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Domains are a new card type added in the 3.0 Rekindled Duel update of the Wuthering Waves TCG event. See a ranking of the best Domains to use, as well as explanations for their rank and what cards work best with them here!
List of Contents
| Rank | Domain | Explanation |
|---|---|---|
| 1 |
Ruin of Glory Ruin of Glory Special Effects:
- Charge Needed: 1 - Activation Requirement: Your deck must contain at least 6 Fusion Cards. - At the start of the duel, if your deck contains at least 6 Fusion cards, gain the following effects: - Recharge: This card gains 1 stack of Recharge each time you use another card's Active Skill. - Overburst: When Recharge reaches 1 stacks, clear all stacks and reduce your opponent's HP by 1. |
Ruin of Glory is the easiest to play with Lioness of Glory and other Fusion cards to meet its conditions. The need of only 1 Recharge stack from doing Action Skills to activate Overcharge and chip 1 HP from the enemy allows for smooth and quick gameplay. |
| 2 |
Inverted Tower Inverted Tower Special Effects:
- Charge Needed: 4 - Activation Requirement: Your deck must contain at least 8 Cost 3 cards. - At the start of the duel, if your deck contains least 8 Cost 3 cards, gain the following effects: - Recharge: This card gains 1 stack of Recharge each time you Reconstruct a card. - Overburst: When Recharge reaches 4 stacks, clear all stacks and reset the Active Skill cooldown of this Domain. |
Inverted Tower is the best card for Hyvatia and other Echoes with Attunement skills that allows faster deployment of 3-cost Echoes to quickly take down the opposing duelist's team. |
| 3 |
Origin Chamber Origin Chamber Special Effects:
- Charge Needed: 3 - Activation Requirement: Your deck must contain at least 6 Electro Cards. - At the start of the duel, if your contains at least 6 Electro, gain the following effects: - Recharge: This card gains 1 stack of Recharge each time you use another card's Active Skill. - Overburst: When Recharge reaches 3 stacks, clear all stacks and reset the Active Skill cooldown of this Domain. |
Origin Chamber is also good for spamming Action Skills to draw a card, gain 1 Energy, and use the False Sovereign. The need for 3 stacks of Recharge to reset this ability makes this card slightly less valuable than Ruin of Glory. |
| 4 |
Statue of Crownless Statue of Crownless Special Effects:
- Charge Needed: 2 - Activation Requirement: Your deck must contain at least 3 Novelties. - At the start of the duel, if your deck contains at least 3 Novelties, gain the following effects: - Recharge: This Domain gains 1 stack of Recharge each time you trigger another card's Recharge effect. - Overburst: When Recharge reaches 2 stacks, clear all stacks and increase one of your Echoes' STR and CON by 1. |
Statue of Crownless is easy to play in activating its conditions and Active Skill of drawing 2 cards but underperforms because its recommended deck build lacks value compared to other builds. |
| 5 |
Bamboo Grove Bamboo Grove Special Effects:
- Charge Needed: 1 - Activation Requirement: Your deck must contain at least 6 Aero cards. - At the start of the duel, if your deck contains at least 6 Aero cards, gain the following effects: - Recharge: This card gains 1 stack of Recharge each time you Reconstruct a card. - Overburst: When Recharge reaches 1 stack, clear all stacks and increase all your Echoes' STR and CON by 1 for 1 round. |
Bamboo Grove's conditions can be met easily and gives an incentive to Reconstructing cards since it buffs Echoes, but the recommended deck build also lacks value and power. |
| 6 |
Snowfall Realm Snowfall Realm Special Effects:
- Charge Needed: None - Activation Requirement: Your deck must contain at least 4 Novelties. - When the Deployment Stage ends, increase all your Echoes' CON by 5 for 1 round. - At the start of the duel, if your deck contains at least 4 Novelties, gain the following effect: - When the Battle Stage starts, increase all Echoes' Novelty DMG by 50% until the round ends. |
Snowfall Realm does not provide the best to your deck since it only gives bonus Novelty DMG to Echoes, and Novelty DMG is tricky to play around and rather underwhelming. |
Ruin of Glory is the best domain card because of the team-wide buffs it can provide and how easy it is to play. Inverted Tower is good for big damage numbers, and Origin Chamber plays almost the same as Ruin of Glory but with higher conditions
| Domain | How to Unlock |
|---|---|
![]() |
Defeat I.R.I.S. in duel to obtain |
| Activation Requirement | |
| Your deck must contain at least 6 Fusion Cards. | |
| Active Skill | |
| Recharge Needed - 1 Effect - Reset the Active Skill cooldown of your selected card. |
