Wuthering Waves (WuWa)

Resonant Tower (Hazard Zone) Guide for Version 1.4

Version 2.0 guides here:
┣ Featured Builds: Carlotta, Zhezhi
┣ Weapons: The Last Dance, Rime-Draped Sprouts
┣ Upcoming Characters: Roccia, Jinhsi
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┗ New Updates: Rinascita, Echoes, Sonata Effects

Wuthering Waves - Hazard Zone Resonant Tower Guide

Check out how to beat the Hazard Zone's Resonant Tower in Wuthering Waves. We have the best characters and stage guides for each floor here!

Hazard Zone Resonant Tower Floor 1

Resonant Tower 1 Details

Interference
Enemy Spectro RES descreases by 10%

When Resonators heal team members, their Energy Regen is increased by 20% for 4s. When Resonators receive healing, their Crit DMG is increased by 30% for 4s. Retriggering these effects resets their duration.
Objectives
Wuthering Waves - CrestClear the challenge
Wuthering Waves - CrestClear the challenge with at least 90s left
Wuthering Waves - CrestClear the challenge with at least 150s left
Enemies
(Lv. 70)
Enemy RES
Vigor Cost 1 Vigor

Resonant Tower 1 Best Characters

Main DPS
Sub-DPS
Support

Single Character Composition

Suggested Characters Wuthering Waves - Rover (Spectro)Rover (Spectro) Wuthering Waves - Rover (Havoc)Rover (Havoc)

For the first two floors of this Tower, the enemies are quite easy to deal with using a single built character. Just make sure you are evading all attacks and using a well built character for this floor.

If you have enough characters, you can still go ahead and use a full team but using only one character can save Vigor especially for universal supports like Shorekeeper and Verina.

With the Spectro RES decrease present in the interference, we suggest using the Spectro-Rover as the DPS that will clear two first two floors. Of course, we still suggest stronger Spectro characters like Jinhsi but they are better reserved for later floors with harder enemies. You can also use Havoc-Rover if you have them built over the Spectro version. Just know that they won't have the buff from the interference and enemies will have resistance over Havoc.

Hazard Zone Resonant Tower Floor 2

Resonant Tower 2 Details

Interference
Enemy Spectro RES descreases by 10%

When Resonators heal team members, their Energy Regen is increased by 20% for 4s. When Resonators receive healing, their Crit DMG is increased by 30% for 4s. Retriggering these effects resets their duration.
Objectives
Wuthering Waves - CrestClear the challenge
Wuthering Waves - CrestClear the challenge with at least 90s left
Wuthering Waves - CrestClear the challenge with at least 150s left
Enemies
(Lv. 75)
Vigor Cost 2 Vigor

Resonant Tower 2 Best Characters

Main DPS
Sub-DPS
Support

Single Character Composition

Suggested Characters Wuthering Waves - Rover (Spectro)Rover (Spectro) Wuthering Waves - Rover (Havoc)Rover (Havoc)

Like the first floor, enemies in floor two are still quite easy to deal with using a single built character. Just make sure you are evading all attacks and using a well built character for this floor.

If you have enough characters, you can still go ahead and use a full team but using only one character can save Vigor especially for universal supports like Shorekeeper and Verina.

With the Spectro RES decrease present in the interference, we suggest using the Spectro-Rover as the DPS that will clear two first two floors. Of course, we still suggest stronger Spectro characters like Jinhsi but they are better reserved for later floors with harder enemies. You can also use Havoc-Rover if you have them built over the Spectro version. Just know that they won't have the buff from the interference.

Hazard Zone Resonant Tower Floor 3

Resonant Tower 3 Details

Interference
Enemy Spectro RES descreases by 10%

When Resonators heal team members, their Energy Regen is increased by 20% for 4s. When Resonators receive healing, their Crit DMG is increased by 30% for 4s. Retriggering these effects resets their duration.
Objectives
Wuthering Waves - CrestClear the challenge
Wuthering Waves - CrestClear the challenge with at least 120s left
Wuthering Waves - CrestClear the challenge with at least 180s left
Enemies
(Lv. 80)
Enemy RES
Vigor Cost 3 Vigor

Resonant Tower 3 Best Characters

Main DPS
Sub-DPS
Support

Best Team Composition

Main DPS Sub-DPS Support
Wuthering Waves - JinhsiJinhsi Wuthering Waves - YinlinYinlin Wuthering Waves - VerinaVerina

For the third floor and above, we suggest using a full team as the enemies here are already becoming a threat. We suggest a full Jinhsi team supported by Yinlin, because we'd like Zhezhi to be reserved for the other two towers. We also went with Verina because we are reserving Shorekeeper for Tower of Hazard.

To further save on Vigor for the universal supports, you can run this with a Jinhsi-Yinlin duo team comp. Just make sure you are avoiding all attacks so you do not have to worry about healing.

Hazard Zone Resonant Tower Floor 4

Resonant Tower 4 Details

Interference
Enemy Spectro RES descreases by 10%

When Resonators heal team members, their Energy Regen is increased by 20% for 4s. When Resonators receive healing, their Crit DMG is increased by 30% for 4s. Retriggering these effects resets their duration.
Objectives
Wuthering Waves - CrestClear the challenge
Wuthering Waves - CrestClear the challenge with at least 120s left
Wuthering Waves - CrestClear the challenge with at least 180s left
Enemies
(Lv. 90)
Enemy RES
Vigor Cost 4 Vigor

Resonant Tower 4 Best Characters

Main DPS
Sub-DPS
Support

Best Team Composition

Main DPS Sub-DPS Support
Wuthering Waves - JinhsiJinhsi Wuthering Waves - YinlinYinlin Wuthering Waves - VerinaVerina

Floor 4 is where everything gets serious. We highly suggest running a full team with Support to maximize your damage. We still suggest going for a Jinhsi-Yinlin-Verina team for the full Spectro DMG onslaught!

All enemies in this floor won't have resistance to Spectro so a full Spectro team would be optimal!

Wuthering Waves Related Guides

Wuthering Waves - Tower of Adversity

Tower of Adversity Guide

Hazard Zone

All Hazard Zone Towers
Wuthering Waves - Hazard Zone Resonant TowerResonant Tower Wuthering Waves - Hazard Zone Tower of HazardHazard Tower Wuthering Waves - Hazard Zone Echoing TowerEchoing Tower
Hazard Tower will reset in:

Hazard Zone refreshes every 14 days.

Hazard Zone Guide

All Permanent Zones

Overdrive Zone

All Overdrive Zone Towers
Overdrive TowerResonant Tower Overdrive TowerHazard Tower Overdrive TowerEchoing Tower

Overdrive Zone Guide

Experimental Zone

All Experimental Zone Towers
Wuthering Waves - Experimental Zone Resonant TowerResonant Tower Wuthering Waves - Experimental Zone Echoing TowerEchoing Tower

Experimental Zone Guide

Stable Zone

Stable Zone Tower
Wuthering Waves - Stable Zone Resonant TowerResonant Tower

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