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┣ Lynae: Builds | Materials | Weapon
┣ Reruns & Builds: Cartethyia | Ciaccona
┣ Map: Lahai-Roi | Smartprint Cubes Solutions
┗ Collectibles: Soliskins | Tapes (Caskets)
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Difficulty III of Peaks of Prestige has six Duelists you must defeat throughout Lahai-Roi in Wuthering Waves 3.0. See the recommended decks for Difficulty III, all its Duelists, and how to beat it here!
| List of All Rekindled Duel Difficulties | ||
|---|---|---|
| Difficulty I | Difficulty II | Difficulty III |
List of Contents
| Full Attunement III Setup | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Tactics:
|
Core Echo:
Hyvatia Hyvatia Echo Skill: - When you deploy this Echo, it gains Attunement.
- Add up to 2 Echoes with Attunement from your deck to hand, and reset the cooldown of your Domain's Active Skill. - When the Deployment Stage ends, increase all your Echoes' DMG by 2, STR and CON by 3 for 1 round. Trial: Deploy 4 Cost 3 Echoes, or reach Round 5. |
Domain:
Inverted Tower Inverted Tower Special Effects:
- Charge Needed: 4 - Activation Requirement: Your deck must contain at least 8 Cost 3 cards. - At the start of the duel, if your deck contains least 8 Cost 3 cards, gain the following effects: - Recharge: This card gains 1 stack of Recharge each time you Reconstruct a card. - Overburst: When Recharge reaches 4 stacks, clear all stacks and reset the Active Skill cooldown of this Domain. |
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Twin Nova: Collapsar Blade Twin Nova: Collapsar Blade Active Skill:
x2- Select an Echo in the Deployment Zone (Core Echo excluded), Reconstruct it, and draw 1 card. Echo Skill: - Each time you deploy an Echo with Attunement, activate this Special Skill. - When the Battle Stage starts, increase all your Echoes' STR and CON by 2 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Spacetrek Explorer Spacetrek Explorer Echo Skill:
x2- When you deploy this Echo, gain 1 point of Energy, add up to 1 Mining Reindeer from your deck to hand, and increase all your Echoes' STR and CON by 1 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Mining Reindeer Mining Reindeer Echo Skill:
x2- When you deploy this Echo, gain 1 point of Energy, add up to 1 Spacetrek Explorer from your deck to hand, and increase all your Echoes' STR and CON by 1 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Twin Nova: Nebulous Cannon Twin Nova: Nebulous Cannon Echo Skill:
x2- Whenever an Echo's Attunement is activated through non-Modulation ways, increase its STR and CON by 1 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
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KU-Roro: Max Firepower KU-Roro: Max Firepower Echo Skill:
x2- Transform (3): All of your Echoes with Attunement activated have their DMG, STR, and Con increased by 4 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
KU-Roro: Impregnable Wall KU-Roro: Impregnable Wall Echo Skill:
x2- Transform (3): Reset the cooldown of your Domain's Active Skill. This Echo will not be consumed when Transformed, but instead shuffled back into the deck. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Geospider S4 Geospider S4 Echo Skill:
x2- When you deploy this Echo, display up to 3 Echoes with Attunement from the deck and add one of them to your hand, then shuffle the unselected cards back into your deck. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Traffic Illuminator Traffic Illuminator Echo Skill:
x2- When you deploy this Echo, draw 2 cards, then select 1 card from your hand (Domain and Core Echo excluded) to Reconstruct it. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
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Sabyr Boar Sabyr Boar Echo Skill:
x2Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Diggy Duggy Diggy Duggy Echo Skill:
x2Transform (1): Draw 3 cards. |
- | - | ||||||||
Full Attunement III focuses on maximizing the Attunement skills of Cost 3 Echoes. Inverted Tower helps in deploying Cost 3 Echoes quickly. Chisa is a good pairing for the set to obtain cards quickly, especially when using cards that give back energy points.
| List of Duelists | ||
|---|---|---|
| Jonna | Eyvind | Eloni |
| Odgier | Sverre | Aldo |
| Deck and Traits | |
|---|---|
Lampylumen Myriad Lampylumen Myriad Echo Skill: - When the Deployment Stage ends, increase all your Echoes' DMG by 3 for 1 round.
- When the Battle Stage starts, all your Echoes gain 1 stack of Frostshell every 3s, up to 1 stacks. Frostshell is consumed the next time the Echo takes damage, reducing that damage to 50%, then triggering an iceblast that deals Glacio DMG to the opponent's Echoes, considered Novelty DMG. Trial: Reconstruct cards 6 times, or reach Round 5. Core Echo |
