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Wuthering Waves (WuWa)

Echoing Tower (Hazard Zone) Guide for Version 2.8

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Version 3.0 Details So Far is out now!
┣ Lynae: Builds | Materials | Weapon
┣ Reruns & Builds: Cartethyia | Ciaccona
┗ Map Guides: Lahai-Roi
★ New: Check out Game8's Tier List Maker!

Wuthering Waves - Hazard Zone Echoing Tower Guide

Check out how to beat the Hazard Zone's Echoing Tower in Version 2.8 of Wuthering Waves. We have the best characters and stage guides for each floor here!

Echoing Tower Character Vigor Plan

Suggested Configuration to Save Vigor

Floor Character 1 Character 2 Character 3
1 Solo DPS - -
2 Solo DPS - -
3 DPS Sub-DPS -
4 DPS Sub-DPS Support

If you have a character roster of only 2 supports (Verina & Shorekeeper), we suggest going with this configuration:

  • a solo DPS configuration for the first two floors, preferrably a unit whose attribute is not gonna be used for all three towers,
  • a Sub DPS and Main DPS duo for Floor 3, preferrably your team for Floor 4 without the third-slot Support, and
  • full team with a Main DPS, Sub DPS, and Support for Floor 4.

This funnels all your DPS into the final floor and saves the Vigor of your universal Support like Shorekeeper and Verina. If you have full teams not using the aforementioned universal supports, then you can use them without worrying about Vigor.

Hazard Zone Echoing Tower Floor 1

Echoing Tower 1 Details

Interference
Enemy Fusion RES decreases by 10%.

When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration.
Objectives
Wuthering Waves - CrestClear the challenge
Wuthering Waves - CrestClear the challenge with at least 90s (1:30) left
Wuthering Waves - CrestClear the challenge with at least 150s (02:30) left
Enemies
(Lv. 70)
Enemy RES
Vigor Cost 1 Vigor

Best Characters and Teams

Single Character Composition

F2P
Solo DPS
Premium
Solo DPS

Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Glacio or Spectro units mentioned above, as the interferences does not favor those attributes for this month's entire Hazard Zone run.

For the first two floors of this Tower, the enemies in this floor are quite easy to deal with using a single built character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built Glacio or Spectro characters since they won't be used in other Towers.

Full Team Suggestions

For the Sub-DPS and Support options, the top option is the best one to use.

Main DPS Sub DPS Support
Wuthering Waves - ChangliChangli
Wuthering Waves - BrantBrant
Wuthering Waves - EncoreEncore

If you have enough characters, you may use any Fusion team in the game with higher priority to slot in Lupa. The intereference benefits her greatly, so consider adding her into your team if you have her.

In any case, the buffs are pretty universal this time as you can get an ATK increase simply by just casting Intro Skills. Just make sure to swap characters when concerto is full.

Hazard Zone Echoing Tower Floor 2

Echoing Tower 2 Details

Interference
Enemy Fusion RES decreases by 10%.

When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration.
Objectives
Wuthering Waves - CrestClear the challenge
Wuthering Waves - CrestClear the challenge with at least 90s (1:30) left
Wuthering Waves - CrestClear the challenge with at least 150s (02:30) left
Enemies
(Lv. 75)
Enemy RES
Vigor Cost 2 Vigor

Best Characters and Teams

Single Character Composition

F2P
Solo DPS
Premium
Solo DPS

Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Glacio or Spectro units mentioned above, as the interferences does not favor those attributes for this month's entire Hazard Zone run.

For the first two floors of this Tower, the enemies in this floor are quite easy to deal with using a single built character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built Glacio or Spectro characters since they won't be used in other Towers.

Full Team Suggestions

For the Sub-DPS and Support options, the top option is the best one to use.

