★ Version 3.1 → Phase 2 Pull Strategy
┣ Luuk Herssen: Builds, Asc. Materials, Sig. Weapon
┣ Rerun: Gabrena Build, Asc. Materials, Sig. Weapon
┣ Mansion Event Guide | Bartending Recipes
┗ Tapes of Last Words | Soliskin | 3.1 Hidden Trophies
★ Exclusives: Tier List Maker | State of the Meta

Check out how to beat the Hazard Zone's Hazard Tower in Wuthering Waves Version 3.1. We have the best characters and stage guides for each floor here!
List of Contents
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 1 | DPS | Sub-DPS | Support |
| 2 | DPS | Sub-DPS | Support |
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 3 | DPS | Sub-DPS | Support |
| 4 | DPS | Sub-DPS | Support |
The Hazard Tower is the hardest of the three towers in the Hazard Zone, so we suggest going for two full teams of your strongest characters.
If possible, make sure the buffs provided by the Tower work in favor with your team but if not, you may use any team that have neither increased RES from enemies nor the tower. In addition, you should always have your most powerful support here so reserve your Shorekeeper and Mornye here!
To fully clear all four floors of the Hazard Tower, you will need at least 2 full teams since each floor consumes 5 Vigors each. Floor 3 and 4 were added in Version 2.6.
| Interference | |
|---|---|
| Enemy Aero RES & Spectro RES are decreased by 10%, and their Glacio RES & Electro RES are increased by 10%. Gain 30% Basic Attack DMG Bonus. When Resonators attack enemies under Tune Strain - Shifting or Tune Strain - Interfered, they gain 50% Spectro DMG Bonus. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
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In this Tower of Adversity Cycle, the first two Hazard Tower floors' buffs revolve around Aero and Spectro, with the latter being highly recommended for most players. The best team to use for the first two floors is Luuk Herssen's team, though be wary that the team uses Lynae and Mornye which are also quite needed for Floors 3 and 4.
We suggest using either Luuk Herssen's F2P team with Sanhua and Shorekeeper but if the damage is not enough, other teams that may take advantage of the Spectro and Aero RES decreases would work.
Using Luuk's premium team will eat up Lynae and Mornye's Vigor, so we don't generally recommend using them this early considering Floors 3 and 4 are heavily advantageous to Aemeath's Tune Rupture and Fusion Burst teams.
Instead, with both Spectro and Aero being the buffed attributes, this opens up a lot of alternative teams. Cartethyia's Erosion team would be the best alternative, and Zani's Spectro Frazzle on the Spectro-side of things. Jinhsi's team from 1.X would also work to burst down enemies one after the other. Just be sure to take time to master their rotations since the second part of the interference won't benefit them to the slightest.
| Interference | |
|---|---|
| Enemy Aero RES & Spectro RES are decreased by 10%, and their Glacio RES & Electro RES are increased by 10%. Gain 30% Basic Attack DMG Bonus. When Resonators attack enemies under Tune Strain - Shifting or Tune Strain - Interfered, they gain 50% Spectro DMG Bonus. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
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Like Floor 1, Floor 2 also revolves around Aero and Spectro, with the latter being highly recommended for most players. The best team to use for the first two floors is Luuk Herssen's team, though be wary that the team uses Lynae and Mornye which are also quite needed for Floors 3 and 4.
Use the same strategy in Floor 1, focusing on either Luuk's team or alternative teams if you're aiming to save Lynae and Mornye for Floor 3 and 4.
Using Luuk's premium team will eat up Lynae and Mornye's Vigor, so we don't generally recommend using them this early considering Floors 3 and 4 are heavily advantageous to Aemeath's Tune Rupture and Fusion Burst teams.
Instead, with both Spectro and Aero being the buffed attributes, this opens up a lot of alternative teams. Cartethyia's Erosion team would be the best alternative, and Zani's Spectro Frazzle on the Spectro-side of things. Jinhsi's team from 1.X would also work to burst down enemies one after the other. Just be sure to take time to master their rotations since the second part of the interference won't benefit them to the slightest.
| Interference | |
|---|---|
| 60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%. Enemy's All-Attribute RES is increased by 15%. When the enemy takes Tune Rupture DMG or Fusion DMG, or are hit under Tune Strain - Interfered, this effect is removed. Enemies affected by Fusion Burst take 100% more total DMG. When the enemies are under Tune Strain - Interfered, then take 50% more total Basic ATK DMG. When Resonators cast Intro Skill, they deal 25% more total DMG, and the Tune Rupture DMG Multiplier of all Resonators in the team is increased by 100%. This effect lasts for 15s. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
| Main DPS | Sub DPS | Support |
|---|---|---|
|
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|
| *Set both Lynae's and Aemeath's Resonance Modes to Tune Rupture. | ||
The best team for Hazard Tower Floor 3 and 4 is Aemeath together with Lynae and Mornye. This team revolves around both Tune Rupture for her damage, making her essentially the most fitting for the upper floors of this tower.
