★ Version 3.1 → Map Update: Roya Frostlands
┣ Aemeath: Builds, Materials, Sig. Weapon
┣ Reruns & Builds: Lupa, Chisa
┣ Tapes of Last Words | Vista Views
┗ Smartprint Cubes | Soliskin
★ Exclusives: Tier List Maker | State of the Meta

Aemeath is a playable 5-star Fusion Sword character in Wuthering Waves (WuWa). Check out this guide for the best Aemeath build, Aemeath best teams, echoes, kit (skills), skill priority, and voice actor here!
| Aemeath Character Guides | |
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List of Contents
| Resonator Information | ||
|---|---|---|
Aemeath |
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| Rarity | ★★★★★ | |
| Element | ||
| Weapon | ||
| How to Get | Limited Convene | |
| Voice Actor (EN) | Cara Theobold | |
| Overall | Role | Endgame |
|---|---|---|
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Main DPS:
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ToA:
WhiWa:
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| The endgame tier placement considers the buffs present in both endgame modes. This will get updated periodically as buffs change. | ||
| Lv. 1 | Lv. 90 | |
|---|---|---|
| HP | 882 | 11025 |
| ATK | 34 | 425 |
| DEF | 94 | 1148 |
| Energy Regen | 100% | - |
| Crit. Rate | 5% | - |
| Crit. DMG | 150% | - |
Stat calculations does not include the Attribute Bonuses from Aemeath's Forte.
| Strengths | |||
|---|---|---|---|
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• Highly versatile character with both Tune Rupture or Fusion Burst being important damage mechanics in her kit. • Has two forms that sync with each other per rotation, similar to Cartethyia with her Fleurdelys form. • Large DMG multipliers and self-buffing in her kit, making her a competitive DPS character in the meta. • Applies and consumes Fusion Burst, setting up new Negative Status-based team comps. • Has a unique Flight Utility mechanic that can be used in Lahai-Roi. |
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| Weaknesses | |||
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• The game currently lacks any other Fusion Burst supports, so Aemeath's performance with her two Resonance Modes has a large discrepancy. • Has multiple forms, modes, and states that may be overwhelming to manage. • Considered a high investment unit due to her best teams consisting of premium, limited characters. |
Aemeath is an extremely versatile DPS unit capable of fitting into Tune Rupture or Fusion Burst comps. As the first dedicated Tune Rupture DPS, she is the best character to have with the Tune Break core of Lynae and Mornye. Currently, she does not have a dedicated support for a Fusion Burst team, so it will perform slightly worse than Tune Rupture.
As a playable character, Aemeath deals a lot of damage with her huge DMG multipliers. This is even more improved by her capacity to provide self and team-wide buffs, but may require some premium teams for them to be maximized.
Tune Break: Tune Rupture Explained
| Best Weapon | ||
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| Alt. Weapons | ||
| Sonata Effect |
5-piece |
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| Cost Pattern | ④ ③ ③ ① ① | |
| Main Echo |
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| Echo Main Stats Priority | ||
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| ④-Cost | ③-Cost | ①-Cost |
| Crit Rate or Crit DMG | Fusion DMG | ATK% |
| Echo Substats Tuning Priority | ||
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1. CRIT DMG ★★★ 2. CRIT Rate ★★★ 3. Energy Regen ★★ 4. Resonance Liberation DMG Bonus ★★ 5. ATK% ★★ 6. Flat ATK ★ | ||
Aemeath is built as a traditional DPS despite her kit centered around Tune Rupture or Fusion Burst, focusing on her main DMG types, Fusion and Resonance Liberation DMG. The best set is evidently the 3.1 set, Trailblazing Star, with its effects fitting both her Resonance Mode niches.
For stats, we highly suggest going for the usual CRIT 4-COST, followed by Fusion DMG 3-COSTs, and ATK% 1-COSTs. For substats, aim to have her Energy Regen at 120% for her Liberation to be available per rotation, and Resonance Liberation DMG for even more damage.
| Main Echo | Explanation |
|---|---|
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・Undoubtedly the best Echo for Aemeath, since it has a unique passive given solely for her. ・Grants Aemeath a huge 25% Resonance Liberation DMG buff. ・Deals Fusion DMG when cast. ・Summon-type Echo, so it doesn't affect rotations. |
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・Second best option, since it gives Aemeath both Fusion and Resonance Liberation DMG Bonus. ・Summon-type Echo, so it doesn't affect combos. ・Deals Fusion DMG when cast. |
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・Decent option since it deals a lot of Fusion DMG. ・Gives passive buffs to Aemeath, namely both Fusion DMG and Resonance Skill DMG Bonuses. ・Resonance Skill DMG Bonus isn't as beneficial. ・Transform-type Echo, so it slightly affects combos. ・Passive is gained automatically while equipped. |
| Echo Set | Rating |
|---|---|
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(5-pc) |
★★★ - Best This set is tailor-made for Aemeath, as it perfectly synergizes with her kit that revolves around Tune Rupture - Shifting and Fusion Burst. It gives a lot of Crit. Rate and Fusion DMG Bonus to her, and Sigillum provides an additional Resonance Liberation DMG Bonus. Recommended Main Echo: |
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(5-pc) |
★★☆ - 2nd Best The second best option for Aemeath is the Flaming Clawprint set since she revolves around her Resonance Liberation DMG, while also providing additional Fusion DMG to other Resonators in the team. If you don't have her best-in-slot set, use this Rinascitan set, especially if you have Fusion teammates. Recommended Main Echo: |
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(5-pc) |
★☆☆ - 3rd Best Molten Rift is a decent alternative option for Aemeath since the conditions for its Fusion DMG buffs are extremely easy to get on her. However, it doesn't give that big of a damage boost compared to her best-in-slot set, and it lacks a team-wide buff that Flaming Clawprint gives. In the early game, this is viable, but should be replaced later on. Recommended Main Echo: |
List of All Echoes and Sonata Effects
| Weapon | Skill | |
|---|---|---|
| 1 |
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Starchaser Increases All-Attribute DMG Bonus by 12%. When inflicting Tune Rupture - Shifting or Fusion Burst, the wielder's Resonance Liberation DMG ignores 32% DEF and 10% Fusion RES on targets for 8s. |
| 2 |
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Stormy Resolution Increases Energy Regen by 12.8%. When Resonance Skill is cast, increases ATK by 6%, stacking up to 2 time(s). This effect lasts for 10s. |
| 3 |
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Oath of Tide Hunters Casting Resonance Liberation increases ATK by 7.2% and grants 10.8% Resonance Liberation DMG Bonus for 15s. |
| 4 |
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Meow! Gain 1 stack of Hiss when dealing damage to the target, with 1 stack generated every 1s. Hiss: each stack increases the wielder's ATK by 2% for 3s, stacking up to 10 times. Switching off the wielder clears all stacks. Gaining 10 stacks increases the wielder's Crit. Rate by 6%. |
| 5 |
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Unyielding When Intro Skill is cast, increases ATK by 15%, lasting for 15s. |
| 6 |
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Rhetoric Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 4% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times. |
Aemeath's best option is undoubtedly her signature weapon, Everbright Polestar, as the weapon effect is practically made for her. The weapon ignores a lot of DEF and Fusion RES simply by inflicting Tune Rupture or Fusion Burst, both being possible with Aemeath.
