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Equip Data Modules on your Resonator Cubes to make them stronger during the Cube, Cubic n Cubie battle event in Wuthering Waves. See all Cubes and the best Cube builds to use for them in this guide!
List of Contents
| Jump to a Cube! | |||
|---|---|---|---|
| Cube Information | |||||
|---|---|---|---|---|---|
![]() Jinhsi Cube |
Skill Buffs | ・Skill Duration ・Skill Projectiles |
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| Base Stats | ATK: 315 HP: 1181 |
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| Skills and Effects | |||||
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Basic Attack: Deals Spectro DMG equal to 200.00% of the active Resonator's ATK. Core Skill: Transform into Jinhsi Cube and cast Light Beam to bombard the front area for 5s, dealing Spectro DMG equal to 1349.36% of the active Resonator's ATK per second. Skill Cooldown: 12s. - Jinhsi Cube can control the direction of the light beam. Upgrade Effects: Skill Projectiles Level 2/4: The number of Light Beam is increased by 1/2. Skill Duration Level 2/4/6/8: The skill duration is increased by 2/4/6/8s. |
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| Jinhsi Cube Best Data Modules |
|---|
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Awakening Module: Stirred Heart Hitting a target with Light Beam gives Jinhsi Cube additional 4.5% DMG Bonus for 4s, stacking up to 40 times.
Ability Modules: Orange Slice III Equip to use Carlotta Cube's Ability
Theme Park Annual Pass III Equip to use Camellya's Cube's Ability
Standard Modules: It's Bullet Time! VI Skill Projectiles Lv.4
(x2) Conqueror of Eternity VI Skill Duration Lv.4
(x2) The King's New Armory VI ATK +75%
(x2) |
| Substat Priority | |
|---|---|
| Crit Rate +100% | Crit DMG +200% |
| ATK % | General DMG Bonus (as high as possible) |
The best Modules for Jinhsi Cube focus on maximizing her Core Skill potential. Equip two Conqueror of Eternity Modules to extend her on-field duration, and two It's Bullet Time! to maximize her laser beams, and the Orange Slice Ability Module.
For the remaining Standard Module slots, use The King's New Armory to boost her overall DPS, ensuring that she burns through enemies quick enough within her appearances.
Pair these with the Orange Slice and Theme Park Annual Pass Ability Modules which serve to add additional DPS, effectively shredding enemies in your path! Lastly, equip Stirred Heart on her Awakening slot for that added DMG Bonus, and you'll have a lethal Cube in your hands!
| Cube Information | |||||
|---|---|---|---|---|---|
![]() Changli Cube |
Skill Buffs | ・Skill Range ・Skill Cooldown |
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| Base Stats | ATK: 117 HP: 2100 |
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| Skills and Effects | |||||
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Basic Attack: Deals Fusion DMG equal to 200.00% of the active Resonator's ATK. Core Skill: Changli Cube casts Flaming Sacrifice to attack the target, dealing Fusion DMG equal to 2240.00% of the active Resonator's ATK and increasing the ATK of all nearby Resonators in the team by 15% for 16 seconds, stacking up to 3 times. Skill Cooldown: 8s |
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| Changli Cube Best Data Modules |
|---|
|
Awakening Module: Refreshing Trouble Restore more Cube Energy, and the maximum number of ATK buff stacks is increased by 7.
Ability Modules: Unknown Matter III Equip to use Shorekeeper Cube's Ability
Some Sort of Sweets III Equip to use Brant Cube's Ability
Standard Modules: Absolute Abby Whirlwind VI Skill Range +80%
(x2) Reflex Implant VI Skill Cooldown -20%
(x2) Ultimate Art of Violence VI Crit. Rate +50%
(x1) Free Fire Mode VI Crit DMG +100%
(x1) |
| Substat Priority | |
|---|---|
| Crit Rate +100% | Crit DMG +200% |
| ATK % | General DMG Bonus (as high as possible) |
For Changli, equip Data Modules that enhance her buffs and improve her Core Skill’s range and cooldown. Absolute Abby Whirlwind expands her burst AoE, while Reflex Implant shortens her Skill Cooldown, letting you trigger her buffs more frequently.
