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Wuthering Waves (WuWa)

All Special Skills in Peaks of Prestige Explained

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Wuthering Waves All Special Skills in Peaks of Prestige Explained

Special Skills are activated on Echo Cards after they are modulated in the Peaks of Prestige TCG event in Wuthering Waves. Learn how to use Special Skills and see an explanation of all Special Skills in this guide!

How to Use Special Skills

Merge Cards Through Modulation

Wuthering Waves modulate Cards

The only way to activate Special Skills is through the process of Modulating cards. This would mean merging a card on your Deployment Zone with a card taken directly from your Hand.

When that happens, their stats are stacked on top of each other, and the Special Skill of the card already on your Deployment Zone will have its Special Skill activated.

Some Special Skills Triggered by Transformation

Wuthering Waves Transform Cards

As you explore the different Special Skills, might come across the Transform mechanic mentioned in their conditions. Transforming an Echo Card means placing it into the Transform Zone, which activates its Echo Skill.

Cards of this type often grant party-wide buffs or utility boosts like drawing more cards, or even regenerating Energy.

Some Special Skills are Useful Through Reconstruction

Wuthering Waves Reconstruct Cards

A Special Skill like Cycle is triggered when an Echo with it active is Reconstructed. This means the effect only activates when the Echo is placed into the Reconstruction Zone, returning it to your deck and granting you back Energy in the process.

Keep in mind that Reconstructing an Echo Card doesn’t remove it from play permanently. It simply shuffles it back into your draw pile for future use.

All Special Skills Explained

Jump to a Special Skill Explanation!
Berserk Boost Conversion Cycle
Explosion Flank Force Flash Forestall
Invisibility Last Stand Recharge Resilience
Restraint Superpower Taunt Toughness
Versatility

Berserk Explained

Special Skill Effect
Berserk If this Echo's HP is at or below 50% during a Battle Stage, it deals 50% more DMG to enemy Echoes in this Battle Stage.

Echo Cards that have the Berserk Special Skill activated rely on having the Echo's HP downed to half of its threshold in order to deal an empowered amount of damage.

This would be even better when stacked with Resilience which allows your Echo to have another fighting chance after being downed, or Last Stand which could effectively amplify your Echo's damage to a whopping 100% increase if both of their conditions are met!

Cards With Berserk

All Cards With Berserk
Voltscourge Stalker Voltscourge Stalker

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Boost Explained

Special Skill Effect
Boost When the Deployment Stage ends, this Echo's STR is increased by 1 for 3 rounds, stacking up to 3 times. This buff carries over to Modulated Echoes.

Boost, as its name implies, grants an Echo with this Special Skill a Strength (STR) increase for every round, capped at three. While the scaling is gradual, it ensures your Echo becomes progressively stronger as the battle continues.

Even if an Echo Card with Boost is modulated again, the Boost effect persists and continues to increase their Strength until the full three-round duration is completed.

Cards With Boost

All Cards With Boost
La Guardia La Guardia

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Conversion Explained

Special Skill Effect
Conversion Each time you use Transform, you draw a card and then put a hand card back to the deck.

Conversion is a passive draw-type Special Skill. If you have an Echo Card with Conversion in your Deployment Zone, each time you Transform any card, you'll draw one new card.

After drawing, you’ll be given the option to return any card, including the card you drew, back into your deck.

Cards With Conversion

All Cards With Conversion
Aero Drake Aero Drake Lottie Lost Lottie Lost

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Cycle Explained

Special Skill Effect
Cycle Reconstructing this Echo grants 2 more points of Energy.

As the effect states, when an Echo has its Cycle Special Skill activated, Reconstructing it will grant you 2 additional Energy. Since Reconstructing (reshuffling) any Echo normally gives 1 Energy, doing so with Cycle active will return a total of 3 Energy.

However, keep in mind that simply Reconstructing a card with the Cycle Special Skill without activating it through Modulation (merging) will still only give you 1 Energy, as the skill must be active for the bonus to apply.

Cards With Cycle

All Cards With Cycle
Glacio Drake Glacio Drake Fusion Dreadmane Fusion Dreadmane

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Explosion Explained

Special Skill Effect
Explosion When this Echo is downed in a Battle Stage, it explodes and deals damage to nearby enemy Echoes.

