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There are 15 Bonds in the Dreaming Deep event in Wuthering Waves, all of which can be upgraded by recruiting specific Resonators. See a list of all Bonds and their effects, and how to activate and upgrade bonds in this guide!
There are a total of 15 Bonds in the Dreaming Deep event, each associated with their own Resonators that can activate them.
| Bond | Characters |
|---|---|
|
|
| Fairy Tale's Finale Bond Levels | |
|---|---|
| Level 1 |
When the team has at least 1 Resonator with the Bond Fairy Tale's Finale: -A successful Dodge summons an Illusive Vine to launch the nearby targets into mid-air, dealing Spectro DMG equal to 200% of ATK and healing 10% of the active Resonator's Max HP. This effect can be triggered once every 10s. - Casting Resonance Skill triggers Warrior Strikes once after a short while, dealing Fusion DMG equal to 200% of ATK in total. This effect can be triggered once every 10s. |
| Level 2 |
Activated upon having 3 Bond Members in the team: Activating Synergy Burst casts a super fantastic Fairy Tale Combo in the following order: - Summon 1 Antique Barrage to deal Glacio DMG equal to 200% of ATK. - Summon 2 Giant Illusive Vines, each dealing Spectro DMG equal to 100% of ATK in total and healing 15% of Max HP for the active Resonator. - Summon 3 Nightmare Cyclones to pull in nearby targets. Each Nightmare Cyclone launches 20 attacks, with each attack dealing Havoc DMG equal to 5% of ATK. - Summon 2 times of Rowdy Rumble. Each Rowdy Rumble launches 15 attacks, with each attack dealing Glacio DMG equal to 10% of ATK. - Summon 2 times of Warrior Bash, each dealing Fusion DMG equal to 150% of ATK in total. |
| Level 3 |
When the team has at least 2 Resonators with the Bond Fairy Tale's Finale: - Dealing Basic Attack DMG summons Youhu to cast Bouncy Brawl, dealing Glacio DMG equal to 400% of ATK in total. This effect can be triggered once every 10s. - Dealing Heavy Attack DMG summons Roccia to cast Whimsical Whirl and pull in the nearby targets, dealing Havoc DMG equal to 400% of ATK in total. This effect can be triggered once every 10s. |
| Level 4 | DMG dealt by the effects triggered by the Bond Fairy Tale's Finale (such as Bouncy Brawl and Whimsical Whirl) is Amplified by 100%. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team: When in Synergy Burst, DMG dealt by all Resonators in the team is Amplified by 50%. |
| Bond | Characters |
|---|---|
|
|
| Field Medic Bond Levels | |
|---|---|
| Level 1 | A successful Dodge triggers continuous healing over the next 3s, recovering 15% of Max HP in total. This effect can be triggered once every 8s. |
| Level 2 |
Give 40% Healing Bonus. Activated Upon having 3 Bond Members in the Team: - Immediately restore 40% of Max HP upon activating Synergy Burst. - When in Synergy Burst, the active Resonator gains 50% Healing Bonus and restores 1% of Max HP every 0.5s. |
| Level 3 | When healed, cast Wave on 1 target within the range, dealing Physical DMG equal to 50% of the active Resonator's ATK, triggered once every 0.5s. Wave gains additional DMG Bonus equal to 2 times the active Resonator's Healing Bonus. |
| Level 4 | When Wave hits the target, it deals an additional DMG equal to 50% of the active Resonator's ATK. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team: - Additionally restore 40% of Max HP upon activating Synergy Burst. When in Synergy Burst, gain another 50% Healing Bonus and restore another 1% of Max HP every 0.5s for the active Resonator. - When in Synergy Burst, Resonance Skill Cooldown is reduced by 80%. |
| Bond | Characters |
|---|---|
|
|
| Give Me Wings Bond Levels | |
|---|---|
| Level 1 | Mid-air Attack ignores 30% of the target's DEF. |
| Level 2 |
Activated upon having 3 Bond Members in the team: When in Synergy Burst: Resonators in mid-air gain 1 stack of Air Waltz that lasts for 12s every 0.5s. Each stack increases Crit. Rate by 4%, stacking up to 10 times. Mid-air Attack summons a Scorched Earth, dealing DMG equal to 200% of ATK, triggered once every 2s. |
