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This is a list of the best cards to use in Wuthering Waves' TCG event, Peaks of Prestige, including the latest update called Rekindled Duel. See the best Core Echoes ranked, as well as the best 3-cost and best 1-cost Echoes to use in this guide!
| Best Cards by Cost | ||
|---|---|---|
| Core | 3 Cost | 1 Cost |
| Rank | Echo | Explanation |
|---|---|---|
| 1 |
Lioness of Glory Lioness of Glory Special Effects:
- Charge Needed: 2 - Recharge: This card gains 1 stack of Recharge each time you use a card's Active Skill. - Overburst: When Recharge reaches 2 stacks, clear all stacks and increase all your Echoes' STR, CON, and DMG by 1 for 1 round. Trial: Use Active Skill 5 times, or reach Round 5. |
Lioness of Glory rewards your team for stacking Active Skills with an increase to STR, CON, and DMG. It's easy to complete its trial at Round 1, and with Ruin of Glory, you can chip your opponent's HP before dealing big damage in battle. |
| 2 |
Hyvatia Hyvatia Echo Skill: - When you deploy this Echo, it gains Attunement.
- Add up to 2 Echoes with Attunement from your deck to hand, and reset the cooldown of your Domain's Active Skill. - When the Deployment Stage ends, increase all your Echoes' DMG by 2, STR and CON by 3 for 1 round. Trial: Deploy 4 Cost 3 Echoes, or reach Round 5. |
Hyvatia is one of the hardest hitters this update. Hyvatia consistently deals strong damage, and can wipe out the board if paired with Echoes that have Attunement Skills. |
| 3 |
The False Sovereign The False Sovereign Echo Skill: - When you deploy this Echo, Reconstruct all cards in the Deployment Zone (Core Echo excluded). This Echo gains the DMG, STR, and CON of all Echoes Reconstructed this way. For each Reconstructed Novelty, increase this Echo's DMG, STR, and CON by 3.
Trial: Use Active Skill 5 times, or reach Round 5. |
The False Sovereign requires Echoes with high stats and with Novelty cards in play to gain stats. With the right setup, it can gain massive stats that can end the game faster than other Core Echoes. |
| 4 |
Lorelei Lorelei Special Effects:
- Charge Needed: 2 - Recharge: This Echo gains 1 stack of Recharge each time you trigger another card's Recharge effect. - Overburst: When Recharge reaches 2 stacks, clear all stacks and increase this Echo's STR and CON by 2 for 1 round. Trial: Trigger Recharge effect 5 times, or reach Round 5. |
Lorelei requires an overflow of Recharge stacks to increase its damage against Echoes. However, with no direct buffs to its DMG, it becomes harder to defeat stronger duelists with very high HP. |
| 5 |
Nightmare: Feilian Beringal Nightmare: Feilian Beringal Echo Skill: - When the Deployment Stage starts, Activate Rally and Enhanced Rally of Echoes in the same row.
- When the Deployment Stage ends, increase STR and CON of your Echoes in the same row by 3 for 1 round. Trial: Deploy 4 Cost 3 Echoes, or reach Round 5. |
Nightmare: Feilian Beringal provides good damage but can be misplayed easily without fully understanding the setup of their deck. |
| 6 |
Lampylumen Myriad Lampylumen Myriad Echo Skill: - When the Deployment Stage ends, increase all your Echoes' DMG by 3 for 1 round.
- When the Battle Stage starts, all your Echoes gain 1 stack of Frostshell every 3s, up to 1 stacks. Frostshell is consumed the next time the Echo takes damage, reducing that damage to 50%, then triggering an iceblast that deals Glacio DMG to the opponent's Echoes, considered Novelty DMG. Trial: Reconstruct cards 6 times, or reach Round 5. |
Lampylumen Myriad provides some damage reduction with its Frostshell, as well as an iceblast that is considered as Novelty DMG, but it still underperforms compared to the rest. |
For Rekindled Duel, Lioness of Glory is one of the best Core Echoes as it buffs the entire team. Hyvatiaand The False Sovereign are great choices as well for their damage.
