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Hazard Zone is the third and repeatable zone you will encounter in Wuthering Wave's Tower of Adversity. Check out how to unlock the Hazard Zone, when Hazard Zone reset, all towers, and all rewards here!

| Hazard Zone Reset Date and Countdown |
|---|
| December 8, 2025 |
The Hazard Zone of Tower of Adversity will reset on December 8, 2025, running for a total of 28 days. Rewards will also reset, so make sure to take on the Hazard Zone stages again to maximize this rotation's rewards!
| Jump to a Tower! | ||
|---|---|---|
The Hazard Zone consists of three towers with 4 floors each (12 floors total). The Tower of Hazard has a total of 4 stages but requires 5 Vigor per floor. Vigor for each character is shared for all towers, so manage your teams carefully.
| Interference | |
|---|---|
|
Enemy Spectro RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 20%, and they gain 40% Spectro DMG Bonus for 12s. |
|
| Enemies | |
| Floor 1 (Lv. 70) |
|
| Floor 2 (Lv. 75) |
|
| Floor 3 (Lv. 80) |
|
| Floor 4 (Lv. 90) |
|
| Interference | |
|---|---|
|
Enemy Glacio RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 5%, and they gain 10% Resonance Skill DMG Bonus for 3s, stacking up to 4 times. The effect will be removed when the active Resonator is switched off the field. |
|
| Enemies | |
| Floor 1 (Lv. 70) |
|
| Floor 2 (Lv. 75) |
|
| Floor 3 (Lv. 80) |
|
| Floor 4 (Lv. 90) |
|
| Floors 1 and 2 Interference | |
|---|---|
|
Enemy Fusion RES & Havoc RES are decreased by 10%, and their Glacio RES & Electro RES are increased by 10%. Echo Skill DMG is Amplified by 20%. When Resonators cast Intro Skill, gain a 30% Heavy ATK Bonus for 30s. |
|
| Enemies | |
| Floor 1 (Lv. 100) |
|
| Floor 2 (Lv. 100) |
|
| Floors 3 and 4 Interference | |
|---|---|
|
60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%. All DMG other than Negative Status DMG taken by the enemies is reduced by 10%. This effect is inactive on enemies with Negative Statuses. Resonators ignore 30% of the enemy's DEF when dealing damage. Negative Status DMG dealt by Resonators in the team is Amplified by 30%. When enemies are affected by Havoc Bane, their DMG taken is Amplified by 30%. |
|
| Enemies | |
| Floor 3 (Lv. 100) |
|
| Floor 4 (Lv. 100) |
|
From Version 2.6, players who have completed certain conditions in the previous rotation of the Tower of Adversity will have stages in both the Echoing and Resonant Towers completed. The conditions are listed below:
| Floors Cleared | Condition |
|---|---|
| Floor 1 Floor 2 |
Earn 24 Crests with full crests in Resonant & Echoing Tower's Floor 1 and Floor 2. |
| Floor 1 Floor 2 Floor 3 |
Earn 30 Crests with full crests in Resonant & Echoing Tower's Floor 1, Floor 2, and Floor 3. |
| Total Rewards per Reset |
|---|
|
|
| Crests Gained | Rewards |
|---|---|
The rewards above already considers the two new Hazard Tower stages (additional 6 stars) added in Version 2.6.

Hazard Zone is unlocked once you've cleared all floors in the Experimental Zone of the Tower of Adversity.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Zone Reset Date and Countdown December 8, 2025 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Hazard Zone Guide for Version 2.7



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this isnt even a guide theres no team suggestions or anything why do you call it a guide????