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Wuthering Waves (WuWa)

Resonant Tower (Hazard Zone) Guide for Version 2.7

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Wuthering Waves - Hazard Zone Resonant Tower Guide

Check out how to beat the Hazard Zone's Resonant Tower in Version 2.7 of Wuthering Waves. We have the best characters and stage guides for each floor here!

Resonant Tower Character Vigor Plan

Suggested Configuration to Save Vigor

Floor Character 1 Character 2 Character 3
1 Solo DPS - -
2 Solo DPS - -
3 DPS Sub-DPS -
4 DPS Sub-DPS Support

If you have a character roster of only 2 supports (Verina & Shorekeeper), we suggest going with this configuration:

  • a solo DPS configuration for the first two floors, preferrably a unit whose attribute is not gonna be used for all three towers,
  • a Sub DPS and Main DPS duo for Floor 3, preferrably your team for Floor 4 without the third-slot Support, and
  • full team with a Main DPS, Sub DPS, and Support for Floor 4.

This funnels all your firepower into the final floor and saves the Vigor of your universal Support like Shorekeeper and Verina. If you have full teams not using the aforementioned universal supports, then you can use them without worrying about Vigor.

Hazard Zone Resonant Tower Floor 1

Resonant Tower 1 Details

Interference
Enemy Spectro RES decreases by 10%.

When Resonators cast Resonance Liberation, their ATK is increased by 20%, and they gain 40% Spectro DMG Bonus for 12s.
Objectives
Wuthering Waves - CrestClear the challenge
Wuthering Waves - CrestClear the challenge with at least 90s (1:30) left
Wuthering Waves - CrestClear the challenge with at least 150s (02:30) left
Enemies
(Lv. 70)
Enemy RES
Vigor Cost 1 Vigor

Best Characters and Teams

Single Character Composition

F2P
Solo DPS
Premium
Solo DPS

Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Electro or Aero units mentioned above, as the enemies have neutral RES against Glacio & Aero for this month's entire Hazard Zone run.

Full Team Suggestions

For the Sub-DPS and Support options, the top option is the best one to use.

Main DPS Sub DPS Support
Wuthering Waves - JinhsiJinhsi
Wuthering Waves - ZaniZani
Wuthering Waves - PhoebePhoebe

For the first two floors of this Tower, the enemies in this floor are quite easy to deal with using a single built character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built Electro or Aero characters since they won't be used in other Towers.

If you have enough characters, you can still go ahead and use the full Spectro teams recommended above. The vigor saving measure of using only one character are only for those that have limited team options that uses the same universal supports like Verina and Shorekeeper.

Do note about the interference though and make sure to use your Resonance Liberations as soon as your DPS takes on the field to maximize the uptime of the Spectro DMG buff.

Hazard Zone Resonant Tower Floor 2

Resonant Tower 2 Details

Interference
Enemy Spectro RES decreases by 10%.

When Resonators cast Resonance Liberation, their ATK is increased by 20%, and they gain 40% Spectro DMG Bonus for 12s.
Objectives
Wuthering Waves - CrestClear the challenge
Wuthering Waves - CrestClear the challenge with at least 90s (1:30) left
Wuthering Waves - CrestClear the challenge with at least 150s (02:30) left
Enemies
(Lv. 75)
Enemy RES
Vigor Cost 2 Vigor

Best Characters and Teams

Single Character Composition

F2P
Solo DPS
Premium
Solo DPS

Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Electro or Aero units mentioned above, as the enemies have neutral RES against Glacio & Aero for this month's entire Hazard Zone run.

Full Team Suggestions

For the Sub-DPS and Support options, the top option is the best one to use.

Main DPS Sub DPS Support
Wuthering Waves - JinhsiJinhsi
Wuthering Waves - ZaniZani
Wuthering Waves - PhoebePhoebe

Like the first floor, enemies in floor two are still quite easy to deal with using a single built character. We suggest using any fully built Electro or Aero character to blast through all the enemies in this floor similar to the first floor since these attributes are going to be unused in other Towers.

