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Check out how to beat the Hazard Zone's Echoing Tower in Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
Vigor Cost | 1 Vigor |
---|---|
Objectives | Clear the challenge Clear the challenge with at least 90s left Clear the challenge with at least 150s left |
Interference | Characters' Electro DMG Bonus is increased by 30%. Upon casting Resonance Skill, the current character gains 20% ATK increase for 7s, stacking up to 2 times and refreshing on subsequent triggers. |
Enemies |
Fusion Warrior
x 2
Havoc Warrior
x 2
Aero Predator
x 2
|
Main DPS | |
---|---|
Sub-DPS | |
Support |
Ideally, bring at least one Electro DPS for floor 1 to take advantage of the Echoing Tower's Interference. Alternatively, Glacio characters are also viable since no enemies are resistant to it.
Even though some enemies have Fusion Resistance, it is worth noting that Encore is still viable to use on floor 1 since she can fully stack the Inteference's ATK buff if she uses her Resonance Skill before and after entering her Ultimate form.
It is easy to clear floor 1 as long as you have characters that can deal AoE damage. Also, make sure to use your characters' attack-based Echo skills to maximize their damage on-field.
Vigor Cost | 2 Vigor |
---|---|
Objectives | Clear the challenge Clear the challenge with at least 90s left Clear the challenge with at least 150s left |
Interference | Characters' Electro DMG Bonus is increased by 30%. Upon casting Resonance Skill, the current character gains 20% ATK increase for 7s, stacking up to 2 times and refreshing on subsequent triggers. |
Enemies |
Havoc Dreadmane
x 1
Fusion Dreadmane
x 6
|
Main DPS | |
---|---|
Sub-DPS | |
Support |
For floor 2, you can use the same characters you used in floor 1. If you still have remaining Aero characters after beating the Resonant Tower, you can also use them for this floor!
Focus on defeating the Havoc Dreadmane since it deals the most damage and is also more tanky compared to the other enemies. The Fusion Dreadmane can easily be defeated through AoE attacks or crowd control.
Vigor Cost | 3 Vigor |
---|---|
Objectives | Clear the challenge Clear the challenge with at least 120s left Clear the challenge with at least 180s left |
Interference | Characters' Electro DMG Bonus is increased by 30%. Upon casting Resonance Skill, the current character gains 20% ATK increase for 7s, stacking up to 2 times and refreshing on subsequent triggers. |
Enemies |
Exile Leader
x 1
Exile Technician
x 1
Exile
x 3
|
Main DPS | |
---|---|
Sub-DPS | |
Support |
Since the Exile Leader and Exile Technician are tanky enemies, you do not want to use Havoc and Spectro DPS characters since they are resistant to those elements.
The Exile Leader and Exile Technician are tanky enemies that need to be defeated immediately if you want to clear all the Challenge Goals.
The Exile Technician can also provide shields to its allies. So, defeat it before the Exile Leader if you cannot attack both of them at once.
The three Exiles on floor 3 will occasionally shoot using their rifles. You do not want to take too much damage since you could lose one of your characters. So, pay close attention to your screen and dodge when you see a projectile!
Vigor Cost | 4 Vigor |
---|---|
Objectives | Clear the challenge Clear the challenge with at least 120s left Clear the challenge with at least 180s left |
Interference | Characters' Electro DMG Bonus is increased by 30%. Upon casting Resonance Skill, the current character gains 20% ATK increase for 7s, stacking up to 2 times and refreshing on subsequent triggers. |
Enemies |
Main DPS | |
---|---|
Sub-DPS | |
Support |
For Floor 4, your Main DPS should ideally be an Electro character to fully take advantage of the Tower's Interference. Also, bring a buffer to make your Main DPS stronger and defeat the Impermanence Heron much faster.
We highly recommend using at least level 70 characters for floor 4 since the Impermanence Heron might be too tanky to be defeated on time if your team is severely under-leveled.
Immobilize the Impermanence Heron' by depleting its Vibration Strength through counterattacks. This can be done by attacking it when a Weakness Halo appears on your screen.
Other than parrying the Impermanence Heron' attacks, also use your characters' Intro Skills whenever possible as they remove a chunk of the boss' Vibration Strength.
Stable Zone Tower | ||
---|---|---|
Resonant Tower |
All Experimental Zone Towers | ||
---|---|---|
Resonant Tower | Echoing Tower |
All Hazard Zone Towers | ||
---|---|---|
Resonant Tower | Tower of Hazard | Echoing Tower |
Echoing Tower (Hazard Zone) Guide
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