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★ Version 1.4 is out now!
┣ New Character: Lumi
┣ 2nd Half Characters: Yinlin, Xiangli Yao
┣ Character Tier List | All Active Banners
┗ Events: Somnium Labyrinth, When the Night Knocks
★ Version 2.0 Release Date, Rinascita, PS5 Release
Mortefi is a playable 4-star Fusion Pistol character in Wuthering Waves (WuWa). Check out this guide for the best Mortefi build, Mortefi best teams, echoes, kit (skills), skill priority, and voice actor here!
List of Contents
Resonator Information | ||
---|---|---|
Mortefi | ||
Rarity | ★★★★ | |
Element | ||
Weapon | ||
How to Get | Any Convene Banner | |
Voice Actor (EN) | Joseph May |
Main DPS | Sub-DPS | Support | Overall |
---|---|---|---|
- | - |
Lv. 1 | Lv. 90 | |
---|---|---|
HP | 802 | 10,025 |
ATK | 20 | 250 |
DEF | 93 | 1,136 |
Energy Regen | 100% | - |
Crit. Rate | 5% | - |
Crit. DMG | 150% | - |
Stat calculations does not include the Attribute Bonuses from Mortefi's Forte.
Strengths | |||
---|---|---|---|
• Strong DMG buffer for Heavy Attack users. • Provides supplemental DMG through Coordinated Attacks. • Becomes a lot stronger when his Sequence Nodes are unlocked. |
|||
Weaknesses | |||
• Needs to be built with Energy Regen stats to consistently use Resonance Liberation. • Resonance Liberation Cooldown is fairly long and tedious to use without Sequence Nodes. • Needs Sequence Node 4 so that Resonance Liberation can be used comfortably. |
Mortefi is a great 4-star Sub-DPS who can provide off-field Coordinated Attacks with his Resonance Liberation and buff Heavy Attacks with his Outro Skill. Mortefi becomes especially better the more Sequence Nodes are unlocked.
Best Weapon | ||
---|---|---|
Alt. Weapons | ||
Sonata Effect |
5-piece Moonlit Clouds |
|
Cost Pattern | ④ ③ ③ ① ① | |
Main Echo | Impermanence Heron |
Echo Main Stats Priority | ||
---|---|---|
④-Cost | ③-Cost | ①-Cost |
CRIT DMG or CRIT Rate | Fusion DMG or Energy Regen | ATK% |
Echo Substats Tuning Priority | ||
1. CRIT Rate ★★★ 2. CRIT DMG ★★★ 3. Energy Regen ★★ 4. Res. Liberation DMG Bonus ★★ 5. ATK% ★★ 6. Flat ATK ★ |
Mortefi is a Sub DPS who can use his Resonance Liberation to deal extra damage if any on-field character does a Heavy Attack. CRIT stats are important to deal as much damage as possible while Energy Regen can let him unleash his Resonance Liberation a lot sooner.
Main Echo | Explanation |
---|---|
Impermanence Heron
|
・Restores Mortefi's Resonance Energy so he can cast his Ultimate more. ・Increases the next character's DMG dealt, good for a semi-support role for Mortefi. |
Viridblaze Saurian
|
・A good early game Fusion damage dealer when using Mortefi as a DPS. ・Replace with a support-centric Echo in the later parts of the game. |
Echo Set | Rating |
---|---|
Moonlit Clouds
(5-pc) |
★★★ - Best Moonlit Clouds generally increases Mortefi's Energy Regen capabilities as well as increases the ATK of the next character that switches in after Mortefi's Outro Skill. Considering Mortefi's main kit revolves around his Liberation, you'd want this to have as little downtime as possible. Recommended Main Echo: |
Moonlit Clouds
(2-pc) Molten Rift (2-pc) |
★★☆ - 2nd Best Molten Rift pieces can also be used since Mortefi deals Fusion DMG. Recommended Main Echo: |
List of All Echoes and Sonata Effects
Weapon | Skill | |
---|---|---|
1 | Static Mist |
Stormy Resolution Increases Energy Regen by 12.8%. When Outro Skill is cast, increases the incoming Resonator's ATK by 10%, stacking up to 1 time(s). This effect lasts for 14s. |
2 | Undying Flame |
Loyalty When Intro Skill is cast, increases Resonance Skill DMG Bonus by 20% for 15s. |
3 | Novaburst |
Ever-Changing When the Resonator dashes or dodges, increases ATK by 4%, stacking up to 3 time(s). This effect lasts for 8s. |
4 | Cadenza |
Ceaseless Aria When Resonance Skill is cast, restore 8 Concerto Energy. This effect can be triggered 1 time(s) every 20s. |
5 | Thunderbolt |
Unstoppable When hitting a target with Basic Attacks or Heavy Attacks, increases Resonance Skill DMG Bonus by 7%, stacking up to 3 time(s). This effect lasts for 10s and can be triggered 1 time(s) every 1s. |
6 | Pistols of Night |
Chivalry When Intro Skill is cast, increases ATK by 8%, lasting for 10s. |
As a Sub-DPS who can increase Heavy Attack DMG, Mortefi can use the Static Mist to increase the ATK of the next character. You can also use any Pistol that provides ATK stats to increase Mortefi's own DMG.
