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┣ Chisa: Builds | Materials | Weapon
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Chisa is a playable 5-star Havoc Broadblade character in Wuthering Waves (WuWa). Check out this guide for the best Chisa build, Chisa best teams, echoes, kit (skills), skill priority, and voice actor here!
| Chisa Character Guides | |
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List of Contents
| Resonator Information | ||
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Chisa |
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| Rarity | ★★★★★ | |
| Element | ||
| Weapon | ||
| How to Get | Limited Convene | |
| Voice Actor (EN) | Leader Looi | |
| Overall | Role | Endgame |
|---|---|---|
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Support:
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ToA:
WhiWa:
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| The endgame tier placement considers the buffs present in both endgame modes. This will get updated periodically as buffs change. | ||
| Lv. 1 | Lv. 90 | |
|---|---|---|
| HP | 862 | 10775 |
| ATK | 35 | 437 |
| DEF | 93 | 1136 |
| Energy Regen | 100% | - |
| Crit. Rate | 5% | - |
| Crit. DMG | 150% | - |
Stat calculations does not include the Attribute Bonuses from Chisa's Forte.
| Strengths | |||
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• Groundbreaking unit for Negative Status comps. She can fit in any team that uses any of these mechanics. • Can increase the maximum number of Negative Stacks by up to 3. • First unit to utilize the Havoc Bane mechanic, which gives a stackable DEF ignore effect on enemies. • Flexible unit that both deals damage and heals allies. |
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| Weaknesses | |||
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• Negative Statuses are still too niche in the game. • Currently tied to Aero Erosion and Spectro Frazzle teams with minimal upgrades to already existing comps. • Some of her buffing capabilities are locked behind her S2 and weapon, Kumokiri. • Lackluster damage on her own, but is significantly improved with her S3 and S6 nodes. |
Chisa is the first unit to utilize the Havoc Bane mechanic, essentially being able to stack DEF reduction on enemies with this mechanic and her Outro. She fits into multiple Negative Status-centric comps, but is limited by its niche presence in the game.
Her value is tied with being a flexible unit, acting as both a sub-DPS and support unit in one character. Her playstyle revolves around dealing damage while shielding and healing the entire team.
She is likely to be a meta character with future updates of the game due to her essentially being able to fit in any Negative Status team comps. With the possibility of more units that focus on these mechanics being introduced over time, she is worth considering pulling.
Negative Status Effects Explained
| Best Weapon | ||
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| Alt. Weapons | ||
| Sonata Effect |
3-pc |
2-pc |
| Cost Pattern | ④ ③ ③ ① ① | |
| Main Echo |
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| Echo Main Stats Priority | ||
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| ④-Cost | ③-Cost | ①-Cost |
| Crit Rate or Crit DMG | ATK% or Havoc DMG | ATK% |
| Echo Substats Tuning Priority | ||
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1. CRIT Rate ★★★ 2. CRIT DMG ★★★ 3. Energy Regen ★★★ 4. Resonance Liberation DMG Bonus ★★ 5. ATK% ★★ 6. Flat ATK ★ | ||
| Best Weapon | ||
|---|---|---|
| Alt. Weapons | ||
| Sonata Effect |
5-piece |
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| Cost Pattern | ④ ③ ③ ① ① | |
| Main Echo |
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| Echo Main Stats Priority | ||
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| ④-Cost | ③-Cost | ①-Cost |
| Crit Rate or Crit DMG | ATK% or Havoc DMG | ATK% |
| Echo Substats Tuning Priority | ||
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1. CRIT Rate ★★★ 2. CRIT DMG ★★★ 3. Energy Regen ★★★ 4. ATK% ★★ 5. Resonance Liberation DMG Bonus ★★ 6. Flat ATK ★ | ||
Chisa is a hybrid sub-DPS support unit that is built around the Havoc Bane mechanic to buff Negative Status-centric teams like with Spectro Frazzle and Aero Erosion. She can go for a more damage-oriented build with the 2.8 set, Thread of Severed Fate, or centered towards supporting with Rejuvenating Glow.
Her main role in the team is to deal additional damage during her on-field time while generating shields and heals in the process, so you want to build her CRIT stats and ATK. For her 3-COSTs, you may consider ATK instead of Havoc DMG since they perform about the same damage, with ATK dealing just a bit less to trade for better heals and shields.
In specific Negative Status team comps where the DPS scales off ATK, Rejuvenating Glow is quite viable on her. This acts as a tradeoff for her own personal damage to boost her heals and funnel buffs towards the damage dealer in the team. Do note that this is not recommended for Cartethyia, as she doesn't benefit from ATK due to her scaling with HP.
