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Check out how to beat the Hazard Zone's Hazard Tower in Wuthering Waves Version 2.7. We have the best characters and stage guides for each floor here!
List of Contents
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 1 | DPS | Sub-DPS | Support |
| 2 | DPS | Sub-DPS | Support |
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 3 | DPS | Sub-DPS | Support |
| 4 | DPS | Sub-DPS | Support |
For the Hazard Tower, and considering it is the hardest of the three towers, we suggest going for a full team of your strongest characters.
If possible, make sure the buffs provided by the Tower works in favor with your team but if not, you may use any team that have neither increased RES from enemies nor the tower. In addition, you should always have your most powerful support here so reserve your Shorekeeper and Verina here!
To fully clear all four floors of the Hazard Tower, you will need atleast 2 teams since each floor consumes 5 Vigors each. Floor 3 and 4 were added in Version 2.6.
| Interference | |
|---|---|
| Enemy Fusion RES & Havoc RES are decreased by 10%, and their Glacio RES & Electro RES are increased by 10%. Echo Skill DMG is Amplified by 20%. When Resonators cast Intro Skill, gain a 30% Heavy ATK Bonus for 30s. |
|
| Objectives | |
| Enemies (Lv. 100) |
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| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
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Hazard Tower's current buff revolves around using Fusion and Havoc Teams, with an interference that focuses on buffing Echo Skill DMG unconditionally and Heavy Attack DMG via an Intro Skill. There are a few teams that will fit the bill, as the condition for the Heavy Attack DMG Bonus is easy to trigger.
| Main DPS | Sub DPS | Support |
|---|---|---|
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Though Augusta team is possible for the interference, the higher Electro RES will dampen Augusta's impact a bit. She will still be able to use the Heavy Attack DMG Bonus so you can use her team if you have no other choice.
| Interference | |
|---|---|
| Enemy Fusion RES & Havoc RES are decreased by 10%, and their Glacio RES & Electro RES are increased by 10%. Echo Skill DMG is Amplified by 20%. When Resonators cast Intro Skill, gain a 30% Heavy ATK Bonus for 30s. |
|
| Objectives | |
| Enemies (Lv. 100) |
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| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
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Continuing on with the second floor, we recommend Fusion and Havoc Teams, with an interference that focuses on buffing Echo Skill DMG unconditionally and Heavy Attack DMG via an Intro Skill. There are a few teams that will fit the bill, as the condition for the Heavy Attack DMG Bonus is easy to trigger.
There are multiple waves in the floor this time, but they are mostly easy to dispatch. The Mech Abomination at the end is a bit challenging since it requires you to break its Vibration Gauge twice to fully immobilize it, but it doesn't move a lot so it is easy to take down.
| Main DPS | Sub DPS | Support |
|---|---|---|
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Though Augusta team is possible for the interference, the higher Electro RES will dampen Augusta's impact a bit. Her Electro DMG will suffer a lot against the Mech Abomination, you may need a bit more time to clear this floor.
Nevertheless, she will still be able to use the Heavy Attack DMG Bonus so you can use her team if you have no other choice.
| Interference | |
|---|---|
| 60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%. All DMG other than Negative Status DMG taken by the enemies is reduced by 10%. This effect is inactive on enemies with Negative Statuses. Resonators ignore 30% of the enemy's DEF when dealing damage. Negative Status DMG dealt by Resonators in the team is Amplified by 30%. When enemies are affected by Havoc Bane, their DMG taken is Amplified by 30%. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
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Though the interference has bonuses for characters that apply Havoc Bane, there are currently no Resonator that uses Havoc Bane in Version 2.7. We speculate that Chisa may introduce the Negative Status, as she is currently an upcoming Havoc-Broadblade character. |
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The interference for Floors 3 and 4 rewards teams that uses Negative Status Effects with more emphasis on Havoc Bane. Even without any Havoc Bane character, there are a bunch of teams that can utilize the interference.
Note that the last two floors of the Hazard Tower is challenging, so make sure your teams are fully built.

Cartethyia is an Aero Erosion DPS beast in single target damage and when partnered with a character like Ciaccona, she will deal tons of damage. The interference right now favors Negative Status effects, so she will clear Floor 3 and 4 with relative ease.
Cartethyia Best Builds and Teams

The next best things are the two Spectro Frazzle teams driven by Zani and Phoebe, as they can make use of the increased Negative Status DMG from the interference.
| Interference | |
|---|---|
| 60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%. All DMG other than Negative Status DMG taken by the enemies is reduced by 10%. This effect is inactive on enemies with Negative Statuses. Resonators ignore 30% of the enemy's DEF when dealing damage. Negative Status DMG dealt by Resonators in the team is Amplified by 30%. When enemies are affected by Havoc Bane, their DMG taken is Amplified by 30%. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
||
|
Though the interference has bonuses for characters that apply Havoc Bane, there are currently no Resonator that uses Havoc Bane in Version 2.7. We speculate that Chisa may introduce the Negative Status, as she is currently an upcoming Havoc-Broadblade character. |
||
The interference for Floors 3 and 4 rewards teams that uses Negative Status Effects with more emphasis on Havoc Bane. Even without any Havoc Bane character, there are a bunch of teams that can utilize the interference.
Note that the last two floors of the Hazard Tower is challenging, so make sure your teams are fully built.

Cartethyia is an Aero Erosion DPS beast in single target damage and when partnered with a character like Ciaccona, she will deal tons of damage. The interference right now favors Negative Status effects, so she will clear Floor 3 and 4 with relative ease.
Cartethyia Best Builds and Teams

The next best things are the two Spectro Frazzle teams driven by Zani and Phoebe, as they can make use of the increased Negative Status DMG from the interference.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Zone Reset Date and Countdown December 8, 2025 |
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Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Another trash ass modifier that doesn't work at all, no echo skill that i use from any character even Cantarella wont trigger the echo buff for me at all in hazard tower. So tired of hazard tower being an over tuned bs mode that has modifiers that only work for some people.
Hazard Tower (Hazard Zone) Guide for Version 2.7



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Floors 3, 4 is pure Chisa bait