★ Version 1.4 is out now!
┣ New Character: Camellya
┣ Character Tier List | All Active Banners
┗ Events: Somnium Labyrinth, When the Night Knocks
☆ 2nd Half Banners: Yinlin, Xiangli Yao, Lumi
Check out how to beat the Hazard Zone's Resonant Tower in Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
Interference | |
---|---|
Resonators gain 30% Havoc DMG Bonus. When Resonators cast Intro Skill, their Crit. DMG is increased by 20%, and they gain 40% Basic Attack DMG for 18s. Retriggering the effect resets its duration. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 90s left Clear the challenge with at least 150s left |
|
Enemies (Lv. 70) |
|
Enemy RES | |
Vigor Cost | 1 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
Rover (Havoc)
Camellya |
Sanhua | Shorekeeper |
The entirety of Resonant Tower will benefit greatly from a Havoc Team spearheaded by a Rover-Havoc or Camellya team. Their kits aligns with the interference greatly so you would want to try to use either of their teams for all four stages in this tower.
Camellya is a new character in Version 1.4 so you can easily just replace Rover (Havoc) with her if you have her built and ready for Tower of Adversity. If not, Rover (Havoc) is a great free-to-play option!
Interference | |
---|---|
Resonators gain 30% Havoc DMG Bonus. When Resonators cast Intro Skill, their Crit. DMG is increased by 20%, and they gain 40% Basic Attack DMG for 18s. Retriggering the effect resets its duration. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 90s left Clear the challenge with at least 150s left |
|
Enemies (Lv. 75) |
|
Enemy RES | |
Vigor Cost | 2 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
Rover (Havoc)
Camellya |
Sanhua | Shorekeeper |
A Havoc Team with a Havoc DPS continues to shine in this floor. Rover-Havoc or Camellya with a Sanhua will easily clear this floor similar to the previous floor.
Rover (Havoc) is a free-to-play option that is capable of clearing this floor so we suggest going for this team and not replace it with anything else.
Interference | |
---|---|
Resonators gain 30% Havoc DMG Bonus. When Resonators cast Intro Skill, their Crit. DMG is increased by 20%, and they gain 40% Basic Attack DMG for 18s. Retriggering the effect resets its duration. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 120s left Clear the challenge with at least 180s left |
|
Enemies (Lv. 80) |
|
Enemy RES | |
Vigor Cost | 3 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
Rover (Havoc)
Camellya |
Sanhua | Shorekeeper |
Like the first two floors, a Havoc Team with a Havoc DPS continues to be the best. Havoc-Rover or Camellya with a Sanhua will easily clear this floor similar to the first two.
Though we'd usually consider having another team to clear this floor, Havoc-Rover is free to get for everyone so try to build them and use them for this rotation of the Tower.
When fighting the Fractsidi, try focusing on the Gunmaster since they will jump away from the fight and shoot from the distance. The other two will usually run towards you so you can group them more effectively.
Interference | |
---|---|
Resonators gain 30% Havoc DMG Bonus. When Resonators cast Intro Skill, their Crit. DMG is increased by 20%, and they gain 40% Basic Attack DMG for 18s. Retriggering the effect resets its duration. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 120s left Clear the challenge with at least 180s left |
|
Enemies (Lv. 90) |
|
Enemy RES | |
Vigor Cost | 4 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
Rover (Havoc)
Camellya |
Sanhua | Shorekeeper |
For this final floor, continue using the team that you've been using for the past three floors as they will continue to be the best for this floor. A Havoc team led by either Havoc-Rover or Camellya and supported by Sanhua will clear this floor easily.
All Hazard Zone Towers | ||
---|---|---|
Resonant Tower | Tower of Hazard | Echoing Tower |
Hazard Tower will reset in: |
Hazard Zone refreshes every 14 days.
All Overdrive Zone Towers | ||
---|---|---|
Resonant Tower | Hazard Tower | Echoing Tower |
All Experimental Zone Towers | ||
---|---|---|
Resonant Tower | Echoing Tower |
Stable Zone Tower | ||
---|---|---|
Resonant Tower |
Resonant Tower (Hazard Zone) Guide for Version 1.4
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Call of Duty Black Ops 6 (BO6) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Dragon Age: The Veilguard Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
Copyright© 2024 Kuro Games. All Rights Reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.