★ New 3.0 Characters are officially teased!
★ Version 2.8 is out now!
┣ Chisa: Builds | Materials | Weapon
┣ Honami Event Guide | All Hidden Trophies
┗ Upcoming: Buling (4★) | Buling Materials
★ New: Check out Game8's Tier List Maker!

Check out how to beat the Hazard Zone's Echoing Tower in Version 2.7 of Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 1 | Solo DPS | - | - |
| 2 | Solo DPS | - | - |
| 3 | DPS | Sub-DPS | - |
| 4 | DPS | Sub-DPS | Support |
If you have a character roster of only 2 supports (Verina & Shorekeeper), we suggest going with this configuration:
This funnels all your DPS into the final floor and saves the Vigor of your universal Support like Shorekeeper and Verina. If you have full teams not using the aforementioned universal supports, then you can use them without worrying about Vigor.
| Interference | |
|---|---|
| Enemy Glacio RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 5%, and they gain 10% Resonance Skill DMG Bonus for 3s, stacking up to 4 times. The effect will be removed when the active Resonator is switched off the field. |
|
| Objectives | |
| Enemies (Lv. 70) |
|
| Vigor Cost | 1 Vigor |
| F2P Solo DPS |
||
|---|---|---|
| Premium Solo DPS |
||
Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Electro or Aero units mentioned above, as the enemies have neutral RES against Glacio & Aero for this month's entire Hazard Zone run.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
For the first two floors of this Tower, the enemies are quite easy to deal with using a single, non-buffed character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built DPS Electro or Aero character since the entire Zone has neutral RES against Electro and Aero.
If you have enough characters, you can still go ahead and use a full Glacio team. The best one is Carlotta, but you may also use a Lingyang.
Unfortunately, Glacio characters are pretty scarce in the game so you may also experiment with a Jinhsi team to make use of the Resonance Skill DMG Bonus.
| Interference | |
|---|---|
| Enemy Glacio RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 5%, and they gain 10% Resonance Skill DMG Bonus for 3s, stacking up to 4 times. The effect will be removed when the active Resonator is switched off the field. |
|
| Objectives | |
| Enemies (Lv. 75) |
|
| Enemy RES | |
| Vigor Cost | 2 Vigor |
| F2P Solo DPS |
||
|---|---|---|
| Premium Solo DPS |
||
Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Electro or Aero units mentioned above, as the enemies have neutral RES against Glacio & Aero for this month's entire Hazard Zone run.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
Like the first floor, enemies in floor two are still quite easy to deal with using a single built character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built DPS Electro and Aero character because the floor has neutral RES against Electro and Aero and it won't be used on other towers.
Again, if you have enough characters, you can still go ahead and use the full Glacio team teams like Carlotta or Lingyang. Do note that using only one character can save Vigor especially for universal supports like Shorekeeper and Verina. We still highly suggest saving your Vigor for the harder stages.
Note that Glacio characters are pretty scarce in the game so you may also experiment with a Jinhsi team to make use of the Resonance Skill DMG Bonus.
| Interference | |
|---|---|
| Enemy Glacio RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 5%, and they gain 10% Resonance Skill DMG Bonus for 3s, stacking up to 4 times. The effect will be removed when the active Resonator is switched off the field. |
|
| Objectives | |
| Enemies (Lv. 80) |
|
| Enemy RES | |
| Vigor Cost | 3 Vigor |
| Main DPS | Sub DPS |
|---|---|
|
|
|
|
|
If you opted for the 2-Support route, remove the universal support so you can use them on the harder final floor and save Vigor.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
As the difficulty for Floor 3 onwards starts to ramp up, we recommend using a duo configuration. The best team for this floor would be whichever team you choose to use in Floor 4 while removing the Support character to save Vigor.
For the teams here, we suggest a Glacio team composed of either Carlotta's team or Lingyang's team.
| Interference | |
|---|---|
| Enemy Glacio RES decreases by 10%. When Resonators cast Resonance Liberation, their ATK is increased by 5%, and they gain 10% Resonance Skill DMG Bonus for 3s, stacking up to 4 times. The effect will be removed when the active Resonator is switched off the field. |
|
| Objectives | |
| Enemies (Lv. 90) |
|
| Enemy RES | |
| Vigor Cost | 4 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
For the fourth and final floor, we suggest going all out as the difficulty has increased significantly. Add the removed Support from your Double Character configuration team, and use your rotations normally.
The best teams, like the third floor, are composed of Glacio characters, with Carlotta being the best DPS to take advantage of the Resonance Skill interference. If you don't have her, a Lingyang would be okay to use as well.

Note that Glacio characters are pretty scarce in the game so you may also experiment with a Jinhsi team to make use of the Resonance Skill DMG Bonus. She won't be able to use the full interference as well, but they can be competitive.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Zone Reset Date and Countdown December 8, 2025 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Echoing Tower (Hazard Zone) Guide for Version 2.7



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