| Echoes | Explanation |
|---|---|
Mining Reindeer Mining Reindeer Echo Skill:
- When you deploy this Echo, gain 1 point of Energy, add up to 1 Spacetrek Explorer from your deck to hand, and increase all your Echoes' STR and CON by 1 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Mining Reindeer is a spectacular Echo, especially when paired with Spacetrek Explorer in setting up cards and completing your Core Echo's trial. It gives you Energy, 1 Spacetrek Explorer, and bonus STR and CON. |
Spacetrek Explorer Spacetrek Explorer Echo Skill:
- When you deploy this Echo, gain 1 point of Energy, add up to 1 Mining Reindeer from your deck to hand, and increase all your Echoes' STR and CON by 1 for 1 round. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
Spacetrek Explorer is great with Mining Reindeer in setting up more cards and finishing your Core Echo's trial with bonus Energy, stats, and a copy of Mining Reindeer. |
Flautist Flautist Echo Skill:
- Each time you use a Novelty, increase this Echo's STR and CON by 3 for 1 round, and recover 2 HP. |
Flautist gets stronger with every use of Novelty cards. It becomes a perfect vessel to gain stats before feeding to the False Sovereign for an incredibly massive stat upgrade. |
Kerasaur Kerasaur Active Skill:
- Increase one of your Echoes' STR and CON by 2 for 1 round. Echo Skill: - When you deploy this Echo, increase its STR and CON by 4 for 1 round. Special Skill: Enhanced Rally - Once activated, each time this Echo uses an Active Skill, Quick-Deploy an Echo with unactivated Rally or Enhanced Rally to the Deployment Zone from your deck, and Reconstruct this Echo. If the Echo has multiple Rally or Enhanced Rally skills, only the first activated one can be triggered. |
Kerasaur is good for decks that require you to spam Active Skills. It can give lots of stats to itself and your Echo to survive and clear out opposing Echoes. |
KU-Roro: Impregnable Wall KU-Roro: Impregnable Wall Echo Skill:
- Transform (3): Reset the cooldown of your Domain's Active Skill. This Echo will not be consumed when Transformed, but instead shuffled back into the deck. Special Skill: Attunement - When this echo is in Deployment Zone (either Frontline or Backline) with another two cards, all of them gain 1 STR and CON at the end of the Deployment Stage until the round ends. |
KU-Roro: Impregnable Wall can be a really good universal support card in resetting your domain's skill with the right setup and Energy management. |
The above Echoes are sorted in no particular ranking order.
For 3-costs, Mining Reindeer, Spacetrek Explorer, and Flautist are good for their respective best decks, while Kerasaur and KU-Roro: Impregnable Wall are more universal and can fit in most decks.
| Echoes | Explanation |
|---|---|
Diggy Duggy Diggy Duggy Echo Skill:
Transform (1): Draw 3 cards. |
Diggy Duggy provides an invaluable 3 card draw when Transformed, making it very difficult to match its value as a 1-cost echo. |
Sabyr Boar Sabyr Boar Echo Skill:
Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
Sabyr Boar's provides the highest amount of Energy by adding 3 Energy that enables you to take more actions. |
Calcified Junrock Calcified Junrock Active Skill:
- Gain 1 point of Energy, draw 1 card, and Reconstruct this Echo. |
Calcified Junrock can stack your Action skill and Reconstruction counts, and allows you to draw an additional card at a cost of 0 Energy. |
Fusion Prism Fusion Prism Active Skill:
- Gain 1 point of Energy, draw 1 card, and Reconstruct this Echo. |
Fusion Prism can stack your Action skill and Reconstruction counts, and allows you to draw an additional card at a cost of 0 Energy. |
Aero Prism Aero Prism Active Skill:
- Gain 1 point of Energy, draw 1 card, and Reconstruct this Echo. |
Aero Prism can stack your Action skill and Reconstruction counts, and allows you to draw an additional card at a cost of 0 Energy. |
Waystone Waystone Active Skill:
- Gain 2 points of Energy. Uses: 2 |
Waystone is a great Novelty card that provides you 2 Energy, allowing for more actions in a round. |
Transport Unit XE-01 Transport Unit XE-01 Active Skill:
- Select a 1 Cost or a 3 Cost Echo from your hand and Quick-Deploy it to the Deployment Zone. Uses: 1 |
Transport Unit XE-01 is a unique Novelty card as it allows you to quick-deploy an Echo of any Cost for just 1 Energy, allowing faster setups. |
Hologram Map Hologram Map Active Skill:
- Reset the Active Skill cooldown of another Novelty. Uses: 2 |
Hologram Map is a great pair to any Novelty card as it resets the Active Skill cooldown of a chosen Novelty card, allowing them to perform twice in a round. |
The above Echoes are sorted in no particular ranking order.
