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Check out how to beat the Experimental Zone's Resonant Tower in Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
Interference | |
---|---|
Outro Skill DMG Bonus is increased by 120%. After an Outro Skill is cast, all party members' ATK is increased by 30% for 10s. | |
Objectives | |
Clear the challenge Clear the challenge with at least 90s left Clear the challenge with at least 150s left |
|
Enemies (Lv. 50) |
|
Vigor Cost | 1 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
All enemies here can be crowd-controlled through grouping. We recommend bringing a character that can group up enemies like Jiyan, Jianxin, or Yangyang.
We don't recommend using a Glacio or Fusion DPS since there are enemies that are immune to those elements here.
Use Outro Skills to increase the party's ATK, which will increase the overall damage dealt. You can keep the ATK buff up by switching your characters every ten seconds.
Interference | |
---|---|
Outro Skill DMG Bonus is increased by 120%. After an Outro Skill is cast, all party members' ATK is increased by 30% for 10s. | |
Objectives | |
Clear the challenge Clear the challenge with at least 90s left Clear the challenge with at least 150s left |
|
Enemies (Lv. 55) |
|
Vigor Cost | 2 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
We recommend bringing buffers to the party since you will fight two large enemies in Floor 2. It's also important that the DPS can deal a lot of single-target DMG.
You will fight two Spearbacks that can easily ram your characters to death if you're not careful. To make the fight more manageable, simply focus on taking out one Spearback at a time.
Interference | |
---|---|
When Characters deal damage, they restore 10 Concerto Energy. This has a 1.5s CD. When characters cast Intro Skills, they restore 40 Resonance Energy. This has a 10s cooldown. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 120s left Clear the challenge with at least 180s left |
|
Enemies (Lv. 60) |
|
Vigor Cost | 3 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Most enemies here can be crowd-controlled through grouping. We recommend bringing a character that can group up enemies like Jiyan, Jianxin, or Yangyang.
Focus on taking down the Cyan-Feathered Heron since it's the tougher enemy to take down. You can easily defeat the Fission Junrocks through AoE attacks or crowd-control.
Interference | |
---|---|
When Characters deal damage, they restore 10 Concerto Energy. This has a 1.5s CD. When characters cast Intro Skills, they restore 40 Resonance Energy. This has a 10s cooldown. |
|
Objectives | |
Clear the challenge Clear the challenge with at least 120s left Clear the challenge with at least 180s left |
|
Enemies (Lv. 70) |
|
Vigor Cost | 4 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
It's important that your characters can either parry or attack with their Intro Skill. These moves are important to take down the Thundering Mephis.
The key to defeating Floor 4 is depleting the Vibration Strength of the Thundering Mephis. Use Intro Skills or Parries to remove a huge chunk of Vibration Strength.
Once the Thundering Mephis is immobilized, you can safely deal a lot of DMG to it.
All Hazard Zone Towers | ||
---|---|---|
Resonant Tower | Tower of Hazard | Echoing Tower |
Hazard Tower will reset in: |
Hazard Zone refreshes every 14 days.
All Overdrive Zone Towers | ||
---|---|---|
Resonant Tower | Hazard Tower | Echoing Tower |
All Experimental Zone Towers | ||
---|---|---|
Resonant Tower | Echoing Tower |
Stable Zone Tower | ||
---|---|---|
Resonant Tower |
Resonant Tower (Experimental Zone) Guide
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