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The Nightmare's Trial is the fifth duel under the Version 2.4 TCG Event in Wuthering Waves. See how to beat Gallus the Nightmare and tips on how to beat other Nightmare Trial duelists here!
List of Contents
| Starter Deck | ||
|---|---|---|
Inferno Rider Inferno Rider Echo Skill: When Deployed, this Echo additionally gains Last Stand. When it remains in the Deployment Zone, increase STR and CON of all your Echoes with Last Stand by 3 when the Deployment Stage ends. This effect lasts for 1 round.
Trial: HP is at or below 15, or reach round 5. (Core Echo) |
Chop Chop: Headless Chop Chop: Headless Echo Skill:
Transform (3): Increase your Echoes' STR by 2 and CON by 1 in this round. (x2) |
Spearback Spearback Echo Skill:
When you Modulate this Echo, if Flank Force is already Activated, increase its STR and CON by 2 for 2 rounds. (x2) |
Fusion Warrior Fusion Warrior Echo Skill:
When this Echo is in the Deployment Zone, draw 1 additional card at the start of the Deployment Stage each round. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. (x1) |
Snip Snap Snip Snap Special Skill:
Last Stand - If your HP is at or below 10 at the end of the Deployment Stage, this Echo deals 50% more DMG to enemy Echoes in the following Battle Stage. (x1) |
Baby Viridblaze Saurian Baby Viridblaze Saurian Echo Skill:
When you Modulate this Echo, increase its STR by 2 and CON by 1 until the round ends. Special Skill: Flank Force - When this Echo is in Deployment Zone (either Frontline or Backline) with another two Echoes, all of them gain 1 DMG when the Deployment Stage ends, until the end of the round. (x1) |
Fusion Dreadmane Fusion Dreadmane Special Skill:
Cycle - Reconstructing this Echo grants 2 more points of Energy. (x1) |
Electro Predator Electro Predator Special Skill:
Resilience - The first time this Echo takes a fatal blow during a Battle Stage, it will remain standing for an additional 5s before being downed. (x2) |
Vanguard Junrock Vanguard Junrock Echo Skill:
When you Modulate this Echo, draw 2 cards. Special Skill: - Invisibility (x2) |
Fission Junrock Fission Junrock Echo Skill:
Transform (1): Display up to 3 Cost 1 Echoes from the deck. Add one of them to your hand. Shuffle the unselected Echoes back into your deck. (x2) |
Sabyr Boar Sabyr Boar Echo Skill:
Transform (1): Gain 3 points of Energy. Special Skill: Toughness - When this Echo is attacked during the Battle Stage, DMG taken is reduced by 35% for 5s. Reset the cooldown instead of stacking if triggered again. (x2) |
Dwarf Cassowary Dwarf Cassowary Echo Skill:
Transform (1): Increase your Echoes' STR by 1 until the round ends. (x2) |
La Guardia La Guardia Special Skill:
Boost - When the Deployment Stage ends, this Echo's STR is increased by 1 for 3 rounds, stacking up to 3 times. This buff carries over to Modulated Echoes. (x2) |
||
Best Decks in Peaks of Prestige TCG

Inferno Rider is one of the best counters agaist Thundering Mephis, as any deck that's built around it banks on dishing out huge amounts of damage thru Modulation. Be that as it may, Inferno Rider depends on huge damage outputs like this since it completes its trial when the player reaches 15HP and below.

Given Gallus' deck's damage, you can get the Inferno Rider as early as Round 3, which means you have an ample amout of time gradually setting up the battle field for it by using cards that provide team-wide buffs! Additionally, you can use Rover's Resonator Tactics can help you amp up its damage exponentially!

To defeat the Anxious Man, use a deck that's built around the Inferno Rider, as all the enemy decks used in this trial. bank on increasing their damage output thru modulation. In addition, the Anxious Man deploys all 3-star Echoes on the frontline, which means your best option to win each round is by doing the same!

