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Wuthering Waves (WuWa)

Hazard Tower (Hazard Zone) Guide for Version 3.0

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Wuthering Waves - Hazard Tower (Hazard Zone) Guide

Check out how to beat the Hazard Zone's Hazard Tower in Wuthering Waves Version 3.0. We have the best characters and stage guides for each floor here!

Hazard Tower Character Vigor Plan

Suggested Configuration

Team 1

Floor Character 1 Character 2 Character 3
1 DPS Sub-DPS Support
2 DPS Sub-DPS Support

Team 2

Floor Character 1 Character 2 Character 3
3 DPS Sub-DPS Support
4 DPS Sub-DPS Support

The Hazard Tower is the hardest of the three towers in the Hazard Zone, so we suggest going for two full teams of your strongest characters.

If possible, make sure the buffs provided by the Tower work in favor with your team but if not, you may use any team that have neither increased RES from enemies nor the tower. In addition, you should always have your most powerful support here so reserve your Shorekeeper and Mornye here!

Floors 3 and 4 Require a New Team

To fully clear all four floors of the Hazard Tower, you will need at least 2 full teams since each floor consumes 5 Vigors each. Floor 3 and 4 were added in Version 2.6.

Hazard Zone Hazard Tower Floor 1

Hazard Tower 1 Details

Interference
Enemy Fusion RES & Spectro RES are decreased by 10%, and their Electro RES & Glacio RES are increased by 10%.

When Resonators cast Intro Skill, their ATK increases by 5% per second, stacking up to 4 times. At max stack, they gain 40% Fusion DMG Bonus. The effect ends when the Resonator is switched off the field.
Objectives
Wuthering Waves - CrestClear the challenge with at least 90s left
Wuthering Waves - CrestClear the challenge with at least 150s (02:30) left
Wuthering Waves - CrestClear the challenge with at least 180s (03:00) left
Enemies
(Lv. 100)
Enemy RES
Vigor Cost 5 Vigor

Best Characters and Teams

Best Team Composition

For the Sub-DPS and Support options, the top option is the best one to use.

Main DPS Sub DPS Support
Wuthering Waves - ChangliChangli
Wuthering Waves - EncoreEncore
Wuthering Waves - GalbrenaGalbrena
Wuthering Waves - ZaniZani
Wuthering Waves - PhoebePhoebe
Wuthering Waves - JinhsiJinhsi
Wuthering Waves - CartethyiaCartethyia

In this Tower of Adversity Cycle, the first two Hazard Tower floors' buffs revolve around Spectro and Fusion, with the latter being highly recommended for most players. We suggest using a Mono Fusion team of any combination, especially if you have Lupa and Brant together.

Outside of Fusion teams, a Spectro team is the next best option to use, with Spectro Frazzle comps performing the best in the archetype. Lastly, you can use Cartethyia's Aero Erosion team if you don't have any of the recommended teams, as Aero has an attribute advantage over Electro, which helps in dealing with Thundering Mephis.

Hazard Zone Hazard Tower Floor 2

Hazard Tower 2 Details

Interference
Enemy Fusion RES & Spectro RES are decreased by 10%, and their Electro RES & Glacio RES are increased by 10%.

When Resonators cast Intro Skill, their ATK increases by 5% per second, stacking up to 4 times. At max stack, they gain 40% Fusion DMG Bonus. The effect ends when the Resonator is switched off the field.
Objectives
Wuthering Waves - CrestClear the challenge with at least 90s left
Wuthering Waves - CrestClear the challenge with at least 150s (02:30) left
Wuthering Waves - CrestClear the challenge with at least 180s (03:00) left
Enemies
(Lv. 100)
Enemy RES
Vigor Cost 5 Vigor

Best Characters and Teams

Best Team Composition

For the Sub-DPS and Support options, the top option is the best one to use.

Main DPS Sub DPS Support
Wuthering Waves - ChangliChangli
Wuthering Waves - EncoreEncore
Wuthering Waves - GalbrenaGalbrena
Wuthering Waves - ZaniZani
Wuthering Waves - PhoebePhoebe
Wuthering Waves - JinhsiJinhsi
Wuthering Waves - CartethyiaCartethyia

Floor 2's Interference is the same as the first floor, so the same teams will perform the best. Electro and Glacio teams should be highly avoided, while Fusion and Spectro comps should be used in this cycle.

For this floor, you will be fighting against enemies that have the Electro attribute. On top of the Electro RES provided by the Interference, these enemies have an innate resistance towards the attribute. Use the Mono Fusion team if you have it, preferably the one you already used in Floor 1 to maximize Vigor.

Hazard Zone Hazard Tower Floor 3

Hazard Tower 3 Details

Interference
60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%.

Enemy's All-Attribute RES is increased by 15%. When the enemy takes Tune Rupture DMG or Fusion Burst DMG, this effect is removed.

Total DMG is increased by 10%, and enemies take 100% more total Fusion Burst DMG and 100% more Tune Rupture DMG.