| Main DPS | Sub DPS | Support |
|---|---|---|
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| *Set both Lynae's Resonance Mode to Tune Rupture and Aemeath's mode to Fusion Burst. | ||
Aemeath's Fusion Burst team also takes center stage here, this time together with Lynae and Chisa. This allows Aemeath to take advantage of the Fusion Burst buffs of the tower, making it possible to clear this even with a non-optimal team.
| Main DPS | Sub DPS | Support |
|---|---|---|
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| *Set both Lynae's Resonance Mode to Tune Strain | ||
Luuk's Tune Strain team can also make use of some of the buffs here, and is viable when used with Lynae and Mornye. Since ToA is single target, Luuk performs well here but not as good as Aemeath's Tune Rupture team. Be sure to use him only if you don't have Aemeath.
| Main DPS | Sub DPS | Support |
|---|---|---|
| Any Non-Negative Status DPS |
|
|
| *Set Lynae's Resonance Mode to Tune Rupture. | ||
While Aemeath is the best DPS unit for this floor, any general DPS will still perform with the Tune Break comp core of Lynae and Mornye together. Both characters provide a lot of general damage buffs that revolve around Off-Tune Buildup and Tune Break DMG, making any unit utilize the Interference benefits.
Teams that scale off Resonance Liberation DMG will particularly benefit from Lynae's buffs, but you will already see huge improvement in damage with the massive All DMG amplification the two provide together.
| Interference | |
|---|---|
| 60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%. Enemy's All-Attribute RES is increased by 15%. When the enemy takes Tune Rupture DMG or Fusion DMG, or are hit under Tune Strain - Interfered, this effect is removed. Enemies affected by Fusion Burst take 100% more total DMG. When the enemies are under Tune Strain - Interfered, then take 50% more total Basic ATK DMG. When Resonators cast Intro Skill, they deal 25% more total DMG, and the Tune Rupture DMG Multiplier of all Resonators in the team is increased by 100%. This effect lasts for 15s. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
Like Floor 3, the same strategies can be used for Floor 4. The buffs are the same, with the only difference being the bosses present.
Aemeath's team continues to dominate, with Luuk's team being on second.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
|
|
| *Set both Lynae's and Aemeath's Resonance Modes to Tune Rupture. | ||
The best team for Hazard Tower Floor 3 and 4 is Aemeath together with Lynae and Mornye. This team revolves around both Tune Rupture for her damage, making her essentially the most fitting for the upper floors of this tower.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
|
|
|
|
|
|
| *Set both Lynae's Resonance Mode to Tune Rupture and Aemeath's mode to Fusion Burst. | ||
Aemeath's Fusion Burst team also takes center stage here, this time together with Lynae and Chisa. This allows Aemeath to take advantage of the Fusion Burst buffs of the tower, making it possible to clear this even with a non-optimal team.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
|
|
| *Set both Lynae's Resonance Mode to Tune Strain | ||
Luuk's Tune Strain team can also make use of some of the buffs here, and is viable when used with Lynae and Mornye. Since ToA is single target, Luuk performs well here but not as good as Aemeath's Tune Rupture team. Be sure to use him only if you don't have Aemeath.
| Main DPS | Sub DPS | Support |
|---|---|---|
| Any Non-Negative Status DPS |
|
|
| *Set Lynae's Resonance Mode to Tune Rupture. | ||
While Aemeath is the best DPS unit for this floor, any general DPS will still perform with the Tune Break comp core of Lynae and Mornye together. Both characters provide a lot of general damage buffs that revolve around Off-Tune Buildup and Tune Break DMG, making any unit utilize the Interference benefits.
Teams that scale off Resonance Liberation DMG will particularly benefit from Lynae's buffs, but you will already see huge improvement in damage with the massive All DMG amplification the two provide together.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Zone Reset Date and Countdown March 30, 2026 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
I guess Kuro is shilling for new characters too much lately :/ I'm very dissapointed since I cannot clear last floor with my s4 and s3 characters from 2.x patches .-. even s0 mono-fusion team not working sooo great
Hazard Tower (Hazard Zone) Guide for Version 3.1



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Very dissapointing situation as it is kinda impossible to 3-star clear floor 4 with an strong 2.x teams like augusta s2, iuno s2, shorekeeper s1. Feels like 2.x character damage resistance ... so stupid and makes me think about quitting. I just dont like tune rupture. It is stupid.