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┣ Chisa: Builds | Materials | Weapon
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┗ Upcoming: Buling (4★) | Buling Materials
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Check out how to beat the Hazard Zone's Resonant Tower in Version 2.7 of Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 1 | Solo DPS | - | - |
| 2 | Solo DPS | - | - |
| 3 | DPS | Sub-DPS | - |
| 4 | DPS | Sub-DPS | Support |
If you have a character roster of only 2 supports (Verina & Shorekeeper), we suggest going with this configuration:
This funnels all your firepower into the final floor and saves the Vigor of your universal Support like Shorekeeper and Verina. If you have full teams not using the aforementioned universal supports, then you can use them without worrying about Vigor.
| Interference | |
|---|---|
| Enemy Spectro RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 20%, and they gain 40% Spectro DMG Bonus for 12s. |
|
| Objectives | |
| Enemies (Lv. 70) |
|
| Enemy RES | |
| Vigor Cost | 1 Vigor |
| F2P Solo DPS |
||
|---|---|---|
| Premium Solo DPS |
||
Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Electro or Aero units mentioned above, as the enemies have neutral RES against Glacio & Aero for this month's entire Hazard Zone run.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
For the first two floors of this Tower, the enemies in this floor are quite easy to deal with using a single built character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built Electro or Aero characters since they won't be used in other Towers.
If you have enough characters, you can still go ahead and use the full Spectro teams recommended above. The vigor saving measure of using only one character are only for those that have limited team options that uses the same universal supports like Verina and Shorekeeper.
Do note about the interference though and make sure to use your Resonance Liberations as soon as your DPS takes on the field to maximize the uptime of the Spectro DMG buff.
| Interference | |
|---|---|
| Enemy Spectro RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 20%, and they gain 40% Spectro DMG Bonus for 12s. |
|
| Objectives | |
| Enemies (Lv. 75) |
|
| Enemy RES | |
| Vigor Cost | 2 Vigor |
| F2P Solo DPS |
||
|---|---|---|
| Premium Solo DPS |
||
Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Electro or Aero units mentioned above, as the enemies have neutral RES against Glacio & Aero for this month's entire Hazard Zone run.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
Like the first floor, enemies in floor two are still quite easy to deal with using a single built character. We suggest using any fully built Electro or Aero character to blast through all the enemies in this floor similar to the first floor since these attributes are going to be unused in other Towers.
Lastly, if you have enough characters, you can still go ahead and use a full Spectro team to perfectly make use of the bonuses provided by this tower's interference.
Do note about the interference though and make sure to use your Resonance Liberations as soon as your DPS takes on the field to maximize the uptime of the Spectro DMG buff.
| Interference | |
|---|---|
| Enemy Spectro RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 20%, and they gain 40% Spectro DMG Bonus for 12s. |
|
| Objectives | |
| Enemies (Lv. 80) |
|
| Enemy RES | |
| Vigor Cost | 3 Vigor |
| Main DPS | Sub DPS |
|---|---|
|
|
|
|
|
|
|
|
If you opted for the 2-Support route, remove the universal support so you can use them on the harder final floor or the central tower.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
The difficulty for Floor 3 has started to ramp up, so we recommend using a DPS-SubDPS duo configuration of a Spectro team if you are saving the Vigor of your universal support. Since you don't have the universal support/healer, make sure to take care and avoid attacks!
If you have enough characters to build teams, a full Spectro team would be the best to use here and will easily clear this floor.
| Interference | |
|---|---|
| Enemy Spectro RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 20%, and they gain 40% Spectro DMG Bonus for 12s. |
|
| Objectives | |
| Enemies (Lv. 90) |
|
| Enemy RES | |
| Vigor Cost | 4 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
For the fourth and final floor, we suggest going all out as the difficulty has increased significantly. Add the missing universal Support from your Double Character configuration team if you opted for that route or use a full Spectro team as noted above.
The best team for this floor is a Spectro Team since they can maximize the full buffs of this tower! The interference is very universal, and you only need to make sure you are using your Resonance Liberation as soon as the character takes on the field to maximize the Spectro DMG Bonus to maximize the interference.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Zone Reset Date and Countdown December 8, 2025 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Resonant Tower (Hazard Zone) Guide for Version 2.7



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