| Level 3 | Casting Mid-air Attack triggers Airstrike, striking the target multiple times, with each strike dealing Physical DMG equal to 60% of ATK. This effect can be triggered once every second. |
| Level 4 | Resonators in mid-air have their resistance to interruption enhanced. Damage dealt by Airstrike is increased, equal to 100% of ATK. Airstrike also reduces the target's ATK by 20% for 3s. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team: When in Synergy Burst: ATK is increased by 60%. Scorched Earth additionally inflicts Burn on the target for 6s, with each second dealing DMG equal to 100% of ATK. |
| Bond | Characters |
|---|---|
|
|
| Incoming Orbital Strikes! Bond Levels | |
|---|---|
| Level 1 | Coordinated Attack DMG is Amplified by 40%. |
| Level 2 |
When Coordinated Attack deals damage, call in an extra Orbital Strike, dealing Physical DMG equal to 70% of ATK on hit. This effect can be triggered once every 10s. Activated upon having 3 Bond Members in the team: When in Synergy Burst, dealing Coordinated Attack DMG activates the following effects, triggered once every 2s: Call in an extra Orbital Strike, dealing Physical DMG equal to 70% of ATK on hit. There's a 50% chance to call in an extra Orbital Strike, dealing Physical DMG equal to 70% of ATK on hit. |
| Level 3 | When Coordinated Attack deals damage, Resonance Skill Cooldown of all Resonators in the team is reduced by 1s. This effect can be triggered once every 1s. |
| Level 4 | When Coordinated Attack deals damage, Resonance Liberation Cooldown of all Resonators in the team is reduced by 1s. This effect can be triggered once every 1s. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team: When in Synergy Burst, dealing Coordinated Attack DMG launches an extra attack that deals Physical DMG equal to 400% of ATK, triggered once every 2s. DMG dealt by Orbital Strike is Amplified by 100%. |
| Bond | Characters |
|---|---|
|
|
| Invisible Clench Bond Levels | |
|---|---|
| Level 1 | Basic Attack DMG is amplified by 30%. |
| Level 2 |
Hitting a target with Basic Attack and Heavy Attack grants 1 stack of Invisibility, triggered once every 0.4s. A successful Dodge grants 1 stack of Invisibility, triggered once every 1s. Reaching 12 stacks of Invisibility removes them all to cast Clench, dealing Physical DMG equal to 300% of ATK 1 time when the next Basic Attack or Heavy Attack hits the target or when Dodge Counter is performed. This damage is considered Basic Attack DMG. Activated upon having 3 Bond Members in the team: When in Synergy Burst: - The next Basic Attack or Heavy Attack hit, or a successful Dodge triggers Consecutive Punches, continuously striking the target ahead, dealing Physical DMG equal to 80% of ATK 15 times, considered Basic Attack DMG. - When hitting a target with Basic Attack or Heavy Attack or performing a successful Dodge, gain 2 additional stacks of Invisibility. |
| Level 3 | Hitting the target with Basic Attack or Heavy Attack or a successful Dodge grants 1 stack of Invisibility. |
| Level 4 | Clench's DMG Multiplier is increased to 450% of ATK. Triggering Clench grants a Shield equal to 50% of Max HP and immunity to interruption for 3s. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team: When in Synergy Burst, the total DMG of Consecutive Punches and Clench is increased by 100%. |
| Bond | Characters |
|---|---|
|
|
| Model Citizen Bond Levels | |
|---|---|
| Level 1 |