Doomed Wasteland: Glacio Doomed Wasteland: Glacio Active Skill: - Display up to 4 random Novelties from the deck. Add one of them to your hand, then shuffle the unselected Novelties back into your deck. Special Effects: - When your opponent Reconstructs a card, they gain no Energy. - When the Battle Stage starts, increase all your Echoes' STR and CON by 2. - When the round starts, you recover 5 HP. - When you deploy an Echo, increase one of your Echoes' STR and CON by 1. - When the Deployment Stage ends, increase all your Echoes' CON by 5 for 1 round. - When the Battle Stage starts, increase all Echoes' Novelty DMG by 50% until the round ends. Domain |
Novelty Rush III |
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| Match Details | |
| Duelist Traits: Each time the duelist deploys an Echo, the Echo gains Resilience. |
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| Rewards | |
|
List of Rewards: |
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Novelty Rush III focuses on increasing the damage for Novelty cards and increasing STR and CON after deployment. Watch out for high damage and Resilience that makes them survive for a few more seconds.
| Deck and Traits | |
|---|---|
Hyvatia Hyvatia Echo Skill: - When you deploy this Echo, it gains Attunement.
- Add up to 2 Echoes with Attunement from your deck to hand, and reset the cooldown of your Domain's Active Skill. - When the Deployment Stage ends, increase all your Echoes' DMG by 2, STR and CON by 3 for 1 round. Trial: Deploy 4 Cost 3 Echoes, or reach Round 5. Core Echo |
Doomed Wasteland: Spectro Frazzle Doomed Wasteland: Spectro Frazzle Active Skill: - Select a Cost 1 or Cost 3 Echo from your hand and Quick-Deploy it to the Deployment Zone. Special Effects: - When your opponent Reconstructs a card, they gain no Energy. - When the Battle Stage starts, increase all your Echoes' STR and CON by 2. - When the round starts, you recover 5 HP. - Each time you deploy an Echo, increase one of your Echoes' STR and CON by 1. - Recharge: This card gains 1 stack of Recharge each time you Reconstruct a card. - Overburst: When Recharge reaches 4 stacks, clear all stacks and reset the Active Skill cooldown of this domain Domain |
Full Attunement III |
|
| Match Details | |
| Duelist Traits: The duelist loses 1 less HP each time they lose HP during the Deployment Stage and Battle Stage. |
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| Rewards | |
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List of Rewards: |
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Full Attunement III wants to summon Cost 3 Echoes to get Hyvatia as fast as possible. KU-Roro's buffs can be very strong, so keep an eye on how close they are to getting Hyvatia.
It's not ideal to chip Eyvind's HP due to the Duelist Trait, which reduces the loss by 1, so it is recommended to burst them down instead.
| Deck and Traits | |
|---|---|
Lioness of Glory Lioness of Glory Special Effects:
- Charge Needed: 2 - Recharge: This card gains 1 stack of Recharge each time you use a card's Active Skill. - Overburst: When Recharge reaches 2 stacks, clear all stacks and increase all your Echoes' STR, CON, and DMG by 1 for 1 round. Trial: Use Active Skill 5 times, or reach Round 5. Core Echo |
Doomed Wasteland: Fusion Doomed Wasteland: Fusion Active Skill: - Reset the Active Skill cooldown of your selected card. Special Effects: - When your opponent Reconstructs a card, they gain no Energy. - When the Battle Stage starts, increase all your Echoes' STR and CON by 2. - When the round starts, you recover 5 HP. - Each time you deploy an Echo, increase one of your Echoes' STR and CON by 1. - Recharge: This card gains 1 stack of Recharge each time you use another card's Active Skill. - Overburst: When Recharge reaches 1 stacks, clear all stacks and reduce your opponent's HP by 1. Domain |
Trickshot III |
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| Match Details | |
| Duelist Traits: The duelist takes 5 less DMG during the Battle Stage. |
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| Rewards | |
|
List of Rewards: |
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Trickshot III needs the player to use as many Active Skills as possible to reach Overburst and chip your duelist's HP, so be mindful of how much damage you take.
With a Duelist Trait of taking 5 less DMG during Battle Stage, try to burst down Eloni quickly instead of playing more rounds.
| Deck and Traits | |
|---|---|
The False Sovereign The False Sovereign Echo Skill: - When you deploy this Echo, Reconstruct all cards in the Deployment Zone (Core Echo excluded). This Echo gains the DMG, STR, and CON of all Echoes Reconstructed this way. For each Reconstructed Novelty, increase this Echo's DMG, STR, and CON by 3.
Trial: Use Active Skill 5 times, or reach Round 5. Core Echo |