Main DPS | Sub-DPS | Support |
---|---|---|
Jiyan | Mortefi | Shorekeeper |
This team composition focuses on buffing Jiyan's overall damage in battle using Mortefi's buffs. Mortefi can increase Jiyan's Heavy Attack DMG through his Outro Skill, while Shorekeeper keeps up the team's health and provides buffs through her Resonance Liberation and Outro Skill.
Character | Explanation |
---|---|
Danjin | Main DPS Replacement Danjin's DMG mostly comes from her Heavy Attacks, which Mortefi can strengthen. |
Verina | Support Replacement Verina is also a good alternative since she has the ability to enhance an ally's all-type DMG and provide healing. |
Baizhi | Support Replacement Baizhi is a free-to-play option who can provide a ton of healing. |
1 | Shorekeeper starts the battle and charges both her Resonance Liberation and Concerto Energy until the other Resonator's icons glow. |
---|---|
2 | Cast Shorekeeper's Resonance Liberation and switch to Mortefi once his portrait lights up. Shorekeeper's Outro Skill will increase his All-Type DMG Deepen buff and provide passive defensive bonuses. |
3 | Keep attacking the enemy with Mortefi until his Resonance Liberation is up. Activate Mortefi's Resonance Liberation as soon as you can and then switch to Jiyan to increase the latter's Heavy Attack DMG. |
4 | Use Jiyan's Resonance Liberation to enter Qingloong Mode. This mode will consider all of his Basic Attacks and Dodge Counters into Heavy Attacks, which will maximize the buff placed on him by Mortefi. |
5 | Continue to DPS with Jiyan until Concerto Energy is fully charged, then swap back to Shorekeeper to detonate her Stellarealm with her Enhanced Intro Skill. |
6 | Repeat the steps until the enemy is felled. |
Main DPS | Sub-DPS | Support |
---|---|---|
Jinhsi | Mortefi | Shorekeeper |
This team composition will revolve around Mortefi providing Coordinated Attacks through his Resonance Liberation to support Jinhsi's Incandescence stack, alongisde Shorekeeper's butterflies from her Resonance Skill Coordinated Attack.
Character | Explanation |
---|---|
Verina | Support Replacement Verina is a good alternative as she can also help with Jinhsi's Incandescence stack through Coordinated Attacks and provide buffs to the team. |
Baizhi | Support Replacement Baizhi is a decent free-to-play option who provides a ton of healing for the team. |
1 | Use Shorekeeper first and use her Resonance Skill to perform Coordinated Attacks. Cast her Resonance Liberation once available in order to lay down Crit. Rate and Crit. DMG buffs for the party, then swap to Mortefi. |
---|---|
2 | Immediately cast Jinhsi's Overflowing Radiance and follow it up with another Resonance Skill attack. Afterward, complete her Basic Attack combo up to Stage 4, then cast Illuminous Epiphany to enable Unison, which allows her to be swapped off-field without consuming Concerto Energy. |
3 | Switch to Mortefi and perform his optimal combos while charging up his Resonance Liberation. Cast it once available to enable his off-field Coordinated Attacks, then switch back to Jinhsi. |
4 | Once Jinhsi is back on the field, the main goal would be to stack her Incandesence and increase the damage of her Resonance Skill: Illuminous Epiphany with the help of Mortefi's Coordinated Attacks to maximize its damage output. Be sure to cast her Reesonance Liberation when available. |
5 | Repeat the steps until the enemy is felled. |
Main DPS | Sub-DPS | Support |
---|---|---|
Jinhsi | Mortefi | Verina |
This team composition will revolve around Mortefi providing Coordinated Attacks through his Resonance Liberation to support Jinhsi's Incandescence stack alongside Verina's Coordinated Attacks.