The ATK of all Resonators in the team is increased by 20%. When a Resonator with the Bond Model Citizen deals Basic Attack DMG/ Heavy Attack DMG/Resonance Skill DMG, they have a 30% chance to activate one of the following effects: - Summon 5 Tempest Lamps to attack the target, each dealing Aero DMG equal to 20% of ATK, triggered once every 3s. - Summon 2 Power Sources to attack the target, each dealing Electro DMG equal to 80% of ATK, triggered once every 3s. - Summon and launch 3 Citizen Wheels that spin and come back after 1.5s. Each wheel deals 7 strikes while spinning and another 1 strike when flying back. Each strike deals Spectro DMG equal to 10% of ATK. This effect is triggered once every 3s. |
| Level 2 |
When a Resonator with the Bond Model Citizen casts Resonance Liberation, activate the following effect: Summon 1 Vacuum Tornado to attack the target 5 times, each attack dealing Aero DMG equal to 40% of ATK. It will attack another 1 times shortly after, each attack dealing Glacio DMG equal to 20% of ATK. When the last snowball hits, it deals Glacio DMG equal to 200% of ATK and heals 20% of Max HP for the active Resonator. Activated upon having 3 Bond Members in the team When in Synergy Burst: - The active Resonator gains Power Boost, which increases ATK/Max HP/DEF/Crit. Rate/Crit. DMG equal to 30% of the total ATK/Max HP/DEF/Crit. Rate/Crit. DMG of all Resonators not on the field. - When a Resonator deals damage, they additionally deal Physical DMG equal to 100% of ATK, triggered once every 0.5s. |
| Level 3 | Resonance Liberation DMG is Amplified by 50%. Casting Resonance Liberation activates Good Citizen, which increases ATK, DEF, Max HP, Crit Rate, and Crit DMG of all Resonators in the team by 10% for 12s, stacking up to 3 times. |
| Level 4 | DMG dealt by all Resonators in the team is increased by 15% for every 1 Resonator with the Bond Model Citizen in the team. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team When in Synergy Burst: - Power Boost now increases the stats by 100% of the total ATK/Max HP/DEF/Crit. Rate/Crit. DMG of all Resonators not on the field instead of 30%. - When a Resonator deals damage, they deal another Physical DMG equal to 100% of ATK, triggered once every 0.5s. - Power Boost stays for another 10s Synergy Burst ends. |
| Bond | Characters |
|---|---|
|
|
| Ordinary Commuter Bond Levels | |
|---|---|
| Level 1 | When in combat, Wage is received every 10s. Wage is consumed when Resonance Skill hits a target to deal Physical DMG equal to 400% of ATK. |
| Level 2 |
When in combat, Allowance is placed on all targets within the range every 10s, stacking up to 1 time. Dealing DMG to targets carrying Allowance consumes 1 stack of Allowance to trigger Reimbursement, which deals Physical DMG equal to 200% of ATK. Activated Upon having 3 Bond Members in the Team: When in Synergy Burst: - Resonators gain extra Wage every 1s. - An additional stack of Allowance is placed on all targets within the range every 1s. - DMG dealt by Wage and Reimbursement is Amplified by 200%. |
| Level 3 | DMG dealt by Wage is Amplified by 100%. |
| Level 4 | Each triggering of Reimbursement reduces the Cooldown of Resonance Skill and Resonance Liberation by 30%. This effect can be triggered once every 2s. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team: When in Synergy Burst: Dealing damage with Reimbursement inflicts 1 stack of Overtime upon the target, stacking up to 20 times. When Resonators exit Synergy Burst, all stacks of Overtime on the nearby targets are removed, with every 1 removed stack triggered another 1 time of Reimbursement on the targets. |
| Bond | Characters |
|---|---|
|
|
| Psyche Pass Bond Levels | |
|---|---|
| Level 1 | A successful Dodge summons a Data Port that launches 4 Data Bombs on the target, each dealing DMG equal to 80% of ATK. This effect can be triggered once every 5s. |
| Level 2 |
Activated Upon having 3 Bond Members in the Team When in Synergy Boost: Summon a Torrent of Collapse to continuously pull in nearby targets, dealing Physical DMG equal to 50% of ATK 5 times. At the end of the pull-in effect, trigger 1 Collapse, dealing Physical DMG equal to 300% of ATK. Then summon 6 Data Ports to continuously attack the target. Each Data Port launches 4 Data Bombs on the target, with each Data Bomb dealing DMG equal to 80% of ATK. |