For Ability Modules, slot in Unknown Matter and Some Sort of Sweets to buff her Ability's Crit DMG and ATK, turning Changli into a rapid-fire buff engine that continuously empowers your active Resonator while dishing out explosive damage. Make sure to equip her Awakening Module to capitalize on her abilities!
| Cube Information | |||||
|---|---|---|---|---|---|
![]() Shorekeeper Cube |
Skill Buffs | ・Skill Duration ・Skill Cooldown |
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| Base Stats | ATK: 177 HP: 2100 |
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| Skills and Effects | |||||
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Basic Attack: Deals Spectro DMG equal to 200.00% of the active Resonator's ATK. Core Skill: Shorekeeper Cube generates a Stellarealm that removes the negative effects inflicted upon all Resonators within the range. All Cubes within the Stellarealm have their HP restored by 5% of the caster's Max HP per second, and their Crit. DMG increased by 50%. This effect lasts for 8s. Skill Cooldown: 20s Upgrade Effects: Skill Duration Level 2/4/6/8: Stellarealm duration is increased by 2/4/6/8s. |
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| Shorekeeper Cube Best Data Modules |
|---|
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Awakening Module: Old Film Casting Core Skill permanently increases the Crit. DMG of all nearby Resonators in the team by 10% in this battle.
Ability Modules: Broken Staff III Equip to use Phoebe Cube's Ability
Warm Marble III Equip to use Changli Cube's Ability
Standard Modules: Reflex Implant VI Skill Cooldown -20%
(x2) Conqueror of Eternity VI Skill Duration Lv.4
(x2) Universal Salve VI Healing Bonus +105%
(x2) |
| Substat Priority | |
|---|---|
| HP +150% | Energy Regen +160% |
| Healing Bonus | DEF |
The best Modules for Shorekeeper aim to enhance her Skill's uptime and reduce its cooldown. Use Conqueror of Eternity to extend her Stellarealm duration, Reflex Implant to relatively shorten her skill cooldown, and Universal Salve to boost her healing output.
For Ability Modules, equip Broken Staff for added AoE DPS while her Stellarealm is on the field, and Warm Marble to grant a party-wide ATK buff alongside a burst of damage. Lastly, have her Awakening Module equipped if you have it!
| Cube Information | |||||
|---|---|---|---|---|---|
![]() Camellya Cube |
Skill Buffs | ・Skill Range ・Attack Frequency |
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| Base Stats | ATK: 315 HP: 1181 |
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| Skills and Effects | |||||
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Basic Attack: Deals Havoc DMG equal to 200.00% of the active Resonator's ATK. Core Skill: Transform into Camellya Cube and cast Vining Waltz that attacks targets in a wide range for 5s, dealing Havoc DMG equal to 1194.68% of the active Resonator's ATK per second. Skill Cooldown: 16s |
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| Camellya Cube Best Data Modules |
|---|
|
Awakening Module: When Spring Arrives The duration of Vining Waltz is increased by 5s.
Ability Modules: Orange Slice III Equip to use Carlotta Cube's Ability
The Magistrate's Fortune Stick III Equip to use Jinhsi Cube's Ability
Standard Modules: Ultra Frequency Conversion Solvent VI Attack Frequency -0.06s
(x2) Conqueror of Eternity VI Skill Duration Lv.4
(x2) The King's New Armory VI ATK +75%
(x2) |
| Substat Priority | |
|---|---|
| Crit Rate +100% | Crit DMG +200% |
| ATK % | General DMG Bonus (as high as possible) |
Since Camellya Cube's skills rely on her being on-field, equip Ultra Frequency Conversion Solvent to boost attack frequency and Conqueror of Eternity to extend skill duration, allowing her to stay on-field longer while dishing out rapid damage. Pair these with two The King's New Armory Modules for increased overall damage output.