|
| Special Effects | |
| - At the start of the duel, if your deck contains at least 6 Fusion cards, gain the following effects: - Recharge: This card gains 1 stack of Recharge each time you use another card's Active Skill. - Overburst: When Recharge reaches 1 stacks, clear all stacks and reduce your opponent's HP by 1. |
|
| Recommended Cards | |||
|---|---|---|---|
Lioness of Glory Lioness of Glory Special Effects:
- Charge Needed: 2 - Recharge: This card gains 1 stack of Recharge each time you use a card's Active Skill. - Overburst: When Recharge reaches 2 stacks, clear all stacks and increase all your Echoes' STR, CON, and DMG by 1 for 1 round. Trial: Use Active Skill 5 times, or reach Round 5. |
Calcified Junrock Calcified Junrock Active Skill:
- Gain 1 point of Energy, draw 1 card, and Reconstruct this Echo. |
Fusion Prism Fusion Prism Active Skill:
- Gain 1 point of Energy, draw 1 card, and Reconstruct this Echo. |
Kerasaur Kerasaur Active Skill:
- Increase one of your Echoes' STR and CON by 2 for 1 round. Echo Skill: - When you deploy this Echo, increase its STR and CON by 4 for 1 round. Special Skill: Enhanced Rally - Once activated, each time this Echo uses an Active Skill, Quick-Deploy an Echo with unactivated Rally or Enhanced Rally to the Deployment Zone from your deck, and Reconstruct this Echo. If the Echo has multiple Rally or Enhanced Rally skills, only the first activated one can be triggered. |
Ruin of Glory is known for quickly activating its skill by spamming Action Skills from different cards. Use 1-cost and 3-cost cards that focuses on activating their Action Skills to chip your opposing duelist's HP and buff Lioness of Glory's overall damage.
| Domain | How to Unlock |
|---|---|
![]() |
Defeat Chessa in a duel to obtain |
| Activation Requirement | |
| Your deck must contain at least 8 Cost 3 cards. | |
| Active Skill | |
| Recharge Needed - 4 Effect - Select a Cost 1 or Cost 3 Echo from your hand and Quick-Deploy it to the Deployment Zone. |
|
| Special Effects | |
| - At the start of the duel, if your deck contains least 8 Cost 3 cards, gain the following effects: - Recharge: This card gains 1 stack of Recharge each time you Reconstruct a card. - Overburst: When Recharge reaches 4 stacks, clear all stacks and reset the Active Skill cooldown of this Domain. |
|
| Recommended Cards | |||
|---|---|---|---|
Hyvatia Hyvatia Echo Skill: - When you deploy this Echo, it gains Attunement.
- Add up to 2 Echoes with Attunement from your deck to hand, and reset the cooldown of your Domain's Active Skill. - When the Deployment Stage ends, increase all your Echoes' DMG by 2, STR and CON by 3 for 1 round. Trial: Deploy 4 Cost 3 Echoes, or reach Round 5. |
Mining Reindeer Mining Reindeer Echo Skill:
- When you deploy this Echo, gain 1 point of Energy, add up to 1 Spacetrek Explorer from your deck to hand, and increase all your Echoes' STR and CON by 1 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Spacetrek Explorer Spacetrek Explorer Echo Skill:
- When you deploy this Echo, gain 1 point of Energy, add up to 1 Mining Reindeer from your deck to hand, and increase all your Echoes' STR and CON by 1 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Twin Nova: Collapsar Blade Twin Nova: Collapsar Blade Active Skill:
- Select an Echo in the Deployment Zone (Core Echo excluded), Reconstruct it, and draw 1 card. Echo Skill: - Each time you deploy an Echo with Attunement, activate this Special Skill. - When the Battle Stage starts, increase all your Echoes' STR and CON by 2 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Twin Nova: Nebulous Cannon Twin Nova: Nebulous Cannon Echo Skill:
- Whenever an Echo's Attunement is activated through non-Modulation ways, increase its STR and CON by 1 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
KU-Roro: Max Firepower KU-Roro: Max Firepower Echo Skill:
- Transform (3): All of your Echoes with Attunement activated have their DMG, STR, and Con increased by 4 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
KU-Roro: Impregnable Wall KU-Roro: Impregnable Wall Echo Skill:
- Transform (3): Reset the cooldown of your Domain's Active Skill. This Echo will not be consumed when Transformed, but instead shuffled back into the deck. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Transport Unit XE-01 Transport Unit XE-01 Active Skill:
- Select a 1 Cost or a 3 Cost Echo from your hand and Quick-Deploy it to the Deployment Zone. Uses: 1 |
Inverted Tower performs best with 3-cost Echoes so prepare a deck that focuses on deploying them. This domain card pairs best with Hyvatia and Echoes with Attunement Skills to fully maximize their damage.
