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★ Version 2.2 is out now!
┣ 2.2 Characters: Cantarella, Aero Rover, Camellya
┣ Character Tier List | All Active Banners
┣ New Quest: The Maiden, The Defier, The Death Crier
┣ New Areas: Avinoleum, Beohr Waters
┗ Phase 2: Shorekeeper, Stellar Symphony
Cantarella is a playable 5-star Havoc Rectifier character in Wuthering Waves (WuWa). Check out this guide for the best Cantarella build, Cantarella best teams, echoes, kit (skills), skill priority, and voice actor here!
Cantarella Character Guides | |
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List of Contents
Resonator Information | ||
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Rarity | ★★★★★ | |
Element | ||
Weapon | ||
How to Get | Limited Convene | |
Voice Actor (EN) | Alexandra Guelff |
Main DPS | Sub-DPS | Support | Overall |
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Strengths | |||
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• Flexible Sub-DPS Support. Can be played on Mono Havoc for Sustain or Quick-Swap for Coordinated Attacks • Can provide heals through basic and enhanced Forte Circuits • Provides good off-field damage with her jellyfish coordinated attacks • Great for world exploration. Can swim quickly and drains less stamina in water • Good future potential due to supportive and damage-dealing capabilities. |
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Weaknesses | |||
• Significant difference in potential depending on weapon used • No other units benefit from Echo Skill usage as much as she does |
Cantarella is a flexible Havoc character that can be played as a sub-DPS support with her healing capabilities that provide sustain to teams.
Her kit revolves around Echo Skills as both her Resonance Skill and Liberation are considered as separate echo skills. Furthermore, concerto energy generation for the team gets buffed by Cantarella when using echo skills, making team rotations even better when she is in the team.
Cantarella's main weakness is in her kit as there are no current echo sets or characters that benefit from using echo skills other than her. This also affects how she is built as Whispers of Sirens is the only weapon that she can fully maximize with her kit. While we would not initially recommend Whispers of Sirens for other resonators, Cantarella greatly benefits from the buffs it provides, increasing her overall damage potential.
Cantarella's potential varies depending on how she is built based on her weapon and echo set. She fills different roles, but we recommend players on one role to maximize her utility. She can be built as an alternative DPS-oriented Havoc support or mainly as a sub-DPS for teams. However, while she provides a lot, her kit doesn't fully complement existing resonators but her future potential is there as more resonators are introduced.
Best Weapon | ||
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Alt. Weapons | ||
Sonata Effect |
5-piece![]() |
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Cost Pattern | ④ ③ ③ ① ① | |
Main Echo |
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Echo Main Stats Priority | ||
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④-Cost | ③-Cost | ①-Cost |
CRIT Rate or CRIT DMG | Havoc DMG | ATK% |
Echo Substats Tuning Priority | ||
1. CRIT Rate ★★★ 2. CRIT DMG ★★★ 3. ATK% ★★ 4. Basic Attack DMG Bonus ★★ 5. Energy Regen ★★ 6. Flat ATK ★ |
As Cantarella is a flexible unit, she benefits from using either the Midnight Veil or the Empyrean Anthem echo sets the most depending on how she is intended to be used. With Midnight Veil, she can run on Havoc teams as it improves both Cantarella and another Resonator's Havoc DMG leading to decent overall DPS.
Using Empyrean Anthem, on the other hand, provides her some utility in other teams that rely on Coordinated Attacks to maximize overall damage. She is a flexible unit that can work on many teams.
Cantarella is built like most Sub-DPS units, ideally having a good Crit. ratio while also having as much of her Attribute and DMG Bonus as possible. Get both 3-cost echoes as Havoc DMG, and roll for Basic Attack DMG Bonus and ATK%.