| Level 3 | Dodge Counter summons an extra Data Port on hit, which launches 4 Data Bombs on the target, each dealing DMG equal to 80% of ATK. This effect can be triggered once every 5s. |
| Level 4 | DMG dealt by Data Bomb is Amplified by 50%. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team When in Synergy Boost: Each time a Data Bomb hits a target, the target's DEF is reduced by 5% for 12s, stacking up to 12 times. |
| Bond | Characters |
|---|---|
|
|
| Rebel of the Mercury Palace Bond Levels | |
|---|---|
| Level 1 | For each Resonator with the Bond Rebel of the Mercury Palace in the team, the active Resonator's DEF and Max HP are increased by 10%. |
| Level 2 |
Casting Resonance Skill, Resonance Liberation, Dodge Counter and successful Dodge grants 5 stacks of Rebel's Flag, triggered once every 0.3s. Upon reaching 50 stacks of Rebel's Flag, remove all the stacks to cast 1 shot of Foll's Cannon, dealing Physical DMG equal to 300% of ATK. Activated Upon having 3 Bond Members in the Team When in Synergy Burst: Casting Resonance Skill, Resonance Liberation, Dodge Counter and successful Dodge grant another 10 stacks of Rebel's Flag, triggered once every 0.3s. When Fool's Cannon deals damage, summon Fool's Wave that launches 3 attacks, each dealing Physical DMG equal to 150% of ATK. Resonance Skill Cooldown is reduced by 30%. Restore 30 Resonance Energy. |
| Level 3 | When Fool's Cannon deals DMG, Crit. DMG of all Resonators in the team is increased by 20% for 20s, stacking up to 5 times. |
| Level 4 | Normal Attack and Heavy Attack grant 1 stack of Rebel's Flag on hit, triggered once every 0.3s. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team When in Synergy Boost: DMG dealt by Fool's Cannon and Fool's Wave is Amplified by 150%. Casting Resonance Skill, Resonance Liberation, Dodge Counter, and successful Dodge grant another 5 stacks of Rebel's Flag, triggered once every 0.3s. |
| Bond | Characters |
|---|---|
|
|
| Stronghold Bond Levels | |
|---|---|
| Level 1 | The Shield gained is additionally increased by 20% |
| Level 2 |
Activated Upon having 3 Bond Members in the Team When in Synergy Burst: - Resonators gain additional 50% points of Shield and cast Wall Breaker once upon activating Synergy Burst. - Wall Breaker: Deal DMG equal to 80% of current Shield points to the target and gain Shield based on 30% of Max HP on hit. - Automatically cast Wall Breaker once every 2. |
| Level 3 | Resonators with Shield are granted Will of Wall: All Attacks deal extra DMG equal to 50% of the current Shield points. This effect can be triggered once every second. |
| Level 4 | The extra DMG dealth by Will of Wall is Amplified by 100% and ignores 10% DEF of the target. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team: When in Synergy Burst: DMG dealt by Wall Breaker is Amplified by 160%. Wall Breaker grants an additional Shield based on 100% of ATK and another Shield based on 80% of DEF on hit. |
| Bond | Characters |
|---|---|
|
|
| True Martial Arts Bond Levels | |
|---|---|
| Level 1 | Dealing damage grants a stack of Martial Art every 0.2s, each stack increasing ATK by 1% for 10s, stacking up to 50 times. |
| Level 2 |
Use different Martial Arts to attack the target! Every 5s, Master Stance's effect changes in turn as follows: - Thunder and Flame Resonance: Dealing damage with Basic Attack/Heavy Attack/ Resonance Skill/Resonance Liberation additionally deals Fusion DMG equal to 10% of ATK and Electro DMG equal to 10% of ATK%, triggered once every 0.3s - Light and Dark Convergence: Dealing damage with Basic Attack/Heavy Attack/Resonance Skill/Resonance Liberation additionally deals Spectro DMG equal to 10% of ATK and Havoc DMG equal to 10% of ATK, triggered once every 0.3s. Wind and Frost Assault: Dealing damage with Basic Attack/Heavy Attack/ Resonance Skill/ Resonance Liberation additionally deals Aero DMG equal to 10% of ATK and Glacio DMG equal to 10% of ATK, triggered once every 0.3s Activated Upon having 3 Bond Members in the Team: When in Synergy Burst, gain all Master Stance effects, and the DMG Multiplier of Master Stance is increased from 10% to 30% of ATK. |
