★ Version 3.0 → New Map: Lahai-Roi
┣ Lynae: Builds | Materials | Weapon
┣ Reruns & Builds: Cartethyia | Ciaccona
┣ Puzzles: Smartprint Cubes Puzzle Solutions
┗ Map: Soliskins | Records | Tapes (Caskets)
★ New: Check out Game8's Tier List Maker!

Check out how to beat the Hazard Zone's Hazard Tower in Wuthering Waves Version 3.0. We have the best characters and stage guides for each floor here!
List of Contents
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 1 | DPS | Sub-DPS | Support |
| 2 | DPS | Sub-DPS | Support |
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 3 | DPS | Sub-DPS | Support |
| 4 | DPS | Sub-DPS | Support |
For the Hazard Tower, and considering it is the hardest of the three towers, we suggest going for a full team of your strongest characters.
If possible, make sure the buffs provided by the Tower works in favor with your team but if not, you may use any team that have neither increased RES from enemies nor the tower. In addition, you should always have your most powerful support here so reserve your Shorekeeper and Verina here!
To fully clear all four floors of the Hazard Tower, you will need atleast 2 teams since each floor consumes 5 Vigors each. Floor 3 and 4 were added in Version 2.6.
| Interference | |
|---|---|
| Enemy Spectro RES & Aero RES are decreased by 10%, and their Fusion RES & Electro RES are increased by 10%. Resonators ignore 25% of the enemy's DEF when dealing damage. When enemies are affected by Negative Statuses, their DMG taken is Amplified by 20%. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
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Hazard Tower's current buff revolves around using Spectro and Aero Teams, with an interference that focuses on Negative Status Effect. There are currently a bunch of teams that can work with Negative Status effects, and application is the only requirement to make use of the interference.
This makes the likes of Chisa and Buling be a universal way to apply Negative Status outside of actual Negative Status effect teams.
As an additional note, be careful of Mech Abomination as it can easily defeat a character if you're not careful. The multiple thunder discharge is a pretty hard thing to manage, and make sure you avoid those at all costs.
| Interference | |
|---|---|
| Enemy Spectro RES & Aero RES are decreased by 10%, and their Fusion RES & Electro RES are increased by 10%. Resonators ignore 25% of the enemy's DEF when dealing damage. When enemies are affected by Negative Statuses, their DMG taken is Amplified by 20%. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
||
|
|
||
|
|
Like Floor 1, Hazard Tower's current buff revolves around using Spectro and Aero Teams, with an interference that focuses on Negative Status Effect. There are currently a bunch of teams that can work with Negative Status effects, and application is the only requirement to make use of the interference.
This makes the likes of Chisa and Buling be a universal way to apply Negative Status outside of actual Negative Status effect teams.
| Interference | |
|---|---|
| 60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%. Enemy's All-Attribute RES is increased by 15%. Resonators with a shield are unaffected by this efffect. When the enemy takes Tune Rupture DMG, this effect is removed. Total DMG is increased by 10%. When the Resonator casts a Tune Break skill, the total DMG of all Resonators in the team increases by 10%. This effect can be triggered once every 15s and can stack up to 3 times. When any Resonator in the team deals Tune Rupture DMG, the total DMG of all Resonators in the team increases by 40% for 30s. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
|
|
With how Lynae basically enables Tune Rupture with her Forte, we suggest using her with her current strongest team: Augusta, Iuno, and herself. This team basically decimates both Floors 3 and 4 as almost all the buffs are centered around this team from the shielding and the Tune Break requirements.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
Resonance Liberation scaling DPS characters are also the best ones to use Lynae with, as Lynae not only provides All-DMG Amplification but also Resonance Liberation Amplification for the next character that uses their Intro Skill. This makes Iuno, Xiangli Yao and even Calcharo a force to be reckoned with for this tower.
| Main DPS | Sub DPS | Support |
|---|---|---|
| Any DPS |
|
Lynae's flexible nature also enables her to slot in as the defacto Sub-DPS of almost every team in the game, so try running your teams with her as a Sub-DPS. She provides All DMG Amplification so it doesn't matter what stat your team scales off of, so try to use them if you are running out of teams.
| Interference | |
|---|---|
| 60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%. Enemy's All-Attribute RES is increased by 15%. Resonators with a shield are unaffected by this efffect. When the enemy takes Tune Rupture DMG, this effect is removed. Total DMG is increased by 10%. When the Resonator casts a Tune Break skill, the total DMG of all Resonators in the team increases by 10%. This effect can be triggered once every 15s and can stack up to 3 times. When any Resonator in the team deals Tune Rupture DMG, the total DMG of all Resonators in the team increases by 40% for 30s. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use. The teams below are also the same as the one in the third floor, because the interference did not change.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
|
|
With how Lynae basically enables Tune Rupture with her Forte, we suggest using her with her current strongest team: Augusta, Iuno, and herself. This team basically decimates both Floors 3 and 4 as almost all the buffs are centered around this team from the shielding and the Tune Break requirements.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
Resonance Liberation scaling DPS characters are also the best ones to use Lynae with, as Lynae not only provides All-DMG Amplification but also Resonance Liberation Amplification for the next character that uses their Intro Skill. This makes Iuno, Xiangli Yao and even Calcharo a force to be reckoned with for this tower.
| Main DPS | Sub DPS | Support |
|---|---|---|
| Any DPS |
|
Lynae's flexible nature also enables her to slot in as the defacto Sub-DPS of almost every team in the game, so try running your teams with her as a Sub-DPS. She provides All DMG Amplification so it doesn't matter what stat your team scales off of, so try to use them if you are running out of teams.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Zone Reset Date and Countdown February 2, 2026 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Another trash ass modifier that doesn't work at all, no echo skill that i use from any character even Cantarella wont trigger the echo buff for me at all in hazard tower. So tired of hazard tower being an over tuned bs mode that has modifiers that only work for some people.
Hazard Tower (Hazard Zone) Guide for Version 3.0



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Floors 3, 4 is pure Chisa bait