As the name implies, any Echo Card with the Explosion Special Skill will unleash a powerful burst of damage to all enemy Echoes within its radius when it is eliminated during the battle phase.

This makes Explosion especially valuable in Havoc-centric decks, which benefit from losing Echoes to accelerate the deployment of its Main Echo: Hecate.

Cards With Explosion

All Cards With Explosion
Fae Ignis Fae Ignis

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Flank Force Explained

Special Skill Effect
Flank Force When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round.

Flank Force is a Special Skill that boosts your entire Echo team’s Damage (DMG), the amount dealt directly to the opposing duelist if your Echo survives the battle phase. This skill activates only when you have three Echoes deployed in the same line, increasing each Echo’s DMG by 1.

This Special Skill stacks per Echo with Flank Force. For example, if you have three Echoes on your backline, each with 1 activated Flank Force, then each of them will deal an additional 3 DMG. The same logic applies if each Echo has 2 stacks of Flank Force activated; they will each deal plus 6 DMG in total.

Cards With Flank Force

All Cards With Flank Force
Fusion Warrior Fusion Warrior Baby Viridblaze Saurian Baby Viridblaze Saurian

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Flash Explained

Special Skill Effect
Flash At the start of the Battle Stage, teleport this Echo to the Opponent's Backline area.

Flash is a Special Skill best suited for Echoes with high Attack Speed, allowing them to attack enemy backliners and take their aggro.This can be further enhanced by stacking it with the Forestall Special Skill, which boosts damage at the start of the round.

Together, Flash and Forestall create an effective DPS combo that lets your Echo burst down squishy backliners during the first few seconds of combat.

Cards With Flash

All Cards With Flash
Sagittario Sagittario

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Forestall Explained

Special Skill Effect
Forestall When the Battle Stage starts, this Echo deals 50% more DMG to enemy Echoes for 12s.

Forestall is a Special Skill that allows your Echo to deal 50% more damage during the first 12 seconds of the battle phase, generating a mighty opener for your team.

You can have Forestall active with Invisibility to stack its damage amplification during the early battle phase and significantly reduce your opposing team's Echo HP.

Cards With Forestall

All Cards With Forestall
Hooscamp Flinger Hooscamp Flinger Hocus Pocus Hocus Pocus

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Invisibility Explained

Special Skill Effect
Invisibility For 15s after the Battle Stage begins and until it deals damage, this Echo cannot be attacked. For 5s after Invisibility ends, damage dealt by this Echo is increased by 30%.

Invisibility is a Special Skill that initially renders the Echo untargetable, shielding them from damage until they either make an attack or 15 seconds pass. Once the invisibility ends, the Echo receives a moderate damage boost for the next 5 seconds.

This Special Skill would pair very well with Forestall, which boosts damage at the start of a round. Combined, they can raise your Echo’s output up to 80% increased damage, making for a mighty opener.

Cards With Invisibility

All Cards With Invisibility
Vanguard Junrock Vanguard Junrock

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Last Stand Explained

Special Skill Effect
Last Stand If your HP is at or below 10 at the end of the Deployment Stage, this Echo deals 50% more DMG to enemy Echoes in the following Battle Stage.

Last Stand is a Special Skill that activates when your Duelist's HP drops to 10 or lower, turning any Echo with this skill into a potential game-changing finisher. While it can enable powerful comeback plays, it's a high-risk strategy, especially if the enemy team is already overwhelming you.

This skill can synergize well with Toughness for added survivability, or with Berserk if you're aiming for an all-out offensive strategy!

Cards With Last Stand

All Cards With Last Stand
Snip Snap Snip Snap

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Recharge Explained

Special Skill Effect
Recharge You gain 1 point of Energy each time using Transform.

Much like its name suggests, Recharge is a Special Skill that triggers when an Echo is Transformed, generating 1 point of Energy each time. While it may not be essential in every scenario, it synergizes particularly well with Spectro-centric decks, which frequently rely on Transformations.

It also works well if you use a card like Sabyr Boar, which already returns 3 Energy upon being Transformed, allowing you to gain a total of 4 Energy in a single move.