Character | Explanation |
---|---|
Shorekeeper | Support Replacement Shorekeeper can provide team-wide buffs through her Resonance Liberation and defensive bonuses with her Outro Skill while also granting massive heals. |
Baizhi | Support Replacement Baizhi is a decent free-to-play option who provides a ton of healing for the team. |
1 | Start the battle with Verina and build up her Resonance Liberation plus Concerto Energy. Once both are up, cast her Resonance Liberation first to mark enemies with Photosynthesis, which enables Coordinated Attacks, then swap out to Jinhsi. |
---|---|
2 | Jinhsi's ATK will be amplified from Verina's Outro Skill. Once on the field, cast Overflowing Radiance immediately and follow through with another Resonance Skill attack. Use Illuminous Epiphany after Jinhsi's Basic Attack stage 4, which will allow her to swap to the next Resonator without consuming Concerto Energy. |
3 | Once Mortefi is in the field, build toward his Resonance Liberation and cast it when ready to enable his off-field Coordinated Attacks. Switch to Jinhsi again with full Concerto Energy. |
4 | The Coordinated Attacks from Mortefi will help stack Jinhsi's Incandesence which will increase her Forte Gauge buildup and enhance the ATK damage of Illuminous Epiphany, which will be her finishing move before swapping to another Resonator. Cast her Resonance Liberation if avilable. |
5 | Repeat the steps until the enemy is felled. |
Mortefi Gameplay Guide |
---|
|
Combo |
---|
Res. Skill → BA1 → BA2 → BA3 → BA4 → Resonance Skill: Fury Fugue (consumes 100 “Annoyance”) |
When switching into Mortefi and his Ultimate has not yet been charged, do the combo shown above to accumulate Resonance Energy and also deal some damage.
Successfully executing the combo allows Mortefi to use his enhanced Resonance Skill!
Using Mortefi's Resonance Skill followed by four Basic Attacks allows him to fill up his Forte Circuit gauge quickly because his Resonance Skill restores more “Annoyance” for 5 seconds.
Mortefi's Ultimate is his most important ability since it makes Coordinated Attacks when switching out to other characters. Basically, Mortefi launches a follow-up attack when a character does a Basic Attack, firing 1 Mercato.
Mortefi also launches a follow-up attack when someone does a Heavy Attack, firing 2 Mercatos!
Mortefi's Outro Skill is amazing since it can have the on-field character's Heavy Attack DMG Amplified by 38% for 14 seconds. His Outro Skill works well with characters such as Jiyan!
Ideally, you want to use Mortefi's Ultimate only when the Concerto Energy is full so his Outro Skill activates!
Combo |
---|
Intro Skill → Res. Skill → Res. Skill: Draconic Hellfire → Basic Attacks → Res. Skill: Draconic Hellfire → Echo → Res. Lib → Outro |
Start by using his Intro Skill followed by his Resonance Skill. Afterwards, use the Draconic Hellfire and then use Mortefi's Basic Attacks to fill up Concerto Energy and gather Annoyance for Draconic Hellfire.
After using a second Draconic Hellfire, use Mortefi's Echo. Finish it up by using Mortefi's Resonance Liberation and then switching to the DPS to buff them with his Outro Skill.
If you have Mortefi's Sequence Node 4 unlocked, you can use the Resonance Liberation then his Echo since the former now has a higher uptime than an Echo's buffs.