Main DPS Sub DPS Support
Wuthering Waves - ChangliChangli
Wuthering Waves - BrantBrant
Wuthering Waves - EncoreEncore

Like Floor 1, if you have enough characters, you may use any Fusion team in the game with higher priority to slot in Lupa. The intereference benefits her greatly, so consider adding her into your team if you have her.

In any case, the buffs are pretty universal this time as you can get an ATK increase simply by just casting Intro Skills. Just make sure to swap characters when concerto is full.

Hazard Zone Echoing Tower Floor 3

Echoing Tower 3 Details

Interference
Enemy Fusion RES decreases by 10%.

When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration.
Objectives
Wuthering Waves - CrestClear the challenge
Wuthering Waves - CrestClear the challenge with at least 120s (02:00) left
Wuthering Waves - CrestClear the challenge with at least 180s (03:00) left
Enemies
(Lv. 80)
Enemy RES
Vigor Cost 3 Vigor

Best Characters and Teams

Double Character Composition

Main DPS Sub DPS
Wuthering Waves - ChangliChangli
Wuthering Waves - BrantBrant
Wuthering Waves - EncoreEncore

If you opted for the 2-Support route, remove the universal support so you can use them on the harder final floor and save Vigor. If you are considering a double character config, be sure to be wary of attacks if you remove your healer from the team.

Full Team Suggestions

For the Sub-DPS and Support options, the top option is the best one to use.

Main DPS Sub DPS Support
Wuthering Waves - ChangliChangli
Wuthering Waves - BrantBrant
Wuthering Waves - EncoreEncore

As usual, if you have a full team of Fusion characters, you may use them here as well. Just be sure to keep some for your universal supports as they will most likely be needed in the harder central tower.

Hazard Zone Echoing Tower Floor 4

Echoing Tower 4 Details

Interference
Enemy Fusion RES decreases by 10%.

When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration.
Objectives
Wuthering Waves - CrestClear the challenge
Wuthering Waves - CrestClear the challenge with at least 120s (02:00) left
Wuthering Waves - CrestClear the challenge with at least 180s (03:00) left
Enemies
(Lv. 90)
Vigor Cost 4 Vigor

Best Characters and Teams

Full Team Suggestions

For the Sub-DPS and Support options, the top option is the best one to use.

Main DPS Sub DPS Support
Wuthering Waves - ChangliChangli
Wuthering Waves - BrantBrant
Wuthering Waves - EncoreEncore

For the fourth and final floor, you will have to use a pretty strong Fusion team. You are going to up against a Fleurdelys, which is not a pushover when added into the Tower. She will attack relentlessly and aim to waste your time by ensuring you have almost zero openings. Be sure to dodge counter all all times to add more damage and fill your concerto energy meter faster.

In addition, be sure to cast Intro Skills as long as you're able to refresh the ATK bonus provided by the interference. If you avoid most of Fleurdelys' attacks, you can fill the concerto gauge faster to trigger Intro Skills much more frequently.

Wuthering Waves Related Guides

Wuthering Waves - Tower of Adversity

Tower of Adversity Guide

Hazard Zone

All Hazard Zone Towers
Wuthering Waves - Hazard Zone Resonant TowerResonant Tower Wuthering Waves - Hazard Zone Tower of HazardHazard Tower Wuthering Waves - Hazard Zone Echoing TowerEchoing Tower
Hazard Zone Reset Date and Countdown
January 5, 2026

Hazard Zone refreshes every 28 days.

Hazard Zone Guide

All Permanent Zones

Overdrive Zone

All Overdrive Zone Towers
Overdrive TowerResonant Tower Overdrive TowerHazard Tower Overdrive TowerEchoing Tower

Overdrive Zone Guide

Experimental Zone

All Experimental Zone Towers
Wuthering Waves - Experimental Zone Resonant TowerResonant Tower Wuthering Waves - Experimental Zone Echoing TowerEchoing Tower

Experimental Zone Guide

Stable Zone

Stable Zone Tower
Wuthering Waves - Stable Zone Resonant TowerResonant Tower

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