| Level 3 | Each stack of Martial Arts now increases ATK by 1.5%. |
| Level 4 | The maximum stacks of Martial Arts are increased to 100. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team: When in Synergy Burst, DMG dealt by Master Stance ignores 30% DEF of the target. |
| Bond | Characters |
|---|---|
|
|
| Visitors to Ultrazone Bond Levels | |
|---|---|
| Level 1 | Resonators with the Bond Visitors to Ultrazone gain 1 stack of Time Freeze for every Resonance Skill cast in combat. Each stack increases Resonance Skill DMG by 15% for 30s, stacking up to 4 times. This effect can be triggered once every 2s. |
| Level 2 |
Activated Upon having 3 Bond Members in the Team - All targets' DEF is reduced by 30%. - Summon multiple Otherworld Thunders to attack the targets upon activating Synergy Burst, each dealing Physical DMG equal to 100% of ATK, considered Resonance Skill DMG. |
| Level 3 | When a Resonator with the Bond Visitors to Ultrazone casts Resonance Liberation, the Crit. DMG of the next Resonance Skill cast by all Resonators in the team is increased by 30% for 8s, stacking up to 3 times. |
| Level 4 | Resonators with the Bond Visitors to Ultrazone have their ATK increased by 100%. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team Summon a giant Doom Thunder upon exiting Synergy Burst, dealing Physical DMG equal to 1000% of ATK to the target, considered Resonance Skill DMG. |
| Bond | Characters |
|---|---|
|
|
| Speak to My Buddy! Bond Levels | |
|---|---|
| Level 1 | Resonance Liberation DMG ignores 40% of the target's DEF. |
| Level 2 |
Activated Upon having 3 Bond Members in the Team When in Synergy Burst: Casting Resonance Liberation summons a Meteor Propelled Grenade that deals Fusion DMG equal to 500% of ATK to nearby targets. |
| Level 3 | Casting Resonance Liberation removes the subsequent Resonance Liberation cooldown and restores all Resonance Energy, triggered once every 15s. |
| Level 4 | Casting Resonance Liberation increases ATK by 40% for 15, stacking up 3 times. |
| Level 5 |
Activated Upon having 3 Bond Members in the Team When in Synergy Burst: Resonance Liberation cooldown is reduced by 80%. Resonators immediately recover all Resonance Energy upon casting Resonance Liberation. |
| Bond | Characters |
|---|---|
|
|
| Dreamscape Requiem Bond Levels | |
|---|---|
| Level 1 | All Resonators get Collinearity: Dealing DMG with Basic ATK, Heavy ATK, Resonance Skill, and Resonance Liberation inflicts 1 stack of Aero Erosion and 1 stack of Spectro Frazzle, triggered once every 1s. |
| Level 2 |
Activated upon having 3 Bond Members in the team When in Synergy Burst: After inflicting Negative Statuses 10 times on a target, summon 1 Sword of Divinity, dealing Aero DMG equal to 200% of ATK to nearby targets. |
| Level 3 | After inflicting Aero Erosion or Spectro Frazzle 30 times, summon Sword of Barrage 5 times to attack nearby targets. Each Sword Barrage deals Aero DMG equal to 60% of ATK and inflicts 1 stack of Aero Erosion and 1 stack of Spectro Frazzle. |
| Level 4 | Remove the Negative Status infliction interval for Collinearity. Inflicting Aero Erosion or Spectro Frazzle on the target grants 5% DMG Bonus to all Resonators in the team for 15s, stacking up to 10 times. |
| Level 5 |
Activated upon having 3 Bond Members in the team When in Synergy Burst: Summoning the Sword of Divinity grants 15% DMG Bonus to all Resonators in the team for 15s, stacking up to 10 times. |
Solaris Best Duo
| Bond | Characters |
|---|---|
|
|
| "Solaris Best Duo" Bond Levels | |
|---|---|
| Level 1 |