Most of the 1-cost Echoes provide great utility, such as Energy regeneration and card advantage. The new Novelty cards are an interesting addition that also provide the same utility.
| Best Cards by Cost | ||
|---|---|---|
| Core | 3 Cost | 1 Cost |
| Rank | Echo | Explanation |
|---|---|---|
| 1 |
Thundering Mephis Thundering Mephis Echo Skill: For each Special Skill owned by your other Echoes, increase all your Echoes' Crit. Rate by 3% in the Battle Stage, stacking up to 12 times.
Trial: Modulate 8 times, or reach Round 5. |
The Thundering Mephis rewards your entire team with a Crit Rate buff for stacking skills through Modulation. As Modulating is something you already want to be doing, it is very easy to get value out of this Core Echo. |
| 2 |
Fallacy of No Return Fallacy of No Return Echo Skill: When you use Transform, increase this Echo's STR and CON by 1 until the round ends.
Trial: Use Transform 5 times, or reach Round 5. |
With proper Transform support, the Fallacy of No Return can easily become a stat-stick every round it's deployed. This gives you a consistent, powerful force on the battlefield if played correctly. |
| 3 |
Inferno Rider Inferno Rider Echo Skill: When Deployed, this Echo additionally gains Last Stand. When it remains in the Deployment Zone, increase STR and CON of all your Echoes with Last Stand by 3 when the Deployment Stage ends. This effect lasts for 1 round.
Trial: HP is at or below 15, or reach round 5. |
While its effect is only for Echoes with Last Stand, the Inferno Rider packs a powerful punch that can swing the tide in your favor, if not outright win you the match when played. |
| 4 |
Feilian Beringal Feilian Beringal Echo Skill: In the Battle Stage, your Echoes recover 3% of their Max HP per second.
Trial: Fail to win 3 Battle Stages in total, or reach Round 5. |
The Feilian Beringal provides a good amount of survivability to your team with its healing, but that healing can be overcome by higher-powered enemy Echoes. |
| 5 |
Hecate Hecate Echo Skill: When this Echo is Deployed, increase DMG by 8.
-This Echo doesn't deal damage in the first 15s of the Battle Stage. -At 15s into the Battle Stage, destroy all your Echoes except this one and recover 30% of its Max HP. Then, increase this Echo's DMG dealt to enemy Echoes by 60%, Crit. Rate by 30%, and reduce its DMG taken by 30%. This effect lasts for 15s. Trial: Have 6 of your Echoes downed in total, or reach Round 5. |
Hecate's massive self-buffs are powerful, but losing the rest of your team to activate it more often than not hurts your chances in battle. She can, however, work as a comeback fighter if your team is already losing. |
| 6 |
Sentry Construct Sentry Construct Echo Skill: When the Battle Stage starts, if this Echo is Deployed in this round and still remains in the Deployment Zone, deal 6 additional DMG to your opponent when the Battle Stage ends.
Trial: Have 3 Activated “Flank Force” in the Deployment Zone, or reach Round 5. |
The Sentry Construct's player HP damage is unmatched. However, it does not provide any actual buff to your team when fighting, limiting its usefulness in combat. |
For Peaks of Prestige, Thundering Mephis is one of the best Core Echoes to use as its buff is easy to stack and affects the whole team. Fallacy of No Return and Inferno Rider are also viable choices for their powerful buffs.
| Echoes | Explanation |
|---|---|
Questless Knight Questless Knight Echo Skill:
When you Modulate this Echo, for each Special Skill it owns, increase its DMG dealt to enemy Echoes in the Battle Stage by 20%, stacking up to 5 times. |
The Questless Knight has a great Echo Skill that can vastly amp its damage in battle when set up, while also having good AoE on its attacks. |
Vitreum Dancer Vitreum Dancer Echo Skill:
When you Modulate this Echo, draw 3 cards. |
When Modulated, the Vitreum Dancer draws you three cards, instantly refilling your hand and giving you more options to work with. |
Abyssal Patricius Abyssal Patricius Echo Skill:
When the Deployment Stage ends, increase this Echo's STR and CON by 2 until the round ends. This skill only takes effect in the first 4 rounds. |
The Abyssal Patricius is a powerful early-drop that can win you Rounds 1 to 4 due to its bonus stats from its skill. Look to drop it early on for maximum benefit. |
Lumiscale Construct Lumiscale Construct Echo Skill:
When you Modulate this Echo, if Taunt and Toughness are already Activated, there is a 50% chance to recover 10% of its Max HP when attacked in the Battle Stage. This effect can be triggered once per second. |
The Lumiscale Construct constantly teleports around the field, making it difficult to hit. It also has good AoE on its attacks, and becomes significantly tankier if you fulfill its skill conditions. |
Diurnus Knight Diurnus Knight Echo Skill:
Transform (3): Increase your Echoes' STR by 2 until the round ends. This Echo will not be consumed when Transformed but instead shuffled back to the deck. |
What makes the Diurnus Knight special is that its Transform effect is repeatable, meaning that you will consistently have access to a buff for your entire team. |
The above Echoes are sorted in no particular ranking order.
