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★ Version 2.2 is out now!
┣ 2.2 Characters: Cantarella, Aero Rover, Camellya
┣ Character Tier List | All Active Banners
┣ New Quest: The Maiden, The Defier, The Death Crier
┣ New Areas: Avinoleum, Beohr Waters
┗ Phase 2: Shorekeeper, Stellar Symphony
A list of all Main Quests in Wuthering Waves. See a list of all main quests, guides of each main quest, story length, and how to quickly make your way through the story.
List of Contents
The Rover awakens in an unfamiliar world, met by strangers with knowing smiles and a past shrouded in haze. Their purpose remains unclear—until a formidable enemy forces a revelation: the ability to absorb Echoes.
Prologue Act 1 Utterance of Marvels: I Guide
Upon leaving the Gorges of Spirits, the Rover takes their first step toward mastering their power by absorbing the Echo of a fallen Tacet Discord for the first time. With newfound strength, they press on toward the resplendent city of Jinzhou, the heart of Huanglong.
Prologue Act 2 Utterance of Marvels: II Guide
Chapter 1 Walkthrough | |||||
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Act 1 | Act 2 | Act 3 | |||
Act 4 | Act 5 | Act 6 | |||
Act 7 | Act 8 |
Now in the bustling heights of Jinzhou City, the Rover receives an invitation from the Magistrate—yet she is nowhere to be found. Instead, she leaves behind tokens, cryptic clues to her whereabouts waiting to be unraveled.
Chapter 1 Act 1 First Resonance Guide
Following the Magistrate's tokens, the Rover traverses through Huanglong, where a relentless war against Tacet Discords rages on. As fear plagues the region, a lone general stands defiant, leading the charge on the front lines.
Chapter 1 Act 2 Echoing Marche Guide
The next set of clues leads the Rover to Qichi Village, a forsaken place where echoes of tragedy haunt its desolate ruins. Amid the silence, its destroyer awaits their arrival.
Chapter 1 Act 3 Ominous Star Guide
With the Magistrate's clues unraveled, the Rover enters Jinzhou's hidden Grand Library for their long-awaited meeting. But as answers seem within reach, an old foe reappears, only to fall into a carefully crafted trap meant to seal them away.
Chapter 1 Act 4 Clashing Blades Guide
In the wake of the Sentinel’s message, the Rover sets out to find the elusive Black Shores. As the Retrograde Rain cascades upstream, a Threnodian stirs, its awakening heralding a catastrophe that could engulf civilization.
Chapter 1 Act 5 Rewinding Raindrops Guide
As Tacet Discords swarm across Huanglong, chaos erupts into an all-out war. With the Threnodian’s awakening underway, the Rover stands firm, ready to face The Dreamless and vanquish the threat that looms over the nation.
Chapter 1 Act 6 Grand Warstorm Guide
The Threnodian’s defeat leaves more questions than answers. With Huanglong’s Sentinel missing, the Rover sets their sights on a place where time flows differently. One that may hold the key to the truth of the past they seek.
Chapter 1 Act 7 Thaw of Eons Guide
Following the fall of the mighty Threnodian, an entity reveals itself as a source of the Rover's unique power.
Dreams of the Sentinel Jue urge the Rover to seek answers amid the Magistrate's absence. Their search leads them to the shores of Mt. Firmament, where a blazing Wayfinder guides their way.
Upon arrival, the Rover uncovers the unsettling truth—time flows unnaturally in Mt. Firmament without its Sentinel. The region’s Temporal Disruption grants immortality within its bounds, but those who leave age rapidly, crumbling to dust as time reclaims them instantly.
The Rover follows the Magistrate’s trail to Truthseeker’s Pass, where she seeks to contact Sentinel Jue. Along the way, a plan is formed to ambush the Fractsidus forces holding the Sentinel captive.
Truthseeker's Pass Quest Guide
After reuniting with the Magistrate, she and the Rover return to Hongzhen Village and concoct a plan that would successfully free the Sentinel from the Chronosorters that bind them.
Road of Pilgrimage Quest Guide
The Rover and the Magistrate descend into Mianloong Chamber, where Sentinel Jue remains imprisoned. Together, they shatter the bindings that hold the great Sentinel captive, setting them free.
Freed from captivity, the Sentinel unveils a glimpse of the Rover’s lost past and issues a dire ultimatum about Jinzhou’s fate. But the Magistrate refuses to yield, defying destiny itself as she risks everything to protect the city she loves.
The Commander of Time Quest Guide
As the Temporal Mandate shifts from the Sentinel to the Magistrate, time in Mt. Firmament returns to its natural flow. While Hongzhen's residents remain bound to immortality within the mountain’s borders, they are now free to step beyond without fading from existence.
The looming threat of a possible Lament drives the Rover to The Black Shores’ headquarters, where long-buried truths unveil the origins of their past—and the path that will shape their future.