Activated if the team's active Resonator is Rover - When Concerto energy is full, automatically summon Phantom Rovers of the other Attributes to launch a wave of attacks at the cost of all Concerto Energy. - Phantom Rover: Spectro launches 5 consecutive attacks, dealing Spectro DMG equal to 330% of ATK in total. Each attack inflicts 2 stacks of Spectro Frazzle and immediately triggers the DMG of currently stacked Spectro Frazzle once. - Phantom Rover: Havoc launches 11 consecutive attacks, dealing Havoc DMG equal to 330% of ATK in total. Each attack grants 1 stack of Strength. Each stack of Strength increases Crit. DMG by 2% for 15s, stacking up to 50 times. - Phantom Rover: Aero launches 7 consecutive attacks, dealing Aero DMG equal to 330% of ATK in total. Each attack inflicts 1 stack of Aero Erosion and immediately triggers the DMG of currently stacked Aero Erosion once. |
| Level 2 |
Activated if the team's active Resonator is Rover Rover gains different bonuses specific to the Attribute: - Rover: Spectro: Hitting a target with Basic Attack inflicts 1 stack of Spectro Frazzle, triggered once every 2s. Rover's Crit. DMG is increased by 2% every time targets take DMG from a Negative Status, stacking up to 50 times. - Rover: Havoc Reduce Resonance Skill cooldown by 50%. Damage dealt by Rover's Resonance Skill restores HP equal to 60% of ATK, triggered once every 6s. - Rover: Aero: Increases Crit. DMG by 60% when Rover is in mid-air. Activated if there is only Rover in the team - Inflict 10 stacks of Spectro Frazzle and 3 stacks of Aero Erosion at the start of Synergy Burst. Afterward, immediately trigger the DMG of all currently stacked Spectro Frazzle and Aero Erosion 5 times. - In Synergy Burst, every time Rover deals DMG, deal Havoc DMG equal to 40% of ATK once, triggered once every 0.3s. |
| Level 3 |
Activated if the team's active Resonator is Rover - If Rover is not of Spectro Attribute: Dealing Basic Attack DMG to targets 15 times summons Phantom Rover: Spectro to launch 1 wave of attacks. Each wave deals Spectro DMG equal to 270% of ATK in total. - If Rover is not of Havoc Attribute: Dealing Resonance Skill DMG to targets 4 times summons Phantom Rover: Havoc to launch 1 wave of attacks. Each wave deals Havoc DMG equal to 270% of ATK in total. - If Rover is not of the Aero Attribute: Dealing Heavy Attack DMG to targets 9 times summons Phantom Rover: Aero to launch 1 wave of attacks. Each wave deals Aero DMG equal to 270% of ATK in total. |
| Level 4 |
Activated if the team's active Resonator is Rover Casting Resonance Liberation summons the Phantom Rovers of the other Attributes to cast their Resonance Liberation, each time dealing DMG equal to 500% of ATK. This effect is triggered once every 4s. |
| Level 5 |
Activated if the team's active Resonator is Rover When in Synergy Burst: Increase Crit. Rate by 30%. Every time Rover deals DMG, deal Spectro DMG equal to 40% of ATK once and Aero DMG equal to 40% of ATK once, triggered every 0.3s. |

To activate and level up Bonds, players will need to acquire the Resonators that carry that Bond, as each acquired copy will contribute an additional point to the Bond's tally.
Duplicates of a Resonator will not only upgrade them, but also provide more points to that Resonator's Bonds, increasing the Bond's level once enough points are accumulated.
When a Bond requiring three members in the team is activated, Synergy Burst becomes available for use. This is a buffed state that instantly refreshes cooldowns, and provides a plethora of other buffs based on your Bonds.
| All Stage Guides | |
|---|---|
| Transforming Hero: Flame Ranger |
Mt. Firmament Inn |
| Psyche Pass: The Outlier |
Ragunna's Visitor |
| The Cinema House Murders | |
| Other Dreaming Deep Guides | |
|---|---|
| All Endings Guide | All Bonds and Effects |
All Bonds and Effects in Dreaming Deep



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