| Main Echo | Explanation |
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・The best Echo for Chisa to use due to its Havoc Bane-focused effects. ・Provides Chisa with a passive 12% Havoc DMG Bonus and 12% Resonance Liberation DMG Bonus. ・Deals additional DoT via Core of Collapse that hits harder against Havoc Bane-inflicted enemies. ・Deals multiple instances of Havoc DMG. ・Summon-type Echo, so combos aren't affected. |
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・Ideal for Healer Chisa due to its supportive buffs. ・Provides Chisa with 10% bonus Energy Regen. ・Gives a team-wide 10% bonus ATK buff. ・Attacks scale off max HP and can be held for multiple hits, considered Spectro DMG. ・Summon-type Echo, so it doesn't affect combos. |
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・Alternative for Chisa if you don't have the Threnodian Echo. ・She doesn't benefit much from its effects other than having more Havoc DMG, although this is automatically received upon equipping the Echo. ・Transform-type Echo, so the extra damage will affect combos. |
| Echo Set | Rating |
|---|---|
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(3-pc) (2-pc) |
★★★ - Best This set combo is highly recommended on Chisa, as it fits her kit perfectly. The new set gives extra ATK and Res. Liberation DMG, both being easily triggered due to her Havoc Bane application. Havoc Eclipse gives extra Havoc DMG for better personal damage, although you can replace it with Midnight Veil or even Lingering Tunes due to having a similar effect. Recommended Main Echo: |
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(5-pc) |
★★☆ - 2nd Best The 5-pc Rejuvenating Glow is viable for Chisa, as it boosts her supportive capabilities significantly by providing a team-wide ATK buff when she heals her allies. This is recommended if you're going for a more healer build on her rather than a sub-DPS hybrid unit. Recommended Main Echo: |
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(3-pc) (2-pc) |
★☆☆ - 3rd Best This combo balances her own damage and healing capabilities, making it ideal for a more support-oriented build. Her heals become more potent with Rejuvenating Glow's 2-pc bonus, benefitting her team a lot if you're running her as the primary sustain unit. Recommended Main Echo: |
List of All Echoes and Sonata Effects
| Weapon | Skill | |
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| 1 |
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Lifethread ATK is increased by 12%. When the weilder casts Intro Skill or inflicts Negative Statuses, they gain 8% Resonance Liberation DMG Bonus, stacking up to 3 times for 15s. |
| 2 |
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Blazing Starfire Increases ATK by 12%. Performing Intro Skill or Resonance Liberation increases Resonance Liberation DMG by 24% for 6s. Dealing Heavy Attack DMG extends this effect by 4s, up to 1 time. Each successful extension gives 24% Fusion DMG Bonus to all Resonators in the team for 30s. Effects of the same name cannot be stacked. |
| 3 |
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Incision Increases Energy Regen by 12.8%. When Resonance Skill is released, increases Resonance Liberation DMG by 7%, stacking up to 3 times. This effect lasts for 12s. |
| 4 |
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Edge Direction Increases ATK by 4% upon dealing Basic Attack DMG or Heavy Attack DMG, stacking up to 5 time(s). This effect lasts for 7s and can be triggered 1 time(s) every 1s. |
| 5 |
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Intergalactic Gaze Casting the Resonance Skill grants 6 Resonance Energy and increases ATK by 10% lasting for 16s. This effect can be triggered once every 20s. |
| 6 |
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Plasma Recoiler Within 12s after Resonance Skill is cast, increases ATK by 3% every 2s stacking up to 4 time(s). This effect can be triggered 1 time(s) every 12s. When the number of stacks reaches 4, all stacks will be reset within 6s. |
| 7 |
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Rhetoric Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 4% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times. |
Kumokiri is undoubtedly Chisa's signature weapon and is almost essential to have, as it gives her the stats she needs on top of its effect fitting with her Negative Status application. This weapon also gives 24% All-Type DMG Bonus to the entire team, and makes up around one-half of her buffing capabilities.
Alternatively, Lustrous Razor and Wildfire Mark can be used since both give you Resonance Liberation DMG, although Wildfire Mark's effect cannot be extended by her skills. She also has 4-star options like Autumntrace, Waning Redshift, and Helios Cleaver if you have them, viable due to their general effects.
| Weapon | Skill |
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Base ATK: 462 ATK +18.2% Rhetoric: Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 4% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times. |
For a F2P Chisa build, use the Meditations on Mercy weapon as she will be able to activate its skill with her Havoc Bane application.
| Character / Role | Echo Set |
|---|---|
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(Main DPS) |
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(Sub-DPS) |
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(Support) |
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Chisa can work as a sub-DPS healer for the Aero Erosion team with Cartethyia and Ciaccona. She can increase the maximum number of Aero Erosion stacks that can be applied onto enemies, similar to Rover (Aero), and can reduce enemy DEF with Havoc Bane.
She is a slight upgrade to Aero Rover with Kumokiri, offering around the same benefits to the team but with more consistent healing and shielding. This is worth considering when getting her, as it essentially frees up Rover to be in other teams, such as with Zani or Phoebe in Spectro Frazzle teams.
