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★ Version 2.3 is out now!
┣ New Build: Zani, Mats: Sword Acorus
┣ New Weapon: Blazing Justice
┣ New Updates: Character Tier List | All Banners
┣ Events: Cube, Cubic n Cubie
┗ 2nd Half: Ciaccona, Weapon: Woodland Aria
Check out how to beat the Hazard Zone's Echoing Tower in Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
Interference | |
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Enemy Glacio RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 5%, and they gain 10% Resonance Skill DMG Bonus for 3s, stacking up to 4 times. The effect will be removed when the active Resonator is switched off the field. |
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Objectives | |
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Enemies (Lv. 70) |
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Vigor Cost | 1 Vigor |
Main DPS | |
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Sub-DPS | |
Support |
Suggested Character |
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Change to Freezing Frost for more damage if you're running Sanhua with Moonlit Clouds.
DPS 1 | DPS 2 | Support |
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For the first two floors of this Tower, the enemies are quite easy to deal with using a single built character. Just make sure you are evading all attacks and using a well built character for this floor.
The best one to use for this floor is going to be Sanhua due to the Glacio RES reduction provided by the Interference in the Echoing Tower.
If you have enough characters, you can still go ahead and use the full Carlotta DPS team but using only one character can save Vigor especially for universal supports like Shorekeeper and Verina.
Interference | |
---|---|
Enemy Glacio RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 5%, and they gain 10% Resonance Skill DMG Bonus for 3s, stacking up to 4 times. The effect will be removed when the active Resonator is switched off the field. |
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Objectives | |
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Enemies (Lv. 75) |
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Enemy RES | |
Vigor Cost | 2 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Suggested Character |
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Change to Freezing Frost for more damage if you're running Sanhua with Moonlit Clouds.
DPS 1 | DPS 2 | Support |
---|---|---|
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Like the first floor, enemies in floor two are still quite easy to deal with using a single built character. Just make sure you are evading all attacks and using a well built character for this floor. The best one to use for this floor is going to be Sanhua due to fighting Fusion enemies.
If you have enough characters, you can still go ahead and use the full Carlotta DPS team but using only one character can save Vigor especially for universal supports like Shorekeeper and Verina.
Interference | |
---|---|
Enemy Glacio RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 5%, and they gain 10% Resonance Skill DMG Bonus for 3s, stacking up to 4 times. The effect will be removed when the active Resonator is switched off the field. |
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Objectives | |
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Enemies (Lv. 80) |
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Enemy RES | |
Vigor Cost | 3 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
DPS 1 | DPS 2 | Support |
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As the difficulty for Floor 3 onwards is significantly higher, we recommend using a full team setup. The best team for this floor would be the Carlotta DPS Team as she gets the full benefits from the interference buffs.
Make sure to rotate through Shorekeeper and Zhezhi's kits to buff Carlotta. Provide her with stat buffs and coordinated attacks to defeat the enemies quickly.
Interference | |
---|---|
Enemy Glacio RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 5%, and they gain 10% Resonance Skill DMG Bonus for 3s, stacking up to 4 times. The effect will be removed when the active Resonator is switched off the field. |
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Objectives | |
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Enemies (Lv. 90) |
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Enemy RES | |
Vigor Cost | 4 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
DPS 1 | DPS 2 | Support |
---|---|---|
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As with the third floor, we recommend continuing to use the Carlotta DPS team to fight Inferno Rider efficiently. Avoid its attacks with Carlotta and Zhezhi's mobility, while dealing continuous damage with the team's optimal rotations.
All Hazard Zone Towers | ||
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Hazard Tower will reset in: 25d 21h 18m 53s |
Hazard Zone refreshes every 28 days.
All Overdrive Zone Towers | ||
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All Experimental Zone Towers | ||
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Stable Zone Tower | ||
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Echoing Tower (Hazard Zone) Guide for Version 2.3
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