Her succeeding weapon options will perform a lot worse, as there are no 5-star Sword weapons that buff Resonance Liberation DMG. Emerald of Genesis can be viable, since it has high base stats and gives both Energy Regen and an ATK buff.
Alternatively, you can use Feather Edge since it fits her kit well, but requires multiple copies from the battlepass. Other 4-star options include the Somnoire Anchor, Commando of Conviction, and even Fables of Wisdom.
| Character / Role | Echo Set |
|---|---|
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(Main DPS) |
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(Sub-DPS) |
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(Support) |
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| * Set Aemeath and Lynae to be in Tune Rupture Mode via the in-game Character Menu. | |
Aemeath works in two main team compositions, with one being the Tune Rupture team. At its core, Lynae and Mornye are the universal duo who maximize Tune Breaks as much as possible via their buffs to the mechanic on top of giving bonuses to Resonance Liberation DMG and All DMG Amplification.
This team is exemplified by Aemeath, who not only deals the most Tune Rupture DMG in the game, but also gives 20% All DMG Amplification back to allies who can apply Tune Rupture - Shifting. The trio is highly synergistic with one another and makes up a competitive team in the meta.
Do take note that Lynae must be set in Tune Rupture mode via the in-game Character Menu for this comp to work. If not, she essentially disrupts the Tune Shifting interactions, causing Tune Strain to be applied and resulting in anti-synergy with the entire team.
Tune Break: Tune Rupture Explained
| 1 | Start combat with Mornye by filling her Rest Mass Energy with three Basic Attacks. Then, do a Heavy Attack to enter Wide Field Observation Mode. |
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| 2 | In this state, perform three Basic Attacks followed by her Resonance Skill. During its animation, you can cancel its endlag with your Liberation, generating High Syntony Field upon casting. |
| 3 | Once her High Syntony Field is deployed, quickly cast a Heavy Attack and switch to Lynae afterwards via Outro. |
| 4 | With Lynae on-field, immediately cast her Resonance Skill to max her Overflow stacks. |
| 5 | Then, use her Liberation to deal damage and generate a team-wide buff before following it up with a Basic Attack. |
| 6 | With her Overflow full, cast a Heavy Attack and charge it for 1.6s to reach max Lumiflow. Then, let go to deal damage and enter Kaleidoscopic Parade. |
| 7 | In this state, jump three times to perform three Polychrome Leaps, generating True Color stacks. |
| 8 | With three stacks, do a mid-air attack to deal big damage before switching out to Aemeath with her Outro. |
| 9 | Upon entering via Aemeath's Intro Skill, cast two Basic Attacks followed by her Resonance Liberation to gain two stacks of her Resonance Rate Forte. |
| 10 | Then, do three Basic Attacks followed by her enhanced Resonance Skill. Make sure to do this twice to get the remaining two stacks. |
| 11 | With four stacks available, hold her Heavy Attack to fill her Forte bar instantly. Lastly, cast her second instance of Resonance Liberation to deal huge damage before exiting the field via her Outro. |
| 12 | Repeat until all enemies are defeated. |
| Character / Role | Echo Set |
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(Main DPS) |
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(Sub-DPS) |
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(Support) |
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Either Resonance Mode for Aemeath works, but we suggest using Tune Rupture due to its synergy with Mornye
| Character | Explanation |
|---|---|
| | Lupa/Mornye Replacement Changli is an alternative option to either Lupa or Mornye, as she can fit into Mono Fusion teams with her buffing both Fusion DMG and Resonance Liberation DMG for Aemeath. If you're using her as a Lupa replacement, she deals a lot more damage but has slower rotations and weaker buffs in general. Whereas, you'll lose out on healing and improved Tune Break availability if you swap Mornye out for Changli. |
| | Mornye Replacement If you have Lupa on the team, Brant can be swapped for Mornye for a slightly faster Mono Fusion rotation, but with weaker buffs in general. Brant has decent healing, deals more personal DMG, and can buff Fusion DMG, but lacks the overall DMG buffs that Mornye provides. |
A general Mono Fusion team for Aemeath is also viable, as Lupa gives a lot of Fusion DMG buffs for the team, which Aemeath can utilize. As for Mornye, she gives All DMG Amplification, healing, and an increase in Off-Tune Buildup Rate against enemies, making Tune Breaks and Tune Rupture more consistent for the team.
| 1 | Start with Lupa and cast her two Resonance Skill instances, followed by her Liberation. Continue this with Foebreaker and build up her Wolflame stacks. |
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| 2 | When Wolflame is full, convert it to Wolfaith with her Mid-air and Heavy Attacks. Then, use her Resonance Skill and switch to Mornye once her Intro is available. |
| 3 | Upon entering the field, Mornye automatically starts in her Wide Field Observation Mode. Cast three enhanced Basic Attacks followed by her Resonance Skill. Then, cast your Liberation, upgrading her Syntony Field in the process. |
| 4 | Once her High Syntony Field is deployed, quickly cast a Heavy Attack and switch to Aemeath afterwards via Outro. |
| 5 | Have Aemeath enter via her Intro Skill, then follow it up with two Basic Attacks and her Resonance Liberation to gain two Resonance Rate stacks for her Forte. |
| 6 | Then, perform three Basic Attacks followed by her Resonance Skill. Repeat this to fill her Resonance Rate stacks. |
| 7 | With max Resonance Rate stacks, use Heavy Attack - Charged II so her other Forte gauge, Synchronization Rate, also reaches max stacks. |
| 8 | With both her Forte gauges full, cast her second Resonance Liberation and exit the field via her Outro Skill. |
| 9 | Repeat until all enemies are defeated. |
| Character / Role | Echo Set |
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(Main DPS) |
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(Sub-DPS) |
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(Support) |
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| * Set Aemeath to be in Fusion Burst Mode via the in-game Character Menu. | |
Take note that this team only utilizes the Fusion Burst mechanic, but does not maximize it.
One of the two teams that Aemeath is intended to perform in is a Fusion Burst team. Currently, there are no other existing units that can utilize the Fusion Burst Negative Status, but the composition is still quite viable with Chisa and Lynae.