| 1 | Let Chisa enter the field and initiate with Resonance Skill. Then, do her Basic Attack string up to Death Snip and follow up with Thread Withdrawn. Afterwards, cast her Liberation to fill her Forte bar. |
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| 2 | With her Forte full, enter Chainsaw Mode with her Resonance Skill. During this time, hold her attack button to perform her full Sawring combo. Chisa will finish with her Sawring - Eradication, which you can then switch to the next Resonator. |
| 3 | Have Ciaccona enter the field to immediately generate 1 Musical Essence and inflict 1 Erosion stack on enemies. Follow this up with 2 Basic Attacks to generate one more Musical Essence and let her do a Solo Concert. |
| 4 | Do her optimal combos until her Forte is full, then cast a Heavy Attack to group enemies together. Lastly, cast her Resonance Liberation and switch to Cartethyia via Outro. Make sure Ciaccona is applying Aero Erosion with her Liberation. |
| 5 | Once Cartethyia enters the field, she will generate 2 Erosion stacks and the Sword of Discord with her Intro. Follow this up with 3 Basic Attacks to apply more Erosion stacks and summon Sword of Divinity. |
| 6 | Next, cast Resonance Skill to apply more Erosion stacks and summon Sword of Virtue. Once the three swords are available, do a mid-air attack to recall them. |
| 7 | Cast Liberation to transform into Fleurdelys and immediately follow up with her Resonance Skill to group enemies together. Then, do three Mid-air attacks and recast her Resonance Skill to deal more damage. |
| 8 | After this, do a Heavy Attack and two Basic Attacks to bring enemies into the air. Lastly, cast her Liberation to deal great Aero DMG in a straight line. |
| 9 | Once she de-transforms, you can switch back to Chisa to repeat the rotation. |
| Main-DPS | Sub-DPS | Support |
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(5-pc) |
(5-pc) |
(5-pc) |
| Main-DPS | Sub-DPS | Support |
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(5-pc) |
(5-pc) |
(5-pc) |
Chisa works in Spectro Frazzle teams by providing massive DEF reduction on to enemies via Havoc Bane and her Outro Skill, as well as increasing the maximum number of Frazzle stacks that can be applied. She also provides shields and heals for the entire team during her on-field time, making her a viable healer support unit.
Of the two teams, Main DPS Phoebe particularly benefits from her the most due to her being able to activate Kumokiri's All-Type DMG Bonus buff with her Negative Status application. Zani cannot benefit from this, as she does not apply Negative Status effects. Her Heliacal Embers mechanic does not count toward this effect.
Please take note that for supports, Shorekeeper is still the better option due to her more consistent healing, CRIT Rate, and DMG Amplification, although Chisa can be a good replacement and can open her up for other teams.
| 1 | Start combat with Chisa and build up her Forte with her Resonance Skill and Basic Attacks. Once her Forte reaches around 60 points, cast her Liberation to deal good damage, enhance her Sawring attacks, and fill her Forte bar. |
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| 2 | With her Forte full, cast her enhanced Resonance Skill to enter Chainsaw Mode. Then, hold her attack button to perform her full Sawring attack string and end her rotation. |
| 3 | Once the Concerto Gauge is maxed out, switch over to Rover (Spectro). Use Rover's optimal combos to apply Spectro Frazzle in the process. Finish up by swapping to Phoebe when her icon starts to glow. |
| 4 | Open with Phoebe's Resonance Skill and Echo Skill to set herself up. Then, enter Absolution mode by holding down the Normal Attack input. Afterwards, unleash Phoebe's Resonance Liberation if it's available. |
| 5 | In Absolution mode, chain together Phoebe's Basic Attacks to upgrade and use her Heavy Attack: Starflash until she's out of Forte Gauge. |
| 6 | Take note of the decaying Frazzle stacks on the enemy to make sure that there is still a stack every time Phoebe does her combo. If there are no stacks, quick-swap to Rover and use their skill to top up the Frazzle stacks. |
| 7 | Switch back to Chisa once her Intro is available. Repeat until all enemies are defeated. |
| 1 | Begin combat with Zani and build up her Redundant Energy via her Basic Attacks. This will help her succeed in rotations later on. |
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| 2 | Have Chisa enter the field and build her Forte bar with her Basic Attacks. Once she performs Death Snip, cast her Liberation to deal good damage, enhance her Sawring attacks, and fill her Forte bar. |
| 3 | With her Forte full, cast her enhanced Resonance Skill to enter Chainsaw Mode. Then, hold her attack button to perform her full Sawring attack string and end her rotation. |
| 4 | Switch to Phoebe and enter Confession Mode to stack Spectro Frazzle stacks. Her ideal combo is to perform two Heavy Attacks and her Resonance Liberation. Once Concerto is full, switch to Zani. |
| 5 | Have Zani enter via her Intro Skill to get a Spectro DMG Bonus. Then, with her Redundant Energy full, cast her transformed Resonance Skill to enter Sunburst Mode and gain 20% Spectro Frazzle DMG amplification. |
| 6 | Next, cast Resonance Liberation enter her Inferno Mode. |
| 7 | In Inferno Mode, do two sets of Heavy Slash combos to deplete her Blaze stacks. Each Blaze stack increases her DMG multipliers. |
| 8 | Once her Blaze stacks are depleted, you will be primed to use her second Liberation. Cast it to deal big damage against enemies. |
| 9 | Repeat until all enemies are defeated. |
| Chisa Gameplay Guide |
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| ① | Have Chisa enter the field and use her Intro or Resonance Skill as the opener. Then, do a full Basic Attack string until her Forte gauge is up to 60% full. |
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| ② | Next, cast Liberation to enhance the DMG multipliers of her Sawring attacks and fill her Forte to max. Chisa's Resonance Liberation will buff her Chainsaw Mode attacks, so always use it before transforming. |
| ③ | At this point, her Enhanced Resonance Skill is going to be available so cast her Resonance Skill again and enter Chainsaw Mode. |
| ④ | During Chainsaw Mode, hold the attack button until her entire Sawring string is complete and her Forte depleted. You can then Outro to the next Resonator. Tip: You can switch characters before the final, chainsaw downward slam is finished to save time. It should continue with the animation even after switching. |
| Unseen Snare | Primary way for Chisa to apply Havoc Bane. When targets marked by Unseen Snare take direct damage, she applies Havoc Bane every 2s. How to Inflict Unseen Snare: ・Attack with Resonance Skill ・Attack after Serrated Loop ・Attack with Dodge Counter - Eye of Unraveling: Retraction ・Lock on to a target |
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| Thread of Bane | ・Ignore 18% DEF for enemies affected by Unseen Snare |
| Havoc Bane | ・While Havoc Bane lasts, the DEF of the inflicted target is reduced. ・Havoc Bane stacks up to 3 times by default, with each stack reducing the target's DEF by 2%. |
One of Chisa's main value propositions is her ability to reduce the DEF of enemies on the field. This is both attained through the Negative Status, Havoc Bane, and her Forte, Thread of Bane.
