★ Version 3.0 → New Map: Lahai-Roi
┣ Lynae: Builds | Materials | Weapon
┣ Reruns & Builds: Cartethyia | Ciaccona
┣ Puzzles: Smartprint Cubes Puzzle Solutions
┗ Map: Soliskins | Records | Tapes (Caskets)
★ New: Check out Game8's Tier List Maker!

Check out how to beat the Hazard Zone's Echoing Tower in Version 3.0 of Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 1 | Solo DPS | - | - |
| 2 | Solo DPS | - | - |
| 3 | DPS | Sub-DPS | - |
| 4 | DPS | Sub-DPS | Support |
If you have a character roster of only 2 supports (Verina & Shorekeeper), we suggest going with this configuration:
This funnels all your DPS into the final floor and saves the Vigor of your universal Support like Shorekeeper and Verina. If you have full teams not using the aforementioned universal supports, then you can use them without worrying about Vigor.
| Interference | |
|---|---|
| Enemy Electro RES decreases by 10% When a Resonator casts Intro Skill, they gain a Shield of 3000 HP. When a Resonator gains a Shield, their Crit. DMG increases by 10% for 30s, stacking up to 5 times. |
|
| Objectives | |
| Enemies (Lv. 70) |
|
| Enemy RES | |
| Vigor Cost | 1 Vigor |
| F2P Solo DPS |
||
|---|---|---|
| Premium Solo DPS |
||
Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Glacio units mentioned above, as the interferences does not favor those attributes for this month's entire Hazard Zone run.
For the first two floors of this Tower, the enemies in this floor are quite easy to deal with using a single built character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built Glacio characters since they won't be used in other Towers.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
If you have enough characters, you may use any Electro Team for this tower. Though we suggested using Lynae, we highly recommend holding off and use her in the central tower since there's a buff related to Tune Break there.
In any case, the buffs are pretty universal this time as you can get an Shields that increases Crit. DMG from Intro Skills alone. Though an Augusta-Iuno tandem team would benefit this more because they can create their own shields and stack Crit DMG up to 50%.
| Interference | |
|---|---|
| Enemy Electro RES decreases by 10% When a Resonator casts Intro Skill, they gain a Shield of 3000 HP. When a Resonator gains a Shield, their Crit. DMG increases by 10% for 30s, stacking up to 5 times. |
|
| Objectives | |
| Enemies (Lv. 75) |
|
| Enemy RES | |
| Vigor Cost | 2 Vigor |
| F2P Solo DPS |
||
|---|---|---|
| Premium Solo DPS |
||
Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be Glacio units mentioned above, as the interferences does not favor those attributes for this month's entire Hazard Zone run.
For the first two floors of this Tower, the enemies in this floor are quite easy to deal with using a single built character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built Glacio characters since they won't be used in other Towers.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
Like Floor 1, if you have enough characters, you may use any Electro Team for this side of the tower. We still do not suggest using Lynae here as she will be more valuable in the central tower with the Tune Break interferences.
In any case, the buffs are pretty universal this time as you can get an Shields that increases Crit. DMG from Intro Skills alone. Though an Augusta-Iuno tandem team would benefit this more because they can create their own shields and stack Crit DMG up to 50%.
| Interference | |
|---|---|
| Enemy Electro RES decreases by 10% When a Resonator casts Intro Skill, they gain a Shield of 3000 HP. When a Resonator gains a Shield, their Crit. DMG increases by 10% for 30s, stacking up to 5 times. |
|
| Objectives | |
| Enemies (Lv. 80) |
|
| Enemy RES | |
| Vigor Cost | 3 Vigor |
| Main DPS | Sub DPS |
|---|---|
|
|
|
|
|
|
|
|
If you opted for the 2-Support route, remove the universal support so you can use them on the harder final floor and save Vigor. If you are considering a double character config, be sure to be wary of attacks if you remove your healer from the team.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
As usual, if you have a full team of Electro characters, you may use them here as well. Just be sure to keep some for your universal supports as they will most likely be needed in the harder central tower.
| Interference | |
|---|---|
| Enemy Electro RES decreases by 10% When a Resonator casts Intro Skill, they gain a Shield of 3000 HP. When a Resonator gains a Shield, their Crit. DMG increases by 10% for 30s, stacking up to 5 times. |
|
| Objectives | |
| Enemies (Lv. 90) |
|
| Enemy RES | |
| Vigor Cost | 4 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
For the fourth and final floor, you will have to use a pretty strong Electro team since you will be up against a pretty strong Overlord foe.
Be careful of Lampylumen Myriad's attacks, especially those that summon ice on the ground since they stack Glacio Chafe on you. Be ready to shake it off when it reaches max stacks, as you will be primed for an attack if you fail to do so.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Zone Reset Date and Countdown February 2, 2026 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Echoing Tower (Hazard Zone) Guide for Version 3.0



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