Lastly, if you have enough characters, you can still go ahead and use a full Spectro team to perfectly make use of the bonuses provided by this tower's interference.

Do note about the interference though and make sure to use your Resonance Liberations as soon as your DPS takes on the field to maximize the uptime of the Spectro DMG buff.

Hazard Zone Resonant Tower Floor 3

Resonant Tower 3 Details

Interference
Enemy Spectro RES decreases by 10%.

When Resonators cast Resonance Liberation, their ATK is increased by 20%, and they gain 40% Spectro DMG Bonus for 12s.
Objectives
Wuthering Waves - CrestClear the challenge
Wuthering Waves - CrestClear the challenge with at least 120s (02:00) left
Wuthering Waves - CrestClear the challenge with at least 180s (03:00) left
Enemies
(Lv. 80)
Enemy RES
Vigor Cost 3 Vigor

Best Characters and Teams

Double Character Compositions

Main DPS Sub DPS
Wuthering Waves - JinhsiJinhsi
Wuthering Waves - ZaniZani
Wuthering Waves - PhoebePhoebe

If you opted for the 2-Support route, remove the universal support so you can use them on the harder final floor or the central tower.

Full Team Compositions

For the Sub-DPS and Support options, the top option is the best one to use.

Main DPS Sub DPS Support
Wuthering Waves - JinhsiJinhsi
Wuthering Waves - ZaniZani
Wuthering Waves - PhoebePhoebe

The difficulty for Floor 3 has started to ramp up, so we recommend using a DPS-SubDPS duo configuration of a Spectro team if you are saving the Vigor of your universal support. Since you don't have the universal support/healer, make sure to take care and avoid attacks!

If you have enough characters to build teams, a full Spectro team would be the best to use here and will easily clear this floor.

Hazard Zone Resonant Tower Floor 4

Resonant Tower 4 Details

Interference
Enemy Spectro RES decreases by 10%.

When Resonators cast Resonance Liberation, their ATK is increased by 20%, and they gain 40% Spectro DMG Bonus for 12s.
Objectives
Wuthering Waves - CrestClear the challenge
Wuthering Waves - CrestClear the challenge with at least 120s (02:00) left
Wuthering Waves - CrestClear the challenge with at least 180s (03:00) left
Enemies
(Lv. 90)
Enemy RES
Vigor Cost 4 Vigor

Best Characters and Teams

For the Sub-DPS and Support options, the top option is the best one to use.

Main DPS Sub DPS Support
Wuthering Waves - JinhsiJinhsi
Wuthering Waves - ZaniZani
Wuthering Waves - PhoebePhoebe

For the fourth and final floor, we suggest going all out as the difficulty has increased significantly. Add the missing universal Support from your Double Character configuration team if you opted for that route or use a full Spectro team as noted above.

The best team for this floor is a Spectro Team since they can maximize the full buffs of this tower! The interference is very universal, and you only need to make sure you are using your Resonance Liberation as soon as the character takes on the field to maximize the Spectro DMG Bonus to maximize the interference.

Wuthering Waves Related Guides

Wuthering Waves - Tower of Adversity

Tower of Adversity Guide

Hazard Zone

All Hazard Zone Towers
Wuthering Waves - Hazard Zone Resonant TowerResonant Tower Wuthering Waves - Hazard Zone Tower of HazardHazard Tower Wuthering Waves - Hazard Zone Echoing TowerEchoing Tower
Hazard Zone Reset Date and Countdown
December 8, 2025

Hazard Zone refreshes every 28 days.

Hazard Zone Guide

All Permanent Zones

Overdrive Zone

All Overdrive Zone Towers
Overdrive TowerResonant Tower Overdrive TowerHazard Tower Overdrive TowerEchoing Tower

Overdrive Zone Guide

Experimental Zone

All Experimental Zone Towers
Wuthering Waves - Experimental Zone Resonant TowerResonant Tower Wuthering Waves - Experimental Zone Echoing TowerEchoing Tower

Experimental Zone Guide

Stable Zone

Stable Zone Tower
Wuthering Waves - Stable Zone Resonant TowerResonant Tower

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