Main Echo | Explanation |
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・Passively increases Cantarella's Havoc DMG Bonus and Basic Attack DMG Bonus. ・Best-in-slot Echo for Cantarella as a unit. |
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・Provides significant increase in Coordinated Attack damage which works extremely well with Cantarella's Ultimate. ・Deals Havoc damage around Cantarella, dealing extra damage while not taking up time in casting. ・Great option for Coordinated Attack-oriented build. |
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・Decent echo choice for Cantarella as a Sub-DPS. ・Maximizes her outro skill buffs for the next resonator on the field. |
Echo Set | Rating |
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★★★ - Best Midnight Veil is the best-in-slot 5-pc echo set for Cantarella as it deals decent Havoc DMG while boosting the next Resonator's Havoc DMG Bonus. We recommend getting Lorelei as she provides Cantarella with extra Havoc DMG Bonus and Basic Attack DMG Bonus, which she both scales off. Recommended Main Echo: |
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★★☆ - 2nd Best Empyrean Anthem is also a good option for Cantarella as it maximizes her Coordinated Attacks to deal as much damage as possible while also increasing the active Resonator's ATK. Hecate as the main echo provides further Coordinated Attack DMG Bonus, making it a decent option for Cantarella. Recommended Main Echo: |
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★☆☆ - 3rd Best This set improves upon Cantarella as a Sub-DPS as it increases the next Resonator's ATK and damage dealt with Impermanence Heron. However, Cantarella benefits more from the first two sets, making this an early option that can be swapped later on. Recommended Main Echo: |
List of All Echoes and Sonata Effects
Weapon | Skill | |
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1 |
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From the Deep Increases ATK by 12%. Casting Echo Skill within 10s after casting Intro Skill or basic Attack grants 1 stack of Gentle Dream. Echoes with the same name can only trigger this effect once, stacking up to 2 times, lasting for 10s. |
2 |
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Panorama Increases ATK by 12%. Using Resonance Skill gives the equipped Resonator 12% Basic Attack DMG Bonus for 6s, stacking up to 3 times. When casting Outro Skill with 3 stacks, consume all stacks to give 52% DMG Bonus to the off-field Basic Attacks performed by the equipped Resonator, lasting for 27s. |
3 |
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Electric Amplification Increases the DMG Bonus by 12%. When dealing Resonance Skill DMG, increases ATK by 12%, stacking up to 2. This effect lasts for 5s. When the equipped Resonator is not on the field, increases their ATK by an additional 12%. |
4 |
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Stormy Resolution Increases Energy Regen by 12.8%. When dealing Basic Attack DMG, increases Basic Attack DMG Bonus by 3.2%, stacking up to 5 time(s). This effect lasts for 8s and can be triggered 1 time(s) every 0.5s. |
5 |
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Forgiving Resilience When Resonance Liberation is cast, increases the caster's ATK by 15%, lasting for 15s. |
6 |
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Intergalactic Gaze Casting the Resonance Skill grants 6 Resonance Energy and increases ATK by 10% lasting for 16s. This effect can be triggered once every 20s. |
Whispers of Sirens is undoubtedly Cantarella's best-in-slot weapon as it maximizes her Echo Skill casts and provides her with multiple buffs that she greatly benefits from. That being said, existing 5-star weapons such as Rime-Draped Sprouts and Stringmaster already produce similar results on her while also being more universally useful to other Resonators. The standard 5-star Rectifier, Cosmic Ripples, can also be a good option as she benefits from the Basic Attack DMG bonus it provides.
As for 4-star weapons, there is a significant difference in her overall potential as there are not many good options available that she notably benefits from. Fusion Accretion and Jinzhou Keeper give her ATK buffs, while the BP weapon, Augment, provides Crit. Rate and an ATK bonus which she may benefit from.