Chapter 1 Act 8 To the Shore's End Guide
A call from Yangyang takes the Rover to the Port City of Guixu where they continue their investigation into The Black Shores. Although things take an ominous turn as phantoms from the past Lament resurface.
From the Echoes of Destruction (Part 1) Guide
The Rover awakens in unfamiliar lands, rescued by a mysterious figure—only to find themselves at the very heart of The Black Shores. Truths of the Rover's past are revealed as the Shorekeeper reveals herself.
Hidden Between the Waves Guide
A leap through the Stargate takes the Rover deep into the Tethys System, where they must repair its malfunctions to halt the abnormal frequencies spilling into the Port City of Guixu.
Legacy of the Lasting Night Guide
With the Shorekeeper’s aid, the Rover sets out to retrieve the Necrostar and deliver it to the Modulation Hall, where she intends to erase its corrupted data and avert disaster in the Port City of Guixu. Although, doing so may come at a great cost.
From the Echoes of Destruction (Part 2) Guide
The Rover must take an active role in the Necrostar’s remodulation, diving into the Stellar Matrix to recover its scattered data. But within its tangled depths, they uncover a far more chilling truth.
Reclaim Tomorrow From the Past Guide
As the Shorekeeper is swallowed by the Necrostar and becomes the Tethys System's core, the Rover devises a plan to save her while keeping the system stable.
From the Echoes of Destruction (Part 3) Guide
A successful rescue mission restores the Shorekeeper, granting her another day to stay by the Rover's side. With the Tethys System stabilized and their past unveiled, the Rover now stands at the threshold of their own destiny.
Chapter 2 Walkthrough | |
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Prologue | Act 1 |
Act 2 | Act 3 |
Act 4 | - |
To save Abby’s fading frequency, the Rover sets sail across uncharted waters toward Ragunna in search of Imperator, Sentinel of Rinascita, where long-lost answers lie in wait.
Through the Sea Thou Break Quest Guide
A friendly face from one of Rinascita's esteemed families guides the Rover through Ragunna's bustling streets, yet something uncanny lurks beneath its vibrant facade.
The Sacred Breeze So Often Breathes Guide
An investigation is launched into a member of the Fisalia family, whose presence in Ragunna has caused strange occurrences. The Rover teams up with members of the Montelli family and an Acolyte of the Order to uncover the truth.
Veils Off in Sun or Shadow Guide
A gathering with the Fool's Troupe sets into motion a grand yet forbidden celebration—the Carnevale. But the revelry turns to chaos when a familiar lycoris-wielding foe crashes the festivities!
What Yesterday Wept, Today Doth Sing Guide
An invitation from the Fisalia family's head beckons the Rover to Porto-Veno Castle in pursuit of answers about the Sentinel Imperator. Yet within the Avinoleum’s shifting ruins, crumbling towers unveil a tormented divinity longing for absolution.
The Maiden, The Defier, The Death Crier Guide
It would take around 18-22 hours to complete the story of Wuthering Waves from its prologue up until the latest main quest in Version 2.2. This includes playing through each main quest and not skipping through the cutscenes.
Note that this does not include the hours spent raising your Union Level to unlock some of the earlier main quests.
As of Version 2.2, The Maiden, The Defier, The Death Crier is the latest main quest. New story content will be released in future updates of Wuthering Waves, so stay tuned for more!
![]() ▶︎How to Raise Your Data Bank ![]() ▶︎Character Tier List ![]() ![]() ▶︎Best Echo Cost Combinations ![]() ▶︎All Exploration Quests ▶︎All Companion Stories ![]() ▶︎All Puzzle Types and Solutions ![]() ▶︎Depths of Illusive Realm Guide |
If you are just starting out in Wuthering Waves, it is recommended to play through the main quests first as it gives you the most number of Union EXP.
Once you reach a point where you need to raise your Union Level to unlock the next main quest, you can complete the other quest types in the Quest Log. Make sure to check the Quest Rewards to see which quests reward you with Union EXP.
Quest Type | Explanation |
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The main story mission of the game. |
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Story missions that are tied to a specific character. |
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Regional missions that may alter the terrain. |
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Missions that you can discover in the open world. They are marked with a blue question mark on the map. |
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Missions that introduce and unlock a new gameplay mechanic. |
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Short missions that appear each day. |
Most of the objectives in the main quest consist of following the yellow marker until you reach the destination.
If the yellow quest marker does not appear, check your Quest Log and press the Track button to start tracking the quest.
As you progress through the main story, you wil encounter main quests that require you to raise your Union Level. You can complete certain side quests, clear World Bosses, and complete Simulation Training.
All Quests Types | |
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Main Quests | Companion Stories |
Exploration Quests | Side Quests |
Tutorial Quests | Daily Quests |
Main Quest Walkthrough and Story Chapter List
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