Chisa in this team is essential for increasing the maximum number of Fusion Burst stacks available by 3, which slightly increases Aemeath's damage. As for Lynae, she provides Aemeath with Resonance Liberation DMG and All-Type DMG Amplification, improving her overall damage significantly.
| 1 | Start combat with Chisa and build up her Forte with her Resonance Skill and Basic Attacks. Once her Forte reaches around 60 points, cast her Liberation to deal good damage, enhance her Sawring attacks, and fill her Forte bar. |
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| 2 | With her Forte full, cast her enhanced Resonance Skill to enter Chainsaw Mode. Then, hold her attack button to perform her full Sawring attack string and end her rotation. |
| 3 | Have Lynae enter via her Intro, then cast her Resonance Skill to get max Overflow stacks. |
| 4 | Then, use her Liberation to generate a team-wide buff before following it up with a Basic Attack. |
| 5 | With her Overflow full, charge her Heavy Attack for 1.6s to convert it and reach max Lumiflow. Then, let go to deal damage and enter Kaleidoscopic Parade. |
| 6 | In this state, jump three times to perform her Polychrome Leaps and generate three True Color stacks. |
| 7 | With three stacks, do a mid-air attack to plunge and deal decent damage before switching to Aemeath via her Intro Skill. |
| 8 | Once Aemeath enters the field, immediately cast two Basic Attacks followed by her Resonance Skill to get two Resonance Rate stacks for her Forte. |
| 9 | Afterwards, perform three Basic Attacks followed by her Resonance Skill. Repeat this to fill her Resonance Rate stacks. |
| 10 | With 4 Resonance Rate stacks available, hold Heavy Attack to gain full Forte and have her Resonance Liberation available. |
| 11 | Cast Resonance Liberation to deal huge damage, then exit the field via Outro Skill. |
| 12 | Repeat until no enemies remain. |
| Aemeath Gameplay Guide |
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Aemeath's Gameplay has been sped up to 1.5 times the normal speed. It is primarily meant to show her playstyle.
| ① | Have Aemeath enter with her Intro Skill and follow it up with two Basic Attacks. Then, cast her Resonance Liberation to gain two (2) stacks of her Resonance Rate Resonance Rate Aemeath's secondary Forte gauge. The four diamonds. Forte. |
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| ② | After casting her Liberation, Aemeath will automatically be in Mech Mode. Use this time to perform three (3) more Basic Attacks to build up her Synchronization Forte Synchronization Forte Aemeath's main Forte gauge. The large bar is split into two gauge before casting Resonance Skill. |
| ③ | Upon casting her Resonance Skill, Aemeath will return to her human form. Cast three (3) more Basic Attacks in this form to fill her Forte gauge. Then, do one more instance of her enhanced Resonance Skill. |
| ④ | Once her Resonance Rate is at four (4) stacks, hold her Heavy Attack button until it automatically releases. This will fill both her Forte gauges instantly. |
| ⑤ | With both Forte gauges full, cast her second Resonance Liberation to deal massive damage before exiting via her Outro Skill. |

| Forte Circuit | Description |
|---|---|
| Synchronization Rate | Up to 200 points. Earned by performing the following skills: ・Basic Attacks (Aemeath or Mech) ・Mid-air Attacks (Aemeath or Mech) ・Dodge Counter (Aemeath/Mech) ・Resonance Skill Sync Strikes ・Intro Skill ・Resonance Liberation |
| Resonance Rate | Up to 4 points. Earned by performing the following skills: ・Resonance Skill - Seraphic Duet ・Resonance Liberation - Heavenfall Edict: Overdrive (Up to 2 while in Starlume Acceleration) |
Aemeath's Forte Gauge is comprised of two main stacking mechanics to maximize her kit. You will need to fill these gauges up using this order to complete her rotation:

| Aemeath Skills | Points Generated |
|---|---|
| Normal Attacks (Basic Attacks, Mid-air, Dodge Counter) |
~50 Points (Full String) |
| Resonance Skill Sync Strikes | ~15 Points |
| Intro Skill | 40 Points |
| Resonance Liberation | 30 Points |
Aemeath's basic attacks and skills generate points in her Synchronization Rate. For every 100 points in her kit, she can convert it into one Resonance Rate point by casting her Resonance Skill - Seraphic Duet.

| Aemeath Skills | Points Generated |
|---|---|
| Resonance Skill - Seraphic Duet | 1 Point |
| Resonance Liberation - Heavenfall Edict: Overdrive | 1 Point |
| 2 Points (In Starlume Acceleration) |
Aemeath's Resonance Rate is her secondary stacking mechanic indicated by the diamonds above her Forte gauge. You can get points by performing her enhanced Resonance Skill upon having her main Forte gauge, Synchronization Rate, reach 100 points.
You may also get a stack from Aemeath's first cast of Resonance Liberation, but we suggest using it within 15s after her Intro Skill is performed to get an additional stack!

Once Aemeath's Resonance Rate is maxed out at 4 stacks, you must fill up her Synchronization Rate to max so she can use her second Resonance Liberation.
If you were able to use Aemeath's Liberation and get 4 Resonance Rate stacks within the 60s period, you can hold a Heavy Attack to automatically get her Forte gauge to full and cast her AoE nuke on the field!
| All Aemeath Forms | |
|---|---|
![]() Human Form |
![]() Mech Mode |
Aemeath's main playstyle revolves around her alternating between forms to build upon her Forte Gauge. When casting Resonance Skill, Aemeath will change into her Mech Form, while recasting it does the opposite.
In general, Aemeath and the Mech perform the same role. Both have similar movesets, and you will mostly be doing Basic Attacks during each mode's on-field time to generate points for her two Forte gauges.
| Resonance Skill | Effect |
|---|---|
| Seraphic Duet: Overture | Switches Aemeath from her Human Form into her Mech Mode and deals damage. |
| Seraphic Duet: Encore | Switches Aemeath from her Mech Mode back into her Human Form and deals damage. |
An important mechanic for Aemeath is to have her enter Seraphic Duo so she can cast her enhanced Resonance Skills, Seraphic Duet: Overture and Seraphic Duet: Encore.
Aemeath must cast Basic Attack Stage 4 and follow it up with her enhanced Resonance Skill within 5 seconds. To maximize her kit, check out her combos to see which skills you can use to skip some of her movesets!
▼ Aemeath Recommended Combos ▼
| Heavenfall Edict: Overdrive |
Heavenfall Edict: Finale |
Aemeath's Resonance Liberation can be split up into two instances. During the first instance, Aemeath performs Heavenfall Edict: Overdrive, dealing decent damage and letting her enter both Heavenfall Edict: Unbound and Stardust Resonance.