Main DPS | Sub-DPS 1 | Sub-DPS 2 |
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Character | Explanation |
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![]() | Main DPS Replacement Rover (Havoc) can be an alternative DPS option if you don't have Camellya as they benefit from Cantarella and Roccia's buffs during their uptime. |
![]() | Sub-DPS Replacement Instead of a second Sub-DPS, Shorekeeper can be used as a support to increase the entire team's damage. Move Cantarella to the Support slot if you're using Roccia. |
![]() | Support Replacement Similar to Shorekeeper, Verina can provide extra support through her healing and damage amplification, while also providing coordinated attacks. |
1 | Initiate combat with Shorekeeper and do her optimal rotation to get her Stellarealm up. Switch to Cantarella once her field is active! |
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2 | Switch to Cantarella and get 1 Trance stack from her Basic Attack stage 3. Follow this with Resonance Skill, Graceful Step and Liberation, Beneath the Sea, to gain max Trance stacks. |
3 | Do a Heavy attack to enter her Mirage state. Cast Resonance Skill, Flickering Reverie, to put enemies in Hazy Dream. This is followed by her 3-stage basic attack combo (Phantom Sting) to gain 3 Shiver stacks. |
4 | Use Resonance Skill, Perception Drain to use all Shiver stacks and put enemies in the Hazy Dream state, suspending enemies in the air. With her filled Concerto gauge, swap to Camellya to utilize Cantarella's Havoc DMG amplification. |
5 | With Camellya entering combat through her Intro Skill, do her optimal combo to deal as much damage as possible. Making sure to fill up her Concerto twice: one for Ephemeral and the final for her Outro Skill. |
6 | Finally, switch back to Shorekeeper to pop her Stellarealm and deal damage with her Intro Skill. |
7 | Repeat until all enemies are defeated. |
Main DPS | Sub-DPS 1 | Sub-DPS 2 |
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Character | Explanation |
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![]() | Main DPS Replacement Rover (Havoc) can be an alternative DPS option if you don't have Camellya as they benefit from Cantarella and Roccia's buffs during their uptime. |
![]() | Support Replacement Instead of a second Sub-DPS, Shorekeeper can be used as a support to increase the entire team's damage. |
![]() | Support Replacement Similar to Shorekeeper, Verina can provide extra support through her healing and damage amplification, while also providing coordinated attacks. |
Cantarella is great in Mono Havoc teams due to her flexible role of being a sub-DPS and a support. She provides Havoc DMG amplification and buffs to Resonance Skill DMG, which will be additional DPS boosts to Roccia and overall team damage potential.
Camellya, Roccia, and Cantarella synergize well together as all units utilize their outro skills, improving overall team damage. While Cantarella improves Roccia's Havoc and Resonance Skill DMG while also providing the team with coordinated attacks, Roccia buffs Cantarella's Havoc and Basic Attack DMG.
1 | Initiate combat with Cantarella and get 1 Trance stack from her Basic Attack stage 3. Follow this with Resonance Skill, Graceful Step and Liberation, Beneath the Sea, to gain max Trance stacks. |
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2 | Do a Heavy attack to enter her Mirage state. Cast Resonance Skill, Flickering Reverie, to put enemies in Hazy Dream. This is followed by her 3-stage basic attack combo (Phantom Sting) to gain 3 Shiver stacks. |
3 | Use Resonance Skill, Perception Drain to use all Shiver stacks and put enemies in the Hazy Dream state, suspending enemies in the air. With her filled Concerto gauge, swap to Roccia to utilize Cantarella's Havoc DMG amplification. |
4 | With Roccia entering combat through her Intro Skill, do her optimal combo and fill up her Concerto gauge. Cast Echo Skill and Resonance Liberation before swapping to Camellya to buff the team's ATK. |
5 | Do Camellya's optimal combos by entering her Blossom Mode. Maximize Cantarella's and Roccia's buffs as it gets funneled to her. Cantarella's coordinated attacks will also be dealing decent damage off-field. |
6 | Repeat until all enemies are defeated. |
Main DPS | Sub-DPS | Support |
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Character | Explanation |
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![]() | Main DPS Replacement Carlotta is a DPS unit that also benefits from having her Resonance Skill buffed and from Coordinated Attacks, which Cantarella both provides. |
![]() | Support Replacement Instead of Verina, Shorekeeper can be used to increase Attribute DMG and Crit. of all team members. |
Cantarella is an excellent Havoc Sub-DPS to Jinhsi as she provides Resonance Skill DMG amplification and Coordinated Attacks while off-field. She significantly helps Jinhsi accumulate Incandescence with her Resonance Liberation, Beneath the Sea, increasing Jinhsi's overall damage potential.
Because Jinhsi is a Spectro Unit, she won't be able to maximize the buffs provided by Midnight Veil. For this purpose, you need to switch Cantarella's echo set into a 5-piece Empyrean Anthem and build her with enough Crit Rate to increase the reliability of the buffs.