For Ability Modules, equip Orange Slice and The Magistrate's Fortune Stick to turn Camellya Cube into a spinning whip that also fires projectiles, perfect for clearing groups of enemies. Once unlocked, don’t forget her Awakening Module, When Spring Arrives, which further boosts her on-field duration.
| Cube Information | |||||
|---|---|---|---|---|---|
![]() Roccia Cube |
Skill Buffs | ・Skill Duration ・Attack Frequency |
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| Base Stats | ATK: 315 DEF: 224 |
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| Skills and Effects | |||||
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Basic Attack: Deals Havoc DMG equal to 200.00% of the active Resonator's ATK. Core Skill: Roccia generates Mind Storm that pulls in the nearby targets for 5s, dealing Havoc DMG equal to 896.00% of the active Resonator's ATK per second. Skill Cooldown: 18s. Upgrade Effects: Skill Duration Level 2/4/6/8: Mind Storm duration is increased by 2/4/6/8s. |
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| Roccia Cube Best Data Modules |
|---|
|
Awakening Module: Sotto Voce The DEF of targets pulled by Mind Storm is reduced by 40%.
Ability Modules: Broken Staff III Equip to use Phoebe Cube's Ability
Fish Head Fish Tail, Fish Bones III, Equip to use Cartethyia Cube's Ability
Standard Modules: Conqueror of Eternity VI Skill Duration Lv.4
(x2) Ultra Frequency Conversion Solvent VI Attack Frequency -0.06s
(x2) The King's New Armory VI ATK +75%
(x2) |
| Substat Priority | |
|---|---|
| Crit Rate +100% | Crit DMG +200% |
| ATK % | General DMG Bonus (as high as possible) |
Roccia’s Data Modules should focus on maximizing her field presence and AoE potential. Equip Conqueror of Eternity to extend her on-field duration and Ultra Frequency Conversion Solvent to increase her attack speed. Like other DPS Cubes, The King's New Armory is must-have to boost her ATK damage!
For Roccia's Ability Module slots, equip Broken Staff and Fish Head, Fish Tail, Fish Bones. As her Mind Storm pulls in and shreds enemies, Broken Staff triggers a Holy Light AoE to damage clustered targets, while the blade barrage from Fish Head, Fish Tail, Fish Bones finishes off any stragglers.
Once unlocked and equipped, her Awakening Module, Sotto Voce, further boosts her effectiveness by lowering enemy DEF when caught in her vortex.
| Cube Information | |||||
|---|---|---|---|---|---|
![]() Brant Cube |
Skill Buffs | ・Skill Cooldown ・Skill Projectiles |
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| Base Stats | ATK: 177 HP: 2100 |
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| Skills and Effects | |||||
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Basic Attack: Deal Fusion DMG equal to 200.00% of the active Resonator's ATK. Core Skill: Brant Cube summons an anchor to attack, dealing Fusion DMG equal to 2720.00% of the active Resonator's ATK and generating a few Zesty Oranges when landed. Resonators who pick up the Zesty Oranges will have their ATK increased by 20% and their HP restored by 25% of the caster's Max HP for 12s, stacking up to 3 times. Skill Cooldown: 14s. Upgrade Effects: Skill Projectiles 4/8: The number of Zesty Orange is increased by 2/4. |
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| Brant Cube Best Data Modules |
|---|
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Awakening Module: The Password Is Family Generate Green Oranges and Yellow Oranges when the anchor smashes the ground. When picked up, Green Oranges restore 25% Concerto Energy while Yellow Oranges restore 50% Cube Energy.
Ability Modules: Unknown Matter III Equip to use Shorekeeper Cube's Ability
Warm Marble III Equip to use Changli Cube's Ability
Standard Modules: It's Bullet Time! VI Skill Projectiles Lv.4
(x2) Reflex Implant VI Skill Cooldown -20%
(x2) Universal Salve VI Healing Bonus +105%
(x1) Red Heart Emblem VI HP +75%
(x1) |
| Substat Priority | |
|---|---|
| Crit Rate +100% | Crit DMG +200% |
| ATK % | HP % |
Brant Cube's best Standard Modules are the Reflex Implant and It's Bullet Time Modules, as these lead to a higher buff uptime. Universal Salve and Red Heart Emblem also help further increase his healing from his oranges.