Heavenfall Edict: Unbound is a state that lets Aemeath enter Instant Response, both of which are important for her to access her second cast of Resonance Liberation. On its own, Heavenfall Edict: Unbound doesn't increase Aemeath's damage. Meanwhile, Stardust Resonance enhances the effects of Seraphic Duet based on her Resonance Mode.

| Heavenfall Edict: Unbound | ・Active for 60s after Aemeath casts Heavenfall Edict: Overdrive ・Requirement for Aemeath to enter Instant Response. |
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| Instant Response | ・Lowers the cast time of Heavy Attack - Aemeath/Mech: Charged II. ・Charged II generates 200 points of Synchronization Rate. ・Gives 200% DMG Amplification to Aemeath's Heavy Attacks with Inherent Skill, Before All Sounds. |
Instant Response is Aemeath's enhanced state during her Resonance Liberation that allows her to cast her Heavy Attack - Charged II much faster. If you have Inherent Skill, Before All Sounds, unlocked, Aemeath's Heavy Attacks gain a whopping 200% DMG Amplification.
To enter Instant Response, you must have Heavenfall Edict: Unbound active and 4 points of Resonance Rate available.
▲ Aemeath Resonance Rate Mechanic ▲
| Aemeath Resonance Mode | Stardust Resonance Effects |
|---|---|
| Resonance Mode - Tune Rupture | Seraphic Duet additionally deals 10 instances of Tune Rupture DMG. |
| Resonance Mode - Fusion Burst | The DMG Multiplier of Fusion Burst triggered by Seraphic Duet is increased by 200%. |
Aemeath's Stardust Resonance state lets her improve her Seraphic Duet casts in battle. Depending on which mode you have, it increases her Tune Rupture DMG or Fusion Burst DMG.

Aemeath can work in either two archetypes depending on her Resonance Mode. Players can choose if she is to be played in a Tune Rupture or a Fusion Burst composition. Do note that both cannot exist together.
You can change Aemeath's Resonance Mode in the Character Skills menu in-game!

| Response Mode | Effects |
|---|---|
| Resonance Mode - Tune Rupture |
Each time a Resonator in the team responds to Tune Rupture - Interfered, they will inflict 10 stacks of Rupturous Trail for 30s, up to 30 stacks. Inflict Tune Rupture - Shifting with the following skills, once every 3s: ・Basic Attack - Stage 3 and 4 ・Resonance Skill - Sync Strike ・Intro Skill Seraphic Duet removes Rupturous Trail on nearby targets and deals 5 instances of Tune Rupture DMG to random targets in the area. ・Each stack of Rupturous Trail consumed increases the DMG Multiplier of the Tune Rupture DMG instances by 4%, lasting for 1s. Tune Rupture Response - Starburst becomes available. ・Starburst - Deals Fusion DMG to targets within range affected by Tune Rupture - Interfered. Aemeath gains 20% Crit. DMG each time Tune Rupture DMG is dealt or Tune Rupture - Shifting is inflicted. ・Stacks up to 3 times, max of 60% Crit. DMG. ・At max stacks, get 25% DMG amplification for Heavenfall Edict: Finale. ・Can only be applied once per Resonator. |
When playing a Tune Rupture team composition with Aemeath, set her to Resonance Mode - Tune Rupture. This significantly affects the team's overall damage by inflicting a debuff called Rupturous Trail, adding more Tune Rupture DMG instances, and increasing the DMG multipliers of the mechanic.
It is important to note that Tune Rupture is only available when she is in this Resonance Mode. If you have Resonance Mode - Fusion Burst, she will not apply nor respond to Tune Rupture.
Tune Break: Tune Rupture Explained

| Response Mode | Effects |
|---|---|
| Resonance Mode - Fusion Burst |
Each time a Resonator in the team inflicts Fusion Burst, they will inflict 1 stack of Fusion Trail for 30s, up to 30 stacks. Affect Fusion Burst with the following situations: ・When an enemy's Fusion Burst stacks reach zero (0), inflict 1 more Fusion Burst stack. ・If enemies have more than 5 Fusion Burst stacks, trigger damage based on the max stack limit and remove all stacks. Seraphic Duet removes Fusion Trail stacks on the target and triggers Fusion Burst based on the max stack limit. ・Each stack of Fusion Trail consumed increases the DMG Multiplier of Fusion Burst on the main target by 10%. ・Note: Only Fusion Trail stacks are removed; Fusion Burst stacks are retained. Aemeath gains 30% Crit. DMG each time Fusion burst is inflicted. ・Stacks up to 2 times, max of 60% Crit. DMG. ・At max stacks, get 25% DMG amplification for Heavenfall Edict: Finale. ・Can only be applied once per Resonator. |
If you're running Aemeath in a Fusion Burst composition, all instances of Fusion Burst cause enemies to take an additional debuff called Fusion Trail. This increases the DMG multipliers of Fusion Burst and adds an extra trigger instance for the Negative Status without removing stacks.
While Aemeath can apply Fusion Burst on her own, it significantly performs worse than her Tune Rupture Mode. It is expected that this composition will perform better once other characters that can apply Fusion Burst are added to the game.
Once both Aemeath's Resonance Rate and Synchronization Rate Forte gauges are full, she unlocks Heavenfall Edict: Finale. This is her strongest attack, dealing AoE damage and nuking all enemies in the area.
Due to Aemeath's long on-field time, we suggest using Aemeath's Full Combo rotation so her second Liberation cast still gets the buffs from allies' skills.
▼ Aemeath Recommended Combos ▼
| Outro Skill | Effect |
|---|---|
| General Effect | All Resonators gain 10% All DMG Amplification for 20s. |
| Tune Rupture Mode | Allies who can inflict Tune Rupture - Shifting gain 20% All DMG Amplification for 20s. |
| Fusion Burst Mode | Allies who can inflict Fusion Burst gain 20% All DMG Amplification for 20s. |
Aemeath's Outro Skill can buff all Resonators in the team, excluding herself, with a 10% All DMG Amplification. Depending on her Resonance Mode, allies who can inflict either Tune Rupture - Shifting or Fusion Burst gain an additional 10% more All DMG Amplification.
| Starflux | Capped at 600 Points. Energy used by Aemeath to fly her Mech Mode in the air. |
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Aemeath can fly in her Mech Mode by pressing the Utility button. Her flight capacity is based on her Starflux points, which naturally recover over time.
Utilities Guide and How to Unlock
Aemeath's Gameplay has been sped up to 1.5 times the normal speed. It is primarily meant to show her playstyle.
| Combo |
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| Intro → BA (x2) → Res. Lib. → BA (x3) → Res. Skill (Enhanced) → BA (x3) → Res. Skill (Enhanced) → HA (Charged) → Res. Lib. → Outro |
Aemeath's full combo essentially requires her Intro Skill followed by three full Basic Attack strings for her to gain the necessary Resonance Rate stacks required for her Resonance Liberation's second cast nuke.