Reducing DEF means you can deal more damage to enemies, which she can pass on to other Resonators as long as they can trigger it by inflicting Negative Statuses or dealing Negative Status DMG.
Chisa's Resonance Skill allows her to stagnate enemies in the area. Furthermore, this skill transforms into Serrated Loop at max Forte stacks, allowing her to pull nearby targets. This skill can be held, allowing her to deal continuous damage to enemies that are attached.
Chisa can stay up in the air with Lifethread - Glide when she is not in Chainsaw Mode. During this time, she can use her weapon to pull enemies that are marked by Unseen Snare.
| Skill Used | Points Generated |
|---|---|
| Normal Attack | At least 5 points (Depends on Stage) |
| Resonance Skill | 5 points |
| Resonance Liberation | 40 points |
| Intro Skill | 20 points |
Chisa's Forte gauge, Ring of Chainsaws, lets her enter Chainsaw Mode when it reaches 100 points. You can build this up effectively by following through Chisa's Basic Attacks up to Death Snip.
Chisa has multiple healing skills in her kit. Death Snip is her empowered Basic Attack finisher that deals AoE damage on top of healing the entire team.
Aside from this, her Liberation, Moment of Nihility, is one of her strong attacks and is also a massive healing ability. Both of these skills scale off her ATK stat.
Chisa can enter Chainsaw Mode via her Enhanced Resonance Skill, Serrated Loop. This becomes available when her Forte gauge is filled to 100 points.
Do note that using Chisa's Resonance Liberation buffs Chainsaw Mode, so always use Resonance Liberation before activating Chainsaw Mode. This is also the main reason why it is important to have enough Energy Regen so her Liberation is topped up before even entering Chainsaw Mode.
During Chainsaw Mode, Chisa can utilize a different moveset with her Sawring. Her attacks are a lot more potent and can be chained together by holding Heavy Attack. We recommend using this instead of pressing her attack button multiple times to fully consume her Ring of Chainsaw stacks.
Sawring Eradication is Chisa's finisher move during Chainsaw Mode, providing a decent shield and dealing a lot of damage based on how much Ring of Chainsaw is consumed by her attacks.
Chisa's Outro Skill can increase the max stack count of any Negative Status Effect by 3. This works similarly to Rover (Aero)'s Outro for Aero Erosion, but is more universal. Do note that this is unstackable.
Negative Status Effects Explained
| Combo |
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| Res. Skill → Echo Skill → BA (x3) → HA → Liberation → Res. Skill → HA (Until Forte is Depleted) → Outro |
When Chisa is the initiator for combat, you can focus on using her full Basic Attack string up to Thread Withdrawn to quickly build up her Forte Bar. Then, cast her Liberation mid-animation of her Plunging attack.
With her Forte gauge full, press Resonance Skill to enter Chainsaw Mode and attack enemies with her Sawring skills, dealing a lot of damage in the process. Once she completes her Sawring attack string, you can exit out of the field with her Outro.
| Combo |
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| Intro → BA (x3) → Liberation → Res. Skill → HA (Until Forte is Depleted) → Echo Skill → Outro |
Chisa has a faster combo with her Intro, either when she is not the first one to engage or for succeeding rotations. After entering the field, do three Basic Attacks up to Death Snip. Then, cast Liberation to maximize Sawring's DMG Multipliers.
Once her Forte is full, cast her Enhanced Resonance Skill to enter Chainsaw Mode. During this time, hold your attack button to complete her Sawring attack string. Afterwards, you can exit via her Outro onto the next Resonator.