Cards With Recharge

All Cards With Recharge
Nimbus Wraith Nimbus Wraith

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Resilience Explained

Special Skill Effect
Resilience The first time this Echo takes a fatal blow during a Battle Stage, it will remain standing for an additional 5s before being downed.

Resilience is a Special Skill that allows an Echo to remain on the battlefield for 5 additional seconds even after its HP is fully reduced to 0. This gives it a last chance to contribute to the fight before being removed.

It pairs especially well with Berserk, as that Special Skill grants a significant damage boost when the Echo's HP drops below 50%, letting you capitalize on Resilience's window to deal massive damage before going down.

Cards With Resilience

All Cards With Resilience
Electro Predator Electro Predator

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Restraint Explained

Special Skill Effect
Restraint When the Deployment Stage ends, the enemy Echo in the same position as this Echo (Either Frontline or Backline) loses 1 Strength this round.

Restraint weakens the Strength (STR) of the opposing Echo placed directly in front of the Echo with this Special Skill by 1 point. This effect only lasts for the duration of the current round and does not stack permanently across other rounds.

It’s particularly effective against Echo Cards that already have low Strength values, such as 1 or 2, where the reduction can potentially restrain their offensive potential.

Cards With Restraint

All Cards With Restraint
Clang Bang Clang Bang

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Superpower Explained

Special Skill Effect
Superpower For each Special Skill this Echo has, it deals 20% more DMG to enemy Echoes during the Battle Stage, stacking up to 99 times.

Superpower is an excellent Special Skill that scales your Echo’s damage based on the number of Special Skills it has activated, including Superpower itself.

When paired with Versatility, which allows unlimited Modulation, you can stack multiple Special Skills onto a single card and turn it into a devastatingly powerful Echo!

Cards With Superpower

All Cards With Superpower
Whiff Whaff Whiff Whaff

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Taunt Explained

Special Skill Effect
Taunt When in the Frontline, enemy Echoes will attack this Echo first during the Battle Stage.

Echoes with the Taunt Special Skill will only trigger it when placed on the Frontlines, or on the left side of the board during the Deployment Phase. This allows them to be an effective tank for the team, taking the brunt of the aggro at the start.

This will pair well with the Toughness Special Skill, which mitigates damage taken, making this synergy exceptionally good when activated on tanky Echoes.

Cards With Taunt

All Cards With Taunt
Gulpuff Gulpuff Diamondclaw Diamondclaw

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Toughness Explained

Special Skill Effect
Toughness When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again.

Toughness grants an Echo with this Special Skill a solid amount of damage mitigation when hit. However, keep in mind that its effect does not stack. Instead, it resets the cooldown on the damage reduction each time it triggers.

Regardless of how often it's activated, an Echo with Toughness will always have 35% reduced damage.

Cards With Toughness

All Cards With Toughness
Aero Predator Aero Predator Sabyr Boar Sabyr Boar

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Versatility Explained

Special Skill Effect
Versatility When Versatility is Activated, this Echo can be Modulated by any Normal Echo with no restrictions.

Versatility is a powerful utility Special Skill that removes the usual Modulation (merging) limits, allowing you to freely merge Echo Cards without restriction. This means you can continuously stack stats and Special Skills onto a single Echo, turning it into a formidable powerhouse on the battlefield.

This pairs especially well with the Superpower Special Skill, which grows stronger based on the number of active Special Skills on a single Echo.

Cards With Versatility

All Cards With Versatility
Havoc Warrior Havoc Warrior

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Wuthering Waves Related Guides

All Out Towards the Peaks of Prestige Partial

All Out! Towards the Peaks of Prestige Guide

Peaks of Prestige Trial Guides

All Trial Guides
Trial 3: The Lifespring Trial 4: The Dustbound
Trial 5: The Nightmare Trial 6: The Firebrand
Endless Challenge

Peaks of Prestige Special Challenge Guides

All Special Challenge Guides
Ciaccona Brant
Lupa Calcharo

Peaks of Prestige Tips and Tricks

All TCG Tips and Tricks
Best Cards to Use Best Decks to Play
List of All Cards Duelist Level Guide
How to Get the Ancient Legacy Medal All Special Skills Explained
How to Upgrade Card Appearance

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