★ Version 3.0 Details So Far is out now!
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┣ Reruns & Builds: Cartethyia | Ciaccona
┗ Map Guides: Lahai-Roi
★ New: Check out Game8's Tier List Maker!

Check out how to beat the Hazard Zone's Echoing Tower in Version 2.8 of Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 1 | Solo DPS | - | - |
| 2 | Solo DPS | - | - |
| 3 | DPS | Sub-DPS | - |
| 4 | DPS | Sub-DPS | Support |
If you have a character roster of only 2 supports (Verina & Shorekeeper), we suggest going with this configuration:
This funnels all your DPS into the final floor and saves the Vigor of your universal Support like Shorekeeper and Verina. If you have full teams not using the aforementioned universal supports, then you can use them without worrying about Vigor.
| Interference | |
|---|---|
| Enemy Fusion RES decreases by 10%. When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration. |
|
| Objectives | |
| Enemies (Lv. 70) |
|
| Enemy RES | |
| Vigor Cost | 1 Vigor |
| F2P Solo DPS |
||
|---|---|---|
| Premium Solo DPS |
||
Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Glacio or Spectro units mentioned above, as the interferences does not favor those attributes for this month's entire Hazard Zone run.
For the first two floors of this Tower, the enemies in this floor are quite easy to deal with using a single built character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built Glacio or Spectro characters since they won't be used in other Towers.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
If you have enough characters, you may use any Fusion team in the game with higher priority to slot in Lupa. The intereference benefits her greatly, so consider adding her into your team if you have her.
In any case, the buffs are pretty universal this time as you can get an ATK increase simply by just casting Intro Skills. Just make sure to swap characters when concerto is full.
| Interference | |
|---|---|
| Enemy Fusion RES decreases by 10%. When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration. |
|
| Objectives | |
| Enemies (Lv. 75) |
|
| Enemy RES | |
| Vigor Cost | 2 Vigor |
| F2P Solo DPS |
||
|---|---|---|
| Premium Solo DPS |
||
Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Glacio or Spectro units mentioned above, as the interferences does not favor those attributes for this month's entire Hazard Zone run.
For the first two floors of this Tower, the enemies in this floor are quite easy to deal with using a single built character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built Glacio or Spectro characters since they won't be used in other Towers.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
Like Floor 1, if you have enough characters, you may use any Fusion team in the game with higher priority to slot in Lupa. The intereference benefits her greatly, so consider adding her into your team if you have her.
In any case, the buffs are pretty universal this time as you can get an ATK increase simply by just casting Intro Skills. Just make sure to swap characters when concerto is full.
| Interference | |
|---|---|
| Enemy Fusion RES decreases by 10%. When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration. |
|
| Objectives | |
| Enemies (Lv. 80) |
|
| Enemy RES | |
| Vigor Cost | 3 Vigor |
| Main DPS | Sub DPS |
|---|---|
|
|
|
|
|
|
|
|
If you opted for the 2-Support route, remove the universal support so you can use them on the harder final floor and save Vigor. If you are considering a double character config, be sure to be wary of attacks if you remove your healer from the team.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
As usual, if you have a full team of Fusion characters, you may use them here as well. Just be sure to keep some for your universal supports as they will most likely be needed in the harder central tower.
| Interference | |
|---|---|
| Enemy Fusion RES decreases by 10%. When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration. |
|
| Objectives | |
| Enemies (Lv. 90) |
|
| Vigor Cost | 4 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
For the fourth and final floor, you will have to use a pretty strong Fusion team. You are going to up against a Fleurdelys, which is not a pushover when added into the Tower. She will attack relentlessly and aim to waste your time by ensuring you have almost zero openings. Be sure to dodge counter all all times to add more damage and fill your concerto energy meter faster.
In addition, be sure to cast Intro Skills as long as you're able to refresh the ATK bonus provided by the interference. If you avoid most of Fleurdelys' attacks, you can fill the concerto gauge faster to trigger Intro Skills much more frequently.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Zone Reset Date and Countdown January 5, 2026 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Echoing Tower (Hazard Zone) Guide for Version 2.8

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