1 | Start combat with Verina and do her optimal combos. Maximize her internal rotation and provide Coordinated Attack damage through her Liberation. Once her Concerto gauge is filled, swap to Cantarella. |
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2 | Cantarella enters combat with her Intro Skill, gaining 1 Trance stack. Casting Resonance Skill and Resonance Liberation, gain max Trance stacks. |
3 | Do a Heavy attack to enter Mirage, and cast her enhanced Resonance Skill to put enemies in Hazy Dream. Then, do her enhanced basic attack combo to gain max Shiver stacks. |
4 | Deplete max Shiver stacks to put enemies in Hazy Dream and swap to Jinhsi with Cantarella's Outro Skill to get the Resonance Skill DMG increase. |
5 | Once Jinhsi enters, use her Overflowing Radiance Resonance Skill and activate Resonance Skill once again. Generate as much Incandescence and enter the Incarnation state. |
6 | During Incarnation, do Jinhsi's Basic Attack combos then cast Resonance Skill, Illuminous Epiphany. |
7 | Exit the field using Unison, and swap once again to Verina. |
8 | Repeat until all enemies have been defeated. |
Cantarella Gameplay Guide |
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① | Open with her Intro Skill, followed by her Resonance Skill and Resonance Liberation to get Max Trance stacks. |
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② | Cast Heavy Attack - Delusion Dive to enter her Mirage state. Once in Mirage, cast Resonance Skill, Flickering Reverie to suspend enemies in the air. |
③ | Do a 3-stage basic attack combo (Phantom Sting) into Resonance Skill, Perception Drain. |
④ | Once her combo is finished, ensure that you have enough Concerto Energy to activate her Outro Skill to buff the next Resonator's Havoc DMG and Resonance Skill DMG. |
Cantarella's Forte Circuit, Abyssal Rebirth, allows her to swim quickly in water while consuming lesser STA than other resonators.
This makes her a great unit in world exploration as she can potentially combine this with Flight, making traversal in Rinascita quite easy to do.
Cantarella Trance Stacks | |
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Trance Stacks with Skills |
Trance Stacks Up Close |
Cantarella's Trance stacks transform her kit when she is in Mirage. She can hold up to 5 stacks, and each stack can be gained through her skills and attacks.
Trance Stack Generation | |
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Intro Skill Resonance Skill Basic Attack 3 |
1 Trance Stack |
Resonance Liberation | 3 Trance Stacks |
Take note that Cantarella can only enter the Mirage state when she has at least 1 Trance stack available, and it can be ended prematurely once Trance is depleted.
Doing a Heavy Attack when she has Trance transforms it to Heavy Attack - Delusive Dive. Delusive Dive will deal Havoc DMG and will cause her to enter the Mirage state.
Once in Mirage, she is able to cast enhanced Resonance Skill, Flickering Reverie to deal decent Havoc DMG.
Enemies are also slowed down when this skill is casted, providing enough time for characters to reposition or swap with other team members.
If Cantarella attacks, it will Jolt the enemy, dealing Havoc DMG and removing Hazy Dream.
When Cantarella casts her Resonance Liberation, Beneath the Sea, all Resonators in the team inflict Diffusion.
Diffusion deals Coordinated Attacks against enemies, triggered every second. This is good for dealing extra damage off-field while a DPS unit is in combat.
Cantarella Shiver Stacks | |
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Shiver Stacks with Skills |
Shiver Stacks Up Close |
When in Mirage, Cantarella's basic attacks are transformed. Each basic attack, plunging attack, and dodge counter gains 1 Shiver stack, while removing 1 Trance stack.
Each Shiver gained heals the party, with Cantarella being able to hold up to 3 Shiver in total.
Once Cantarella gains 3 Shiver stacks, her Resonance Skill is transformed into Forte Circuit - Perception Drain. This deals decent Havoc DMG against enemies, and suspends enemies in Hazy Dream.
This is great for swapping out of combat as it gives enough time for other units to reposition while enemies are in the air.