Her Intro Skill, followed by two Basic Attacks and her Resonance Liberation, lets her get two Resonance Rate stacks quickly. Then, you must follow it up with two instances of 3 Basic Attacks followed by a Resonance Skill to gain the remaining two stacks. With 4 stacks full, cast a Charged Heavy Attack to access her second Liberation. Once cast, you can exit via her Outro Skill.
| Skill Used | Starting Stage |
|---|---|
| Intro Skill | Basic Attack Stage 3 |
| Heavy Attack: Charged I | Basic Attack Stage 2 |
| Heavy Attack: Charged II | Basic Attack Stage 3 |
| Mid-air Attack | Basic Attack Stage 2 |
| Dodge Counter | Basic Attack Stage 4 |
| Resonance Skill - Form Switch | Automatically casts Basic Attack Stage 1 Starts at Basic Attack Stage 2 |
| Resonance Skill - Sync Strike | Basic Attack Stage 2 |
| Resonance Skill - Seraphic Duet | Basic Attack Stage 2 |
| Resonance Liberation (Heavenfall Edict - Overdrive) |
Basic Attack Stage 2 |
As shown above, some of Aemeath's skills can skip the Basic Attacks' stages, making for faster rotations depending on the situation. It is important that Aemeath is able to cast Basic Attack Stage 4 to enter Seraphic Duo and perform her enhanced Resonance Skills.
▲ Aemeath Seraphic Duo Mechanic ▲
| How to Get | Materials |
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| Normal Enemies |
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| World Boss |
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| Overworld Material |
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| Currency |
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| How to Get | Materials |
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| Normal Enemies |
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| Forgery Challenge | |
| Weekly Boss | |
| Currency |
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Aemeath Ascension Materials and Farming Guide
| Character Ascension Materials | |
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| Rank 1 20 ➔ 40 |
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| Rank 2 40 ➔ 50 |
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| Rank 3 50 ➔ 60 |
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| Rank 4 60 ➔ 70 |
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| Rank 5 70 ➔ 80 |
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| Rank 6 80 ➔ 90 |
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| Total Forte Materials | |
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| Main Nodes (Total) Lv. 1 ➔ 10 |
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| Stat Bonus 1 (Total) |
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| Stat Bonus 2 (Total) |
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| Inherent Skill 1 |
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| Inherent Skill 2 |
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| Level Upgrade | Upgrade Materials |
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| 1 ➔ 2 | |
| 2 ➔ 3 | |
| 3 ➔ 4 | |
| 4 ➔ 5 | |
| 5 ➔ 6 | |
| 6 ➔ 7 | |
| 7 ➔ 8 | |
| 8 ➔ 9 | |
| 9 ➔ 10 | |
| Skill | Priority | Explanation |
|---|---|---|
| Normal Attack | ★★☆☆☆ | Aemeath's Normal Attacks only improve the multipliers of her attacks in her standard human form. It isn't that big of a priority, hence you can upgrade this after her other skills. |
| Resonance Skill | ★★★☆☆ | Most of Aemeath's Resonance Skill multipliers come from her Forte Circuit. When you upgrade this skill, you're only upgrading her Mech form's Basic Attacks and Sync Strike DMG. You can upgrade this later on. |
| Forte Circuit | ★★★★★ | Aemeath's Forte Circuit makes up the bulk of her kit, as most of her damage comes from either Tune Rupture or Fusion Burst. Upgrading this skill increases the multipliers of these effects, making it a top priority. |
| Resonance Liberation | ★★★★★ | Her Resonance Liberation is one of the two primary damaging skills in her kit. Focus on upgrading this first to increase the burst damage her Heavenfall Edict: Finale brings to the field. |
| Intro Skill | ★☆☆☆☆ | Aemeath's Intro Skill provides a little bit of damage but is only applicable once per rotation. You can upgrade this last. |
Focus on upgrading Aemeath's Forte Circuit and Resonance Liberation skills first, as most of her damage comes from these two abilities. Next, upgrade her Resonance Skill and Normal Attacks, since her Charged Attacks will still contribute to some of her overall damage. Lastly, upgrade Intro Skill once you invested in her other skills.
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Infinity Calibration |
|---|
|
Basic Attack - Aemeath: Perform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack - Aemeath: Hold the Normal Attack button to charge the attack by consuming STA, release to cast Heavy Attack - Aemeath: Charged I, dealing Fusion DMG. Hold Normal Attack longer to cast Heavy Attack - Aemeath: Charged II, dealing higher Fusion DMG. When in Instant Response, Heavy Attack - Aemeath: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response. This Skill DMG is considered Resonance Liberation DMG. Press Normal Attack shortly after casting Heavy Attack - Aemeath: Charged I to cast Basic Attack - Aemeath Stage 2. Press Normal Attack shortly after casting Heavy Attack - Aemeath: Charged II to cast Basic Attack - Aemeath Stage 3. Mid-air Attack - Aemeath: Consume STA to perform a Plunging Attack, dealing Fusion DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 2. Dodge Counter - Aemeath: Press the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 4. Attribute Bonuses: 1. Crit. Rate +1.20% 2. Crit. Rate +2.80% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Basic Attack - Aemeath Stage 1 DMG | 23.31% |
| Basic Attack - Aemeath Stage 2 DMG | 6.99%+10.48%+17.47% |
| Basic Attack - Aemeath Stage 3 DMG | 4.69%*3+9.37%+23.42% |
| Basic Attack - Aemeath Stage 4 DMG | 3.39%*5+50.77% |
| Heavy Attack - Aemeath Charged I DMG | 9.34%+37.36% |
| Heavy Attack - Aemeath Charged II DMG | 5.84%*4+93.36% |
| Mid-air Attack - Aemeath DMG | 43.40% |
| Dodge Counter - Aemeath DMG | 13.09%*3+26.17%+65.42% |
| Heavy Attack - Aemeath STA Cost | 20 |
| Mid-air Attack - Aemeath STA Cost | 30 |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Shared Voyage |
|---|
|