For 3-Cost Echoes, the Questless Knight, Vitreum Dancer, and Lumiscale Construct are recommended due to their combat prowess. The Diurnus Knight and Vitreum Dancer, on the other hand, offer good utility through skills.
| Echoes | Explanation |
|---|---|
Diggy Duggy Diggy Duggy Echo Skill:
Transform (1): Draw 3 cards. |
Diggy Duggy provides an invaluable 3 card burst draw when Transformed, making it very difficult to match its utility as a 1-cost echo. |
Sabyr Boar Sabyr Boar Echo Skill:
Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. |
The Sabyr Boar has the unique Transform ability of adding 3 Energy to your pool, making it the only Echo capable of burst-refilling that resource. This, in turn, enables more actions afterwards. |
Havoc Warrior Havoc Warrior Special Skill:
Versatility - When Versatility is Activated, this Echo can be Modulated by any Normal Echo with no restrictions. |
The Havoc Warrior is an interesting 1-cost that serves as the base of a powerful Echo stack, due to its Versatility ability. Proper Modulating will lead to a stacked Echo that can easily take down several enemies. |
Vanguard Junrock Vanguard Junrock Echo Skill:
When you Modulate this Echo, draw 2 cards. Special Skill: Invisibility - For 15s after the Battle Stage begins and until it deals damage, this Echo cannot be attacked. For 5s after Invisibility ends, damage dealt by this Echo is increased by 30%. |
The Vanguard Junrock is an excellent early drop that serves to draw you more options when Modulated. In early combat, it can also soak damage decently well. |
Fusion Warrior Fusion Warrior Echo Skill:
When this Echo is in the Deployment Zone, draw 1 additional card at the start of the Deployment Stage each round. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. |
The Fusion Warrior nets you one bonus card every round after it is played. Leave it on the battlefield and focus on Modulating other Echoes first to best utilize its skill. |
Nimbus Wraith Nimbus Wraith Special Skill:
Recharge - You gain 1 point of Energy each time using Transform. |
The Nimbus Wraith is another Utility 1-cost that, when Modulated over, refunds your Transform activations with 1 Energy. This eases up the cost of Transforming, and allows you leeway with further actions. |
Electro Predator Electro Predator Special Skill:
Resilience - The first time this Echo takes a fatal blow during a Battle Stage, it will remain standing for an additional 5s before being downed. |
The Electro Predator is recommended mainly due to its surprising damage output, despite its damage stat only being 1. Its attacks hit accurately, and hit multiple times, leading to a consistent damage output early on. |
The above Echoes are sorted in no particular ranking order.
Many of the 1-cost Echoes recommeneded here offer utility, such as through card advantage, or through energy regeneration. The Electro Predator, however, is a uniquely powerful combat 1-cost that should not be overlooked.

All Out! Towards the Peaks of Prestige Guide
Peaks of Prestige: Rekindled Duel |
Peaks of Prestige: Rekindled Duel Guide
| All Difficulty Guides | ||
|---|---|---|
| Difficulty I | Difficulty II | Difficulty III |
| Individual Guides | ||
| How to Beat Katrina | ||
| All Trial Guides | |
|---|---|
| Trial 3: The Lifespring | Trial 4: The Dustbound |
| Trial 5: The Nightmare | Trial 6: The Firebrand |
| Endless Challenge | |
| All Special Challenge Guides | |
|---|---|
| Ciaccona | Brant |
| Lupa | Calcharo |
| All TCG Tips and Tricks | |
|---|---|
| Best Cards to Use | Best Decks to Play |
| List of All Cards | Duelist Level Guide |
| How to Get the Ancient Legacy Medal | All Special Skills Explained |
| How to Upgrade Card Appearance | Best Domains to Use |
Best Cards to Use in Peaks of Prestige TCG



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