Combo |
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BA 1 → BA 2 → BA 3 → Res. Skill → Liberation → HA (Enter Mirage) → Res. Skill (Flickering Reverie) → BA 1 (Phantom Sting) → BA 2 (Phantom Sting) → BA 3 (Phantom Sting) → Res. Skill (Perception Drain) → Repeat |
Cantarella's Optimal Combo ensures she gets the maximum number of Trance and Shiver Stacks when playing through her kit, dealing decent damage before swapping out. Casting Basic Attack Stage 3 then Resonance Skill into Liberation quickly gets 5 Trance for Cantarella.
At max Trance, doing a Heavy Attack will make her enter Mirage state. This will allow her to cast Echo Skill, Flickering Reverie, which will send enemies into Hazy Dream. Casting her Basic Attack Combo will consume 3 Trance, but will gain 3 Shiver.
Each shiver gained will heal all resonators in the team. Upon reaching max Shiver, cast Resonance Skill, Perception Drain. This will consume all Shiver but will heal the team again, and will send enemies into Hazy Dream.
This is her optimal combo and is good for fast rotations with other resonators as it makes use of her full kit before swapping to the main DPS to utilize her Coordinated Attacks.
Combo |
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Intro Skill → Res. Skill → BA 1 → BA 2 → BA 3 → HA (Enter Mirage) → Res. Skill (Flickering Reverie) → BA 1 (Phantom Sting) → BA 2 (Phantom Sting) → BA 3 (Phantom Sting) → Max Shiver → Res. Skill (Perception Drain) |
This combo utilizes her healing capabilities through her Shiver stacks and plays well with fast rotations. Cantarella does not need to get max Trance to fully utilize her healing, and the combo focuses on gaining and using 3 Trance stacks as fast as possible.
Cast Intro Skill into Resonance Skill into Basic Attack combo to get 3 Trance stacks. Casting a Heavy Attack will make Cantarella enter Mirage.
In her Mirage state, cast Flickering Reverie into a basic attack combo to quickly get max Shiver. Then, casting Perception Drain will use all Shiver stacks and heal the entire team.
This is ideal in quickly healing your team for sustain while dealing some damage before swapping to another resonator.
How to Get | Materials |
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Normal Enemies |
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World Boss |
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Overworld Material | |
Currency |
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How to Get | Materials |
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Normal Enemies |
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Forgery Challenge |
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Weekly Boss | |
Currency |
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Character Ascension Materials | |
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Rank 1 20 ➔ 40 |
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Rank 2 40 ➔ 50 |
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Rank 3 50 ➔ 60 |
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Rank 4 60 ➔ 70 |
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Rank 5 70 ➔ 80 |
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Rank 6 80 ➔ 90 |
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Total Forte Materials | |
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Main Nodes (Total) Lv. 1 ➔ 10 |
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Stat Bonus 1 (Total) |
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Stat Bonus 2 (Total) |
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Inherent Skill 1 |
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Inherent Skill 2 |
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Level Upgrade | Upgrade Materials |
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1 ➔ 2 | ![]() ![]() |
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3 ➔ 4 | ![]() ![]() |
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Skill | Priority | Explanation |
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Normal Attack | ★★☆☆☆ | Her normal attacks do not contribute that much to her overall damage as her main kit revolves around her off-field damage and buffing capabilities. Prioritize other skills first. |
Resonance Skill | ★★★★☆ | Her Resonance Skill provides some damage, making this a good skill to prioritize. Upgrade this after her Forte Circuit and Resonance Liberation. |
Forte Circuit | ★★★★★ | Her Forte Circuit is one of her main damage sources as most of her kit revolves around this skill. Increasing this improves her damage-dealing and healing capabilities, hence players should prioritize this skill first. |
Resonance Liberation | ★★★★★ | Cantarella's Coordinated Attack damage scales off her Resonance Liberation. As she adds to the team's overall damage, players should prioritize this skill together with her Forte Circuit. |
Intro Skill | ★☆☆☆☆ | Her Intro Skill doesn't provide much extra damage to her kit and is mainly used to transition easily into her combos. Prioritize other skills first. |
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Illusion Collapse |
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Perform up to 3 consecutive attacks, dealing Havoc DMG.
