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★ Version 1.4 is out now!
┣ New Character: Lumi
┣ 2nd Half Characters: Yinlin, Xiangli Yao
┣ Character Tier List | All Active Banners
┗ Events: Somnium Labyrinth, When the Night Knocks
★ Version 2.0 Release Date, Rinascita, PS5 Release
Check out how to beat the Hazard Zone's Resonant Tower in Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
Interference | |
---|---|
Resonators gain 30% Havoc DMG Bonus. When Resonators cast Intro Skill, their Crit. DMG is increased by 20%, and they gain 40% Basic Attack DMG for 18s. Retriggering the effect resets its duration. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 90s left Clear the challenge with at least 150s left |
|
Enemies (Lv. 70) |
|
Enemy RES | |
Vigor Cost | 1 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
Camellya | Sanhua | Shorekeeper |
The entirety of Resonant Tower will benefit greatly from a Havoc Team spearheaded by a Camellya team. Her kit aligns with the interference greatly so you would want to try to use her team for all four stages in this tower.
If you do not have Camellya, you can opt to use Havoc Rover or Danjin. They won't be able to fully utilize the interference, but they can benefit from the Havoc DMG Bonus.
Interference | |
---|---|
Resonators gain 30% Havoc DMG Bonus. When Resonators cast Intro Skill, their Crit. DMG is increased by 20%, and they gain 40% Basic Attack DMG for 18s. Retriggering the effect resets its duration. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 90s left Clear the challenge with at least 150s left |
|
Enemies (Lv. 75) |
|
Enemy RES | |
Vigor Cost | 2 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
Camellya | Sanhua | Shorekeeper |
A Havoc Team with a Havoc DPS continues to shine in this floor. Camellya or Rover-Havoc with a Sanhua will easily clear this floor similar to the previous floor.
Rover (Havoc) is a free-to-play option that is capable of clearing this floor so we suggest going for this team and not replace it with anything else.
Interference | |
---|---|
Resonators gain 30% Havoc DMG Bonus. When Resonators cast Intro Skill, their Crit. DMG is increased by 20%, and they gain 40% Basic Attack DMG for 18s. Retriggering the effect resets its duration. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 120s left Clear the challenge with at least 180s left |
|
Enemies (Lv. 80) |
|
Enemy RES | |
Vigor Cost | 3 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
Camellya | Sanhua | Shorekeeper |
Like the first two floors, a Havoc Team with a Havoc DPS continues to be the best. Camellya or Rover-Havoc with a Sanhua will easily clear this floor similar to the first two.
Though we'd usually consider having another team to clear this floor, Havoc-Rover is free to get for everyone so try to build them and use them for this rotation of the Tower.
When fighting the Fractsidi, try focusing on the Gunmaster since they will jump away from the fight and shoot from the distance. The other two will usually run towards you so you can group them more effectively.
Interference | |
---|---|
Resonators gain 30% Havoc DMG Bonus. When Resonators cast Intro Skill, their Crit. DMG is increased by 20%, and they gain 40% Basic Attack DMG for 18s. Retriggering the effect resets its duration. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 120s left Clear the challenge with at least 180s left |
|
Enemies (Lv. 90) |
|
Enemy RES | |
Vigor Cost | 4 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
Camellya | Sanhua | Shorekeeper |
For this final floor, continue using the team that you've been using for the past three floors as they will continue to be the best for this floor. A Havoc team led by either Camellya or Rover-Havoc and supported by Sanhua will clear this floor easily.
The Mourning Aix is going to have increased Spectro RES so avoid using a Spectro Team if you do not have a Havoc Team.
All Hazard Zone Towers | ||
---|---|---|
Resonant Tower | Hazard Tower | Echoing Tower |
Hazard Tower will reset in: |
Hazard Zone refreshes every 14 days.
All Overdrive Zone Towers | ||
---|---|---|
Resonant Tower | Hazard Tower | Echoing Tower |
All Experimental Zone Towers | ||
---|---|---|
Resonant Tower | Echoing Tower |
Stable Zone Tower | ||
---|---|---|
Resonant Tower |
Resonant Tower (Hazard Zone) Guide for Version 1.4
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