Form Switch: Aemeath can switch forms between herself and her Mech. The Mech inherits Aemeath's Stats and unlocks new moves. Aemeath automatically casts Basic Attack - Stage 1 upon casting Form Switch. While in the Mech form, Aemeath casts Mid-air Attack automatically upon casting Form Switch in air. Sync Strike: Armament Merge: Press Resonance Skill shortly after casting Basic Attack - Aemeath Stage 2, 3 & 4, Heavy Attack - Aemeath, or Dodge Counter - Aemeath to cast Sync Strike: Armament Merge, dealing Fusion DMG. Switch into the Mech form after casting this skill. Press the Normal Attack button shortly after to cast Basic Attack - Mech Stage 2. Sync Strike: Call of Dawn: Press Resonance Skill shortly after casting Basic Attack - Mech Stage 2, 3 & 4, Heavy Attack - Mech, or Dodge Counter - Mech to cast Sync Strike: Call of Dawn, dealing Fusion DMG. Can be cast in mid-air. Switch into Aemeath after casting this skill. Press the Normal Attack button to cast Basic Attack - Aemeath Stage 2. Basic Attack - Mech: Perform up to 4 consecutive attacks, dealing Fusion DMG. Can be cast in mid-air close to the ground. Heavy Attack - Mech: Hold the Normal Attack button to charge by consuming STA, release to cast Heavy Attack - Mech: Charged I to attack the target, dealing Fusion DMG. Hold the Normal Attack button longer to cast Heavy Attack - Mech: Charged II, dealing higher Fusion DMG. When in Instant Response, Heavy Attack - Mech: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response. This Skill DMG is considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Press Normal Attack shortly after casting Heavy Attack - Mech: Charged I to cast Basic Attack - Mech Stage 2. Press Normal Attack shortly after casting Heavy Attack - Mech: Charged II to cast Basic Attack - Mech Stage 3. Mid-air Attack - Mech: Consume STA to perform Plunging Attack, dealing Fusion DMG. Press the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 2. Dodge Counter - Mech: Press the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG. Press the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 4. Can be cast in mid-air close to the ground. Attribute Bonuses: 1. ATK +1.80% 2. ATK +4.20% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Sync Strike: Armament Merge DMG | 13.54%+20.31%+33.85% |
| Sync Strike: Call of Dawn DMG | 8.22%*3+57.48% |
| Basic Attack - Mech Stage 1 DMG | 11.67%*3 |
| Basic Attack - Mech Stage 2 DMG | 9.34%+37.36% |
| Basic Attack - Mech Stage 3 DMG | 1.96%*6+41.02%+5.86% |
| Basic Attack - Mech Stage 4 DMG | 20.31%+47.39% |
| Heavy Attack - Mech Charged I DMG | 46.69% |
| Heavy Attack - Mech Charged II DMG | 116.69% |
| Mid-air Attack - Mech DMG | 36.89%+2.17%*3 |
| Dodge Counter - Mech DMG | 4.76%*6+99.82%+14.26% |
| Heavy Attack - Mech STA Cost | 20 |
| Mid-air Attack - Mech STA Cost | 30 |
| Form Switch Cooldown | 1s |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| To Sculpt the Silence |
|---|
|
Seraphic Duo: When casting Basic Attack - Aemeath Stage 4 or Basic Attack - Mech Stage 4, enter Seraphic Duo for 5s. Resonance Skill - Seraphic Duet: Overture: When Aemeath is in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Overture at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG. Can be cast in mid-air. Switch into the Mech form after casting this skill and exit Seraphic Duo. Press Normal Attack within a certain period of time to cast Basic Attack - Mech Stage 2. Resonance Skill - Seraphic Duet: Encore: In the Mech form, when in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Encore at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG. Can be cast in mid-air. Switch back to Aemeath and exit the Seraphic Duo state. Press Normal Attack shortly afterward to cast Basic Attack - Aemeath Stage 2. Resonance Mode: - In Resonance Mode - Tune Rupture, when Resonators in the team respond to Tune Rupture - Interfered, inflict 10 stacks of Rupturous Trail on the target for 30s, stacking up to 30 times. - In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, inflict 1 stack of Fusion Trail for 30s, stacking up to 30 times. While in combat, when the Fusion Burst on targets near the active Resonator reaches 0 stacks, inflict 1 stack of Fusion Burst. If the targets have more than 5 stacks of Fusion Burst, trigger Fusion Burst based on their max stack limit and remove all of their stacks. In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst, inflict Tune Rupture - Shifting/Fusion Burst when the following skills deal damage. The same skill can only trigger this effect on the same target once every 3s: Basic Attack - Aemeath Stage 3 & 4, Basic Attack - Mech Stage 3 & 4, Resonance Skill Sync Strike: Armament Merge, Resonance Skill Sync Strike: Call of Dawn, Intro Skill Songs Across the Universe, and Intro Skill Debut of Meteoric Radiance. Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode: - When in Resonance Mode - Tune Rupture, Resonance Skill Seraphic Duet removes Rupturous Trail stacks on nearby targets and additionally deals 5 instances of Tune Rupture DMG, each time to a random target within range. For each stack of Rupturous Trail removed from a target, the DMG Multiplier of the additional instances of Tune Rupture DMG triggered by Seraphic Duet against the target is increased by 4%. This effect lasts for 1s. The target's Off-Tune Level does not affect the triggering of these instances of Tune Rupture DMG. - When in Resonance Mode - Fusion Burst, Resonance Skill Seraphic Duet removes the Fusion Trail stacks on targets if they are inflicted with Fusion Trail, and trigger the Fusion Burst on the target based on its max stack limit without removing its stacks. Each stack of Fusion Trail removed from the target increases the DMG Multiplier of Fusion Burst on the main target by 10%. When in Stardust Resonance, Resonance Skill - Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode: - In Resonance Mode - Tune Rupture, casting Resonance Skill - Seraphic Duet additionally deal 10 instances of Tune Rupture DMG. - In Resonance Mode - Fusion Burst, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet on the main target is additionally increased by 200%. The DMG Multiplier increase effect is stackable with that provided by Fusion Trail. Tune Rupture Response - Starburst: Active in Resonance Mode - Tune Rupture. Deal Fusion DMG to targets within range that are affected by Tune Rupture - Interfered, considered Tune Rupture DMG. Starflux Thrust: When in the Mech form and Starflux is more than 200, use the Utility button to cast Starflux Thrust and soar in the air by continuously consuming Starflux. Synchronization Rate: Synchronization Rate is capped at 200 points. - Dealing damage with Basic Attack - Aemeath, Mid-air Attack - Aemeath, Dodge Counter - Aemeath, Basic Attack - Mech, Mid-air Attack - Mech, Dodge Counter - Mech, Resonance Skill Synch Strike: Armament Merge, and Resonance Skill Sync Strike: Call of Dawn recovers Synchronization Rate. - Casting Intro Skill Songs Across the Universe and Intro Skill - Debut of Meteoric Radiance recovers 40 points of Synchronization Rate. - Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 30 points of Synchronization Rate. - When in Instant Response and Heavenfall Edict: Unbound at the same time, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II recovers 200 points of Synchronization Rate. Resonance Rate : Resonance Rate is capped at 4 points. - Casting Resonance Skill Seraphic Duet recovers 1 point of Resonance Rate. - Casting Resonance Liberation - Heavenfall Edict: Overdrive recovers 1 point of Resonance Rate. - When in Starlume Acceleration, casting Resonance Liberation - Heavenfall Edict: Overdrive additionally recovers 1 points of Resonance Rate. Starflux: Starflux is capped at 600 points. Starflux recovers naturally over time. |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Seraphic Duet: Encore DMG | 9.00%*4+18.00%*3+90.00% |