| How to Get | Materials |
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| Normal Enemies |
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| World Boss |
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| Overworld Material |
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| Currency |
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| How to Get | Materials |
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| Normal Enemies |
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| Forgery Challenge | |
| Weekly Boss | |
| Currency |
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Chisa Ascension Materials and Farming Guide
| Character Ascension Materials | |
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| Rank 1 20 ➔ 40 |
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| Rank 2 40 ➔ 50 |
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| Rank 3 50 ➔ 60 |
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| Rank 4 60 ➔ 70 |
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| Rank 5 70 ➔ 80 |
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| Rank 6 80 ➔ 90 |
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| Total Forte Materials | |
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| Main Nodes (Total) Lv. 1 ➔ 10 |
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| Stat Bonus 1 (Total) |
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| Stat Bonus 2 (Total) |
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| Inherent Skill 1 |
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| Inherent Skill 2 |
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| Level Upgrade | Upgrade Materials |
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| 1 ➔ 2 | |
| 2 ➔ 3 | |
| 3 ➔ 4 | |
| 4 ➔ 5 | |
| 5 ➔ 6 | |
| 6 ➔ 7 | |
| 7 ➔ 8 | |
| 8 ➔ 9 | |
| 9 ➔ 10 | |
| Skill | Priority | Explanation |
|---|---|---|
| Normal Attack | ★★★☆☆ | Chisa will often be using her Normal attacks throughout her rotations. Though not her primary source of damage, this skill is still worth upgrading for better DPS. |
| Resonance Skill | ★★☆☆☆ | Her Resonance Skill doesn't deal that much damage. This skill is used more as a utility tool to pull enemies together. Upgrade this after her other skills. |
| Forte Circuit | ★★★★★ | Chisa's Forte is one of her primary skills to upgrade, as this contains her Chainsaw Mode attacks and shielding capabilities. Prioritize this first. |
| Resonance Liberation | ★★★★★ | Her Liberation is her strongest damaging ability and acts as a nuke, on top of being her primary source of healing. It also buffs her Chainsaw attacks, making it ideal to upgrade this alongside the Forte skill. |
| Intro Skill | ★☆☆☆☆ | Her Intro Skill is quite lackluster due to having low damage. It also has no special effect that improves by upgrading it, as her buffs come from her Inherent Skill. Upgrade this last, if at all. |
| Reign of Silence |
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Perform up to 2 consecutive attacks, dealing Havoc DMG. Press Normal Attack shortly after casting Basic Attack Stage 2 to cast Rending Lunge. Rending Lunge: Deal Havoc DMG. Press Normal Attack shortly after casting this skill on the ground to cast Death Snip. Use or hold Normal Attack shortly after casting this skill in mid-air to cast Hanging Finality. Death Snip: Open the scissors, dealing Havoc DMG. After a while, the scissors snip, dealing Havoc DMG and restoring HP for all nearby Resonators in the team. Use Normal Attack during this skill to deal additional Havoc DMG. Use Normal Attack again to immediately snip the target. The skill DMG is considered Resonance Liberation DMG. Press Normal Attack shortly after casting Death Snip to cast Thread Withdrawn. Thread Withdrawn: Deal Havoc DMG. Can trigger successful Dodges within a certain time after being cast. Heavy Attack: Leap into the air and consume STA to attack the target, dealing Havoc DMG. This skill cannot be cast while in Chainsaw Mode. Perform the following actions within a certain time after casting this skill to cast Hanging Finality: - Press Normal Attack; - Cast Lifethread - Glide and press Normal Attack before landing. Hold Normal Attack before landing after casting Heavy Attack to cast Heavy Attack - Severed Facet. Mid-air Attack: Consume STA to perform Plunging Attack, dealing Havoc DMG. While not in Chainsaw Mode, press Normal Attack to cast Basic Attack Stage 2. Heavy Attack - Severed Facet: Deal Havoc DMG. Use Normal Attack within a certain time after casting Heavy Attack - Severed Facet to cast Hanging Finality. If interrupted, Heavy Attack - Severed Facet can be cast again by holding Normal Attack before landing. This effect can be triggered once only before landing. Hanging Finality: Consume STA to perform Plunging Attack, dealing Havoc DMG. Press Normal Attack shortly after casting this skill on the ground to cast Death Snip. Dodge Counter: Press Normal Attack right after a successful Dodge to attack the target, dealing Havoc DMG. Pres Normal Attack shortly after casting this skill to cast Rending Lunge. Dodge Counter - Eye of Unraveling: Retraction: Hold Dodge after a successful Dodge on the ground to cast Dodge Counter - Eye of Unraveling: Retraction to attack and Stagnate the target, dealing Havoc DMG. - While not in Chainsaw Mode, after casting this skill, Press Normal Attack on the ground or use Normal Attack in mid-air to cast Rending Lunge. This effect is removed when Chisa enters Chainsaw Mode. - While in Chainsaw Mode, press Normal Attack to cast Sawring - Blitz Stage 3. Attribute Bonuses: 1. Crit. Rate +1.20% 2. Crit. Rate +2.80% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Stage 1 DMG | 8.40%*2 |