| Domain | How to Unlock |
|---|---|
![]() |
Unlocked as part of a tutorial |
| Activation Requirement | |
| Your deck must contain at least 6 Electro Cards. | |
| Active Skill | |
| Recharge Needed - 3 Effect - Gain 1 point Energy and draw 1 card. |
|
| Special Effects | |
| - At the start of the duel, if your contains at least 6 Electro, gain the following effects: - Recharge: This card gains 1 stack of Recharge each time you use another card's Active Skill. - Overburst: When Recharge reaches 3 stacks, clear all stacks and reset the Active Skill cooldown of this Domain. |
|
| Recommended Cards | |||
|---|---|---|---|
The False Sovereign The False Sovereign Echo Skill: - When you deploy this Echo, Reconstruct all cards in the Deployment Zone (Core Echo excluded). This Echo gains the DMG, STR, and CON of all Echoes Reconstructed this way. For each Reconstructed Novelty, increase this Echo's DMG, STR, and CON by 3.
Trial: Use Active Skill 5 times, or reach Round 5. |
Flautist Flautist Echo Skill:
- Each time you use a Novelty, increase this Echo's STR and CON by 3 for 1 round, and recover 2 HP. |
Zip Zap Zip Zap Echo Skill:
- When you deploy this Echo, add up to 1 Hornett or Flautist from your deck to hand. |
Calcified Junrock Calcified Junrock Active Skill:
- Gain 1 point of Energy, draw 1 card, and Reconstruct this Echo. |
Hornett Hornett Active Skill:
- Increase your target Echo's STR and CON by 2 for 2 rounds. Uses: 2 |
Hologram Map Hologram Map Active Skill:
- Reset the Active Skill cooldown of another Novelty. Uses: 2 |
Waystone Waystone Active Skill:
- Gain 2 points of Energy. Uses: 2 |
- |
Origin Chamber also has an Action Skill spam play style. This domain works best with The False Sovereign as it focuses on using Action Skills to deploy and buff Flautist before deploying the Core Echo.
| Domain | How to Unlock |
|---|---|
![]() |
Defeat Zahira in a duel to obtain |
| Activation Requirement | |
| Your deck must contain at least 3 Novelties. | |
| Active Skill | |
| Recharge Needed - 2 Effect - Draw 2 cards. |
|
| Special Effects | |
| - At the start of the duel, if your deck contains at least 3 Novelties, gain the following effects: - Recharge: This Domain gains 1 stack of Recharge each time you trigger another card's Recharge effect. - Overburst: When Recharge reaches 2 stacks, clear all stacks and increase one of your Echoes' STR and CON by 1. |
|
| Recommended Cards | |||
|---|---|---|---|
Lorelei Lorelei Special Effects:
- Charge Needed: 2 - Recharge: This Echo gains 1 stack of Recharge each time you trigger another card's Recharge effect. - Overburst: When Recharge reaches 2 stacks, clear all stacks and increase this Echo's STR and CON by 2 for 1 round. Trial: Trigger Recharge effect 5 times, or reach Round 5. |
Sabercat Prowler Sabercat Prowler Special Effects:
- Charge Needed: 3 - Recharge: Gain 1 stack of Recharge each time you deploy an Echo. - Overburst: When Recharge reaches 3 stacks, clear all stacks and increase this Echo's STR and Con by 3 for 1 round. |
Ice Chrysalis Ice Chrysalis Special Effects:
- Charge Needed: 3 - Recharge: This card gains 1 stack of Recharge each time you reconstruct. - Overburst: When Recharge reaches 3 stacks, clear all stacks and draw 1 card. - When the round begins, consume 1 Use. |
Orchestration Altar Orchestration Altar Special Effects:
- Charge Needed: 3 - Recharge: This card gains 1 stack of Recharge each time you draw a card during the Deployment Stage. - Overburst: When Recharge reaches 3 stacks, clear all stacks and gain 1 point of Energy. - When the round begins, consume 1 Use. |
Statue of Crownless focuses on triggering another card's Recharge effect. Lorelei is the perfect pair for this domain card, alongside a deck build that wants to consistently meet their Recharge conditions to activate the Domain for buffs.