Doomed Wasteland: Electro Doomed Wasteland: Electro Active Skill: - Gain 1 point of Energy and draw 1 card. Special Effects: - When your opponent Reconstructs a card, they gain no Energy. - When the Battle Stage starts, increase all your Echoes' STR and CON by 2. - When the round starts, you recover 5 HP. - Each time you deploy an Echo, increase one of your Echoes' STR and CON by 1. - Recharge: This card gains 1 stack of Recharge each time you use another card's Active Skill. - Overburst: When Recharge reaches 3 stacks, clear all stacks and reset the Active Skill cooldown of this Domain. Domain |
Reconstructor III |
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| Match Details | |
| Duelist Traits: Each time the duelist deploys an Echo, the Echo gains Toughness. |
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| Rewards | |
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List of Rewards: |
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Reconstruction III focuses on using Active Skills to give 1 energy and a card. This deck wants to Quick-Deploy the Flautist and give as much buffs before deploying their Core Echo.
Odgier's Duelist Trait makes his Echoes take less damage during battle, so make sure to stack up on DMG buffs to take them down.
| Deck and Traits | |
|---|---|
Lorelei Lorelei Special Effects:
- Charge Needed: 2 - Recharge: This Echo gains 1 stack of Recharge each time you trigger another card's Recharge effect. - Overburst: When Recharge reaches 2 stacks, clear all stacks and increase this Echo's STR and CON by 2 for 1 round. Trial: Trigger Recharge effect 5 times, or reach Round 5. Core Echo |
Doomed Wasteland: Havoc Doomed Wasteland: Havoc Active Skill: - Draw 2 cards. Special Effects: - When your opponent Reconstructs a card, they gain no Energy. - When the Battle Stage starts, increase all your Echoes' STR and CON by 2. - When the round starts, you recover 5 HP. - Each time you deploy an Echo, increase one of your Echoes' STR and CON by 1. - Recharge: This card gains 1 stack of Recharge each time you trigger another card's Recharge effect. - Overburst: When Recharge reaches 2 stacks, clear all stacks and increase one of your Echoes' STR and CON by 1. Domain |
Overcharge III |
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| Match Details | |
| Duelist Traits: The duelist's opponent loses 7 HP at the start of each round. |
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| Rewards | |
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List of Rewards: |
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The Duelist Trait makes you lose 7 HP per round, making losses in Battle Stages impactful. Make sure to win every battle to avoid taking more damage to your HP.
On top of losing 7 HP every round, Overcharge III wants to draw and deploy as many cards as possible to maximize buffs. Be mindful of how much is added to their stats.
| Deck and Traits | |
|---|---|
Nightmare: Feilian Beringal Nightmare: Feilian Beringal Echo Skill: - When the Deployment Stage starts, Activate Rally and Enhanced Rally of Echoes in the same row.
- When the Deployment Stage ends, increase STR and CON of your Echoes in the same row by 3 for 1 round. Trial: Deploy 4 Cost 3 Echoes, or reach Round 5. Core Echo |
Doomed Wasteland: Aero Doomed Wasteland: Aero Active Skill: - Select a target Echo and activate its Rally or Enhanced Rally. Special Effects: - When your opponent Reconstructs a card, they gain no Energy. - When the Battle Stage starts, increase all your Echoes' STR and CON by 2. - When the round starts, you recover 5 HP. - Each time you deploy an Echo, increase one of your Echoes' STR and CON by 1. - Recharge: This card gains 1 stack of Recharge each time you Reconstruct a card. - Overburst: When Recharge reaches 1 stacks, clear all stacks and increase all your Echoes' STR and CON by 1 for 1 round. Domain |
Primal Instinct III |
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| Match Details | |
| Duelist Traits: Each time the duelist deploys an Echo, the Echo gains Resilience and Toughness. The duelist loses 1 less HP each time they lose HP during the Deployment Stage and Battle Stage. |
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| Rewards | |
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List of Rewards: |
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Aldo is the hardest duelist to face, as his Duelist Trait makes his Echoes very tanky. On top of this, his deck gives Echoes really good buffs, making their stats really high every round.
Additionally, Aldo reduces 1 HP loss when they lose HP to survive even more rounds. Try to stack up on STR, DMG, and CON every round to burst down Aldo's HP as quickly as possible.
| How to Beat Difficulty III |
|---|
|
|