| Stage 2 DMG | 4.80%+9.60%+33.60% |
| Death Snip DMG | 15.00%+7.50%+52.48% |
| Death Snip Additional DMG | 24.03% |
| Death Snip Healing | 600+24.00% ATK |
| Thread Withdrawn DMG | 5.11%*2+23.82% |
| Rending Lunge DMG | 7.61%*4+45.61% |
| Heavy Attack DMG | 18.00%*2 |
| Mid-air Attack DMG | 37.20% |
| Severed Facet DMG | 22.50%*2 |
| Hanging Finality DMG | 6.00%+12.00%*2+30.00% |
| Dodge Counter DMG | 12.00%+24.00%+84.00% |
| Eye of Unraveling - Retraction DMG | 90.00% |
| Heavy Attack STA Cost | 20 |
| Mid-air Attack STA Cost | 30 |
| Severed Facet STA Cost | 10 |
| Hanging Finality STA Cost | 10 |
| Fractured Composition |
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Eye of Unraveling: Stagnate and deal Havoc DMG. - While not in Chainsaw Mode, after casting this skill, press Normal Attack on the ground or use Normal Attack in mid-air to cast Rending Lunge. This effect is removed when Chisa enters Chainsaw Mode. - While in Chainsaw Mode and on the ground, press Normal Attack shortly after casting this skill to cast Sawring - Blitz Stage 2. Can be cast in mid-air. Serrated Loop: While on the ground and Ring of Chainsaw is full, Resonance Skill is replaced with Serrated Loop. Stagnate targets, and deal Havoc DMG and pull in nearby targets. Casting this skill sends Chisa into Chainsaw Mode and replaces Resonance Skill with Eye of Unraveling. Press Normal Attack shortly after casting this skill to cast Sawring - Blitz Stage 2. Hold Resonance Skill while casting this skill to continuously attack and pull in nearby targets. Release the Resonance Skill button in the duration or keep holding it for a certain period of time to cast Sawring - Blitz Stage 1. Attribute Bonuses: 1. ATK +1.80% 2. ATK +4.20% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Eye of Unraveling DMG | 18.00% |
| Serrated Loop DMG | 8.78%*8 |
| Serrated Loop Hold DMG | 3.76%*16 |
| Eye of Unraveling Cooldown | 12s |
| Sight of Unraveling - Oblivion |
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Unseen Snare: Chisa inflicts Unseen Snare on the target for 30s in the following 4 ways: - Hitting a target with Resonance Skill. - Hitting a target within a certain period of time after casting Serrated Loop. - Hitting a target with Dodge Counter - Eye of Unraveling: Retraction. - Locking on to a target. When targets marked by Unseen Snare take direct damage from Resonators, Chisa inflicts 1 stack of Havoc Bane on them. This effect can be triggered up to once every 2s. Thread of Bane: When dealing damage to targets affected by Unseen Snare, ignore 18% of their DEF. Chainsaw Mode: While in Chainsaw Mode, Chisa unlocks Sawring - Blitz, Sawring Eradication, Chainsaw Mode - Dodge Counter. Sawring - Blitz and Chainsaw Mode - Dodge Counter consumer Ring of Chainsaw on hit. Sawring - Blitz: Sawring - Blitz chains up to 3 consecutive attacks, dealing Havoc DMG. Press Normal Attack to start the combo from Sawring - Blitz Stage 1. Hold Normal Attack to start from Sawring - Blitz Stage 2. Hold Normal Attack while casting Sawring - Blitz Stage 2 to continuously attack the target. Sawring - Blitz Stage 2 is automatically followed by Sawring - Blitz Stage 3. While casting Sawring - Blitz Stage 2, release the Normal Attack button or Dodge without directional input to automatically cast Sawring - Blitz Stage 2: Discordance, dealing Havoc DMG. Shortly after casting Sawring - Blitz Stage 2: Discordance, successful Dodges can be triggered. Press Normal Attack shortly after casting Sawring - Blitz Stage 2: Discordance to cast Sawring - Blitz Stage 3. While casting Sawring - Blitz Stage 3, hold Normal Attack to continuously attack the target. Sawring - Blitz Stage 3 is automatically followed by Sawring - Eradication. Release Normal Attack during Sawring - Blitz Stage 3 to automatically cast Sawring - Blitz Stage 3: Falltone, dealing Havoc DMG. Sawring - Blitz DMG is considered Resonance Liberation DMG. Chainsaw Mode - Dodge Counter: While in Chainsaw Mode, press Normal Attack following a successful Dodge to cast Chainsaw Mode - Dodge Counter, dealing Havoc DMG. Press Normal Attack following Chainsaw Mode - Dodge Counter to cast Sawring - Blitz Stage 3. Hold Normal Attack while casting Chainsaw Mode - Dodge Counter to sustain the attack. When the Chainsaw Mode - Dodge Counter ends, cast Sawring - Blitz Stage 3 automatically. Release the Normal Attack button or Dodge without directional input while casting Chainsaw Mode - Dodge Counter to cast Sawring - Blitz: Stage 2: Discordance automatically. Chainsaw Mode - Dodge Counter deals Resonance Liberation DMG. Sawring - Eradication: While in Chainsaw Mode, Chisa casts Sawring - Eradication in the following 2 ways: - Press Normal Attack after casting Sawring - Blitz Stage 3: Falltone. - Press Normal Attack after consuming all Ring of Chainsaw with Sawring - Blitz or Chainsaw Mode - Dodge Counter. Attacking targets with Sawring - Eradication deals Havoc DMG and grants Shields to all nearby Resonators in the team for 30s. The skill DMG is considered Resonance Liberation DMG. Every 1 point of Ring of Chainsaw consumed by Sawring - Blitz and Chainsaw Mode - Dodge Counter increases the DMG Multiplier of the next Sawring - Eradication. Up to 100 points will be counted toward this effect. Casting this skill consumes all Ring of Chainsaw