| Domain | How to Unlock |
|---|---|
![]() |
Defeat N.A.N.A. in a duel to obtain |
| Activation Requirement | |
| Your deck must contain at least 6 Aero cards. | |
| Active Skill | |
| Recharge Needed - 1 Effect - Select a target Echo and activate its Rally or Enhanced Rally. |
|
| Special Effects | |
| - At the start of the duel, if your deck contains at least 6 Aero cards, gain the following effects: - Recharge: This card gains 1 stack of Recharge each time you Reconstruct a card. - Overburst: When Recharge reaches 1 stack, clear all stacks and increase all your Echoes' STR and CON by 1 for 1 round. |
|
| Recommended Cards | |||
|---|---|---|---|
Nightmare: Feilian Beringal Nightmare: Feilian Beringal Echo Skill: - When the Deployment Stage starts, Activate Rally and Enhanced Rally of Echoes in the same row.
- When the Deployment Stage ends, increase STR and CON of your Echoes in the same row by 3 for 1 round. Trial: Deploy 4 Cost 3 Echoes, or reach Round 5. |
Hurriclaw Hurriclaw Active Skill:
- Increase one of your Echoes' STR and CON by 2 for 1 round. Echo Skill: - When you deploy this Echo, reduce your opponent's HP by 3, and increase all your Echoes' STR and CON by 1 for 1 round. Special Skill: Enhanced Rally - Once activated, each time this Echo uses an Active Skill, Quick-Deploy an Echo with unactivated Rally or Enhanced Rally to the Deployment Zone from your deck, and Reconstruct this Echo. If the Echo has multiple Rally or Enhanced Rally skills, only the first activated one can be triggered. |
Hoochief Cyclone Hoochief Cyclone Active Skill:
- Increase one of your Echoes' STR and CON by 2 for 1 round. Echo Skill: - When you deploy this Echo, you recover 5 HP, add 1 Echo with Rally from your deck to hand, and gain 1 point of Energy. Special Skill: Enhanced Rally - Once activated, each time this Echo uses an Active Skill, Quick-Deploy an Echo with unactivated Rally or Enhanced Rally to the Deployment Zone from your deck, and Reconstruct this Echo. If the Echo has multiple Rally or Enhanced Rally skills, only the first activated one can be triggered. |
Kerasaur Kerasaur Active Skill:
- Increase one of your Echoes' STR and CON by 2 for 1 round. Echo Skill: - When you deploy this Echo, increase its STR and CON by 4 for 1 round. Special Skill: Enhanced Rally - Once activated, each time this Echo uses an Active Skill, Quick-Deploy an Echo with unactivated Rally or Enhanced Rally to the Deployment Zone from your deck, and Reconstruct this Echo. If the Echo has multiple Rally or Enhanced Rally skills, only the first activated one can be triggered. |
Frostscourge Stalker Frostscourge Stalker Active Skill:
- Increase one of your Echoes' STR and CON by 1 for 1 round. Echo Skill: - When you deploy this Echo, activate its Rally. Special Skill: Rally - Once activated, each time this Echo uses an Active Skill, Quick-Deploy an Echo with unactivated Rally to the Deployment Zone from your deck, and Reconstruct this Echo. If the Echo has multiple Rally or Enhanced Rally skills, only the first activated one can be triggered. |
Hooscamp Clapperclaw Hooscamp Clapperclaw Active Skill:
- Increase one of your Echoes' STR and CON by 1 for 1 round. Echo Skill: - When you deploy this Echo, display up to 3 Echoes with Rally from the deck and add one of them to your hand, then shuffle the unselected cards back into your deck. Special Skill: Rally - Once activated, each time this Echo uses an Active Skill, Quick-Deploy an Echo with unactivated Rally to the Deployment Zone from your deck, and Reconstruct this Echo. If the Echo has multiple Rally or Enhanced Rally skills, only the first activated one can be triggered. |
Lord Gulpuff Lord Gulpuff Active Skill:
- Increase one of your Echoes' STR and CON by 1 for 1 round. Echo Skill: - When you deploy this Echo, deploy an Echo with Enhanced Rally from your deck, and lose 8 HP. Special Skill: Rally - Once activated, each time this Echo uses an Active Skill, Quick-Deploy an Echo with unactivated Rally to the Deployment Zone from your deck, and Reconstruct this Echo. If the Echo has multiple Rally or Enhanced Rally skills, only the first activated one can be triggered. |
Chirpuff Chirpuff Active Skill:
- Increase one of your Echoes' STR and CON by 1 for 1 round. Echo Skill: - When you deploy this Echo, increase all your Echoes' STR and CON by 1. Special Skill: Rally - Once activated, each time this Echo uses an Active Skill, Quick-Deploy an Echo with unactivated Rally to the Deployment Zone from your deck, and Reconstruct this Echo. If the Echo has multiple Rally or Enhanced Rally skills, only the first activated one can be triggered. |
Bamboo Grove incentivizes Reconstruction by giving Echoes more damage in doing so. This domain card works best with Echoes that have Rally/Enhanced Rally skills to repeatedly trigger Reconstruction and maximize the buffs given.