How to Get | Materials |
---|---|
Normal Enemies | |
World Boss |
Rage Tacet Core
x46
|
Overworld Material |
Coriolus
x60
|
Currency |
Shell Credit
x170,000
|
How to Get | Materials |
---|---|
Normal Enemies | |
Forgery Challenge | |
Weekly Boss |
Monument Bell
x26 |
Currency |
Shell Credit
x2,030,000
|
Character Ascension Materials | |
---|---|
Rank 1 20 ➔ 40 |
Shell Credit
x5,000
|
Rank 2 40 ➔ 50 |
Coriolus
x4
Shell Credit
x10,000
|
Rank 3 50 ➔ 60 |
Coriolus
x8
Shell Credit
x15,000
|
Rank 4 60 ➔ 70 |
Coriolus
x12
Shell Credit
x20,000
|
Rank 5 70 ➔ 80 |
Rage Tacet Core
x12
Coriolus
x16
Shell Credit
x40,000
|
Rank 6 80 ➔ 90 |
Rage Tacet Core
x16
Coriolus
x20
Shell Credit
x80,000
|
Total Forte Materials | |
---|---|
Main Nodes (Total) Lv. 1 ➔ 10 |
Monument Bell
x20
Shell Credit
x1,400,000
|
Stat Bonus 1 (Total) |
Shell Credit
x200,000
|
Stat Bonus 2 (Total) |
Shell Credit
x400,000
|
Inherent Skill 1 |
Shell Credit
x10,000
|
Inherent Skill 2 |
Shell Credit
x20,000
|
Level Upgrade | Upgrade Materials |
---|---|
1 ➔ 2 | Shell Credit x1,500 |
2 ➔ 3 | Shell Credit x2,000 |
3 ➔ 4 | Shell Credit x4,500 |
4 ➔ 5 | Shell Credit x6,000 |
5 ➔ 6 | Shell Credit x16,000 |
6 ➔ 7 | Shell Credit x30,000 |
7 ➔ 8 | Shell Credit x50,000 |
8 ➔ 9 | Shell Credit x70,000 |
9 ➔ 10 | Shell Credit x100,000 |
Skill | Priority | Explanation |
---|---|---|
Normal Attack | ★★★☆☆ | Basic Attacks will be the main way for Mortefi to generate Annoyance stacks for his Forte Circuit. While it's not the highest priority skill to upgrade, you'd still want to level this up third with how often you'll be using it. |
Resonance Skill | ★★☆☆☆ | His Resonance Skill is also mainly used for Annoyance stacks and its upgrade priority can be swapped with his Basic Attack if you prefer using this over auto-attacking. |
Forte Circuit | ★★★★☆ | When you're using Mortefi as your active character, his Forte Circuit will be the main source of his DPS. Upgrade this after his Resonance Liberation so that he isn't used solely as an Ult bot. |
Resonance Liberation | ★★★★★ | Mortefi's Resonance Liberation is his most important skill, besides his Outro Skill, since it increases the damage output of whatever Basic Attacking Main DPS you switch to. Prioritize upgrading this skill above anything else to maximize the damage it deals. |
Intro Skill | ★☆☆☆☆ | While his Intro Skill isn't bad, it's still the lowest priority upgrade since it's mainly used to generate Mortefi's initial Annoyance charges. |
Mortefi's coordinated attack damage comes mostly from his Resonance Liberation, so level that one up first. Afterward, focus on his Forte Circuit for an additional source of damage while following it up with his Resonance Skill.
This makes sure Mortefi can deal as much damage as possible with his off-field attacker role in the current meta.
NATK | SKIL | FORT | INHE | LIBE | INTR | OUTR |
Impromptu Show |
---|
Basic Attack: Mortefi uses his dual pistols and flames to perfrom up to 4 consecutive shots, dealing Fusion damage. Heavy Attack: Mortefi enters the aiming state, for a more powerful shot. The aimed shot fired after charging deals Fusion DMG. Mid-air Attack: Mortefi consumes Stamina, to perform consecutive shots at the target in mid-air, dealing Fusion DMG. Dodge Counter: Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG. Attribute Bonuses: 1. Fusion DMG Bonus +1.80% 2. Fusion DMG Bonus +4.20% |
Skill Detail | Effect (Lvl 1) |
---|---|
Part 1 Damage | 24.29% |
Part 2 Damage | 20.51%*2 |
Part 3 Damage | 53.97% |
Part 4 Damage | 10.57%*4+63.84% |
Aimed Shot Damage | 49.14% |
Fully Charged Aimed Shot Damage | 84.00% |
Mid-Air Attack Part 1 Damage | 11.69% |
Mid-Air Attack Part 2 Damage | 11.69% |
Dodge Counter Damage | 98.07% |
Mid-Air Attack Stamina Cost | 5 |
NATK | SKIL | FORT | INHE | LIBE | INTR | OUTR |
Passionate Variation |
---|
Launch a flashing lightning of flames forward, dealing Fusion damage.