Heavy Attack: Consume STA to attack the target, dealing Havoc DMG. Heavy Attack - Delusive Dive: When Cantarella has Trance, Heavy Attack becomes Delusive Dive, dealing Havoc DMG to the target, and then Cantarella enters Mirage. While in Mirage, casting Delusive Dive does not activate Mirage again. Can be cast in water. Mid-air Attack: Consume STA to perform Plunging Attack, dealing Havoc DMG. Dodge Counter: Press Normal Attack right after a successful Dodge to attack the target, dealing Havoc DMG. Attribute Bonuses: 1. Crit. Rate +1.20% 2. Crit. Rate +2.80% |
Skill Detail | Effect (Lvl 1) |
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Stage 1 DMG | 40% |
Stage 2 DMG | 18.33%*4 |
Stage 3 DMG | 36.50%*2 |
Heavy Attack DMG | 28.76%*2 |
Delusive Dive DMG | 26.68%*2 |
Mid-air Attack DMG | 21.12%+31.68% |
Dodge Counter DMG | 26.66%*4 |
Heavy Attack STA Cost | 20 |
Mid-air Attack STA Cost | 30 |
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Dance with Shadows |
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Graceful Step: Attack the target, dealing Havoc DMG. Flickering Reverie: When in Mirage, Resonance Skill becomes Flickering Reverie, which is considered an Echo Skill when being cast. Attack the target, dealing Havoc DMG, and send them into Hazy Dream. Can be cast in mid-air. Hazy Dream: Reduce the target's movement speed for 6.5s. When the target takes damage, Jolt is triggered once, removing Hazy Dream to deal Havoc DMG, considered Basic Attack DMG. Attacks by other Resonators in the team will not Jolt a target influenced by Hazy Dream and will remove the Hazy Dream. Coordinated Attacks and damage from Utilities will not Jolt a target. Attribute Bonuses: 1. ATK +1.80% 2. ATK +4.20% |
Skill Detail | Effect (Lvl 1) |
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Graceful Step DMG | 37.02%*2 |
Flickering Reverie DMG | 98.70% |
Jolt DMG | 100% |
Graceful Step Cooldown | 6s |
Flickering Reverie Cooldown | 12s |
Graceful Step Concerto Regen | 10 |
Flickering Reverie Concerto Regen | 10 |
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Between Illusion and Reality |
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Mirage: - Basic Attack becomes Basic Attack Phantom Sting. Perform up to 3 consecutive attacks, dealing Havoc DMG. Can be cast in mid-air. When cast mid-air, Basic Attack Phantom Sting consumes STA, and the combo does not reset when Cantarella is airborne. - Hitting the target with Basic Attack Phantom Sting consumes 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - The third stage of Basic Attack Phantom Sting triggers 3 Coordinated Attacks, dealing Havoc DMG. - Mid-air Attack becomes Abysmal Vortex. Press Jump to perform a Plunging Attack at the cost of STA, dealing Havoc DMG. - Dodge Counter becomes Dodge Counter Shadowy Sweep. Attack the target, dealing Havoc DMG. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, consume 1 point of Trance to obtain 1 point of Shiver and heal all nearby Resonators in the team. - Mirage lasts for 8s. - Mirage ends when Trance is depleted. Forte Circuit - Perception Drain: If Cantarella has 3 points of Shiver when in Mirage, Resonance Skill becomes Perception Drain. Consume all Shiver to attack the target, dealing Havoc DMG, considered Basic Attack DMG. Send the target into Hazy Dream and heal all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air. Abyssal Rebirth: After casting Intro Skill, Cantarella enters Abyssal Rebirth, which lasts for 25s. In the duration, for up to 6 times, when Resonators in the team cast Echo Skill, Cantarella recovers 6 points of Concerto Energy. Echoes with the same name can only trigger this effect once. When in water, Cantarella's swimming speed increases and STA cost decreases. Trance: - Cantarella can hold up to 5 points of Trance. - Casting Intro Skill recovers 1 point of Trance. - Hitting a target with Basic Attack Stage 3 recovers 1 point of Trance. - Casting Resonance Skill Graceful Step recovers 1 point of Trance. - Casting Resonance Liberation Flowing Suffocation recovers 3 points of Trance. - When in the water, recover 1 points of Trance every 5s. Shiver: - Cantarella can hold up to 3 points of Shiver. -Hitting the target with Basic Attack Phantom Sting recovers 1 point of Shiver. -When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, restore 1 point of Shiver. Attribute Bonuses: 1. ATK +1.80% 2. ATK +4.20% |
