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Check out how to beat the Overdrive Zone's Hazard Tower in Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
| Interference | |
|---|---|
| The enemies' Havoc RES and Fusion RES are reduced by 10%, and their Glacio RES and Electro RES are increased by 10%. When Resonators cast Resonance Liberation or hit the target with Dodge Counters, Resonance Skill Cooldown is reduced by 5s. When Resonators cast Resonance Skill, they gain 80% Resonance Liberation DMG Bonus for 5s. When Resonators cast Resonance Liberation, they gain 80% Resonance Skill DMG Bonus for 5s. Retriggering these effects resets their duration. The effects end when the Resonator is switched off the field. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
| Main DPS | |
|---|---|
| Sub-DPS | |
| Support |
| Main DPS | Sub-DPS | Support |
|---|---|---|
|
|
|
|
The interference of Floor 1 points directly at using a Havoc-Rover team that is supported by a Resonance Liberation buffer like Jianxin or Yinlin. In addition, we slot in Shorekeeper as being with Rover will grant her an extra 10% Energy Regen to help with her Crit DMG and Rate conversion and general Liberation uptime.
Jianxin is the best Sub-DPS for this because she buffs Resonance Liberation by a ton, giving the Havoc Rover a higher damage potential.
Lightcrushers will always attack twice so you should not stop evading after the first attack. Make sure to evade properly all the time.
When in Overlclocked mode, Fallacy will not be knocked back by any attack but its vibration strength can be depleted. Make sure to effectively switch characters because intro skills tend to break Vibration Strength more easily.
| Interference | |
|---|---|
| The enemies' Havoc RES and Fusion RES are reduced by 10%, and their Glacio RES and Electro RES are increased by 10%. When Resonators cast Resonance Liberation or hit the target with Dodge Counters, Resonance Skill Cooldown is reduced by 5s. When Resonators cast Resonance Skill, they gain 80% Resonance Liberation DMG Bonus for 5s. When Resonators cast Resonance Liberation, they gain 80% Resonance Skill DMG Bonus for 5s. Retriggering these effects resets their duration. The effects end when the Resonator is switched off the field. |
|
| Objectives | |
| Enemies (Lv. 100) |
|
| Enemy RES | |
| Vigor Cost | 5 Vigor |
| Main DPS | |
|---|---|
| Sub-DPS | |
| Support |
| Main DPS | Sub-DPS | Support |
|---|---|---|
|
|
|
|
The team in Floor 1 will still hold up against the enemies in Floor 2. Use a Havoc-Rover with a Jianxin and Shorekeeper as their support to make things a bit easier.
If you get hit by the Glacio Dreadmane's attacks, it can build up to freeze you. When it does, do not forget to wiggle your way out of being Frozen. Of course, the best course of action is to avoid all attacks but it could be a bit hard because there's two of them in a single wave.
The Tempest Mephis will open itself up to parries a lot in this fight. Make sure to time your attacks when the circle has closed to effectively break its Vibration Gauge and cancel the Mephis' attacks.
The only huge attack from the Tempest Mephis is going to be its laser attacks. You can easily avoid this though because it charges the lasers first before firing in a straight line aimed at you.

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Zone Reset Date and Countdown December 8, 2025 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Hazard Tower (Overdrive Zone) Guide



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