tower | Hazard Tower | Echoing Tower |
Hazard Tower will reset in: |
Hazard Zone refreshes every 14 days.
All Overdrive Zone Towers | ||
---|---|---|
Resonant Tower | Hazard Tower | Echoing Tower |
All Experimental Zone Towers | ||
---|---|---|
Resonant Tower | Echoing Tower |
Stable Zone Tower | ||
---|---|---|
Resonant Tower |
Resonant Tower (Hazard Zone) Guide for Version 1.4
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