| Domain | How to Unlock |
|---|---|
![]() |
Defeat Aya in a duel to obtain |
| Activation Requirement | |
| Your deck must contain at least 4 Novelties. | |
| Active Skill | |
| Recharge Needed - None Effect - Display up to 4 random Novelties from the deck. Add one of them to your hand, then shuffle the unselected Novelties back into your deck. |
|
| Special Effects | |
| - When the Deployment Stage ends, increase all your Echoes' CON by 5 for 1 round. - At the start of the duel, if your deck contains at least 4 Novelties, gain the following effect: - When the Battle Stage starts, increase all Echoes' Novelty DMG by 50% until the round ends. |
|
| Recommended Cards | |||
|---|---|---|---|
Lampylumen Myriad Lampylumen Myriad Echo Skill: - When the Deployment Stage ends, increase all your Echoes' DMG by 3 for 1 round.
- When the Battle Stage starts, all your Echoes gain 1 stack of Frostshell every 3s, up to 1 stacks. Frostshell is consumed the next time the Echo takes damage, reducing that damage to 50%, then triggering an iceblast that deals Glacio DMG to the opponent's Echoes, considered Novelty DMG. Trial: Reconstruct cards 6 times, or reach Round 5. |
Broken Bell Broken Bell Active Skill:
- For this round, all your Echoes in the same row as this Novelty gain the following effect: - During the Battle Stage, these Echoes trigger an Iceblast around themselves every 4s, dealing Glacio DMG to the opponent's echoes, considered Novelty DMG. Uses: 2 |
Ice Chrysalis Ice Chrysalis Special Effects:
- Charge Needed: 3 - Recharge: This card gains 1 stack of Recharge each time you reconstruct. - Overburst: When Recharge reaches 3 stacks, clear all stacks and draw 1 card. - When the round begins, consume 1 Use. |
Explosive Charge Explosive Charge Active Skill:
- For this round, all your Echoes gain the following effect: - Each time they deal Novelty DMG (except for the Novelty DMG from Explosive Charge), generate a fireball that deals additional Fusion DMG, considered Novelty DMG. This effect can be triggered once every 2s. Uses: 2 |
Snowfall Realm gives a buff to an Echo's Novelty DMG, which only the Lampylumen Myriad has by default. You will need Novelty cards to meet Snowfall Realm's conditions which makes using this Domain and its deck more complicated than the others, for an underwhelming payout.

Domains are a new card type that features a powerful Active Skill, such as Energy recovery, drawing extra cards, Quick-Deploy, and a new effect if the deck meets a certain condition. Each deck must contain 1 Domain card.
List of All Cards in Peaks of Prestige

All Out! Towards the Peaks of Prestige Guide
Peaks of Prestige: Rekindled Duel |
Peaks of Prestige: Rekindled Duel Guide
| All Difficulty Guides | ||
|---|---|---|
| Difficulty I | Difficulty II | Difficulty III |
| Individual Guides | ||
| How to Beat Katrina | ||
| All Trial Guides | |
|---|---|
| Trial 3: The Lifespring | Trial 4: The Dustbound |
| Trial 5: The Nightmare | Trial 6: The Firebrand |
| Endless Challenge | |
| All Special Challenge Guides | |
|---|---|
| Ciaccona | Brant |
| Lupa | Calcharo |
| All TCG Tips and Tricks | |
|---|---|
| Best Cards to Use | Best Decks to Play |
| List of All Cards | Duelist Level Guide |
| How to Get the Ancient Legacy Medal | All Special Skills Explained |
| How to Upgrade Card Appearance | Best Domains to Use |
Best Domains to Use in Peaks of Prestige: Rekindled Duel

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