The Angry Woman is, by far, the easiest matchup of all the duels in this trial, since it doesn't utilize much of its cards, and doesn't Modulate as much as it should. Bruteforcing each round is the most effective strat to win this duel, but be careful as it still deploys its 3-cost Echoes on the frontline, so be careful from soaking in too much damage!

To beat the Quiet Elder, we recommend running the Inferno Rider, as well, since the cards of his decks are somewhat similar to what Gallus the Nightmare will use for his trial. Having said that, expect to receive huge amounts of damage on the first few rounds, which should be fine, as it brings you closer to summoning the Inferno Rider, to help you win this duel!
Take note that the 3-cost echoes of the Quiet Elder will have a Resistance skill active, rendering them immune for 5s after being defeated. We recommend placing the Inferno Rider on the backline because of this, so it won't immediately take the aggro of the enemies, since you'd want the Rider to be the last one standing to activate its passive!
| Gallus the Nightmare Rewards | ||
|---|---|---|
Fallacy of No Return Fallacy of No Return Echo Skill: When you use Transform, increase this Echo's STR and CON by 1 until the round ends.
Trial: Use Transform 5 times, or reach Round 5. (x1) |
Diurnus Knight Diurnus Knight Echo Skill:
Transform (3): Increase your Echoes' STR by 2 until the round ends. This Echo will not be consumed when Transformed but instead shuffled back to the deck. (x1) |
|
Duel Resonance x300 |
Prestige Point x900 |
|
| Anxious Man Rewards | ||
|---|---|---|
Voltscourge Stalker Voltscourge Stalker Echo Skill:
When you Modulate this Echo, if your HP is above 4, increase its STR and CON by 2 and reduce your HP by 4. Special Skill: Berserk - If this Echo's HP is at or below 50% during a Battle Stage, it deals 50% more DMG to enemy Echoes in this Battle Stage. (x1) |
Duel Resonance x200 |
Prestige Point x500 |
| Angry Woman Rewards | ||
|---|---|---|
Sagittario Sagittario Echo Skill:
Draw 1 additional card at the start of the Deployment Stage each round. Special Skill: Flash - At the start of the Battle Stage, teleport this Echo to the Opponent's Backline area. (x1) |
Duel Resonance x200 |
Prestige Point x500 |
| Quiet Elder Rewards | ||
|---|---|---|
Abyssal Patricius Abyssal Patricius Echo Skill:
When the Deployment Stage ends, increase this Echo's STR and CON by 2 until the round ends. This skill only takes effect in the first 4 rounds. (x1) |
Duel Resonance x200 |
Prestige Point x500 |

All Out! Towards the Peaks of Prestige Guide
| All Trial Guides | |
|---|---|
| Trial 3: The Lifespring | Trial 4: The Dustbound |
| Trial 5: The Nightmare | Trial 6: The Firebrand |
| Endless Challenge | |
| All Special Challenge Guides | |
|---|---|
| Ciaccona | Brant |
| Lupa | Calcharo |
| All TCG Tips and Tricks | |
|---|---|
| Best Cards to Use | Best Decks to Play |
| List of All Cards | Duelist Level Guide |
| How to Get the Ancient Legacy Medal | All Special Skills Explained |
| How to Upgrade Card Appearance | |
This is such a dogcrap game mode where they are fighting with preset patterns to guarantee strong cards and you're dealing with RNG that could give you worthless trash. You can't build team wide buffs if you don't get cards that give you team wide buffs, it's so stupid to say that as a guide... it's like saying "Just get perfect Echoes" to beat the combat. I hate TCG anyway but this is so annoying because Kuro always lock rewards behind trash events.
Trial 5: The Nightmare Guide | TCG Event



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Just build the deck that give you "guaranteed" to get what you want, it's not that hard if you want to read and learn a bit Everything is the same. You need to LEARN on everything