For Ability Modules, go with Unknown Matter and Warm Marble, as both Shorekeeper and Changli Cubes' skills load even more buffing and healing to Brant Cube's skill activation. Lastly, use his Awakening Module if you have it.
| Cube Information | |||||
|---|---|---|---|---|---|
![]() Carlotta Cube |
Skill Buffs | ・Skill Cooldown ・Skill Projectiles |
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| Base Stats | ATK: 315 HP: 1181 |
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| Skills and Effects | |||||
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Basic Attack: Deal Glacio DMG equal to 200.00% of the Active Resonator's ATK. Core Skill: Carlotta Cube summons Muskets to shoot the nearby targets, dealing Glacio DMG equal to 2508.00% of the active Resonator's ATK in total. Skill Cooldown:12s. |
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| Carlotta Cube Best Data Modules |
|---|
|
Awakening Module: Rosy Hue When performing Basic Attack, replace the 5h strike with Art of Violence, dealing Glacio DMG equal to 1522.49% of ATK.
Ability Modules: Fish Head Fish Tail, Fish Bones III, Equip to use Cartethyia Cube's Ability
Puppy Cookie III Equip to use Calcharo Cube's Ability
Standard Modules: It's Bullet Time! VI Skill Projectiles Lv.4
(x2) Reflex Implant VI Skill Cooldown -20%
(x2) Ultimate Art of Violence VI Crit. Rate +50%
(x1) Free Fire Mode VI Crit DMG +100%
(x1) |
| Substat Priority | |
|---|---|
| Crit Rate +100% | Crit DMG +200% |
| ATK % | General DMG Bonus (as high as possible) |
Carlotta Cube's main Standard Modules should be It's Bullet Time and Reflex Implant, to increase her damage and skill uptime. Add Ultimate Art of Violence and Free Fire Mode for even more damage on top of this.
Combine these with Fish Head, Fish Tail, Fish Bones and Puppy Cookie for more damage, and use Rosy Hue as her Awakening Module to really amp up her damage output.
| Cube Information | |||||
|---|---|---|---|---|---|
![]() Zani Cube |
Skill Buffs | ・Skill Range ・Skill Cooldown |
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| Base Stats | ATK: 315 DEF: 224 |
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| Skills and Effects | |||||
|
Basic Attack: Deal Spectro DMG equal to 200.00% of the active Resonator's ATK and occassionally perform slide attack, dealing Spectro DMG equal to 400% of the active Resonator's ATK. Core Skill: Zani Cube performs consecutive attacks for 8s, each dealing Spectro DMG equal to 490.35% of the active Resonator's ATK. Skill Cooldown: 12s. |
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| Zani Cube Best Data Modules |
|---|
|
Awakening Module: Full Preparation Hitting a target with Core Skill permanently gives Zani Cube 1% DMG Bonus in this battle.
Ability Modules: Orange Slice III Equip to use Carlotta Cube's Ability
Standard Modules: Absolute Abby Whirlwind VI Skill Range +80%
(x2) Reflex Implant VI Skill Cooldown -20%
(x2) Ultimate Art of Violence VI Crit. Rate +50%
(x1) Free Fire Mode VI Crit DMG +100%
(x1) |
| Substat Priority | |
|---|---|
| Crit Rate +100% | Crit DMG +200% |
| ATK % | General DMG Bonus (as high as possible) |
Use Absolute Abby Whirlwhind and Reflex Implant as Zani Cube's main Standard Modules to improve her skill. Combine this with Ultimate Art of Violence and Free Fire Mode to amp Zani Cube's Crit stats for more damage.
