★ Version 3.0 Details So Far is out now!
┣ Lynae: Builds | Materials | Weapon
┣ Reruns & Builds: Cartethyia | Ciaccona
┣ Map: Lahai-Roi | Smartprint Cubes Solutions
┗ Collectibles: Soliskins | Tapes (Caskets)
★ New: Check out Game8's Tier List Maker!

Check out how to beat the Hazard Zone's Hazard Tower in Wuthering Waves Version 2.8. We have the best characters and stage guides for each floor here!
List of Contents
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 1 | DPS | Sub-DPS | Support |
| 2 | DPS | Sub-DPS | Support |
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 3 | DPS | Sub-DPS | Support |
| 4 | DPS | Sub-DPS | Support |
For the Hazard Tower, and considering it is the hardest of the three towers, we suggest going for a full team of your strongest characters.
If possible, make sure the buffs provided by the Tower works in favor with your team but if not, you may use any team that have neither increased RES from enemies nor the tower. In addition, you should always have your most powerful support here so reserve your Shorekeeper and Verina here!
To fully clear all four floors of the Hazard Tower, you will need atleast 2 teams since each floor consumes 5 Vigors each. Floor 3 and 4 were added in Version 2.6.
| Interference | |
|---|---|
| Enemy Havoc RES & Aero RES are decreased by 10%, and their Spectro RES & Glacio RES are increased by 10%. Crit. DMG is increased by 20%. Dealing Basic Attack DMG grants 5% All-Attribute DMG Bonus for 6s, stacking up to 8 times. Retriggering the effect resets its duration, and the effect is removed when the Resonator is switched off the field. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
Hazard Tower's current buff revolves around using Havoc and Aero Teams, with an interference that focuses on that triggers with Basic Attack DMG which is perfect for Camellya and Cartethyia teams.
We highly suggest not using Cartethyia or Phrolova teams though, as Floors 3 and 4 have buffs that will benefit them both.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
Brant is actually a pretty decent choice here as he can trigger the interference pretty consistently this time around. The only issue is there is this tower has neutral effects on the Fusion attribute and you have most likely used him to clear Resonant Tower. In any case, if you have Brant and his team, feel free to use him to try and clear Floor 1 and 2.
| Interference | |
|---|---|
| Enemy Havoc RES & Aero RES are decreased by 10%, and their Spectro RES & Glacio RES are increased by 10%. Crit. DMG is increased by 20%. Dealing Basic Attack DMG grants 5% All-Attribute DMG Bonus for 6s, stacking up to 8 times. Retriggering the effect resets its duration, and the effect is removed when the Resonator is switched off the field. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
Hazard Tower's current buff revolves around using Havoc and Aero Teams, with an interference that focuses on that triggers with Basic Attack DMG which is perfect for Camellya and Cartethyia teams.
We highly suggest not using Cartethyia or Phrolova teams though, as Floors 3 and 4 have buffs that will benefit them both.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
Brant is actually a pretty decent choice here as he can trigger the interference pretty consistently this time around. The only issue is there is this tower has neutral effects on the Fusion attribute and you have most likely used him to clear Resonant Tower. In any case, if you have Brant and his team, feel free to use him to try and clear Floor 1 and 2.
| Interference | |
|---|---|
| 60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%. Enemies have 5 stacks of All-Attribute RES at the start, each stack granting 8%. Casting an Echo Skill allows Resonators in the team to ignore 1 stack of All-Attribute RES. The same Resonator cannot repeatedly trigger this effect with Echoes of the same name. Enemies' take 40% increased Echo DMG, and Negative Status DMG is Amplified by 60%. Casting an Echo Skill grants Resonators in the team 1 stack of Crest Enhancement, stacking up to 5 times. The same Resonator cannot repeatedly trigger this effect with Echoes of the same name. At stack 1/2/3/4/5, total DMG dealt is increased by 15%/20%/25%/30%/40%. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
||
|
|
||
|
|
The interference for Floors 3 and 4 currently highly encourages the use of Echo Skill DMG characters like Galbrena and Phrolova. The buffs for the last two floors highly recommend using these teams and will most likely make this a cakewalk.
You may also use Negative Status effect teams this around, but expect their damage to be a bit lower than Echo Skill DMG teams. They will only get around 60% amplification while Echo Skill DMG teams can ignore Attribute RES and have addition DMG increases.
| Interference | |
|---|---|
| 60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%. Enemies have 5 stacks of All-Attribute RES at the start, each stack granting 8%. Casting an Echo Skill allows Resonators in the team to ignore 1 stack of All-Attribute RES. The same Resonator cannot repeatedly trigger this effect with Echoes of the same name. Enemies' take 40% increased Echo DMG, and Negative Status DMG is Amplified by 60%. Casting an Echo Skill grants Resonators in the team 1 stack of Crest Enhancement, stacking up to 5 times. The same Resonator cannot repeatedly trigger this effect with Echoes of the same name. At stack 1/2/3/4/5, total DMG dealt is increased by 15%/20%/25%/30%/40%. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
||
|
|
||
|
|
The interference for Floors 3 and 4 currently highly encourages the use of Echo Skill DMG characters like Galbrena and Phrolova. The buffs for the last two floors highly recommend using these teams and will most likely make this a cakewalk.
You may also use Negative Status effect teams this around, but expect their damage to be a bit lower than Echo Skill DMG teams. They will only get around 60% amplification while Echo Skill DMG teams can ignore Attribute RES and have addition DMG increases.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Zone Reset Date and Countdown January 5, 2026 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Another trash ass modifier that doesn't work at all, no echo skill that i use from any character even Cantarella wont trigger the echo buff for me at all in hazard tower. So tired of hazard tower being an over tuned bs mode that has modifiers that only work for some people.
Hazard Tower (Hazard Zone) Guide for Version 2.8

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Floors 3, 4 is pure Chisa bait