and ends Chainsaw Mode. Chainsaw Fever: While in Chainsaw Mode, Lifethread - Jetstream is replaced with Chainsaw Fever. Chainsaw Fever is at 100% by default. When Chisa goes on for a period without dealing any damage, Chainsaw Fever will rapidly deplete. Once it reaches 0, Chisa enters the Burnout State and exits Chainsaw Mode. While in Chainsaw Mode, Chisa resets Chainsaw Fever when dealing damage or when casting Resonance Liberation “Moment of Nihility”, Intro Skill “Reverberance - Return” and Sawring - Blitz Stage 3: Falltone. While in the Burnout State, Ring of Chainsaw will rapidly deplete. Once it reaches 0, Chisa exits the Burnout State. When in Burnout State, Chisa exits the state upon dealing damage, or casting Resonance Liberation “Moment of Nihility” and Intro Skill “Reverberance - Return”. Lifethread - Glide: When Chisa is not in Chainsaw Mode and has more than 10 points of Lifethread - Jetstream, she can consume 50 points of Lifethread - Jetstream to cast Lifethread - Glide in the following 5 ways: -Press Dodge in mid-air before landing after casting Heavy Attack. - While in mid-air press Dodge before landing after casting Resonance Skill “Eye of Unraveling” or Rending Lunge. - Dodge forward shortly after casting Thread Withdrawn. - Press Dodge before landing when launched into mid-air. - Press Dodge before landing after casting Lifethread - Glide. Casting this skill can pull in nearby enemies marked by Unseen Snare. During the skill, hold Dodge to glide a short distance on the weapon. Can trigger successful Dodges within a certain time after casting this skill. Ring of Chainsaw: Chisa can hold up to 100 points of Ring of Chainsaw. Hitting a target with Normal Attack and Resonance Skill “Eye of Unraveling” grants Ring of Chainsaw. Casting Resonance Liberation “Moment of Nihility” grants 40 points of Ring of Chainsaw. Casting Intro Skill “Reverberance - Return” grants 20 points of Ring of Chainsaw. Lifethread - Jetstream: Chisa can hold up to 100 points of Lifethread - Jetstream. Chisa continuously obtains Lifethread - Jetstream over time. Chisa obtains 100 points of Lifethread - Jetstream upon defeating a target. Exiting Chainsaw Mode resets Lifethread - Jetstream to the max limit. Chisa cannot obtain Lifethread - Jetstream passively for a short period of time after casting Lifethread - Glide. |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Sawring - Blitz Stage 1 DMG | 5.78%*6 |
| Sawring - Blitz Stage 2 DMG | 5.35%*8 |
| Sawring - Blitz Stage 2 Hold DMG | 5.35%*10 |
| Sawring - Blitz Stage 2: Discordance DMG | 1.80%*3 |
| Sawring - Blitz Stage 3 DMG | 8.04%*8 |
| Sawring - Blitz Stage 3 Hold DMG | 8.04%*6 |
| Sawring - Blitz Stage 3: Falltone DMG | 1.80%*3 |
| Chainsaw Mode - Dodge Counter DMG | 5.35%*8 |
| Chainsaw Mode - Dodge Counter Hold DMG | 5.35%*10 |
| Sawring - Eradication DMG | 25.92%+103.68% |
| Bonus DMG Multiplier per Ring of Chainsaw | 1.30% |
| Sawring - Eradication Shield | 2000+80.00% ATK |
| Sawring Eradication Concerto Regen | 45 |
| Inherent Skill 1: Inescapable Fate |
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| When a Resonator in the team defeats a target marked by Unseen Snare, the Cooldown of Chisa's Resonance Skill “Eye of Unraveling” is reset, triggered up to once every 3s. |
| Inherent Skill 2: All Ends Here |
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Casting Intro Skill “Reverberance - Return” or Resonance Liberation “Moment of Nihility” grants 20% Havoc DMG Bonus and 20% Healing Bonus for 12s. When Resonators in the team with Thread of Bane defeat a target marked by Unseen Snare, Chisa gains Sight of Unraveling, lasting 3s. While in Sight of Unraveling, Chisa inflicts Unseen Snare that lasts for 30s on the targets damaged by Resonators in the team with Thread of Bane. |
| Moment of Nihility |
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Deal Havoc DMG and recover HP for all nearby Resonators in the team. Casting this skill sends Chisa into Woven Myriad - Convergence for 15s. While not in Chainsaw Mode, press Normal Attack shortly after casting this skill to cast Basic Attack Stage 2. Can be cast in mid-air close to the ground. Woven Myriad - Convergence: The DMG Multipliers of Sawring - Blitz, Chainsaw Mode - Dodge Counter, and Sawring - Eradication are increased by 120%. The bonus DMG Multiplier for Sawring - Eradication granted by Sawring - Blitz and Chainsaw Mode - Dodge Counter when Ring of Chainsaw is consumed additionally increases by 120%. Casting Sawring - Eradication ends Woven Myriad - Convergence. Attribute Bonuses: 1. ATK +1.80% 2. ATK +4.20% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Skill DMG | 480.00% |
| Healing | 1400+56.00% ATK |
| Cooldown | 25s |
| Resonance STA Cost | 125 |
| Concerto Regen | 20 |
| Reverberance - Return |
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Attack the target, dealing Havoc DMG. While not in Chainsaw Mode, press Normal Attack shortly after casting this skill to cast Basic Attack Stage 2. While in Chainsaw Mode, use Normal Attack shortly after casting this skill to cast Basic Attack Stage 2. Attribute Bonuses: 1. Crit. Rate +1.20% 2. Crit. Rate +2.80% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Skill DMG | 48.00% |
| Concerto Regen | 10 |
| Unraveling - Law Zero |
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Grant Resonant Thread of Closure to all nearby Resonators in the team for 20s. While in Resonant Thread of Closure: - When an attack hits, increase the max stacks of Negative Status and Electro Rage the target can receive by 3 for 15s. Unstackable. - Inflicting Negative Status or dealing Negative Status DMG grants Thread of Bane for 15s. |