Use Orange Slice and A Bottle of “Air” as Ability Modules to add even more damage nukes when activating Zani Cube's Skill. Lastly, run Full Preparation as an Awakening Module for a stacking damage buff.
| Cube Information | |||||
|---|---|---|---|---|---|
![]() Phoebe Cube |
Skill Buffs | ・Skill Duration ・Skill Range |
|||
| Base Stats | ATK: 177 HP: 2100 |
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| Skills and Effects | |||||
|
Basic Attack: Deal Spectro DMG equal to 200.00% of the active Resonator's ATK. Core Skill: Phoebe Cube prays devoutly to the Sentinel and summons Holy Light that continuously attacks the nearby targets, dealing Spectro DMG equal to 560.00% of the active Resonator's ATK per second and consistently granting all nearby Resonators in the team a Shield based on 30% of the caster's Max HP. This effect lasts for 1s. Skill Cooldown: 12s. Upgrade Effects: Skill Duration Level 2/4/6/8: Holy Light duration is increased by 2/4/6/8s. |
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| Phoebe Cube Best Data Modules |
|---|
|
Awakening Module: T-this Is So Deviled! Generate an explosion at the end of Holy Light, dealing Spectro DMG equal to 1400.00% of ATK.
Ability Modules: Unknown Matter III Equip to use Shorekeeper Cube's Ability
Warm Marble III Equip to use Changli Cube's Ability
Standard Modules: Absolute Abby Whirlwind VI Skill Range +80%
(x2) Conqueror of Eternity VI Skill Duration Lv.4
(x2) Universal Salve VI Healing Bonus +105%
(x1) Red Heart Emblem VI HP +75%
(x1) |
| Substat Priority | |
|---|---|
| Crit Rate +100% | Crit DMG +200% |
| Energy Regen | HP % |
For Phoebe Cube, Conqueror of Eternity and Absolute Abby Whirlwind should be the main Standard Modules to boost her healing. You can use Red Heart Emblem and Universal Salve to further improve her healing efficacy.
Adding Unknown Matter and Warm Marble gives Phoebe Cube the ability to buff her allies offensively as well as defensively. Use her Awakening Module if you have it to further boost her performance!
| Cube Information | |||||
|---|---|---|---|---|---|
![]() Cantarella Cube |
Skill Buffs | ・Skill Range ・Skill Cooldown |
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| Base Stats | ATK: 315 HP: 1181 |
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| Skills and Effects | |||||
|
Basic Attack: Deals Havoc DMG equal to 200.00% of the active Resonator's ATK. Core Skill: Transform into Cantarella Cube and Stagnate the targets within a certain range for 3s, dealing Havoc DMG equal to 4560.00% of the active Resonator's ATK. Skill Cooldown: 12s. |
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| Cantarella Cube Best Data Modules |
|---|
|
Awakening Module: Afternoon Tea Time Hitting a target with Core Skill increases the DMG dealt by 30% for 10s.
Ability Modules: Warm Marble III Equip to use Changli Cube's Ability
Spare Suits III Equip to use Zani Cube's Ability
Standard Modules: Absolute Abby Whirlwind VI Skill Range +80%
(x2) Reflex Implant VI Skill Cooldown -20%
(x2) Ultimate Art of Violence VI Crit. Rate +50%
(x1) Free Fire Mode VI Crit DMG +100%
(x1) |
| Substat Priority | |
|---|---|
| Crit Rate +100% | Crit DMG +200% |
| ATK % | General DMG Bonus (as high as possible) |
Cantarella Cube's best Standard Modules are Absolute Abby Whirlwind and Reflex Implant, followed by Ultimate Art of Violence and Free Fire Mode. These help increase her damage the most on skill.
For Ability Modules, use Warm Marble and Spare Suits to further improve Cantarella Cube's burst, and run Afternoon Tea Time as her Awakening Module if you have it to push her power to the max.
| Cube Information | |||||
|---|---|---|---|---|---|
![]() Calcharo Cube |
Skill Buffs | ・Skill Cooldown ・Skill Projectiles |
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| Base Stats | ATK: 315 HP: 1181 |
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| Skills and Effects | |||||
|
Basic Attack: Deals Electro DMG equal to 200.00% of the active Resonator's ATK. Core Skill: Calcharo Cube casts Death Messenger to attack the target, dealing Electro DMG equal to 4400.00% of the active Resonator's ATK. Skill Cooldown: 10s. Upgrade Effects: Skill Projectiles Level 2/4: Generate 2/4 more Phantoms to cast Death Messenger that deals DMG equal to 50% of Calcharo Cube's Death Messenger DMG. |
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| Calcharo Cube Best Data Modules |
|---|
|
Awakening Module: He Is Legend Phantom generates Death Messenger 1 more time.