| Seraphic Duet: Overture DMG | 9.00%+7.50%*6+12.00%*3+30.00%*3 |
| Tune Rupture Response - Starburst DMG | 300.00% Tune AMP |
| Seraphic Duet Bonus DMG (Per Instance) | 55.00% Tune AMP |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Inherent Skill 1: Before All Sounds |
|---|
| In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 200% DMG Amplification. |
| Inherent Skill 2: Between the Stars |
|---|
|
In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG increases by 20%, up to 3 times. Each Resonator can only trigger this effect once. With 3 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect. In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG increases by 30%, up to 2 times. Each Resonator can only trigger this effect once. With 2 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect. |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Towards the Daybreak |
|---|
|
Heavenfall Edict - Overdrive: Deal Fusion DMG. Switch into Mech form after casting this skill. Can be cast in mid-air close to the ground. Casting this skill grants the following effects: - Enter Stardust Resonance for 30s. - Enter Heavenfall Edict: Unbound for 60s. Press Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 2. Press Resonance Skill or Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 2. The next Seraphic Duet cast within 30 after casting this skill doesn't consume Rupturous Trail/Fusion Trail. Stardust Resonance : Enhance the effect of Resonance Skill Seraphic Duet. This effect ends after Seraphic Duet is cast 2 times. Heavenfall Edict - Unbound: Heavenfall Edict - Overdrive is replaced with Heavenfall Edict - Finale. When in Heavenfall Edict - Unbound and Resonance Rate reaches the limit, enter Instant Response. Instant Response is removed when the Heavenfall Edict - Unbound state ends. Heavenfall Edict - Finale: Press Resonance Skill or Resonance Liberation to cast Heavenfall Edict: Finale when the following conditions are met: - Be in the Heavenfall Edict: Unbound state. - Synchronization Rate reaches the limit. - Resonance Rate reaches the limit. Casting this skill depletes all Synchronization Rate and Resonance Rate, dealing Fusion DMG and ending the Heavenfall Edict: Unbound state. Switch back to Aemeath after casting this skill. Can be cast in mid-air close to the ground. Attribute Bonuses: 1. ATK +1.80% 2. ATK +4.20% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Heavenfall Edict: Overdrive DMG | 101.00%+134.67%*3 |
| Heavenfall Edict: Finale DMG | 900.00% |
| Heavenfall Edict: Overdrive Cooldown | 25s |
| Heavenfall Edict: Finale Cooldown | 25s |
| Heavenfall Edict: Overdrive Resonance Cost | 125 |
| Heavenfall Edict: Overdrive Concerto Regen | 20 |
| Heavenfall Edict: Finale Concerto Regen | 20 |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Overture of Departure |
|---|
|
Songs Across the Universe: Deal Fusion DMG. Cast this skill to enter Starlume Acceleration for 15s. Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 3. Press Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Mech Stage 3 automatically. Debut of Meteoric Radiance: In the Mech form, Songs Across the Universe is replaced by Debut of Meteoric Radiance. Deal Fusion DMG. Casting this skill grants Starlume Acceleration for 15s. Press Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 3. Press Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 3 automatically. Starlume Acceleration: In Starlume Acceleration, casting Resonance Liberation - Heavenfall Edict: Overdrive addtionally restores Resonance Rate. Casting Resonance Liberation Heavenfall Edict: Overdrive ends Starlume Acceleration. Attribute Bonuses: 1. Crit. Rate +1.20% 2. Crit. Rate +2.80% |
| Skill Detail | Effect (Lvl 1) |
|---|---|
| Songs Across the Universe DMG | 6.77%*2+54.16% |
| Debut of Meteoric Radiance DMG | 32.85%+49.27% |
| Songs Across the Universe Concerto Regen | 10 |
| Debut of Meteoric Radiance Concerto Regen | 10 |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Silent Protection |
|---|
|
When casting this skill, the following effects are triggered based on the Resonance Mode Aemeath is in: - In Resonance Mode - Tune Rupture: all Resonators in the team except Aemeath gain 10% All DMG Amplification for 20s. The All DMG Amplification effect is increased to 20% for Resonators who inflict Tune Rupture - Shifting. - In Resonance Mode - Fusion Burst: all Resonators in the team except Aemeath gain 10% All DMG Amplification for 20s. The All DMG Amplification effect is increased to 20% for Resonators who inflict Fusion Burst. Casting this skill resets the effects above. |
| NATK | SKILL | FORTE | INHE |
| LIBE | INTRO | OUTRO | TUNE |
| Unlanded Melody |
|---|
|
When the target's Off-Tune Level is full, Aemeath can cast Tune Break on the target. Press Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3. Responding to Tune Rupture - Interfered: when Resonators in the team trigger Tune Break on the target and cause them to be affected by Tune Rupture - Interfered, Aemeath triggers Tune Rupture Response - Starburst. Each target can only be damaged by this skill once every 8s. |
| Why We Recommend It | |
|---|---|
| S1 | ★★★★★ - Amazing Despite being the first node, Aemeath's S1 drastically improves her kit by changing how her Instant Response state works. Instant Response becomes active outside of her Resonance Liberation, and her Charged Attacks greatly increase in damage. With this upgrade, she also gets half of her Forte gauge, Synchronization Rate, instantly after casting her Charged II in either form. Furthermore, she becomes able to pass on Rupturous or Fusion Trail stacks to other enemies in the field when she defeats an enemy. Extremely game-changing for an S1. |
| S2 | ★★★★☆ - Great Similar to Aemeath's S1, this sequence node increases her damage potential significantly. Her Seraphic Duet gets drastically improved in terms of damage. Aside from this, an additional mechanic gets introduced wherein Fusion Burst is automatically triggered onto nearby enemies whenever a target is defeated. |
| S3 | ★★★★★ - Amazing Aemeath's S1 is a huge upgrade to her kit, as it essentially bypasses some of her restrictions to gain her self-induced buffs. You no longer need the entire team to have Tune Rupture or Fusion Burst as part of their mechanics, letting Aemeath fit into more team compositions. Furthermore, Aemeath's Instant Response can now also inflict Tune Rupture or Fusion Burst. Great stopping point for low-spending players. |
| S4 | ★★★☆☆ - Good This provides a team-wide buff, giving an additional 20% All-Attribute DMG Bonus. While this also benefits Aemeath, it isn't that necessary given her already high multipliers. |