When a Resonator casts Tune Break, their total DMG dealt increases by 10%. This effect can be triggered once every 15s and can stack up to 3 times.
Objectives
Wuthering Waves - CrestClear the challenge with at least 60s left
Wuthering Waves - CrestClear the challenge with at least 120s (02:00) left
Wuthering Waves - CrestClear the challenge with at least 150s (02:30) left
Enemies
(Lv. 100)
Enemy RES
Vigor Cost 5 Vigor

Best Characters and Teams

Aemeath's kit is standard-to-change upon her release in Version 3.1. We suggest waiting for the update to come out before completing the content.

Best Team Compositions

Main DPS Sub DPS Support
Wuthering Waves - AemeathAemeath Wuthering Waves - LynaeLynae Wuthering Waves - MornyeMornye

The best team for Hazard Tower Floor 3 will likely be Aemeath together with Lynae and Mornye. With Aemeath's official kit revealed, she is known to be a DPS unit revolving around both Tune Break and Fusion Burst for her damage, making her essentially the most fitting for the upper floors of this tower.

We suggest waiting for Version 3.1 to release and build her before tackling this floor to have an easier time clearing content.

Main DPS Sub DPS Support
Any Non-Negative Status DPS Wuthering Waves - LynaeLynae Wuthering Waves - MornyeMornye

While Aemeath is likely to be the best DPS unit for this floor, any general DPS will still perform with the Tune Break comp core of Lynae and Mornye together. Both characters provide a lot of general damage buffs that revolve around Off-Tune Buildup and Tune Break DMG, making any unit utilize the Interference benefits.

Teams that scale off Resonance Liberation DMG will particularly benefit from Lynae's buffs, but you will already see huge improvement in damage with the massive All DMG amplification the two provide together.

Tune Break Explained

Hazard Zone Hazard Tower Floor 4

Hazard Tower 4 Details

Interference
60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%.

Enemy's All-Attribute RES is increased by 15%. When the enemy takes Tune Rupture DMG or Fusion Burst DMG, this effect is removed.

Total DMG is increased by 10%, and enemies take 100% more total Fusion Burst DMG and 100% more Tune Rupture DMG.

When a Resonator casts Tune Break, their total DMG dealt increases by 10%. This effect can be triggered once every 15s and can stack up to 3 times.
Objectives
Wuthering Waves - CrestClear the challenge with at least 60s left
Wuthering Waves - CrestClear the challenge with at least 120s (02:00) left
Wuthering Waves - CrestClear the challenge with at least 150s (02:30) left
Enemies
(Lv. 100)
Enemy RES
Vigor Cost 5 Vigor

Best Characters and Teams

Aemeath's kit is standard-to-change upon her release in Version 3.1. We suggest waiting for the update to come out before completing the content.

Best Team Compositions

Main DPS Sub DPS Support
Wuthering Waves - AemeathAemeath Wuthering Waves - LynaeLynae Wuthering Waves - MornyeMornye

Similar to the third floor, Floor 4's Interference is centered towards Tune Break and Fusion Burst, so we expect Aemeath to perform the best in this floor. Aside from the high synergy of the Interference with Aemeath's kit, she is the only known DPS to apply Tune Rupture DMG, essentially removing the RES buff that enemies have.

Main DPS Sub DPS Support
Any Non-Negative Status DPS Wuthering Waves - LynaeLynae Wuthering Waves - MornyeMornye

For the fourth floor, any general non-Negative Status DPS will still perform well. The Tune Break core made up of Lynae and Mornye gives essential general buffs to Tune Break, as well as, All-Type DMG amplification that suits just about any standard DPS in the game.

Wuthering Waves Related Guides

Wuthering Waves - Tower of Adversity

Tower of Adversity Guide

Hazard Zone

All Hazard Zone Towers
Wuthering Waves - Hazard Zone Resonant TowerResonant Tower Wuthering Waves - Hazard Zone Tower of HazardHazard Tower Wuthering Waves - Hazard Zone Echoing TowerEchoing Tower
Hazard Zone Reset Date and Countdown
March 2, 2026

Hazard Zone refreshes every 28 days.

Hazard Zone Guide

All Permanent Zones

Overdrive Zone

All Overdrive Zone Towers
Overdrive TowerResonant Tower Overdrive TowerHazard Tower Overdrive TowerEchoing Tower

Overdrive Zone Guide

Experimental Zone

All Experimental Zone Towers
Wuthering Waves - Experimental Zone Resonant TowerResonant Tower Wuthering Waves - Experimental Zone Echoing TowerEchoing Tower

Experimental Zone Guide

Stable Zone

Stable Zone Tower
Wuthering Waves - Stable Zone Resonant TowerResonant Tower

Comment

4 Anonymous Anonymous 3 months

Floors 3, 4 is pure Chisa bait

3 Anonymous Anonymous 7 months

Another trash ass modifier that doesn't work at all, no echo skill that i use from any character even Cantarella wont trigger the echo buff for me at all in hazard tower. So tired of hazard tower being an over tuned bs mode that has modifiers that only work for some people.

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