Ability Modules: The Magistrate's Fortune Stick III Equip to use Jinhsi Cube's Ability
Warm Marble III Equip to use Changli Cube's Ability
Standard Modules: Reflex Implant VI Skill Cooldown -20%
(x2) It's Bullet Time! VI Skill Projectiles Lv.4
(x2) Ultimate Art of Violence VI Crit. Rate +50%
(x1) Free Fire Mode VI Crit DMG +100%
(x1) |
| Substat Priority | |
|---|---|
| Crit Rate +100% | Crit DMG +200% |
| ATK % | General DMG Bonus (as high as possible) |
For Calcharo Cube, equip Reflex Implant and It's Bullet Time! as his main Standard Modules, alongside Ultimate Art of Violence and Free Fire Mode for more damage.
Due to his skill's low cooldown, Warm Marble and The Magistrate's Fortune Stick are great to use as Ability Modules, to keep applying their effects. Use He Is Legend as his Awakening Module to give him another burst of damage on skill.
| Cube Information | |||||
|---|---|---|---|---|---|
![]() Cartethyia Cube |
Skill Buffs | ・Skill Range ・Skill Projectiles |
|||
| Base Stats | ATK: 315 HP: 1181 |
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| Skills and Effects | |||||
|
Basic Attack: Deals Aero DMG equal to 200.00% of the active Resonator's ATK. Core Skill: Cartethyia Cube summons Sword Barrage that constantly strikes the targets for 8s, dealing Aero DMG equal to 678.00% of the active Resonator's ATK per second. Skill Cooldown: 18s. Upgrade Effects: Skill Projectiles Level 4/8: Sword Barrage DMG is increased by 25%/50%. |
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| Cartethyia Cube Best Data Modules |
|---|
|
Awakening Module: The Maiden's Sword Techniques The duration of Sword Barrage is increased by 8s.
Ability Modules: Broken Staff III Equip to use Phoebe Cube's Ability
Lollipop III Equip to use Roccia Cube's Ability
Standard Modules: Conqueror of Eternity VI Skill Duration Lv.4
(x2) It's Bullet Time! VI Skill Projectiles Lv.4
(x2) Ultimate Art of Violence VI Crit. Rate +50%
(x1) Free Fire Mode VI Crit DMG +100%
(x1) |
| Substat Priority | |
|---|---|
| Crit Rate +100% | Crit DMG +200% |
| ATK % | General DMG Bonus (as high as possible) |
Use It's Bullet Time!, Absolute Abby Whirlwind, Ultimate Art of Violence and Free Fire Mode as Cartethyia Cube's Standard Modules. These will give her skill the best damage and AoE that she can get.
For Ability Modules, go with Broken Staff and Lollipop to compliment her skill's ability to crowd-control with its AoE. Use The Maiden's Sword Techniques as her Awakening Module to drastically increase her skill uptime!

Cube, Cubic n Cubie Event Guide
| All Level Guides | |
|---|---|
| Levels 1-5 | Levels 6-10 |
| Levels 11-15 | Level 16-20 |
| Warrior Level | |
| All Tips and Tricks | |
|---|---|
| Best Cubes Tier List | Cube Builds and List of Cubes |
| How to Farm Cookies and Coins (Lv. 10 Abbowser) |
How to Farm Lv. 6 Modules (Lv. 15 Abbowser) |
how is "Conqueror of Eternity VI" gonna help Cartethyia Cube and Camellya Cube, if when equipping these modules, "Skill Duration" is displayed in the "Unavailable" category? or does it not prevent the bonus from being applied? I don't understand, I didn't notice the difference (not mad, just curious)
All Cubes Builds and List of Cubes



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I was wondering the same, maybe the person who made the guide didn't notice it?