| Why We Recommend It | |
|---|---|
| S1 | ★★★☆☆ - Good Chisa's S1 is nice to have since it provides additional DMG, gives her extra ATK, and provides her immunity to interruption. That said, it's quite limited by its own restrictions and is only really worth getting if you're aiming for her S2. |
| S2 | ★★★★★ - Amazing Her S2 drastically improves her supportive capabilities by providing additional buffs to other Resonators. This is a good stopping point for most players, as it increases her value as a sub-DPS and support a lot. |
| S3 | ★★★★☆ - Great S3 is worth considering getting if you want to have Chisa as a main DPS unit. This upgrade increases her main skills' DMG multipliers significantly, making her quite viable as the damage dealer in the team. |
| S4 | ★★★☆☆ - Good This node improves her Havoc Bane application by quite a lot, making her rotations a lot faster. Havoc Bane is quite limited due to being only able to stack every 2s, so this is a decent upgrade to the mechanic. |
| S5 | ★★★☆☆ - Good Her S5 improves her primary sources of damage even more by giving additional DMG while also allowing her to cast Lifethread - Glide more, essentially letting her do more Heavy Attacks. |
| S6 | ★★★★★ - Amazing Chisa's capstone sequence node is amazing since it provides a lot of benefits. She becomes able to tank fatal hits once and her Unseen Snare transforms into an enhanced version called Unseen Snare - Finality. This increases Negative Status DMG by 30% and her own DMG by 40%, making it significantly strong. |
| S1 | Wandering Through the Desolate Corridors Chisa is immune to interruption during Sawring - Blitz, Sawring Eradication, and Chainsaw Mode - Dodge Counter. Inflicting Unseen Snare grants the following additional effects: - Chisa's ATK is increased by 30% for 15s. - Deal fixed 61803 points of Havoc DMG. The target's HP can be reduced to 61.80% at most and each target can take this damage only once. This instance of damage is considered Basic Attack DMG that does not bear any effect from damage bonuses. |
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| S2 | Into the Web of Endless Bonds Ignore 10% of the target's Havoc RES when dealing damage. Nearby Resonators in the team with Thread of Bane gain 50% All-Attribute DMG Bonus. |
| S3 | Across the Confusion of the Long Night The DMG Multipliers of Sawring - Blitz, Chainsaw Mode - Dodge Counter and Sawring - Eradication are increased by 120%. This effect is mutually stackable with that of Woven Myriad - Convergence. The bonus DMG Multiplier for Sawring - Eradication granted by Sawring - Blitz and Chainsaw Mode - Dodge Counter when Ring of Chainsaw is consumed is increased by 120%. This effect is mutually stackable with that of Woven Myriad - Convergence. The Vibration Strength Reduction Rate of Sawring - Blitz, Chainsaw Mode - Dodge Counter and Sawring - Eradication is increased by 50%. |
| S4 | Severing the Endless Cycle of Tragic Fate The effect of Unseen Snare becomes: When targets marked by Unseen Snare take direct damage from Resonators, Chisa inflicts 1 stack of Havoc Bane on them. This effect is triggered up to once every 1s. |
| S5 | Thousands of Lights to Guide the Way Home Resonance Liberation Moment of Nihility gains 100% DMG Bonus. Lifethread Glide costs 50% less Lifethread - Jetstream. |
| S6 | Thus, Hope is Rekindled with the Rising Dawn When Chisa takes a fatal blow during Sawring - Blitz, Sawring - Eradication, and Chainsaw Mode - Dodge Counter, she will remain standing with at least 1 HP. Unseen Snare becomes Unseen Snare - Finality, which has the following effects: - Unseen Snare - Finality has all the effects of Unseen Snare. - Targets affected by Unseen Snare - Finality takes 30% Amplified DMG from Negative Statuses. - Targets affected by Unseen Snare - Finality takes 40% increased DMG from Chisa. |
| Limited Banner | |
|---|---|
![]() Horizon of Dawnbreak |
|
| Availability |
|---|
| Version 2.8 - Phase 1 November 20, 2025 - December 11, 2025 (Asia) |
You can get Chisa by pulling in the Character Event Convene called Horizon of Dawnbreak which is available in Version 2.8 from November 20, 2025 to December 11, 2025 (UTC-5).
| Chisa Voice Actor List | |
|---|---|
| EN | Leader Looi |
| JP | Hisako Kanemoto |
| CN | Zhao Lingze |
| KR | Lee Joo Eun |
| Gender | Female |
|---|---|
| Birthplace | Ashinohara |
| Affiliation | Startorch Academy |
| Basic Info | “Just an ordinary student.” Calmy, she introduces herself, a faint iridescent shimmer flickering in her eyes. Again, the structures of the world reveal themselves in her vision. Narrowing her eyes, she singles out the very thread that tugs at life itself. |

| List of All Characters | List of Character Builds |
| All Character Ascension Materials | All Wing and Glider Skins |
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| Upcoming Characters | ||
| Upcoming Characters | ||
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I wish one of her S made it possible for non-debuff characters to get thread of bane or something. Can't put her on a team with most of the characters she actually knows in the story because her kit flat out doesn't work if you don't meet the synergy check
Chisa Best Builds and Teams



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maybe she'll work well with some of the Startorch people?