Skill Detail | Effect (Lvl 1) |
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Phantom Sting Stage 1 DMG | 17.77%*3 |
Phantom Sting Stage 2 DMG | 31.65%*2 |
Phantom Sting Stage 3 DMG | 32.50%*4 |
Abysmal Vortex DMG | 21.12%+31.68% |
Perception Drain DMG | 336.00%*2 |
Shadowy Sweep DMG | 37.77%*3 |
Healing by Consuming Trance | 90+21.60% ATK |
Perception Drain Healing | 375+90.00% ATK |
Mid-air Phantom Sting STA cost | 5 |
Abysmal Vortex STA Cost | 30 |
Mirage Duration | 8s |
Perception Drain Cooldown | 18s |
Perception Drain Concerto Regen | 12 |
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Inherent Skill 1: Cure |
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Increase Healing Bonus by 20%.. |
Inherent Skill 2: Poison |
Casting Echo Skill gives 6% Havoc DMG Bonus for 10s, stacking up to 2 times. |
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Beneath the Sea |
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Flowing Suffocation: Attack the target, dealing Havoc DMG (considered Basic Attack DMG). Grant Diffusion to all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air close to the ground. Diffusion: When the Resonator on the field deals damage, summon Dreamweavers to perform Coordinated Attack, dealing Havoc DMG (considered as Basic Attack DMG). Within 3s after the Resonator deals damage, summon 1 Dreamweaver per second. This effect can be triggered once per second. Damage dealt by Dreamweavers cannot trigger this effect. - Up to 1 Dreamweaver can be summoned each second, max 21 Dreamweavers in total. - This effect lasts for 30s or until reaching the maximum number of Dreamweavers. Attribute Bonuses: 1. Crit. Rate +1.20% 2. Crit. Rate +2.80% |
Skill Detail | Effect (Lvl 1) |
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Flowing Suffocation DMG | 189.13% |
Diffusion DMG | 7.31%*21 |
Flowing Suffocation Cooldown | 25s |
Resonance Cost | 125 |
Flowing Suffocation Concerto Regen | 20 |
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Cruise |
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Ripple: Attack the target, dealing Havoc DMG. Press Normal Attack shortly after casting this skill to start the Basic Attack combo from Basic Attack Stage 3. Tidal Surge: When in Mirage, Intro Skill becomes Tidal Surge, which triggers 3 coordinated attacks on hit, dealing Havoc DMG. Casting Tidal Surge resets the combo of Basic Attack Phantom Sting. |
Skill Detail | Effect (Lvl 1) |
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Ripple DMG | 21.25%*4 |
Tidal Surge DMG | 8.5%*3+59.50% |
Ripple Concerto Regen | 10 |
Tidal Surge Concerto Regen | 10 |
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Gentle Tentacles |
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Amplify the incoming Resonator's Havoc DMG by 20% and Resonance Skill DMG by 25% for 14s. Switching Resonators ends this effect. |
Why We Recommend It | |
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S1 | ★★★★☆ - Great Cantarella benefits from the Interruption Resistance that S1 provides, as she is quite vulnerable to attacks when doing her combos. The additional Trance stacks will also speed up her internal rotation, and the damage increase for Perception Drain, Flickering Reverie, and Graceful Step add to her overall damage. |
S2 | ★★★★★ - Amazing The extra AoE crowd control from Resonance Liberation makes combos easier to do while giving her more time to enact her internal rotation. The DMG increase for Jolt is also a significant boost to her kit, making this a great sequence node to get for players. |
S3 | ★★★☆☆ - Good The DMG increase provided in his Resonance Liberation is only applicable to Flowing Suffocation and does not affect her Coordinated Attack DMG. While this provides a significant increase in her initial cast for her Liberation, her main playstyle is hardly affected as her role as Sub-DPS benefits more from Diffusion. |