| S5 | ★★☆☆☆ - Okay S5 is more of a utility upgrade, as it gives her a second life with the 2D Digital Ghost Mechanic and a shield for the team. However, this doesn't increase her damage at all, which is her primary role in the team. |
| S6 | ★★★★★ - Amazing Aemeath's Capstone Node is an upgrade deserving of S6, as it increases her damage potential substantially. Enemies take a lot more damage from her main DMG type, Resonance Liberation DMG, and the upgrade lets both Tune Rupture and Fusion Burst now crit against enemies. Apart from this, Rupturous Trail and Fusion Trail stacks dealt by her Forte Circuit become doubled, and the max stack limits are increased to 60. Not necessary for most players, but a huge upgrade, nonetheless! |
| S1 | Gilded Glimmer of the First Dawn In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 300% Crit. DMG increase and continuously pull in nearby target while charging. When Aemeath remains in the a state that meets all of the following conditions over 4s, she enters Instant Response - Brilliance: - Out of combat - Not performing Heavy Attack - Aemeath, Heavy Attack - Mech, and Resonance Liberation Heavenfall Edict: Finale. Instant Response: Brilliance inherits all effects of Instant Response and remains active even when out of the duration of Heavenfall Edict: Unbound. When in Instant Response - Brilliance and not in Heavenfall Edict: Unbound, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II grants 100 points of Synchronization Rate. In Resonance Mode - Tune Rupture or Resonance Mode - Fusion Burst, when Aemeath defeats a target affected by Rupturous Trail/Fusion Trail, she enters Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst for 10s. While in Sealed Trail - Tune Rupture or Sealed Trail - Fusion Burst, Aemeath records the highest stack count of Rupturous Trail/Fusion Trail among the targets defeated. Her next skill that directly damages the target immediately inflicts the targets with the recorded stacks of Rupturous Trail/Fusion Trail, up to the current max limit of Rupturous Trail/Fusion Trail. This ends Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst and Aemeath cannot enter Sealed Trail - Tune Rupture or Sealed Trail - Fusion Burst for 1s. |
|---|---|
| S2 | Downy Notes of Snowfluff The DMG Multiplier of Resonance Skill Seraphic Duet: Overture is increased by 100%. The DMG Multiplier of Resonance Skill Seraphic Duet: Encore is increased by 100%. While in Resonance Mode - Tune Rupture, when the additional instances Tune Rupture DMG triggered by Resonance Skill Seraphic Duet hit the same target, the DMG Multiplier of the Tune Rupture DMG triggered by Resonance Skill Seraphic Duet is increased by 20% for 1s, stacking up to 5 times. While in Resonance Mode - Fusion Burst, gain the following effects: - In the Stardust Resonance state, the DMG Multiplier of Fusion Trail triggered by Resonance Skill Seraphic Duet is further increased to 400% against the main target of the Fusion Burst. - Fusion Trail now additionally increases the DMG Multiplier of Fusion Trail triggered by Resonance Skill Seraphic Duet. Each stack of Fusion Trail removed now provides a 15% DMG Multiplier increase to Fusion Burst on the main target. - In combat state, when a target near the active Resonator in the team is defeated, immediately trigger the Fusion Burst based on the target's current stack limit of Fusion Burst. |
| S3 | Fervor Sightly Burns Bright as New Resonance Liberation Heavenfall Edict: Finale's DMG Multiplier is increased by 100%. Resonance Liberation Heavenfall Edict: Overdrive's DMG Multiplier is increased by 40%. In Instant Response, Aemeath now inflicts Tune Rupture - Shifting or Fusion Burst on nearby targets while casting Heavy Attack - Aemeath or Heavy Attack - Mech, based on her current Resonance Mode. Inherent Skill Between the Stars is replaced with the following effects: - In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect. - In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect. |
| S4 | Ethereal Waltz on Binary Tides When casting Intro Skill Songs Across the Universe, Intro Skill Debut of Meteoric Radiance, Resonance Skill Sync Strike and Resonance Skill Seraphic Duet, Resonators in the team gain 20% All-Attribute DMG Bonus for 30s. |
| S5 | Voyage to the Astral Shore When Aemeath's defeats a target directly with her skills, Starflux is reset to 100%. When taking fatal damage, Aemeath is knocked out and turns into 2D Digital Ghost for 5s. In the 2D Digital Ghost state, Aemeath grants Resonators in the team a Shield equal to 360% of her ATK for 5. As she exits from the 2D Digital Ghost state, she revives and recovers 100% of her Max HP and 30 points of Resonance Energy. This effect can be triggered once every 10m. When Aemeath revives, she exits the 2D Digital Ghost state and removes the shield provided. |
| S6 | A Zephyr-Kissed Journey to You Targets takes 40% more Resonance Liberation DMG from Aemeath. When in Resonance Mode - Tune Rupture, Aemeath's Tune Rupture DMG can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%. When in Resonance Mode - Fusion Burst and in combat state, Fusion Burst DMG triggered on targets near the active Resonator in the team can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%. The stacks of Rupturous Trail and Fusion Trail inflicted on the target through Forte Circuit To Sculpt the Silence is doubled. In Resonance Mode - Tune Rupture or Resonance Mode - Fusion Burst and in combat, the max stack limit of Rupturous Trail or Fusion Trail on the targets near the active Resonator in the team is increased to 60. While casting Resonance Skill Seraphic Duet, inflict 10 stacks of Rupturous Trail/Fusion Trail on targets within the range for 30s. |
| Limited Banner | |
|---|---|
![]() Take Flight in Spring |
|
| Availability |
|---|
| Version 3.1 - Phase 1 February 5, 2026 - February 26, 2026 (Asia) |
You can get Aemeath by pulling in the Character Event Convene called Take Flight in Spring which is available in Version 3.1 from February 5, 2026 to February 26, 2026 (UTC-5).
| Aemeath Voice Actor List | |
|---|---|
| EN | Cara Theobold |
| JP | Sato Satomi |
| CN | Wang Yaxin |
| KR | Kim Ha Ru |
| Gender | Female |
|---|---|
| Birthplace | Lahai-Roi |
| Affiliation | Startorch Academy |
| Basic Info | Once an Exostrider Synchronist of Rabelle College, she is now a digital ghost who sings quietly amonst stars. |

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intro>b3/4>ult>mech b2/3/4>skill>b2/3/4>skill> mech charged heavy atk>second ult>outro that is the rotation prydwen suggests that gives her all her selfbuffes and fits in the timers of her bis team-members (lynae/mornye). other than that, you MUST cycle through her forms twice (amy>mech>amy). ideally you use her second ult via mech charged heavy, hence her rotation.
Aemeath Best Builds and Teams



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