First, you need to beat Katrina in Difficulty II to unlock Geospider, Twin Nova: Collapsar Blade, and Twin Nova: Nebulous Cannon and complete the Full Attunement deck.

Chisa excels with the Full Attunement Deck. Chisa's passive provides 1 additional Energy at the start of each round that can help in using buff cards or Novelty cards.
Her active skill lets you draw a card for 1 Energy, refilling your hand and letting you find more cards to use. Using both of Chisa's skills can immensely help you get Hyvatia as quickly as possible.

Complete Hyvatia's trial to make it your Core Echo as soon as possible. If you get Hyvatia at Round 1, prioritize 4 Cost 3 Echoes and buff them to have Hyvatia clear the enemy team quickly.

Hyvatia and other Cost 3 Echoes need their Attunement Skills activated by deploying them with two other cards in the same line. If you find yourself with extra resources, Modulating Echoes to activate it will grant them an additional 1 STR and CON for 1 round.

Both of the KU-Roros are arguably the most important cards to play in this deck. Make sure to use their Transform skills to either maximize buffs or reset Inverted Tower's skill cooldown.

Summoning KU-Roro: Impregnable Wall at the start with Inverted Tower's domain skill will help you finish Hyvatia's trial, as it resets the domain skill's cooldown. Try to have at least one Impregnable Wall card at Round 1 for use.

KU-Roro: Max Firepower gives 4 STR, DMG, and CON for 1 round. Stack this with other Echoes' Attunement Skills activated, and your Echoes can outperform your opposing duelist's Echoes.
Save your energy points to transform Max Firepower to maximize the damage increase. Try to use Max Firepower at least once or twice every round.

Aldo's deck becomes stronger the longer you fight him. Round 4 is when he usually gets to deploy his Core Echo, Nightmare: Feilian Beringal, that can wipe your team quickly.
Burst off Aldo's HP in the first 3 rounds as much as you can to avoid the deployment of Nightmare: Feilian Beringal.

All Out! Towards the Peaks of Prestige Guide
Peaks of Prestige: Rekindled Duel |
Peaks of Prestige: Rekindled Duel Guide
| All Difficulty Guides | ||
|---|---|---|
| Difficulty I | Difficulty II | Difficulty III |
| All Trial Guides | |
|---|---|
| Trial 3: The Lifespring | Trial 4: The Dustbound |
| Trial 5: The Nightmare | Trial 6: The Firebrand |
| Endless Challenge | |
| All Special Challenge Guides | |
|---|---|
| Ciaccona | Brant |
| Lupa | Calcharo |
| All TCG Tips and Tricks | |
|---|---|
| Best Cards to Use | Best Decks to Play |
| List of All Cards | Duelist Level Guide |
| How to Get the Ancient Legacy Medal | All Special Skills Explained |
| How to Upgrade Card Appearance | |
Difficulty III Guide - Peaks of Prestige Rekindled Duel 3.0 Card Game

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