S4 | ★★☆☆☆ - Okay The Healing Bonus provided by her S3 is not that ground-breaking as it adds nothing to the overall damage. While it provides more sustain to her team, it provides minimal value compared to her other nodes. |
S5 | ★☆☆☆☆ - Mediocre Cantarella's S5 does not offer much value to her kit apart from adding a few Dreamweavers to her Resonance Liberation. We do not recommend pulling for this sequence, as it offers little value alone, unless you want to go for her S6. |
S6 | ★★★★☆ - Great Her S6 offers great value to her kit as it enhances her multipliers for Basic Attack DMG and gives her a significant DEF penetration to her kit. This is a valuable sequence node that gives her a great boost in damage. |
S1 | Embrace the Endless Waves Casting Resonance Skill recovers 1 point of Trance. The DMG Multiplier of Resonance Skill Graceful Step, Resonance Skill Flickering Reverie, and Forte Circuit Perception Drain is increased by 50%. Immune to interruptions while casting Perception Drain. |
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S2 | Surrender to the Illusive Reverie Resonance Liberation Flowing Suffocation now sends the target into Hazy Dream. The DMG Multiplier of Jolt triggered by Cantarella is increased by 245%. |
S3 | Gaze into the Abyss The DMG Multiplier of Resonance Liberation Flowing Suffocation is increased by 370%. After casting Resonance Liberation Flowing Suffocation, enter into Mirage. If already in Mirage, casting Resonance Liberation Flowing Suffocation does not activate the Mirage state again. |
S4 | Behold Your Own Soul When in Mirage, Healing Bonus is increased by 25%. |
S5 | Rest in Your Reflection The maximum number of Dreamweavers Cantarella can summon through Resonance Liberation Diffusion is increased by 5. |
S6 | Fall, Fall... and Fall Deeper into the Dream Increase the DMG Multiplier of Basic Attack Phantom Sting by 80%. Casting Resonance Liberation Flowing Suffocation makes Cantarella's DMG ignore 30% of the target's DEF for 10s. For the first 1.2s of Hazy Dream, when the target takes an instance of DMG that does not inflict Hazy Dream, Jolt will not be triggered on the target. |
Limited Banner | |
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![]() Neptune's Lullaby |
Availability |
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Version 2.2 - Phase 1 March 27,2025 - April 17, 2025 (Asia) |
You can get Cantarella by pulling in the Character Event Convene called Neptune's Lullaby which is available in Version 2.2 from March 27,2025 to April 17, 2025 (UTC-5).
Cantarella Voice Actor List | |
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EN | Alexandra Guelff |
JP | Mai Nakahara |
CN | Xiaomi |
KR | Kim Yul |
Gender | Female |
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Birthplace | Rinascita |
Basic Info | The current head of Fisalia, Cantarella, the Bane. A mysterious noblewoman, her beauty as captivating as it is perilous. She resides in a crown-like castle perched atop the mountain, where illusory dreams flow like streams, meticulously spun by her own hands. |
List of All Characters | List of Character Builds |
Resonator Rarity | |
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Resonator Elements | ||
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Other Resonator Lists | ||
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Female Characters | Male Characters | |
Voice Actors | Free Characters | |
Healers | Factions | |
Upcoming Characters |
Playable Characters | ||
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Upcoming Characters | ||
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AGAIN we're getting trolled by Game8 for bad builds. In this case it's recommending Midnight Veil over Empyrean or Moonlit. Neither Camellya nor havoc Rover want a sub-dps that doesn't buff their basic attack damage. Both Sanhua and Roccia are much better options. Canta is much more suited for Carlotta. The only other DPS she could be paired with is Jinhsi as a healer. Instead of Verina. Presumably we'll get a havoc DPS that she pairs well with, but for now that's all she's good for.
Cantarella Builds and Best Teams
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LMAO, WHY IS THIS SO TRUE XD