Attribute Bonuses: 1. ATK +1.80% 2. ATK +4.20% |
Skill Detail | Effect (Lvl 1) |
---|---|
Skill Damage | 105.00% |
Cooldown | 14 |
Con. Energy Regen | 18 |
NATK | SKIL | FORT | INHE | LIBE | INTR | OUTR |
Fury Fugue |
---|
Resonance Skill - Draconic Hellfire: When Mortefi's Annoyance reaches 100, his Resonance Skill is replaced with Fury Fudge When casting Fury Fudge, Mortefi consumes all Annoyance to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill DMG. Annoyance: Mortefi can hold up to 100 Annoyance. When Normal Attack Impromptu Show hits the target, Annoyance is restored. When Intro Skill Dissonance hits the target, Annoyance is restored. Within 5s after casting Passionate Variation, Basic Attack Impromptu that hits the target additionally restores Annoyance. |
Skill Detail | Effect (Lvl 1) |
---|---|
Fury Fugue Damage | 164.00% |
Con. Energy Regen | 18 |
NATK | SKIL | FORT | INHE | LIBE | INTR | OUTR |
Inherent Skill 1: Harmonic Control |
---|
After casting Resonance Skill Passionate Variation for 8 seconds, the damage of Resonance SKill Fury Fugue is increased by 25% for 8s. |
Inherent Skill 2: Rhythmic Vibrato |
During the duration of Resonance Liberation Burning Rhapsody, each hit of Resonance Liberation Marcato will increase the damage of the next Resonance Liberation Marcato by 1.5%, which can be triggered once every 0.35 seconds, up to 50 times.^The effect will be reset after Resonance Liberation Burning Rhapsody ends. |
NATK | SKIL | FORT | INHE | LIBE | INTR | OUTR |
Violent Finale |
---|
Deals Fusion DMG, and apply Burning Rhapsody to all characters in the team.
Burning Rhapsody: When the on-field character's Basic Attack hits the target, Mortefi launches a coordinated attack, firing 1 Marcato. When the on-field character's Heavy Attack hits the target, Mortefi launches a coordinated attack, firing 2 Marcato. Mortefi can launch one Coordinated Attack every 0.35s. Marcato: Deals Fusion DMG. Attribute Bonuses: 1. ATK +1.80% 2. ATK +4.20% |
Skill Detail | Effect (Lvl 1) |
---|---|
Violent Finale Damage | 80.00% |
Marcato Damage | 16% |
Duration | 10 |
Cooldown | 24 |
Res. Energy Cost | 125 |
Con. Energy Regen | 20 |
NATK | SKIL | FORT | INHE | LIBE | INTR | OUTR |
Dissonance |
---|
Attack the target, dealing Fusion damage.
Attribute Bonuses: 1. Fusion DMG Bonus +1.80% 2. Fusion DMG Bonus +4.20% |
Skill Detail | Effect (Lvl 1) |
---|---|
Skill Damage | 85.00% |
Con. Energy Regen | 10 |
NATK | SKIL | FORT | INHE | LIBE | INTR | OUTR |
Rage Transposition |
---|
The incoming character (or a character on a nearby team that activates an Outro Skill) has their Heavy Attack DMG Amplified by 38% for 14s or until they are switched off field. |
Why We Recommend It | |
---|---|
S1 | ★★★☆☆ - Good Mortefi's Ultimate is already his best skill, and adding Coordinated Attacks to Resonance Skills, on top of Basic and Heavy Attacks, makes his Resonance Liberation so much stronger. The biggest downside, however, is that your Main DPS needs to use their Resonance Skill a lot, like Danjin or Lingyang. |
S2 | ★★☆☆☆ - Okay This is an okay Sequence Node to unlock since Mortefi's most important skill is his Ultimate. Even though there are other ways to get Resonance Energy, having an extra source of Resonance Energy Regen will allow Mortefi to use equipment that has more offensive stats instead of ones with Energy Regen%. |
S3 | ★★★★☆ - Great Having bonus CRIT DMG on his Ultimate is great since it allows Mortefi to focus on getting equipment with other substats. The only downside is that if his equipment doesn't have a CRIT Rate%, then you won't be able to make use of this upgrade. |
S4 | ★★★★★ - Amazing Mortefi's S4 upgrade is by far the best one to unlock since it will extend his Ult's duration by 7 seconds. This will make the total duration of his Ultimate 17 seconds, leaving you with only a 7-second downtime in between Ult casts. As a note, without this upgrade, it would be 14 seconds of downtime. |
S5 | ★☆☆☆☆ - Bad While this is nice to have, you're mainly using Mortefi to buff up your Main DPS with his Resonance Liberation and Outro Skill. This can make Mortefi a good Main DPS, but he's still better suited for the Sub-DPS role. |
S6 | ★★★★☆ - Great The capstone to his Resonance Chain further improves on his role as a Sub-DPS since you'll be swapping out to your Main DPS every time you use Mortefi's Resonance Liberation. This will boost their ATK on top of the ATK Boosted Coordinated Attacks that they get. |
S1 | Solitary Etude During Resonance Liberation Burning Rhapsody, Mortefi launches Coordinated Attacks when the on-field character performs their Resonance Skills, firing 2 Resonance Liberation's Marcato hits, dealing Fusion Damage. |
---|---|
S2 | Hypocritical Hymn After using the Echo Skill, Mortefi restores an additional 10 Resonance Energy. This can be triggered once every 20 seconds. |
S3 | Flaming Recitativo During Resonance Liberation Burning Rhapsody, the Crit. DMG of Resonance Liberation's Marcato is increased by 30%. |
S4 | Cathartic Waltz The duration of Resonance Liberation Burning Rhapsody is extended by 7 seconds. |
S5 | Funerary Quartet When Resonance Skill Fury Fugue hits a target, 4 Resonance Liberation's Marcato hits will be fired, dealing Fusion Damage. DMG of Resonance Liberation's Marcato fired in this way is reduced by 50%. |
S6 | Apoplectoc Instrumental When Resonance Liberation Violent Finale is cast, ATK of all team members is increased by 20% for 20s. |
Limited Banner | |
---|---|
Prevail the Lasting Night |
Availability |
---|
Version 1.3 - Phase 2 October 24, 2024 - November 13, 2024 (Asia) |
Mortefi was a featured 4-star Resonator in the Convene showed above. You can still try on the current Convene banner, but Mortefi will drop at a lower rate!
All Limited and Permanent Banners |
End of Lost Trail |
Absolute Pulsation (Red Spring) |
---|---|
Tidal Chorus |
Weapon Permanent Convene |
Utterance of Marvels |
Beginner's Choice Convene Banner |
Mortefi can be summoned from all Convenes available in Wuthering Waves! Players can get Mortefi every 10 pulls.
Mortefi Voice Actor List | |
---|---|
EN | Joseph May |
JP | Miura Katsuyuki |
CN | Liu YiJia |
KR | Kim Da Ol |
Gender | Male |
---|---|
Birthplace | New Federation |
Affiliation | Jinzhou |
Basic Info | Mortefi, a skilled expert in Applied Tacetite Study and a member of the Academy's Department of Safety, possesses the unique ability to transform his accumulated frustration into fiery flames. From a burning wrath that consumes all, the red dragon shall descend. |
List of All Characters | List of Character Builds |
Resonator Rarity | |
---|---|
5-Star Characters | 4-Star Characters |
Resonator Elements | ||
---|---|---|
Aero | Electro | Fusion |
Glacio | Havoc | Spectro |
Characters by Weapon | |||||
---|---|---|---|---|---|
Gauntlets | Pistol | Rectifier | |||
Sword | Broadblade |
Other Resonator Lists | ||
---|---|---|
Female Characters | Male Characters | |
Voice Actors | Free Characters | |
Healers | Factions | |
Upcoming Characters |
Playable Characters | ||
---|---|---|
Calcharo | Camellya | Changli |
Encore | Jianxin | Jinhsi |
Jiyan | Lingyang | Rover (Havoc) |
Rover (Spectro) | Shorekeeper | Verina |
Xiangli Yao | Yinlin | Zhezhi |
Aalto | Baizhi | Chixia |
Danjin | Mortefi | Sanhua |
Taoqi | Yangyang | Youhu |
Yuanwu |
Upcoming Characters | ||
---|---|---|
Lumi |
Version 2.0 Characters | ||
---|---|---|
Phoebe | Brant | Roccia |
Zani | Carlotta |
It does. Its why Crit Rate% is the first thing you should focus on for substats
Mortefi Best Builds and Teams
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I feel the sentence could be reworded to "Players have a higher chance to obtain Mortefi when he is a rate-up four star every 10 convenes" rather than "Players can get Mortefi every 10 convenes they make" because it can cause misunderstanding.